@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Dawgoneit vs TheOwlGod
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Italians Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Belarus to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 bomber British defend with 1 mech_infantry Italians roll dice for 1 bomber in Caucasus, round 2 : 0/1 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber in Caucasus, round 3 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Caucasus Italians win with 1 bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Caucasus to Ukraine 1 aaGun moved from Eastern Poland to Western Ukraine 4 mech_infantrys moved from Northern Italy to Romania Place Units - Italians 1 bomber and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians : -0.33 Russians : -0.67 -
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone 3 fighters moved from Queensland to Shan State 2 fighters moved from Shan State to Hunan 1 infantry moved from Alexandria to Egypt Non Combat Move - ANZAC 1 armour, 1 artillery and 5 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 9 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone 3 fighters moved from Queensland to Shan State 2 fighters moved from Shan State to Hunan 1 infantry moved from Alexandria to Egypt Non Combat Move - ANZAC 1 armour, 1 artillery and 5 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 9 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 9 artilleries and 3 infantry; Remaining resources: 34 PUs; Combat Move - Germans 4 infantry moved from Belarus to Archangel 1 bomber moved from Belarus to Archangel 1 destroyer moved from 109 Sea Zone to 104 Sea Zone 1 fighter moved from 109 Sea Zone to 104 Sea Zone 1 fighter moved from Western Germany to 104 Sea Zone 1 armour moved from Rostov to Caucasus Germans take Caucasus from Russians 1 armour moved from Caucasus to Northwest Persia Germans take Northwest Persia from British 2 infantry moved from Bryansk to Tambov 5 armour moved from Rostov to Volgograd 4 armour moved from Rostov to Volgograd 10 mech_infantrys moved from Rostov to Volgograd 1 mech_infantry moved from Rostov to Volgograd 1 mech_infantry moved from Rostov to Volgograd Combat - Germans Battle in 104 Sea Zone Germans attack with 1 destroyer and 2 fighters Americans defend with 1 destroyer Germans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 destroyer Casualties for Americans: 1 destroyer Battle in Archangel Germans attack with 1 bomber and 4 infantry Russians defend with 4 infantry Germans roll dice for 1 bomber and 4 infantry in Archangel, round 2 : 2/5 hits, 1.33 expected hits Russians roll dice for 4 infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel Germans roll dice for 1 bomber and 2 infantry in Archangel, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Archangel 2 infantry owned by the Germans retreated to Belarus Russians win with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Volgograd Germans attack with 9 armour and 12 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 9 armour and 12 mech_infantrys in Volgograd, round 2 : 6/21 hits, 6.50 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 9 armour and 11 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 2 infantry Russians defend with 1 infantry Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 12 mech_infantrys moved from Rostov to Northwest Persia 3 artilleries moved from Novgorod to Belarus 1 armour moved from Norway to Karelia 8 mech_infantrys moved from Western Ukraine to Rostov 1 armour and 9 mech_infantrys moved from Slovakia Hungary to Western Ukraine 2 mech_infantrys moved from Germany to Eastern Poland 5 mech_infantrys moved from Western Germany to Slovakia Hungary 1 carrier and 1 destroyer moved from 109 Sea Zone to 112 Sea Zone 2 fighters moved from 104 Sea Zone to 112 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 armour moved from United Kingdom to 110 Sea Zone 1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 armour moved from 112 Sea Zone to Norway 1 aaGun moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Western Germany 1 aaGun moved from Southern Italy to Northern Italy 1 bomber moved from Archangel to Belarus 1 armour moved from Karelia to Novgorod 1 bomber moved from Belarus to Ukraine 1 infantry moved from Belarus to Bryansk Place Units - Germans 3 artilleries placed in Ukraine 3 artilleries placed in Western Ukraine 3 artilleries placed in Novgorod 3 infantry placed in United Kingdom Turn Complete - Germans Germans collect 67 PUs; end with 101 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 106 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 111 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 113 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 118 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 128 PUsCombat Hit Differential Summary :
