@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - Italians
        Italians buy 1 artillery, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 
    Combat Move - Italians
        2 transports moved from 99 Sea Zone to 97 Sea Zone
        1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
        1 infantry moved from Southern Italy to 97 Sea Zone
        1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
        1 infantry moved from 99 Sea Zone to Crete
        1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
        1 artillery and 1 infantry moved from 99 Sea Zone to Syria
        1 bomber moved from Southern Italy to Syria
    Combat - Italians
        Battle in Crete
        Battle in Syria
            Italians attack with 1 artillery, 1 bomber and 1 infantry
            British defend with 2 infantry
                Italians roll dice for 1 battleship and 1 cruiser in Syria, round 2 : 1/2 hits, 1.17 expected hits
                Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Syria, round 2 : 1/3 hits, 1.33 expected hits
                British roll dice for 2 infantry in Syria, round 2 : 2/2 hits, 0.67 expected hits
                1 artillery owned by the Italians, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Syria
            Italians win, taking Crete from Neutral_Allies with 1 bomber remaining. Battle score for attacker is -1
            Casualties for Italians: 1 artillery and 1 infantry
            Casualties for British: 2 infantry
    Non Combat Move - Italians
        1 bomber moved from Syria to Southern Italy
        1 armour moved from Northern Italy to Romania
        2 aaGuns, 1 armour, 2 artilleries and 1 infantry moved from Romania to Eastern Poland
        1 armour moved from Eastern Poland to Western Ukraine
        1 artillery and 1 infantry moved from Tunisia to Algeria
              Italians take Algeria from Neutral_Axis
        1 fighter moved from Southern Italy to Western Ukraine
    Place Units - Italians
        1 artillery and 2 infantry placed in Southern Italy
        1 infantry placed in Northern Italy
        2 submarines placed in 97 Sea Zone
        Turning on Edit Mode
        EDIT: Removing units owned by Italians from 99 Sea Zone: 1 submarine
        EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine
        EDIT: Turning off Edit Mode
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
        Italians collect 17 PUs (2 lost to blockades); end with 17 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -0.50
British : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - ANZAC
        ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        2 infantry moved from Queensland to 54 Sea Zone
        2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
        2 infantry moved from 45 Sea Zone to Dutch New Guinea
              ANZAC take Dutch New Guinea from Dutch
        1 submarine moved from 62 Sea Zone to 54 Sea Zone
    Place Units - ANZAC
        1 submarine placed in 54 Sea Zone
        1 artillery placed in Queensland
        1 transport placed in 54 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 10 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - ANZAC
        ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        2 infantry moved from Queensland to 54 Sea Zone
        2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
        2 infantry moved from 45 Sea Zone to Dutch New Guinea
              ANZAC take Dutch New Guinea from Dutch
        1 submarine moved from 62 Sea Zone to 54 Sea Zone
    Place Units - ANZAC
        1 submarine placed in 54 Sea Zone
        1 artillery placed in Queensland
        1 transport placed in 54 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 10 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
@samuel06 I am just posting so the game does not fall behind too far in the pages.
