BM3 trulpen (X) vs simon33 (A+9), no guerilla


  • I have a compromising question. I didn’t calculate the situation in sz97, but was just thinking that I’d have plenty of enough defense with 2 filled carriers and 3 scramble units. Looks like I was wrong. Battles have been done in Russia and dice rolled, but my question is simply if you’ll allow me to change my buy with Germany from 1 ac -> 2 des? Seems I desperately need a blocker. :skull:

  • '19 '17 '16

    @trulpen said in BM3 trulpen (X) vs simon33 (A+9), no guerilla:

    I have a compromising question. I didn’t calculate the situation in sz97, but was just thinking that I’d have plenty of enough defense with 2 filled carriers and 3 scramble units. Looks like I was wrong. Battles have been done in Russia and dice rolled, but my question is simply if you’ll allow me to change my buy with Germany from 1 ac -> 2 des? Seems I desperately need a blocker. :skull:

    Still seems a pretty dogdy attack on SZ97.

    Anyway, I’ll allow it, even though you’re winning!


  • @simon33 said in BM3 trulpen (X) vs simon33 (A+9), no guerilla:

    @trulpen said in BM3 trulpen (X) vs simon33 (A+9), no guerilla:

    Still seems a pretty dogdy attack on SZ97.

    Thanks! Gracious gesture. I’m still a noob in many ways, despite my present tier level.

    It’s definitely not a clean battle, but ze Germans don’t like it when it’s getting dirty and muddy.

    My feeling is that you’re the sneakiest opponent I’ve met so far. Every turn I get my platter served to me with not too delicious dishes. Think I’ve learned a lot from our game.


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 carrier, 3 fighters, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Volgograd to Samara
                  Germans take Samara from Russians
            1 infantry moved from Rostov to Bryansk
                  Germans take Bryansk from Russians
            3 infantry moved from Rostov to Ukraine
            3 bombers moved from Western Germany to Ukraine
            1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
            1 armour moved from Archangel to Urals
                  Germans take Nenetsia from Russians
                  Germans take Urals from Russians
            2 armour and 2 mech_infantrys moved from Archangel to Urals
            2 infantry moved from Finland to Vyborg
            1 fighter and 1 tactical_bomber moved from Western Germany to Vyborg
            1 mech_infantry moved from Romania to Ukraine
            1 infantry moved from Caucasus to Northwest Persia
                  Germans take Northwest Persia from Russians
            1 mech_infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            2 armour and 1 mech_infantry moved from Archangel to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 armour moved from Archangel to Novosibirsk
            1 mech_infantry moved from Novgorod to Smolensk
                  Germans take Smolensk from Russians
            1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour and 1 mech_infantry moved from Kazakhstan to Novosibirsk
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 3 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    Germans roll dice for 3 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 1/9 hits, 3,83 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 0/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Russians lost in Ukraine
                    Germans roll dice for 3 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 3 : 3/9 hits, 3,83 expected hits
                    Russians roll dice for 1 armour in Ukraine, round 3 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 3 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 armour and 1 mech_infantry
                Casualties for Germans: 1 infantry
            Battle in Vyborg
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vyborg, round 2 : 1/4 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Vyborg
                Germans win, taking Vyborg from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 artillery and 2 infantry moved from Novgorod to Archangel
            1 mech_infantry moved from Karelia to Archangel
            1 fighter and 1 tactical_bomber moved from Vyborg to Novgorod
            1 artillery and 5 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone
            1 artillery and 5 infantry moved from 127 Sea Zone to Archangel
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            2 infantry moved from Germany to 114 Sea Zone
            2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            1 artillery and 2 infantry moved from Caucasus to Northwest Persia
            3 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia
            1 armour and 7 mech_infantrys moved from Volgograd to Northwest Persia
            1 armour moved from Rostov to Northwest Persia
            4 aaGuns moved from Rostov to Caucasus
            6 artilleries and 13 infantry moved from Rostov to Caucasus
            1 artillery and 1 infantry moved from Volgograd to Caucasus
            1 fighter and 1 tactical_bomber moved from Ukraine to 97 Sea Zone
            1 fighter moved from 93 Sea Zone to Southern Italy
            3 bombers moved from Ukraine to Romania
            1 mech_infantry moved from Yugoslavia to Southern Italy
            1 carrier and 1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 submarine moved from 119 Sea Zone to 112 Sea Zone
            1 submarine moved from 109 Sea Zone to 112 Sea Zone
            1 destroyer moved from 93 Sea Zone to 94 Sea Zone
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
    
