@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Chinese
        Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
        Chinese buy 3 artilleries; Remaining resources: 1 PUs; 
    Combat Move - Chinese
    Non Combat Move - Chinese
        1 fighter moved from Shensi to Szechwan
        9 infantry moved from Shensi to Szechwan
        6 infantry moved from Yunnan to Szechwan
    Place Units - Chinese
        3 artilleries placed in Szechwan
    Turn Complete - Chinese
        Chinese collect 10 PUs; end with 11 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Combat Move - British
        1 marine moved from India to 39 Sea Zone
        1 battleship and 1 marine moved from 39 Sea Zone to 80 Sea Zone
        1 marine moved from 80 Sea Zone to Iraq
        1 carrier and 1 cruiser moved from 81 Sea Zone to 80 Sea Zone
        1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Iraq
        1 cruiser moved from 76 Sea Zone to 80 Sea Zone
        2 destroyers moved from 81 Sea Zone to 80 Sea Zone
        1 transport moved from 81 Sea Zone to 80 Sea Zone
        1 mech_infantry moved from Egypt to Syria
              British take Syria from Neutral_Axis
        1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Anglo Egyptian Sudan
        1 infantry moved from Egypt to Anglo Egyptian Sudan
        3 infantry moved from Persia to 80 Sea Zone
        3 infantry moved from 80 Sea Zone to Iraq
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Americans
        Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 marine and 1 submarine; Remaining resources: 0 PUs; 
    Politics - Americans
        Americans takes Political Action: Political Action Americans To War With Germans
            Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
            Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
            Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
        Americans takes Political Action: Political Action Americans To War With Japanese
            Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
        Americans takes Political Action: Political Action Americans To War With Italians
            Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
        Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
        Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
        Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
        Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
        Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
        Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
        Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    Combat Move - Americans
        Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
        1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
        1 marine moved from Central United States to 101 Sea Zone
    Combat - Americans
    Non Combat Move - Americans
        1 armour moved from Central United States to 101 Sea Zone
        1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
        1 armour moved from 86 Sea Zone to Brazil
              Americans take Brazil from Neutral_Allies
        1 cruiser moved from 89 Sea Zone to 101 Sea Zone
        1 bomber and 1 fighter moved from Eastern United States to Gibraltar
        1 destroyer moved from 101 Sea Zone to 106 Sea Zone
        1 cruiser and 1 marine moved from 101 Sea Zone to 106 Sea Zone
        1 marine moved from 106 Sea Zone to New Brunswick Nova Scotia
        1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
        1 fighter moved from Guam to 54 Sea Zone
        2 carriers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 battleship and 1 carrier moved from 26 Sea Zone to 54 Sea Zone
        1 fighter moved from 26 Sea Zone to 54 Sea Zone
        2 fighters and 1 tactical_bomber moved from Hawaiian Islands to Queensland
    Place Units - Americans
        1 carrier placed in 101 Sea Zone
        1 fighter placed in 101 Sea Zone
        1 marine placed in Central United States
        1 destroyer and 1 submarine placed in 10 Sea Zone
        1 destroyer placed in 101 Sea Zone
    Turn Complete - Americans
        Americans collect 54 PUs; end with 54 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    Purchase Units - Chinese
        Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
        Chinese buy 3 artilleries; Remaining resources: 1 PUs; 
    Combat Move - Chinese
    Non Combat Move - Chinese
        1 fighter moved from Shensi to Szechwan
        9 infantry moved from Shensi to Szechwan
        6 infantry moved from Yunnan to Szechwan
    Place Units - Chinese
        3 artilleries placed in Szechwan
    Turn Complete - Chinese
        Chinese collect 10 PUs; end with 11 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    Purchase Units - British
        British buy 2 factory_minors, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 marine moved from India to 39 Sea Zone
        1 battleship and 1 marine moved from 39 Sea Zone to 80 Sea Zone
        1 marine moved from 80 Sea Zone to Iraq
        1 carrier and 1 cruiser moved from 81 Sea Zone to 80 Sea Zone
