sz20 Cru -> sz6
sz6 Cru + sub + 2dd -> sz33
sz19 BB+DD -> sz36
sz19 Sub -> sz35
Good to go.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 3 fighters, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 infantry moved from Rostov to Bryansk
Germans take Bryansk from Russians
3 infantry moved from Rostov to Ukraine
3 bombers moved from Western Germany to Ukraine
1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
1 armour moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
2 armour and 2 mech_infantrys moved from Archangel to Urals
2 infantry moved from Finland to Vyborg
1 fighter and 1 tactical_bomber moved from Western Germany to Vyborg
1 mech_infantry moved from Romania to Ukraine
1 infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from Russians
1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 armour and 1 mech_infantry moved from Archangel to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Archangel to Novosibirsk
1 mech_infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Novosibirsk
Combat - Germans
Battle in Ukraine
Germans attack with 3 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
Germans roll dice for 3 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 1/9 hits, 3,83 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 0/2 hits, 0,83 expected hits
1 mech_infantry owned by the Russians lost in Ukraine
Germans roll dice for 3 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 3 : 3/9 hits, 3,83 expected hits
Russians roll dice for 1 armour in Ukraine, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 3 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Vyborg
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vyborg, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Karelia to Archangel
1 fighter and 1 tactical_bomber moved from Vyborg to Novgorod
1 artillery and 5 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 5 infantry moved from 127 Sea Zone to Archangel
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
3 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia
1 armour and 7 mech_infantrys moved from Volgograd to Northwest Persia
1 armour moved from Rostov to Northwest Persia
4 aaGuns moved from Rostov to Caucasus
6 artilleries and 13 infantry moved from Rostov to Caucasus
1 artillery and 1 infantry moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Ukraine to 97 Sea Zone
1 fighter moved from 93 Sea Zone to Southern Italy
3 bombers moved from Ukraine to Romania
1 mech_infantry moved from Yugoslavia to Southern Italy
1 carrier and 1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
Place Units - Germans
1 carrier placed in 114 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 114 Sea Zone: 1 carrier
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 93 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 tactical_bomber placed in 112 Sea Zone
3 fighters placed in Western Germany
1 artillery and 3 infantry placed in Western Germany
2 transports placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 3 infantry
EDIT: Adding units owned by Germans to Novgorod: 1 artillery and 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -4,17
Russians : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 fighter and 1 infantry moved from Russia to Smolensk
1 fighter and 1 infantry moved from Russia to Vologda
1 fighter and 1 infantry moved from Russia to Samara
1 tactical_bomber moved from Russia to Smolensk
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
2 artilleries and 4 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Vologda
Combat - Russians
Battle in Bryansk
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 4 infantry in Bryansk, round 2 : 1/6 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
retreated to Smolensk
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Samara, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Russians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Samara to Russia
7 infantry moved from Russia to Bryansk
2 armour and 1 mech_infantry moved from Russia to Volgograd
1 infantry moved from Tambov to Russia
1 artillery moved from Tambov to Russia
1 infantry moved from Tambov to Russia
2 infantry moved from Tambov to Russia
1 aaGun, 13 artilleries and 35 infantry moved from Tambov to Volgograd
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : -2.50
I’ve frequently gotten into to trouble as the allies by getting too far from home. Call me nervous!
@simon33 said in BM3 trulpen (X) vs simon33 (A+9), no guerilla:
Call me nervous!
