I have the previous convoys.
sz44: 2
sz35: 0
sz20: 0
sz19: 0
sz6: 1
So it would be a total of 3 lost to convoys. I can edit when I move.
@majikforce one day late, but wished all my opponents happy turkey day!
@SixUnder said in 2019 majikforce (Allies) vs SixUnder (Axis) BM:
@majikforce one day late, but wished all my opponents happy turkey day!
Same to you. Hope your day was full of blessings and food!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
ANZAC take 44 Sea Zone from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Tunisia to Libya
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
ANZAC take 44 Sea Zone from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Tunisia to Libya
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
COMMENT: 2 fench Inf on US trn
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 56 PUs;
Germans buy 2 fighters and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 mech_infantrys moved from Bryansk to Caucasus
4 mech_infantrys moved from Bryansk to Volgograd
1 tactical_bomber moved from Western Ukraine to Volgograd
2 infantry moved from Ukraine to Rostov
10 mech_infantrys moved from Eastern Poland to Bryansk
2 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
1 artillery and 1 infantry moved from Western Germany to France
3 mech_infantrys moved from Germany to Western Germany
1 mech_infantry moved from Germany to Western Germany
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 4 : 2/3 hits, 0.83 expected hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Volgograd
Germans attack with 4 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 4 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 4 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 5 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 4 mech_infantrys
British defend with 1 infantry
Germans roll dice for 4 mech_infantrys in Caucasus, round 2 : 1/4 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Volgograd to Rostov
1 aaGun moved from Novgorod to Belarus
Place Units - Germans
6 mech_infantrys placed in Germany
2 fighters placed in Western Germany
3 mech_infantrys placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,2,3
Germans collect 46 PUs (4 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : -0.83
Americans : -0.67
Russians : 0.00
Territory Summary for Germans :
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
Germany : 1 aaGun, 1 factory_major and 10 mech_infantrys
Holland Belgium : 1 artillery and 1 mech_infantry
Belarus : 1 aaGun and 2 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 aaGuns, 7 armour, 4 artilleries, 9 infantry and 31 mech_infantrys
Rostov : 2 infantry and 1 tactical_bomber
Vyborg : 1 flag
Volgograd : 1 flag, 1 factory_minor and 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Caucasus : 1 flag, 4 mech_infantrys
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 50 / 66
Russians : 14 / 33
Japanese : 51 / 60
Americans : 60 / 93
Chinese : 10 / 15
British : 34 / 43
UK_Pacific : 9 / 10
Italians : 21 / 13
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 262 times
2 was rolled 256 times
3 was rolled 229 times
4 was rolled 239 times
5 was rolled 228 times
6 was rolled 277 times
Average roll : 3.500
Median : 3.000
Variance : 1.303
Standard Deviation : 1.141
Total rolls : 1491
Null / Other
1 was rolled 25 times
2 was rolled 29 times
3 was rolled 22 times
4 was rolled 30 times
5 was rolled 24 times
6 was rolled 30 times
Average roll : 3.556
Median : 4.000
Variance : 0.373
Standard Deviation : 0.611
Total rolls : 160
Germans Combat
1 was rolled 61 times
2 was rolled 66 times
3 was rolled 68 times
4 was rolled 67 times
5 was rolled 60 times
6 was rolled 57 times
Average roll : 3.449
Median : 3.000
Variance : 0.261
Standard Deviation : 0.511
Total rolls : 379
British Combat
1 was rolled 25 times
2 was rolled 29 times
3 was rolled 22 times
4 was rolled 30 times
5 was rolled 24 times
6 was rolled 30 times
Average roll : 3.556
Median : 4.000
Variance : 0.373
Standard Deviation : 0.611
Total rolls : 160
Italians Combat
1 was rolled 19 times
2 was rolled 15 times
3 was rolled 14 times
4 was rolled 18 times
5 was rolled 17 times
6 was rolled 26 times
Average roll : 3.706
Median : 4.000
Variance : 0.841
Standard Deviation : 0.917
Total rolls : 109
Americans Combat
1 was rolled 22 times
2 was rolled 15 times
3 was rolled 21 times
4 was rolled 14 times
5 was rolled 14 times
6 was rolled 18 times
Average roll : 3.356
Median : 3.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 104
Neutral_Axis Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 4 times
Average roll : 4.667
Median : 6.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6
Japanese Combat
1 was rolled 46 times
2 was rolled 49 times
3 was rolled 38 times
4 was rolled 36 times
5 was rolled 38 times
6 was rolled 51 times
Average roll : 3.481
Median : 3.000
Variance : 0.809
Standard Deviation : 0.900
Total rolls : 258
French Combat
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 4.259
Median : 4.000
Variance : 1.212
Standard Deviation : 1.101
Total rolls : 27
ANZAC Combat
1 was rolled 4 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.833
Median : 5.000
Variance : 1.294
Standard Deviation : 1.138
Total rolls : 18
Neutral_Allies Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.000
Variance : 1.259
Standard Deviation : 1.122
Total rolls : 10
Chinese Combat
1 was rolled 29 times
2 was rolled 22 times
3 was rolled 14 times
4 was rolled 10 times
5 was rolled 12 times
6 was rolled 19 times
Average roll : 3.104
Median : 3.000
Variance : 2.413
Standard Deviation : 1.553
Total rolls : 106
UK_Pacific Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.500
Median : 1.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 8
Russians Combat
1 was rolled 24 times
2 was rolled 23 times
3 was rolled 22 times
4 was rolled 25 times
5 was rolled 26 times
6 was rolled 26 times
Average roll : 3.575
Median : 4.000
Variance : 0.092
Standard Deviation : 0.303
Total rolls : 146
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 artillery and 1 infantry moved from Smolensk to Archangel
1 mech_infantry moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
2 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
1 fighter moved from Russia to Volgograd
1 armour and 2 mech_infantrys moved from Kazakhstan to Volgograd
1 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Hopei to Suiyuyan
2 infantry moved from Kansu to Suiyuyan
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Combat - Russians
Battle in Amur
Russians attack with 2 infantry
Japanese defend with 1 artillery
Russians roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Amur, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
1 infantry owned by the Russians retreated to Buyant-Uhaa
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Tambov
Russians win, taking Tambov from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Suiyuyan
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Suiyuyan
Russians roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Suiyuyan, round 4 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Volgograd
Russians attack with 1 armour, 1 fighter and 2 mech_infantrys
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Volgograd, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 2 mech_infantrys
Battle in Archangel
Russians attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 2 armour
Russians roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 2.00 expected hits
Italians roll dice for 2 armour in Archangel, round 2 : 2/2 hits, 1.00 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 2 armour owned by the Italians lost in Archangel
Russians win, taking Archangel from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry and 1 mech_infantry
