@Ghostglider Game is ready for G1 scrambles.
Bid is 3 Jap marines to Fukien, S. Man, and Japan.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
British take Caucasus from Germans
2 armour, 3 artilleries, 7 infantry and 2 mech_infantrys moved from Iraq to Turkey
1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Portugal
2 fighters moved from 91 Sea Zone to Portugal
2 fighters moved from United Kingdom to Portugal
1 fighter moved from United Kingdom to Portugal
1 mech_infantry moved from Egypt to Ethiopia
British take Ethiopia from Italians
2 armour moved from Persia to Turkey
1 bomber moved from Iraq to Turkey
1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Japanese
Purchase Units - British
British buy 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Turkey
British attack with 4 armour, 3 artilleries, 1 bomber, 7 infantry and 2 mech_infantrys
Neutral_True defend with 8 infantry
British roll dice for 4 armour, 3 artilleries, 1 bomber, 7 infantry and 2 mech_infantrys in Turkey, round 2 : 6/17 hits, 5,67 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits, 2,67 expected hits
6 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey
British roll dice for 4 armour, 3 artilleries, 1 bomber, 6 infantry and 2 mech_infantrys in Turkey, round 3 : 5/16 hits, 5,50 expected hits
Neutral_True roll dice for 2 infantry in Turkey, round 3 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
British win, taking Turkey from Neutral_True with 4 armour, 3 artilleries, 1 bomber, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 15
Casualties for British: 3 infantry
Casualties for Neutral_True: 8 infantry
Battle in Eastern Persia
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Portugal
British attack with 5 fighters and 2 infantry
Neutral_True defend with 2 infantry
British roll dice for 5 fighters and 2 infantry in Portugal, round 2 : 4/7 hits, 2,83 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_True lost in Portugal
British win, taking Portugal from Neutral_True with 5 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Non Combat Move - British
4 fighters moved from Portugal to 91 Sea Zone
1 fighter moved from Portugal to United Kingdom
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to Spain
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 bomber moved from Turkey to Egypt
1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia
2 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
Place Units - British
1 factory_minor placed in Egypt
1 armour, 1 infantry and 1 mech_infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
British collect 27 PUs (3 lost to blockades); end with 27 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 1,67
Neutral_True : -1,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
British take Caucasus from Germans
2 armour, 3 artilleries, 7 infantry and 2 mech_infantrys moved from Iraq to Turkey
1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Portugal
2 fighters moved from 91 Sea Zone to Portugal
2 fighters moved from United Kingdom to Portugal
1 fighter moved from United Kingdom to Portugal
1 mech_infantry moved from Egypt to Ethiopia
British take Ethiopia from Italians
2 armour moved from Persia to Turkey
1 bomber moved from Iraq to Turkey
1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Japanese
Purchase Units - British
British buy 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Turkey
British attack with 4 armour, 3 artilleries, 1 bomber, 7 infantry and 2 mech_infantrys
Neutral_True defend with 8 infantry
British roll dice for 4 armour, 3 artilleries, 1 bomber, 7 infantry and 2 mech_infantrys in Turkey, round 2 : 6/17 hits, 5,67 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits, 2,67 expected hits
6 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey
British roll dice for 4 armour, 3 artilleries, 1 bomber, 6 infantry and 2 mech_infantrys in Turkey, round 3 : 5/16 hits, 5,50 expected hits
Neutral_True roll dice for 2 infantry in Turkey, round 3 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
British win, taking Turkey from Neutral_True with 4 armour, 3 artilleries, 1 bomber, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 15
Casualties for British: 3 infantry
Casualties for Neutral_True: 8 infantry
Battle in Eastern Persia
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Portugal
British attack with 5 fighters and 2 infantry
Neutral_True defend with 2 infantry
British roll dice for 5 fighters and 2 infantry in Portugal, round 2 : 4/7 hits, 2,83 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_True lost in Portugal
British win, taking Portugal from Neutral_True with 5 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Non Combat Move - British
4 fighters moved from Portugal to 91 Sea Zone
1 fighter moved from Portugal to United Kingdom
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to Spain
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 bomber moved from Turkey to Egypt
1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia
2 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
Place Units - British
1 factory_minor placed in Egypt
1 armour, 1 infantry and 1 mech_infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
British collect 27 PUs (3 lost to blockades); end with 27 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 1,67
