Sorry about my dithering on this game. I’m going to give up there.
Yeah, alright we can switch sides. Let me know your bid and email.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - Americans
        Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 armour and 1 infantry moved from French West Africa to 87 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
        1 armour and 1 infantry moved from 91 Sea Zone to Morocco
        1 submarine moved from 54 Sea Zone to 21 Sea Zone
        1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
        1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
        1 bomber moved from Gibraltar to Southern France
    Combat - Americans
        Strategic bombing raid in Southern France
                AA fire in Southern France : 0/1 hits, 0,17 expected hits
            Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor
            Bombing raid in Southern France causes 4 damage total. 
        Battle in Morocco
        Battle in Sumatra
        Battle in 21 Sea Zone
            Americans attack with 1 submarine
            Japanese defend with 1 cruiser
                Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                1 submarine owned by the Americans lost in 21 Sea Zone
            Japanese win, taking Morocco from Neutral_Axis, taking Sumatra from Japanese with 1 cruiser remaining. Battle score for attacker is -6
            Casualties for Americans: 1 submarine
    Non Combat Move - Americans
        1 carrier, 2 cruisers, 1 destroyer and 2 marines moved from 106 Sea Zone to 91 Sea Zone
        1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
        1 artillery, 1 carrier, 1 fighter, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
        1 artillery and 2 marines moved from 91 Sea Zone to Morocco
        1 infantry moved from 91 Sea Zone to Morocco
        2 infantry moved from Western United States to 10 Sea Zone
        1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        2 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 destroyer moved from 54 Sea Zone to 37 Sea Zone
        1 bomber moved from Southern France to Gibraltar
        2 fighters moved from Gibraltar to 91 Sea Zone
    Place Units - Americans
        1 carrier and 1 transport placed in 10 Sea Zone
        1 fighter and 1 tactical_bomber placed in 10 Sea Zone
        2 transports placed in 101 Sea Zone
        1 fighter placed in Eastern United States
        1 destroyer and 1 submarine placed in 101 Sea Zone
        1 submarine placed in 10 Sea Zone
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4
        Americans collect 61 PUs; end with 61 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        2 infantry moved from Shensi to Hopei
        1 fighter moved from Shensi to Hopei
        3 artilleries and 15 infantry moved from Shensi to Suiyuyan
    Combat - Chinese
        Battle in Suiyuyan
            Chinese attack with 3 artilleries and 15 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 3 artilleries and 15 infantry in Suiyuyan, round 2 : 2/18 hits, 4,00 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
            Chinese win, taking Suiyuyan from Japanese with 3 artilleries and 14 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Hopei
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 artillery
                Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
                Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits
                Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                1 artillery owned by the Japanese lost in Hopei
            Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 artillery
    Non Combat Move - Chinese
        1 fighter moved from Hopei to Kansu
    Place Units - Chinese
        1 infantry placed in Kansu
        2 infantry placed in Manchuria
    Turn Complete - Chinese
        Chinese collect 10 PUs; end with 10 PUs
    Purchase Units - British
        British buy 2 armour, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - British
        2 infantry moved from West India to India
        1 fighter and 1 tactical_bomber moved from West India to India
        1 infantry moved from West India to India
        1 mech_infantry moved from Tanganyika Territory to Kenya
        1 infantry moved from Anglo Egyptian Sudan to Kenya
        2 fighters and 1 tactical_bomber moved from Egypt to Kenya
    Combat - British
        Battle in Kenya
            British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
            Italians defend with 1 infantry
                British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kenya, round 2 : 2/5 hits, 2,00 expected hits
                Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Italians lost in Kenya
            British win, taking Kenya from Italians with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Italians: 1 infantry
        Battle in India
            British attack with 1 fighter, 3 infantry and 1 tactical_bomber
            Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in India, round 2 : 1/5 hits, 1,67 expected hits
                Japanese roll dice for 1 armour in India, round 2 : 0/1 hits, 0,50 expected hits