        1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Iraq
        1 cruiser moved from 76 Sea Zone to 80 Sea Zone
        2 destroyers moved from 81 Sea Zone to 80 Sea Zone
        1 transport moved from 81 Sea Zone to 80 Sea Zone
        1 mech_infantry moved from Egypt to Syria
              British take Syria from Neutral_Axis
        1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Anglo Egyptian Sudan
        1 infantry moved from Egypt to Anglo Egyptian Sudan
        3 infantry moved from Persia to 80 Sea Zone
        3 infantry moved from 80 Sea Zone to Iraq
    Combat - British
        Battle in Anglo Egyptian Sudan
            British attack with 1 fighter, 1 infantry and 1 tactical_bomber
            Italians defend with 1 infantry
                British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1,33 expected hits
                Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Italians lost in Anglo Egyptian Sudan
            British win, taking Anglo Egyptian Sudan from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Italians: 1 infantry
        Battle in Iraq
            British attack with 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber
            Neutral_Axis defend with 3 infantry
                British roll dice for 1 battleship and 2 cruisers in Iraq, round 2 : 2/3 hits, 1,67 expected hits
                British roll dice for 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber in Iraq, round 2 : 0/6 hits, 2,00 expected hits
                Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
                2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British roll dice for 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Iraq, round 3 : 1/5 hits, 1,83 expected hits
                Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Neutral_Axis lost in Iraq
            British win, taking Iraq from Neutral_Axis with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for British: 1 infantry
            Casualties for Neutral_Axis: 3 infantry
    Non Combat Move - British
        1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone
        1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
        1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
        1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
        1 transport moved from 91 Sea Zone to 106 Sea Zone
        1 fighter moved from India to Szechwan
        1 infantry moved from Eastern Persia to West India
        2 aaGuns moved from India to West India
        1 artillery and 9 infantry moved from India to West India
        1 aaGun and 2 infantry moved from Burma to India
        1 fighter moved from Gibraltar to Egypt
        1 destroyer moved from 91 Sea Zone to 106 Sea Zone
        2 infantry moved from Rhodesia to Belgian Congo
        1 mech_infantry moved from Eire to United Kingdom
    Place Units - British
        1 factory_minor placed in Persia
        1 factory_minor placed in Egypt
        2 infantry placed in United Kingdom
        1 infantry and 1 mech_infantry placed in Union of South Africa
    Turn Complete - British
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3
            Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6
            Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
        British collect 30 PUs (2 lost to blockades); end with 30 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
    Place Units - UK_Pacific
        2 artilleries and 3 infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 10 PUs; end with 10 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
        Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
British : -2,83
Italians : -0,33
Neutral_Axis : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Italians
        Italians buy 1 artillery, 2 infantry and 2 marines; Remaining resources: 0 PUs; 
    Politics - Italians
        Italians takes Political Action: Political Action Italians To War With Chinese
            Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    Combat Move - Italians
        1 infantry moved from Greece to 97 Sea Zone
        2 infantry moved from Southern Italy to 97 Sea Zone
        1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
        1 infantry moved from 99 Sea Zone to Cyprus
        2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
        2 infantry moved from 99 Sea Zone to Syria
        1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 97 Sea Zone to 99 Sea Zone
        1 destroyer moved from 98 Sea Zone to 99 Sea Zone
        1 artillery moved from Kenya to Tanganyika Territory
              Italians take Tanganyika Territory from British
        1 bomber moved from Southern Italy to Syria
    Combat - Italians
        Battle in Cyprus
        Battle in Syria
            Italians attack with 1 bomber and 2 infantry
            British defend with 1 mech_infantry
                Italians roll dice for 1 battleship and 1 cruiser in Syria, round 2 : 2/2 hits, 1.17 expected hits
