@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Dawgoneit vs TheOwlGod
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Italians Italians buy 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Romania to Bessarabia 1 bomber moved from Western Germany to Bessarabia 4 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Romania to Eastern Poland Combat - Italians Battle in Eastern Poland Italians attack with 4 armour, 1 artillery, 2 infantry and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 4 armour, 1 artillery, 2 infantry and 1 mech_infantry in Eastern Poland, round 2 : 2/8 hits, 3.00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 4 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in Bessarabia Italians attack with 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia Italians win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Bessarabia to Northern Italy 1 artillery moved from Northern Italy to France 2 aaGuns moved from Romania to Eastern Poland 1 armour and 2 mech_infantrys moved from Northern Italy to Slovakia Hungary 2 aaGuns and 2 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Algeria to Tunisia 1 infantry moved from Algeria to Morocco Italians take Morocco from Neutral_Axis Place Units - Italians 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
Italians : -0.83 Russians : 1.33 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan Non Combat Move - ANZAC Place Units - ANZAC 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan Non Combat Move - ANZAC Place Units - ANZAC 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 fighter, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from Poland to Baltic States 1 bomber moved from Western Germany to Baltic States 1 infantry moved from Poland to Baltic States Combat - Germans Battle in Baltic States Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Baltic States, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 2 infantry in Baltic States, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber and 1 tactical_bomber moved from Western Germany to United Kingdom 1 submarine moved from 113 Sea Zone to 109 Sea Zone 1 artillery moved from Normandy Bordeaux to France 1 bomber moved from Baltic States to France 1 aaGun, 8 artilleries and 22 infantry moved from Poland to Eastern Poland 2 artilleries and 11 infantry moved from Romania to Eastern Poland 2 aaGuns and 3 armour moved from Slovakia Hungary to Eastern Poland 1 armour and 7 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Scotland to United Kingdom 3 aaGuns moved from Western Germany to France 2 mech_infantrys moved from Western Germany to Slovakia Hungary Place Units - Germans 1 fighter and 2 infantry placed in United Kingdom 1 submarine placed in 110 Sea Zone 2 armour and 6 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4 Germans collect 47 PUs; end with 48 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : -1.00 Russians : 0.33 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Russians Russians buy 1 artillery and 16 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Novgorod to Baltic States 1 fighter and 1 tactical_bomber moved from Western Ukraine to Baltic States 2 infantry moved from Western Ukraine to Bessarabia 1 fighter moved from Western Ukraine to Bessarabia 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Novgorod to Baltic States Combat - Russians Russians creates battle in territory 109 Sea Zone Battle in 109 Sea Zone Russians attack with 1 submarine Germans defend with 1 submarine 1 submarine owned by the Russians Submerged 1 submarine owned by the Germans Submerged Battle in Baltic States Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/5 hits, 1.67 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians winGermans win with no units remaining, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Bessarabia Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Bessarabia, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Bessarabia to Bryansk 2 aaGuns, 2 armour, 6 artilleries, 14 infantry and 5 mech_infantrys moved from Western Ukraine to Bryansk 2 aaGuns, 2 armour, 16 infantry and 2 mech_infantrys moved from Belarus to Bryansk 1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk 1 artillery and 1 infantry moved from Ukraine to Bryansk 10 infantry moved from Russia to Bryansk Place Units - Russians 3 infantry placed in Novgorod 3 infantry placed in Ukraine 1 artillery and 9 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4 Russians collect 40 PUs (1 lost to blockades); end with 40 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans : 0.33 Russians : 0.33 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 artilleries, 2 bombers, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Korea to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 3 fighters moved from Japan to 16 Sea Zone 1 fighter moved from 6 Sea Zone to 16 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 