                1 armour owned by the Japanese lost in India
            British win, taking India from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 armour
    Non Combat Move - British
        1 aaGun moved from West India to India
        1 fighter and 1 tactical_bomber moved from India to 79 Sea Zone
        2 cruisers moved from 80 Sea Zone to 79 Sea Zone
        1 carrier and 2 transports moved from 80 Sea Zone to 79 Sea Zone
        1 battleship, 2 destroyers, 1 marine and 3 submarines moved from 80 Sea Zone to 79 Sea Zone
        2 fighters and 1 tactical_bomber moved from Kenya to Egypt
        1 destroyer and 1 transport moved from 106 Sea Zone to 91 Sea Zone
        1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
        1 armour and 1 infantry moved from 91 Sea Zone to Morocco
    Place Units - British
        3 infantry placed in Persia
        2 armour and 1 mech_infantry placed in Egypt
        1 submarine placed in 109 Sea Zone
    Turn Complete - British
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2,2,6,3
            Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
        British collect 32 PUs (1 lost to blockades); end with 32 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
    Turn Complete - UK_Pacific
        UK_Pacific collect 5 PUs; end with 5 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by British from Shensi: 1 fighter
        EDIT: Adding units owned by British to Kansu: 1 fighter
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -0,67
Italians : -0,33
Americans : -0,33
AA fire in Southern France : : -0,17
Chinese : -2,67
Japanese : 0,00
@samuel06 plz use last post.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - Italians
        Italians buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 infantry moved from Cyprus to 99 Sea Zone
        1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
        1 infantry moved from 96 Sea Zone to Malta
        1 infantry moved from Ethiopia to Anglo Egyptian Sudan
              Italians take Anglo Egyptian Sudan from British
    Combat - Italians
        Battle in Malta
    Non Combat Move - Italians
        1 infantry moved from Crete to 99 Sea Zone
        1 destroyer moved from 99 Sea Zone to 94 Sea Zone
        1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
        1 aaGun moved from Southern Italy to 97 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
        2 cruisers moved from 99 Sea Zone to 97 Sea Zone
        2 marines moved from Southern Italy to 97 Sea Zone
        2 cruisers and 2 marines moved from 97 Sea Zone to 96 Sea Zone
        1 battleship and 1 destroyer moved from 99 Sea Zone to 96 Sea Zone
        1 submarine moved from 97 Sea Zone to 99 Sea Zone
        1 submarine moved from 97 Sea Zone to 96 Sea Zone
        1 aaGun, 1 infantry and 2 marines moved from 96 Sea Zone to Tobruk
        1 artillery and 1 infantry moved from Algeria to Tunisia
        1 armour moved from Romania to Northern Italy
        2 aaGuns, 2 artilleries and 1 infantry moved from Eastern Poland to Western Ukraine
        1 fighter moved from Western Ukraine to 97 Sea Zone
    Place Units - Italians
        1 carrier and 1 submarine placed in 97 Sea Zone
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
        Italians collect 17 PUs (2 lost to blockades); end with 17 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
        Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - ANZAC
        ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
        1 artillery and 1 infantry moved from 42 Sea Zone to Java
        1 destroyer moved from 54 Sea Zone to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - ANZAC
        ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
        1 artillery and 1 infantry moved from 42 Sea Zone to Java
        1 destroyer moved from 54 Sea Zone to 42 Sea Zone
    Combat - ANZAC
        Battle in Java
    Non Combat Move - ANZAC
        2 infantry moved from Dutch New Guinea to New Guinea
    Place Units - ANZAC
        2 destroyers placed in 54 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 14 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - ANZAC
        ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
        1 artillery and 1 infantry moved from 42 Sea Zone to Java
        1 destroyer moved from 54 Sea Zone to 42 Sea Zone
    Combat - ANZAC
        Battle in Java
    Non Combat Move - ANZAC
        2 infantry moved from Dutch New Guinea to New Guinea
    Place Units - ANZAC
        2 destroyers placed in 54 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 14 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    Combat Move - French
        1 fighter moved from United Kingdom to 91 Sea Zone
        1 destroyer moved from 80 Sea Zone to 79 Sea Zone
    Non Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 3 armour, 6 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 artillery and 2 infantry moved from Ukraine to Rostov
        1 infantry moved from Bryansk to Tambov
              Germans take Tambov from Russians
        1 infantry moved from Belarus to Smolensk
              Germans take Smolensk from Russians
        1 infantry moved from Novgorod to Archangel