@Sovietishcat I’m sorry for taking so long, I think I clicked the post by mistake and thought that I had played this one. I was actually thinking that you were taking forever to play. My fault
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 8 mech_infantrys; Remaining resources: 1 PUs; 
    Combat Move - Germans
        2 infantry moved from Karelia to Novgorod
        6 infantry moved from Vyborg to Novgorod
        2 infantry moved from Baltic States to Belarus
        1 artillery and 2 infantry moved from Bessarabia to Ukraine
              Germans take Ukraine from Russians
        1 artillery and 4 infantry moved from Western Ukraine to Bryansk
        5 armour and 5 mech_infantrys moved from Eastern Poland to Belarus
        1 cruiser and 1 transport moved from 115 Sea Zone to 114 Sea Zone
        1 mech_infantry moved from Germany to 114 Sea Zone
        1 cruiser, 1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
        1 mech_infantry moved from 115 Sea Zone to Novgorod
        1 armour moved from Eastern Poland to Novgorod
    Combat - Germans
        Battle in Novgorod
            Germans attack with 1 armour, 8 infantry and 1 mech_infantry
            Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                Germans roll dice for 1 cruiser in Novgorod, round 2 : 1/1 hits, 0.50 expected hits
                Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Novgorod
            Germans win, taking Novgorod from Russians with 1 armour, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Bryansk
            Germans attack with 1 artillery and 4 infantry
            Russians defend with 1 aaGun and 2 infantry
                Germans roll dice for 1 artillery and 4 infantry in Bryansk, round 2 : 1/5 hits, 1.17 expected hits
                Russians roll dice for 1 aaGun and 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                1 aaGun owned by the Russians lost in Bryansk
                Germans roll dice for 1 artillery and 4 infantry in Bryansk, round 3 : 2/5 hits, 1.17 expected hits
                Russians roll dice for 2 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the Russians lost in Bryansk
            Germans win, taking Bryansk from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 11
            Casualties for Russians: 1 aaGun and 2 infantry
        Battle in Belarus
            Germans attack with 5 armour, 2 infantry and 5 mech_infantrys
            Russians defend with 1 infantry
                Germans roll dice for 5 armour, 2 infantry and 5 mech_infantrys in Belarus, round 2 : 3/12 hits, 3.67 expected hits
                Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Belarus
            Germans win, taking Belarus from Russians with 5 armour, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
    Non Combat Move - Germans
        1 aaGun moved from Western Ukraine to Bryansk
        1 aaGun and 1 infantry moved from Finland to Karelia
        1 armour and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
        8 mech_infantrys moved from Germany to Eastern Poland
        1 artillery moved from Northern Italy to Southern Italy
        1 submarine moved from 110 Sea Zone to 125 Sea Zone
    Place Units - Germans
        1 armour, 1 artillery, 1 infantry and 7 mech_infantrys placed in Germany
        1 mech_infantry placed in Western Germany
        1 factory_minor placed in Western Ukraine
    Turn Complete - Germans
        Germans collect 51 PUs; end with 52 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
        Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : -2.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - Russians
        Russians buy 1 fighter and 9 infantry; Remaining resources: 5 PUs; 
    Politics - Russians
        Russians takes Political Action: Political Action Russians To War With Japanese
            Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
            Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
            Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    Combat Move - Russians
        Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
        1 infantry moved from Amur to Korea
              Russians take Korea from Japanese
        11 infantry moved from Amur to Manchuria
        1 infantry moved from Volgograd to Rostov
        4 artilleries and 22 infantry moved from Tambov to Russia
        3 infantry moved from Tambov to Russia
        2 fighters and 1 tactical_bomber moved from Vologda to Russia
        1 artillery and 13 infantry moved from Vologda to Russia
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - Russians
        Russians buy 1 fighter and 9 infantry; Remaining resources: 5 PUs; 
    Politics - Russians
        Russians takes Political Action: Political Action Russians To War With Japanese
            Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
            Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
            Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    Combat Move - Russians
        Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
        1 infantry moved from Amur to Korea
              Russians take Korea from Japanese
        11 infantry moved from Amur to Manchuria
        1 infantry moved from Volgograd to Rostov
        4 artilleries and 22 infantry moved from Tambov to Russia
        3 infantry moved from Tambov to Russia
        2 fighters and 1 tactical_bomber moved from Vologda to Russia
        1 artillery and 13 infantry moved from Vologda to Russia
    Combat - Russians
        Battle in Manchuria
            Russians attack with 11 infantry
            Japanese defend with 4 infantry
                Russians roll dice for 11 infantry in Manchuria, round 2 : 0/11 hits, 1,83 expected hits
                Japanese roll dice for 4 infantry in Manchuria, round 2 : 1/4 hits, 1,33 expected hits
                1 infantry owned by the Russians lost in Manchuria
                Russians roll dice for 10 infantry in Manchuria, round 3 : 2/10 hits, 1,67 expected hits
                Japanese roll dice for 4 infantry in Manchuria, round 3 : 1/4 hits, 1,33 expected hits