        Place Units - Germans
            1 carrier placed in 114 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 114 Sea Zone: 1 carrier
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Germans to 93 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 tactical_bomber placed in 112 Sea Zone
            3 fighters placed in Western Germany
            1 artillery and 3 infantry placed in Western Germany
            2 transports placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 66 PUs; end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 3 infantry
            EDIT: Adding units owned by Germans to Novgorod: 1 artillery and 2 infantry
            EDIT: Adding units owned by Germans to Western Germany: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -4,17
    Russians : -0,67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 fighter and 1 infantry moved from Russia to Smolensk
            1 fighter and 1 infantry moved from Russia to Vologda
            1 fighter and 1 infantry moved from Russia to Samara
            1 tactical_bomber moved from Russia to Smolensk
            1 infantry moved from Tambov to Rostov
                  Russians take Rostov from Germans
            1 infantry moved from Tambov to Volgograd
                  Russians take Volgograd from Germans
            2 artilleries and 4 infantry moved from Russia to Bryansk
            1 fighter moved from Russia to Vologda
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 2 artilleries and 4 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 artilleries and 4 infantry in Bryansk, round 2 : 1/6 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/3 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                 retreated to Smolensk
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Samara
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Samara, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                Russians win with 2 fighters remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters moved from Vologda to Russia
            1 fighter and 1 tactical_bomber moved from Smolensk to Russia
            1 fighter moved from Samara to Russia
            7 infantry moved from Russia to Bryansk
            2 armour and 1 mech_infantry moved from Russia to Volgograd
            1 infantry moved from Tambov to Russia
            1 artillery moved from Tambov to Russia
            1 infantry moved from Tambov to Russia
            2 infantry moved from Tambov to Russia
            1 aaGun, 13 artilleries and 35 infantry moved from Tambov to Volgograd
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 21 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : -2.50
    

    Savegame

  • '19 '17 '16

    I’ve frequently gotten into to trouble as the allies by getting too far from home. Call me nervous!


  • @simon33 said in BM3 trulpen (X) vs simon33 (A+9), no guerilla:

    Call me nervous!

    I’ll call you eager! ;)


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 2 fighters, 5 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Solomon Islands to 49 Sea Zone
            2 infantry and 1 transport moved from 49 Sea Zone to 63 Sea Zone
            2 infantry moved from 63 Sea Zone to New Zealand
            2 infantry moved from New Britain to 47 Sea Zone
            2 infantry and 1 transport moved from 47 Sea Zone to 30 Sea Zone
            2 infantry moved from 30 Sea Zone to Johnston Island
            1 fighter moved from 49 Sea Zone to New Zealand
            1 battleship moved from 49 Sea Zone to 63 Sea Zone
            1 cruiser moved from 49 Sea Zone to 63 Sea Zone
    