2 artilleries moved from Philippines to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Solomon Islands 2 battleships moved from 35 Sea Zone to 33 Sea Zone 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Yunnan 1 infantry moved from Shan State to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Kweichow to Szechwan 1 fighter and 1 tactical_bomber moved from Kweichow to Shensi 1 fighter and 1 tactical_bomber moved from Kweichow to Szechwan 1 fighter moved from Kweichow to Shensi 1 bomber moved from Kweichow to Szechwan 1 bomber moved from Kweichow to Shensi 1 infantry moved from Hopei to Suiyuyan 1 mech_infantry moved from Kiangsu to Hopei 1 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Kweichow to Shensi Combat - Japanese Battle in Solomon Islands Battle in 16 Sea Zone Japanese attack with 1 destroyer and 4 fighters Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 4 fighters in 16 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Japanese win, taking Solomon Islands from ANZAC with 4 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in Caroline Islands Japanese attack with 2 artilleries, 2 infantry and 1 marine ANZAC defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry Japanese roll dice for 2 battleships and 1 cruiser in Caroline Islands, round 2 : 1/3 hits, 1.83 expected hits Japanese roll dice for 2 artilleries, 2 infantry and 1 marine in Caroline Islands, round 2 : 0/5 hits, 1.67 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the ANZAC lost in Caroline Islands Japanese roll dice for 2 artilleries, 2 infantry and 1 marine in Caroline Islands, round 3 : 1/5 hits, 1.67 expected hits ANZAC roll dice for 2 artilleries and 1 infantry in Caroline Islands, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the ANZAC lost in Caroline Islands Japanese roll dice for 2 artilleries, 2 infantry and 1 marine in Caroline Islands, round 4 : 2/5 hits, 1.67 expected hits ANZAC roll dice for 2 artilleries in Caroline Islands, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 artilleries owned by the ANZAC lost in Caroline Islands Japanese win, taking Caroline Islands from ANZAC with 2 artilleries, 1 infantry and 1 marine remaining. Battle score for attacker is 11 Casualties for ANZAC: 2 artilleries and 2 infantry Casualties for Japanese: 1 infantry Battle in Shensi Japanese attack with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 2/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 2/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 3 fighters, 3 infantry and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 6/9 hits, 4.00 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 bomber, 1 fighter and 1 tactical_bomber moved from Szechwan to Kweichow 1 bomber, 2 fighters and 1 tactical_bomber moved from Shensi to Kweichow 3 fighters and 3 tactical_bombers moved from Yunnan to Kweichow 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 4 fighters moved from 16 Sea Zone to 33 Sea Zone 1 carrier and 3 destroyers moved from 6 Sea Zone to 33 Sea Zone 4 carriers moved from 35 Sea Zone to 33 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 56 Sea Zone Place Units - Japanese 3 mech_infantrys placed in Kiangsu 3 artilleries placed in French Indo China 2 bombers placed in Japan 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Americans : 0.67 ANZAC : -2.00 Chinese : 0.67 Japanese : -1.67 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 cruiser, 2 destroyers, 6 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 87 Sea Zone 1 armour, 1 battleship, 1 carrier, 1 fighter, 5 infantry, 4 mech_infantrys, 1 tactical_bomber and 6 transports moved from 103 Sea Zone to 87 Sea Zone 1 armour, 2 artilleries, 1 fighter, 7 infantry, 4 mech_infantrys and 1 tactical_bomber moved from 87 Sea Zone to French West Africa 5 bombers moved from Gibraltar to Western United States Combat - Americans Battle in French West Africa Americans attack with 1 armour, 2 artilleries, 1 fighter, 7 infantry, 4 mech_infantrys and 1 tactical_bomber Neutral_Axis defend with 1 infantry Americans roll dice for 1 battleship in French West Africa, round 2 : 1/1 hits, 0.67 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa Americans win, taking French West Africa from Neutral_Axis with 1 armour, 2 artilleries, 1 fighter, 7 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from French West Africa to 87 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 battleship, 2 carriers, 2 cruisers and 1 transport moved from 26 Sea Zone to 10 Sea Zone 4 fighters moved from Hawaiian Islands to 10 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 marine moved from Eastern United States to Central United States 2 aaGuns moved from Eastern United States to Central United States Place Units - Americans 1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea Zone 3 artilleries and 6 infantry placed in Central United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Americans : 0.33 Neutral_Axis : -0.33 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Shensi 1 infantry moved from Sikang to Szechwan 1 fighter and 8 infantry moved from Sikang to Tsinghai 1 infantry moved from Kansu to Tsinghai Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 cruiser, 2 destroyers, 6 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 87 Sea Zone 1 armour, 1 battleship, 1 carrier, 1 fighter, 5 infantry, 4 mech_infantrys, 1 tactical_bomber and 6 transports moved from 103 Sea Zone to 87 Sea Zone 1 armour, 2 artilleries, 1 fighter, 7 infantry, 4 mech_infantrys and 1 tactical_bomber moved from 87 Sea Zone to French West Africa 5 bombers moved from Gibraltar to Western United States Combat - Americans Battle in French West Africa Americans attack with 1 armour, 2 artilleries, 1 fighter, 7 infantry, 4 mech_infantrys and 1 tactical_bomber Neutral_Axis defend with 1 infantry Americans roll dice for 1 battleship in French West Africa, round 2 : 1/1 hits, 0.67 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa Americans win, taking French West Africa from Neutral_Axis with 1 armour, 2 artilleries, 1 fighter, 7 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from French West Africa to 87 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 battleship, 2 carriers, 2 cruisers and 1 transport moved from 26 Sea Zone to 10 Sea Zone 4 fighters moved from Hawaiian Islands to 10 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 marine moved from Eastern United States to Central United States 2 aaGuns moved from Eastern United States to Central United States Place Units - Americans 1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea Zone 3 artilleries and 6 infantry placed in Central United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Shensi 1 infantry moved from Sikang to Szechwan 1 fighter and 8 infantry moved from Sikang to Tsinghai 1 infantry moved from Kansu to Tsinghai Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 2 artilleries and 2 infantry moved from Libya to Tunisia 1 infantry moved from Italian Somaliland to Ethiopia 1 infantry moved from Trans-Jordan to Syria 1 armour and 2 mech_infantrys moved from Egypt to Syria 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 4 infantry moved from Burma to Yunnan 1 bomber, 3 fighters and 2 tactical_bombers moved from India to Yunnan Combat - British Battle in Syria British attack with 1 armour, 1 infantry and 2 mech_infantrys Neutral_Axis defend with 1 infantry British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Syria, round 2 : 2/4 hits, 1.00 expected hits Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Syria British win, taking Syria from Neutral_Axis with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Neutral_Axis: 1 infantry Battle in Tunisia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 infantry British roll dice for 1 armour, 2 artilleries and 2 infantry in Tunisia, round 2 : 1/5 hits, 1.83 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tunisia British win, taking Tunisia from Italians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Yunnan British attack with 1 bomber, 3 fighters, 4 infantry and 2 tactical_bombers Japanese defend with 3 infantry British roll dice for 1 bomber, 3 fighters, 4 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/10 hits, 4.17 expected hits Japanese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 bomber, 3 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Non Combat Move - British 1 bomber, 3 fighters and 2 tactical_bombers moved from Yunnan to Burma 3 aaGuns and 3 infantry moved from India to Burma 1 infantry moved from Northwest Persia to Iraq Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
British : -0.00 Italians : -0.33 Americans : 0.33 Neutral_Axis : 0.33 Japanese : -1.00 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Italians Italians buy 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 4 armour, 1 artillery and 1 mech_infantry moved from Eastern Poland to Belarus 1 armour and 2 mech_infantrys moved from Slovakia Hungary to Belarus 1 bomber moved from Northern Italy to Western Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 1 submarine moved from 93 Sea Zone to 103 Sea Zone Combat - Italians Battle in 103 Sea Zone Italians attack with 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 103 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 103 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 103 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Italians: 1 submarine Battle in Belarus Italians attack with 5 armour, 1 artillery and 3 mech_infantrys Russians defend with 1 infantry Italians roll dice for 5 armour, 1 artillery and 3 mech_infantrys in Belarus, round 2 : 4/9 hits, 3.50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 5 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Italians attack with 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Western