Scramble Normandy and 114. Not 113.
Owlgod Allies -VS- dawgoneit Axis
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 infantry and 18 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Eastern Poland to Belarus 1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus 3 mech_infantrys moved from Eastern Poland to Ukraine 1 bomber moved from Eastern Poland to Ukraine 1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus 1 fighter and 3 tactical_bombers moved from Eastern Poland to Ukraine 24 armour, 12 artilleries, 14 infantry and 22 mech_infantrys moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Poland to Western Ukraine 1 infantry moved from Karelia to Novgorod 3 infantry moved from Baltic States to Novgorod 5 armour and 5 mech_infantrys moved from Germany to Eastern Poland 3 mech_infantrys moved from Western Germany to Poland 1 destroyer moved from 126 Sea Zone to 112 Sea Zone 1 cruiser and 5 transports moved from 127 Sea Zone to 112 Sea Zone Combat - Germans Battle in Belarus Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Belarus, round 2 : 2/7 hits, 2.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Western Ukraine Germans attack with 24 armour, 12 artilleries, 14 infantry and 23 mech_infantrys Russians defend with 1 infantry Germans roll dice for 24 armour, 12 artilleries, 14 infantry and 23 mech_infantrys in Western Ukraine, round 2 : 23/73 hits, 24.17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 24 armour, 12 artilleries, 13 infantry and 23 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 1 bomber, 1 fighter, 3 mech_infantrys and 3 tactical_bombers Russians defend with 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 3 tactical_bombers in Ukraine, round 2 : 3/8 hits, 3.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber, 1 fighter, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 1 fighter and 3 tactical_bombers moved from Ukraine to Eastern Poland 1 bomber moved from Ukraine to Eastern Poland 2 fighters and 2 tactical_bombers moved from Belarus to Eastern Poland Place Units - Germans 3 mech_infantrys placed in Novgorod 1 infantry and 5 mech_infantrys placed in Western Germany 10 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : -2.33 Russians : 0.33
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 5 PUs; Combat Move - Russians 3 infantry moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 mech_infantrys Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 1.67 expected hits Germans roll dice for 2 mech_infantrys in Ukraine, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 3 aaGuns and 58 infantry moved from Bryansk to Russia 1 infantry moved from Kazakhstan to Tsinghai 1 armour and 1 mech_infantry moved from Novosibirsk to Tsinghai 1 artillery and 2 infantry moved from Volgograd to Kazakhstan 9 armour and 5 mech_infantrys moved from Archangel to Novosibirsk 1 armour and 1 mech_infantry moved from Nenetsia to Novosibirsk 1 infantry moved from Russia to Smolensk Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 24 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : -1.00
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 fighters, 9 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Buryatia to Yenisey Japanese take Yakut S.S.R. from Russians Japanese take Yenisey from Russians 2 armour, 1 fighter and 1 tactical_bomber moved from Persia to West India 1 fighter and 1 tactical_bomber moved from West India to India 1 infantry moved from West India to Eastern Persia 2 artilleries and 1 infantry moved from Yunnan to Burma 2 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kiangsu to Anhwe 1 artillery moved from Anhwe to Kweichow 1 infantry moved from Kweichow to Shensi 1 bomber moved from Celebes to India 1 destroyer moved from 33 Sea Zone to 48 Sea Zone 1 fighter moved from Caroline Islands to 48 Sea Zone 2 fighters moved from Caroline Islands to Kwangsi 6 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 21 Sea Zone to 36 Sea Zone Combat - Japanese Battle in 48 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 1 fighter in 48 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 destroyer in 48 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 48 Sea Zone Japanese roll dice for 1 fighter in 48 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 48 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 48 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 48 Sea Zone to Caroline Islands Place Units - Japanese 2 fighters and 1 infantry placed in India 3 infantry placed in Kwangtung 3 infantry placed in Kiangsu 2 infantry placed in Japan 3 submarines placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,1,4 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6,3,2 Japanese collect 55 PUs (6 lost to blockades); end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans : 0.33 Japanese : -0.33