Germans : 1.50 Americans : 0.67 Russians : 1.33 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Russians Russians repair damage of 14x factory_major; Remaining resources: 12 PUs; Russians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Tambov 2 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Tambov 1 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Samara to Kazakhstan 2 infantry moved from Russia to Samara Combat - Russians Battle in Tambov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Tambov to Russia 1 fighter moved from Bryansk to Russia Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Germans : -0.67 Russians : 0.50 -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Japanese Japanese repair damage of 20x factory_major; Remaining resources: 39 PUs; 6 SuicideAttackTokens; Japanese buy 2 bombers and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 39 Sea Zone to 42 Sea Zone 2 fighters moved from Ukraine to Russia 3 bombers moved from Suiyuyan to Russia 1 mech_infantry moved from Manchuria to Anhwe 1 marine moved from Manchuria to Jehol 1 infantry moved from Kiangsu to Kiangsi 1 mech_infantry moved from Kiangsu to Hopei 1 infantry moved from Suiyuyan to Shensi 4 bombers moved from Japan to Kiangsi 1 infantry moved from Novosibirsk to Tsinghai 2 fighters and 1 tactical_bomber moved from Suiyuyan to Tsinghai 1 mech_infantry moved from Kiangsu to Kiangsi Combat - Japanese Air Battle in Russia Japanese attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 5,6 and causes: 11 damage to unit: factory_major Bombing raid in Russia causes 11 damage total. Battle in 42 Sea Zone Japanese attack with 2 submarines ANZAC defend with 1 destroyer and 1 submarine 1 submarine owned by the ANZAC Submerged Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Kiangsi Japanese attack with 4 bombers, 1 infantry and 1 mech_infantry British defend with 2 mech_infantrys Japanese roll dice for 4 bombers, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 3/6 hits, 3.00 expected hits Chinese roll dice for 2 mech_infantrys in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 4 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys Battle in Tsinghai Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber British defend with 1 armour and 1 mech_infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 2/2 hits, 0.83 expected hits 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Tsinghai Japanese win with 2 fighters remaining. Battle score for attacker is -4 Casualties for Japanese: 1 infantry and 1 tactical_bomber Casualties for British: 1 armour and 1 mech_infantry Cleaning up after air battles Non Combat Move - Japanese 2 fighters moved from Tsinghai to Suiyuyan 4 bombers moved from Kiangsi to Suiyuyan 4 bombers moved from United Kingdom to Western Germany 4 bombers moved from Ukraine to Western Germany 2 bombers and 2 fighters moved from Russia to Ukraine Place Units - Japanese 2 bombers and 5 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 6 Japanese collect 46 PUs (4 lost to blockades); end with 46 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0.50 ANZAC : -0.33 Chinese : 0.50 Japanese : 0.50 -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 63 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 63 Sea Zone to New Zealand 1 destroyer moved from 63 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to Hunan 4 bombers moved from Amur to Japan Combat - Americans Strategic bombing raid in Japan AA fire in Japan : 1/4 hits, 0.67 expected hits 1 bomber killed by AA Bombing raid in Japan rolls: 7,6,8 and causes: 20 damage to unit: factory_major Bombing raid in Japan causes 20 damage total. Battle in New Zealand Americans attack with 1 armour, 1 artillery and 2 infantry Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 armour, 1 artillery and 2 infantry in New Zealand, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in New Zealand, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in New Zealand Americans win, taking New Zealand from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 3 bombers moved from Japan to Amur 1 infantry moved from Iraq to Persia 2 infantry moved from Egypt to Trans-Jordan 2 artilleries and 2 infantry moved from French Central Africa to French Equatorial Africa 2 transports moved from 89 Sea Zone to 101 Sea Zone 1 mech_infantry moved from Tunisia to Tobruk 2 aaGuns, 4 artilleries and 5 infantry moved from Algeria to Tunisia 2 transports moved from 64 Sea Zone to 10 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Western United States 2 transports placed in 10 Sea Zone 1 carrier, 3 destroyers and 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
AA fire in Japan : : 0.33 Americans : 0.67 Japanese : -0.67 -
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan 4 artilleries and 6 infantry moved from Kwangsi to Kiangsi 1 infantry moved from Hunan to Anhwe 1 fighter moved from Kwangsi to Anhwe Combat - Chinese Chinese creates battle in territory Suiyuyan Battle in Suiyuyan Chinese attack with 1 infantry Japanese defend with 1 aaGun, 4 bombers and 2 fighters Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 4 bombers and 2 fighters in Suiyuyan, round 2 : 1/6 hits, 2.00 expected hits 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win with 4 bombers and 2 fighters remaining. Battle score for attacker is 2 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 aaGun Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kiangsi Chinese attack with 4 artilleries and 6 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 4 artilleries and 6 infantry in Kiangsi, round 2 : 3/10 hits, 3.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 4 artilleries and 5 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Hunan Place Units - Chinese 1 artillery and 1 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese : 0.50 Japanese : -1.33 -