                British roll dice for 1 mech_infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the British lost in Syria
            Italians win, taking Cyprus from British, taking Syria from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
            Casualties for British: 1 mech_infantry
    Non Combat Move - Italians
        1 bomber moved from Syria to Southern Italy
        1 fighter moved from Western Germany to Southern Italy
        1 armour moved from Normandy Bordeaux to Northern Italy
        2 aaGuns, 2 artilleries and 1 infantry moved from Yugoslavia to Romania
        1 armour moved from Greece to Romania
        1 artillery and 1 infantry moved from Libya to Tunisia
              Italians take Tunisia from Neutral_Axis
        1 infantry moved from Italian Somaliland to Kenya
        1 infantry moved from British Somaliland to Ethiopia
    Place Units - Italians
        1 infantry and 2 marines placed in Southern Italy
        1 artillery and 1 infantry placed in Northern Italy
    Turn Complete - Italians
        Italians collect 20 PUs; end with 20 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 0.83
British : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - ANZAC
        ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 transport moved from 42 Sea Zone to 54 Sea Zone
        1 submarine moved from 62 Sea Zone to 42 Sea Zone
        1 fighter moved from Queensland to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - ANZAC
        ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 transport moved from 42 Sea Zone to 54 Sea Zone
        1 submarine moved from 62 Sea Zone to 42 Sea Zone
        1 fighter moved from Queensland to 42 Sea Zone
    Combat - ANZAC
        Battle in 42 Sea Zone
            ANZAC attack with 1 fighter and 1 submarine
            Japanese defend with 1 destroyer
                ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
            ANZAC win with 1 fighter remaining. Battle score for attacker is 2
            Casualties for ANZAC: 1 submarine
            Casualties for Japanese: 1 destroyer
    Non Combat Move - ANZAC
        1 fighter moved from 42 Sea Zone to Java
    Place Units - ANZAC
        1 factory_minor placed in Queensland
        1 submarine placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 14 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : -0,17
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - ANZAC
        ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 transport moved from 42 Sea Zone to 54 Sea Zone
        1 submarine moved from 62 Sea Zone to 42 Sea Zone
        1 fighter moved from Queensland to 42 Sea Zone
    Combat - ANZAC
        Battle in 42 Sea Zone
            ANZAC attack with 1 fighter and 1 submarine
            Japanese defend with 1 destroyer
                ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
            ANZAC win with 1 fighter remaining. Battle score for attacker is 2
            Casualties for ANZAC: 1 submarine
            Casualties for Japanese: 1 destroyer
    Non Combat Move - ANZAC
        1 fighter moved from 42 Sea Zone to Java
    Place Units - ANZAC
        1 factory_minor placed in Queensland
        1 submarine placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 14 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    Combat Move - French
        1 destroyer moved from 81 Sea Zone to 80 Sea Zone
    Non Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,17
Japanese : 0,33
@samuel06 said in Samuel06 (Axis) Vs Sovietishcat (Allies +6) BM3 Game 2:
@samuel06 I can’t believe that I forgot to kill that Anzac destroyer. I played the turn offline first and when I redid the turn I went too fast. Enjoy it
You meant the transport?
@Sovietishcat Oh yeah, transport
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 1 bomber and 9 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 submarine moved from 109 Sea Zone to 91 Sea Zone
        1 destroyer moved from 112 Sea Zone to 115 Sea Zone
        5 bombers moved from Western Germany to 115 Sea Zone
        1 infantry moved from Karelia to Novgorod
              Germans take Novgorod from Russians
        1 infantry moved from Eastern Poland to Belarus
              Germans take Belarus from Russians
        1 artillery moved from Eastern Poland to Bessarabia
        4 armour, 4 artilleries, 16 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
        4 infantry moved from Romania to Bessarabia
    Combat - Germans
        British scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
        Battle in Bessarabia
            Germans attack with 1 artillery and 4 infantry
            Russians defend with 2 infantry
                Germans roll dice for 1 artillery and 4 infantry in Bessarabia, round 2 : 0/5 hits, 1.17 expected hits
                Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Germans lost in Bessarabia
                Germans roll dice for 1 artillery and 3 infantry in Bessarabia, round 3 : 2/4 hits, 1.00 expected hits
                Russians roll dice for 2 infantry in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits
                2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
            Germans win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
            Casualties for Germans: 2 infantry
            Casualties for Russians: 2 infantry
        Battle in 115 Sea Zone
            Germans attack with 5 bombers and 1 destroyer
            Russians defend with 1 submarine
                Germans roll dice for 5 bombers and 1 destroyer in 115 Sea Zone, round 2 : 4/6 hits, 3.67 expected hits
                Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 115 Sea Zone
            Germans win with 5 bombers remaining. Battle score for attacker is -2
            Casualties for Germans: 1 destroyer
            Casualties for Russians: 1 submarine
        Battle in 91 Sea Zone
            Germans attack with 1 submarine
            British defend with 2 fighters and 1 transport; Americans defend with 1 fighter
                Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 transport owned by the British lost in 91 Sea Zone
            1 submarine owned by the Germans retreated to 104 Sea Zone
            British win with 3 fighters remaining. Battle score for attacker is 7
            Casualties for British: 1 transport
        Battle in Western Ukraine
            Germans attack with 4 armour, 4 artilleries, 16 infantry and 1 mech_infantry
            Russians defend with 1 infantry
                Germans roll dice for 4 armour, 4 artilleries, 16 infantry and 1 mech_infantry in Western Ukraine, round 2 : 9/25 hits, 6.83 expected hits
                Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
            Germans win, taking Western Ukraine from Russians with 4 armour, 4 artilleries, 15 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
            Casualties for Germans: 1 infantry
            Casualties for Russians: 1 infantry
        Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
        Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
        Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
    Non Combat Move - Germans
        3 aaGuns moved from Eastern Poland to Western Ukraine
        1 cruiser and 1 transport moved from 112 Sea Zone to 113 Sea Zone
        2 infantry moved from Germany to 113 Sea Zone
        1 cruiser, 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
        2 infantry moved from 115 Sea Zone to Baltic States
        7 armour and 13 mech_infantrys moved from Germany to Eastern Poland
        5 bombers moved from 115 Sea Zone to Western Germany
        1 artillery moved from Southern France to Northern Italy
        2 infantry moved from Finland to Karelia
        1 aaGun and 1 infantry moved from Norway to Finland
        1 submarine moved from 119 Sea Zone to 110 Sea Zone
    Place Units - Germans
        Turning on Edit Mode
        EDIT: Removing units owned by Germans from 104 Sea Zone: 1 submarine
        EDIT: Adding units owned by Germans to 91 Sea Zone: 1 submarine
        EDIT: Turning off Edit Mode
        1 bomber placed in Western Germany
        9 mech_infantrys placed in Germany
    Turn Complete - Germans
        Germans collect 48 PUs; end with 48 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 3.00
Russians : 2.17
@samuel06 I killed your transport in Gibraltar with a sub and for some reason decided to scramble your plane. Anyway, I edited the sub back in sz91 instead of 104 as I assume you would prefer to kill that sub in sz91.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - Russians
        Russians buy 12 infantry; Remaining resources: 1 PUs; 
    Combat Move - Russians
        1 infantry moved from Archangel to Belarus
        1 fighter moved from Bryansk to Belarus
        2 infantry moved from Archangel to Novgorod
        1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
        1 submarine moved from 111 Sea Zone to 105 Sea Zone
        1 infantry moved from Bryansk to Belarus
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - Russians
        Russians buy 12 infantry; Remaining resources: 1 PUs; 
    Combat Move - Russians
        1 infantry moved from Archangel to Belarus
        1 fighter moved from Bryansk to Belarus
        2 infantry moved from Archangel to Novgorod
        1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
        1 submarine moved from 111 Sea Zone to 105 Sea Zone
        1 infantry moved from Bryansk to Belarus
    Combat - Russians
        Battle in Novgorod
            Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
            Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/4 hits, 1,50 expected hits
                Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
            Russians win, taking Novgorod from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for Russians: 1 infantry
            Casualties for Germans: 1 infantry
        Battle in Belarus
            Russians attack with 1 fighter and 2 infantry
            Germans defend with 1 infantry
                Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 0/3 hits, 0,83 expected hits
                Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Russians lost in Belarus