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TripleA Manual Gamesave Post: Italians round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Italians round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Turning on Edit Mode EDIT: Adding units owned by Americans to Iraq: 1 factory_minor EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Italians round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Turning on Edit Mode EDIT: Adding units owned by Americans to Iraq: 1 factory_minor EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Morocco: 1 armour and 4 fighters EDIT: Adding units owned by Americans to Tunisia: 1 armour EDIT: Removing units owned by Americans from 26 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Americans to Hawaiian Islands: 1 tactical_bomber EDIT: Adding units owned by Americans to 26 Sea Zone: 4 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Turning on Edit Mode EDIT: Adding units owned by Americans to Iraq: 1 factory_minor EDIT: Turning off Edit Mode Italians buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 88 Sea Zone to 85 Sea Zone 1 submarine moved from 88 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 2 submarines moved from 95 Sea Zone to 92 Sea Zone 6 infantry moved from Northern Italy to Yugoslavia 5 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Malta Non Combat Move - Italians Place Units - Italians 1 armour and 4 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
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@dawgoneit oops wait. did not notice the edits on the next page. doing my turn over
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Turning on Edit Mode EDIT: Adding units owned by Americans to Iraq: 1 factory_minor EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Morocco: 1 armour and 4 fighters EDIT: Adding units owned by Americans to Tunisia: 1 armour EDIT: Removing units owned by Americans from 26 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Americans to Hawaiian Islands: 1 tactical_bomber EDIT: Adding units owned by Americans to 26 Sea Zone: 4 fighters EDIT: Turning off Edit Mode Italians buy 1 airfield and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Morocco 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar Combat - Italians Battle in Gibraltar Battle in Morocco Non Combat Move - Italians 2 submarines moved from 88 Sea Zone to 91 Sea Zone 2 submarines moved from 95 Sea Zone to 91 Sea Zone Place Units - Italians 1 airfield placed in Northern Italy 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 armour and 2 transports; Remaining resources: 4 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 2 submarines moved from 39 Sea Zone to 57 Sea Zone 2 submarines moved from 37 Sea Zone to 57 Sea Zone 1 submarine moved from 44 Sea Zone to 57 Sea Zone 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 artillery moved from South Australia to New South Wales 1 marine moved from South Australia to Queensland 1 cruiser and 1 transport moved from 61 Sea Zone to 54 Sea Zone 2 bombers moved from New South Wales to Queensland 2 infantry moved from South Australia to New South Wales Place Units - ANZAC 1 armour placed in New South Wales 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Iraq to Northwest Persia French take Northwest Persia from Neutral_Allies 1 infantry moved from Iraq to Persia Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 2 infantry moved from Belarus to Smolensk 1 infantry moved from Belarus to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 2 infantry moved from Western Ukraine to Ukraine 1 fighter and 2 tactical_bombers moved from Eastern Poland to Smolensk 24 armour, 12 artilleries, 11 infantry and 23 mech_infantrys moved from Western Ukraine to Bryansk 1 bomber moved from Eastern Poland to Smolensk 2 fighters and 3 tactical_bombers moved from Eastern Poland to Ukraine 5 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk 1 fighter moved from Southern Italy to Tunisia Combat - Germans Battle in Tunisia Germans attack with 1 fighter Americans defend with 1 armour Germans roll dice for 1 fighter in Tunisia, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Tunisia Germans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in Smolensk Germans attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Smolensk, round 2 : 0/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Smolensk, round 3 : 3/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 2 fighters, 2 infantry and 3 tactical_bombers Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Ukraine, round 2 : 3/7 hits, 3.17 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 29 armour, 12 artilleries, 12 infantry and 31 mech_infantrys Russians defend with 1 infantry Germans roll dice for 29 armour, 12 artilleries, 12 infantry and 31 mech_infantrys in Bryansk, round 2 : 27/84 hits, 27.