@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Dawgoneit vs TheOwlGod
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intercept?
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@OwlGod no
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 bombers, 6 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Suiyuyan to Russia 4 bombers and 2 fighters moved from Nenetsia to Russia 1 infantry moved from Kansu to Novosibirsk 1 mech_infantry moved from Suiyuyan to Novosibirsk 1 mech_infantry moved from Shensi to Novosibirsk 1 mech_infantry moved from Hopei to Kansu 1 mech_infantry moved from Hunan to Shensi 1 mech_infantry moved from Kweichow to Suiyuyan 1 artillery moved from Anhwe to Jehol 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from French Indo China to Hunan 1 armour moved from Hunan to French Indo China 1 fighter moved from 34 Sea Zone to 49 Sea Zone 1 marine moved from Paulau Island to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 19 Sea Zone 1 marine moved from 19 Sea Zone to Manchuria 2 bombers moved from Japan to Jehol Combat - Japanese Air Battle in Russia Japanese attacks with 8 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 2/6 hits, 1.00 expected hits 2 bombers killed by AA Bombing raid in Russia rolls: 4,6,4,7 and causes: 20 damage to unit: factory_major Bombing raid in Russia causes 20 damage total. Battle in Manchuria Battle in 49 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 49 Sea Zone Japanese win, taking Manchuria from Chinese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Jehol Japanese attack with 1 artillery and 2 bombers Russians defend with 1 infantry Japanese roll dice for 1 artillery and 2 bombers in Jehol, round 2 : 1/3 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Japanese 4 bombers and 2 fighters moved from Russia to Belarus 2 bombers moved from Jehol to Suiyuyan 1 fighter moved from 49 Sea Zone to 33 Sea Zone 2 submarines moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 1 Sea Zone 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 2 battleships, 5 carriers, 2 destroyers, 3 fighters, 1 infantry, 5 submarines and 1 transport moved from 34 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 aaGun moved from Hunan to Anhwe 1 fighter moved from French Indo China to Suiyuyan Place Units - Japanese 4 submarines placed in 6 Sea Zone 3 infantry placed in Kiangsu 2 bombers placed in Japan 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
AA fire in Russia : : 1.00 Chinese : -0.33 Japanese : -0.67 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Americans Americans buy 4 artilleries, 1 bomber, 2 destroyers, 3 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 transports moved from 91 Sea Zone to 90 Sea Zone 3 artilleries, 7 infantry and 1 marine moved from Morocco to 91 Sea Zone 3 artilleries, 1 battleship, 1 destroyer, 7 infantry, 1 marine and 5 transports moved from 91 Sea Zone to 109 Sea Zone Americans take 109 Sea Zone from Germans 3 artilleries, 7 infantry and 1 marine moved from 109 Sea Zone to Scotland 1 armour, 1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 90 Sea Zone to 101 Sea Zone 1 transport moved from 87 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 5 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 2 infantry moved from French West Africa to French Central Africa 1 armour and 4 mech_infantrys moved from Egypt to Iraq 1 destroyer moved from 26 Sea Zone to 1 Sea Zone 1 carrier and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Scotland Battle in 1 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 1 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 1 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win, taking Scotland from Germans, taking 1 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 bomber placed in Western United States 2 destroyers and 3 transports placed in 101 Sea Zone 4 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans : 0.00 Japanese : -0.50 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Kansu 1 infantry moved from Sikang to Shensi 1 infantry moved from Szechwan to Shensi 2 infantry moved from Szechwan to Kweichow 1 fighter moved from Sikang to Kweichow Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kansu Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan 8 infantry moved from Szechwan to Yunnan Place Units - Chinese 1 artillery and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese : 1.17 Japanese : -0.33 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Americans Americans buy 4 artilleries, 1 bomber, 2 destroyers, 3 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 transports moved from 91 Sea Zone to 90 Sea Zone 3 artilleries, 7 infantry and 1 marine moved from Morocco to 91 Sea Zone 3 artilleries, 1 battleship, 1 destroyer, 7 infantry, 1 marine and 5 transports moved from 91 Sea Zone to 109 Sea Zone Americans take 109 Sea Zone from Germans 3 artilleries, 7 infantry and 1 marine moved from 109 Sea Zone to Scotland 1 armour, 1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 