Casualties for Italians: 2 armour
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 fighter moved from Volgograd to Russia
2 armour moved from Kazakhstan to Russia
2 aaGuns and 12 infantry moved from Novosibirsk to Samara
1 infantry moved from Dzavhan to Central Mongolia
2 infantry moved from Olgiy to Tsagaan Olom
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 0.33
Italians : 0.67
Russians : 0.83
Japanese : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Shantung to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 battleships and 1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 4 carriers and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 artillery and 2 infantry moved from Kiangsi to Kwangsi
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Jehol to Manchuria
1 artillery moved from Amur to Manchuria
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Shantung to Jehol
2 fighters moved from Anhwe to French Indo China
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 3 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 0/5 hits, 2.00 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kwangsi, round 3 : 2/3 hits, 1.50 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/3 hits, 1.00 expected hits
1 fighter owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 1 artillery and 1 tactical_bomber in Kwangsi, round 4 : 2/2 hits, 0.83 expected hits
Chinese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in French Indo China
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry; UK_Pacific defend with 1 factory_minor
Japanese roll dice for 2 battleships and 1 cruiser in French Indo China, round 2 : 2/3 hits, 1.83 expected hits
UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
2 fighters moved from 37 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
Place Units - Japanese
3 infantry placed in Malaya
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6
Japanese collect 55 PUs (3 lost to blockades); end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans : -0.33
ANZAC : 0.67
Chinese : 0.00
UK_Pacific : 0.67
Japanese : -1.67
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 1 factory_minor
Kwangsi : 1 flag, 1 artillery
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
Jehol : 1 flag, 1 infantry
Manchuria : 1 flag, 1 artillery and 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 mech_infantry
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 marine
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 1 infantry
French Indo China : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
Celebes : 1 flag
Java : 1 flag, 1 armour and 1 infantry
37 Sea Zone : 1 flag, 1 submarine
36 Sea Zone : 2 battleships, 6 carriers, 1 cruiser, 6 fighters, 1 submarine, 5 tactical_bombers and 4 transports
6 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
Production/PUs Summary :
Germans : 48 / 66
Russians : 17 / 25
Japanese : 58 / 58
Americans : 60 / 93
Chinese : 7 / 15
British : 34 / 43
UK_Pacific : 6 / 10
Italians : 19 / 13
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 273 times
2 was rolled 254 times
3 was rolled 237 times
4 was rolled 237 times
5 was rolled 232 times
6 was rolled 279 times
Average roll : 3.488
Median : 3.000
Variance : 1.340
Standard Deviation : 1.157
Total rolls : 1512
Null / Other
1 was rolled 22 times
2 was rolled 15 times
3 was rolled 21 times
4 was rolled 17 times
5 was rolled 14 times
6 was rolled 20 times
Average roll : 3.422
Median : 3.000
Variance : 0.508
Standard Deviation : 0.713
Total rolls : 109
Germans Combat
1 was rolled 62 times
2 was rolled 66 times
3 was rolled 68 times
4 was rolled 67 times
5 was rolled 61 times
6 was rolled 57 times
Average roll : 3.446
Median : 3.000
Variance : 0.236
Standard Deviation : 0.485
Total rolls : 381
British Combat
1 was rolled 25 times
2 was rolled 28 times
3 was rolled 20 times
4 was rolled 29 times
5 was rolled 24 times
6 was rolled 30 times
Average roll : 3.571
Median : 4.000
Variance : 0.452
Standard Deviation : 0.672
Total rolls : 156
Italians Combat
1 was rolled 19 times
2 was rolled 15 times
3 was rolled 16 times
4 was rolled 18 times
5 was rolled 17 times
6 was rolled 27 times
Average roll : 3.714
Median : 4.000
Variance : 0.841
Standard Deviation : 0.917
Total rolls : 112
Americans Combat
1 was rolled 22 times
2 was rolled 15 times
3 was rolled 21 times
4 was rolled 17 times
5 was rolled 14 times
6 was rolled 20 times
Average roll : 3.422
Median : 3.000
Variance : 0.508
Standard Deviation : 0.713
Total rolls : 109
Neutral_Axis Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 4 times
Average roll : 4.667
Median : 6.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6
Japanese Combat
1 was rolled 53 times
2 was rolled 53 times
3 was rolled 42 times
4 was rolled 40 times
5 was rolled 47 times
6 was rolled 52 times
Average roll : 3.456
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 287
French Combat
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 4.259
Median : 4.000
Variance : 1.212
Standard Deviation : 1.101
Total rolls : 27
ANZAC Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.810
Median : 5.000
Variance : 1.075
Standard Deviation : 1.037
Total rolls : 21
Neutral_Allies Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.000
Variance : 1.259
Standard Deviation : 1.122
Total rolls : 10
Chinese Combat
1 was rolled 31 times
2 was rolled 23 times
3 was rolled 15 times
4 was rolled 11 times
5 was rolled 14 times
6 was rolled 21 times
Average roll : 3.148
Median : 3.000
Variance : 2.358
Standard Deviation : 1.536
Total rolls : 115
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.333
Median : 1.000
Variance : 1.938
Standard Deviation : 1.392
Total rolls : 9
Russians Combat
1 was rolled 27 times
2 was rolled 30 times
3 was rolled 25 times
4 was rolled 29 times
5 was rolled 28 times
6 was rolled 31 times
Average roll : 3.553
Median : 4.000
Variance : 0.138
Standard Deviation : 0.372
Total rolls : 170
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 infantry moved from 126 Sea Zone to Norway
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
6 fighters moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in Norway
Battle in Holland Belgium
Americans attack with 2 artilleries, 1 bomber and 1 infantry
Germans defend with 1 artillery and 1 mech_infantry
Americans roll dice for 2 artilleries, 1 bomber and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Holland Belgium
Americans win, taking Norway from Germans, taking Holland Belgium from Germans with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in 37 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 6 fighters in 37 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 battleship, 3 carriers and 1 cruiser moved from 54 Sea Zone to 41 Sea Zone
6 fighters moved from 37 Sea Zone to 41 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 16 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 cruiser, 1 destroyer and 1 marine moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to Midway
1 marine moved from 25 Sea Zone to Midway
1 artillery, 2 infantry and 1 mech_infantry moved from Alaska to 1 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 1 Sea Zone to 12 Sea Zone
1 submarine moved from 2 Sea Zone to 14 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 armour moved from Trans-Jordan to Persia
1 infantry moved from Alexandria to Egypt
1 carrier and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Tobruk to Alexandria
1 bomber moved from Holland Belgium to Normandy Bordeaux
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
1 fighter moved from Eastern United States to 92 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
Place Units - Americans
1 carrier and 1 fighter placed in 110 Sea Zone
