No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 20x factory_major; Remaining resources: 39 PUs; 6 SuicideAttackTokens;
Japanese buy 2 bombers and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
2 fighters moved from Ukraine to Russia
3 bombers moved from Suiyuyan to Russia
1 mech_infantry moved from Manchuria to Anhwe
1 marine moved from Manchuria to Jehol
1 infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kiangsu to Hopei
1 infantry moved from Suiyuyan to Shensi
4 bombers moved from Japan to Kiangsi
1 infantry moved from Novosibirsk to Tsinghai
2 fighters and 1 tactical_bomber moved from Suiyuyan to Tsinghai
1 mech_infantry moved from Kiangsu to Kiangsi
Combat - Japanese
Air Battle in Russia
Japanese attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 5,6 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in 42 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 destroyer and 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kiangsi
Japanese attack with 4 bombers, 1 infantry and 1 mech_infantry
British defend with 2 mech_infantrys
Japanese roll dice for 4 bombers, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 3/6 hits, 3.00 expected hits
Chinese roll dice for 2 mech_infantrys in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 4 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in Tsinghai
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 2/2 hits, 0.83 expected hits
1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Tsinghai
Japanese win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for British: 1 armour and 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Japanese
2 fighters moved from Tsinghai to Suiyuyan
4 bombers moved from Kiangsi to Suiyuyan
4 bombers moved from United Kingdom to Western Germany
4 bombers moved from Ukraine to Western Germany
2 bombers and 2 fighters moved from Russia to Ukraine
Place Units - Japanese
2 bombers and 5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 6
Japanese collect 46 PUs (4 lost to blockades); end with 46 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.50
ANZAC : -0.33
Chinese : 0.50
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 63 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 63 Sea Zone to New Zealand
1 destroyer moved from 63 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to Hunan
4 bombers moved from Amur to Japan
Combat - Americans
Strategic bombing raid in Japan
AA fire in Japan : 1/4 hits, 0.67 expected hits
1 bomber killed by AA
Bombing raid in Japan rolls: 7,6,8 and causes: 20 damage to unit: factory_major
Bombing raid in Japan causes 20 damage total.
Battle in New Zealand
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in New Zealand, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in New Zealand, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in New Zealand
Americans win, taking New Zealand from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
3 bombers moved from Japan to Amur
1 infantry moved from Iraq to Persia
2 infantry moved from Egypt to Trans-Jordan
2 artilleries and 2 infantry moved from French Central Africa to French Equatorial Africa
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
2 aaGuns, 4 artilleries and 5 infantry moved from Algeria to Tunisia
2 transports moved from 64 Sea Zone to 10 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Western United States
2 transports placed in 10 Sea Zone
1 carrier, 3 destroyers and 2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
AA fire in Japan : : 0.33
Americans : 0.67
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
4 artilleries and 6 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Hunan to Anhwe
1 fighter moved from Kwangsi to Anhwe
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Battle in Suiyuyan
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 4 bombers and 2 fighters
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun, 4 bombers and 2 fighters in Suiyuyan, round 2 : 1/6 hits, 2.00 expected hits
1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 4 bombers and 2 fighters remaining. Battle score for attacker is 2
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 aaGun
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kiangsi
Chinese attack with 4 artilleries and 6 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 4 artilleries and 6 infantry in Kiangsi, round 2 : 3/10 hits, 3.00 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 4 artilleries and 5 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Hunan
Place Units - Chinese
1 artillery and 1 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : 0.50
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 63 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 63 Sea Zone to New Zealand
1 destroyer moved from 63 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to Hunan
4 bombers moved from Amur to Japan
Combat - Americans
Strategic bombing raid in Japan
AA fire in Japan : 1/4 hits, 0.67 expected hits
1 bomber killed by AA
Bombing raid in Japan rolls: 7,6,8 and causes: 20 damage to unit: factory_major
Bombing raid in Japan causes 20 damage total.
Battle in New Zealand
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in New Zealand, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in New Zealand, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in New Zealand
Americans win, taking New Zealand from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
3 bombers moved from Japan to Amur
1 infantry moved from Iraq to Persia
2 infantry moved from Egypt to Trans-Jordan
2 artilleries and 2 infantry moved from French Central Africa to French Equatorial Africa
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
2 aaGuns, 4 artilleries and 5 infantry moved from Algeria to Tunisia
2 transports moved from 64 Sea Zone to 10 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Western United States
2 transports placed in 10 Sea Zone
1 carrier, 3 destroyers and 2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
4 artilleries and 6 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Hunan to Anhwe
1 fighter moved from Kwangsi to Anhwe
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Battle in Suiyuyan
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 4 bombers and 2 fighters
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun, 4 bombers and 2 fighters in Suiyuyan, round 2 : 1/6 hits, 2.00 expected hits
1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 4 bombers and 2 fighters remaining. Battle score for attacker is 2
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 aaGun
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kiangsi
Chinese attack with 4 artilleries and 6 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 4 artilleries and 6 infantry in Kiangsi, round 2 : 3/10 hits, 3.00 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 4 artilleries and 5 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Hunan
Place Units - Chinese
1 artillery and 1 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries moved from Hunan to Anhwe
2 artilleries moved from Hunan to Kweichow
1 artillery moved from Hunan to Kweichow
1 artillery moved from Hunan to Anhwe
1 artillery moved from Hunan to Kweichow
1 artillery moved from Hunan to Anhwe
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kwangsi to Kiangsi
3 fighters and 2 tactical_bombers moved from Hunan to India
4 infantry moved from India to West India
5 infantry moved from French Indo China to Yunnan
2 infantry moved from Trans-Jordan to Iraq
Non Combat Move - British
1 aaGun moved from Hunan to Anhwe
1 aaGun moved from Hunan to Kweichow
1 aaGun moved from Hunan to Anhwe
Place Units - UK_Pacific
4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
AA fire in Japan : : 0.33
Americans : 0.67
Chinese : 0.50
Japanese : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
4 mech_infantrys moved from Romania to Ukraine
1 bomber moved from Ukraine to Southern Italy
4 infantry moved from Northern Italy to France
Place Units - Italians
1 bomber and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Shan State to Eastern Persia
2 fighters moved from Hunan to India
Combat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Shan State to Eastern Persia
2 fighters moved from Hunan to India
Combat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 artilleries, 2 bombers, 6 infantry and 4 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
9 armour and 11 mech_infantrys moved from Volgograd to Bryansk
8 mech_infantrys moved from Rostov to Bryansk
6 artilleries moved from Ukraine to Bryansk
1 armour, 3 artilleries and 9 mech_infantrys moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
5 mech_infantrys moved from Slovakia Hungary to Belarus
3 artilleries moved from Novgorod to Belarus
1 bomber moved from Ukraine to Smolensk
3 infantry moved from Belarus to Smolensk
22 artilleries and 11 infantry moved from Belarus to Bryansk
1 armour moved from Novgorod to Bryansk
1 armour moved from Karelia to Belarus
Combat - Germans
Battle in Smolensk
Germans attack with 1 bomber and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 1 bomber and 3 infantry in Smolensk, round 2 : 2/4 hits, 1.17 expected hits
Russians roll dice for 3 infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry
Battle in Bryansk
Germans attack with 11 armour, 31 artilleries, 11 infantry and 30 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 11 armour, 31 artilleries, 11 infantry and 30 mech_infantrys in Bryansk, round 2 : 29/83 hits, 27.83 expected hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 11 armour, 31 artilleries, 9 infantry and 30 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
1 bomber moved from Smolensk to Ukraine
1 aaGun moved from Ukraine to Bryansk
1 aaGun moved from Belarus to Bryansk
1 armour and 12 mech_infantrys moved from Northwest Persia to Rostov
1 armour moved from Norway to Karelia
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Western Germany
1 infantry moved from France to Southern France
Germans take Southern France from Neutral_Axis
1 aaGun moved from Northern Italy to Western Germany
Place Units - Germans
3 infantry placed in Volgograd
3 armour placed in Novgorod
3 artilleries placed in Western Ukraine
3 artilleries placed in Ukraine