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 63 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 63 Sea Zone to New Zealand 1 destroyer moved from 63 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to Hunan 4 bombers moved from Amur to Japan Combat - Americans Strategic bombing raid in Japan AA fire in Japan : 1/4 hits, 0.67 expected hits 1 bomber killed by AA Bombing raid in Japan rolls: 7,6,8 and causes: 20 damage to unit: factory_major Bombing raid in Japan causes 20 damage total. Battle in New Zealand Americans attack with 1 armour, 1 artillery and 2 infantry Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 armour, 1 artillery and 2 infantry in New Zealand, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in New Zealand, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in New Zealand Americans win, taking New Zealand from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 3 bombers moved from Japan to Amur 1 infantry moved from Iraq to Persia 2 infantry moved from Egypt to Trans-Jordan 2 artilleries and 2 infantry moved from French Central Africa to French Equatorial Africa 2 transports moved from 89 Sea Zone to 101 Sea Zone 1 mech_infantry moved from Tunisia to Tobruk 2 aaGuns, 4 artilleries and 5 infantry moved from Algeria to Tunisia 2 transports moved from 64 Sea Zone to 10 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Western United States 2 transports placed in 10 Sea Zone 1 carrier, 3 destroyers and 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan 4 artilleries and 6 infantry moved from Kwangsi to Kiangsi 1 infantry moved from Hunan to Anhwe 1 fighter moved from Kwangsi to Anhwe Combat - Chinese Chinese creates battle in territory Suiyuyan Battle in Suiyuyan Chinese attack with 1 infantry Japanese defend with 1 aaGun, 4 bombers and 2 fighters Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 4 bombers and 2 fighters in Suiyuyan, round 2 : 1/6 hits, 2.00 expected hits 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win with 4 bombers and 2 fighters remaining. Battle score for attacker is 2 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 aaGun Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kiangsi Chinese attack with 4 artilleries and 6 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 4 artilleries and 6 infantry in Kiangsi, round 2 : 3/10 hits, 3.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 4 artilleries and 5 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Hunan Place Units - Chinese 1 artillery and 1 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - UK_Pacific UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 artilleries moved from Hunan to Anhwe 2 artilleries moved from Hunan to Kweichow 1 artillery moved from Hunan to Kweichow 1 artillery moved from Hunan to Anhwe 1 artillery moved from Hunan to Kweichow 1 artillery moved from Hunan to Anhwe 1 infantry moved from Hunan to Kweichow 1 infantry moved from Hunan to Anhwe 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kwangsi to Kiangsi 3 fighters and 2 tactical_bombers moved from Hunan to India 4 infantry moved from India to West India 5 infantry moved from French Indo China to Yunnan 2 infantry moved from Trans-Jordan to Iraq Non Combat Move - British 1 aaGun moved from Hunan to Anhwe 1 aaGun moved from Hunan to Kweichow 1 aaGun moved from Hunan to Anhwe Place Units - UK_Pacific 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 16 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Some Units in India change ownership: 4 mech_infantrysCombat Hit Differential Summary :
AA fire in Japan : : 0.33 Americans : 0.67 Chinese : 0.50 Japanese : -2.00 -
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Italians Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 4 mech_infantrys moved from Romania to Ukraine 1 bomber moved from Ukraine to Southern Italy 4 infantry moved from Northern Italy to France Place Units - Italians 1 bomber and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Shan State to Eastern Persia 2 fighters moved from Hunan to India Combat - ANZAC ANZAC creates battle in territory 42 Sea Zone Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Shan State to Eastern Persia 2 fighters moved from Hunan to India Combat - ANZAC ANZAC creates battle in territory 42 Sea Zone Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 6 artilleries, 2 bombers, 6 infantry and 4 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 9 armour and 11 mech_infantrys moved from Volgograd to Bryansk 8 mech_infantrys moved from Rostov to Bryansk 6 artilleries moved from Ukraine to Bryansk 1 armour, 3 artilleries and 9 mech_infantrys moved from Western Ukraine to Bryansk 2 mech_infantrys moved from Eastern Poland to Bryansk 5 mech_infantrys moved from Slovakia Hungary to Belarus 3 artilleries moved from Novgorod to Belarus 1 bomber moved from Ukraine to Smolensk 3 infantry moved from Belarus to Smolensk 22 artilleries and 11 infantry moved from Belarus to Bryansk 1 armour moved from Novgorod to Bryansk 1 armour moved from Karelia to Belarus Combat - Germans Battle in Smolensk Germans attack with 1 bomber and 3 infantry Russians defend with 3 infantry Germans roll dice for 1 bomber and 3 infantry in Smolensk, round 2 : 2/4 hits, 1.17 expected hits Russians roll dice for 3 infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 3 infantry Casualties for Russians: 3 infantry Battle in Bryansk Germans attack with 11 armour, 31 artilleries, 11 infantry and 30 mech_infantrys Russians