1 tactical_bomber placed in 110 Sea Zone
3 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Yunnan to Kwangsi
2 infantry moved from Shensi to Kweichow
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 3 infantry in Kwangsi, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Place Units - Chinese
2 artilleries and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 2 armour, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
3 fighters moved from Iraq to Caucasus
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Yunnan to French Indo China
1 tactical_bomber moved from India to French Indo China
1 fighter moved from Yunnan to French Indo China
1 mech_infantry moved from India to Shan State
1 infantry moved from Yunnan to Shan State
1 mech_infantry moved from Yunnan to Anhwe
1 fighter moved from Yunnan to Anhwe
Combat - British
Battle in Shan State
British attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 infantry and 1 mech_infantry in Shan State, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
1 mech_infantry owned by the British retreated to Yunnan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in French Indo China
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 factory_minor and 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/4 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Anhwe
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 1 mech_infantry in Anhwe, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
British win, taking Anhwe from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Caucasus
British attack with 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry
Germans defend with 4 mech_infantrys
British roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 4/7 hits, 2.83 expected hits
Germans roll dice for 4 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1.33 expected hits
1 mech_infantry owned by the British, 4 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 1 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 9
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Germans: 4 mech_infantrys
Non Combat Move - British
1 artillery moved from Persia to Northwest Persia
2 infantry moved from Persia to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Alexandria to Egypt
3 fighters moved from Caucasus to Persia
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Yunnan
1 fighter moved from Anhwe to Yunnan
3 infantry moved from India to Burma
Place Units - British
2 armour and 1 mech_infantry placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6,5,6,3,2,6,5,5,3,6,2,4,4,4,4,3,1,1,1,5,1,5,4,3,5,2
UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0.00
British : 3.67
Americans : -1.00
Chinese : -0.67
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry and 1 mech_infantry moved from Rostov to Volgograd
1 bomber moved from Bryansk to Volgograd
3 infantry moved from Ukraine to Rostov
3 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Northern Italy to Southern France
3 fighters moved from France to Southern France
Combat - Italians
Battle in Volgograd
Italians attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Volgograd
Italians roll dice for 1 bomber and 1 mech_infantry in Volgograd, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 armour in Volgograd, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Volgograd
Italians win, taking Volgograd from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Southern France
Italians attack with 3 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 3/5 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
3 fighters moved from Southern France to France
1 bomber moved from Volgograd to Bryansk
1 aaGun moved from Ukraine to Rostov
1 aaGun moved from Western Ukraine to Ukraine
Place Units - Italians
3 infantry placed in Ukraine
1 artillery placed in Western Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,1,2,3,5
Italians collect 13 PUs (8 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Italians : 1.33
Americans : -0.33
Russians : -0.33
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
France : 2 artilleries, 3 fighters and 2 infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 10 infantry
Belarus : 1 flag
Bryansk : 1 bomber and 3 infantry
Rostov : 1 flag, 1 aaGun and 3 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 aaGun, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag, 1 artillery and 1 factory_minor
Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
Production/PUs Summary :
Germans : 40 / 66
Russians : 17 / 25
Japanese : 49 / 58
Americans : 66 / 99
Chinese : 11 / 13
British : 34 / 43
UK_Pacific : 11 / 12
Italians : 21 / 13
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 297 times
2 was rolled 280 times
3 was rolled 263 times
4 was rolled 252 times
5 was rolled 256 times
6 was rolled 301 times
Average roll : 3.481
Median : 3.000
Variance : 1.346
Standard Deviation : 1.160
Total rolls : 1649
Null / Other
1 was rolled 29 times
2 was rolled 31 times
3 was rolled 30 times
4 was rolled 29 times
5 was rolled 26 times
6 was rolled 32 times
Average roll : 3.497
Median : 3.000
Variance : 0.122
Standard Deviation : 0.350
Total rolls : 177
Germans Combat
1 was rolled 63 times
2 was rolled 67 times
3 was rolled 68 times
4 was rolled 67 times
5 was rolled 65 times
6 was rolled 57 times
Average roll : 3.452
Median : 3.000
Variance : 0.216
Standard Deviation : 0.465
Total rolls : 387
British Combat
1 was rolled 29 times
2 was rolled 31 times
3 was rolled 30 times
4 was rolled 29 times
5 was rolled 26 times
6 was rolled 32 times
Average roll : 3.497
Median : 3.000
Variance : 0.122
Standard Deviation : 0.350
Total rolls : 177
Italians Combat
1 was rolled 23 times
2 was rolled 18 times
3 was rolled 17 times
4 was rolled 19 times
5 was rolled 17 times
6 was rolled 28 times
Average roll : 3.598
Median : 4.000
Variance : 0.788
Standard Deviation : 0.888
Total rolls : 122
Americans Combat
1 was rolled 25 times
2 was rolled 16 times
3 was rolled 23 times
4 was rolled 16 times
5 was rolled 15 times
6 was rolled 22 times
Average roll : 3.393
Median : 3.000
Variance : 0.806
Standard Deviation : 0.898
Total rolls : 117
Neutral_Axis Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 4 times
Average roll : 4.667
Median : 6.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6
Japanese Combat
1 was rolled 54 times
2 was rolled 54 times
3 was rolled 43 times
4 was rolled 41 times
5 was rolled 50 times
6 was rolled 54 times
Average roll : 3.476
Median : 3.000
Variance : 0.594
Standard Deviation : 0.771
Total rolls : 296
French Combat
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 4.259
Median : 4.000
Variance : 1.212
Standard Deviation : 1.101
Total rolls : 27
ANZAC Combat
1 was rolled 4 times
2 was rolled 4 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.737
Median : 5.000
Variance : 1.269
Standard Deviation : 1.126
Total rolls : 19
Neutral_Allies Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.000
Variance : 1.259
Standard Deviation : 1.122
Total rolls : 10
Chinese Combat
1 was rolled 34 times
2 was rolled 24 times
3 was rolled 19 times
4 was rolled 12 times
5 was rolled 16 times
6 was rolled 24 times
Average roll : 3.186
Median : 3.000
Variance : 2.309
Standard Deviation : 1.519
Total rolls : 129
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.333
Median : 1.000
Variance : 1.938
Standard Deviation : 1.392
Total rolls : 9
Russians Combat
1 was rolled 28 times
2 was rolled 30 times
3 was rolled 25 times
4 was rolled 30 times
5 was rolled 28 times
6 was rolled 32 times
Average roll : 3.555
Median : 4.000
Variance : 0.168
Standard Deviation : 0.409
Total rolls : 173
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to Sumatra