90 Sea Zone to 101 Sea Zone 1 transport moved from 87 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 5 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 2 infantry moved from French West Africa to French Central Africa 1 armour and 4 mech_infantrys moved from Egypt to Iraq 1 destroyer moved from 26 Sea Zone to 1 Sea Zone 1 carrier and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Scotland Battle in 1 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 1 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 1 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win, taking Scotland from Germans, taking 1 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 bomber placed in Western United States 2 destroyers and 3 transports placed in 101 Sea Zone 4 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Kansu 1 infantry moved from Sikang to Shensi 1 infantry moved from Szechwan to Shensi 2 infantry moved from Szechwan to Kweichow 1 fighter moved from Sikang to Kweichow Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kansu Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan 8 infantry moved from Szechwan to Yunnan Place Units - Chinese 1 artillery and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Malaya to Shan State 1 bomber, 3 fighters and 2 tactical_bombers moved from India to Yunnan 1 artillery and 2 infantry moved from Burma to Yunnan 1 artillery and 2 infantry moved from India to Burma 1 armour and 2 mech_infantrys moved from West India to Persia 1 infantry moved from Iraq to Northwest Persia 2 infantry moved from Egypt to Alexandria Combat - British Non Combat Move - British Place Units - UK_Pacific 2 artilleries and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 2 artilleries and 2 infantryCombat Hit Differential Summary :
Americans : 0.00 Chinese : 1.17 Japanese : -0.83 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Belarus to Bessarabia 1 infantry moved from Eastern Poland to Bessarabia 1 artillery moved from Tunisia to Libya Italians take Libya from British Combat - Italians Battle in Bessarabia Italians attack with 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Bessarabia to Belarus 2 mech_infantrys moved from Romania to Belarus 2 aaGuns, 1 infantry and 5 mech_infantrys moved from Eastern Poland to Belarus 1 mech_infantry moved from Southern Italy to Yugoslavia 1 infantry moved from Northern Italy to Southern Italy 1 artillery moved from Southern Italy to Northern Italy 1 aaGun moved from Romania to Yugoslavia Place Units - Italians 6 infantry placed in Northern Italy Italians undo move 1. 3 infantry placed in Northern Italy 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : -0.67 Russians : -0.67 -
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland 1 fighter moved from Queensland to New South Wales 2 infantry moved from Alexandria to Tobruk Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,5 ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland 1 fighter moved from Queensland to New South Wales 2 infantry moved from Alexandria to Tobruk Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,5 ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 fighter, 10 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Nenetsia to Archangel 1 mech_infantry moved from Archangel to Vologda 1 bomber moved from Belarus to Vologda 1 mech_infantry moved from Belarus to Vologda 1 mech_infantry moved from Nenetsia to Vologda 1 armour moved from Finland to Vyborg Germans take Vyborg from Russians 1 armour moved from Vyborg to Novgorod 2 fighters moved from Western Germany to 109 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 112 Sea Zone to 109 Sea Zone 4 armour and 10 infantry moved from United Kingdom to Scotland Combat - Germans Battle in Vologda Germans attack with 1 bomber and 3 mech_infantrys Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 bomber and 3 mech_infantrys in Vologda, round 2 : 1/4 hits, 1.17 expected hits Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Vologda Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Vologda Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 4 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 artillery in Vologda, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 artillery and 2 infantry Battle in 109 Sea Zone Germans attack with 1 carrier, 1 destroyer, 2 fighters and 1 submarine Americans defend with 1 battleship, 1 destroyer and 5 transports Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 carrier, 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 1 destroyer and 5 transports in 109 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Germans 1 destroyer owned by the Americans lost in 109 Sea Zone Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 carrier, 1 destroyer and 2 fighters in 109 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 battleship and 5 transports in 109 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 109 Sea Zone 4 transports owned by the Americans lost in 109 Sea Zone Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans win, taking 109 Sea Zone from Americans with 1 carrier, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 63 Casualties for Americans: 1 battleship, 1 destroyer and 5 transports Battle in Scotland Germans attack with 4 armour and 10 infantry Americans defend with 1 airfield, 3 artilleries, 7 infantry and 1 marine Germans roll dice for 4 armour and 10 infantry in Scotland, round 2 : 5/14 hits, 3.67 expected hits Americans roll dice for 3 artilleries, 7 infantry and 1 marine in Scotland, round 2 : 3/11 hits, 3.67 expected hits 3 infantry owned by the Germans and 5 infantry owned by the Americans lost in Scotland Germans roll dice for 4 armour and 7 infantry in Scotland, round 3 : 7/11 hits, 3.17 expected hits Americans roll dice for 3 artilleries, 2 infantry and 1 marine in Scotland, round 3 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Germans, 2 infantry owned by the Americans, 1 marine owned by the Americans and 3 artilleries owned by the Americans lost in Scotland Germans win, taking Scotland from Americans with 4 armour and 5 infantry remaining. Battle score for attacker is 23 Casualties for Germans: 5 infantry Casualties for Americans: 3 artilleries, 7 infantry and 1 marine Non Combat Move - Germans 1 submarine moved from 112 Sea Zone to 125 Sea Zone 2 fighters moved from 109 Sea Zone to United Kingdom 1 mech_infantry moved from Karelia to Belarus 1 aaGun and 1 infantry moved from Western Germany to 112 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 aaGun and 1 infantry moved from 109 Sea Zone to United Kingdom 1 mech_infantry moved from Romania to Eastern Poland 10 mech_infantrys moved from Belarus to Eastern Poland 2 armour moved from Eastern Poland to Belarus 3 artilleries moved from Novgorod to Belarus 8 mech_infantrys moved from Western Germany to Slovakia Hungary 1 armour moved from Western Germany to Slovakia Hungary 1 bomber moved from Vologda to Belarus 1 aaGun moved from Southern Italy to Northern Italy 3 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Finland to Norway Place Units - Germans 3 artilleries placed in Novgorod 1 fighter placed in United Kingdom 10 mech_infantrys placed in Western Germany 1 submarine placed in 110 Sea Zone 1 submarine placed in 109 Sea Zone Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Belarus: 1 aaGun EDIT: Adding units owned by Germans to Eastern Poland: 1 aaGun EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 5.67 Americans : -1.33 Russians : 0.00 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Russians Russians repair damage of 10x factory_major; Remaining resources: 20 PUs; Russians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Ukraine to Bessarabia 1 artillery moved from Ukraine to Bessarabia 1 mech_infantry moved from Bryansk to Archangel Russians take Archangel from Germans 2 infantry moved from Samara to Novosibirsk 1 tactical_bomber moved from Russia to Novosibirsk 2 fighters moved from Russia to Novosibirsk 1 infantry moved from Urals to Novosibirsk 1 infantry moved from Timguska to Novosibirsk 1 artillery and 2 infantry moved from Russia to Vologda 1 infantry moved from Amur to Siberia Russians take Siberia from Japanese 2 infantry moved from Amur to Manchuria 1 infantry moved from Kazakhstan to Novosibirsk Combat - Russians Battle in Vologda Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Novosibirsk Russians attack with 2 fighters, 5 infantry and 1 tactical_bomber Japanese defend with 2 infantry and 2 mech_infantrys Russians roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 5/8 hits, 2.50 expected hits Japanese roll dice for 2 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 2 infantry owned by the Russians lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 2 infantry Casualties for Japanese: 2 infantry and 2 mech_infantrys Battle in Manchuria Russians attack with 2 infantry Japanese defend with 1 marine Russians roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 marine in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 marine in Manchuria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win with 1 marine remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Bessarabia Russians attack with 1 artillery and 2 infantry Italians defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Bessarabia Russians win, taking Bessarabia from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 1 artillery and 6 infantry moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov 2 aaGuns, 4 armour, 7 artilleries, 50 infantry and 6 mech_infantrys moved from Bryansk to Russia 1 infantry moved from Volgograd to Tambov 1 infantry moved from Smolensk to Russia 1 infantry moved from Smolensk to Russia 2 fighters and 1 tactical_bomber moved from Novosibirsk to Russia Place Units - Russians 1 infantry and 2 mech_infantrys placed in Volgograd 3 infantry placed in Ukraine Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,6,4,1,4,5,2 Russians collect 31 PUs (3 lost to blockades); end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans : -0.33 Italians : -0.33 Russians : 3.33 Japanese : 2.00 -