I’ll call you eager! ;)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 fighters, 5 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Solomon Islands to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
2 infantry moved from New Britain to 47 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
1 fighter moved from 49 Sea Zone to New Zealand
1 battleship moved from 49 Sea Zone to 63 Sea Zone
1 cruiser moved from 49 Sea Zone to 63 Sea Zone
Combat - Japanese
Battle in Johnston Island
Battle in New Zealand
Japanese attack with 1 fighter and 2 infantry
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in New Zealand, round 2 : 2/2 hits, 1,17 expected hits
ANZAC roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in New Zealand
Japanese win, taking Johnston Island from Americans, taking New Zealand from ANZAC with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 carrier moved from 49 Sea Zone to 63 Sea Zone
1 fighter moved from New Zealand to 63 Sea Zone
1 carrier moved from 47 Sea Zone to 30 Sea Zone
3 tactical_bombers moved from 31 Sea Zone to Wake Island
3 carriers moved from 31 Sea Zone to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
3 tactical_bombers moved from Wake Island to 25 Sea Zone
3 fighters moved from 31 Sea Zone to 25 Sea Zone
1 cruiser and 1 destroyer moved from 49 Sea Zone to 30 Sea Zone
1 battleship moved from 47 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from 47 Sea Zone to 63 Sea Zone
1 fighter moved from 47 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
1 fighter moved from 33 Sea Zone to 25 Sea Zone
1 carrier moved from 33 Sea Zone to 25 Sea Zone
2 destroyers and 2 submarines moved from 31 Sea Zone to 25 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 tactical_bomber moved from Japan to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Midway
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Shan State to Yunnan
1 infantry moved from Malaya to Shan State
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 aaGun, 2 armour, 3 artilleries, 2 infantry and 4 mech_infantrys moved from Kweichow to Yunnan
1 artillery and 3 infantry moved from Shensi to Kweichow
1 armour and 2 mech_infantrys moved from Shantung to Kweichow
2 bombers moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
2 carriers moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 74 Sea Zone to 41 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Shantung
2 fighters, 3 infantry and 1 tactical_bomber placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
Japanese : 0,83
Oh bugger. I should have attack SZ93 as USSR, with one less DD the attack on SZ97 becomes viable.
Oh well, let’s move forward.
With a sub?
Nothing has really affected the Med with Japan, so it’s possible to construct a battle there with Russia, if you want.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 bomber moved from Morocco to 93 Sea Zone
2 fighters moved from 92 Sea Zone to 94 Sea Zone
2 bombers and 1 fighter moved from Morocco to 94 Sea Zone
Combat - Americans
Battle in 93 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 93 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 2 bombers, 3 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers and 3 fighters in 94 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
Germans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 94 Sea Zone
Americans win with 2 bombers, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
3 submarines moved from 92 Sea Zone to 97 Sea Zone
1 bomber and 2 fighters moved from 93 Sea Zone to Morocco
1 fighter moved from 94 Sea Zone to 92 Sea Zone
2 fighters moved from 94 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 92 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 92 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from 10 Sea Zone to Western United States
4 fighters moved from Hawaiian Islands to 10 Sea Zone
3 fighters moved from 10 Sea Zone to Western United States
1 infantry moved from Nigeria to French Equatorial Africa
1 armour moved from French Equatorial Africa to Egypt
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 armour moved from Iraq to Persia
2 bombers moved from 94 Sea Zone to Morocco
Place Units - Americans
1 armour, 2 artilleries and 4 infantry placed in Central United States
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 bomber and 1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 4 artilleries, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 fighters moved from United Kingdom to 110 Sea Zone
1 infantry moved from Burma to Shan State
1 bomber, 3 fighters and 1 tactical_bomber moved from India to Shan State
Combat - British
Battle in 110 Sea Zone
British attack with 3 fighters
Germans defend with 1 destroyer
British roll dice for 3 fighters in 110 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Shan State
British attack with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/6 hits, 3.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to Burma
1 bomber and 2 fighters moved from Shan State to India
1 artillery and 4 infantry moved from India to Burma
2 fighters moved from Morocco to Egypt
1 armour and 2 mech_infantrys moved from Alexandria to Egypt
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 76 Sea Zone to 71 Sea Zone
2 infantry moved from Nigeria to French Equatorial Africa
2 fighters moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to Morocco
1 bomber moved from India to Persia
Place Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
3 artilleries placed in Persia
1 fighter placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0.00
British : -1.50
Americans : -0.50
