@zlefin I would generally say that you are allowed to reconsider until decisions are made or dice rolled. I’ll look at it now but if you do change your mind at this point, let me know
Dawgoneit vs TheOwlGod
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Italians Italians buy 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 3 infantry moved from Northern Italy to France 3 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Slovakia Hungary to Eastern Poland Place Units - Italians 4 mech_infantrys placed in Northern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 63 Sea Zone 2 fighters moved from New South Wales to Queensland 2 fighters moved from Queensland to Shan State Combat - ANZAC Battle in 63 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 63 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 63 Sea Zone to Queensland Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,2 ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 63 Sea Zone 2 fighters moved from New South Wales to Queensland 2 fighters moved from Queensland to Shan State Combat - ANZAC Battle in 63 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 63 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 63 Sea Zone to Queensland Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,2 ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 1 factory_minor, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Belarus to Archangel 3 infantry moved from Belarus to Smolensk 4 infantry moved from Belarus to Bryansk 1 bomber moved from Western Germany to Bryansk 3 mech_infantrys moved from Western Ukraine to Rostov 20 mech_infantrys moved from Ukraine to Rostov 1 mech_infantry moved from Bessarabia to Rostov 1 infantry moved from Belarus to Bryansk 8 armour moved from Ukraine to Rostov 1 armour moved from Bessarabia to Rostov 1 submarine moved from 112 Sea Zone to 104 Sea Zone 1 fighter moved from 110 Sea Zone to 104 Sea Zone Combat - Germans Battle in 104 Sea Zone Germans attack with 1 fighter and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Smolensk Germans attack with 3 infantry Russians defend with 1 infantry Germans roll dice for 3 infantry in Smolensk, round 2 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 3 infantry Russians defend with 1 artillery Germans roll dice for 3 infantry in Archangel, round 2 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 infantry in Archangel, round 3 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 3 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Rostov Germans attack with 9 armour and 24 mech_infantrys British defend with 1 infantry Germans roll dice for 9 armour and 24 mech_infantrys in Rostov, round 2 : 8/33 hits, 8.50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Rostov Germans win, taking Rostov from Russians with 9 armour and 24 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Bryansk Germans attack with 1 bomber and 5 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 bomber and 5 infantry in Bryansk, round 2 : 2/6 hits, 1.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 bomber and 4 infantry in Bryansk, round 3 : 3/5 hits, 1.33 expected hits Russians roll dice for 1 artillery in Bryansk, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 1 aaGun moved from Western Ukraine to Ukraine 1 bomber moved from Bryansk to Belarus 1 armour moved from Belarus to Rostov 8 mech_infantrys moved from Slovakia Hungary to Western Ukraine 1 armour moved from Norway to Karelia 3 artilleries moved from Novgorod to Belarus 1 armour and 9 mech_infantrys moved from Western Germany to Slovakia Hungary 1 mech_infantry moved from Denmark to Germany 1 artillery moved from Denmark to Western Germany 1 mech_infantry moved from Denmark to Germany 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 armour moved from United Kingdom to 110 Sea Zone 1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 armour moved from 112 Sea Zone to Norway 1 carrier and 2 destroyers moved from 110 Sea Zone to 109 Sea Zone 1 fighter moved from 104 Sea Zone to 109 Sea Zone 1 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy Place Units - Germans 1 factory_minor placed in Western Ukraine 3 artilleries placed in Ukraine 3 artilleries placed in Novgorod 3 infantry placed in United Kingdom 1 fighter and 5 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 64 PUs; end with 64 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Germans : 2.50 Americans : -0.33 Russians : 1.00 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Russians Russians repair damage of 8x factory_major; Remaining resources: 21 PUs; Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Tambov to Volgograd 1 infantry moved from Nenetsia to Archangel 3 infantry moved from Vologda to Archangel 2 infantry moved from Russia to Smolensk 3 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Archangel 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Archangel 1 infantry moved from Russia to Smolensk 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese Combat - Russians Battle