              Germans take Archangel from Russians
    Combat - Germans
        Battle in Rostov
            Germans attack with 1 artillery and 2 infantry
            Russians defend with 1 infantry
                Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 2/3 hits, 0.83 expected hits
                Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
            Germans win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Germans: 1 infantry
            Casualties for Russians: 1 infantry
    Non Combat Move - Germans
        1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
        1 aaGun, 1 artillery and 2 infantry moved from Bryansk to Western Ukraine
        5 armour and 5 mech_infantrys moved from Belarus to Western Ukraine
        1 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
        8 mech_infantrys moved from Eastern Poland to Western Ukraine
        7 infantry moved from Novgorod to Belarus
        1 aaGun and 1 infantry moved from Karelia to Novgorod
        1 transport moved from 115 Sea Zone to 114 Sea Zone
        1 cruiser moved from 115 Sea Zone to 114 Sea Zone
        1 artillery and 1 infantry moved from Germany to 114 Sea Zone
        1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
        1 artillery and 1 infantry moved from 115 Sea Zone to Finland
        1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
        1 aaGun moved from Western Ukraine to Ukraine
    Place Units - Germans
        3 infantry placed in France
        3 infantry and 1 mech_infantry placed in Western Germany
        3 armour placed in Novgorod
        3 artilleries placed in Western Ukraine
        3 artilleries placed in Ukraine
        Germans undo move 2.
        1 infantry and 1 mech_infantry placed in Western Germany
        2 infantry placed in Germany
    Turn Complete - Germans
        Germans collect 56 PUs; end with 56 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
        Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : 1.17
Russians : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - Russians
        Russians buy 13 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 infantry moved from Manchuria to Jehol
              Chinese take Jehol from Japanese
        1 mech_infantry moved from Russia to Archangel
        1 fighter moved from Russia to Archangel
        3 infantry moved from Russia to Bryansk
        3 infantry moved from Russia to Smolensk
        1 infantry moved from Samara to Tambov
        2 infantry moved from Russia to Tambov
        1 fighter moved from Russia to Bryansk
        1 fighter moved from Russia to Smolensk
        1 tactical_bomber moved from Russia to Tambov
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - Russians
        Russians buy 13 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 infantry moved from Manchuria to Jehol
              Chinese take Jehol from Japanese
        1 mech_infantry moved from Russia to Archangel
        1 fighter moved from Russia to Archangel
        3 infantry moved from Russia to Bryansk
        3 infantry moved from Russia to Smolensk
        1 infantry moved from Samara to Tambov
        2 infantry moved from Russia to Tambov
        1 fighter moved from Russia to Bryansk
        1 fighter moved from Russia to Smolensk
        1 tactical_bomber moved from Russia to Tambov
    Combat - Russians
        Battle in Bryansk
            Russians attack with 1 fighter and 3 infantry
            Germans defend with 1 infantry
                Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 : 2/4 hits, 1,00 expected hits
                Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
            Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
            Casualties for Russians: 1 infantry
            Casualties for Germans: 1 infantry
        Battle in Tambov
            Russians attack with 3 infantry and 1 tactical_bomber
            Germans defend with 1 infantry
                Russians roll dice for 3 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1,00 expected hits
                Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Germans lost in Tambov
            Russians win, taking Tambov from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
        Battle in Archangel
            Russians attack with 1 fighter and 1 mech_infantry
            Germans defend with 1 infantry
                Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
                Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                1 mech_infantry owned by the Russians lost in Archangel
             retreated to Archangel
            Germans win with 1 infantry remaining. Battle score for attacker is -4
            Casualties for Russians: 1 mech_infantry
        Battle in Smolensk
            Russians attack with 1 fighter and 3 infantry
            Germans defend with 1 infantry
                Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 3/4 hits, 1,00 expected hits
                Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
            Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
            Casualties for Russians: 1 infantry
            Casualties for Germans: 1 infantry
    Non Combat Move - Russians
        1 fighter moved from Bryansk to Russia
        1 tactical_bomber moved from Tambov to Russia
        1 fighter moved from Smolensk to Russia
        1 fighter moved from Archangel to Russia
        3 infantry moved from Russia to Bryansk
        1 aaGun moved from Russia to Bryansk
        2 infantry moved from Russia to Bryansk
        6 infantry moved from Novosibirsk to Samara
    Place Units - Russians
        10 infantry placed in Russia
        3 infantry placed in Volgograd
    Turn Complete - Russians
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,6,6
        Russians collect 26 PUs (1 lost to blockades); end with 26 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 1,67
Russians : 2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - Japanese
        Japanese buy 1 destroyer, 10 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 submarine moved from 35 Sea Zone to 37 Sea Zone
        2 fighters and 2 tactical_bombers moved from Shan State to 37 Sea Zone
        1 tactical_bomber moved from Shan State to 41 Sea Zone
        2 bombers moved from Shan State to Java
        1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
        1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
        1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
        1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
        2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
        1 infantry moved from Chahar to Jehol
        1 fighter and 1 tactical_bomber moved from Shantung to Jehol
        2 fighters moved from Shantung to Korea
        1 fighter moved from Shantung to Jehol
        2 transports moved from 35 Sea Zone to 6 Sea Zone
        4 infantry moved from Japan to 6 Sea Zone
        4 infantry moved from 6 Sea Zone to Korea
    Combat - Japanese
        Battle in 41 Sea Zone
            Japanese attack with 1 tactical_bomber
            Americans defend with 1 transport
                1 transport owned by the Americans lost in 41 Sea Zone
            Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
            Casualties for Americans: 1 transport
        Battle in 37 Sea Zone
            Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
            Americans defend with 1 destroyer
                Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 37 Sea Zone
            Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
            Casualties for Japanese: 1 submarine
            Casualties for Americans: 1 destroyer
        Battle in 42 Sea Zone
            Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport
            ANZAC defend with 1 destroyer and 1 transport
                Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
            Japanese win, taking 42 Sea Zone from Neutral with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
            Casualties for ANZAC: 1 destroyer and 1 transport
        Battle in Jehol
            Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
            Russians defend with 1 infantry
                Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 3/4 hits, 1.83 expected hits
                Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
            Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for Russians: 1 infantry
        Battle in Java
            Japanese attack with 2 bombers
            ANZAC defend with 1 artillery and 1 infantry
                Japanese roll dice for 2 bombers in Java, round 2 : 1/2 hits, 1.33 expected hits
                ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Java
             retreated to Java
            ANZAC win with 1 artillery remaining. Battle score for attacker is -9
            Casualties for Japanese: 1 bomber
            Casualties for ANZAC: 1 infantry
        Battle in Celebes
            Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
            Americans defend with 1 artillery and 1 infantry
                Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 3/6 hits, 3.00 expected hits
                Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
            Japanese win, taking Celebes from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
            Casualties for Americans: 1 artillery and 1 infantry
        Battle in Korea
            Japanese attack with 2 fighters and 4 infantry
            Russians defend with 1 infantry
                Japanese roll dice for 2 fighters and 4 infantry in Korea, round 2 : 0/6 hits, 1.67 expected hits
                Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 2 fighters and 4 infantry in Korea, round 3 : 0/6 hits, 1.67 expected hits
                Russians roll dice for 1 infantry in Korea, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Korea
                Japanese roll dice for 2 fighters and 3 infantry in Korea, round 4 : 3/5 hits, 1.50 expected hits
                Russians roll dice for 1 infantry in Korea, round 4 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
            Japanese win, taking Korea from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is -3
            Casualties for Japanese: 2 infantry
            Casualties for Russians: 1 infantry
    Non Combat Move - Japanese
        2 fighters moved from Korea to 6 Sea Zone
        2 fighters and 1 tactical_bomber moved from Jehol to Japan
        1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
        2 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
        1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
        2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Burma
        1 infantry moved from Anhwe to Chahar
        1 infantry moved from Kweichow to Anhwe
        1 infantry moved from Yunnan to Kweichow
        1 aaGun, 2 artilleries and 5 infantry moved from Yunnan to Burma
        1 mech_infantry moved from French Indo China to Burma
        3 mech_infantrys moved from Malaya to Burma
        1 tactical_bomber moved from 41 Sea Zone to Burma
        1 destroyer moved from 36 Sea Zone to 35 Sea Zone
        1 destroyer moved from 44 Sea Zone to 35 Sea Zone
        1 marine moved from Guam to 21 Sea Zone
        1 cruiser and 1 marine moved from 21 Sea Zone to 35 Sea Zone
        1 marine moved from 35 Sea Zone to Philippines
        1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
        1 aaGun and 1 infantry moved from 35 Sea Zone to Philippines
        1 bomber moved from Java to Malaya
    Place Units - Japanese
        3 mech_infantrys placed in Malaya
        3 infantry placed in French Indo China
        3 infantry placed in Shantung
        4 infantry placed in Japan
        1 destroyer and 2 submarines placed in 6 Sea Zone
    Turn Complete - Japanese
        Japanese collect 46 PUs; end with 46 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans : 0.00
ANZAC : -0.33
Chinese : 0.67
Russians : 1.00
Japanese : -2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - Japanese
        Japanese buy nothing; Remaining resources: 62 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        2 bombers moved from Shan State to Java
        3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
        1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
        1 artillery and 1 infantry moved from 42 Sea Zone to Java
    Combat - Japanese
        Battle in 42 Sea Zone
            Japanese attack with 3 fighters, 3 tactical_bombers and 1 transport
            ANZAC defend with 1 destroyer and 1 transport
                Japanese roll dice for 3 fighters, 3 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 5/6 hits, 3.50 expected hits
                ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
            Japanese win with 3 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 15
            Casualties for ANZAC: 1 destroyer and 1 transport
        Battle in Java
            Japanese attack with 1 artillery, 2 bombers and 1 infantry
            ANZAC defend with 1 artillery and 1 infantry
                Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 2/4 hits, 2.00 expected hits
                ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
            Japanese win, taking Java from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
            Casualties for ANZAC: 1 artillery and 1 infantry
    Non Combat Move - Japanese
        2 bombers moved from Java to Malaya
        3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
        Japanese collect 41 PUs (3 lost to blockades); end with 103 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 106 PUs
Combat Hit Differential Summary :
ANZAC : -1.00
Japanese : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - Japanese
        Japanese buy 1 destroyer, 10 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 submarine moved from 35 Sea Zone to 37 Sea Zone
        2 fighters and 2 tactical_bombers moved from Shan State to 37 Sea Zone
        1 tactical_bomber moved from Shan State to 41 Sea Zone
        2 bombers moved from Shan State to Java
        1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
        1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
        1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
        1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
        2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
        1 infantry moved from Chahar to Jehol
        1 fighter and 1 tactical_bomber moved from Shantung to Jehol
        2 fighters moved from Shantung to Korea
        1 fighter moved from Shantung to Jehol
        2 transports moved from 35 Sea Zone to 6 Sea Zone
        4 infantry moved from Japan to 6 Sea Zone
        4 infantry moved from 6 Sea Zone to Korea
    Combat - Japanese
        Battle in 41 Sea Zone
            Japanese attack with 1 tactical_bomber
            Americans defend with 1 transport
                1 transport owned by the Americans lost in 41 Sea Zone
            Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
            Casualties for Americans: 1 transport
        Battle in 37 Sea Zone
            Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
            Americans defend with 1 destroyer
                Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 37 Sea Zone
            Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
            Casualties for Japanese: 1 submarine
