Viel SpaĂź und viel GlĂĽck! :-)
Scrambelst Du nach Seezonen SZ110 und/oder nach SZ109?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 102 Sea Zone
2 fighters moved from Eastern United States to 102 Sea Zone
1 submarine moved from 56 Sea Zone to 57 Sea Zone
1 destroyer moved from 54 Sea Zone to 56 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Wake Island
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
3 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Chahar, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
Place Units - Chinese
3 infantry placed in Sikang
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
1 fighter moved from Tanganyika Territory to Italian Somaliland
1 armour moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 armour moved from Ethiopia to Italian Somaliland
1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Alexandria
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to Egypt
Combat - British
Battle in Italian Somaliland
British attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Italian Somaliland, round 2 : 2/1 hits, 1.83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Italian Somaliland, round 2 : 1/1 hits, 0.67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Italian Somaliland
British win, taking Italian Somaliland from Italians with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 battleship moved from 39 Sea Zone to 76 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 fighter moved from Italian Somaliland to Anglo Egyptian Sudan
1 fighter moved from Malaya to India
1 artillery moved from Burma to Shan State
1 artillery moved from India to Burma
1 aaGun moved from Burma to Shan State
1 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from Eire to Scotland
Place Units - British
2 artilleries, 1 fighter and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
5 infantry placed in India
1 submarine placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Units Change Ownership
Some Units in India change ownership: 5 infantry
Some Units in 39 Sea Zone change ownership: 1 submarine
Combat Hit Differential Summary :
British : 0.17
Italians : 0.33
Chinese : 0.17
Japanese : 0.00
edit: changed placement of us ftr
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 1 marine; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
2 infantry moved from Tobruk to Alexandria
1 bomber moved from Southern Italy to Alexandria
1 fighter moved from 96 Sea Zone to Malta
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 1 marine; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
2 infantry moved from Tobruk to Alexandria
1 bomber moved from Southern Italy to Alexandria
1 fighter moved from 96 Sea Zone to Malta
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
Combat - Italians
Battle in Alexandria
Italians attack with 1 bomber and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Alexandria, round 2 : 1/0 hits, 1.00 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in 96 Sea Zone
Italians attack with 1 cruiser, 2 destroyers, 1 submarine and 1 transport
British defend with 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 cruiser, 2 destroyers and 1 transport in 96 Sea Zone, round 2 : 2/1 hits, 1.17 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 1 cruiser, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Malta
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 aaGun and 1 infantry
AA fire in Malta : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Malta, round 2 : 1/1 hits, 1.17 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the British lost in Malta
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Malta, round 3 : 1/1 hits, 1.17 expected hits
British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Italians
1 armour moved from Greece to Romania
1 bomber moved from Alexandria to Greece
1 mech_infantry moved from Tunisia to Morocco
Italians take Algeria from Neutral_Axis
Italians take Morocco from Neutral_Axis
1 armour moved from Tunisia to Libya
1 artillery and 1 infantry moved from Tunisia to Libya
1 fighter moved from Malta to Libya
1 armour moved from Normandy Bordeaux to Northern Italy
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Algeria
Place Units - Italians
1 fighter and 1 marine placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : 0.17
British : -0.33
AA fire in Malta : : -0.17
damn…forgot to post
R2 30 Sep 2019.tsvg
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 submarine moved from 108 Sea Zone to 109 Sea Zone
1 submarine moved from 118 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 126 Sea Zone
1 bomber moved from Western Germany to 126 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 submarine moved from 108 Sea Zone to 109 Sea Zone
1 submarine moved from 118 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 126 Sea Zone
1 bomber moved from Western Germany to 126 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
Combat - Germans
Battle in 126 Sea Zone
Germans attack with 1 bomber and 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 1 bomber and 1 destroyer in 126 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Russians roll dice for 1 submarine in 126 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 126 Sea Zone
Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
1 bomber moved from 126 Sea Zone to Western Germany
3 infantry moved from Romania to Eastern Poland
5 armour and 3 mech_infantrys moved from Yugoslavia to Eastern Poland
2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
3 aaGuns, 3 armour, 5 artilleries and 15 infantry moved from Poland to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
1 bomber and 1 fighter placed in Western Germany
1 infantry placed in France
6 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 1 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 bomber moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 fighter moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
2 infantry moved from Ukraine to Bessarabia
1 fighter moved from Western Ukraine to Bessarabia
1 infantry moved from Belarus to Baltic States
1 tactical_bomber moved from Novgorod to Baltic States
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
Combat - Russians
Battle in Bessarabia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 1/1 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 1 infantry in Karelia, round 2 : 1/1 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vyborg
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/1 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 bomber moved from Karelia to Yakut S.S.R.
1 aaGun and 3 infantry moved from Amur to Korea
6 infantry moved from Yenisey to Timguska
1 aaGun moved from Novosibirsk to Kansu
1 armour moved from Rostov to Kazakhstan
2 mech_infantrys moved from Volgograd to Tsinghai
1 aaGun, 4 artilleries, 8 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
3 artilleries moved from Ukraine to Bryansk
2 infantry moved from Siberia to Amur
2 infantry moved from Sakha to Amur
1 aaGun and 4 infantry moved from Buryatia to Amur
1 mech_infantry moved from Rostov to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 fighter moved from Bessarabia to Russia
1 fighter moved from Vyborg to Russia
1 fighter moved from Baltic States to Russia
1 tactical_bomber moved from Baltic States to Russia
1 artillery moved from Belarus to Bryansk
2 artilleries moved from Novgorod to Archangel
1 aaGun moved from Novgorod to Archangel
1 armour moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Novgorod
1 aaGun moved from Belarus to Smolensk
10 infantry moved from Belarus to Bryansk
Place Units - Russians
1 armour and 1 infantry placed in Ukraine
1 fighter placed in Novgorod
1 infantry placed in Novgorod
2 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4
Russians collect 36 PUs (3 lost to blockades); end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Ukraine: 1 mech_infantry
EDIT: Removing units owned by Russians from Russia: 1 artillery
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.33
Russians : 1.17
edit: swapped out an art for a mech
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Kweichow to Shan State
1 armour moved from Kwangsi to Shan State
1 infantry moved from Yunnan to Shan State
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to Hopei
2 infantry moved from Kiangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
3 artilleries and 3 infantry moved from Anhwe to Chahar
2 bombers moved from Kwangsi to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Kwangsi to Chahar
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Kweichow to Shan State
1 armour moved from Kwangsi to Shan State
1 infantry moved from Yunnan to Shan State
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to Hopei
2 infantry moved from Kiangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
3 artilleries and 3 infantry moved from Anhwe to Chahar
2 bombers moved from Kwangsi to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Kwangsi to Chahar
Combat - Japanese
Battle in Borneo
Battle in 44 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking Borneo from UK_Pacific, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Philippines, round 2 : 2/0 hits, 2.00 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 aaGun, 1 artillery and 2 infantry; ANZAC defend with 1 infantry
AA fire in Shan State : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 battleship in Shan State, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Shan State, round 2 : 4/1 hits, 4.17 expected hits
UK_Pacific roll dice for 1 aaGun, 1 artillery and 3 infantry in Shan State, round 2 : 1/1 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 1 aaGun owned by the British, 1 artillery owned by the British and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 infantry
Casualties for British: 1 aaGun, 1 artillery and 2 infantry
Casualties for ANZAC: 1 infantry
Battle in Malaya
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 3 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 2/1 hits, 2.67 expected hits
UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Malaya
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Malaya, round 3 : 2/1 hits, 2.50 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 3 infantry
Battle in Kwangtung
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/0 hits, 2.00 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/1 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 1/1 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Chahar
Japanese attack with 3 artilleries, 3 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 3 artilleries, 3 infantry and 1 tactical_bomber in Chahar, round 2 : 2/1 hits, 2.50 expected hits
Chinese roll dice for 3 infantry in Chahar, round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 3 artilleries, 2 infantry and 1 tactical_bomber in Chahar, round 3 : 2/1 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 3 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/1 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Japan
2 fighters moved from Kwangsi to 6 Sea Zone
1 artillery moved from Kwangsi to French Indo China
Japanese take French Indo China from Neutral_Axis
1 battleship moved from 20 Sea Zone to 6 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
2 bombers moved from Philippines to Kwangsi
1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
1 tactical_bomber moved from Chahar to Anhwe
1 fighter moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 carriers and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 fighter and 2 tactical_bombers moved from Shan State to Kwangsi
1 fighter moved from Kwangtung to Kwangsi
Place Units - Japanese
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Shantung
1 artillery and 1 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 4 infantry
EDIT: Adding units owned by Japanese to Jehol: 4 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans : 0.33
Chinese : 1.33
UK_Pacific : 0.00
AA fire in Shan State : : -0.50
Japanese : -2.67
@max334 sorry about the long wait…was doing a lot of faffing about with where to go with the landing parties! Your excellent placement of subs in the South pac caused me a headache!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 fighter moved from Guam to 42 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Wake Island to 16 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
1 submarine moved from 57 Sea Zone to 42 Sea Zone
1 fighter moved from Wake Island to Guam
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 cruiser moved from 102 Sea Zone to 91 Sea Zone
1 fighter moved from 102 Sea Zone to Gibraltar
1 fighter moved from 102 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 infantry and 1 mech_infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 2 : 1/1 hits, 1.17 expected hits
Italians roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Morocco
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 3 : 2/1 hits, 1.17 expected hits
Italians roll dice for 1 mech_infantry in Morocco, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Gibraltar
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 2 : 1/1 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 42 Sea Zone to Java
1 fighter moved from 16 Sea Zone to Wake Island
1 fighter moved from 26 Sea Zone to Midway
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 56 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 102 Sea Zone to 91 Sea Zone
1 fighter moved from Morocco to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 fighter and 1 infantry placed in Eastern United States
1 infantry placed in Western United States
1 carrier and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Italians : -0.33
Americans : 1.33