in Smolensk Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 4 infantry Germans defend with 3 infantry Russians roll dice for 4 infantry in Bryansk, round 2 : 0/4 hits, 0.67 expected hits Germans roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 4 infantry in Bryansk, round 3 : 1/4 hits, 0.67 expected hits Germans roll dice for 3 infantry in Bryansk, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians roll dice for 3 infantry in Bryansk, round 4 : 0/3 hits, 0.50 expected hits Germans roll dice for 2 infantry in Bryansk, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Bryansk Russians roll dice for 2 infantry in Bryansk, round 5 : 0/2 hits, 0.33 expected hits Germans roll dice for 2 infantry in Bryansk, round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Bryansk 1 infantry owned by the Russians retreated to Russia Germans win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 3 infantry Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Archangel, round 2 : 3/6 hits, 1.83 expected hits Germans roll dice for 3 infantry in Archangel, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Non Combat Move - Russians 1 fighter moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Archangel to Russia 1 infantry moved from Tambov to Samara 1 infantry moved from Tambov to Samara 1 infantry moved from Russia to Vologda Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans : -1.67 Russians : 0.00 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Japanese Japanese buy 4 bombers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Korea to Manchuria 1 bomber moved from Japan to Manchuria 1 mech_infantry moved from Anhwe to Manchuria 1 infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Anhwe to Shensi 1 infantry moved from Hopei to Kweichow 1 artillery moved from Anhwe to Kweichow 1 infantry moved from Kiangsu to Anhwe 3 bombers moved from Suiyuyan to Russia 1 bomber moved from Belarus to Russia 2 fighters moved from Belarus to Russia 5 bombers moved from Southern Italy to 91 Sea Zone 2 fighters moved from Suiyuyan to Kweichow 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Kiangsu to Chahar 1 infantry moved from Anhwe to Kiangsi 1 tactical_bomber moved from Anhwe to Kiangsi 2 bombers moved from Japan to Kiangsi 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 62 Sea Zone to 63 Sea Zone Combat - Japanese Air Battle in Russia Japanese attacks with 6 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/4 hits, 0.67 expected hits Bombing raid in Russia rolls: 4,8,6,8 and causes: 17 damage to unit: factory_major Bombing raid in Russia causes 17 damage total. Battle in Kiangsi Japanese attack with 2 bombers, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 bombers, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 91 Sea Zone Japanese attack with 5 bombers British defend with 1 battleship Japanese roll dice for 5 bombers in 91 Sea Zone, round 2 : 4/5 hits, 3.33 expected hits British roll dice for 1 battleship in 91 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Japanese and 1 battleship owned by the British lost in 91 Sea Zone Japanese win with 4 bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 bomber Casualties for British: 1 battleship Battle in Manchuria Japanese attack with 1 bomber, 1 marine and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber, 1 marine and 1 mech_infantry in Manchuria, round 2 : 2/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 bomber, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kweichow Japanese attack with 1 artillery, 2 fighters and 1 infantry Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kweichow, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 artillery and 2 fighters in Kweichow, round 3 : 1/3 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow retreated to Kweichow Chinese win with 1 infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 2 infantry Cleaning up after air battles Non Combat Move - Japanese 2 fighters moved from Kweichow to Suiyuyan 2 bombers moved from Kiangsi to Suiyuyan 1 tactical_bomber moved from Kiangsi to Chahar 1 tactical_bomber moved from Chahar to Suiyuyan 1 bomber moved from Manchuria to Suiyuyan 4 bombers and 2 fighters moved from Russia to Ukraine 4 bombers moved from 91 Sea Zone to United Kingdom Place Units - Japanese 1 infantry and 2 mech_infantrys placed in Kiangsu 4 bombers and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.67 British : 0.33 Chinese : -0.33 Japanese : 1.67 -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 2 PUs; Combat Move - Americans 4 bombers moved from Amur to Japan 2 destroyers moved from 26 Sea Zone to 63 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Hawaiian Islands to 63 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone Combat - Americans Strategic bombing raid in Japan AA fire in Japan : 0/4 hits, 0.67 expected hits Bombing raid in Japan rolls: 4,4,6,7 and causes: 20 damage to unit: factory_major Bombing raid in Japan causes 20 damage total. Battle in 104 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 