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
2 infantry moved from Iraq to Northwest Persia
2 infantry moved from Libya to Tobruk
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 6 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Novgorod to Finland
1 tactical_bomber moved from Western Germany to 126 Sea Zone
2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 tactical_bomber moved from Rostov to Caucasus
Combat - Germans
Battle in 126 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 126 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Holland Belgium
Germans attack with 2 infantry
Americans defend with 2 artilleries and 1 infantry
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.33 expected hits
Americans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Holland Belgium
1 infantry owned by the Germans retreated to Western Germany
Americans win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Archangel
Germans attack with 2 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 2 mech_infantrys in Archangel, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 mech_infantrys in Archangel, round 3 : 1/2 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Caucasus
Germans attack with 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour and 1 artillery
Germans roll dice for 2 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 armour and 1 artillery in Caucasus, round 2 : 2/2 hits, 0.83 expected hits
2 infantry owned by the Germans and 1 artillery owned by the British lost in Caucasus
Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Caucasus, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Germans and 1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Germans: 2 infantry and 1 tactical_bomber
Casualties for British: 1 armour and 1 artillery
Non Combat Move - Germans
1 aaGun moved from Belarus to Bryansk
1 tactical_bomber moved from 126 Sea Zone to Finland
10 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from France to Western Germany
Place Units - Germans
1 submarine placed in 112 Sea Zone
3 infantry placed in Novgorod
3 infantry placed in France
1 armour and 9 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,5,3,6
Germans collect 41 PUs (3 lost to blockades); end with 41 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 0.00
Americans : -1.00
Russians : 2.00
Territory Summary for Germans :
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 4 mech_infantrys
Germany : 1 aaGun, 1 armour, 1 factory_major and 9 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 4 aaGuns, 7 armour, 4 artilleries, 10 infantry and 30 mech_infantrys
Vyborg : 1 flag
Archangel : 1 flag, 1 mech_infantry
Eastern Poland : 10 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Caucasus : 1 flag, 1 mech_infantry
Smolensk : 1 flag, 1 infantry
112 Sea Zone : 1 submarine
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 1 mech_infantry and 1 tactical_bomber
Production/PUs Summary :
Germans : 44 / 51
Russians : 13 / 25
Japanese : 46 / 58
Americans : 66 / 99
Chinese : 11 / 13
British : 34 / 43
UK_Pacific : 11 / 12
Italians : 21 / 13
ANZAC : 13 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 298 times
2 was rolled 285 times
3 was rolled 263 times
4 was rolled 254 times
5 was rolled 263 times
6 was rolled 311 times
Average roll : 3.497
Median : 3.000
Variance : 1.529
Standard Deviation : 1.237
Total rolls : 1674
Null / Other
1 was rolled 28 times
2 was rolled 30 times
3 was rolled 29 times
4 was rolled 29 times
5 was rolled 27 times
6 was rolled 34 times
Average roll : 3.559
Median : 4.000
Variance : 0.168
Standard Deviation : 0.409
Total rolls : 177
Germans Combat
1 was rolled 65 times
2 was rolled 70 times
3 was rolled 69 times
4 was rolled 68 times
5 was rolled 68 times
6 was rolled 61 times
Average roll : 3.466
Median : 3.000
Variance : 0.137
Standard Deviation : 0.370
Total rolls : 401
British Combat
1 was rolled 28 times
2 was rolled 30 times
3 was rolled 29 times
4 was rolled 29 times
5 was rolled 27 times
6 was rolled 34 times
Average roll : 3.559
Median : 4.000
Variance : 0.168
Standard Deviation : 0.409
Total rolls : 177
Italians Combat
1 was rolled 23 times
2 was rolled 18 times
3 was rolled 17 times
4 was rolled 19 times
5 was rolled 17 times
6 was rolled 28 times
Average roll : 3.598
Median : 4.000
Variance : 0.788
Standard Deviation : 0.888
Total rolls : 122
Americans Combat
1 was rolled 25 times
2 was rolled 17 times
3 was rolled 23 times
4 was rolled 17 times
5 was rolled 17 times
6 was rolled 24 times
Average roll : 3.455
Median : 3.000
Variance : 0.619
Standard Deviation : 0.787
Total rolls : 123
Neutral_Axis Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 4 times
Average roll : 4.667
Median : 6.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6
Japanese Combat
1 was rolled 54 times
2 was rolled 54 times
3 was rolled 43 times
4 was rolled 41 times
5 was rolled 50 times
6 was rolled 54 times
Average roll : 3.476
Median : 3.000
Variance : 0.594
Standard Deviation : 0.771
Total rolls : 296
French Combat
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 4.259
Median : 4.000
Variance : 1.212
Standard Deviation : 1.101
Total rolls : 27
ANZAC Combat
1 was rolled 4 times
2 was rolled 4 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.737
Median : 5.000
Variance : 1.269
Standard Deviation : 1.126
Total rolls : 19
Neutral_Allies Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.000
Variance : 1.259
Standard Deviation : 1.122
Total rolls : 10
Chinese Combat
1 was rolled 34 times
2 was rolled 24 times
3 was rolled 19 times
4 was rolled 12 times
5 was rolled 16 times
6 was rolled 24 times
Average roll : 3.186
Median : 3.000
Variance : 2.309
Standard Deviation : 1.519
Total rolls : 129
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.333
Median : 1.000
Variance : 1.938
Standard Deviation : 1.392
Total rolls : 9
Russians Combat
1 was rolled 29 times
2 was rolled 33 times
3 was rolled 26 times
4 was rolled 30 times
5 was rolled 28 times
6 was rolled 32 times
Average roll : 3.511
Median : 4.000
Variance : 0.188
Standard Deviation : 0.434
Total rolls : 178
I had to stop combat in holland, brought 2 inf, and forgot the rest lol
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Amur
Russians take Amur from Japanese
2 infantry moved from Suiyuyan to Chahar
1 infantry moved from Central Mongolia to Chahar
1 artillery and 2 infantry moved from Tambov to Rostov
1 tactical_bomber moved from Russia to Rostov
3 infantry moved from Samara to Volgograd
1 fighter moved from Russia to Volgograd
1 armour moved from Russia to Archangel
1 mech_infantry moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 armour moved from Russia to Rostov
1 armour moved from Russia to Rostov
Combat - Russians
Battle in Chahar
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Chahar, round 4 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
Russians win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter and 3 infantry
Italians defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 3 infantry in Volgograd, round 2 : 1/4 hits, 1.00 expected hits
Italians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Volgograd
Russians win, taking Volgograd from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Rostov
Russians attack with 2 armour, 1 artillery, 2 infantry and 1 tactical_bomber
Italians defend with 1 aaGun and 3 infantry
AA fire in Rostov : 1/1 hits, 0.17 expected hits
1 tactical_bomber owned by the Russians lost in Rostov
Russians roll dice for 2 armour, 1 artillery and 2 infantry in Rostov, round 2 : 2/5 hits, 1.83 expected hits
Italians roll dice for 1 aaGun and 3 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits
1 aaGun owned by the Italians and 1 infantry owned by the Italians lost in Rostov
