one more late adjustment, i edited the US sub to 27 instead of 65 if you’d allow it. that decision has nothing to do with any chinese or uk rolls that happened later. if you disallow then just use the previous map instead. thanks.
Dawgoneit vs TheOwlGod
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Tobruk to Libya ANZAC take Libya from Italians 1 infantry moved from Tobruk to Alexandria Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,3 ANZAC collect 8 PUs (3 lost to blockades); end with 8 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 destroyer, 3 infantry and 9 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 unit repaired. 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 transport moved from 109 Sea Zone to 111 Sea Zone 1 armour and 1 infantry moved from Scotland to 111 Sea Zone 1 armour, 1 infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 3 fighters moved from United Kingdom to Norway 1 bomber moved from Belarus to Norway 1 submarine moved from 109 Sea Zone to 104 Sea Zone 1 submarine moved from 109 Sea Zone to 103 Sea Zone 1 armour and 3 mech_infantrys moved from Slovakia Hungary to Bessarabia 5 mech_infantrys moved from Slovakia Hungary to Western Ukraine 8 armour and 3 mech_infantrys moved from Belarus to Ukraine 1 artillery and 2 mech_infantrys moved from Western Germany to Denmark Combat - Germans Battle in 112 Sea Zone Germans attack with 1 submarine and 1 transport Americans defend with 4 transports 4 transports owned by the Americans lost in 112 Sea Zone Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans win with 1 submarine and 1 transport remaining. Battle score for attacker is 28 Casualties for Americans: 4 transports Battle in 104 Sea Zone Germans attack with 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 103 Sea Zone Germans attack with 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 103 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 103 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 103 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 103 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 103 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 103 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 103 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 103 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 103 Sea Zone Americans win with no units remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Denmark Germans attack with 1 artillery and 2 mech_infantrys Americans defend with 1 infantry Germans roll dice for 1 artillery and 2 mech_infantrys in Denmark, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Western Ukraine Germans attack with 5 mech_infantrys Russians defend with 1 infantry Germans roll dice for 5 mech_infantrys in Western Ukraine, round 2 : 0/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 5 mech_infantrys in Western Ukraine, round 3 : 0/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Western Ukraine Germans roll dice for 4 mech_infantrys in Western Ukraine, round 4 : 1/4 hits, 0.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 3 mech_infantrys remaining. Battle score for attacker is -5 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 8 armour and 3 mech_infantrys Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 8 armour and 3 mech_infantrys in Ukraine, round 2 : 5/11 hits, 4.50 expected hits Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 8 armour and 2 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for Russians: 3 infantry Battle in Bessarabia Germans attack with 1 armour and 3 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 armour and 3 mech_infantrys in Bessarabia, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 armour and 2 mech_infantrys in Bessarabia, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 artillery and 1 infantry Battle in Norway Germans attack with 1 armour, 1 bomber, 3 fighters and 1 infantry Americans defend with 1 artillery, 4 infantry and 1 mech_infantry Germans roll dice for 1 armour, 1 bomber, 3 fighters and 1 infantry in Norway, round 2 : 4/6 hits, 2.83 expected hits Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Norway, round 2 : 3/6 hits, 2.00 expected hits 2 fighters owned by the Germans, 1 infantry owned by the Germans and 4 infantry owned by the Americans lost in Norway Germans roll dice for 1 armour, 1 bomber and 1 fighter in Norway, round 3 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 artillery and 1 mech_infantry in Norway, round 3 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Americans lost in Norway Germans roll dice for 1 armour, 1 bomber and 1 fighter in Norway, round 4 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 artillery in Norway, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Norway Germans win, taking Norway from Americans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -3 Casualties for Germans: 2 fighters and 1 infantry Casualties for Americans: 1 artillery, 4 infantry and 1 mech_infantry Non Combat Move - Germans 3 armour and 4 infantry moved from Scotland to United Kingdom 1 infantry moved from Belarus to Bryansk 18 mech_infantrys moved from Eastern Poland to Ukraine 1 aaGun moved from Eastern Poland to Western Ukraine 1 armour moved from Novgorod to Belarus 3 artilleries moved from Novgorod to Belarus 1 bomber moved from Norway to Western Germany 1 fighter moved from Norway to 110 Sea Zone 1 carrier moved from 109 Sea Zone to 110 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 8 mech_infantrys moved from Western Germany to Slovakia Hungary 1 aaGun moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Western Germany 2 infantry moved from Northern Italy to France Place Units - Germans 3 infantry placed in United Kingdom 1 destroyer placed in 110 Sea Zone 3 artilleries placed in Novgorod 1 armour and 9 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 59 PUs; end with 60 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Germans : -1.67 Americans : -2.00 Russians : 2.00 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Russians Russians repair damage of 15x factory_major; Remaining resources: 18 PUs; Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Nenetsia Russians take Nenetsia from Italians 1 artillery and 1 infantry moved from Vologda to Archangel 1 artillery and 2 infantry moved from Rostov to Bryansk 1 infantry moved from Rostov to Tambov 1 infantry moved from Volgograd to Tambov 1 infantry moved from Russia to Tambov 2 mech_infantrys moved from Volgograd to Caucasus 2 fighters and 1 tactical_bomber moved from Russia to Tambov 1 infantry moved from Siberia to Amur Combat - Russians Battle in Archangel Russians attack with 1 artillery and 1 infantry Italians defend with 1 artillery Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Archangel Russians win, taking Archangel from Italians with 1 artillery remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Italians: 1 artillery Battle in Tambov Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Italians defend with 1 armour and 1 mech_infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 2/6 hits, 2.17 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Tambov Russians win, taking Tambov from Italians with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Italians: 1 armour and 1 mech_infantry Battle in Bryansk Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Caucasus: 2 mech_infantrys EDIT: Turning off Edit Mode 2 fighters and 1 tactical_bomber moved from Tambov to Russia 3 infantry moved from Novosibirsk to Vologda Place Units - Russians Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 2 mech_infantrys EDIT: Turning off Edit Mode 1 armour and 4 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians : -0.50 Russians : 0.33 -
TripleA Manual Gamesave Post: Japanese round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 bombers, 1 carrier, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Suiyuyan 1 mech_infantry moved from Chahar to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Anhwe to Chahar 1 infantry moved from Kiangsu to Anhwe 1 fighter moved from Suiyuyan to Shensi 1 fighter moved from Suiyuyan to Shensi 1 artillery moved from Jehol to Anhwe 1 armour moved from Kiangsi to Hunan 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 destroyer moved from 16 Sea Zone to 26 Sea Zone 2 battleships, 5 carriers, 2 destroyers, 4 fighters, 9 submarines and 4 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand 2 bombers moved from Suiyuyan to Russia 2 fighters moved from Belarus to Russia 5 bombers moved from Belarus to Rostov 1 submarine moved from 37 Sea Zone to 39 Sea Zone 3 bombers moved from Japan to Shensi 1 tactical_bomber moved from Suiyuyan to HunanCombat Hit Differential Summary :
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intercept orders?
OOL for Hawaii fleet? -
@OwlGod no intercept
save destroyer until subs are gone. other than that max “D” please -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 bombers, 1 carrier, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Suiyuyan 1 mech_infantry moved from Chahar to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Anhwe to Chahar 1 infantry moved from Kiangsu to Anhwe 1 fighter moved from Suiyuyan to Shensi 1 fighter moved from Suiyuyan to Shensi 1 artillery moved from Jehol to Anhwe 1 armour moved from Kiangsi to Hunan 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 destroyer moved from 16 Sea Zone to 26 Sea Zone 2 battleships, 5 carriers, 2 destroyers, 4 fighters, 9 submarines and 4 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand 2 bombers moved from Suiyuyan to Russia 2 fighters moved from Belarus to Russia 5 bombers moved from Belarus to Rostov 1 submarine moved from 37 Sea Zone to 39 Sea Zone 3 bombers moved from Japan to Shensi 1 tactical_bomber moved from Suiyuyan to Hunan Combat - Japanese Air Battle in Russia Japanese attacks with 4 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Russia causes 6 damage total. Battle in Shensi Japanese attack with 3 bombers, 2 fighters and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 3 bombers, 2 fighters and 1 mech_infantry in Shensi, round 2 : 4/6 hits, 3.17 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 3 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Rostov Japanese attack with 5 bombers Russians defend with 1 infantry Japanese roll dice for 5 bombers in Rostov, round 2 : 3/5 hits, 3.33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Japanese win with 5 bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 26 Sea Zone Japanese attack with 2 battleships, 5 carriers, 3 destroyers, 4 fighters, 10 submarines and 4 tactical_bombers Americans defend with 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 6 fighters, 3 submarines, 2 tactical_bombers and 2 transports Japanese roll dice for 10 submarines in 26 Sea Zone, round 2 : 2/10 hits, 3.33 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Japanese roll dice for 2 battleships, 5 carriers, 3 destroyers, 4 fighters and 4 tactical_bombers in 26 Sea Zone, round 2 : 5/13 hits, 7.00 expected hits Units damaged: 3 carriers owned by the Americans Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 6 fighters, 2 tactical_bombers and 2 transports in 26 Sea Zone, round 2 : 11/17 hits, 8.83 expected hits Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese 2 submarines owned by the Americans and 4 carriers owned by the Japanese lost in 26 Sea Zone Japanese roll dice for 10 submarines in 26 Sea Zone, round 3 : 4/10 hits, 3.33 expected hits Japanese roll dice for 2 battleships, 1 carrier, 3 destroyers, 4 fighters and 4 tactical_bombers in 26 Sea Zone, round 3 : 4/13 hits, 7.00 expected hits Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 6 fighters, 2 tactical_bombers and 2 transports in 26 Sea Zone, round 3 : 9/17 hits, 8.83 expected hits 1 submarine owned by the Americans, 3 cruisers owned by the Americans, 1 carrier owned by the Japanese, 4 carriers owned by the Americans and 8 submarines owned by the Japanese lost in 26 Sea Zone Japanese roll dice for 2 submarines in 26 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 3 destroyers, 4 fighters and 4 tactical_bombers in 26 Sea Zone, round 4 : 4/13 hits, 7.00 expected hits Americans roll dice for 1 battleship, 1 destroyer, 6 fighters, 2 tactical_bombers and 2 transports in 26 Sea Zone, round 4 : 7/10 hits, 6.00 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 tactical_bombers owned by the Americans, 3 destroyers owned by the Japanese, 2 submarines owned by the Japanese and 2 fighters owned by the Americans lost in 26 Sea Zone Japanese roll dice for 2 battleships, 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 5 : 5/8 hits, 4.83 expected hits Americans roll dice for 1 battleship, 1 destroyer, 4 fighters and 2 transports in 26 Sea Zone, round 5 : 4/6 hits, 3.67 expected hits 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 destroyer owned by the Americans and 4 fighters owned by the Americans lost in 26 Sea Zone Japanese roll dice for 2 battleships, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 6 : 3/4 hits, 2.50 expected hits Americans roll dice for 1 battleship and 2 transports in 26 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Americans with 2 battleships and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 5 carriers, 3 destroyers, 4 fighters, 10 submarines and 3 tactical_bombers Casualties for Americans: 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 6 fighters, 3 submarines, 2 tactical_bombers and 2 transports Battle in New Zealand Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in New Zealand, round 2 : 2/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in New Zealand Japanese win, taking New Zealand from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Hunan Japanese attack with 1 armour and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 tactical_bomber in Hunan, round 2 : 1/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Chinese: 1 infantry Cleaning up after air battles Non Combat Move - Japanese 1 tactical_bomber could not land in 26 Sea Zone and was removed 2 fighters moved from Suiyuyan to 6 Sea Zone 3 bombers and 2 fighters moved from Shensi to Suiyuyan 1 aaGun moved from Chahar to Suiyuyan 1 tactical_bomber moved from Hunan to Anhwe 2 mech_infantrys moved from Kiangsu to Anhwe 5 bombers moved from Rostov to Southern Italy 1 bomber and 2 fighters moved from Russia to Belarus Place Units - Japanese 1 carrier placed in 6 Sea Zone 3 bombers placed in Japan 1 infantry and 2 mech_infantrys placed in Kiangsu Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 cruiser EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0.67 Americans : 3.33 ANZAC : -0.33 Chinese : 0.33 Russians : -0.33 Japanese : -7.00 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Western United States to 10 Sea Zone 1 bomber and 4 destroyers moved from 10 Sea Zone to 26 Sea Zone 3 bombers moved from Amur to 6 Sea Zone 2 bombers moved from Hawaiian Islands to 6 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone 2 artilleries and 5 infantry moved from Egypt to Trans-Jordan 2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 87 Sea Zone 5 transports moved from 91 Sea Zone to 101 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 104 Sea Zone Americans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Germans: 1 submarine Battle in 26 Sea Zone Americans attack with 1 bomber and 4 destroyers Japanese defend with 2 battleships Americans roll dice for 1 bomber and 4 destroyers in 26 Sea Zone, round 2 : 3/5 hits, 2.00 expected hits Japanese roll dice