        Combat - Japanese
            Battle in Johnston Island
            Battle in New Zealand
                Japanese attack with 1 fighter and 2 infantry
                ANZAC defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in New Zealand, round 2 : 2/2 hits, 1,17 expected hits
                    ANZAC roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in New Zealand
                Japanese win, taking Johnston Island from Americans, taking New Zealand from ANZAC with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            1 carrier moved from 49 Sea Zone to 63 Sea Zone
            1 fighter moved from New Zealand to 63 Sea Zone
            1 carrier moved from 47 Sea Zone to 30 Sea Zone
            3 tactical_bombers moved from 31 Sea Zone to Wake Island
            3 carriers moved from 31 Sea Zone to 25 Sea Zone
            1 carrier moved from 6 Sea Zone to 25 Sea Zone
            3 tactical_bombers moved from Wake Island to 25 Sea Zone
            3 fighters moved from 31 Sea Zone to 25 Sea Zone
            1 cruiser and 1 destroyer moved from 49 Sea Zone to 30 Sea Zone
            1 battleship moved from 47 Sea Zone to 30 Sea Zone
            1 tactical_bomber moved from 47 Sea Zone to 63 Sea Zone
            1 fighter moved from 47 Sea Zone to 30 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
            1 fighter moved from 33 Sea Zone to 25 Sea Zone
            1 carrier moved from 33 Sea Zone to 25 Sea Zone
            2 destroyers and 2 submarines moved from 31 Sea Zone to 25 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            1 tactical_bomber moved from Japan to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Midway
            1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Shan State to Yunnan
            1 infantry moved from Malaya to Shan State
            1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from French Indo China to Yunnan
            1 artillery and 2 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Kiangsi
            1 aaGun, 2 armour, 3 artilleries, 2 infantry and 4 mech_infantrys moved from Kweichow to Yunnan
            1 artillery and 3 infantry moved from Shensi to Kweichow
            1 armour and 2 mech_infantrys moved from Shantung to Kweichow
            2 bombers moved from French Indo China to Yunnan
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
            2 carriers moved from 37 Sea Zone to 20 Sea Zone
            1 destroyer moved from 37 Sea Zone to 20 Sea Zone
            1 submarine moved from 74 Sea Zone to 41 Sea Zone
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in French Indo China
            3 mech_infantrys placed in Kwangtung
            3 mech_infantrys placed in Shantung
            2 fighters, 3 infantry and 1 tactical_bomber placed in Japan
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 66 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Japanese : 0,83
    

    Savegame

  • '19 '17 '16

    Oh bugger. I should have attack SZ93 as USSR, with one less DD the attack on SZ97 becomes viable.

    Oh well, let’s move forward.


  • With a sub?


  • Nothing has really affected the Med with Japan, so it’s possible to construct a battle there with Russia, if you want.

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 fighters moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 92 Sea Zone to 94 Sea Zone
            1 bomber moved from Morocco to 93 Sea Zone
            2 fighters moved from 92 Sea Zone to 94 Sea Zone
            2 bombers and 1 fighter moved from Morocco to 94 Sea Zone
    
        Combat - Americans
            Battle in 93 Sea Zone
                Americans attack with 1 bomber, 2 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 93 Sea Zone
                Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
            Battle in 94 Sea Zone
                Americans attack with 2 bombers, 3 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers and 3 fighters in 94 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
                    Germans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 94 Sea Zone
                Americans win with 2 bombers, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            3 submarines moved from 92 Sea Zone to 97 Sea Zone
            1 bomber and 2 fighters moved from 93 Sea Zone to Morocco
            1 fighter moved from 94 Sea Zone to 92 Sea Zone
            2 fighters moved from 94 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 92 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 92 Sea Zone to 89 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
            1 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 10 Sea Zone
            1 infantry and 1 mech_infantry moved from 10 Sea Zone to Western United States
            4 fighters moved from Hawaiian Islands to 10 Sea Zone
            3 fighters moved from 10 Sea Zone to Western United States
            1 infantry moved from Nigeria to French Equatorial Africa
            1 armour moved from French Equatorial Africa to Egypt
            1 artillery and 1 infantry moved from Trans-Jordan to Egypt
            1 armour moved from Iraq to Persia
            2 bombers moved from 94 Sea Zone to Morocco
    
        Place Units - Americans
            1 armour, 2 artilleries and 4 infantry placed in Central United States
            1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
            1 bomber and 1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 4 artilleries, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 fighters moved from United Kingdom to 110 Sea Zone
            1 infantry moved from Burma to Shan State
            1 bomber, 3 fighters and 1 tactical_bomber moved from India to Shan State
    
        Combat - British
            Battle in 110 Sea Zone
                British attack with 3 fighters
                Germans defend with 1 destroyer
                    British roll dice for 3 fighters in 110 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                British win with 3 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Shan State
                British attack with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Shan State to Burma
            1 bomber and 2 fighters moved from Shan State to India
            1 artillery and 4 infantry moved from India to Burma
            2 fighters moved from Morocco to Egypt
            1 armour and 2 mech_infantrys moved from Alexandria to Egypt
            1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
            1 mech_infantry moved from Belgian Congo to Egypt
            1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
            1 infantry moved from Union of South Africa to Rhodesia
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 transport moved from 76 Sea Zone to 71 Sea Zone
            2 infantry moved from Nigeria to French Equatorial Africa
            2 fighters moved from 110 Sea Zone to United Kingdom
            1 fighter moved from 110 Sea Zone to Morocco
            1 bomber moved from India to Persia
    
        Place Units - British
            1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
            3 artilleries placed in Persia
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.00
    British : -1.50
    Americans : -0.50
    Japanese : -0.33
    

    Savegame


  • Ok, you’ll bring down the fleet next round, I guess.