Ukraine to Romania 3 mech_infantrys moved from Northern Italy to Romania 2 aaGuns and 2 infantry moved from Northern Italy to Yugoslavia 1 artillery and 3 infantry moved from France to Northern Italy 2 infantry moved from Morocco to Algeria 1 aaGun moved from Eastern Poland to Romania 1 aaGun moved from Eastern Poland to Belarus Place Units - Italians 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians : -0.83 British : 0.33 Russians : -1.00 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 armour and 2 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 49 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Solomon Islands 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 62 Sea Zone to 55 Sea Zone 3 fighters moved from Queensland to 55 Sea Zone 2 infantry moved from Trans-Jordan to Egypt Combat - ANZAC Battle in 49 Sea Zone ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone ANZAC roll dice for 1 submarine in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Solomon Islands ANZAC attack with 2 infantry Japanese defend with 1 infantry ANZAC roll dice for 2 infantry in Solomon Islands, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Solomon Islands, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Solomon Islands, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Solomon Islands ANZAC roll dice for 1 infantry in Solomon Islands, round 5 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Solomon Islands ANZAC win, taking Solomon Islands from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Battle in 55 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 55 Sea Zone to Queensland Place Units - ANZAC 1 armour and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUsCombat Hit Differential Summary :
ANZAC : -0.33 Japanese : -0.67 -
france…
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TripleA Move Summary: French round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Combat Move - French -
@dawgoneit sorry skip the rest please
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Germans Germans buy 1 destroyer, 3 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 1 PUs; Combat Move - Germans 1 submarine moved from 109 Sea Zone to 103 Sea Zone 1 bomber moved from United Kingdom to 103 Sea Zone 1 bomber moved from France to Novgorod 4 mech_infantrys moved from Eastern Poland to Novgorod 1 mech_infantry moved from Eastern Poland to Archangel Germans take Archangel from Russians 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians 4 mech_infantrys moved from Germany to Baltic States 2 armour moved from Germany to Baltic States Combat - Germans Battle in Baltic States Germans attack with 2 armour and 4 mech_infantrys Russians defend with 2 infantry Germans roll dice for 2 armour and 4 mech_infantrys in Baltic States, round 2 : 2/6 hits, 1.67 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 103 Sea Zone Germans attack with 1 bomber and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber in 103 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 103 Sea Zone Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Novgorod Germans attack with 1 bomber and 4 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 bomber and 4 mech_infantrys in Novgorod, round 2 : 3/5 hits, 1.33 expected hits Russians roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 1 bomber moved from Novgorod to Belarus 1 bomber moved from 103 Sea Zone to Western Germany 3 fighters and 2 tactical_bombers moved from United Kingdom to Western Germany 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 125 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from France to Western Germany 5 infantry moved from France to Northern Italy 2 aaGuns moved from France to Northern Italy 1 aaGun moved from France to Western Germany 2 mech_infantrys moved from Germany to Romania 3 aaGuns, 4 armour, 10 artilleries, 33 infantry and 1 mech_infantry moved from Eastern Poland to Belarus 2 mech_infantrys moved from Slovakia Hungary to Belarus Place Units - Germans 3 infantry placed in United Kingdom 7 mech_infantrys placed in Germany 1 destroyer and 1 transport placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1 Germans collect 50 PUs (1 lost to blockades); end with 51 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans : 2.00 British : -0.33 Russians : -0.67 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Russians Russians buy 3 artilleries and 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Smolensk 1 infantry moved from Volgograd to Rostov 1 infantry moved from Bessarabia to Eastern Poland Russians take Eastern Poland from Italians 2 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Bessarabia 1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk 1 fighter moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 artillery and 6 infantry moved from Karelia to Novgorod 1 infantry moved from Manchuria to Korea Russians take Korea from Japanese 