for 2 battleships in 26 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits 2 destroyers owned by the Americans and 2 battleships owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 1 bomber and 2 destroyers remaining. Battle score for attacker is 24 Casualties for Americans: 2 destroyers Casualties for Japanese: 2 battleships Battle in 6 Sea Zone Americans attack with 5 bombers Japanese defend with 1 carrier, 1 cruiser and 2 fighters Americans roll dice for 5 bombers in 6 Sea Zone, round 2 : 5/5 hits, 3.33 expected hits Japanese roll dice for 1 carrier, 1 cruiser and 2 fighters in 6 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits 2 fighters owned by the Japanese, 1 carrier owned by the Japanese, 1 bomber owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans win with 4 bombers remaining. Battle score for attacker is 36 Casualties for Americans: 1 bomber Casualties for Japanese: 1 carrier, 1 cruiser and 2 fighters Non Combat Move - Americans 4 bombers moved from 6 Sea Zone to Amur 1 bomber moved from 26 Sea Zone to Hawaiian Islands 2 artilleries and 2 infantry moved from 87 Sea Zone to French West Africa 2 destroyers moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 2 artilleries and 2 infantry placed in Western United States 1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 cruiser placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Germans : 0.50 Americans : 2.00 Japanese : -0.50 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 2 artilleries placed in Yunnan 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese : 1.00 Japanese : -0.33 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Western United States to 10 Sea Zone 1 bomber and 4 destroyers moved from 10 Sea Zone to 26 Sea Zone 3 bombers moved from Amur to 6 Sea Zone 2 bombers moved from Hawaiian Islands to 6 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone 2 artilleries and 5 infantry moved from Egypt to Trans-Jordan 2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 87 Sea Zone 5 transports moved from 91 Sea Zone to 101 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 104 Sea Zone Americans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Germans: 1 submarine Battle in 26 Sea Zone Americans attack with 1 bomber and 4 destroyers Japanese defend with 2 battleships Americans roll dice for 1 bomber and 4 destroyers in 26 Sea Zone, round 2 : 3/5 hits, 2.00 expected hits Japanese roll dice for 2 battleships in 26 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits 2 destroyers owned by the Americans and 2 battleships owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 1 bomber and 2 destroyers remaining. Battle score for attacker is 24 Casualties for Americans: 2 destroyers Casualties for Japanese: 2 battleships Battle in 6 Sea Zone Americans attack with 5 bombers Japanese defend with 1 carrier, 1 cruiser and 2 fighters Americans roll dice for 5 bombers in 6 Sea Zone, round 2 : 5/5 hits, 3.33 expected hits Japanese roll dice for 1 carrier, 1 cruiser and 2 fighters in 6 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits 2 fighters owned by the Japanese, 1 carrier owned by the Japanese, 1 bomber owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans win with 4 bombers remaining. Battle score for attacker is 36 Casualties for Americans: 1 bomber Casualties for Japanese: 1 carrier, 1 cruiser and 2 fighters Non Combat Move - Americans 4 bombers moved from 6 Sea Zone to Amur 1 bomber moved from 26 Sea Zone to Hawaiian Islands 2 artilleries and 2 infantry moved from 87 Sea Zone to French West Africa 2 destroyers moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 2 artilleries and 2 infantry placed in Western United States 1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 cruiser placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 2 artilleries placed in Yunnan 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 1 mech_infantry moved from French Indo China to Kwangtung UK_Pacific take Kwangtung from Japanese 3 infantry moved from French Indo China to Siam 1 infantry moved from Shan State to Siam 1 bomber, 3 fighters and 2 tactical_bombers moved from Yunnan to Siam 1 infantry moved from Caucasus to Rostov 2 infantry moved from Alexandria to Egypt Combat - British Battle in Siam British attack with 1 bomber, 3 fighters, 4 infantry and 2 tactical_bombers Japanese defend with 3 infantry British roll dice for 1 bomber, 3 fighters, 4 infantry and 2 tactical_bombers in Siam, round 2 : 4/10 hits, 4.17 expected hits Japanese roll dice for 3 infantry in Siam, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the British lost in Siam British win, taking Siam from Japanese with 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Japanese: 3 infantry Non Combat Move - British 1 bomber, 3 fighters and 2 tactical_bombers moved from Siam to Yunnan 1 artillery and 1 infantry moved from Shan State to Yunnan 2 aaGuns and 4 artilleries moved from French Indo China to Yunnan 1 aaGun and 1 artillery moved from Kwangsi to Yunnan 2 artilleries and 2 infantry moved from Burma to Yunnan 1 armour and 2 mech_infantrys moved from India to Yunnan Place Units - UK_Pacific 1 infantry and 2 mech_infantrys placed in French Indo China Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6 UK_Pacific collect 15 PUs (1 lost to blockades); end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Some Units in French Indo China change ownership: 1 infantry and 2 mech_infantrysCombat Hit Differential Summary :
