TripleA v. 2.7.14934, OOB, normal dice, no tech
Good luck and have fun!
Wiz (X) vs Max (L+10) BM3 LL G1
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 2 fighters moved from New Zealand to Queensland 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to New South Wales 1 infantry moved from Queensland to New South Wales 1 fighter moved from Queensland to Sumatra Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 2 fighters moved from New Zealand to Queensland 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to New South Wales 1 infantry moved from Queensland to New South Wales 1 fighter moved from Queensland to Sumatra Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 destroyer, 1 fighter, 4 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 4 tactical_bombers moved from Western Germany to 110 Sea Zone 4 fighters moved from Western Germany to 110 Sea Zone 2 bombers moved from Western Germany to 110 Sea Zone 1 cruiser and 1 submarine moved from 113 Sea Zone to 110 Sea Zone
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@max334 Scramble sz110? your sub to remain or submerge as I don’t have a destroyer present?
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max scramble. sub can stay. Max D
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 destroyer, 1 fighter, 4 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 4 tactical_bombers moved from Western Germany to 110 Sea Zone 4 fighters moved from Western Germany to 110 Sea Zone 2 bombers moved from Western Germany to 110 Sea Zone 1 cruiser and 1 submarine moved from 113 Sea Zone to 110 Sea Zone Combat - Germans British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 110 Sea Zone Germans attack with 2 bombers, 1 cruiser, 4 fighters, 1 submarine and 5 tactical_bombers British defend with 1 battleship, 1 carrier, 2 cruisers, 3 fighters, 1 submarine and 1 transport; French defend with 1 fighter Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 bombers, 4 fighters and 5 tactical_bombers in 110 Sea Zone, round 2 : 6/1 hits, 6.50 expected hits Germans roll dice for 1 cruiser in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 4 fighters in 110 Sea Zone, round 2 : 3/1 hits, 2.67 expected hits British roll dice for 1 battleship, 1 carrier, 2 cruisers and 1 transport in 110 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits 1 submarine owned by the Germans, 2 cruisers owned by the British, 1 fighter owned by the Germans, 2 tactical_bombers owned by the Germans, 1 submarine owned by the British, 1 fighter owned by the French, 1 fighter owned by the British, 1 cruiser owned by the Germans and 1 carrier owned by the British lost in 110 Sea Zone Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 3 : 5/1 hits, 4.83 expected hits British roll dice for 1 battleship, 2 fighters and 1 transport in 110 Sea Zone, round 3 : 2/0 hits, 2.00 expected hits 1 transport owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 1 battleship owned by the British and 2 fighters owned by the British lost in 110 Sea Zone Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 42 Casualties for Germans: 1 cruiser, 2 fighters, 1 submarine and 3 tactical_bombers Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 3 fighters, 1 submarine and 1 transport Casualties for French: 1 fighter Non Combat Move - Germans 2 bombers, 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Germany to Western Germany 2 artilleries and 3 infantry moved from Germany to Poland 3 armour moved from Yugoslavia to Poland 2 artilleries and 8 infantry moved from Yugoslavia to Slovakia Hungary 1 infantry moved from Bulgaria to Greece 4 infantry moved from Bulgaria to Romania 5 armour moved from France to Yugoslavia 3 mech_infantrys moved from France to Yugoslavia 3 aaGuns moved from Holland Belgium to Western Germany Place Units - Germans 1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany 4 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : -0.17 British : 0.17
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 3 artilleries, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 submarine moved from 111 Sea Zone to 126 Sea Zone 3 infantry moved from Novgorod to Belarus 1 artillery moved from Bryansk to Western Ukraine 2 infantry moved from Bryansk to Western Ukraine 1 aaGun moved from Bryansk to Western Ukraine 1 aaGun moved from Samara to Novosibirsk 1 mech_infantry moved from Volgograd to Bryansk 1 armour and 1 mech_infantry moved from Kazakhstan to Rostov 2 infantry moved from Rostov to Ukraine 2 artilleries and 1 mech_infantry moved from Ukraine to Western Ukraine 1 aaGun moved from Novgorod to Belarus 6 infantry moved from Yakut S.S.R. to Yenisey 2 infantry moved from Buryatia to Sakha 2 infantry moved from Buryatia to Amur 1 aaGun moved from Buryatia to Amur Place Units - Russians 3 mech_infantrys placed in Novgorod Russians undo move 1. 1 fighter placed in Novgorod 2 mech_infantrys placed in Novgorod 3 artilleries placed in Ukraine 1 mech_infantry placed in Russia Russians undo move 4. 2 mech_infantrys placed in Volgograd Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 9:22:06 PM
Savegame -
@max334 Sorry about this but I have just realised I didnt move my subs from canada in NCM. Would it be ok if i can edit them to where they were meant to go?