Neutral_True : -1,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 fighter moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 armour moved from Tambov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Novosibirsk to Urals
1 mech_infantry moved from Samara to Urals
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 92 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Caucasus
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Caucasus
Italians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0,50 expected hits
British roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits
1 armour owned by the Italians lost in Caucasus
British win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Urals
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Urals, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Urals
Italians win, taking Urals from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
1 fighter moved from 92 Sea Zone to Southern France
1 artillery moved from Tambov to Volgograd
1 armour and 1 mech_infantry moved from Tambov to Volgograd
1 mech_infantry moved from Yugoslavia to Greece
1 armour moved from Yugoslavia to Albania
1 infantry moved from France to Southern France
1 infantry moved from Northern Italy to France
1 infantry moved from France to Normandy Bordeaux
1 submarine moved from 98 Sea Zone to 99 Sea Zone
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery placed in Northern Italy
1 infantry placed in Southern France
2 mech_infantrys placed in Northern Italy
1 mech_infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 1 infantry
EDIT: Adding units owned by Italians to Southern France: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 22 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -1,67
British : 1,00
Russians : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
3 infantry moved from Tobruk to Alexandria
1 fighter moved from Gibraltar to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Research Technology - Germans
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
2 mech_infantrys moved from Volgograd to Caucasus
1 bomber moved from Bryansk to Caucasus
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from France to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
Purchase Units - Germans
Germans buy 5 armour, 2 artilleries, 1 destroyer, 2 infantry, 13 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat - Germans
Combat Hit Differential Summary :
scramble in 110?
Welcome back :)
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Research Technology - Germans
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 mech_infantrys moved from Volgograd to Caucasus
4 bombers moved from Bryansk to Caucasus
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from France to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
Purchase Units - Germans
Germans buy 5 armour, 2 artilleries, 1 destroyer, 2 infantry, 13 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat - Germans
Combat Hit Differential Summary :
sorry I forgot to add a few bombers to caucasus, so redid my turn.
want to scramble?
Sorry, missed the scramble issue. No scramble, thanks!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Research Technology - Germans
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 mech_infantrys moved from Volgograd to Caucasus
4 bombers moved from Bryansk to Caucasus
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from France to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
Purchase Units - Germans
Germans buy 5 armour, 2 artilleries, 1 destroyer, 2 infantry, 13 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat - Germans
Battle in Caucasus
Germans attack with 4 bombers and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 4 bombers and 2 mech_infantrys in Caucasus, round 2 : 1/6 hits, 3,00 expected hits
British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 4 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber
British defend with 1 submarine
Germans roll dice for 2 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits
British roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the British lost in 110 Sea Zone
Germans win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for British: 1 submarine
Non Combat Move - Germans
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
1 mech_infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
2 armour moved from Russia to Rostov
1 armour moved from Russia to Rostov
1 armour moved from Volgograd to Rostov
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 armour moved from Bessarabia to Rostov
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 armour and 1 mech_infantry moved from Slovakia Hungary to Bulgaria
1 armour and 1 mech_infantry moved from Karelia to Belarus
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from 110 Sea Zone to France
1 mech_infantry moved from Western Germany to Yugoslavia
1 mech_infantry moved from Western Germany to Yugoslavia
1 infantry moved from Western Germany to Denmark
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
2 bombers moved from 110 Sea Zone to Western Germany
4 bombers moved from Caucasus to Southern Italy
2 bombers moved from Bryansk to Western Germany
2 bombers moved from Bryansk to Southern Italy
1 bomber moved from Shensi to French Indo China
2 aaGuns moved from Bryansk to Rostov
1 infantry moved from Finland to Norway
Place Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in Volgograd
2 infantry placed in France
1 artillery placed in France
Germans undo move 3.