                Russians roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 1/2 hits, 0,67 expected hits
                Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Germans lost in Belarus
            Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Russians: 1 infantry
            Casualties for Germans: 1 infantry
    Non Combat Move - Russians
        15 infantry moved from Bryansk to Tambov
        2 artilleries moved from Bryansk to Tambov
        1 armour and 1 mech_infantry moved from Bryansk to Tambov
        1 aaGun moved from Bryansk to Tambov
        1 fighter moved from Belarus to Vologda
        1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
        2 artilleries and 8 infantry moved from Russia to Tambov
        1 armour and 1 mech_infantry moved from Archangel to Russia
        2 aaGuns, 1 artillery and 13 infantry moved from Archangel to Vologda
        6 infantry moved from Yenisey to Timguska
        2 aaGuns and 12 infantry moved from Buryatia to Amur
        1 armour and 1 mech_infantry moved from Tambov to Russia
    Place Units - Russians
        Turning on Edit Mode
        EDIT: Removing units owned by Russians from Volgograd: 2 infantry
        EDIT: Adding units owned by Russians to Tambov: 2 infantry
        EDIT: Turning off Edit Mode
        10 infantry placed in Russia
        2 infantry placed in Volgograd
    Turn Complete - Russians
        Russians collect 32 PUs; end with 33 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
        Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 1,00
Russians : -1,00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - Japanese
        Japanese buy 2 factory_minors, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
        2 bombers, 3 fighters and 3 tactical_bombers moved from Kwangsi to India
        1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
        2 artilleries and 2 infantry moved from Shan State to 38 Sea Zone
        2 artilleries, 2 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
        2 artilleries and 2 infantry moved from 39 Sea Zone to India
        1 infantry moved from Shan State to Burma
              Japanese take Burma from UK_Pacific
        1 artillery moved from Malaya to 37 Sea Zone
        1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone
        1 artillery moved from 41 Sea Zone to Sumatra
        1 cruiser moved from 37 Sea Zone to 36 Sea Zone
        1 marine moved from French Indo China to 36 Sea Zone
        1 cruiser and 1 marine moved from 36 Sea Zone to 43 Sea Zone
        1 marine moved from 43 Sea Zone to Borneo
        1 infantry moved from French Indo China to 36 Sea Zone
        1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
        1 infantry moved from 44 Sea Zone to Celebes
        1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
        1 infantry moved from Kwangsi to 36 Sea Zone
        1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
        1 artillery and 3 infantry moved from 42 Sea Zone to Java
        1 battleship moved from 37 Sea Zone to 42 Sea Zone
        1 battleship and 1 cruiser moved from 38 Sea Zone to 42 Sea Zone
        3 fighters and 3 tactical_bombers moved from Kwangsi to Java
        1 infantry moved from Chahar to Suiyuyan
              Japanese take Suiyuyan from Chinese
        1 artillery moved from Chahar to Hopei
              Japanese take Hopei from Chinese
        1 infantry moved from Anhwe to Kweichow
              Japanese take Kweichow from Chinese
        1 infantry moved from Anhwe to Hunan
              Japanese take Hunan from Chinese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - Japanese
        Japanese buy 2 factory_minors, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
        2 bombers, 3 fighters and 3 tactical_bombers moved from Kwangsi to India
        1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
        2 artilleries and 2 infantry moved from Shan State to 38 Sea Zone
        2 artilleries, 2 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
        2 artilleries and 2 infantry moved from 39 Sea Zone to India
        1 infantry moved from Shan State to Burma
              Japanese take Burma from UK_Pacific
        1 artillery moved from Malaya to 37 Sea Zone
        1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone
        1 artillery moved from 41 Sea Zone to Sumatra
        1 cruiser moved from 37 Sea Zone to 36 Sea Zone
        1 marine moved from French Indo China to 36 Sea Zone
        1 cruiser and 1 marine moved from 36 Sea Zone to 43 Sea Zone
        1 marine moved from 43 Sea Zone to Borneo
        1 infantry moved from French Indo China to 36 Sea Zone
        1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
        1 infantry moved from 44 Sea Zone to Celebes
        1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
        1 infantry moved from Kwangsi to 36 Sea Zone
        1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
        1 artillery and 3 infantry moved from 42 Sea Zone to Java