            Casualties for Americans: 1 destroyer
        Battle in 42 Sea Zone
            Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport
            ANZAC defend with 1 destroyer and 1 transport
                Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
            Japanese win, taking 42 Sea Zone from Neutral with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
            Casualties for ANZAC: 1 destroyer and 1 transport
        Battle in Jehol
            Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
            Russians defend with 1 infantry
                Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 3/4 hits, 1.83 expected hits
                Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
            Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for Russians: 1 infantry
        Battle in Java
            Japanese attack with 2 bombers
            ANZAC defend with 1 artillery and 1 infantry
                Japanese roll dice for 2 bombers in Java, round 2 : 1/2 hits, 1.33 expected hits
                ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Java
             retreated to Java
            ANZAC win with 1 artillery remaining. Battle score for attacker is -9
            Casualties for Japanese: 1 bomber
            Casualties for ANZAC: 1 infantry
        Battle in Celebes
            Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
            Americans defend with 1 artillery and 1 infantry
                Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 3/6 hits, 3.00 expected hits
                Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
            Japanese win, taking Celebes from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
            Casualties for Americans: 1 artillery and 1 infantry
        Battle in Korea
            Japanese attack with 2 fighters and 4 infantry
            Russians defend with 1 infantry
                Japanese roll dice for 2 fighters and 4 infantry in Korea, round 2 : 0/6 hits, 1.67 expected hits
                Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 2 fighters and 4 infantry in Korea, round 3 : 0/6 hits, 1.67 expected hits
                Russians roll dice for 1 infantry in Korea, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Korea
                Japanese roll dice for 2 fighters and 3 infantry in Korea, round 4 : 3/5 hits, 1.50 expected hits
                Russians roll dice for 1 infantry in Korea, round 4 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
            Japanese win, taking Korea from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is -3
            Casualties for Japanese: 2 infantry
            Casualties for Russians: 1 infantry
    Non Combat Move - Japanese
        2 fighters moved from Korea to 6 Sea Zone
        2 fighters and 1 tactical_bomber moved from Jehol to Japan
        1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
        2 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
        1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
        2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Burma
        1 infantry moved from Anhwe to Chahar
        1 infantry moved from Kweichow to Anhwe
        1 infantry moved from Yunnan to Kweichow
        1 aaGun, 2 artilleries and 5 infantry moved from Yunnan to Burma
        1 mech_infantry moved from French Indo China to Burma
        3 mech_infantrys moved from Malaya to Burma
        1 tactical_bomber moved from 41 Sea Zone to Burma
        1 destroyer moved from 36 Sea Zone to 35 Sea Zone
        1 destroyer moved from 44 Sea Zone to 35 Sea Zone
        1 marine moved from Guam to 21 Sea Zone
        1 cruiser and 1 marine moved from 21 Sea Zone to 35 Sea Zone
        1 marine moved from 35 Sea Zone to Philippines
        1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
        1 aaGun and 1 infantry moved from 35 Sea Zone to Philippines
        1 bomber moved from Java to Malaya
    Place Units - Japanese
        3 mech_infantrys placed in Malaya
        3 infantry placed in French Indo China
        3 infantry placed in Shantung
        4 infantry placed in Japan
        1 destroyer and 2 submarines placed in 6 Sea Zone
    Turn Complete - Japanese
        Japanese collect 46 PUs; end with 46 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 artillery, 1 infantry and 1 transport
        EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 transport
        EDIT: Changing ownership of Java from ANZAC to Japanese
        EDIT: Removing units owned by ANZAC from Java: 1 artillery
        EDIT: Adding units owned by Japanese to Java: 1 artillery
        EDIT: Adding units owned by Japanese to Malaya: 1 bomber
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.00
ANZAC : -0.33
Chinese : 0.67
Russians : 1.00
Japanese : -2.67
@samuel06 Sorry about all the post. I made a mistake on my turn, I did not unloaded my transport to attack Java. I redid the battle (post 2) to show that I killed the units. I did the edit on the post 3. I did remove the 1 unit for the first round of battle (post 1). Let me know if you disagree if any of this.
@samuel06 I am okay with edits, but you bought nothing with Japan?