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 artillery and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
    
        Non Combat Move - Italians
            1 cruiser moved from 97 Sea Zone to 96 Sea Zone
            1 marine moved from Libya to 96 Sea Zone
            1 cruiser and 1 marine moved from 96 Sea Zone to 93 Sea Zone
            1 marine moved from 93 Sea Zone to Southern France
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from Libya to 96 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone
            1 armour and 1 infantry moved from 93 Sea Zone to Southern France
            1 artillery and 2 infantry moved from Libya to Tunisia
            1 carrier moved from 97 Sea Zone to 93 Sea Zone
            1 fighter moved from 97 Sea Zone to 93 Sea Zone
            1 fighter moved from Southern Italy to 93 Sea Zone
            1 tactical_bomber moved from 97 Sea Zone to Southern France
            1 fighter moved from Southern Italy to Southern France
            1 bomber moved from Southern Italy to Southern France
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,4,1,1,5
            Italians collect 12 PUs (2 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 armour, 2 artilleries and 7 infantry moved from Iraq to Persia
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 2 carriers, 1 destroyer, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
                  Germans take Yenisey from Russians
            1 mech_infantry moved from Urals to Timguska
                  Germans take Timguska from Russians
            4 armour and 2 mech_infantrys moved from Novosibirsk to Turkmenistan
                  Germans take Turkmenistan from Russians
            1 infantry moved from Ukraine to Rostov
            3 bombers moved from Romania to Rostov
            1 infantry moved from Northwest Persia to Iraq
                  Germans take Iraq from ANZAC
            1 fighter and 1 tactical_bomber moved from Novgorod to Rostov
    
        Combat - Germans
            Germans creates battle in territory 97 Sea Zone
            Battle in Rostov
                Germans attack with 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/6 hits, 3,33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Caucasus to Kazakhstan
            4 aaGuns, 7 artilleries and 12 infantry moved from Caucasus to Northwest Persia
            1 infantry moved from Caucasus to Northwest Persia
            1 fighter and 1 tactical_bomber moved from Rostov to Northwest Persia
            3 bombers moved from Rostov to Southern Italy
            1 mech_infantry moved from Smolensk to Archangel
            2 armour moved from Urals to Archangel
            1 artillery and 4 infantry moved from Novgorod to Archangel
            2 infantry moved from Vyborg to Novgorod
            1 infantry moved from Western Germany to 112 Sea Zone
            2 artilleries and 1 infantry moved from Norway to 112 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
            2 artilleries and 2 infantry moved from 127 Sea Zone to Archangel
            1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 97 Sea Zone to 93 Sea Zone
            1 fighter moved from Southern Italy to 93 Sea Zone
            3 fighters moved from Western Germany to 93 Sea Zone
            1 tactical_bomber moved from 112 Sea Zone to Southern France
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 carrier, 1 cruiser and 2 submarines moved from 112 Sea Zone to 113 Sea Zone
            1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 infantry moved from Ukraine to Bessarabia
            1 mech_infantry moved from Ukraine to Bessarabia
    
        Place Units - Germans
            2 carriers and 1 destroyer placed in 93 Sea Zone
            1 submarine placed in 113 Sea Zone
            2 fighters placed in Western Germany
            3 infantry placed in Novgorod
            1 airfield placed in Southern France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,5,4,1
            Germans collect 65 PUs (2 lost to blockades); end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 76 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,33
    Russians : -0,33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Volgograd to Caucasus
                  Russians take Caucasus from Germans
            1 infantry moved from Samara to Kazakhstan
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Germans
            2 infantry moved from Bryansk to Rostov
            2 fighters moved from Russia to Kazakhstan
            1 artillery moved from Bryansk to Rostov
            1 tactical_bomber moved from Russia to Kazakhstan
            1 fighter moved from Russia to Kazakhstan
            1 fighter moved from Russia to Rostov
            1 artillery and 6 infantry moved from Bryansk to Ukraine
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 2 : 3/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits, 2.33 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
            1 fighter moved from Rostov to Volgograd
            1 armour moved from Volgograd to Rostov
            1 armour and 1 mech_infantry moved from Volgograd to Caucasus
            13 artilleries and 35 infantry moved from Volgograd to Caucasus
            2 aaGuns and 18 infantry moved from Amur to Buryatia
    
        Place Units - Russians
            3 infantry placed in Volgograd
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 24 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 1.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 7 armour, 1 artillery, 1 destroyer, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Johnston Island to 30 Sea Zone
            2 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 3 infantry moved from Midway to 25 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 25 Sea Zone to 26 Sea Zone
            1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 infantry moved from New Zealand to 63 Sea Zone
            2 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter and 1 tactical_bomber moved from Midway to Hawaiian Islands
            4 fighters and 4 tactical_bombers moved from 25 Sea Zone to Hawaiian Islands
            1 fighter and 1 tactical_bomber moved from 30 Sea Zone to Hawaiian Islands
            1 fighter and 1 tactical_bomber moved from 63 Sea Zone to 26 Sea Zone
            1 cruiser moved from 30 Sea Zone to 26 Sea Zone
            1 battleship and 1 cruiser moved from 63 Sea Zone to 26 Sea Zone
            1 battleship moved from 30 Sea Zone to 26 Sea Zone
            2 infantry moved from French Indo China to Shan State
            2 bombers moved from Yunnan to Shan State
    
        Combat - Japanese
            Battle in Shan State
                Japanese attack with 2 bombers and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Shan State, round 2 : 2/4 hits, 1,67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Hawaiian Islands
                Japanese attack with 1 artillery, 6 fighters, 7 infantry and 6 tactical_bombers
                Americans defend with 1 airfield, 3 artilleries, 1 harbour and 5 infantry
                    Japanese roll dice for 2 battleships and 2 cruisers in Hawaiian Islands, round 2 : 3/4 hits, 2,33 expected hits
                    Japanese roll dice for 1 artillery, 6 fighters, 7 infantry and 6 tactical_bombers in Hawaiian Islands, round 2 : 9/20 hits, 8,67 expected hits
                    Americans roll dice for 3 artilleries and 5 infantry in Hawaiian Islands, round 2 : 2/8 hits, 2,67 expected hits
                    2 infantry owned by the Japanese, 5 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Hawaiian Islands
                Japanese win, taking Hawaiian Islands from Americans with 1 artillery, 6 fighters, 5 infantry and 6 tactical_bombers remaining. Battle score for attacker is 21
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 3 artilleries and 5 infantry
    
        Non Combat Move - Japanese
            6 fighters and 6 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
            5 carriers, 2 destroyers and 2 submarines moved from 25 Sea Zone to 26 Sea Zone
            1 carrier and 1 destroyer moved from 30 Sea Zone to 26 Sea Zone
            1 carrier moved from 63 Sea Zone to 26 Sea Zone
            1 destroyer moved from 6 Sea Zone to 26 Sea Zone
            2 carriers, 1 destroyer and 1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 artillery moved from French Indo China to Yunnan
            1 artillery and 2 infantry moved from Kwangsi to Yunnan
            3 mech_infantrys moved from Kwangtung to Yunnan
            1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Kweichow to Yunnan
            1 infantry moved from Kiangsi to Kwangsi
            3 mech_infantrys moved from Shantung to Kweichow
            2 bombers moved from Shan State to Yunnan
            1 submarine moved from 41 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            1 armour and 1 tactical_bomber placed in Japan
            1 artillery and 2 infantry placed in French Indo China
            3 armour placed in Kwangtung
            3 armour placed in Shantung
            1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,67
    UK_Pacific : -0,33
    Japanese : 1,33
    