TripleA Manual Gamesave Post: Japanese round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Japanese Japanese buy 3 bombers, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Manchuria to Korea Japanese take Korea from Russians 1 mech_infantry moved from Hopei to Shensi 1 mech_infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Hunan to Chahar 3 infantry moved from Kiangsu to Anhwe 1 bomber moved from Japan to Shensi 1 bomber moved from Japan to Shensi 2 bombers moved from Suiyuyan to Kansu 1 bomber moved from Kansu to Bryansk 2 fighters moved from Belarus to Russia 1 bomber moved from Belarus to Bryansk 3 bombers moved from Belarus to Russia 1 fighter moved from Suiyuyan to Kansu 2 submarines moved from 36 Sea Zone to 37 Sea Zone 2 fighters moved from French Indo China to Shensi 3 infantry moved from French Indo China to Kwangsi 3 infantry moved from French Indo China to Shan State 3 infantry moved from French Indo China to SiamCombat Hit Differential Summary :
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intercept?
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@OwlGod no
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Japanese Japanese buy 3 bombers, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Manchuria to Korea Japanese take Korea from Russians 1 mech_infantry moved from Hopei to Shensi 1 mech_infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Hunan to Chahar 3 infantry moved from Kiangsu to Anhwe 1 bomber moved from Japan to Shensi 1 bomber moved from Japan to Shensi 2 bombers moved from Suiyuyan to Kansu 1 bomber moved from Kansu to Bryansk 2 fighters moved from Belarus to Russia 1 bomber moved from Belarus to Bryansk 3 bombers moved from Belarus to Russia 1 fighter moved from Suiyuyan to Kansu 2 submarines moved from 36 Sea Zone to 37 Sea Zone 2 fighters moved from French Indo China to Shensi 3 infantry moved from French Indo China to Kwangsi 3 infantry moved from French Indo China to Shan State 3 infantry moved from French Indo China to Siam Combat - Japanese Air Battle in Russia Japanese attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 4,7,4 and causes: 10 damage to unit: factory_major Bombing raid in Russia causes 10 damage total. Battle in Shensi Japanese attack with 2 bombers, 2 fighters and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 2 fighters and 1 mech_infantry in Shensi, round 2 : 3/5 hits, 2.50 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Kansu Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Kansu, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 3 infantry British defend with 1 infantry Japanese roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 0.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangsi Japanese attack with 3 infantry British defend with 1 infantry Japanese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry in Kwangsi, round 3 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry in Kwangsi, round 4 : 2/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Siam Japanese attack with 3 infantry British defend with 1 infantry Japanese roll dice for 3 infantry in Siam, round 2 : 0/3 hits, 0.50 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry in Siam, round 3 : 0/3 hits, 0.50 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry in Siam, round 4 : 1/3 hits, 0.50 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Siam Japanese win, taking Siam from UK_Pacific with 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Bryansk Japanese attack with 2 bombers Russians defend with 1 infantry Japanese roll dice for 2 bombers in Bryansk, round 2 : 1/2 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 bomber owned by the Japanese lost in Bryansk Japanese win with 1 bomber remaining. Battle score for attacker is -9 Casualties for Japanese: 1 bomber Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Japanese 1 bomber moved from Bryansk to Belarus 3 bombers and 2 fighters moved from Russia to Belarus 1 bomber moved from Kansu to Belarus 2 bombers and 2 fighters moved from Shensi to Suiyuyan 1 fighter moved from Kansu to Suiyuyan 1 aaGun moved from Anhwe to Chahar 1 armour moved from French Indo China to Kiangsi 1 fighter moved from French Indo China to Suiyuyan 4 tactical_bombers moved from French Indo China to 33 Sea Zone 1 cruiser moved from 19 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 3 submarines moved from 6 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from French Indo China to Suiyuyan Place Units - Japanese 1 submarine placed in 6 Sea Zone 3 bombers placed in Japan 3 infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.50 Chinese : -1.00 UK_Pacific : -1.33 Russians : 0.67 Japanese : 0.33 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 4 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 1 artillery, 4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 armour and 4 mech_infantrys moved from Iraq to Caucasus 2 artilleries and 5 