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@wizmark yes. I may need to move my Soviet sub depending but no problem
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TripleA Move Summary: Japanese round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Germans from 106 Sea Zone: 2 submarines EDIT: Adding units owned by Germans to 118 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 108 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 fighter moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to Yunnan 2 infantry moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Kwangsi to Szechwan 2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan 1 fighter moved from Kwangsi to Szechwan
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Germans from 106 Sea Zone: 2 submarines EDIT: Adding units owned by Germans to 118 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 108 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 fighter moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to Yunnan 2 infantry moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Kwangsi to Szechwan 2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan 1 fighter moved from Kwangsi to Szechwan Combat - Japanese Battle in Szechwan Japanese attack with 2 bombers, 3 fighters and 2 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in Szechwan, round 2 : 4/1 hits, 4.17 expected hits Chinese roll dice for 4 infantry in Szechwan, round 2 : 1/1 hits, 1.33 expected hits 1 fighter owned by the Japanese and 4 infantry owned by the Chinese lost in Szechwan Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 fighter Casualties for Chinese: 4 infantry Battle in Yunnan Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/1 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 artillery moved from Kiangsi to 20 Sea Zone 1 artillery and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 1 artillery moved from Hunan to Kwangsi 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 destroyer moved from 33 Sea Zone to 16 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone 4 infantry moved from Jehol to Anhwe 4 infantry moved from Anhwe to Kweichow 2 bombers moved from Szechwan to Kwangsi 1 fighter and 1 tactical_bomber moved from Szechwan to Kwangsi 2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 tactical_bomber moved from Kwangsi to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Szechwan to Kwangsi 1 mech_infantry moved from Chahar to Kweichow 1 aaGun moved from Jehol to Anhwe Place Units - Japanese 1 factory_minor placed in Shantung 1 artillery placed in Japan 1 carrier and 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese : 0.00 Japanese : -0.83
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@max334 my subs moved so feel free to edit your russian sub
The low luck change seems to benefit an attacker more…instead of having to throw 1 more land unit than the defender into the battle at all times I could afford to only send 2 inf against your 2 chinese in yunnan as with air support i could guarantee 2 hits and you could only hit once…(which you did!). Overwhelming air would make no difference in the vanilla game…if you hit with both 2’s thats just the way it is…which seems to happen a lot as each dice has the same 1 in 3 chance to hit.
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@wizmark yes, it does benefit the attacker… which, of course, is mostly the Axis in the first few rounds.
And, you know on several occasions now, I’ve thought about my UK strategy (ie reinforcing the channel) and I feel really dumb about it. My thought, I guess, was that you placed high value on your planes and would not risk them or if you did, I would put a major dent in the Luftwaffe. That did not seem to materialize. I should have simulated that possability offline and would have seen the error in my logic. I think I hurt myself much more than I did you and I kind of left myself vulnerable to a Sea Lion. Well…live and learn, I guess -
and damn…what are you going to do with all that infantry in the south china sea?!? …is that like an invasion force?
…and also with Vichy France, I cant reach that unprotected transport with ftrs because I cant land in north africa and I pathetically lost my bomber last round. This game is going from bad to worse
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@max334 Don’ t often play with the vichy rules as I prefer a J1/J2 offensive…but the italian situation is too good to allow the pesky septics to ruin it by joining the war!
Having the japanese loaded and ready to go gives you lots to think about as well…lots can be done by them!
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@wizmark oh, so you’re like into psychological warfare. by having them loaded you’re making me think more. You don’t want to accidentally surprise me. That’s very kind of you. But nah, I think they’re just on R&R from the War in China. People always think the worst. Maybe they are vacationing, I hear that that part of the world can be very nice.
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 102 Sea Zone 2 fighters moved from Eastern United States to 102 Sea Zone 1 submarine moved from 56 Sea Zone to 57 Sea Zone 1 destroyer moved from 54 Sea Zone to 56 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Hawaiian Islands to Wake Island 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to 101 Sea Zone: 1 fighter EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Hopei 1 fighter moved from Shensi to Hopei 3 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Chahar, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan 1 infantry moved from Shensi to Suiyuyan Place Units - Chinese 3 infantry placed in Sikang 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland 1 fighter moved from Tanganyika Territory to Italian Somaliland 1 armour moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 armour moved from Ethiopia to Italian Somaliland 1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Egypt to Alexandria 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Malta to Egypt Combat - British Battle in Italian Somaliland British attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Italian Somaliland, round 2 : 2/1 hits, 1.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Italian Somaliland, round 2 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Italian Somaliland British win, taking Italian Somaliland from Italians with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 1 cruiser moved from 76 Sea Zone to 81 Sea Zone 1 battleship moved from 39 Sea Zone to 76 Sea Zone 2 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes UK_Pacific take Celebes from Dutch 1 fighter moved from Italian Somaliland to Anglo Egyptian Sudan 1 fighter moved from Malaya to India 1 artillery moved from Burma to Shan State 1 artillery moved from India to Burma 1 aaGun moved from Burma to Shan State 1 infantry moved from United Kingdom to Scotland 1 mech_infantry moved from Eire to Scotland Place Units - British 2 artilleries, 1 fighter and 6 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 5 infantry placed in India 1 submarine placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Units Change Ownership Some Units in India change ownership: 5 infantry Some Units in 39 Sea Zone change ownership: 1 submarine
Combat Hit Differential Summary :
British : 0.17 Italians : 0.33 Chinese : 0.17 Japanese : 0.00
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edit: changed placement of us ftr
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TripleA Move Summary: Italians round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter and 1 marine; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 97 Sea Zone to 96 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 2 infantry moved from Tobruk to Alexandria 1 bomber moved from Southern Italy to Alexandria 1 fighter moved from 96 Sea Zone to Malta 1 artillery moved from Northern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta