I assumed no scramble in London.
4 out of 4 hits by Russia.
At least my bmb survived!
@OwlGod been there, done that. all good.
@OwlGod said in Dawgoneit vs TheOwlGod:
I accidentally bought a major IC instead of a minor IC, then couldnt place it ad had to do some edits. sorry
been there done that. all good
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 infantry moved from Romania to Eastern Poland
1 bomber moved from Southern Italy to Eastern Poland
Combat - Italians
Battle in Eastern Poland
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Eastern Poland to Western Germany
1 armour moved from Northern Italy to Romania
3 infantry moved from Northern Italy to France
2 aaGuns, 3 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Slovakia Hungary to Romania
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 2 infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
Place Units - Italians
1 armour, 1 artillery and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : 0.17
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to Queensland
1 fighter moved from 55 Sea Zone to Queensland
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : 2.17
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to Queensland
1 fighter moved from 55 Sea Zone to Queensland
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 2.17
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 98 PUs;
Germans buy 1 armour, 2 bombers, 5 infantry, 9 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 artillery and 2 infantry moved from France to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 0/6 hits, 2.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Normandy Bordeaux, round 3 : 3/4 hits, 2.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
3 armour moved from Romania to Slovakia Hungary
4 infantry moved from Bulgaria to Romania
1 artillery and 9 infantry moved from Germany to Poland
1 aaGun moved from Poland to Slovakia Hungary
4 infantry moved from Western Germany to France
Place Units - Germans
3 infantry placed in United Kingdom
1 armour and 9 mech_infantrys placed in Germany
1 submarine placed in 113 Sea Zone
2 bombers and 1 tactical_bomber placed in Western Germany
2 infantry placed in France
Germans undo move 2.
2 mech_infantrys placed in Western Germany
1 armour and 7 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -1.50
Americans : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 98 PUs;
Germans buy 1 armour, 2 bombers, 5 infantry, 9 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 artillery and 2 infantry moved from France to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 0/6 hits, 2.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Normandy Bordeaux, round 3 : 3/4 hits, 2.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
3 armour moved from Romania to Slovakia Hungary
4 infantry moved from Bulgaria to Romania
1 artillery and 9 infantry moved from Germany to Poland
1 aaGun moved from Poland to Slovakia Hungary
4 infantry moved from Western Germany to France
Place Units - Germans
3 infantry placed in United Kingdom
1 armour and 9 mech_infantrys placed in Germany
1 submarine placed in 113 Sea Zone
2 bombers and 1 tactical_bomber placed in Western Germany
2 infantry placed in France
Germans undo move 2.
2 mech_infantrys placed in Western Germany
1 armour and 7 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from United Kingdom: 1 armour
EDIT: Adding units owned by Germans to Scotland: 1 armour
EDIT: Changing ownership of Scotland from British to Germans
EDIT: Changing PUs for Germans from 57 to 59
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.50
Americans : 0.67
almost mised scotland!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Finland to Norway
Russians take Norway from Germans
2 infantry moved from Western Ukraine to Eastern Poland
2 fighters and 1 tactical_bomber moved from Baltic States to Eastern Poland
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
Combat - Russians
Battle in Eastern Poland
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/5 hits, 2.00 expected hits
Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
2 aaGuns, 2 armour, 14 infantry and 2 mech_infantrys moved from Baltic States to Belarus
3 infantry moved from Novgorod to Belarus
3 artilleries moved from Ukraine to Western Ukraine
2 aaGuns, 1 armour, 2 artilleries and 12 infantry moved from Bessarabia to Western Ukraine
1 armour and 1 mech_infantry moved from Russia to Western Ukraine
2 infantry moved from Russia to Bryansk
1 artillery and 6 infantry moved from Finland to Karelia
2 aaGuns and 11 infantry moved from Amur to Manchuria
Place Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
10 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,6,4,5,1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Russians collect 41 PUs (4 lost to blockades); end with 41 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs
Combat Hit Differential Summary :
Italians : 0.67
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 4 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Shensi
2 bombers moved from Siam to Shensi
1 marine moved from Japan to 6 Sea Zone
1 marine moved from 6 Sea Zone to Korea
3 fighters moved from Japan to Korea
1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 carriers moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 8 Sea Zone
Combat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 8 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 8 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Korea
Japanese attack with 3 fighters and 1 marine
Russians defend with 1 infantry
Japanese roll dice for 1 cruiser in Korea, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 3 fighters and 1 marine in Korea, round 2 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 3 fighters and 1 marine remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shensi
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 fighter and 4 infantry
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 1/6 hits, 2.83 expected hits
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 2/5 hits, 2.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
retreated to Shensi
Chinese win with 1 fighter and 3 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
3 artilleries moved from Anhwe to Kweichow
1 aaGun moved from Anhwe to Kweichow
1 infantry moved from Hunan to Anhwe
1 infantry moved from Kwangsi to Hunan
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 transport moved from 44 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
2 battleships, 2 carriers, 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 8 Sea Zone to 6 Sea Zone
3 fighters moved from Korea to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
2 tactical_bombers moved from Siam to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Siam to Kweichow
Place Units - Japanese
1 carrier and 4 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
3 artilleries placed in French Indo China
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese : 0.00
Russians : -0.33
Japanese : -2.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
4 fighters moved from 26 Sea Zone to 25 Sea Zone
1 armour, 5 infantry, 4 mech_infantrys and 5 transports moved from 118 Sea Zone to 103 Sea Zone
1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 103 Sea Zone
5 bombers moved from Eastern United States to Gibraltar
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 fighters in 25 Sea Zone, round 2 : 0/5 hits, 2.50 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 fighters in 25 Sea Zone, round 3 : 2/5 hits, 2.50 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 25 Sea Zone to 10 Sea Zone
4 fighters moved from 25 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
Americans undo move 3.