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 29 armour, 12 artilleries, 12 infantry and 31 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters and 3 tactical_bombers moved from Ukraine to Western Ukraine 3 aaGuns moved from Eastern Poland to Western Ukraine 1 bomber, 1 fighter and 2 tactical_bombers moved from Smolensk to Western Ukraine 3 mech_infantrys moved from Poland to Western Ukraine 10 mech_infantrys moved from Germany to Eastern Poland 5 mech_infantrys moved from Western Germany to Poland 1 fighter moved from Tunisia to Morocco 1 cruiser, 1 destroyer, 1 submarine and 5 transports moved from 112 Sea Zone to 110 Sea Zone 1 armour moved from United Kingdom to 110 Sea Zone 9 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 cruiser, 2 destroyers, 9 infantry, 1 submarine and 5 transports moved from 110 Sea Zone to 91 Sea Zone 1 armour and 9 infantry moved from 91 Sea Zone to Morocco 5 infantry moved from Novgorod to Belarus Place Units - Germans 3 mech_infantrys placed in Novgorod 6 armour and 4 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany 2 infantry placed in United Kingdom Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -2.67 Americans : -0.50 Russians : -0.33
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Russia to Archangel 1 mech_infantry moved from Novosibirsk to Archangel 1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey Combat - Russians Battle in Archangel Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Yenisey Russians attack with 1 armour and 1 mech_infantry Japanese defend with 1 armour Russians roll dice for 1 armour and 1 mech_infantry in Yenisey, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Yenisey, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Yenisey, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Yenisey, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Japanese lost in Yenisey Russians win, taking Yenisey from Japanese with 1 armour remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 armour Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Archangel to Russia 9 armour and 4 mech_infantrys moved from Novosibirsk to Russia 1 infantry moved from Volgograd to Tambov 1 infantry moved from Volgograd to Rostov 1 artillery and 2 infantry moved from Kazakhstan to Tsinghai 1 fighter moved from Tsinghai to Russia 1 infantry moved from Volgograd to Samara Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : 0.33 Japanese : 0.00
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese repair damage of 2x airfield; Remaining resources: 61 PUs; 6 SuicideAttackTokens; Japanese buy 5 infantry, 1 mech_infantry and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 5 destroyers and 2 submarines moved from 36 Sea Zone to 37 Sea Zone Japanese take 37 Sea Zone from ANZAC 2 fighters moved from Kwangsi to India 2 armour moved from West India to India 1 infantry moved from India to West India 2 artilleries and 1 infantry moved from Burma to India 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Yunnan to Burma 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hopei to Shensi 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Hunan to Kweichow 1 artillery moved from Kweichow to Shensi 3 infantry moved from Kwangtung to Kwangsi 2 infantry moved from Kiangsu to Anhwe Combat - Japanese Non Combat Move - Japanese Place Units - Japanese 7 submarines placed in 6 Sea Zone 2 infantry and 1 mech_infantry placed in Kiangsu 3 infantry placed in Kwangtung Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1 Japanese collect 58 PUs (2 lost to blockades); end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 2 armour, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Eastern Persia to West India 4 fighters moved from 80 Sea Zone to West India 1 fighter moved from Turkmenistan to West India 1 destroyer moved from 26 Sea Zone to 22 Sea Zone Americans take 22 Sea Zone from Japanese 1 destroyer moved from 26 Sea Zone to 23 Sea Zone 1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 6 fighters moved from 26 Sea Zone to 33 Sea Zone 1 armour, 1 artillery, 4 carriers, 2 infantry, 7 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 26 Sea Zone to Hawaiian Islands Combat - Americans Battle in Caroline Islands Americans attack with 1 armour, 1 artillery and 2 infantry Japanese defend with 1 airfield, 1 artillery, 1 fighter and 1 harbour Americans roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 fighter in Caroline Islands, round 2 : 2/2 hits, 1.00 expected hits 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 armour and 1 artillery in Caroline Islands, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 fighter in Caroline Islands, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 artillery owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery and 2 infantry Casualties for Japanese: 1 artillery