    Savegame

  • '19 '17 '16

    TripleA Manual Gamesave Post: Americans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 fighters and 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Egypt to Iraq
            1 armour moved from Persia to Iraq
            3 submarines moved from 97 Sea Zone to 93 Sea Zone
            1 submarine moved from 94 Sea Zone to 93 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 92 Sea Zone to 93 Sea Zone
            1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 91 Sea Zone to 93 Sea Zone
            3 bombers and 2 fighters moved from Morocco to 93 Sea Zone
    
        Combat - Americans
            Germans scrambles 3 units out of Southern France to defend against the attack in 93 Sea Zone
            Battle in Iraq
                Americans attack with 2 armour
                Germans defend with 1 factory_minor and 1 infantry
                    Americans roll dice for 2 armour in Iraq, round 2 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Americans lost in Iraq
                    Americans roll dice for 1 armour in Iraq, round 3 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour in Iraq, round 4 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Iraq, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the Americans lost in Iraq
                Germans win with no units remaining. Battle score for attacker is -9
                Casualties for Americans: 2 armour
                Casualties for Germans: 1 infantry
            Battle in 93 Sea Zone
                Americans attack with 3 bombers, 2 carriers, 1 cruiser, 4 destroyers, 6 fighters and 6 submarines
                Germans defend with 3 carriers, 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers; Italians defend with 1 carrier, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport
                    Americans roll dice for 6 submarines in 93 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
                Units damaged: 1 carrier owned by the Germans and 1 carrier owned by the Italians
                    Americans roll dice for 3 bombers, 2 carriers, 1 cruiser, 4 destroyers and 6 fighters in 93 Sea Zone, round 2 : 5/14 hits, 6.83 expected hits
                Units damaged: 2 carriers owned by the Germans
                    Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 4 carriers, 1 cruiser, 1 destroyer, 8 fighters, 3 tactical_bombers and 1 transport in 93 Sea Zone, round 2 : 12/17 hits, 9.00 expected hits
                    6 submarines owned by the Americans, 1 submarine owned by the Germans, 2 destroyers owned by the Americans, 1 carrier owned by the Germans, 2 carriers owned by the Americans and 1 carrier owned by the Italians lost in 93 Sea Zone
                    Americans roll dice for 3 bombers, 1 cruiser, 2 destroyers and 6 fighters in 93 Sea Zone, round 3 : 5/12 hits, 6.17 expected hits
                    Germans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 8 fighters, 3 tactical_bombers and 1 transport in 93 Sea Zone, round 3 : 9/15 hits, 8.33 expected hits
                    1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Germans, 6 fighters owned by the Americans and 2 tactical_bombers owned by the Germans lost in 93 Sea Zone
                    Americans roll dice for 3 bombers in 93 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits
                    Germans roll dice for 1 cruiser, 8 fighters, 1 tactical_bomber and 1 transport in 93 Sea Zone, round 4 : 7/10 hits, 6.33 expected hits
                    1 tactical_bomber owned by the Italians, 1 cruiser owned by the Italians and 3 bombers owned by the Americans lost in 93 Sea Zone
                Germans win with 8 fighters and 1 transport remaining. Battle score for attacker is -85
                Casualties for Americans: 3 bombers, 2 carriers, 1 cruiser, 4 destroyers, 6 fighters and 6 submarines
                Casualties for Germans: 3 carriers, 1 destroyer, 1 submarine and 2 tactical_bombers
                Casualties for Italians: 1 carrier, 1 cruiser and 1 tactical_bomber
            Moving scrambled unit from 93 Sea Zone back to originating territory: Southern France
                5 fighters owned by the Germans and 2 fighters owned by the Italians forced to land in Southern France
    
        Non Combat Move - Americans
    

    Combat Hit Differential Summary :

    Germans : 5.17
    Americans : -4.00
    

    Savegame

  • '19 '17 '16

    I’m going to concede the game right there.

    Japan is too strong, USA is too weak and needs to work hard just to defend San Francisco! India will probably fall in 3 rounds or so. Perhaps I can kill your German spearhead in the Middle East but this is not at all assured. Would have been nice if USA could have taken Iraq but I really needed to kill the SZ93 fleet with a 50/50, preferably with a decent force surviving.

    Not sure where I lost this one but I think not going to take down Western Europe US3 was a major blunder.

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