Russians roll dice for 2 armour, 1 artillery and 2 infantry in Rostov, round 3 : 0/5 hits, 1.83 expected hits
Italians roll dice for 2 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 2 armour, 1 artillery and 1 infantry in Rostov, round 4 : 1/4 hits, 1.67 expected hits
Italians roll dice for 2 infantry in Rostov, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Russians roll dice for 2 armour and 1 artillery in Rostov, round 5 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Rostov, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 2 armour remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery, 2 infantry and 1 tactical_bomber
Casualties for Italians: 1 aaGun and 3 infantry
Battle in Archangel
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Archangel to Russia
1 fighter moved from Volgograd to Russia
8 infantry moved from Samara to Russia
1 aaGun moved from Samara to Tambov
1 infantry moved from Samara to Tambov
1 infantry moved from Russia to Tambov
1 aaGun moved from Samara to Russia
2 infantry moved from Russia to Tambov
2 infantry moved from Tsagaan Olom to Dzavhan
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Place Units - Russians
1 armour, 4 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : 0.00
AA fire in Rostov : : 0.83
Russians : -3.33
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 destroyers, 6 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Manchuria to Amur
2 fighters moved from 6 Sea Zone to Amur
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 fighter moved from 36 Sea Zone to 44 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer; ANZAC defend with 1 submarine
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 37 Sea Zone
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese win, taking 37 Sea Zone from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in French Indo China
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 factory_minor
Japanese roll dice for 2 battleships in French Indo China, round 2 : 1/2 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Amur
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Amur, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Amur to 6 Sea Zone
2 carriers moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
2 fighters moved from 37 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
Place Units - Japanese
2 destroyers and 4 submarines placed in 6 Sea Zone
3 infantry placed in Shantung
3 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5
Japanese collect 43 PUs (5 lost to blockades); end with 43 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Americans : -0.50
UK_Pacific : 0.67
Russians : 0.67
Japanese : -1.00
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 1 factory_minor and 3 infantry
Kiangsu : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 8 infantry
Jehol : 1 flag, 1 infantry
Manchuria : 1 flag
Hunan : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Shan State : 1 flag
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 6 infantry and 1 marine
Borneo : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 artillery
Yakut S.S.R. : 1 flag, 1 infantry
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor and 2 infantry
Java : 1 flag, 1 armour and 1 infantry
37 Sea Zone : 1 flag, 1 submarine
36 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 4 fighters, 3 tactical_bombers and 5 transports
35 Sea Zone : 2 carriers, 2 fighters and 2 tactical_bombers
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 4 submarines
Production/PUs Summary :
Germans : 43 / 51
Russians : 17 / 28
Japanese : 48 / 46
Americans : 66 / 99
Chinese : 12 / 13
British : 34 / 43
UK_Pacific : 9 / 12
Italians : 17 / 13
ANZAC : 13 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 282 times
2 was rolled 272 times
3 was rolled 245 times
4 was rolled 238 times
5 was rolled 256 times
6 was rolled 289 times
Average roll : 3.494
Median : 3.000
Variance : 1.337
Standard Deviation : 1.156
Total rolls : 1582
Null / Other
1 was rolled 5 times
2 was rolled 4 times
4 was rolled 1 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.783
Median : 5.000
Variance : 1.947
Standard Deviation : 1.395
Total rolls : 23
Germans Combat
1 was rolled 65 times
2 was rolled 70 times
3 was rolled 69 times
4 was rolled 68 times
5 was rolled 69 times
6 was rolled 61 times
Average roll : 3.470
Median : 3.000
Variance : 0.145
Standard Deviation : 0.380
Total rolls : 402
British Combat
1 was rolled 28 times
2 was rolled 30 times
3 was rolled 28 times
4 was rolled 29 times
5 was rolled 25 times
6 was rolled 31 times
Average roll : 3.503
Median : 3.000
Variance : 0.126
Standard Deviation : 0.356
Total rolls : 171
Italians Combat
1 was rolled 24 times
2 was rolled 20 times
3 was rolled 18 times
4 was rolled 20 times
5 was rolled 18 times
6 was rolled 31 times
Average roll : 3.618
Median : 4.000
Variance : 0.960
Standard Deviation : 0.980
Total rolls : 131
Americans Combat
1 was rolled 25 times
2 was rolled 18 times
3 was rolled 25 times
4 was rolled 17 times
5 was rolled 18 times
6 was rolled 24 times
Average roll : 3.449
Median : 3.000
Variance : 0.594
Standard Deviation : 0.771
Total rolls : 127
Neutral_Axis Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 4 times
Average roll : 4.667
Median : 6.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6
Japanese Combat
1 was rolled 56 times
2 was rolled 56 times
3 was rolled 46 times
4 was rolled 43 times
5 was rolled 53 times
6 was rolled 57 times
Average roll : 3.489
Median : 3.000
Variance : 0.564
Standard Deviation : 0.751
Total rolls : 311
French Combat
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 4.259
Median : 4.000
Variance : 1.212
Standard Deviation : 1.101
Total rolls : 27
ANZAC Combat
1 was rolled 5 times
2 was rolled 4 times
4 was rolled 1 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.783
Median : 5.000
Variance : 1.947
Standard Deviation : 1.395
Total rolls : 23
Neutral_Allies Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.000
Variance : 1.259
Standard Deviation : 1.122
Total rolls : 10
Chinese Combat
1 was rolled 34 times
2 was rolled 24 times
3 was rolled 19 times
4 was rolled 12 times
5 was rolled 16 times
6 was rolled 24 times
Average roll : 3.186
Median : 3.000
Variance : 2.309
Standard Deviation : 1.519
Total rolls : 129
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.300
Median : 1.500
Variance : 1.704
Standard Deviation : 1.305
Total rolls : 10
Russians Combat
1 was rolled 32 times
2 was rolled 40 times
3 was rolled 32 times
4 was rolled 39 times
5 was rolled 33 times
6 was rolled 36 times
Average roll : 3.514
Median : 4.000
Variance : 0.300
Standard Deviation : 0.548
Total rolls : 212
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 carrier, 1 factory_minor, 2 fighters, 5 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 14 Sea Zone to 16 Sea Zone
1 bomber moved from Midway to Shantung
1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
1 artillery moved from Alexandria to Tobruk
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Persia to West India
1 marine moved from Sumatra to 41 Sea Zone
1 cruiser and 1 marine moved from 41 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
2 fighters moved from 25 Sea Zone to 16 Sea Zone
1 infantry moved from Norway to Finland
1 bomber moved from Normandy Bordeaux to Finland
1 fighter moved from 110 Sea Zone to Finland
1 tactical_bomber moved from 110 Sea Zone to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
2 artilleries moved from Normandy Bordeaux to Southern France
Combat - Americans
Strategic bombing raid in Shantung
AA fire in Shantung : 0/1 hits, 0.17 expected hits
Bombing raid in Shantung rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Shantung causes 5 damage total.