and 1 fighter Battle in West India Americans attack with 5 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 5 fighters and 2 infantry in West India, round 2 : 3/7 hits, 2.83 expected hits Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in West India Americans win, taking West India from Japanese with 5 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 5 fighters moved from West India to Persia 5 mech_infantrys moved from Persia to Trans-Jordan 1 armour moved from Eastern Persia to Iraq 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 5 transports moved from 80 Sea Zone to 81 Sea Zone 1 destroyer and 2 submarines moved from 10 Sea Zone to 30 Sea Zone Place Units - Americans 1 destroyer placed in 10 Sea Zone 1 carrier, 2 fighters and 2 transports placed in 101 Sea Zone 1 factory_minor placed in Persia 1 armour and 2 mech_infantrys placed in Iraq 1 armour and 3 infantry placed in Central United States Turn Complete - Americans Americans collect 69 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Combat Move - British Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia 5 infantry moved from Persia to Eastern Persia 1 artillery moved from Persia to Eastern Persia Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : -0.00 Chinese : -0.33 Japanese : 1.33
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 1 destroyer and 3 submarines; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 1 infantry moved from Morocco to Algeria Italians take Algeria from Americans Combat - Italians Battle in Egypt Non Combat Move - Italians 5 submarines moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy 5 submarines moved from 92 Sea Zone to 95 Sea Zone Place Units - Italians 1 destroyer and 3 submarines placed in 95 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 4 PUs; Combat Move - ANZAC 1 marine moved from Queensland to 54 Sea Zone 1 marine and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Philippines Non Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 armour, 1 artillery and 2 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 62 Sea Zone to 33 Sea Zone 2 bombers moved from Queensland to Caroline Islands 1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands 5 submarines moved from 57 Sea Zone to 61 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone Place Units - ANZAC 3 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Combat - French Non Combat Move - French 1 infantry moved from Persia to Iraq 1 infantry moved from Northwest Persia to Iraq 1 fighter moved from Iraq to Persia Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 5 infantry and 13 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 5 infantry moved from Belarus to Bryansk 2 infantry moved from Bryansk to Tambov 2 infantry moved from Bryansk to Rostov 1 infantry moved from Ukraine to Bryansk 3 mech_infantrys moved from Western Ukraine to Bryansk 1 fighter and 2 tactical_bombers moved from Western Ukraine to Tambov 1 fighter and 2 tactical_bombers moved from Western Ukraine to Rostov 1 fighter and 1 tactical_bomber moved from Western Ukraine to Tambov 1 bomber moved from Western Ukraine to Rostov 1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 submarine moved from 91 Sea Zone to 85 Sea Zone 5 transports moved from 91 Sea Zone to 112 Sea Zone Combat - Germans Battle in Rostov Germans attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 3/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 2 fighters, 2 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Tambov, round 2 : 0/7 hits, 3.17 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Tambov, round 3 : 3/7 hits, 3.17 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 2 tactical_bombers moved from Rostov to Bryansk 2 fighters and 3 tactical_bombers moved from Tambov to Bryansk 10 mech_infantrys moved from Eastern Poland to Bryansk 2 mech_infantrys moved from Novgorod to Bryansk 5 mech_infantrys moved from Poland to Western Ukraine 6 armour and 4 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Western Germany to Poland 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 4 infantry moved from Northern Italy to Western Germany 1 bomber moved from Rostov to Western Ukraine 2 aaGuns moved from Western Ukraine to Bryansk Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 3 infantry placed in United Kingdom 1 armour and 2 mech_infantrys placed in Ukraine 10 mech_infantrys placed in Germany Germans undo move 1. 1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 64 PUs; end with 64 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -3.00 Russians : -1.00