                2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                Russians roll dice for 9 infantry in Manchuria, round 4 : 0/9 hits, 1,50 expected hits
                Japanese roll dice for 2 infantry in Manchuria, round 4 : 0/2 hits, 0,67 expected hits
                Russians roll dice for 9 infantry in Manchuria, round 5 : 1/9 hits, 1,50 expected hits
                Japanese roll dice for 2 infantry in Manchuria, round 5 : 0/2 hits, 0,67 expected hits
                1 infantry owned by the Japanese lost in Manchuria
                Russians roll dice for 9 infantry in Manchuria, round 6 : 1/9 hits, 1,50 expected hits
                Japanese roll dice for 1 infantry in Manchuria, round 6 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
            Russians win, taking Manchuria from Japanese with 8 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 3 infantry
            Casualties for Japanese: 4 infantry
        Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    Non Combat Move - Russians
        2 aaGuns moved from Amur to Manchuria
        1 aaGun moved from Tambov to Russia
        2 aaGuns moved from Vologda to Russia
        6 infantry moved from Timguska to Novosibirsk
        1 infantry moved from Volgograd to Samara
    Place Units - Russians
        1 fighter and 9 infantry placed in Russia
    Turn Complete - Russians
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,5
        Russians collect 29 PUs; end with 34 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Russians : -4,00
Japanese : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - Japanese
        Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 5 infantry, 4 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 armour and 1 infantry moved from Burma to India
        2 bombers, 2 fighters and 2 tactical_bombers moved from Shan State to India
        1 marine moved from Borneo to 43 Sea Zone
        1 cruiser and 1 marine moved from 43 Sea Zone to 21 Sea Zone
        1 marine moved from 21 Sea Zone to Guam
        2 infantry moved from Japan to 6 Sea Zone
        2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
        2 infantry moved from 35 Sea Zone to Philippines
        1 artillery and 1 infantry moved from Java to 42 Sea Zone
        1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
        1 fighter moved from 42 Sea Zone to 45 Sea Zone
        1 fighter and 2 tactical_bombers moved from 42 Sea Zone to Philippines
        1 artillery, 2 battleships, 3 carriers, 1 cruiser, 1 infantry, 1 submarine and 2 transports moved from 42 Sea Zone to 35 Sea Zone
        1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
        1 infantry moved from Hunan to Yunnan
              Japanese take Yunnan from Chinese
        1 infantry moved from Hunan to Kweichow
        4 fighters and 1 tactical_bomber moved from Kwangsi to Kweichow
    Combat - Japanese
        Battle in Guam
        Battle in 45 Sea Zone
            Japanese attack with 1 fighter
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 45 Sea Zone
            Japanese win, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 7
            Casualties for ANZAC: 1 transport
        Battle in Kweichow
            Japanese attack with 4 fighters, 1 infantry and 1 tactical_bomber
            Chinese defend with 1 infantry
                Japanese roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/6 hits, 2.83 expected hits
                Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Kweichow
            Japanese win, taking Kweichow from Chinese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
        Battle in Philippines
            Japanese attack with 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers
            Americans defend with 1 airfield, 1 harbour and 2 infantry
                Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 1/3 hits, 1.83 expected hits
                Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Philippines, round 2 : 3/7 hits, 2.67 expected hits
                Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
                2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
            Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
            Casualties for Japanese: 2 infantry
            Casualties for Americans: 2 infantry
        Battle in India
            Japanese attack with 1 armour, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
            British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                Japanese roll dice for 1 armour, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in India, round 2 : 4/8 hits, 4.33 expected hits
                UK_Pacific roll dice for 1 artillery and 2 infantry in India, round 2 : 2/3 hits, 1.00 expected hits
                1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in India
            Japanese destroys 8PUs while taking UK_Pacific capital
            Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -3
            Casualties for Japanese: 1 fighter and 1 infantry
            Casualties for British: 1 artillery and 2 infantry
        Battle in 44 Sea Zone
            Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
            Americans defend with 1 submarine and 1 transport
                Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Americans and 1 transport owned by the Americans lost in 44 Sea Zone
            Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
            Casualties for Americans: 1 submarine and 1 transport
    Non Combat Move - Japanese
        1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
        1 fighter moved from 45 Sea Zone to 35 Sea Zone
        1 artillery moved from Sumatra to 41 Sea Zone
        1 artillery and 1 transport moved from 41 Sea Zone to 36 Sea Zone
        1 artillery moved from 36 Sea Zone to French Indo China
        1 mech_infantry moved from French Indo China to Burma
        2 bombers, 1 fighter and 2 tactical_bombers moved from India to Shan State
        1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
        4 fighters and 1 tactical_bomber moved from Kweichow to Shantung
        1 aaGun, 1 artillery and 4 infantry moved from Hunan to Yunnan
        1 artillery and 2 infantry moved from Kwangsi to Yunnan
        1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
        1 fighter and 2 tactical_bombers moved from Philippines to 35 Sea Zone
        1 submarine moved from 40 Sea Zone to 74 Sea Zone
    Place Units - Japanese
        1 factory_minor placed in Shantung
        1 carrier, 2 submarines and 1 transport placed in 6 Sea Zone
        1 destroyer placed in 36 Sea Zone
        1 infantry and 1 mech_infantry placed in French Indo China
        3 mech_infantrys placed in Malaya
        4 infantry placed in Japan
    Turn Complete - Japanese
        Japanese collect 54 PUs; end with 54 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans : 1.17
Chinese : -0.33
UK_Pacific : 1.00
Japanese : -1.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - Japanese
        Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 5 infantry, 4 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 armour and 1 infantry moved from Burma to India
        2 bombers, 2 fighters and 2 tactical_bombers moved from Shan State to India
        1 marine moved from Borneo to 43 Sea Zone
        1 cruiser and 1 marine moved from 43 Sea Zone to 21 Sea Zone
        1 marine moved from 21 Sea Zone to Guam
        2 infantry moved from Japan to 6 Sea Zone
        2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
        2 infantry moved from 35 Sea Zone to Philippines
        1 artillery and 1 infantry moved from Java to 42 Sea Zone
        1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
        1 fighter moved from 42 Sea Zone to 45 Sea Zone
        1 fighter and 2 tactical_bombers moved from 42 Sea Zone to Philippines
        1 artillery, 2 battleships, 3 carriers, 1 cruiser, 1 infantry, 1 submarine and 2 transports moved from 42 Sea Zone to 35 Sea Zone
        1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
        1 infantry moved from Hunan to Yunnan
              Japanese take Yunnan from Chinese
        1 infantry moved from Hunan to Kweichow
        4 fighters and 1 tactical_bomber moved from Kwangsi to Kweichow
    Combat - Japanese
        Battle in Guam
        Battle in 45 Sea Zone
            Japanese attack with 1 fighter
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 45 Sea Zone
            Japanese win, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 7
            Casualties for ANZAC: 1 transport
        Battle in Kweichow
            Japanese attack with 4 fighters, 1 infantry and 1 tactical_bomber
            Chinese defend with 1 infantry
                Japanese roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/6 hits, 2,83 expected hits
                Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese lost in Kweichow
            Japanese win, taking Kweichow from Chinese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
        Battle in Philippines
            Japanese attack with 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers
            Americans defend with 1 airfield, 1 harbour and 2 infantry
                Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 1/3 hits, 1,83 expected hits
                Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Philippines, round 2 : 3/7 hits, 2,67 expected hits
                Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0,67 expected hits
                2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
            Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
            Casualties for Japanese: 2 infantry
            Casualties for Americans: 2 infantry
        Battle in India
            Japanese attack with 1 armour, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
            British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                Japanese roll dice for 1 armour, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in India, round 2 : 4/8 hits, 4,33 expected hits
                UK_Pacific roll dice for 1 artillery and 2 infantry in India, round 2 : 2/3 hits, 1,00 expected hits
                1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in India
            Japanese destroys 8PUs while taking UK_Pacific capital
            Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -3
            Casualties for Japanese: 1 fighter and 1 infantry
            Casualties for British: 1 artillery and 2 infantry
        Battle in 44 Sea Zone
            Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
            Americans defend with 1 submarine and 1 transport
                Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                1 submarine owned by the Americans and 1 transport owned by the Americans lost in 44 Sea Zone
            Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
            Casualties for Americans: 1 submarine and 1 transport
    Non Combat Move - Japanese
        1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
        1 fighter moved from 45 Sea Zone to 35 Sea Zone
        1 artillery moved from Sumatra to 41 Sea Zone
        1 artillery and 1 transport moved from 41 Sea Zone to 36 Sea Zone
        1 artillery moved from 36 Sea Zone to French Indo China
        1 mech_infantry moved from French Indo China to Burma
        2 bombers, 1 fighter and 2 tactical_bombers moved from India to Shan State
        1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
        4 fighters and 1 tactical_bomber moved from Kweichow to Shantung
        1 aaGun, 1 artillery and 4 infantry moved from Hunan to Yunnan
        1 artillery and 2 infantry moved from Kwangsi to Yunnan
        1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
        1 fighter and 2 tactical_bombers moved from Philippines to 35 Sea Zone
        1 submarine moved from 40 Sea Zone to 74 Sea Zone
    Place Units - Japanese
        1 factory_minor placed in Shantung
        1 carrier, 2 submarines and 1 transport placed in 6 Sea Zone
        1 destroyer placed in 36 Sea Zone
        1 infantry and 1 mech_infantry placed in French Indo China
        3 mech_infantrys placed in Malaya
        4 infantry placed in Japan
    Turn Complete - Japanese
        Japanese collect 54 PUs; end with 54 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans : 1,17
Chinese : -0,33
UK_Pacific : 1,00
Japanese : -1,17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - Americans
        Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 armour and 1 infantry moved from French West Africa to 87 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
        1 armour and 1 infantry moved from 91 Sea Zone to Morocco
        1 submarine moved from 54 Sea Zone to 21 Sea Zone
        1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
        1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
        1 bomber moved from Gibraltar to Southern France
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - Americans
        Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 armour and 1 infantry moved from French West Africa to 87 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
        1 armour and 1 infantry moved from 91 Sea Zone to Morocco
        1 submarine moved from 54 Sea Zone to 21 Sea Zone
        1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
        1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
        1 bomber moved from Gibraltar to Southern France
    Combat - Americans
        Strategic bombing raid in Southern France
                AA fire in Southern France : 0/1 hits, 0,17 expected hits
            Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor
            Bombing raid in Southern France causes 4 damage total. 
        Battle in Morocco
        Battle in Sumatra
        Battle in 21 Sea Zone
            Americans attack with 1 submarine
            Japanese defend with 1 cruiser
                Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                1 submarine owned by the Americans lost in 21 Sea Zone
            Japanese win, taking Morocco from Neutral_Axis, taking Sumatra from Japanese with 1 cruiser remaining. Battle score for attacker is -6
            Casualties for Americans: 1 submarine
    Non Combat Move - Americans
        1 carrier, 2 cruisers, 1 destroyer and 2 marines moved from 106 Sea Zone to 91 Sea Zone
        1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
        1 artillery, 1 carrier, 1 fighter, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
        1 artillery and 2 marines moved from 91 Sea Zone to Morocco
        1 infantry moved from 91 Sea Zone to Morocco
        2 infantry moved from Western United States to 10 Sea Zone
        1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        2 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 destroyer moved from 54 Sea Zone to 37 Sea Zone
        1 bomber moved from Southern France to Gibraltar
        2 fighters moved from Gibraltar to 91 Sea Zone
    Place Units - Americans
        1 carrier and 1 transport placed in 10 Sea Zone
        1 fighter and 1 tactical_bomber placed in 10 Sea Zone
        2 transports placed in 101 Sea Zone
        1 fighter placed in Eastern United States
        1 destroyer and 1 submarine placed in 101 Sea Zone
        1 submarine placed in 10 Sea Zone
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4
        Americans collect 61 PUs; end with 61 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : -0,33
AA fire in Southern France : : -0,17
Japanese : 0,50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        2 infantry moved from Shensi to Hopei
        1 fighter moved from Shensi to Hopei
        3 artilleries and 15 infantry moved from Shensi to Suiyuyan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        2 infantry moved from Shensi to Hopei
        1 fighter moved from Shensi to Hopei
        3 artilleries and 15 infantry moved from Shensi to Suiyuyan
    Combat - Chinese
        Battle in Suiyuyan
            Chinese attack with 3 artilleries and 15 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 3 artilleries and 15 infantry in Suiyuyan, round 2 : 2/18 hits, 4,00 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
            Chinese win, taking Suiyuyan from Japanese with 3 artilleries and 14 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Hopei
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 artillery
                Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
                Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits
                Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                1 artillery owned by the Japanese lost in Hopei
            Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 artillery
    Non Combat Move - Chinese
        1 fighter moved from Hopei to Kansu
    Place Units - Chinese
        1 infantry placed in Kansu
        2 infantry placed in Manchuria
    Turn Complete - Chinese
        Chinese collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : -2,67
Japanese : 0,00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - British
        British buy 2 armour, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - British
        2 infantry moved from West India to India
        1 fighter and 1 tactical_bomber moved from West India to India
        1 infantry moved from West India to India
        1 mech_infantry moved from Tanganyika Territory to Kenya
        1 infantry moved from Anglo Egyptian Sudan to Kenya
        2 fighters and 1 tactical_bomber moved from Egypt to Kenya
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - Americans
        Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 armour and 1 infantry moved from French West Africa to 87 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
        1 armour and 1 infantry moved from 91 Sea Zone to Morocco
        1 submarine moved from 54 Sea Zone to 21 Sea Zone
        1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
        1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
        1 bomber moved from Gibraltar to Southern France
    Combat - Americans
        Strategic bombing raid in Southern France
                AA fire in Southern France : 0/1 hits, 0,17 expected hits
            Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor
            Bombing raid in Southern France causes 4 damage total. 