Germans : 0.50 British : -0.17 Americans : 2.00 Chinese : 1.00 Japanese : 0.17 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Italians Italians buy 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 3 infantry moved from Northern Italy to France 3 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Slovakia Hungary to Eastern Poland Place Units - Italians 4 mech_infantrys placed in Northern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 63 Sea Zone 2 fighters moved from New South Wales to Queensland 2 fighters moved from Queensland to Shan State Combat - ANZAC Battle in 63 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 63 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 63 Sea Zone to Queensland Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,2 ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 63 Sea Zone 2 fighters moved from New South Wales to Queensland 2 fighters moved from Queensland to Shan State Combat - ANZAC Battle in 63 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 63 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 63 Sea Zone to Queensland Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,2 ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 1 factory_minor, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Belarus to Archangel 3 infantry moved from Belarus to Smolensk 4 infantry moved from Belarus to Bryansk 1 bomber moved from Western Germany to Bryansk 3 mech_infantrys moved from Western Ukraine to Rostov 20 mech_infantrys moved from Ukraine to Rostov 1 mech_infantry moved from Bessarabia to Rostov 1 infantry moved from Belarus to Bryansk 8 armour moved from Ukraine to Rostov 1 armour moved from Bessarabia to Rostov 1 submarine moved from 112 Sea Zone to 104 Sea Zone 1 fighter moved from 110 Sea Zone to 104 Sea Zone Combat - Germans Battle in 104 Sea Zone Germans attack with 1 fighter and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Smolensk Germans attack with 3 infantry Russians defend with 1 infantry Germans roll dice for 3 infantry in Smolensk, round 2 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 3 infantry Russians defend with 1 artillery Germans roll dice for 3 infantry in Archangel, round 2 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 infantry in Archangel, round 3 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 3 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Rostov Germans attack with 9 armour and 24 mech_infantrys British defend with 1 infantry Germans roll dice for 9 armour and 24 mech_infantrys in Rostov, round 2 : 8/33 hits, 8.50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Rostov Germans win, taking Rostov from Russians with 9 armour and 24 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Bryansk Germans attack with 1 bomber and 5 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 bomber and 5 infantry in Bryansk, round 2 : 2/6 hits, 1.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 bomber and 4 infantry in Bryansk, round 3 : 3/5 hits, 1.33 expected hits Russians roll dice for 1 artillery in Bryansk, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 1 aaGun moved from Western Ukraine to Ukraine 1 bomber moved from Bryansk to Belarus 1 armour moved from Belarus to Rostov 8 mech_infantrys moved from Slovakia Hungary to Western Ukraine 1 armour moved from Norway to Karelia 3 artilleries moved from Novgorod to Belarus 1 armour and 9 mech_infantrys moved from Western Germany to Slovakia Hungary 1 mech_infantry moved from Denmark to Germany 1 artillery moved from Denmark to Western Germany 1 mech_infantry moved from Denmark to Germany 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 armour moved from United Kingdom to 110 Sea Zone 1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 armour moved from 112 Sea Zone to Norway 1 carrier and 2 destroyers moved from 110 Sea Zone to 109 Sea Zone 1 fighter moved from 104 Sea Zone to 109 Sea Zone 1 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy Place Units - Germans 1 factory_minor placed in Western Ukraine 3 artilleries placed in Ukraine 3 artilleries placed in Novgorod 3 infantry placed in United Kingdom 1 fighter and 5 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 64 PUs; end with 64 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Germans : 2.50 Americans : -0.33 Russians : 1.00 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Russians Russians repair damage of 8x factory_major; Remaining resources: 21 PUs; Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Tambov to Volgograd 1 infantry moved from Nenetsia to Archangel 3 infantry moved from Vologda to Archangel 2 infantry moved from Russia to Smolensk 3 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Archangel 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Archangel 1 infantry moved from Russia to Smolensk 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese Combat - Russians Battle in