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 armour moved from Yenisey to Buryatia Russians take Yakut S.S.R. from Japanese Russians take Buryatia from Japanese 2 infantry moved from Volgograd to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Tambov 1 infantry moved from Samara to Vologda 1 fighter moved from Russia to Vologda Combat - Russians Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter moved from Tambov to Russia 1 tactical_bomber moved from Tambov to Russia 1 fighter moved from Vologda to Russia Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -1.33 Russians : 1.17
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 8 infantry and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 16 Sea Zone to 23 Sea Zone 2 submarines moved from 6 Sea Zone to 23 Sea Zone 2 submarines moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 3 submarines moved from 6 Sea Zone to 23 Sea Zone 3 submarines moved from 6 Sea Zone to 22 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 2 infantry moved from 2 Sea Zone to Alaska 1 submarine moved from 37 Sea Zone to 35 Sea Zone Japanese take 43 Sea Zone from Americans 1 destroyer moved from 37 Sea Zone to 34 Sea Zone Japanese take 42 Sea Zone from ANZAC 4 destroyers and 1 submarine moved from 37 Sea Zone to 61 Sea Zone 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from Kiangsu to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 mech_infantry moved from Kiangsu to 19 Sea Zone 2 infantry moved from India to West India 5 fighters moved from India to West India 1 bomber moved from India to West India 1 tactical_bomber moved from India to West India 1 infantry moved from Burma to India 1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Alaska Battle in 23 Sea Zone Japanese attack with 1 destroyer and 5 submarines Americans defend with 1 destroyer Japanese roll dice for 5 submarines in 23 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 23 Sea Zone Japanese win, taking Alaska from Americans with 1 destroyer and 5 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Philippines Japanese attack with 2 infantry Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 marine Japanese roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 marine in Philippines, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Philippines, round 3 : 1/2 hits, 0.33 expected hits Americans roll dice for 1 marine in Philippines, round 3 : 0/1 hits, 0.33 expected hits 1 marine owned by the ANZAC lost in Philippines Japanese win, taking Philippines from Americans with 2 infantry remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 marine Battle in 61 Sea Zone Japanese attack with 4 destroyers and 1 submarine ANZAC defend with 5 submarines Japanese roll dice for 1 submarine in 61 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 61 Sea Zone Japanese roll dice for 4 destroyers in 61 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits ANZAC roll dice for 4 submarines in 61 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 61 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 destroyers in 61 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits ANZAC roll dice for 4 submarines in 61 Sea Zone, round 3 : 1/4 hits, 0.67 expected hits 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 61 Sea Zone Japanese roll dice for 4 destroyers in 61 Sea Zone, round 4 : 1/4 hits, 1.33 expected hits ANZAC roll dice for 3 submarines in 61 Sea Zone, round 4 : 1/3 hits, 0.50 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 61 Sea Zone Japanese roll dice for 3 destroyers in 61 Sea Zone, round 5 : 0/3 hits, 1.00 expected hits ANZAC roll dice for 2 submarines in 61 Sea Zone, round 5 : 1/2 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 61 Sea Zone Japanese roll dice for 2 destroyers in 61 Sea Zone, round 6 : 2/2 hits, 0.67 expected hits ANZAC roll dice for 2 submarines in 61 Sea Zone, round 6 : 0/2 hits, 0.33 expected hits 2 submarines owned by the ANZAC lost in 61 Sea Zone Japanese win with 2 destroyers remaining. Battle score for attacker is 8 Casualties for ANZAC: 5 submarines Casualties for Japanese: 2 destroyers and 1 submarine Battle in 22 Sea Zone Japanese attack with 1 destroyer and 5 submarines Americans defend with 1 destroyer Japanese roll dice for 5 submarines in 22 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 22 Sea Zone Japanese win, taking 22 Sea Zone from Americans with 1 destroyer and 5 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in West India Japanese attack with 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber Americans defend with 2 infantry Japanese roll dice for 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber in West India, round 2 : 3/9 hits, 4.17 expected hits Americans roll dice for 2 infantry in West India, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in West India Japanese win with 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Non Combat Move - Japanese 1 bomber, 5 fighters and 1 tactical_bomber moved from West India to India 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria 3 infantry moved from Anhwe to Kiangsu 4 armour and 3 mech_infantrys moved from Shensi to Yunnan 2 aaGuns, 2 artilleries and 2 infantry moved from Shensi to Kweichow 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Hunan to Anhwe 2 infantry moved from Kwangsi to Kiangsi 1 infantry moved from Yunnan to Burma Place Units - Japanese 7 submarines placed in 6 Sea Zone 2 infantry placed in Kiangsu 3 infantry placed in Japan 1 infantry placed in Kiangsu 2 infantry placed in India Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans : 0.00 ANZAC : 0.50 Japanese : -3.83
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 2 destroyers, 3 infantry, 3 mech_infantrys, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 2 Sea Zone 1 destroyer moved from 30 Sea Zone to 23 Sea Zone 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone 3 fighters moved from 33 Sea Zone to 23 Sea Zone 1 bomber moved from Iraq to 98 Sea Zone 1 mech_infantry moved from Trans-Jordan to 81 Sea Zone 1 mech_infantry moved from 81 Sea Zone to Egypt 3 bombers moved from Iraq to Egypt 1 mech_infantry moved from Trans-Jordan to 81 Sea Zone 1 mech_infantry moved from 81 Sea Zone to Egypt 1 mech_infantry moved from Iraq to Egypt 1 armour moved from Iraq to Egypt Combat - Americans Battle in 98 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 98 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 2 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans win, taking 2 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 34 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 34 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber Japanese defend with 1 destroyer and 5 submarines Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits Japanese roll dice for 5 submarines in 23 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 4 submarines owned by the Japanese lost in 23 Sea Zone Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 23 Sea Zone, round 3 : 3/7 hits, 3.50 expected hits Japanese roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 23 Sea Zone Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 38 Casualties for Japanese: 1 destroyer and 5 submarines Battle in 35 Sea Zone Americans attack with 1 fighter Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged 1 transport owned by the Japanese lost in 35 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Egypt Americans attack with 1 armour, 3 bombers and 3 mech_infantrys Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 3 bombers and 3 mech_infantrys in Egypt, round 2 : 1/7 hits, 3.00 expected hits Italians roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Egypt Americans roll dice for 1 armour, 3 bombers and 2 mech_infantrys in Egypt, round 3 : 3/6 hits, 2.83 expected hits Italians roll dice for 1 infantry in Egypt, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Egypt Americans win, taking Egypt from Italians with 1 armour, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is -2 Casualties for Americans: 2 mech_infantrys Casualties for Italians: 2 infantry Non Combat Move - Americans 1 armour and 1 mech_infantry moved from Iraq to Egypt 3 bombers moved from Egypt to Trans-Jordan 1 bomber moved from 98 Sea Zone to Trans-Jordan 5 fighters moved from Persia to Russia 1 armour moved from Central United States to Western United States 2 aaGuns moved from Central United States to Western United States 5 fighters and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone 2 submarines moved from 30 Sea Zone to 33 Sea Zone 2 fighters moved from 34 Sea Zone to 33 Sea Zone 1 fighter moved from 35 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Eastern Persia to West India Place Units - Americans 3 mech_infantrys placed in Iraq 3 artilleries placed in Persia 1 destroyer, 2 submarines and 3 transports placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 3 infantry placed in Central United States 1 bomber placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,6 Americans collect 67 PUs (1 lost to blockades); end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 2 aaGuns EDIT: Adding units owned by Americans to Central United States: 2 aaGuns EDIT: Adding units owned by Americans to Central United States: 1 armour EDIT: Removing units owned by Americans from Western United States: 1 armour EDIT: Adding units owned by Americans to Western United States: 1 infantry EDIT: Removing units owned by Americans from Central United States: 1 infantry EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Kansu to Shensi 3 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Shensi, round 2 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Combat Move - British Non Combat Move - British 1 tactical_bomber moved from Persia to Egypt 1 fighter moved from Persia to Russia Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : 1.00 Americans : -2.67 Chinese : 1.17 Japanese : -1.33