Japanese : -0.33
Ok, you’ll bring down the fleet next round, I guess.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Non Combat Move - Italians
1 cruiser moved from 97 Sea Zone to 96 Sea Zone
1 marine moved from Libya to 96 Sea Zone
1 cruiser and 1 marine moved from 96 Sea Zone to 93 Sea Zone
1 marine moved from 93 Sea Zone to Southern France
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from Libya to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Southern France
1 artillery and 2 infantry moved from Libya to Tunisia
1 carrier moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 tactical_bomber moved from 97 Sea Zone to Southern France
1 fighter moved from Southern Italy to Southern France
1 bomber moved from Southern Italy to Southern France
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,4,1,1,5
Italians collect 12 PUs (2 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 armour, 2 artilleries and 7 infantry moved from Iraq to Persia
Non Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 carriers, 1 destroyer, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 mech_infantry moved from Urals to Timguska
Germans take Timguska from Russians
4 armour and 2 mech_infantrys moved from Novosibirsk to Turkmenistan
Germans take Turkmenistan from Russians
1 infantry moved from Ukraine to Rostov
3 bombers moved from Romania to Rostov
1 infantry moved from Northwest Persia to Iraq
Germans take Iraq from ANZAC
1 fighter and 1 tactical_bomber moved from Novgorod to Rostov
Combat - Germans
Germans creates battle in territory 97 Sea Zone
Battle in Rostov
Germans attack with 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/6 hits, 3,33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Caucasus to Kazakhstan
4 aaGuns, 7 artilleries and 12 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Northwest Persia
1 fighter and 1 tactical_bomber moved from Rostov to Northwest Persia
3 bombers moved from Rostov to Southern Italy
1 mech_infantry moved from Smolensk to Archangel
2 armour moved from Urals to Archangel
1 artillery and 4 infantry moved from Novgorod to Archangel
2 infantry moved from Vyborg to Novgorod
1 infantry moved from Western Germany to 112 Sea Zone
2 artilleries and 1 infantry moved from Norway to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
2 artilleries and 2 infantry moved from 127 Sea Zone to Archangel
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
3 fighters moved from Western Germany to 93 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Southern France
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 carrier, 1 cruiser and 2 submarines moved from 112 Sea Zone to 113 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Ukraine to Bessarabia
Place Units - Germans
2 carriers and 1 destroyer placed in 93 Sea Zone
1 submarine placed in 113 Sea Zone
2 fighters placed in Western Germany
3 infantry placed in Novgorod
1 airfield placed in Southern France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,5,4,1
Germans collect 65 PUs (2 lost to blockades); end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : -1,33
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
2 infantry moved from Bryansk to Rostov
2 fighters moved from Russia to Kazakhstan
1 artillery moved from Bryansk to Rostov
1 tactical_bomber moved from Russia to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 fighter moved from Russia to Rostov
1 artillery and 6 infantry moved from Bryansk to Ukraine
Combat - Russians
Battle in Rostov
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 2 : 3/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
1 fighter moved from Rostov to Volgograd
1 armour moved from Volgograd to Rostov
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
13 artilleries and 35 infantry moved from Volgograd to Caucasus
2 aaGuns and 18 infantry moved from Amur to Buryatia
Place Units - Russians
3 infantry placed in Volgograd
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 7 armour, 1 artillery, 1 destroyer, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 3 infantry moved from Midway to 25 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Midway to Hawaiian Islands
4 fighters and 4 tactical_bombers moved from 25 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 63 Sea Zone to 26 Sea Zone
1 cruiser moved from 30 Sea Zone to 26 Sea Zone
1 battleship and 1 cruiser moved from 63 Sea Zone to 26 Sea Zone
1 battleship moved from 30 Sea Zone to 26 Sea Zone
2 infantry moved from French Indo China to Shan State
2 bombers moved from Yunnan to Shan State
Combat - Japanese
Battle in Shan State
Japanese attack with 2 bombers and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Shan State, round 2 : 2/4 hits, 1,67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hawaiian Islands
Japanese attack with 1 artillery, 6 fighters, 7 infantry and 6 tactical_bombers
Americans defend with 1 airfield, 3 artilleries, 1 harbour and 5 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Hawaiian Islands, round 2 : 3/4 hits, 2,33 expected hits
Japanese roll dice for 1 artillery, 6 fighters, 7 infantry and 6 tactical_bombers in Hawaiian Islands, round 2 : 9/20 hits, 8,67 expected hits
Americans roll dice for 3 artilleries and 5 infantry in Hawaiian Islands, round 2 : 2/8 hits, 2,67 expected hits
2 infantry owned by the Japanese, 5 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 artillery, 6 fighters, 5 infantry and 6 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 2 infantry
Casualties for Americans: 3 artilleries and 5 infantry
Non Combat Move - Japanese
6 fighters and 6 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