defend with 3 infantry Germans roll dice for 11 armour, 31 artilleries, 11 infantry and 30 mech_infantrys in Bryansk, round 2 : 29/83 hits, 27.83 expected hits Russians roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 11 armour, 31 artilleries, 9 infantry and 30 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France 1 bomber moved from Smolensk to Ukraine 1 aaGun moved from Ukraine to Bryansk 1 aaGun moved from Belarus to Bryansk 1 armour and 12 mech_infantrys moved from Northwest Persia to Rostov 1 armour moved from Norway to Karelia 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 armour moved from United Kingdom to 110 Sea Zone 1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 armour moved from 112 Sea Zone to Western Germany 1 infantry moved from France to Southern France Germans take Southern France from Neutral_Axis 1 aaGun moved from Northern Italy to Western Germany Place Units - Germans 3 infantry placed in Volgograd 3 armour placed in Novgorod 3 artilleries placed in Western Ukraine 3 artilleries placed in Ukraine 3 infantry placed in United Kingdom 2 bombers and 4 tactical_bombers placed in Western Germany Turn Complete - Germans Germans collect 69 PUs; end with 69 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUsCombat Hit Differential Summary :
Germans : 2.17 Russians : 2.67 -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Russians Russians repair damage of 10x factory_major; Remaining resources: 10 PUs; Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Tambov to Russia 1 infantry moved from Samara to Novosibirsk Russians take Novosibirsk from Japanese 1 infantry moved from Kazakhstan to Caucasus Russians take Caucasus from Germans 1 infantry moved from Vologda to Smolensk 1 infantry moved from Samara to Vologda 1 infantry moved from Russia to Samara Combat - Russians Non Combat Move - Russians Place Units - Russians 1 artillery and 2 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Japanese Japanese repair damage of 12x factory_major; Remaining resources: 42 PUs; 6 SuicideAttackTokens; Japanese buy 2 bombers and 3 infantry; Remaining resources: 9 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 42 Sea Zone to 45 Sea Zone 1 submarine moved from 42 Sea Zone to 55 Sea Zone 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Kansu to Novosibirsk 2 fighters moved from Suiyuyan to Novosibirsk 4 bombers moved from Suiyuyan to Russia 2 fighters moved from Ukraine to Russia Combat - Japanese Air Battle in Russia Japanese attacks with 6 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/4 hits, 0.67 expected hits Bombing raid in Russia rolls: 8,3,7,7 and causes: 13 damage to unit: factory_major Bombing raid in Russia causes 13 damage total. Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 55 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone Americans win with no units remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Novosibirsk Japanese attack with 2 fighters and 1 infantry Russians defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Novosibirsk, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Japanese 2 fighters moved from Novosibirsk to Kansu 1 mech_infantry moved from Chahar to Kansu 1 mech_infantry moved from Hopei to Suiyuyan 2 bombers moved from Japan to Kansu 2 bombers moved from Ukraine to Western Germany 4 bombers and 2 fighters moved from Russia to Ukraine 1 marine moved from Jehol to Chahar Place Units - Japanese 3 infantry placed in Kiangsu 2 bombers placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4 Japanese collect 46 PUs (1 lost to blockades); end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.67 Americans : 0.33 Russians : -0.33 Japanese : -0.17 -
TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Americans Americans buy 1 airfield, 6 fighters and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from New Zealand to 63 Sea Zone 1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Hunan to Chahar 3 bombers moved from Amur to Japan 1 infantry moved from Persia to Northwest Persia Americans take Northwest Persia from Germans 1 armour, 2 artilleries, 4 infantry and 4 mech_infantrys moved from Iraq to Northwest Persia 2 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Tobruk to Egypt Combat - Americans Strategic bombing raid in Japan AA fire in Japan : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Japan rolls: 8,5 and causes: 12 damage to unit: factory_major Bombing raid in Japan causes 12 damage total. Battle in Java Battle in Caroline Islands Battle in Chahar Americans attack with 1 bomber Japanese defend with 1 marine Americans roll dice for 1 bomber in Chahar, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 marine in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 bomber owned by the Americans lost in Chahar Japanese win, taking Java from Japanese, taking Caroline Islands from Japanese with no units remaining. Battle score for attacker is -7 Casualties for Americans: 1 bomber Casualties for Japanese: 1 marine Non Combat Move - Americans 2 bombers moved from Japan to Amur 2 aaGuns, 4 artilleries and 5 infantry moved from Tunisia to Libya Place Units - Americans 1 airfield placed in Morocco Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 6 fighters placed in Eastern United States 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
AA fire in Japan : : 0.50 Americans : 0.33 Japanese : 0.67 -
TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 5 artilleries and 6 infantry moved from Kiangsi to Kiangsu 1 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese 1 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese 1 fighter moved from Hunan to Tsinghai 1 infantry moved from Sikang to Tsinghai Combat - Chinese Chinese creates battle in territory Chahar Battle in Tsinghai Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Chinese win, taking Chahar from Japanese with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsu Chinese attack with 5 artilleries and 6 infantry Japanese defend with 1 factory_minor and 3 infantry Chinese roll dice for 5 artilleries and 6 infantry in Kiangsu, round 2 : 3/11 hits, 3.50 expected hits Japanese roll dice for 3 infantry in Kiangsu, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 5 artilleries and 6 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Chinese 1 fighter moved from Tsinghai to Sikang Place Units - Chinese 1 artillery and 1 infantry placed in Sikang 1 artillery and 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
Chinese : -0.83 Japanese : -0.67 -
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Americans Americans buy 1 airfield, 6 fighters and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from New Zealand to 63 Sea Zone 1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Hunan to Chahar 3 bombers moved from Amur to Japan 1 infantry moved from Persia to Northwest Persia Americans take Northwest Persia from Germans 1 armour, 2 artilleries, 4 infantry and 4 mech_infantrys moved from Iraq to Northwest Persia 2 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Tobruk to Egypt Combat - Americans Strategic bombing raid in Japan AA fire in Japan : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Japan rolls: 8,5 and causes: 12 damage to unit: factory_major Bombing raid in Japan causes 12 damage total. Battle in Java Battle in Caroline Islands Battle in Chahar Americans attack with 1 bomber Japanese defend with 1 marine Americans roll dice for 1 bomber in Chahar, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 marine in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 bomber owned by the Americans lost in Chahar Japanese win, taking Java from Japanese, taking Caroline Islands from Japanese with no units remaining. Battle score for attacker is -7 Casualties for Americans: 1 bomber Casualties for Japanese: 1 marine Non Combat Move - Americans 2 bombers moved from Japan to Amur 2 aaGuns, 4 artilleries and 5 infantry moved from Tunisia to Libya Place Units - Americans 1 airfield placed in Morocco Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 6 fighters placed in Eastern United States 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 5 artilleries and 6 infantry moved from Kiangsi to Kiangsu 1 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese 1 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese 1 fighter moved from Hunan to Tsinghai 1 infantry moved from Sikang to Tsinghai Combat - Chinese Chinese creates battle in territory Chahar Battle in Tsinghai Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Chinese win, taking Chahar from Japanese with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsu Chinese attack with 5 artilleries and 6 infantry Japanese defend with 1 factory_minor and 3 infantry Chinese roll dice for 5 artilleries and 6 infantry in Kiangsu, round 2 : 3/11 hits, 3.50 expected hits Japanese roll dice for 3 infantry in Kiangsu, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 5 artilleries and 6 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Chinese 1 fighter moved from Tsinghai to Sikang Place Units - Chinese 1 artillery and 1 infantry placed in Sikang 1 artillery and 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 4 artilleries and 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 4 artilleries and 2 infantry moved from Kweichow to Shensi 5 infantry moved from Yunnan to Szechwan 4 infantry moved from West India to Eastern Persia 4 mech_infantrys moved from India to Eastern Persia 3 fighters and 2 tactical_bombers moved from India to Northwest Persia 1 infantry moved from Kiangsi to Kiangsu 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry moved from Iraq to Northwest Persia Combat - British Non Combat Move - British Place Units - UK_Pacific 1 armour, 1 fighter and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 16 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Some Units in India change ownership: 1 armour, 1 fighter and 1 infantryCombat Hit Differential Summary :
AA fire in Japan : : 0.50 Americans : 0.33 Chinese : -0.83 Japanese : 0.00 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Italians Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 3 aaGuns moved from Belarus to Bryansk 1 aaGun moved from Western Ukraine to Bryansk 4 mech_infantrys moved from Ukraine to Bryansk 5 infantry moved from France to Northern Italy Place Units - Italians 1 bomber and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 45 Sea Zone 3 fighters moved from Eastern Persia to Russia 2 fighters moved from India to Northwest Persia 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Libya to Tobruk 1 submarine moved from 42 Sea Zone to 45 Sea Zone ANZAC take 42 Sea Zone from Japanese Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 submarine and 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
ANZAC : 0.67