3 infantry placed in United Kingdom
2 bombers and 4 tactical_bombers placed in Western Germany
Turn Complete - Germans
Germans collect 69 PUs; end with 69 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : 2.17
Russians : 2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 10 PUs;
Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Tambov to Russia
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Vologda to Smolensk
1 infantry moved from Samara to Vologda
1 infantry moved from Russia to Samara
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
1 artillery and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 12x factory_major; Remaining resources: 42 PUs; 6 SuicideAttackTokens;
Japanese buy 2 bombers and 3 infantry; Remaining resources: 9 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Kansu to Novosibirsk
2 fighters moved from Suiyuyan to Novosibirsk
4 bombers moved from Suiyuyan to Russia
2 fighters moved from Ukraine to Russia
Combat - Japanese
Air Battle in Russia
Japanese attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/4 hits, 0.67 expected hits
Bombing raid in Russia rolls: 8,3,7,7 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
Americans win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Novosibirsk
Japanese attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Novosibirsk, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Japanese
2 fighters moved from Novosibirsk to Kansu
1 mech_infantry moved from Chahar to Kansu
1 mech_infantry moved from Hopei to Suiyuyan
2 bombers moved from Japan to Kansu
2 bombers moved from Ukraine to Western Germany
4 bombers and 2 fighters moved from Russia to Ukraine
1 marine moved from Jehol to Chahar
Place Units - Japanese
3 infantry placed in Kiangsu
2 bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4
Japanese collect 46 PUs (1 lost to blockades); end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.67
Americans : 0.33
Russians : -0.33
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 6 fighters and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from New Zealand to 63 Sea Zone
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Hunan to Chahar
3 bombers moved from Amur to Japan
1 infantry moved from Persia to Northwest Persia
Americans take Northwest Persia from Germans
1 armour, 2 artilleries, 4 infantry and 4 mech_infantrys moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Tobruk to Egypt
Combat - Americans
Strategic bombing raid in Japan
AA fire in Japan : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in Japan rolls: 8,5 and causes: 12 damage to unit: factory_major
Bombing raid in Japan causes 12 damage total.
Battle in Java
Battle in Caroline Islands
Battle in Chahar
Americans attack with 1 bomber
Japanese defend with 1 marine
Americans roll dice for 1 bomber in Chahar, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 marine in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Japanese and 1 bomber owned by the Americans lost in Chahar
Japanese win, taking Java from Japanese, taking Caroline Islands from Japanese with no units remaining. Battle score for attacker is -7
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 marine
Non Combat Move - Americans
2 bombers moved from Japan to Amur
2 aaGuns, 4 artilleries and 5 infantry moved from Tunisia to Libya
Place Units - Americans
1 airfield placed in Morocco
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
6 fighters placed in Eastern United States
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
AA fire in Japan : : 0.50
Americans : 0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
5 artilleries and 6 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 fighter moved from Hunan to Tsinghai
1 infantry moved from Sikang to Tsinghai
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Chahar from Japanese with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Chinese attack with 5 artilleries and 6 infantry
Japanese defend with 1 factory_minor and 3 infantry
Chinese roll dice for 5 artilleries and 6 infantry in Kiangsu, round 2 : 3/11 hits, 3.50 expected hits
Japanese roll dice for 3 infantry in Kiangsu, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 5 artilleries and 6 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Sikang
Place Units - Chinese
1 artillery and 1 infantry placed in Sikang
1 artillery and 1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese : -0.83
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 6 fighters and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from New Zealand to 63 Sea Zone
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Hunan to Chahar
3 bombers moved from Amur to Japan
1 infantry moved from Persia to Northwest Persia
Americans take Northwest Persia from Germans
1 armour, 2 artilleries, 4 infantry and 4 mech_infantrys moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Tobruk to Egypt
Combat - Americans
Strategic bombing raid in Japan
AA fire in Japan : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in Japan rolls: 8,5 and causes: 12 damage to unit: factory_major
Bombing raid in Japan causes 12 damage total.