Battle in Greece
Battle in Borneo
Battle in Finland
Americans attack with 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry and 1 tactical_bomber
Americans roll dice for 1 bomber, 1 fighter and 1 infantry in Finland, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Finland, round 2 : 2/2 hits, 0.83 expected hits
1 fighter owned by the Americans, 1 infantry owned by the Americans, 1 tactical_bomber owned by the Germans and 1 mech_infantry owned by the Germans lost in Finland
Americans win, taking Greece from Germans, taking Borneo from Japanese with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Germans: 1 mech_infantry and 1 tactical_bomber
Battle in Southern France
Americans attack with 2 artilleries, 1 fighter and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Southern France, round 2 : 1/4 hits, 1.83 expected hits
Italians roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Southern France, round 3 : 3/3 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 artillery
Casualties for Italians: 2 infantry
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 16 Sea Zone to 25 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 12 Sea Zone to 25 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
1 bomber moved from Western United States to Midway
1 battleship, 3 carriers and 6 fighters moved from 41 Sea Zone to 39 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 99 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Southern France to 110 Sea Zone
2 artilleries and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Finland to Norway
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 102 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 bomber moved from Shantung to Kweichow
Place Units - Americans
1 airfield and 1 factory_minor placed in Norway
1 carrier and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
4 infantry placed in Eastern United States
1 artillery, 1 fighter and 1 infantry placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 71 PUs; end with 71 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 3 infantry moved from Kweichow to Hopei
2 artilleries and 2 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 2 infantry in Hunan, round 2 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Hopei, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 artillery and 2 infantry moved from Kwangsi to Kiangsi
Place Units - Chinese
1 artillery and 3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 2 PUs;
Combat Move - British
British converts factory_major into different units
1 armour moved from Normandy Bordeaux to Northern Italy
British take Northern Italy from Italians
2 infantry moved from Northwest Persia to Caucasus
3 fighters moved from Persia to Caucasus
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Yunnan to French Indo China
2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
1 mech_infantry moved from Kwangtung to Kiangsu
Chinese take Kiangsu from Japanese
1 mech_infantry moved from Kiangsi to Jehol
1 mech_infantry moved from Anhwe to Jehol
1 carrier and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
3 fighters moved from Normandy Bordeaux to 112 Sea Zone
Combat - British
Battle in Caucasus
British attack with 3 fighters and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 3 fighters and 2 infantry in Caucasus, round 2 : 1/5 hits, 1.83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Jehol
British attack with 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 2 mech_infantrys in Jehol, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 mech_infantrys in Jehol, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 2 mech_infantrys in Jehol, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 2 mech_infantrys in Jehol, round 5 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Jehol, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
British win, taking Jehol from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 112 Sea Zone
British attack with 1 carrier, 1 destroyer and 4 fighters
Germans defend with 1 submarine
British roll dice for 1 carrier, 1 destroyer and 4 fighters in 112 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 112 Sea Zone
British win with 1 carrier, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in French Indo China
British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor and 2 infantry
British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 1/5 hits, 2.00 expected hits
Japanese roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 3 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from French Indo China to India
2 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
2 infantry moved from India to Burma
3 fighters moved from Caucasus to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
2 armour and 1 mech_infantry moved from Persia to Northwest Persia
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 112 Sea Zone to Norway
1 fighter moved from Normandy Bordeaux to Norway
Place Units - British
1 fighter placed in United Kingdom
3 mech_infantrys placed in Egypt
1 armour and 2 mech_infantrys placed in Persia
1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,2,3,4,5,5,4,1,5,5,5,4,2,6,4,2,4
UK_Pacific collect 13 PUs (3 lost to blockades); end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0.67
Italians : 0.00
British : -2.33
AA fire in Shantung : : -0.17
Americans : 2.00
Chinese : 1.67
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from France to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from France to Northern Italy
1 artillery and 1 infantry moved from France to Southern France
2 fighters moved from France to Southern France
3 infantry moved from Ukraine to Rostov
1 bomber moved from Bryansk to Rostov
1 artillery moved from Western Ukraine to Bryansk
3 infantry moved from Bryansk to Rostov
Combat - Italians
Battle in Northern Italy
Italians attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 armour and 1 factory_minor
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Northern Italy, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 armour in Northern Italy, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Rostov
Italians attack with 1 bomber and 6 infantry
Russians defend with 2 armour
Italians roll dice for 1 bomber and 6 infantry in Rostov, round 2 : 0/7 hits, 1.67 expected hits
Russians roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Italians lost in Rostov
Italians roll dice for 1 bomber and 5 infantry in Rostov, round 3 : 1/6 hits, 1.50 expected hits
Russians roll dice for 2 armour in Rostov, round 3 : 1/2 hits, 1.00 expected hits
1 armour owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians roll dice for 1 bomber and 4 infantry in Rostov, round 4 : 1/5 hits, 1.33 expected hits
Russians roll dice for 1 armour in Rostov, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 bomber and 4 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Russians: 2 armour
Battle in Southern France
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 2 : 3/4 hits, 1.67 expected hits
Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
1 fighter moved from Northern Italy to Southern Italy
1 bomber moved from Rostov to Bryansk
1 aaGun moved from Ukraine to Rostov
Place Units - Italians
3 infantry placed in Ukraine
1 mech_infantry placed in Western Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,1
Italians collect 12 PUs (7 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians : -1.50
British : -0.50
Americans : -0.33
Russians : -0.50
Territory Summary for Italians :
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Northern Italy : 1 artillery, 1 factory_minor and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 9 infantry
Belarus : 1 flag
Bryansk : 1 artillery and 1 bomber
Rostov : 1 flag, 1 aaGun and 4 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
Production/PUs Summary :
Germans : 39 / 51
Russians : 17 / 28
Japanese : 35 / 46
Americans : 68 / 101
Chinese : 18 / 17
British : 34 / 47
UK_Pacific : 16 / 18
Italians : 19 / 12
ANZAC : 13 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 324 times
2 was rolled 320 times
3 was rolled 296 times
4 was rolled 286 times
5 was rolled 293 times
6 was rolled 339 times
Average roll : 3.496
Median : 3.000
Variance : 1.183
Standard Deviation : 1.088
Total rolls : 1858
Null / Other
1 was rolled 34 times
2 was rolled 34 times