        1 battleship moved from 37 Sea Zone to 42 Sea Zone
        1 battleship and 1 cruiser moved from 38 Sea Zone to 42 Sea Zone
        3 fighters and 3 tactical_bombers moved from Kwangsi to Java
        1 infantry moved from Chahar to Suiyuyan
              Japanese take Suiyuyan from Chinese
        1 artillery moved from Chahar to Hopei
              Japanese take Hopei from Chinese
        1 infantry moved from Anhwe to Kweichow
              Japanese take Kweichow from Chinese
        1 infantry moved from Anhwe to Hunan
              Japanese take Hunan from Chinese
    Combat - Japanese
        Battle in Borneo
        Battle in Sumatra
        Battle in Celebes
        Battle in Java
            Japanese attack with 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers
            ANZAC defend with 1 aaGun, 1 fighter and 1 infantry
                AA fire in Java : 0/3 hits, 0.50 expected hits
                Japanese roll dice for 2 battleships and 1 cruiser in Java, round 2 : 2/3 hits, 1.83 expected hits
                Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers in Java, round 2 : 4/10 hits, 4.50 expected hits
                ANZAC roll dice for 1 aaGun, 1 fighter and 1 infantry in Java, round 2 : 2/2 hits, 1.00 expected hits
                2 infantry owned by the Japanese, 1 fighter owned by the ANZAC, 1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java
            Japanese win, taking Borneo from UK_Pacific, taking Sumatra from Dutch, taking Celebes from Dutch, taking Java from ANZAC with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
            Casualties for Japanese: 2 infantry
            Casualties for ANZAC: 1 aaGun, 1 fighter and 1 infantry
        Battle in India
            Japanese attack with 2 artilleries, 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers
            British defend with 1 aaGun, 2 artilleries and 5 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                AA fire in India : 0/3 hits, 0.50 expected hits
                Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers in India, round 2 : 3/14 hits, 7.33 expected hits
                UK_Pacific roll dice for 1 aaGun, 2 artilleries and 5 infantry in India, round 2 : 1/7 hits, 2.33 expected hits
                1 infantry owned by the Japanese, 1 aaGun owned by the British and 2 infantry owned by the British lost in India
                Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters, 1 infantry and 4 tactical_bombers in India, round 3 : 7/13 hits, 7.00 expected hits
                UK_Pacific roll dice for 2 artilleries and 3 infantry in India, round 3 : 2/5 hits, 1.67 expected hits
                1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 artilleries owned by the British and 3 infantry owned by the British lost in India
            Japanese captures 13PUs while taking UK_Pacific capital
            Japanese converts factory_major into different units
            Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 18
            Casualties for Japanese: 1 artillery and 2 infantry
            Casualties for British: 1 aaGun, 2 artilleries and 5 infantry
        triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    Non Combat Move - Japanese
        2 bombers, 4 fighters and 4 tactical_bombers moved from India to Shan State
        1 armour moved from French Indo China to Shan State
        1 armour moved from Shan State to Burma
        2 carriers moved from 36 Sea Zone to 42 Sea Zone
        1 carrier and 1 submarine moved from 38 Sea Zone to 42 Sea Zone
        1 submarine moved from 37 Sea Zone to 40 Sea Zone
        1 destroyer moved from 37 Sea Zone to 42 Sea Zone
        3 fighters and 3 tactical_bombers moved from Java to 42 Sea Zone
        1 mech_infantry moved from Kwangtung to French Indo China
        1 artillery and 1 infantry moved from Kwangtung to Kwangsi
        1 aaGun, 1 artillery and 6 infantry moved from Anhwe to Hunan
        1 submarine moved from 6 Sea Zone to 5 Sea Zone
    Place Units - Japanese
        1 submarine and 1 transport placed in 6 Sea Zone
        1 factory_minor placed in French Indo China
        1 factory_minor placed in Malaya
    Turn Complete - Japanese
        Japanese collect 60 PUs; end with 73 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
ANZAC : 1.00
AA fire in Java : : -0.50
UK_Pacific : -1.00
AA fire in India : : -0.50
Japanese : -4.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - Americans
        Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
        1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
        1 submarine moved from 54 Sea Zone to 44 Sea Zone
        1 destroyer moved from 101 Sea Zone to 91 Sea Zone
        1 armour and 1 infantry moved from Brazil to 86 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
        1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
        1 bomber moved from Gibraltar to 91 Sea Zone
        1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - Americans
        Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
        1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