5 carriers, 2 destroyers and 2 submarines moved from 25 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 carrier moved from 63 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
2 carriers, 1 destroyer and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Kwangsi to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Kweichow to Yunnan
1 infantry moved from Kiangsi to Kwangsi
3 mech_infantrys moved from Shantung to Kweichow
2 bombers moved from Shan State to Yunnan
1 submarine moved from 41 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 armour and 1 tactical_bomber placed in Japan
1 artillery and 2 infantry placed in French Indo China
3 armour placed in Kwangtung
3 armour placed in Shantung
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans : -0,67
UK_Pacific : -0,33
Japanese : 1,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 2 fighters and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Egypt to Iraq
1 armour moved from Persia to Iraq
3 submarines moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 94 Sea Zone to 93 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 92 Sea Zone to 93 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 91 Sea Zone to 93 Sea Zone
3 bombers and 2 fighters moved from Morocco to 93 Sea Zone
Combat - Americans
Germans scrambles 3 units out of Southern France to defend against the attack in 93 Sea Zone
Battle in Iraq
Americans attack with 2 armour
Germans defend with 1 factory_minor and 1 infantry
Americans roll dice for 2 armour in Iraq, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Americans lost in Iraq
Americans roll dice for 1 armour in Iraq, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour in Iraq, round 4 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Iraq, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Iraq
Germans win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 2 armour
Casualties for Germans: 1 infantry
Battle in 93 Sea Zone
Americans attack with 3 bombers, 2 carriers, 1 cruiser, 4 destroyers, 6 fighters and 6 submarines
Germans defend with 3 carriers, 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers; Italians defend with 1 carrier, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport
Americans roll dice for 6 submarines in 93 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
Units damaged: 1 carrier owned by the Germans and 1 carrier owned by the Italians
Americans roll dice for 3 bombers, 2 carriers, 1 cruiser, 4 destroyers and 6 fighters in 93 Sea Zone, round 2 : 5/14 hits, 6.83 expected hits
Units damaged: 2 carriers owned by the Germans
Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 4 carriers, 1 cruiser, 1 destroyer, 8 fighters, 3 tactical_bombers and 1 transport in 93 Sea Zone, round 2 : 12/17 hits, 9.00 expected hits
6 submarines owned by the Americans, 1 submarine owned by the Germans, 2 destroyers owned by the Americans, 1 carrier owned by the Germans, 2 carriers owned by the Americans and 1 carrier owned by the Italians lost in 93 Sea Zone
Americans roll dice for 3 bombers, 1 cruiser, 2 destroyers and 6 fighters in 93 Sea Zone, round 3 : 5/12 hits, 6.17 expected hits
Germans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 8 fighters, 3 tactical_bombers and 1 transport in 93 Sea Zone, round 3 : 9/15 hits, 8.33 expected hits
1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Germans, 6 fighters owned by the Americans and 2 tactical_bombers owned by the Germans lost in 93 Sea Zone
Americans roll dice for 3 bombers in 93 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits
Germans roll dice for 1 cruiser, 8 fighters, 1 tactical_bomber and 1 transport in 93 Sea Zone, round 4 : 7/10 hits, 6.33 expected hits
1 tactical_bomber owned by the Italians, 1 cruiser owned by the Italians and 3 bombers owned by the Americans lost in 93 Sea Zone
Germans win with 8 fighters and 1 transport remaining. Battle score for attacker is -85
Casualties for Americans: 3 bombers, 2 carriers, 1 cruiser, 4 destroyers, 6 fighters and 6 submarines
Casualties for Germans: 3 carriers, 1 destroyer, 1 submarine and 2 tactical_bombers
Casualties for Italians: 1 carrier, 1 cruiser and 1 tactical_bomber
Moving scrambled unit from 93 Sea Zone back to originating territory: Southern France
5 fighters owned by the Germans and 2 fighters owned by the Italians forced to land in Southern France
Non Combat Move - Americans
Combat Hit Differential Summary :
Germans : 5.17
Americans : -4.00
I’m going to concede the game right there.
Japan is too strong, USA is too weak and needs to work hard just to defend San Francisco! India will probably fall in 3 rounds or so. Perhaps I can kill your German spearhead in the Middle East but this is not at all assured. Would have been nice if USA could have taken Iraq but I really needed to kill the SZ93 fleet with a 50/50, preferably with a decent force surviving.
Not sure where I lost this one but I think not going to take down Western Europe US3 was a major blunder.
Perhaps the allies need more than +9 to compensate for no guerillas.
Yes, it looks tough for the Allies. Maybe you went too heavy Africa/ME? I got blown away there, but it gave Japan the momentum to rule. Like you said, putting immediate pressure on the Germans might be the thing. Especially with defensively huge monster in Russia.
I have no clue really about bid levels, but you may be right. I didn’t need to stock China with 36-40 UV. In the opening it doesn’t matter ofc, but middle game that’s pretty much two extra ac’s and perhaps a des.
Anyway, well fought! It was a constant struggle for me, getting a knife in the back every now and then. 😉