        Battle in Morocco
        Battle in Sumatra
        Battle in 21 Sea Zone
            Americans attack with 1 submarine
            Japanese defend with 1 cruiser
                Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                1 submarine owned by the Americans lost in 21 Sea Zone
            Japanese win, taking Morocco from Neutral_Axis, taking Sumatra from Japanese with 1 cruiser remaining. Battle score for attacker is -6
            Casualties for Americans: 1 submarine
    Non Combat Move - Americans
        1 carrier, 2 cruisers, 1 destroyer and 2 marines moved from 106 Sea Zone to 91 Sea Zone
        1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
        1 artillery, 1 carrier, 1 fighter, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
        1 artillery and 2 marines moved from 91 Sea Zone to Morocco
        1 infantry moved from 91 Sea Zone to Morocco
        2 infantry moved from Western United States to 10 Sea Zone
        1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        2 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 destroyer moved from 54 Sea Zone to 37 Sea Zone
        1 bomber moved from Southern France to Gibraltar
        2 fighters moved from Gibraltar to 91 Sea Zone
    Place Units - Americans
        1 carrier and 1 transport placed in 10 Sea Zone
        1 fighter and 1 tactical_bomber placed in 10 Sea Zone
        2 transports placed in 101 Sea Zone
        1 fighter placed in Eastern United States
        1 destroyer and 1 submarine placed in 101 Sea Zone
        1 submarine placed in 10 Sea Zone
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4
        Americans collect 61 PUs; end with 61 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        2 infantry moved from Shensi to Hopei
        1 fighter moved from Shensi to Hopei
        3 artilleries and 15 infantry moved from Shensi to Suiyuyan
    Combat - Chinese
        Battle in Suiyuyan
            Chinese attack with 3 artilleries and 15 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 3 artilleries and 15 infantry in Suiyuyan, round 2 : 2/18 hits, 4,00 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
            Chinese win, taking Suiyuyan from Japanese with 3 artilleries and 14 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Hopei
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 artillery
                Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
                Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits
                Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                1 artillery owned by the Japanese lost in Hopei
            Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 artillery
    Non Combat Move - Chinese
        1 fighter moved from Hopei to Kansu
    Place Units - Chinese
        1 infantry placed in Kansu
        2 infantry placed in Manchuria
    Turn Complete - Chinese
        Chinese collect 10 PUs; end with 10 PUs
    Purchase Units - British
        British buy 2 armour, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - British
        2 infantry moved from West India to India
        1 fighter and 1 tactical_bomber moved from West India to India
        1 infantry moved from West India to India
        1 mech_infantry moved from Tanganyika Territory to Kenya
        1 infantry moved from Anglo Egyptian Sudan to Kenya
        2 fighters and 1 tactical_bomber moved from Egypt to Kenya
    Combat - British
        Battle in Kenya
            British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
            Italians defend with 1 infantry
                British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kenya, round 2 : 2/5 hits, 2,00 expected hits
                Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Italians lost in Kenya
            British win, taking Kenya from Italians with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Italians: 1 infantry
        Battle in India
            British attack with 1 fighter, 3 infantry and 1 tactical_bomber
            Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in India, round 2 : 1/5 hits, 1,67 expected hits
                Japanese roll dice for 1 armour in India, round 2 : 0/1 hits, 0,50 expected hits
                1 armour owned by the Japanese lost in India
            British win, taking India from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 armour
    Non Combat Move - British
        1 aaGun moved from West India to India
        1 fighter and 1 tactical_bomber moved from India to 79 Sea Zone
        2 cruisers moved from 80 Sea Zone to 79 Sea Zone
        1 carrier and 2 transports moved from 80 Sea Zone to 79 Sea Zone
        1 battleship, 2 destroyers, 1 marine and 3 submarines moved from 80 Sea Zone to 79 Sea Zone