        1 submarine moved from 54 Sea Zone to 44 Sea Zone
        1 destroyer moved from 101 Sea Zone to 91 Sea Zone
        1 armour and 1 infantry moved from Brazil to 86 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
        1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
        1 bomber moved from Gibraltar to 91 Sea Zone
        1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
    Combat - Americans
        Battle in 44 Sea Zone
            Americans attack with 1 submarine and 1 transport
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 44 Sea Zone
                Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
            Americans win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in French West Africa
        Battle in 91 Sea Zone
            Americans attack with 1 bomber and 1 destroyer
            Germans defend with 1 submarine
                Americans roll dice for 1 bomber and 1 destroyer in 91 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                Americans roll dice for 1 bomber and 1 destroyer in 91 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
                Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                1 submarine owned by the Germans lost in 91 Sea Zone
            Americans win, taking French West Africa from Neutral_Axis with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
            Casualties for Germans: 1 submarine
        Battle in Celebes
            Americans attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0,67 expected hits
                Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Celebes
            Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in 25 Sea Zone
            Americans attack with 1 destroyer and 1 submarine
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                1 submarine owned by the Americans lost in 25 Sea Zone
                Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese lost in 25 Sea Zone
            Americans win with 1 destroyer remaining. Battle score for attacker is 2
            Casualties for Americans: 1 submarine
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        2 carriers, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
        1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
        2 fighters moved from Queensland to 54 Sea Zone
        1 tactical_bomber moved from Queensland to 54 Sea Zone
        1 fighter moved from 101 Sea Zone to Gibraltar
        1 bomber moved from 91 Sea Zone to Gibraltar
        1 marine moved from Central United States to 101 Sea Zone
        1 carrier, 1 cruiser and 1 marine moved from 101 Sea Zone to 106 Sea Zone
        1 marine moved from New Brunswick Nova Scotia to 106 Sea Zone
        2 infantry moved from Brazil to British Guiana
    Place Units - Americans
        1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
        1 fighter placed in 10 Sea Zone
        3 submarines and 2 transports placed in 101 Sea Zone
        2 infantry placed in Western United States
        Americans undo move 2.
        Americans undo move 1.
        1 destroyer and 2 submarines placed in 10 Sea Zone
        Americans undo move 1.
        1 submarine and 1 transport placed in 10 Sea Zone
        1 carrier, 2 submarines and 1 transport placed in 101 Sea Zone
        1 fighter placed in 101 Sea Zone
    Turn Complete - Americans
        Americans collect 58 PUs; end with 58 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : -0,33
Americans : 0,67
Japanese : -0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        1 infantry moved from Szechwan to Kweichow
        1 fighter moved from Szechwan to Kweichow
        1 infantry moved from Szechwan to Kweichow
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        1 infantry moved from Szechwan to Kweichow
        1 fighter moved from Szechwan to Kweichow
        1 infantry moved from Szechwan to Kweichow
    Combat - Chinese
        Battle in Kweichow
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 2/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
            Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Kweichow to Shensi
        13 infantry moved from Szechwan to Shensi
        3 artilleries moved from Szechwan to Shensi
    Place Units - Chinese
        4 infantry placed in Shensi
    Turn Complete - Chinese
        Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : 0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - British
        British buy 2 armour, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 
    Combat Move - British
        1 fighter moved from 80 Sea Zone to 39 Sea Zone
        2 infantry moved from West India to India
        1 artillery moved from West India to India
        1 tactical_bomber moved from 80 Sea Zone to India
        2 infantry moved from Iraq to Syria
        2 fighters and 1 tactical_bomber moved from Egypt to Syria
        2 infantry moved from Belgian Congo to Tanganyika Territory
        1 mech_infantry moved from Union of South Africa to Tanganyika Territory