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 fighter moved from Guam to 42 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Wake Island to 16 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
1 submarine moved from 57 Sea Zone to 42 Sea Zone
1 fighter moved from Wake Island to Guam
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 cruiser moved from 102 Sea Zone to 91 Sea Zone
1 fighter moved from 102 Sea Zone to Gibraltar
1 fighter moved from 102 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 infantry and 1 mech_infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 2 : 1/1 hits, 1.17 expected hits
Italians roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Morocco
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 3 : 2/1 hits, 1.17 expected hits
Italians roll dice for 1 mech_infantry in Morocco, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Gibraltar
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 2 : 1/1 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 42 Sea Zone to Java
1 fighter moved from 16 Sea Zone to Wake Island
1 fighter moved from 26 Sea Zone to Midway
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 56 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 102 Sea Zone to 91 Sea Zone
1 fighter moved from Morocco to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 fighter and 1 infantry placed in Eastern United States
1 infantry placed in Western United States
1 carrier and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter moved from Suiyuyan to Szechwan
2 infantry moved from Sikang to Szechwan
5 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Shensi, round 2 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from United Kingdom to 92 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 4 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
1 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
1 artillery moved from Egypt to Trans-Jordan
1 mech_infantry moved from Scotland to United Kingdom
Combat - British
Battle in 43 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
British roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 92 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Alexandria
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/1 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Shan State, round 2 : 2/1 hits, 2.33 expected hits
Japanese roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Shan State, round 2 : 2/1 hits, 2.17 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 2/0 hits, 2.00 expected hits
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Shan State, round 3 : 1/1 hits, 1.50 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 4 : 2/1 hits, 1.83 expected hits
Japanese roll dice for 1 armour and 1 artillery in Shan State, round 4 : 0/1 hits, 0.83 expected hits
1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 3 infantry
Casualties for Japanese: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to India
1 aaGun moved from Burma to India
2 infantry moved from India to Burma
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 battleship moved from 76 Sea Zone to 81 Sea Zone
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Trans-Jordan
1 tactical_bomber moved from Alexandria to Trans-Jordan
1 fighter moved from Alexandria to Trans-Jordan
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 destroyer moved from 39 Sea Zone to 55 Sea Zone
1 aaGun moved from India to Burma
1 infantry moved from India to Burma
1 fighter moved from 92 Sea Zone to Gibraltar
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 destroyer placed in 106 Sea Zone
1 transport placed in 106 Sea Zone
1 artillery placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6,1,6
British collect 30 PUs (1 lost to blockades); end with 31 PUs
Place Units - UK_Pacific
2 artilleries, 4 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,5,2,1,4,6,3,3,6,2
UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 artilleries, 4 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Italians : -0.67
British : 0.17
Americans : 1.33
Chinese : 0.33
Japanese : -1.83
sorry for delay. I’m up to my eyeballs with home scheisse. I’m also flying to Costa Rica on Thursday for 5 days. So again pls pardon this future delay.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
1 armour moved from Romania to Belarus
1 bomber moved from Greece to Belarus
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from Libya to 98 Sea Zone
1 cruiser moved from 96 Sea Zone to 97 Sea Zone
1 marine moved from Southern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
1 artillery and 1 infantry moved from Algeria to Morocco
1 armour moved from Libya to Alexandria
1 fighter moved from Southern Italy to Alexandria
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
1 armour moved from Romania to Belarus
1 bomber moved from Greece to Belarus
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from Libya to 98 Sea Zone
1 cruiser moved from 96 Sea Zone to 97 Sea Zone
1 marine moved from Southern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
1 artillery and 1 infantry moved from Algeria to Morocco
1 armour moved from Libya to Alexandria
1 fighter moved from Southern Italy to Alexandria
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in Crete
Battle in Morocco
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Morocco
Italians win, taking Crete from Neutral_Allies, taking Morocco from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Alexandria
Italians attack with 1 armour and 1 fighter
British defend with 1 infantry
Italians roll dice for 1 armour and 1 fighter in Alexandria, round 2 : 1/0 hits, 1.00 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Italians and 1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour remaining. Battle score for attacker is -7
Casualties for Italians: 1 fighter
Casualties for British: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 submarine
French defend with 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the French and 1 submarine owned by the Italians lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for French: 1 destroyer
Battle in Belarus
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Belarus, round 2 : 1/1 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
Italians take Syria from Neutral_Axis
1 bomber moved from Belarus to Eastern Poland
1 armour moved from Northern Italy to Romania
Place Units - Italians
1 carrier and 1 transport placed in 97 Sea Zone
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -0.00
British : 0.67
French : 0.67
Americans : -0.33
Russians : -0.33
@max334 no probs…as long as I know thats fine :+1: Nothing too serious for you I hope
damn the Italians…you just play me like an old used fiddle.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from India to 41 Sea Zone
1 destroyer moved from 46 Sea Zone to 44 Sea Zone
1 fighter moved from Queensland to 44 Sea Zone
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 0/1 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 3 : 0/1 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
retreated to 44 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to Celebes
1 fighter moved from 41 Sea Zone to India
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 infantry and 1 marine placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.67
Japanese : 0.67