63 Sea Zone Americans attack with 1 bomber and 2 destroyers Japanese defend with 1 submarine Americans roll dice for 1 bomber and 2 destroyers in 63 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 63 Sea Zone Americans win, taking 63 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 bomber moved from 63 Sea Zone to Queensland 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 transports moved from 101 Sea Zone to 64 Sea Zone 2 transports moved from 87 Sea Zone to 89 Sea Zone 1 armour and 4 mech_infantrys moved from Caucasus to Iraq 2 artilleries and 5 infantry moved from Trans-Jordan to Iraq 4 bombers moved from Japan to Amur Place Units - Americans 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 carrier and 1 destroyer placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Germans : -0.17 AA fire in Japan : : -0.67 Americans : 0.33 Japanese : 0.83 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries, 1 fighter and 6 infantry moved from Yunnan to Kwangsi Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Sikang 1 artillery placed in Kwangsi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 2 PUs; Combat Move - Americans 4 bombers moved from Amur to Japan 2 destroyers moved from 26 Sea Zone to 63 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Hawaiian Islands to 63 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone Combat - Americans Strategic bombing raid in Japan AA fire in Japan : 0/4 hits, 0.67 expected hits Bombing raid in Japan rolls: 4,4,6,7 and causes: 20 damage to unit: factory_major Bombing raid in Japan causes 20 damage total. Battle in 104 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 63 Sea Zone Americans attack with 1 bomber and 2 destroyers Japanese defend with 1 submarine Americans roll dice for 1 bomber and 2 destroyers in 63 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 63 Sea Zone Americans win, taking 63 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 bomber moved from 63 Sea Zone to Queensland 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 transports moved from 101 Sea Zone to 64 Sea Zone 2 transports moved from 87 Sea Zone to 89 Sea Zone 1 armour and 4 mech_infantrys moved from Caucasus to Iraq 2 artilleries and 5 infantry moved from Trans-Jordan to Iraq 4 bombers moved from Japan to Amur Place Units - Americans 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 carrier and 1 destroyer placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries, 1 fighter and 6 infantry moved from Yunnan to Kwangsi Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Sikang 1 artillery placed in Kwangsi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Caucasus to Tsinghai 1 armour and 1 mech_infantry moved from Yunnan to Shensi 1 mech_infantry moved from Yunnan to Anhwe 2 mech_infantrys moved from French Indo China to Kiangsi 1 mech_infantry moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe 1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi 1 fighter moved from Yunnan to Hopei 1 bomber moved from Yunnan to Kiangsu 2 infantry moved from Egypt to Trans-Jordan Combat - British Strategic bombing raid in Kiangsu AA fire in Kiangsu : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Kiangsu causes 0 damage total. Battle in Shensi British attack with 1 armour and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Shensi British roll dice for 1 armour in Shensi, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Shensi Japanese win with no units remaining. Battle score for attacker is -6 Casualties for British: 1 armour and 1 mech_infantry Casualties for Japanese: 1 mech_infantry Battle in Anhwe British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Anhwe British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Kiangsi British attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 2/5 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi British win, taking Kiangsi from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Hopei British attack with 1 fighter Japanese defend with 1 mech_infantry British roll dice for 1 fighter in Hopei, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei British win with 1 fighter remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Tsinghai British attack with 1 armour and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai British win, taking Tsinghai from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 fighter moved from Hopei to Hunan 3 aaGuns, 8 artilleries and 3 infantry moved from Yunnan to Hunan 1 fighter and 1 tactical_bomber moved from Kiangsi to Hunan 1 fighter and 1 tactical_bomber moved from Anhwe to Hunan 1 infantry moved from French Indo China to Kwangsi 2 infantry moved from Siam to French Indo China 1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States Place Units - UK_Pacific 3 infantry placed in French Indo China 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6 UK_Pacific collect 13 PUs (3 lost to blockades); end with 13 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Units Change Ownership Some Units