Battle in Java
Battle in Caroline Islands
Battle in Chahar
Americans attack with 1 bomber
Japanese defend with 1 marine
Americans roll dice for 1 bomber in Chahar, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 marine in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Japanese and 1 bomber owned by the Americans lost in Chahar
Japanese win, taking Java from Japanese, taking Caroline Islands from Japanese with no units remaining. Battle score for attacker is -7
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 marine
Non Combat Move - Americans
2 bombers moved from Japan to Amur
2 aaGuns, 4 artilleries and 5 infantry moved from Tunisia to Libya
Place Units - Americans
1 airfield placed in Morocco
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
6 fighters placed in Eastern United States
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
5 artilleries and 6 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 fighter moved from Hunan to Tsinghai
1 infantry moved from Sikang to Tsinghai
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Chahar from Japanese with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Chinese attack with 5 artilleries and 6 infantry
Japanese defend with 1 factory_minor and 3 infantry
Chinese roll dice for 5 artilleries and 6 infantry in Kiangsu, round 2 : 3/11 hits, 3.50 expected hits
Japanese roll dice for 3 infantry in Kiangsu, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 5 artilleries and 6 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Sikang
Place Units - Chinese
1 artillery and 1 infantry placed in Sikang
1 artillery and 1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 artilleries and 1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
4 artilleries and 2 infantry moved from Kweichow to Shensi
5 infantry moved from Yunnan to Szechwan
4 infantry moved from West India to Eastern Persia
4 mech_infantrys moved from India to Eastern Persia
3 fighters and 2 tactical_bombers moved from India to Northwest Persia
1 infantry moved from Kiangsi to Kiangsu
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Iraq to Northwest Persia
Combat - British
Non Combat Move - British
Place Units - UK_Pacific
1 armour, 1 fighter and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in India change ownership: 1 armour, 1 fighter and 1 infantry
Combat Hit Differential Summary :
AA fire in Japan : : 0.50
Americans : 0.33
Chinese : -0.83
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
3 aaGuns moved from Belarus to Bryansk
1 aaGun moved from Western Ukraine to Bryansk
4 mech_infantrys moved from Ukraine to Bryansk
5 infantry moved from France to Northern Italy
Place Units - Italians
1 bomber and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
3 fighters moved from Eastern Persia to Russia
2 fighters moved from India to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Libya to Tobruk
1 submarine moved from 42 Sea Zone to 45 Sea Zone
ANZAC take 42 Sea Zone from Japanese
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 submarine and 2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
3 fighters moved from Eastern Persia to Russia
2 fighters moved from India to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Libya to Tobruk
1 submarine moved from 42 Sea Zone to 45 Sea Zone
ANZAC take 42 Sea Zone from Japanese
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 submarine and 2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 infantry, 3 mech_infantrys, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Volgograd to Caucasus
1 bomber moved from Ukraine to Caucasus
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Tambov
1 bomber moved from Western Germany to Tambov
1 infantry moved from Bryansk to Smolensk
1 bomber moved from Western Germany to Smolensk
1 carrier and 1 destroyer moved from 112 Sea Zone to 115 Sea Zone
2 fighters moved from 112 Sea Zone to 115 Sea Zone
4 tactical_bombers moved from Western Germany to 115 Sea Zone
Combat - Germans
Battle in Caucasus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 115 Sea Zone
Germans attack with 1 carrier, 1 destroyer, 2 fighters and 4 tactical_bombers
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 carrier, 1 destroyer, 2 fighters and 4 tactical_bombers in 115 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 1 carrier, 1 destroyer, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Tambov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Tambov to Bryansk
1 bomber moved from Caucasus to Bryansk
1 bomber moved from Smolensk to Bryansk
3 artilleries moved from Western Ukraine to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 armour and 12 mech_infantrys moved from Rostov to Bryansk
3 armour moved from Novgorod to Bryansk
1 armour, 3 artilleries and 5 mech_infantrys moved from Belarus to Bryansk
1 aaGun moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Ukraine
1 armour moved from Karelia to Belarus
2 fighters and 4 tactical_bombers moved from 115 Sea Zone to Novgorod
1 armour moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
1 armour and 1 infantry moved from 115 Sea Zone to Novgorod