Smolensk Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 4 infantry Germans defend with 3 infantry Russians roll dice for 4 infantry in Bryansk, round 2 : 0/4 hits, 0.67 expected hits Germans roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 4 infantry in Bryansk, round 3 : 1/4 hits, 0.67 expected hits Germans roll dice for 3 infantry in Bryansk, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians roll dice for 3 infantry in Bryansk, round 4 : 0/3 hits, 0.50 expected hits Germans roll dice for 2 infantry in Bryansk, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Bryansk Russians roll dice for 2 infantry in Bryansk, round 5 : 0/2 hits, 0.33 expected hits Germans roll dice for 2 infantry in Bryansk, round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Bryansk 1 infantry owned by the Russians retreated to Russia Germans win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 3 infantry Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Archangel, round 2 : 3/6 hits, 1.83 expected hits Germans roll dice for 3 infantry in Archangel, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Non Combat Move - Russians 1 fighter moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Archangel to Russia 1 infantry moved from Tambov to Samara 1 infantry moved from Tambov to Samara 1 infantry moved from Russia to Vologda Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans : -1.67 Russians : 0.00 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Japanese Japanese buy 4 bombers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Korea to Manchuria 1 bomber moved from Japan to Manchuria 1 mech_infantry moved from Anhwe to Manchuria 1 infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Anhwe to Shensi 1 infantry moved from Hopei to Kweichow 1 artillery moved from Anhwe to Kweichow 1 infantry moved from Kiangsu to Anhwe 3 bombers moved from Suiyuyan to Russia 1 bomber moved from Belarus to Russia 2 fighters moved from Belarus to Russia 5 bombers moved from Southern Italy to 91 Sea Zone 2 fighters moved from Suiyuyan to Kweichow 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Kiangsu to Chahar 1 infantry moved from Anhwe to Kiangsi 1 tactical_bomber moved from Anhwe to Kiangsi 2 bombers moved from Japan to Kiangsi 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 62 Sea Zone to 63 Sea Zone Combat - Japanese Air Battle in Russia Japanese attacks with 6 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/4 hits, 0.67 expected hits Bombing raid in Russia rolls: 4,8,6,8 and causes: 17 damage to unit: factory_major Bombing raid in Russia causes 17 damage total. Battle in Kiangsi Japanese attack with 2 bombers, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 bombers, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 91 Sea Zone Japanese attack with 5 bombers British defend with 1 battleship Japanese roll dice for 5 bombers in 91 Sea Zone, round 2 : 4/5 hits, 3.33 expected hits British roll dice for 1 battleship in 91 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Japanese and 1 battleship owned by the British lost in 91 Sea Zone Japanese win with 4 bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 bomber Casualties for British: 1 battleship Battle in Manchuria Japanese attack with 1 bomber, 1 marine and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber, 1 marine and 1 mech_infantry in Manchuria, round 2 : 2/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 bomber, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kweichow Japanese attack with 1 artillery, 2 fighters and 1 infantry Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kweichow, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 artillery and 2 fighters in Kweichow, round 3 : 1/3 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow retreated to Kweichow Chinese win with 1 infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 2 infantry Cleaning up after air battles Non Combat Move - Japanese 2 fighters moved from Kweichow to Suiyuyan 2 bombers moved from Kiangsi to Suiyuyan 1 tactical_bomber moved from Kiangsi to Chahar 1 tactical_bomber moved from Chahar to Suiyuyan 1 bomber moved from Manchuria to Suiyuyan 4 bombers and 2 fighters moved from Russia to Ukraine 4 bombers moved from 91 Sea Zone to United Kingdom Place Units - Japanese 1 infantry and 2 mech_infantrys placed in Kiangsu 4 bombers and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.67 British : 0.33 Chinese : -0.33 Japanese : 1.67 -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 2 PUs; Combat Move - Americans 4 bombers moved from Amur to Japan 2 destroyers moved from 26 Sea Zone to 63 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Hawaiian Islands to 63 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone Combat - Americans Strategic bombing raid in Japan AA fire in Japan : 0/4 hits, 0.67 expected hits Bombing raid in Japan rolls: 4,4,6,7 and causes: 20 damage to unit: factory_major Bombing raid in Japan causes 20 damage total. Battle in 104 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 63 Sea Zone Americans attack with 1 bomber and 2 destroyers Japanese defend with 1 submarine Americans roll dice for 1 bomber and 2 destroyers in 63 