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 4 infantry moved from Manchuria to Korea 1 infantry moved from Manchuria to Korea 5 infantry moved from Manchuria to Jehol 1 infantry moved from Evenkiyskiy to Urals 1 infantry moved from Yenisey to Timguska 1 infantry moved from Timguska to Kansu 1 infantry moved from Buryatia to Amur 1 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Norway to Finland Combat - Russians Battle in Smolensk Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Western Ukraine Russians attack with 1 fighter and 3 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Western Ukraine, round 2 : 0/4 hits, 1.00 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 3 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 4 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Novgorod Russians attack with 1 artillery and 6 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys Russians roll dice for 1 artillery and 6 infantry in Novgorod, round 2 : 1/7 hits, 1.50 expected hits Germans roll dice for 3 mech_infantrys in Novgorod, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 3 : 3/4 hits, 1.00 expected hits Germans roll dice for 2 mech_infantrys in Novgorod, round 3 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 3 infantry Casualties for Germans: 3 mech_infantrys Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Smolensk to Russia 1 fighter moved from Western Ukraine to Russia Place Units - Russians 3 infantry placed in Ukraine 3 infantry placed in Volgograd 3 artilleries and 7 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,2,3,2,3 Russians collect 39 PUs (3 lost to blockades); end with 39 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans : 1.67 Italians : 0.00 Russians : -1.17 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 2 bombers, 3 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Manchuria 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone 1 destroyer moved from 56 Sea Zone to 55 Sea Zone 1 submarine moved from 33 Sea Zone to 46 Sea Zone 2 fighters moved from 33 Sea Zone to 55 Sea Zone 2 fighters moved from 33 Sea Zone to 46 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 2 battleships moved from 33 Sea Zone to 49 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 49 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 49 Sea Zone to Solomon Islands 1 destroyer moved from 16 Sea Zone to 26 Sea Zone 1 submarine moved from 6 Sea Zone to 26 Sea Zone 3 mech_infantrys moved from Kiangsu to Jehol 1 armour moved from Kweichow to Jehol 1 infantry moved from Suiyuyan to Kansu 1 artillery moved from Kweichow to Shensi 1 artillery moved from Kweichow to Szechwan 2 artilleries moved from French Indo China to Shan State 4 artilleries moved from French Indo China to Yunnan 1 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Kweichow to Hunan 1 bomber moved from Kweichow to Kansu 1 bomber moved from Japan to Shensi 1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan 3 fighters and 3 tactical_bombers moved from Kweichow to Jehol 1 fighter moved from Kweichow to Shan State 1 bomber moved from Japan to Kansu 1 fighter and 1 tactical_bomber moved from Kweichow to Szechwan 1 bomber moved from Kweichow to Shensi Combat - Japanese Battle in Manchuria Japanese attack with 1 artillery Russians defend with 2 aaGuns 2 aaGuns owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery remaining. Battle score for attacker is 10 Casualties for Russians: 2 aaGuns Battle in 46 Sea Zone Japanese attack with 2 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 46 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 46 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 55 Sea Zone Japanese attack with 1 destroyer and 2 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in 26 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 submarine and 1 transport Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 26 Sea Zone 1 transport owned by the Americans lost in 26 Sea Zone Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese win, taking 26 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine and 1 transport Battle in 49 Sea Zone Japanese attack with 2 battleships, 1 cruiser and 1 transport ANZAC defend with 1 submarine and 1 transport ANZAC roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 battleships, 1 cruiser and 1 transport in 49 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits 1 submarine owned by the ANZAC lost in 49 Sea Zone 1 transport owned by the ANZAC lost in 49 Sea Zone Japanese win with 2 battleships, 1 cruiser and 1 transport remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine and 1 transport Battle in Solomon Islands Japanese attack with 1 artillery, 1 infantry and 1 marine ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Solomon Islands, round 2 : 2/3 hits, 1.00 expected hits ANZAC roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Solomon Islands Japanese win, taking Solomon Islands from ANZAC with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Yunnan Japanese attack with 4 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 4 infantry Japanese roll dice for 4 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/7 hits, 2.83 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Yunnan Japanese roll dice for 3 artilleries, 1 fighter and 1 tactical_bomber in Yunnan, round 3 : 2/5 hits, 2.17 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 2 artilleries and 1 infantry Casualties for British: 4 infantry Battle in Shensi Japanese attack with 1 artillery and 2 bombers Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 bombers in Shensi, round 2 : 3/3 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 2 artilleries and 1 fighter British defend with 1 infantry Japanese roll dice for 2 artilleries and 1 fighter in Shan State, round 2 : 2/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Jehol Japanese attack with 1 armour, 3 fighters, 3 mech_infantrys and 3 tactical_bombers Russians defend with 6 infantry Japanese roll dice for 1 armour, 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Jehol, round 2 : 7/10 hits, 4.50 expected hits Chinese roll dice for 6 infantry in Jehol, round 2 : 2/6 hits, 2.00 expected hits 6 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Jehol Japanese win, taking Jehol from Chinese with 1 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 2 mech_infantrys Casualties for Russians: 6 infantry Battle in Szechwan Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Szechwan, round 2 : 0/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Szechwan, round 3 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kansu Japanese attack with 2 bombers and 1 infantry Russians defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Kansu, round 2 : 3/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kansu Japanese win, taking Kansu from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 destroyers moved from 33 Sea Zone to 49 Sea Zone 3 carriers moved from 33 Sea Zone to 49 Sea Zone 2 fighters moved from 46 Sea Zone to 49 Sea Zone 2 fighters moved from 55 Sea Zone to 49 Sea Zone 2 carriers and 1 destroyer moved from 33 Sea Zone to 19 Sea Zone 2 submarines moved from 6 Sea Zone to 33 Sea Zone 2 bombers moved from Kansu to Suiyuyan 2 bombers moved from Shensi to Suiyuyan 2 fighters moved from Jehol to Suiyuyan 3 tactical_bombers moved from Jehol to Kweichow 1 fighter moved from Jehol to Kweichow 1 tactical_bomber moved from Yunnan to Kweichow 1 tactical_bomber moved from Szechwan to Kweichow 1 fighter moved from Szechwan to Kweichow 1 fighter moved from Yunnan to Kweichow 1 fighter moved from Shan State to Kweichow Place Units - Japanese 3 infantry placed in French Indo China 1 artillery and 2 mech_infantrys placed in Kiangsu 2 bombers placed in Japan 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
ANZAC : 0.00 Americans : -0.17 Chinese : -0.33 UK_Pacific : -0.33 Japanese : 3.67 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 destroyer, 7 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 infantry moved from French West Africa to 87 Sea Zone 1 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Morocco 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 5 bombers moved from Western United States to 26 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 87 Sea Zone to 92 Sea Zone Combat - Americans Battle in Morocco Battle in 26 Sea Zone Americans attack with 1 battleship, 5 bombers, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters, 4 submarines and 1 transport Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 battleship, 5 bombers, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters and 1 transport in 26 Sea Zone, round 2 : 7/17 hits, 9.17 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking Morocco from Italians, taking 26 Sea Zone from Japanese with 1 battleship, 5 bombers, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters, 3 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - Americans 6 transports moved from 87 Sea Zone to 89 Sea Zone 2 aaGuns, 3 artilleries, 6 infantry and 1 marine moved from Central United States to Southeast Mexico 2 aaGuns moved from Western United States to Central United States 5 bombers moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from French West Africa to 87 Sea Zone 1 infantry and 1 transport moved from 87 Sea Zone to 85 Sea Zone 1 infantry moved from 85 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 battleship moved from 87 Sea Zone to 89 Sea Zone 1 armour and 4 mech_infantrys moved from French West Africa to French Equatorial Africa 2 artilleries and 4 infantry moved from French West Africa to French Central Africa Place Units - Americans 1 destroyer placed in 101 Sea Zone 2 transports placed in 10 Sea Zone 1 armour and 1 artillery placed in Western United States 2 infantry placed in Western