1 transport placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : -3.67
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kansu
1 fighter moved from Shensi to Kansu
3 infantry moved from Szechwan to Yunnan
7 infantry moved from Szechwan to Sikang
Combat - Chinese
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 0.67
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
4 fighters moved from 26 Sea Zone to 25 Sea Zone
1 armour, 5 infantry, 4 mech_infantrys and 5 transports moved from 118 Sea Zone to 103 Sea Zone
1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 103 Sea Zone
5 bombers moved from Eastern United States to Gibraltar
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 fighters in 25 Sea Zone, round 2 : 0/5 hits, 2.50 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 fighters in 25 Sea Zone, round 3 : 2/5 hits, 2.50 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 25 Sea Zone to 10 Sea Zone
4 fighters moved from 25 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
Americans undo move 3.
1 transport placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kansu
1 fighter moved from Shensi to Kansu
3 infantry moved from Szechwan to Yunnan
7 infantry moved from Szechwan to Sikang
Combat - Chinese
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 artilleries, 12 infantry and 1 mech_infantry moved from India to Burma
1 armour, 2 artilleries and 2 infantry moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 armour and 2 mech_infantrys moved from Ethiopia to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber, 2 fighters and 2 tactical_bombers moved from Persia to India
Combat - British
Battle in Burma
British attack with 4 artilleries, 12 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 4 artilleries, 12 infantry and 1 mech_infantry in Burma, round 2 : 4/17 hits, 4.17 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 4 artilleries, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 destroyer moved from 110 Sea Zone to 103 Sea Zone
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Iraq to Trans-Jordan
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -0.17
Americans : -3.67
Chinese : 0.67
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Romania to Bessarabia
1 bomber moved from Western Germany to Bessarabia
4 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Romania to Eastern Poland
Combat - Italians
Battle in Eastern Poland
Italians attack with 4 armour, 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 4 armour, 1 artillery, 2 infantry and 1 mech_infantry in Eastern Poland, round 2 : 2/8 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 4 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Bessarabia to Northern Italy
1 artillery moved from Northern Italy to France
2 aaGuns moved from Romania to Eastern Poland
1 armour and 2 mech_infantrys moved from Northern Italy to Slovakia Hungary
2 aaGuns and 2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Algeria to Tunisia
1 infantry moved from Algeria to Morocco
Italians take Morocco from Neutral_Axis
Place Units - Italians
3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : -0.83
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - ANZAC
Place Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - ANZAC
Place Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Poland to Baltic States
1 bomber moved from Western Germany to Baltic States
1 infantry moved from Poland to Baltic States
Combat - Germans
Battle in Baltic States
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Baltic States, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Baltic States, round 3 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber and 1 tactical_bomber moved from Western Germany to United Kingdom
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 artillery moved from Normandy Bordeaux to France
1 bomber moved from Baltic States to France
1 aaGun, 8 artilleries and 22 infantry moved from Poland to Eastern Poland
2 artilleries and 11 infantry moved from Romania to Eastern Poland
2 aaGuns and 3 armour moved from Slovakia Hungary to Eastern Poland
1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Scotland to United Kingdom
3 aaGuns moved from Western Germany to France
2 mech_infantrys moved from Western Germany to Slovakia Hungary
Place Units - Germans
1 fighter and 2 infantry placed in United Kingdom
1 submarine placed in 110 Sea Zone
2 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4
Germans collect 47 PUs; end with 48 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from Western Ukraine to Baltic States
2 infantry moved from Western Ukraine to Bessarabia
1 fighter moved from Western Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Novgorod to Baltic States
Combat - Russians
Russians creates battle in territory 109 Sea Zone
Battle in 109 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Russians Submerged
1 submarine owned by the Germans Submerged
Battle in Baltic States
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians winGermans win with no units remaining, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Bessarabia, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Bessarabia to Bryansk
2 aaGuns, 2 armour, 6 artilleries, 14 infantry and 5 mech_infantrys moved from Western Ukraine to Bryansk
2 aaGuns, 2 armour, 16 infantry and 2 mech_infantrys moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk
1 artillery and 1 infantry moved from Ukraine to Bryansk
10 infantry moved from Russia to Bryansk
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 artillery and 9 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Russians collect 40 PUs (1 lost to blockades); end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 bombers, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Korea to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
2 artilleries moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
2 battleships moved from 35 Sea Zone to 33 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Yunnan
1 infantry moved from Shan State to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Kweichow to Szechwan
1 fighter moved from Kweichow to Shensi
1 bomber moved from Kweichow to Szechwan
1 bomber moved from Kweichow to Shensi
1 infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Kiangsu to Hopei
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kweichow to Shensi
Combat - Japanese
Battle in Solomon Islands
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 4 fighters in 16 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win, taking Solomon Islands from ANZAC with 4 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Caroline Islands
Japanese attack with 2 artilleries, 2 infantry and 1 marine
ANZAC defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Caroline Islands, round 2 : 1/3 hits, 1.83 expected hits
Japanese roll dice for 2 artilleries, 2 infantry and 1 marine in Caroline Islands, round 2 : 0/5 hits, 1.67 expected hits
ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 0/4 hits, 1.33 expected hits
1 infantry owned by the ANZAC lost in Caroline Islands
Japanese roll dice for 2 artilleries, 2 infantry and 1 marine in Caroline Islands, round 3 : 1/5 hits, 1.67 expected hits
ANZAC roll dice for 2 artilleries and 1 infantry in Caroline Islands, round 3 : 0/3 hits, 1.00 expected hits
1 infantry owned by the ANZAC lost in Caroline Islands
Japanese roll dice for 2 artilleries, 2 infantry and 1 marine in Caroline Islands, round 4 : 2/5 hits, 1.67 expected hits
ANZAC roll dice for 2 artilleries in Caroline Islands, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 artilleries owned by the ANZAC lost in Caroline Islands
Japanese win, taking Caroline Islands from ANZAC with 2 artilleries, 1 infantry and 1 marine remaining. Battle score for attacker is 11
Casualties for ANZAC: 2 artilleries and 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 2/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 2/4 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 3 fighters, 3 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 6/9 hits, 4.00 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 bomber, 1 fighter and 1 tactical_bomber moved from Szechwan to Kweichow
1 bomber, 2 fighters and 1 tactical_bomber moved from Shensi to Kweichow
3 fighters and 3 tactical_bombers moved from Yunnan to Kweichow
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
4 fighters moved from 16 Sea Zone to 33 Sea Zone
1 carrier and 3 destroyers moved from 6 Sea Zone to 33 Sea Zone
4 carriers moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 56 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
3 artilleries placed in French Indo China
2 bombers placed in Japan
3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans : 0.67
ANZAC : -2.00
Chinese : 0.67
Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 1 cruiser, 2 destroyers, 6 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 87 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 fighter, 5 infantry, 4 mech_infantrys, 1 tactical_bomber and 6 transports moved from 103 Sea Zone to 87 Sea Zone
1 armour, 2 artilleries, 1 fighter, 7 infantry, 4 mech_infantrys and 1 tactical_bomber moved from 87 Sea Zone to French West Africa
5 bombers moved from Gibraltar to Western United States
Combat - Americans
Battle in French West Africa
Americans attack with 1 armour, 2 artilleries, 1 fighter, 7 infantry, 4 mech_infantrys and 1 tactical_bomber
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 battleship in French West Africa, round 2 : 1/1 hits, 0.67 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in French West Africa
Americans win, taking French West Africa from Neutral_Axis with 1 armour, 2 artilleries, 1 fighter, 7 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from French West Africa to 87 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 1 transport moved from 26 Sea Zone to 10 Sea Zone
4 fighters moved from Hawaiian Islands to 10 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 marine moved from Eastern United States to Central United States
2 aaGuns moved from Eastern United States to Central United States
Place Units - Americans
1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea Zone
3 artilleries and 6 infantry placed in Central United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : 0.33
Neutral_Axis : -0.33