@samuel06 nvrm I just found your 3rd post!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - Americans
        Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 harbour, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 submarine moved from 91 Sea Zone to 94 Sea Zone
        3 fighters moved from 91 Sea Zone to 94 Sea Zone
        1 bomber moved from Gibraltar to 94 Sea Zone
        1 infantry moved from Morocco to Algeria
              Americans take Algeria from Italians
        1 destroyer moved from 54 Sea Zone to 42 Sea Zone
        5 fighters moved from 54 Sea Zone to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - Americans
        Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 harbour, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 submarine moved from 91 Sea Zone to 94 Sea Zone
        3 fighters moved from 91 Sea Zone to 94 Sea Zone
        1 bomber moved from Gibraltar to 94 Sea Zone
        1 infantry moved from Morocco to Algeria
              Americans take Algeria from Italians
        1 destroyer moved from 54 Sea Zone to 42 Sea Zone
        5 fighters moved from 54 Sea Zone to 42 Sea Zone
    Combat - Americans
        Battle in 42 Sea Zone
            Americans attack with 1 destroyer and 5 fighters
            Japanese defend with 1 submarine and 1 transport
                Americans roll dice for 1 destroyer and 5 fighters in 42 Sea Zone, round 2 : 3/6 hits, 2,83 expected hits
                Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
            Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 5 fighters remaining. Battle score for attacker is 13
            Casualties for Japanese: 1 submarine and 1 transport
        Battle in 94 Sea Zone
            Americans attack with 1 bomber, 3 fighters and 1 submarine
            Italians defend with 1 destroyer
                Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 bomber and 3 fighters in 94 Sea Zone, round 2 : 0/4 hits, 2,17 expected hits
                Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 submarine in 94 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 bomber and 3 fighters in 94 Sea Zone, round 3 : 4/4 hits, 2,17 expected hits
                Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Italians lost in 94 Sea Zone
            Americans win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
            Casualties for Italians: 1 destroyer
    Non Combat Move - Americans
        3 fighters moved from 94 Sea Zone to 91 Sea Zone
        1 bomber moved from 94 Sea Zone to Egypt
        1 armour, 1 artillery, 1 infantry and 2 marines moved from Morocco to Algeria
        1 fighter moved from Eastern United States to Gibraltar
        1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
        1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
        1 transport moved from 101 Sea Zone to 88 Sea Zone
        2 infantry moved from British Guiana to 88 Sea Zone
        2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
        1 submarine moved from 91 Sea Zone to 93 Sea Zone
        2 infantry moved from 91 Sea Zone to Gibraltar
        1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
        1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 41 Sea Zone
        5 fighters moved from 42 Sea Zone to 41 Sea Zone
        2 infantry moved from Hawaiian Islands to 26 Sea Zone
        2 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 63 Sea Zone
        2 infantry moved from 63 Sea Zone to New Zealand
        1 mech_infantry moved from Western United States to 10 Sea Zone
        1 carrier, 1 fighter, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
        1 tactical_bomber moved from 54 Sea Zone to Queensland
    Place Units - Americans
        1 transport placed in 101 Sea Zone
        1 destroyer placed in 101 Sea Zone
        2 infantry placed in Eastern United States
        1 carrier and 1 destroyer placed in 10 Sea Zone
        1 fighter and 1 tactical_bomber placed in 10 Sea Zone
        1 harbour placed in Sumatra
    Turn Complete - Americans
        Americans collect 59 PUs; end with 59 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Italians : -0,67
Americans : -0,83
Japanese : -0,17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        1 infantry moved from Hopei to Kweichow
        1 artillery and 1 infantry moved from Suiyuyan to Chahar
        1 infantry moved from Suiyuyan to Chahar
        1 infantry moved from Hopei to Kweichow
        1 fighter moved from Kansu to Kweichow
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        1 infantry moved from Hopei to Kweichow
        1 artillery and 1 infantry moved from Suiyuyan to Chahar
        1 infantry moved from Suiyuyan to Chahar
        1 infantry moved from Hopei to Kweichow
        1 fighter moved from Kansu to Kweichow
    Combat - Chinese
        Battle in Kweichow
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Kweichow
            Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Chahar
            Chinese attack with 1 artillery and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 1/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
            Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        12 infantry moved from Suiyuyan to Hopei
        2 artilleries moved from Suiyuyan to Hopei
        1 fighter moved from Kweichow to Hopei
        1 infantry moved from Kansu to Shensi
    Place Units - Chinese
        3 infantry placed in Manchuria
    Turn Complete - Chinese
        Chinese collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : 0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Combat Move - British
        2 fighters and 1 tactical_bomber moved from Egypt to 96 Sea Zone
        3 fighters moved from Gibraltar to 96 Sea Zone
        1 destroyer moved from 91 Sea Zone to 96 Sea Zone
        1 armour moved from Egypt to Anglo Egyptian Sudan
        1 infantry and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
        1 infantry moved from Egypt to Anglo Egyptian Sudan
        1 submarine moved from 109 Sea Zone to 125 Sea Zone