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
1 aaGun moved from Novgorod to Belarus
Place Units - Germans
3 infantry placed in United Kingdom
3 armour placed in Western Ukraine
3 armour placed in Ukraine
3 mech_infantrys placed in Volgograd
3 tactical_bombers placed in Novgorod
1 submarine placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 70 PUs; end with 70 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : 1.67
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 9 PUs;
Russians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Tambov
1 tactical_bomber moved from Russia to Tambov
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Vologda to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 fighter moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Novosibirsk
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Novosibirsk to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Japanese
Japanese repair damage of 20x factory_major; Remaining resources: 43 PUs; 6 SuicideAttackTokens;
Japanese buy 10 infantry; Remaining resources: 13 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Japan to 33 Sea Zone
1 bomber moved from Japan to 45 Sea Zone
1 mech_infantry moved from Kansu to Kazakhstan
2 fighters moved from Kansu to Kazakhstan
2 bombers moved from Kansu to Northwest Persia
2 fighters moved from Ukraine to Northwest Persia
4 bombers moved from Ukraine to Northwest Persia
10 bombers moved from Western Germany to Northwest Persia
1 submarine moved from 5 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 33 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 destroyer and 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 bomber in 45 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kazakhstan
Japanese attack with 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 1 mech_infantry in Kazakhstan, round 2 : 3/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan
Japanese win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Japanese attack with 16 bombers and 2 fighters
British defend with 3 fighters, 2 infantry and 2 tactical_bombers; Americans defend with 1 armour, 2 artilleries, 5 infantry and 4 mech_infantrys; ANZAC defend with 2 fighters
Japanese roll dice for 16 bombers and 2 fighters in Northwest Persia, round 2 : 15/18 hits, 11.67 expected hits
Americans roll dice for 1 armour, 2 artilleries, 5 fighters, 7 infantry, 4 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 7/21 hits, 9.17 expected hits
2 fighters owned by the Japanese, 5 bombers owned by the Japanese, 1 tactical_bomber owned by the British, 1 armour owned by the Americans, 5 infantry owned by the Americans, 2 artilleries owned by the Americans, 2 infantry owned by the British and 4 mech_infantrys owned by the Americans lost in Northwest Persia
Japanese roll dice for 11 bombers in Northwest Persia, round 3 : 5/11 hits, 7.33 expected hits
Americans roll dice for 5 fighters and 1 tactical_bomber in Northwest Persia, round 3 : 5/6 hits, 3.83 expected hits
1 fighter owned by the ANZAC, 5 bombers owned by the Japanese, 1 tactical_bomber owned by the British and 3 fighters owned by the British lost in Northwest Persia
Japanese roll dice for 6 bombers in Northwest Persia, round 4 : 5/6 hits, 4.00 expected hits
Americans roll dice for 1 fighter in Northwest Persia, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC lost in Northwest Persia
Japanese win with 6 bombers remaining. Battle score for attacker is -17
Casualties for Japanese: 10 bombers and 2 fighters
Casualties for Americans: 1 armour, 2 artilleries, 5 infantry and 4 mech_infantrys
Casualties for British: 3 fighters, 2 infantry and 2 tactical_bombers
Casualties for ANZAC: 2 fighters
Non Combat Move - Japanese
6 bombers moved from Northwest Persia to Caucasus
2 fighters moved from Kazakhstan to Caucasus
1 mech_infantry moved from Suiyuyan to Kansu
1 bomber moved from 33 Sea Zone to Philippines
1 bomber moved from 45 Sea Zone to Philippines
Place Units - Japanese
10 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 46 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Americans : -1.67
Russians : 0.67
Japanese : 4.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 1 carrier, 2 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 102 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 102 Sea Zone to 91 Sea Zone
2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
3 fighters moved from Eastern United States to Morocco
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Marianas
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
2 bombers moved from Amur to Japan
1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
Combat - Americans
Strategic bombing raid in Japan
AA fire in Japan : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Japan causes 8 damage total.
Battle in Borneo
Battle in Marshall Islands
Battle in Iwo Jima
Battle in Marianas
Non Combat Move - Americans
1 bomber moved from Japan to Amur
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
2 armour, 3 artilleries and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
AA fire in Japan : : 0.67