        2 fighters and 1 tactical_bomber moved from Kenya to Egypt
        1 destroyer and 1 transport moved from 106 Sea Zone to 91 Sea Zone
        1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
        1 armour and 1 infantry moved from 91 Sea Zone to Morocco
    Place Units - British
        3 infantry placed in Persia
        2 armour and 1 mech_infantry placed in Egypt
        1 submarine placed in 109 Sea Zone
    Turn Complete - British
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2,2,6,3
            Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
        British collect 32 PUs (1 lost to blockades); end with 32 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
    Turn Complete - UK_Pacific
        UK_Pacific collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
British : -0,67
Italians : -0,33
Americans : -0,33
AA fire in Southern France : : -0,17
Chinese : -2,67
Japanese : 0,00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - Americans
        Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 armour and 1 infantry moved from French West Africa to 87 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
        1 armour and 1 infantry moved from 91 Sea Zone to Morocco
        1 submarine moved from 54 Sea Zone to 21 Sea Zone
        1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
        1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
        1 bomber moved from Gibraltar to Southern France
    Combat - Americans
        Strategic bombing raid in Southern France
                AA fire in Southern France : 0/1 hits, 0,17 expected hits
            Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor
            Bombing raid in Southern France causes 4 damage total. 
        Battle in Morocco
        Battle in Sumatra
        Battle in 21 Sea Zone
            Americans attack with 1 submarine
            Japanese defend with 1 cruiser
                Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                1 submarine owned by the Americans lost in 21 Sea Zone
            Japanese win, taking Morocco from Neutral_Axis, taking Sumatra from Japanese with 1 cruiser remaining. Battle score for attacker is -6
            Casualties for Americans: 1 submarine
    Non Combat Move - Americans
        1 carrier, 2 cruisers, 1 destroyer and 2 marines moved from 106 Sea Zone to 91 Sea Zone
        1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
        1 artillery, 1 carrier, 1 fighter, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
        1 artillery and 2 marines moved from 91 Sea Zone to Morocco
        1 infantry moved from 91 Sea Zone to Morocco
        2 infantry moved from Western United States to 10 Sea Zone
        1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        2 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 destroyer moved from 54 Sea Zone to 37 Sea Zone
        1 bomber moved from Southern France to Gibraltar
        2 fighters moved from Gibraltar to 91 Sea Zone
    Place Units - Americans
        1 carrier and 1 transport placed in 10 Sea Zone
        1 fighter and 1 tactical_bomber placed in 10 Sea Zone
        2 transports placed in 101 Sea Zone
        1 fighter placed in Eastern United States
        1 destroyer and 1 submarine placed in 101 Sea Zone
        1 submarine placed in 10 Sea Zone
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4
        Americans collect 61 PUs; end with 61 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        2 infantry moved from Shensi to Hopei
        1 fighter moved from Shensi to Hopei
        3 artilleries and 15 infantry moved from Shensi to Suiyuyan
    Combat - Chinese
        Battle in Suiyuyan
            Chinese attack with 3 artilleries and 15 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 3 artilleries and 15 infantry in Suiyuyan, round 2 : 2/18 hits, 4,00 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
            Chinese win, taking Suiyuyan from Japanese with 3 artilleries and 14 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Hopei
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 artillery
                Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
                Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits
                Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                1 artillery owned by the Japanese lost in Hopei
            Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 artillery
    Non Combat Move - Chinese
        1 fighter moved from Hopei to Kansu
    Place Units - Chinese
        1 infantry placed in Kansu
        2 infantry placed in Manchuria
    Turn Complete - Chinese
        Chinese collect 10 PUs; end with 10 PUs
    Purchase Units - British
        British buy 2 armour, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - British