3 was rolled 33 times
4 was rolled 35 times
5 was rolled 30 times
6 was rolled 37 times
Average roll : 3.512
Median : 4.000
Variance : 0.133
Standard Deviation : 0.364
Total rolls : 203
Germans Combat
1 was rolled 65 times
2 was rolled 73 times
3 was rolled 70 times
4 was rolled 68 times
5 was rolled 69 times
6 was rolled 61 times
Average roll : 3.458
Median : 3.000
Variance : 0.216
Standard Deviation : 0.464
Total rolls : 406
British Combat
1 was rolled 34 times
2 was rolled 34 times
3 was rolled 33 times
4 was rolled 35 times
5 was rolled 30 times
6 was rolled 37 times
Average roll : 3.512
Median : 4.000
Variance : 0.133
Standard Deviation : 0.364
Total rolls : 203
Italians Combat
1 was rolled 27 times
2 was rolled 24 times
3 was rolled 24 times
4 was rolled 24 times
5 was rolled 25 times
6 was rolled 36 times
Average roll : 3.650
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 160
Americans Combat
1 was rolled 26 times
2 was rolled 20 times
3 was rolled 30 times
4 was rolled 17 times
5 was rolled 18 times
6 was rolled 26 times
Average roll : 3.431
Median : 3.000
Variance : 1.006
Standard Deviation : 1.003
Total rolls : 137
Neutral_Axis Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 4 times
Average roll : 4.667
Median : 6.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6
Japanese Combat
1 was rolled 56 times
2 was rolled 58 times
3 was rolled 47 times
4 was rolled 44 times
5 was rolled 56 times
6 was rolled 60 times
Average roll : 3.517
Median : 3.000
Variance : 0.648
Standard Deviation : 0.805
Total rolls : 321
French Combat
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 4.259
Median : 4.000
Variance : 1.212
Standard Deviation : 1.101
Total rolls : 27
ANZAC Combat
1 was rolled 4 times
2 was rolled 4 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.737
Median : 5.000
Variance : 1.269
Standard Deviation : 1.126
Total rolls : 19
Neutral_Allies Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.000
Variance : 1.259
Standard Deviation : 1.122
Total rolls : 10
Chinese Combat
1 was rolled 37 times
2 was rolled 25 times
3 was rolled 19 times
4 was rolled 14 times
5 was rolled 17 times
6 was rolled 25 times
Average roll : 3.175
Median : 3.000
Variance : 2.477
Standard Deviation : 1.574
Total rolls : 137
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.300
Median : 1.500
Variance : 1.704
Standard Deviation : 1.305
Total rolls : 10
Russians Combat
1 was rolled 33 times
2 was rolled 42 times
3 was rolled 32 times
4 was rolled 40 times
5 was rolled 35 times
6 was rolled 37 times
Average roll : 3.516
Median : 4.000
Variance : 0.356
Standard Deviation : 0.596
Total rolls : 219
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Sumatra to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
Combat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 2 carriers, 2 fighters and 2 tactical_bombers
ANZAC roll dice for 3 submarines in 35 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 2 carriers in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 3 submarines in 35 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
2 carriers owned by the Japanese lost in 35 Sea Zone
3 submarines owned by the ANZAC Submerged
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Japanese: 2 carriers
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Philippines
Non Combat Move - ANZAC
2 fighters moved from 37 Sea Zone to Yunnan
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
2 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Tobruk to Alexandria
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 3.67
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 10 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour and 3 mech_infantrys moved from Bryansk to Volgograd
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
10 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
4 mech_infantrys moved from Western Germany to Yugoslavia
Combat - Germans
Battle in Volgograd
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 1 armour and 3 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 armour in Volgograd, round 4 : 1/1 hits, 0.50 expected hits
Russians roll dice for 2 infantry in Volgograd, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans roll dice for 1 armour in Volgograd, round 5 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Russians win with no units remaining. Battle score for attacker is -9
Casualties for Germans: 1 armour and 3 mech_infantrys
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
1 submarine placed in 113 Sea Zone
1 fighter placed in Western Germany
3 infantry placed in France
2 infantry and 1 mech_infantry placed in Novgorod
3 infantry placed in Western Germany
2 infantry placed in Germany
Germans undo move 5.
2 infantry placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,6,4
Germans collect 41 PUs (2 lost to blockades); end with 42 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 1.33
Territory Summary for Germans :
France : 1 flag, 1 airfield, 1 factory_minor and 6 infantry
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
Germany : 1 aaGun, 1 factory_major and 4 infantry
Holland Belgium : 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 4 aaGuns, 6 armour, 4 artilleries, 10 infantry and 37 mech_infantrys
Vyborg : 1 flag
Eastern Poland : 1 armour and 9 mech_infantrys
Vologda : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
Smolensk : 1 flag
113 Sea Zone : 1 submarine
Bulgaria : 1 flag
Yugoslavia : 1 flag, 4 mech_infantrys
Finland : 1 flag
Production/PUs Summary :
Germans : 43 / 47
Russians : 16 / 28
Japanese : 35 / 46
Americans : 65 / 101
Chinese : 18 / 17
British : 34 / 47
UK_Pacific : 16 / 18
Italians : 19 / 12
ANZAC : 13 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 330 times
2 was rolled 323 times
3 was rolled 301 times
4 was rolled 293 times
5 was rolled 294 times
6 was rolled 343 times
Average roll : 3.492
Median : 3.000
Variance : 1.162
Standard Deviation : 1.078
Total rolls : 1884
Null / Other
1 was rolled 33 times
2 was rolled 33 times
3 was rolled 33 times
4 was rolled 36 times
5 was rolled 30 times
6 was rolled 38 times
Average roll : 3.547
Median : 4.000
Variance : 0.192
Standard Deviation : 0.438
Total rolls : 203
Germans Combat
1 was rolled 66 times
2 was rolled 74 times
3 was rolled 72 times
4 was rolled 70 times
5 was rolled 69 times
6 was rolled 63 times
Average roll : 3.461
Median : 3.000
Variance : 0.194
Standard Deviation : 0.440
Total rolls : 414
British Combat
1 was rolled 33 times
2 was rolled 33 times
3 was rolled 33 times
4 was rolled 36 times
5 was rolled 30 times
6 was rolled 38 times
Average roll : 3.547
Median : 4.000
Variance : 0.192
Standard Deviation : 0.438
Total rolls : 203
Italians Combat
1 was rolled 27 times
2 was rolled 24 times
3 was rolled 24 times
4 was rolled 24 times
5 was rolled 25 times
6 was rolled 36 times
Average roll : 3.650
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 160
Americans Combat
1 was rolled 26 times
2 was rolled 20 times
3 was rolled 30 times
4 was rolled 17 times
5 was rolled 18 times
6 was rolled 26 times
Average roll : 3.431
Median : 3.000
Variance : 1.006
Standard Deviation : 1.003
Total rolls : 137
Neutral_Axis Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 4 times
Average roll : 4.667
Median : 6.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6
Japanese Combat
1 was rolled 57 times
2 was rolled 58 times
3 was rolled 48 times
4 was rolled 44 times
5 was rolled 56 times
6 was rolled 61 times
Average roll : 3.515
Median : 3.000
Variance : 0.663
Standard Deviation : 0.814
Total rolls : 324
French Combat
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 4.259
Median : 4.000
Variance : 1.212
Standard Deviation : 1.101
Total rolls : 27
ANZAC Combat
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.179
Median : 2.000
Variance : 1.383
Standard Deviation : 1.176
Total rolls : 28
Neutral_Allies Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.000
Variance : 1.259
Standard Deviation : 1.122
Total rolls : 10
Chinese Combat
1 was rolled 37 times
2 was rolled 25 times
3 was rolled 19 times
4 was rolled 14 times
5 was rolled 17 times
6 was rolled 25 times
Average roll : 3.175
Median : 3.000
Variance : 2.477
Standard Deviation : 1.574
Total rolls : 137
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.300
Median : 1.500
Variance : 1.704
Standard Deviation : 1.305
Total rolls : 10
Russians Combat