United States 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys placed in Central United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans : -2.50 Japanese : 1.50 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 12 infantry moved from Tsinghai to Sikang Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 destroyer, 7 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 infantry moved from French West Africa to 87 Sea Zone 1 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Morocco 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 5 bombers moved from Western United States to 26 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 87 Sea Zone to 92 Sea Zone Combat - Americans Battle in Morocco Battle in 26 Sea Zone Americans attack with 1 battleship, 5 bombers, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters, 4 submarines and 1 transport Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 battleship, 5 bombers, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters and 1 transport in 26 Sea Zone, round 2 : 7/17 hits, 9.17 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking Morocco from Italians, taking 26 Sea Zone from Japanese with 1 battleship, 5 bombers, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters, 3 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - Americans 6 transports moved from 87 Sea Zone to 89 Sea Zone 2 aaGuns, 3 artilleries, 6 infantry and 1 marine moved from Central United States to Southeast Mexico 2 aaGuns moved from Western United States to Central United States 5 bombers moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from French West Africa to 87 Sea Zone 1 infantry and 1 transport moved from 87 Sea Zone to 85 Sea Zone 1 infantry moved from 85 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 battleship moved from 87 Sea Zone to 89 Sea Zone 1 armour and 4 mech_infantrys moved from French West Africa to French Equatorial Africa 2 artilleries and 4 infantry moved from French West Africa to French Central Africa Place Units - Americans 1 destroyer placed in 101 Sea Zone 2 transports placed in 10 Sea Zone 1 armour and 1 artillery placed in Western United States 2 infantry placed in Western United States 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys placed in Central United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 12 infantry moved from Tsinghai to Sikang Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 2 artilleries and 2 infantry moved from Tunisia to Algeria 1 battleship moved from 98 Sea Zone to 92 Sea Zone 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 armour and 2 mech_infantrys moved from Syria to Persia 1 infantry moved from Iraq to Persia 3 infantry moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from Burma to Shan State 3 infantry moved from Burma to Yunnan 1 bomber and 1 tactical_bomber moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan Combat - British Battle in Shan State British attack with 2 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 2 artilleries British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits, 2.17 expected hits Japanese roll dice for 2 artilleries in Shan State, round 2 : 2/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese and 2 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 2 infantry Casualties for Japanese: 2 artilleries Battle in Yunnan British attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 2 artilleries British roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2.33 expected hits Japanese roll dice for 2 artilleries in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Japanese: 2 artilleries Battle in Algeria British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry British roll dice for 1 armour, 2 artilleries and 2 infantry in Algeria, round 2 : 2/5 hits, 1.83 expected hits Italians roll dice for 1 artillery and 3 infantry in Algeria, round 2 : 3/4 hits, 1.33 expected hits 1 artillery owned by the British, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Algeria British roll dice for 1 armour and 1 artillery in Algeria, round 3 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Algeria British roll dice for 1 armour in Algeria, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 artillery in Algeria, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the British lost in Algeria Italians win with 1 artillery remaining. Battle score for attacker is -11 Casualties for British: 1 armour, 2 artilleries and 2 infantry Casualties for Italians: 3 infantry Non Combat Move - British 3 aaGuns, 4 artilleries, 4 infantry and 1 mech_infantry moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from Shan State to Burma 1 fighter and 1 tactical_bomber moved from Yunnan to Burma 1 bomber moved from Yunnan to Burma 3 infantry moved from India to Burma Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
British : 0.33 Italians : 2.67 Americans : -2.50 Japanese : 3.17