in India change ownership: 4 infantry Some Units in French Indo China change ownership: 3 infantry Turning on Edit Mode EDIT: Removing units owned by Americans from Morocco: 2 aaGuns, 4 artilleries, 5 infantry and 1 mech_infantry EDIT: Adding units owned by Americans to Algeria: 2 aaGuns, 4 artilleries and 5 infantry EDIT: Adding units owned by Americans to Tunisia: 1 mech_infantry EDIT: Removing units owned by Americans from French West Africa: 2 artilleries and 2 infantry EDIT: Adding units owned by Americans to French Central Africa: 2 artilleries and 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.17 British : 0.67 AA fire in Japan : : -0.67 Americans : 0.33 Japanese : 2.83 AA fire in Kiangsu : : 0.83 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 2 PUs; Combat Move - Americans 4 bombers moved from Amur to Japan 2 destroyers moved from 26 Sea Zone to 63 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Hawaiian Islands to 63 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone Combat - Americans Strategic bombing raid in Japan AA fire in Japan : 0/4 hits, 0.67 expected hits Bombing raid in Japan rolls: 4,4,6,7 and causes: 20 damage to unit: factory_major Bombing raid in Japan causes 20 damage total. Battle in 104 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 63 Sea Zone Americans attack with 1 bomber and 2 destroyers Japanese defend with 1 submarine Americans roll dice for 1 bomber and 2 destroyers in 63 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 63 Sea Zone Americans win, taking 63 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 bomber moved from 63 Sea Zone to Queensland 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 transports moved from 101 Sea Zone to 64 Sea Zone 2 transports moved from 87 Sea Zone to 89 Sea Zone 1 armour and 4 mech_infantrys moved from Caucasus to Iraq 2 artilleries and 5 infantry moved from Trans-Jordan to Iraq 4 bombers moved from Japan to Amur Place Units - Americans 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 carrier and 1 destroyer placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries, 1 fighter and 6 infantry moved from Yunnan to Kwangsi Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Sikang 1 artillery placed in Kwangsi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Caucasus to Tsinghai 1 armour and 1 mech_infantry moved from Yunnan to Shensi 1 mech_infantry moved from Yunnan to Anhwe 2 mech_infantrys moved from French Indo China to Kiangsi 1 mech_infantry moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe 1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi 1 fighter moved from Yunnan to Hopei 1 bomber moved from Yunnan to Kiangsu 2 infantry moved from Egypt to Trans-Jordan Combat - British Strategic bombing raid in Kiangsu AA fire in Kiangsu : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Kiangsu causes 0 damage total. Battle in Shensi British attack with 1 armour and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Shensi British roll dice for 1 armour in Shensi, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Shensi Japanese win with no units remaining. Battle score for attacker is -6 Casualties for British: 1 armour and 1 mech_infantry Casualties for Japanese: 1 mech_infantry Battle in Anhwe British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Anhwe British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Kiangsi British attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 2/5 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi British win, taking Kiangsi from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Hopei British attack with 1 fighter Japanese defend with 1 mech_infantry British roll dice for 1 fighter in Hopei, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei British win with 1 fighter remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Tsinghai British attack with 1 armour and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai British win, taking Tsinghai from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 fighter moved from Hopei to Hunan 3 aaGuns, 8 artilleries and 3 infantry moved from Yunnan to Hunan 1 fighter and 1 tactical_bomber moved from Kiangsi to Hunan 1 fighter and 1 tactical_bomber moved from Anhwe to Hunan 1 infantry moved from French Indo China to Kwangsi 2 infantry moved from Siam to French Indo China 1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States Place Units - UK_Pacific 3 infantry placed in French Indo China 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6 UK_Pacific collect 13 PUs (3 lost to blockades); end with 13 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Units Change Ownership Some Units in India change ownership: 4 infantry Some Units in French Indo China change ownership: 3 infantry Turning on Edit Mode EDIT: Removing units owned by Americans from Morocco: 2 aaGuns, 4 artilleries, 5 infantry and 1 mech_infantry EDIT: Adding units owned by Americans to Algeria: 2 aaGuns, 4 artilleries and 5 infantry EDIT: Adding units owned by Americans to Tunisia: 