        2 infantry moved from West India to India
        1 fighter and 1 tactical_bomber moved from West India to India
        1 infantry moved from West India to India
        1 mech_infantry moved from Tanganyika Territory to Kenya
        1 infantry moved from Anglo Egyptian Sudan to Kenya
        2 fighters and 1 tactical_bomber moved from Egypt to Kenya
    Combat - British
        Battle in Kenya
            British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
            Italians defend with 1 infantry
                British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kenya, round 2 : 2/5 hits, 2,00 expected hits
                Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Italians lost in Kenya
            British win, taking Kenya from Italians with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Italians: 1 infantry
        Battle in India
            British attack with 1 fighter, 3 infantry and 1 tactical_bomber
            Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in India, round 2 : 1/5 hits, 1,67 expected hits
                Japanese roll dice for 1 armour in India, round 2 : 0/1 hits, 0,50 expected hits
                1 armour owned by the Japanese lost in India
            British win, taking India from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 armour
    Non Combat Move - British
        1 aaGun moved from West India to India
        1 fighter and 1 tactical_bomber moved from India to 79 Sea Zone
        2 cruisers moved from 80 Sea Zone to 79 Sea Zone
        1 carrier and 2 transports moved from 80 Sea Zone to 79 Sea Zone
        1 battleship, 2 destroyers, 1 marine and 3 submarines moved from 80 Sea Zone to 79 Sea Zone
        2 fighters and 1 tactical_bomber moved from Kenya to Egypt
        1 destroyer and 1 transport moved from 106 Sea Zone to 91 Sea Zone
        1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
        1 armour and 1 infantry moved from 91 Sea Zone to Morocco
    Place Units - British
        3 infantry placed in Persia
        2 armour and 1 mech_infantry placed in Egypt
        1 submarine placed in 109 Sea Zone
    Turn Complete - British
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2,2,6,3
            Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
        British collect 32 PUs (1 lost to blockades); end with 32 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
    Turn Complete - UK_Pacific
        UK_Pacific collect 5 PUs; end with 5 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by British from Shensi: 1 fighter
        EDIT: Adding units owned by British to Kansu: 1 fighter
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -0,67
Italians : -0,33
Americans : -0,33
AA fire in Southern France : : -0,17
Chinese : -2,67
Japanese : 0,00
@samuel06 plz use last post.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - Italians
        Italians buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 infantry moved from Cyprus to 99 Sea Zone
        1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
        1 infantry moved from 96 Sea Zone to Malta
        1 infantry moved from Ethiopia to Anglo Egyptian Sudan
              Italians take Anglo Egyptian Sudan from British
    Combat - Italians
        Battle in Malta
    Non Combat Move - Italians
        1 infantry moved from Crete to 99 Sea Zone
        1 destroyer moved from 99 Sea Zone to 94 Sea Zone
        1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
        1 aaGun moved from Southern Italy to 97 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
        2 cruisers moved from 99 Sea Zone to 97 Sea Zone
        2 marines moved from Southern Italy to 97 Sea Zone
        2 cruisers and 2 marines moved from 97 Sea Zone to 96 Sea Zone
        1 battleship and 1 destroyer moved from 99 Sea Zone to 96 Sea Zone
        1 submarine moved from 97 Sea Zone to 99 Sea Zone
        1 submarine moved from 97 Sea Zone to 96 Sea Zone
        1 aaGun, 1 infantry and 2 marines moved from 96 Sea Zone to Tobruk
        1 artillery and 1 infantry moved from Algeria to Tunisia
        1 armour moved from Romania to Northern Italy
        2 aaGuns, 2 artilleries and 1 infantry moved from Eastern Poland to Western Ukraine
        1 fighter moved from Western Ukraine to 97 Sea Zone
    Place Units - Italians
        1 carrier and 1 submarine placed in 97 Sea Zone
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
        Italians collect 17 PUs (2 lost to blockades); end with 17 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
        Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - ANZAC
        ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
        1 artillery and 1 infantry moved from 42 Sea Zone to Java
        1 destroyer moved from 54 Sea Zone to 42 Sea Zone