1 was rolled 36 times
2 was rolled 42 times
3 was rolled 33 times
4 was rolled 42 times
5 was rolled 36 times
6 was rolled 36 times
Average roll : 3.480
Median : 4.000
Variance : 0.301
Standard Deviation : 0.549
Total rolls : 225
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Chahar to Buyant-Uhaa
2 infantry moved from Dzavhan to Yenisey
2 infantry moved from Russia to Vologda
2 fighters moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 mech_infantry moved from Archangel to Belarus
Russians take Belarus from Italians
Combat - Russians
Battle in Vologda
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters and 2 infantry in Vologda, round 3 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Vologda to Russia
1 armour moved from Archangel to Russia
1 infantry moved from Tambov to Russia
1 aaGun and 3 infantry moved from Tambov to Russia
1 cruiser and 1 submarine moved from 115 Sea Zone to 114 Sea Zone
Place Units - Russians
2 artilleries, 4 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 41 PUs; 6 SuicideAttackTokens;
Japanese buy 1 destroyer, 1 harbour and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Malaya to Shan State
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
2 tactical_bombers moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 cruiser and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 marine moved from Malaya to 37 Sea Zone
4 infantry moved from Malaya to 37 Sea Zone
1 cruiser, 4 infantry, 1 marine and 2 transports moved from 37 Sea Zone to 36 Sea Zone
4 infantry and 1 marine moved from 36 Sea Zone to French Indo China
3 fighters and 2 tactical_bombers moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from Amur to Manchuria
3 infantry moved from Shantung to Jehol
1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 carrier and 2 fighters moved from 6 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in Sumatra
Battle in 43 Sea Zone
Japanese attack with 3 fighters and 2 tactical_bombers
Americans defend with 1 cruiser
Japanese roll dice for 3 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
Americans roll dice for 1 cruiser in 43 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Americans lost in 43 Sea Zone
Japanese win, taking Sumatra from Americans with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 3 submarines
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
ANZAC roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
1 submarine owned by the Japanese and 2 submarines owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 3 submarines
Casualties for Japanese: 1 submarine
Battle in Jehol
Japanese attack with 3 infantry
British defend with 2 mech_infantrys
Japanese roll dice for 3 infantry in Jehol, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 2 mech_infantrys in Jehol, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Jehol
Japanese roll dice for 2 infantry in Jehol, round 3 : 1/2 hits, 0.33 expected hits
Chinese roll dice for 2 mech_infantrys in Jehol, round 3 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the British lost in Jehol
Japanese roll dice for 2 infantry in Jehol, round 4 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 mech_infantry in Jehol, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Japanese roll dice for 1 infantry in Jehol, round 5 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 mech_infantry in Jehol, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win with 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 3 infantry
Casualties for British: 1 mech_infantry
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in French Indo China
Japanese attack with 4 infantry and 1 marine
British defend with 1 mech_infantry; UK_Pacific defend with 1 factory_minor
Japanese roll dice for 2 battleships and 1 cruiser in French Indo China, round 2 : 2/3 hits, 1.83 expected hits
UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 4 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from 43 Sea Zone to 36 Sea Zone
3 fighters moved from 35 Sea Zone to 36 Sea Zone
3 tactical_bombers moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 harbour placed in Hainan
3 infantry placed in Malaya
3 infantry placed in Shantung
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1
Japanese collect 40 PUs (2 lost to blockades); end with 40 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans : -0.83
ANZAC : 0.67
Chinese : 1.00
UK_Pacific : -0.67
Japanese : -0.17
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 1 factory_minor and 3 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 8 infantry
Manchuria : 1 flag, 1 artillery
Hainan : 1 harbour
Shan State : 1 flag, 1 artillery and 1 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Philippines : 1 flag, 1 airfield, 1 harbour and 3 tactical_bombers
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 infantry
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor, 4 infantry and 1 marine
Java : 1 flag, 1 armour and 1 infantry
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 transport
37 Sea Zone : 1 flag
36 Sea Zone : 2 battleships, 5 carriers, 1 cruiser, 8 fighters, 2 tactical_bombers and 4 transports
35 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer and 1 submarine
6 Sea Zone : 1 destroyer and 2 submarines
Production/PUs Summary :
Germans : 41 / 47
Russians : 19 / 23
Japanese : 42 / 43
Americans : 61 / 101
Chinese : 18 / 17
British : 34 / 47
UK_Pacific : 13 / 18
Italians : 18 / 12
ANZAC : 13 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 334 times
2 was rolled 319 times
3 was rolled 304 times
4 was rolled 282 times
5 was rolled 295 times
6 was rolled 340 times
Average roll : 3.483
Median : 3.000
Variance : 1.372
Standard Deviation : 1.171
Total rolls : 1874
Null / Other
1 was rolled 28 times
2 was rolled 20 times
3 was rolled 30 times
4 was rolled 18 times
5 was rolled 19 times
6 was rolled 27 times
Average roll : 3.430
Median : 3.000
Variance : 0.974
Standard Deviation : 0.987
Total rolls : 142
Germans Combat
1 was rolled 66 times
2 was rolled 74 times
3 was rolled 72 times
4 was rolled 71 times
5 was rolled 70 times
6 was rolled 63 times
Average roll : 3.466
Median : 3.000
Variance : 0.201
Standard Deviation : 0.448
Total rolls : 416
British Combat
1 was rolled 33 times
2 was rolled 32 times
3 was rolled 33 times
4 was rolled 35 times
5 was rolled 30 times
6 was rolled 36 times
Average roll : 3.528
Median : 4.000
Variance : 0.115
Standard Deviation : 0.340
Total rolls : 199
Italians Combat
1 was rolled 27 times
2 was rolled 24 times
3 was rolled 24 times
4 was rolled 24 times
5 was rolled 25 times
6 was rolled 36 times
Average roll : 3.650
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 160
Americans Combat
1 was rolled 28 times
2 was rolled 20 times
3 was rolled 30 times
4 was rolled 18 times
5 was rolled 19 times
6 was rolled 27 times
Average roll : 3.430
Median : 3.000
Variance : 0.974
Standard Deviation : 0.987
Total rolls : 142
Neutral_Axis Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 4 times
Average roll : 4.667
Median : 6.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6
Japanese Combat
1 was rolled 60 times
2 was rolled 64 times
3 was rolled 53 times
4 was rolled 48 times
5 was rolled 62 times
6 was rolled 67 times
Average roll : 3.534
Median : 3.500
Variance : 0.725
Standard Deviation : 0.852
Total rolls : 354
French Combat
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 4.259
Median : 4.000
Variance : 1.212
Standard Deviation : 1.101
Total rolls : 27
ANZAC Combat
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.167
Median : 2.000
Variance : 1.517
Standard Deviation : 1.232
Total rolls : 30
Neutral_Allies Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.000
Variance : 1.259
Standard Deviation : 1.122
Total rolls : 10
Chinese Combat
1 was rolled 39 times
2 was rolled 26 times
3 was rolled 20 times
4 was rolled 14 times
5 was rolled 19 times
6 was rolled 25 times
Average roll : 3.161
Median : 3.000
Variance : 2.612
Standard Deviation : 1.616
Total rolls : 143
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.833
Median : 2.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12
Russians Combat
1 was rolled 37 times
2 was rolled 45 times
3 was rolled 33 times
4 was rolled 44 times
5 was rolled 36 times
6 was rolled 38 times
Average roll : 3.476
Median : 4.000
Variance : 0.478
Standard Deviation : 0.691
Total rolls : 233