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from French Central Africa to French Equatorial Africa 1 bomber moved from Western United States to Hawaiian Islands 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 4 artilleries, 5 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 103 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in Denmark Battle in Norway Americans attack with 1 artillery, 4 infantry and 1 mech_infantry Germans defend with 1 infantry Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Norway, round 2 : 3/6 hits, 1.33 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway Americans win, taking Denmark from Germans, taking Norway from Germans with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 4 artilleries, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 1 Sea Zone to 10 Sea Zone Place Units - Americans 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 3 destroyers placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3 Americans collect 59 PUs (3 lost to blockades); end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Germans : -0.33 Americans : 1.67 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 2 infantry moved from Kweichow to Shensi 1 fighter moved from Yunnan to Shensi 1 infantry moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kwangsi 1 artillery moved from Yunnan to Kwangsi Combat - Chinese Chinese creates battle in territory Hunan Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Hunan from Japanese, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Kwangsi Chinese attack with 1 artillery and 2 infantry Japanese defend with 3 infantry Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 3 infantry in Kwangsi, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 4 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi Japanese win with 2 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Yunnan Place Units - Chinese 1 artillery and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese : -0.17 Japanese : 1.00 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 4 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 1 artillery, 4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 armour and 4 mech_infantrys moved from Iraq to Caucasus 2 artilleries and 5 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from French Central Africa to French Equatorial Africa 1 bomber moved from Western United States to Hawaiian Islands 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 4 artilleries, 5 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 103 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in Denmark Battle in Norway Americans attack with 1 artillery, 4 infantry and 1 mech_infantry Germans defend with 1 infantry Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Norway, round 2 : 3/6 hits, 1.33 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway Americans win, taking Denmark from Germans, taking Norway from Germans with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 4 artilleries, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 1 Sea Zone to 10 Sea Zone Place Units - Americans 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 3 destroyers placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3 Americans collect 59 PUs (3 lost to blockades); end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 2 infantry moved from Kweichow to Shensi 1 fighter moved from Yunnan to Shensi 1 infantry moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kwangsi 1 artillery moved from Yunnan to Kwangsi Combat - Chinese Chinese creates battle in territory Hunan Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Hunan from Japanese, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Kwangsi Chinese attack with 1 artillery and 2 infantry Japanese defend with 3 infantry Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 3 infantry in Kwangsi, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 4 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi Japanese win with 2 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Yunnan Place Units - Chinese 1 artillery and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 2 infantry moved from Burma to Shan State 1 bomber moved from Yunnan to Shan State 1 infantry moved from Yunnan to Shan State 1 artillery and 2 infantry moved from Yunnan to Kwangsi 2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi 4 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to French Indo China 1 armour and 2 mech_infantrys moved from Persia to Caucasus 1 infantry moved from Northwest Persia to Caucasus Combat - British Battle in French Indo China British attack with 4 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 factory_minor and 3 infantry British roll dice for 4 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 4/11 hits, 4.00 expected hits Japanese roll dice for 3 infantry in French Indo China, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 4 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Japanese: 3 infantry Battle in