1 armour, 1 artillery and 1 mech_infantry placed in Volgograd
2 armour and 8 mech_infantrys placed in Western Germany
Germans undo move 6.
1 submarine placed in 105 Sea Zone
1 destroyer placed in 112 Sea Zone
2 armour and 7 mech_infantrys placed in Western Germany
1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 67 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : -2,83
British : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
I also see that I missed to move the ANZAC units from Hawaii to stack with US. Is it ok that I edit that?
Sure go ahead.
Wouldn’t have changed my italian nor german turn
Thanks! I’ll do it now then.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 destroyer, 2 infantry and 1 transport
EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 destroyer and 1 transport
EDIT: Removing units owned by ANZAC from Hawaiian Islands: 2 infantry
EDIT: Turning off Edit Mode
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Shensi
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
4 fighters and 2 tactical_bombers moved from Manchuria to 19 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
2 infantry moved from West India to Eastern Persia
1 fighter and 1 tactical_bomber moved from India to Eastern Persia
Purchase Units - Japanese
Japanese repair damage of 1x airfield; Remaining resources: 74 PUs; 6 SuicideAttackTokens;
Japanese buy 3 armour, 3 artilleries, 1 bomber, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Eastern Persia
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 2/4 hits, 1,50 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 6/9 hits, 4,67 expected hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 19 Sea Zone
Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 battleship, 6 carriers, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from India to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 39 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Shan State to French Indo China
1 mech_infantry moved from India to Afghanistan
Japanese take Afghanistan from Neutral_True
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 68 Sea Zone
1 artillery moved from Union of South Africa to Mozambique
Japanese take Mozambique from Neutral_True
1 armour moved from South West Africa to Angola
Japanese take Angola from Neutral_True
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Tanganyika Territory to Belgian Congo
1 fighter and 1 tactical_bomber moved from Eastern Persia to India
1 infantry moved from Sikang to Shensi
1 mech_infantry moved from Anhwe to Shensi
1 mech_infantry moved from Shantung to Anhwe
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 submarine moved from 63 Sea Zone to 52 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 tactical_bomber moved from Philippines to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 fighter moved from 19 Sea Zone to Japan
2 fighters and 1 tactical_bomber moved from 19 Sea Zone to Manchuria
1 fighter moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from 19 Sea Zone to Manchuria
1 mech_infantry moved from French Indo China to Hunan
Place Units - Japanese
3 artilleries placed in Manchuria
1 bomber and 2 fighters placed in French Indo China
1 armour and 2 mech_infantrys placed in Union of South Africa
2 armour and 1 mech_infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,6,5,5,6,3,2,2,2
Japanese collect 66 PUs (8 lost to blockades); end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
British : 0,67
ANZAC : 0,67
Japanese : 1,83
Sorry, I’m pretty tired. It’s 2 am here and I’m lacking sleep. Made a silly attack in S France. Just saw now and also remember that I thought about it a while ago how much land and air you have in Western Europe.
Have not made all battles, but the ones executed have gone well for the Allies. Still, I must ask if I can redo the US round when I’m actually capable of thinking?
Or atleast in Europe.
I haven’t looked at your turn yet, but yeah sure, go ahead.
And about what moves specifically. Just decide what you think is fair. If stupid things happened because of sleep deprivation, just redo without thinking too much. If it was just bad dice, obviously not ;)
Didn’t lose anything in Normandie and sz109 and had ok result on S France, so not anything about bad dice. Just saw and remembered after the battle what the real situation looked like. Can’t say I understand why I didn’t see or thought or remembered about it while making the battle moves, but it’s a fact that lack of sleep is powerful and reduces cognitive function significantly.
Thanks for being lenient and understanding. Only had 4 hours of sleep this night, so might have to wait until tomorrow. I’ll try to be disciplined.