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 63 Sea Zone Americans win, taking 63 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 bomber moved from 63 Sea Zone to Queensland 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 transports moved from 101 Sea Zone to 64 Sea Zone 2 transports moved from 87 Sea Zone to 89 Sea Zone 1 armour and 4 mech_infantrys moved from Caucasus to Iraq 2 artilleries and 5 infantry moved from Trans-Jordan to Iraq 4 bombers moved from Japan to Amur Place Units - Americans 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 carrier and 1 destroyer placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Germans : -0.17 AA fire in Japan : : -0.67 Americans : 0.33 Japanese : 0.83 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries, 1 fighter and 6 infantry moved from Yunnan to Kwangsi Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Sikang 1 artillery placed in Kwangsi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 2 PUs; Combat Move - Americans 4 bombers moved from Amur to Japan 2 destroyers moved from 26 Sea Zone to 63 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Hawaiian Islands to 63 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone Combat - Americans Strategic bombing raid in Japan AA fire in Japan : 0/4 hits, 0.67 expected hits Bombing raid in Japan rolls: 4,4,6,7 and causes: 20 damage to unit: factory_major Bombing raid in Japan causes 20 damage total. Battle in 104 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 63 Sea Zone Americans attack with 1 bomber and 2 destroyers Japanese defend with 1 submarine Americans roll dice for 1 bomber and 2 destroyers in 63 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 63 Sea Zone Americans win, taking 63 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 bomber moved from 63 Sea Zone to Queensland 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 transports moved from 101 Sea Zone to 64 Sea Zone 2 transports moved from 87 Sea Zone to 89 Sea Zone 1 armour and 4 mech_infantrys moved from Caucasus to Iraq 2 artilleries and 5 infantry moved from Trans-Jordan to Iraq 4 bombers moved from Japan to Amur Place Units - Americans 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 carrier and 1 destroyer placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries, 1 fighter and 6 infantry moved from Yunnan to Kwangsi Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Sikang 1 artillery placed in Kwangsi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Caucasus to Tsinghai 1 armour and 1 mech_infantry moved from Yunnan to Shensi 1 mech_infantry moved from Yunnan to Anhwe 2 mech_infantrys moved from French Indo China to Kiangsi 1 mech_infantry moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe 1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi 1 fighter moved from Yunnan to Hopei 1 bomber moved from Yunnan to Kiangsu 2 infantry moved from Egypt to Trans-Jordan Combat - British Strategic bombing raid in Kiangsu AA fire in Kiangsu : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Kiangsu causes 0 damage total. Battle in Shensi British attack with 1 armour and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Shensi British roll dice for 1 armour in Shensi, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Shensi Japanese win with no units remaining. Battle score for attacker is -6 Casualties for British: 1 armour and 1 mech_infantry Casualties for Japanese: 1 mech_infantry Battle in Anhwe British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Anhwe British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Kiangsi British attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 2/5 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi British win, taking Kiangsi from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Hopei British attack with 1 fighter Japanese defend with 1 mech_infantry British roll dice for 1 fighter in Hopei, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei British win with 1 fighter remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Tsinghai British attack with 1 armour and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai British win, taking Tsinghai from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 fighter moved from Hopei to Hunan 3 aaGuns, 8 artilleries and 3 infantry moved from Yunnan to Hunan 1 fighter and 1 tactical_bomber moved from Kiangsi to Hunan 1 fighter and 1 tactical_bomber moved from Anhwe to Hunan 1 infantry moved from French Indo China to Kwangsi 2 infantry moved from Siam to French Indo China 1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States Place Units - UK_Pacific 3 infantry placed in French Indo China 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6 UK_Pacific collect 13 PUs (3 lost to blockades); end with 13 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Units Change Ownership Some Units in India change ownership: 4 infantry Some Units in French Indo China change ownership: 3 infantry Turning on Edit Mode EDIT: Removing units owned by Americans from Morocco: 2 aaGuns, 4 artilleries, 5 infantry and 1 mech_infantry EDIT: Adding units owned by Americans to Algeria: 2 aaGuns, 4 artilleries and 5 infantry EDIT: Adding units owned by Americans to Tunisia: 1 mech_infantry EDIT: Removing units owned by Americans from French West Africa: 2 artilleries and 2 infantry EDIT: Adding units owned by Americans to French Central Africa: 2 artilleries and 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.17 British : 0.67 AA fire in Japan : : -0.67 Americans : 0.33 Japanese : 2.83 AA fire in Kiangsu : : 0.83 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 2 PUs; Combat Move - Americans 4 bombers moved from Amur to Japan 2 destroyers moved from 26 Sea Zone to 63 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Hawaiian Islands to 63 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone Combat - Americans Strategic bombing raid in Japan AA fire in Japan : 0/4 hits, 0.67 expected hits Bombing raid in Japan rolls: 4,4,6,7 and causes: 20 damage to unit: factory_major Bombing raid in Japan causes 20 damage total. Battle in 104 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 63 Sea Zone Americans attack with 1 bomber and 2 destroyers Japanese defend with 1 submarine Americans roll dice for 1 bomber and 2 destroyers in 63 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 63 Sea Zone Americans win, taking 63 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 bomber moved from 63 Sea Zone to Queensland 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 transports moved from 101 Sea Zone to 64 Sea Zone 2 transports moved from 87 Sea Zone to 89 Sea Zone 1 armour and 4 mech_infantrys moved from Caucasus to Iraq 2 artilleries and 5 infantry moved from Trans-Jordan to Iraq 4 bombers moved from Japan to Amur Place Units - Americans 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 carrier and 1 destroyer placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries, 1 fighter and 6 infantry moved from Yunnan to Kwangsi Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Sikang 1 artillery placed in Kwangsi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Caucasus to Tsinghai 1 armour and 1 mech_infantry moved from Yunnan to Shensi 1 mech_infantry moved from Yunnan to Anhwe 2 mech_infantrys moved from French Indo China to Kiangsi 1 mech_infantry moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe 1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi 1 fighter moved from Yunnan to Hopei 1 bomber moved from Yunnan to Kiangsu 2 infantry moved from Egypt to Trans-Jordan Combat - British Strategic bombing raid in Kiangsu AA fire in Kiangsu : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Kiangsu causes 0 damage total. Battle in Shensi British attack with 1 armour and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Shensi British roll dice for 1 armour in Shensi, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Shensi Japanese win with no units remaining. Battle score for attacker is -6 Casualties for British: 1 armour and 1 mech_infantry Casualties for Japanese: 1 mech_infantry Battle in Anhwe British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Anhwe British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Kiangsi British attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 2/5 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi British win, taking Kiangsi from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Hopei British attack with 1 fighter Japanese defend with 1 mech_infantry British roll dice for 1 fighter in Hopei, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei British win with 1 fighter remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Tsinghai British attack with 1 armour and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai British win, taking Tsinghai from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 fighter moved from Hopei to Hunan 3 aaGuns, 8 artilleries and 3 infantry moved from Yunnan to Hunan 1 fighter and 1 tactical_bomber moved from Kiangsi to Hunan 1 fighter and 1 tactical_bomber moved from Anhwe to Hunan 1 infantry moved from French Indo China to Kwangsi 2 infantry moved from Siam to French Indo China 1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States Place Units - UK_Pacific 3 infantry placed in French Indo China 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6 UK_Pacific collect 13 PUs (3 lost to blockades); end with 13 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Units Change Ownership Some Units in India change ownership: 4 infantry Some Units in French Indo China change ownership: 3 infantry Turning on Edit Mode EDIT: Removing units owned by Americans from Morocco: 2 aaGuns, 4 artilleries, 5 infantry and 1 mech_infantry EDIT: Adding units owned by Americans to Algeria: 2 aaGuns, 4 artilleries and 5 infantry EDIT: Adding units owned by Americans to Tunisia: 1 mech_infantry EDIT: Removing units owned by Americans from French West Africa: 2 artilleries and 2 infantry EDIT: Adding units owned by Americans to French Central Africa: 2 artilleries and 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Anglo Egyptian Sudan: 2 infantry EDIT: Adding units owned by Americans to Egypt: 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.17 British : 0.67 AA fire in Japan : : -0.67 Americans : 0.33 Japanese : 2.83 AA fire in Kiangsu : : 0.83