Shan State British attack with 1 artillery, 1 bomber and 3 infantry Japanese defend with 3 infantry British roll dice for 1 artillery, 1 bomber and 3 infantry in Shan State, round 2 : 2/5 hits, 1.67 expected hits Japanese roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British roll dice for 1 artillery, 1 bomber and 2 infantry in Shan State, round 3 : 3/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Japanese: 3 infantry Battle in Kwangsi British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/6 hits, 2.50 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi British win, taking Kwangsi from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan 2 aaGuns moved from Yunnan to French Indo China 1 aaGun moved from Yunnan to Kwangsi 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 bomber moved from Shan State to Yunnan 2 artilleries and 2 infantry moved from India to Burma Place Units - UK_Pacific 1 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,1,1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5 UK_Pacific collect 8 PUs (4 lost to blockades); end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 1 armour and 2 mech_infantrysCombat Hit Differential Summary :
Germans : -0.33 British : 2.33 Americans : 1.67 Chinese : -0.17 Japanese : 1.00 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Libya to Tunisia 1 armour, 1 bomber and 1 mech_infantry moved from Belarus to Tambov Italians take Bryansk from Russians 4 armour and 4 mech_infantrys moved from Belarus to Rostov 5 mech_infantrys moved from Belarus to Bessarabia 1 mech_infantry moved from Yugoslavia to Bessarabia 1 artillery and 1 infantry moved from Belarus to Archangel Combat - Italians Battle in Tunisia Italians attack with 1 artillery Americans defend with 1 armour Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Tunisia, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Americans and 1 artillery owned by the Italians lost in Tunisia Americans win with no units remaining. Battle score for attacker is 2 Casualties for Italians: 1 artillery Casualties for Americans: 1 armour Battle in Archangel Italians attack with 1 artillery and 1 infantry Russians defend with 1 mech_infantry Italians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Archangel Italians win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Russians: 1 mech_infantry Battle in Rostov Italians attack with 4 armour and 4 mech_infantrys Russians defend with 1 artillery and 7 infantry Italians roll dice for 4 armour and 4 mech_infantrys in Rostov, round 2 : 2/8 hits, 2.67 expected hits Russians roll dice for 1 artillery and 7 infantry in Rostov, round 2 : 5/8 hits, 2.67 expected hits 2 infantry owned by the Russians, 4 mech_infantrys owned by the Italians and 1 armour owned by the Italians lost in Rostov Italians roll dice for 3 armour in Rostov, round 3 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 artillery and 5 infantry in Rostov, round 3 : 2/6 hits, 2.00 expected hits 1 infantry owned by the Russians and 2 armour owned by the Italians lost in Rostov Italians roll dice for 1 armour in Rostov, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 artillery and 4 infantry in Rostov, round 4 : 3/5 hits, 1.67 expected hits 1 armour owned by the Italians lost in Rostov Russians win with 1 artillery and 4 infantry remaining. Battle score for attacker is -31 Casualties for Italians: 4 armour and 4 mech_infantrys Casualties for Russians: 3 infantry Battle in Tambov Italians attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tambov, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Italians win, taking Tambov from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bessarabia Italians attack with 6 mech_infantrys Russians defend with 1 artillery and 2 infantry Italians roll dice for 6 mech_infantrys in Bessarabia, round 2 : 1/6 hits, 1.00 expected hits Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 3/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 3 mech_infantrys owned by the Italians lost in Bessarabia Italians roll dice for 3 mech_infantrys in Bessarabia, round 3 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Italians lost in Bessarabia Italians roll dice for 1 mech_infantry in Bessarabia, round 4 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians lost in Bessarabia Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -21 Casualties for Italians: 6 mech_infantrys Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Tambov to Belarus 1 aaGun moved from Yugoslavia to Slovakia Hungary 1 artillery and 3 infantry moved from Northern Italy to France Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians : 0.33 Americans : 0.50 Russians : 7.67 -
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Tobruk to Libya ANZAC take Libya from Italians 1 infantry moved from Tobruk to Alexandria Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,3 ANZAC collect 8 PUs (3 lost to blockades); end with 8 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUsCombat Hit Differential Summary :