1 mech_infantry EDIT: Removing units owned by Americans from French West Africa: 2 artilleries and 2 infantry EDIT: Adding units owned by Americans to French Central Africa: 2 artilleries and 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Anglo Egyptian Sudan: 2 infantry EDIT: Adding units owned by Americans to Egypt: 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.17 British : 0.67 AA fire in Japan : : -0.67 Americans : 0.33 Japanese : 2.83 AA fire in Kiangsu : : 0.83 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Italians Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Belarus to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 bomber British defend with 1 mech_infantry Italians roll dice for 1 bomber in Caucasus, round 2 : 0/1 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber in Caucasus, round 3 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Caucasus Italians win with 1 bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Caucasus to Ukraine 1 aaGun moved from Eastern Poland to Western Ukraine 4 mech_infantrys moved from Northern Italy to Romania Place Units - Italians 1 bomber and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians : -0.33 Russians : -0.67 -
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone 3 fighters moved from Queensland to Shan State 2 fighters moved from Shan State to Hunan 1 infantry moved from Alexandria to Egypt Non Combat Move - ANZAC 1 armour, 1 artillery and 5 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 9 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone 3 fighters moved from Queensland to Shan State 2 fighters moved from Shan State to Hunan 1 infantry moved from Alexandria to Egypt Non Combat Move - ANZAC 1 armour, 1 artillery and 5 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 9 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 9 artilleries and 3 infantry; Remaining resources: 34 PUs; Combat Move - Germans 4 infantry moved from Belarus to Archangel 1 bomber moved from Belarus to Archangel 1 destroyer moved from 109 Sea Zone to 104 Sea Zone 1 fighter moved from 109 Sea Zone to 104 Sea Zone 1 fighter moved from Western Germany to 104 Sea Zone 1 armour moved from Rostov to Caucasus Germans take Caucasus from Russians 1 armour moved from Caucasus to Northwest Persia Germans take Northwest Persia from British 2 infantry moved from Bryansk to Tambov 5 armour moved from Rostov to Volgograd 4 armour moved from Rostov to Volgograd 10 mech_infantrys moved from Rostov to Volgograd 1 mech_infantry moved from Rostov to Volgograd 1 mech_infantry moved from Rostov to Volgograd Combat - Germans Battle in 104 Sea Zone Germans attack with 1 destroyer and 2 fighters Americans defend with 1 destroyer Germans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 destroyer Casualties for Americans: 1 destroyer Battle in Archangel Germans attack with 1 bomber and 4 infantry Russians defend with 4 infantry Germans roll dice for 1 bomber and 4 infantry in Archangel, round 2 : 2/5 hits, 1.33 expected hits Russians roll dice for 4 infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel Germans roll dice for 1 bomber and 2 infantry in Archangel, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Archangel 2 infantry owned by the Germans retreated to Belarus Russians win with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Volgograd Germans attack with 9 armour and 12 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 9 armour and 12 mech_infantrys in Volgograd, round 2 : 6/21 hits, 6.50 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 9 armour and 11 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 2 infantry Russians defend with 1 infantry Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 12 mech_infantrys moved from Rostov to Northwest Persia 3 artilleries moved from Novgorod to Belarus 1 armour moved from Norway to Karelia 8 mech_infantrys moved from Western Ukraine to Rostov 1 armour and 9 mech_infantrys moved from Slovakia Hungary to Western Ukraine 2 mech_infantrys moved from Germany to Eastern Poland 5 mech_infantrys moved from Western Germany to Slovakia Hungary 1 carrier and 1 destroyer moved from 109 Sea Zone to 112 Sea Zone 2 fighters moved from 104 Sea Zone to 112 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 armour moved from United Kingdom to 110 Sea Zone 1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 armour moved from 112 Sea Zone to Norway 1 aaGun moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Western Germany 1 aaGun moved from Southern Italy to Northern Italy 1 bomber moved from Archangel to Belarus 1 armour moved from Karelia to Novgorod 1 bomber moved from Belarus to Ukraine 1 infantry moved from Belarus to Bryansk Place Units - Germans 3 artilleries placed in Ukraine 3 artilleries placed in Western Ukraine 3 artilleries placed in Novgorod 3 infantry placed in United Kingdom Turn Complete - Germans Germans collect 67 PUs; end with 101 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 106 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 111 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 113 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 118 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 128 PUsCombat Hit Differential Summary :
Germans : 1.50 Americans : 0.67 Russians : 1.33 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Russians Russians repair damage of 14x factory_major; Remaining resources: 12 PUs; Russians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Tambov 2 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Tambov 1 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Samara to Kazakhstan 2 infantry moved from Russia to Samara Combat - Russians Battle in Tambov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Tambov to Russia 1 fighter moved from Bryansk to Russia Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Germans : -0.67 Russians : 0.50 -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Japanese Japanese repair damage of 20x factory_major; Remaining resources: 39 PUs; 6 SuicideAttackTokens; Japanese buy 2 bombers and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 39 Sea Zone to 42 Sea Zone 2 fighters moved from Ukraine to Russia 3 bombers moved from Suiyuyan to Russia 1 mech_infantry moved from Manchuria to Anhwe 1 marine moved from Manchuria to Jehol 1 infantry moved from Kiangsu to Kiangsi 1 mech_infantry moved from Kiangsu to Hopei 1 infantry moved from Suiyuyan to Shensi 4 bombers moved from Japan to Kiangsi 1 infantry moved from Novosibirsk to Tsinghai 2 fighters and 1 tactical_bomber moved from Suiyuyan to Tsinghai 1 mech_infantry moved from Kiangsu to Kiangsi Combat - Japanese Air Battle in Russia Japanese attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 5,6 and causes: 11 damage to unit: factory_major Bombing raid in Russia causes 11 damage total. Battle in 42 Sea Zone Japanese attack with 2 submarines ANZAC defend with 1 destroyer and 1 submarine 1 submarine owned by the ANZAC Submerged Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Kiangsi Japanese attack with 4 bombers, 1 infantry and 1 mech_infantry British defend with 2 mech_infantrys Japanese roll dice for 4 bombers, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 3/6 hits, 3.00 expected hits Chinese roll dice for 2 mech_infantrys in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 4 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys Battle in Tsinghai Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber British defend with 1 armour and 1 mech_infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 2/2 hits, 0.83 expected hits 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Tsinghai Japanese win with 2 fighters remaining. Battle score for attacker is -4 Casualties for Japanese: 1 infantry and 1 tactical_bomber Casualties for British: 1 armour and 1 mech_infantry Cleaning up after air battles Non Combat Move - Japanese 2 fighters moved from Tsinghai to Suiyuyan 4 bombers moved from Kiangsi to Suiyuyan 4 bombers moved from United Kingdom to Western Germany 4 bombers moved from Ukraine to Western Germany 2 bombers and 2 fighters moved from Russia to Ukraine Place Units - Japanese 2 bombers and 5 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 6 Japanese collect 46 PUs (4 lost to blockades); end with 46 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0.50 ANZAC : -0.33 Chinese : 0.50 Japanese : 0.50 -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 63 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 63 Sea Zone to New Zealand 1 destroyer moved from 63 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to Hunan 4 bombers moved from Amur to Japan Combat - Americans Strategic bombing raid in Japan AA fire in Japan : 1/4 hits, 0.67 expected hits 1 bomber killed by AA Bombing raid in Japan rolls: 7,6,8 and causes: 20 damage to unit: factory_major Bombing raid in Japan causes 20 damage total. Battle in New Zealand Americans attack with 1 armour, 1 artillery and 2 infantry Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 armour, 1 artillery and 2 infantry in New Zealand, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in New Zealand, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in New Zealand Americans win, taking New Zealand from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 3 bombers moved from Japan to Amur 1 infantry moved from Iraq to Persia 2 infantry moved from Egypt to Trans-Jordan 2 artilleries and 2 infantry moved from French Central Africa to French Equatorial Africa 2 transports moved from 89 Sea Zone to 101 Sea Zone 1 mech_infantry moved from Tunisia to Tobruk 2 aaGuns, 4 artilleries and 5 infantry moved from Algeria to Tunisia 2 transports moved from 64 Sea Zone to 10 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Western United States 2 transports placed in 10 Sea Zone 1 carrier, 3 destroyers and 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
AA fire in Japan : : 0.33 Americans : 0.67 Japanese : -0.67 -
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan 4 artilleries and 6 infantry moved from Kwangsi to Kiangsi 1 infantry moved from Hunan to Anhwe 1 fighter moved from Kwangsi to Anhwe Combat - Chinese Chinese creates battle in territory Suiyuyan Battle in Suiyuyan Chinese attack with 1 infantry Japanese defend with 1 aaGun, 4 bombers and 2 fighters Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 4 bombers and 2 fighters in Suiyuyan, round 2 : 1/6 hits, 2.00 expected hits 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win with 4 bombers and 2 fighters remaining. Battle score for attacker is 2 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 aaGun Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kiangsi Chinese attack with 4 artilleries and 6 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 4 artilleries and 6 infantry in Kiangsi, round 2 : 3/10 hits, 3.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 4 artilleries and 5 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Hunan Place Units - Chinese 1 artillery and 1 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese : 0.50 Japanese : -1.33 -
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 63 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 63 Sea Zone to New Zealand 1 destroyer moved from 63 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to Hunan 4 bombers moved from Amur to Japan Combat - Americans Strategic bombing raid in Japan AA fire in Japan : 1/4 hits, 0.67 expected hits 1 bomber killed by AA Bombing raid in Japan rolls: 7,6,8 and causes: 20 damage to unit: factory_major Bombing raid in Japan causes 20 damage total. Battle in New Zealand Americans attack with 1 armour, 1 artillery and 2 infantry Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 armour, 1 artillery and 2 infantry in New Zealand, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in New Zealand, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in New Zealand Americans win, taking New Zealand from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 3 bombers moved from Japan to Amur 1 infantry moved from Iraq to Persia 2 infantry moved from Egypt to Trans-Jordan 2 artilleries and 2 infantry moved from French Central Africa to French Equatorial Africa 2 transports moved from 89 Sea Zone to 101 Sea Zone 1 mech_infantry moved from Tunisia to Tobruk 2 aaGuns, 4 artilleries and 5 infantry moved from Algeria to Tunisia 2 transports moved from 64 Sea Zone to 10 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Western United States 2 transports placed in 10 Sea Zone 1 carrier, 3 destroyers and 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan 4 artilleries and 6 infantry moved from Kwangsi to Kiangsi 1 infantry moved from Hunan to Anhwe 1 fighter moved from Kwangsi to Anhwe Combat - Chinese Chinese creates battle in territory Suiyuyan Battle in Suiyuyan Chinese attack with 1 infantry Japanese defend with 1 aaGun, 4 bombers and 2 fighters Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 4 bombers and 2 fighters in Suiyuyan, round 2 : 1/6 hits, 2.00 expected hits 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win with 4 bombers and 2 fighters remaining. Battle score for attacker is 2 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 aaGun Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kiangsi Chinese attack with 4 artilleries and 6 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 4 artilleries and 6 infantry in Kiangsi, round 2 : 3/10 hits, 3.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 4 artilleries and 5 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Hunan Place Units - Chinese 1 artillery and 1 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - UK_Pacific UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 artilleries moved from Hunan to Anhwe 2 artilleries moved from Hunan to Kweichow 1 artillery moved from Hunan to Kweichow 1 artillery moved from Hunan to Anhwe 1 artillery moved from Hunan to Kweichow 1 artillery moved from Hunan to Anhwe 1 infantry moved from Hunan to Kweichow 1 infantry moved from Hunan to Anhwe 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kwangsi to Kiangsi 3 fighters and 2 tactical_bombers moved from Hunan to India 4 infantry moved from India to West India 5 infantry moved from French Indo China to Yunnan 2 infantry moved from Trans-Jordan to Iraq Non Combat Move - British 1 aaGun moved from Hunan to Anhwe 1 aaGun moved from Hunan to Kweichow 1 aaGun moved from Hunan to Anhwe Place Units - UK_Pacific 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 16 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Some Units in India change ownership: 4 mech_infantrysCombat Hit Differential Summary :
AA fire in Japan : : 0.33 Americans : 0.67 Chinese : 0.50 Japanese : -2.00 -
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Italians Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 4 mech_infantrys moved from Romania to Ukraine 1 bomber moved from Ukraine to Southern Italy 4 infantry moved from Northern Italy to France Place Units - Italians 1 bomber and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :





