@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - Americans
        Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 armour and 1 infantry moved from French West Africa to 87 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
        1 armour and 1 infantry moved from 91 Sea Zone to Morocco
        1 submarine moved from 54 Sea Zone to 21 Sea Zone
        1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
        1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
        1 bomber moved from Gibraltar to Southern France
    Combat - Americans
        Strategic bombing raid in Southern France
                AA fire in Southern France : 0/1 hits, 0,17 expected hits
            Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor
            Bombing raid in Southern France causes 4 damage total. 
        Battle in Morocco
        Battle in Sumatra
        Battle in 21 Sea Zone
            Americans attack with 1 submarine
            Japanese defend with 1 cruiser
                Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                1 submarine owned by the Americans lost in 21 Sea Zone
            Japanese win, taking Morocco from Neutral_Axis, taking Sumatra from Japanese with 1 cruiser remaining. Battle score for attacker is -6
            Casualties for Americans: 1 submarine
    Non Combat Move - Americans
        1 carrier, 2 cruisers, 1 destroyer and 2 marines moved from 106 Sea Zone to 91 Sea Zone
        1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
        1 artillery, 1 carrier, 1 fighter, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
        1 artillery and 2 marines moved from 91 Sea Zone to Morocco
        1 infantry moved from 91 Sea Zone to Morocco
        2 infantry moved from Western United States to 10 Sea Zone
        1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        2 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 destroyer moved from 54 Sea Zone to 37 Sea Zone
        1 bomber moved from Southern France to Gibraltar
        2 fighters moved from Gibraltar to 91 Sea Zone
    Place Units - Americans
        1 carrier and 1 transport placed in 10 Sea Zone
        1 fighter and 1 tactical_bomber placed in 10 Sea Zone
        2 transports placed in 101 Sea Zone
        1 fighter placed in Eastern United States
        1 destroyer and 1 submarine placed in 101 Sea Zone
        1 submarine placed in 10 Sea Zone
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4
        Americans collect 61 PUs; end with 61 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        2 infantry moved from Shensi to Hopei
        1 fighter moved from Shensi to Hopei
        3 artilleries and 15 infantry moved from Shensi to Suiyuyan
    Combat - Chinese
        Battle in Suiyuyan
            Chinese attack with 3 artilleries and 15 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 3 artilleries and 15 infantry in Suiyuyan, round 2 : 2/18 hits, 4,00 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
            Chinese win, taking Suiyuyan from Japanese with 3 artilleries and 14 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Hopei
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 artillery
                Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
                Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits
                Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                1 artillery owned by the Japanese lost in Hopei
            Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 artillery
    Non Combat Move - Chinese
        1 fighter moved from Hopei to Kansu
    Place Units - Chinese
        1 infantry placed in Kansu
        2 infantry placed in Manchuria
    Turn Complete - Chinese
        Chinese collect 10 PUs; end with 10 PUs
    Purchase Units - British
        British buy 2 armour, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - British
        2 infantry moved from West India to India
        1 fighter and 1 tactical_bomber moved from West India to India
        1 infantry moved from West India to India
        1 mech_infantry moved from Tanganyika Territory to Kenya
        1 infantry moved from Anglo Egyptian Sudan to Kenya
        2 fighters and 1 tactical_bomber moved from Egypt to Kenya
    Combat - British
        Battle in Kenya
            British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
            Italians defend with 1 infantry
                British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kenya, round 2 : 2/5 hits, 2,00 expected hits
                Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Italians lost in Kenya
            British win, taking Kenya from Italians with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Italians: 1 infantry
        Battle in India
            British attack with 1 fighter, 3 infantry and 1 tactical_bomber
            Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in India, round 2 : 1/5 hits, 1,67 expected hits
                Japanese roll dice for 1 armour in India, round 2 : 0/1 hits, 0,50 expected hits
                1 armour owned by the Japanese lost in India
            British win, taking India from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 armour
    Non Combat Move - British
        1 aaGun moved from West India to India
        1 fighter and 1 tactical_bomber moved from India to 79 Sea Zone
        2 cruisers moved from 80 Sea Zone to 79 Sea Zone
        1 carrier and 2 transports moved from 80 Sea Zone to 79 Sea Zone
        1 battleship, 2 destroyers, 1 marine and 3 submarines moved from 80 Sea Zone to 79 Sea Zone
        2 fighters and 1 tactical_bomber moved from Kenya to Egypt
        1 destroyer and 1 transport moved from 106 Sea Zone to 91 Sea Zone
        1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
        1 armour and 1 infantry moved from 91 Sea Zone to Morocco
    Place Units - British
        3 infantry placed in Persia
        2 armour and 1 mech_infantry placed in Egypt
        1 submarine placed in 109 Sea Zone
    Turn Complete - British
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2,2,6,3
            Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
        British collect 32 PUs (1 lost to blockades); end with 32 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
    Turn Complete - UK_Pacific
        UK_Pacific collect 5 PUs; end with 5 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by British from Shensi: 1 fighter
        EDIT: Adding units owned by British to Kansu: 1 fighter
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -0,67
Italians : -0,33
Americans : -0,33
AA fire in Southern France : : -0,17
Chinese : -2,67
Japanese : 0,00
@samuel06 plz use last post.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - Italians
        Italians buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 infantry moved from Cyprus to 99 Sea Zone
        1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
        1 infantry moved from 96 Sea Zone to Malta
        1 infantry moved from Ethiopia to Anglo Egyptian Sudan
              Italians take Anglo Egyptian Sudan from British
    Combat - Italians
        Battle in Malta
    Non Combat Move - Italians
        1 infantry moved from Crete to 99 Sea Zone
        1 destroyer moved from 99 Sea Zone to 94 Sea Zone
        1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
        1 aaGun moved from Southern Italy to 97 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
        2 cruisers moved from 99 Sea Zone to 97 Sea Zone
        2 marines moved from Southern Italy to 97 Sea Zone
        2 cruisers and 2 marines moved from 97 Sea Zone to 96 Sea Zone
        1 battleship and 1 destroyer moved from 99 Sea Zone to 96 Sea Zone
        1 submarine moved from 97 Sea Zone to 99 Sea Zone
        1 submarine moved from 97 Sea Zone to 96 Sea Zone
        1 aaGun, 1 infantry and 2 marines moved from 96 Sea Zone to Tobruk
        1 artillery and 1 infantry moved from Algeria to Tunisia
        1 armour moved from Romania to Northern Italy
        2 aaGuns, 2 artilleries and 1 infantry moved from Eastern Poland to Western Ukraine
        1 fighter moved from Western Ukraine to 97 Sea Zone
    Place Units - Italians
        1 carrier and 1 submarine placed in 97 Sea Zone
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
        Italians collect 17 PUs (2 lost to blockades); end with 17 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
        Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - ANZAC
        ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
        1 artillery and 1 infantry moved from 42 Sea Zone to Java
        1 destroyer moved from 54 Sea Zone to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - ANZAC
        ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
        1 artillery and 1 infantry moved from 42 Sea Zone to Java
        1 destroyer moved from 54 Sea Zone to 42 Sea Zone
    Combat - ANZAC
        Battle in Java
    Non Combat Move - ANZAC
        2 infantry moved from Dutch New Guinea to New Guinea
    Place Units - ANZAC
        2 destroyers placed in 54 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 14 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - ANZAC
        ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
        1 artillery and 1 infantry moved from 42 Sea Zone to Java
        1 destroyer moved from 54 Sea Zone to 42 Sea Zone
    Combat - ANZAC
        Battle in Java
    Non Combat Move - ANZAC
        2 infantry moved from Dutch New Guinea to New Guinea
    Place Units - ANZAC
        2 destroyers placed in 54 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 14 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    Combat Move - French
        1 fighter moved from United Kingdom to 91 Sea Zone
        1 destroyer moved from 80 Sea Zone to 79 Sea Zone
    Non Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 3 armour, 6 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 artillery and 2 infantry moved from Ukraine to Rostov
        1 infantry moved from Bryansk to Tambov
              Germans take Tambov from Russians
        1 infantry moved from Belarus to Smolensk
              Germans take Smolensk from Russians
        1 infantry moved from Novgorod to Archangel
              Germans take Archangel from Russians
    Combat - Germans
        Battle in Rostov
            Germans attack with 1 artillery and 2 infantry
            Russians defend with 1 infantry
                Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 2/3 hits, 0.83 expected hits
                Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
            Germans win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Germans: 1 infantry
            Casualties for Russians: 1 infantry
    Non Combat Move - Germans
        1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
        1 aaGun, 1 artillery and 2 infantry moved from Bryansk to Western Ukraine
        5 armour and 5 mech_infantrys moved from Belarus to Western Ukraine
        1 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
        8 mech_infantrys moved from Eastern Poland to Western Ukraine
        7 infantry moved from Novgorod to Belarus
        1 aaGun and 1 infantry moved from Karelia to Novgorod
        1 transport moved from 115 Sea Zone to 114 Sea Zone
        1 cruiser moved from 115 Sea Zone to 114 Sea Zone
        1 artillery and 1 infantry moved from Germany to 114 Sea Zone
        1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
        1 artillery and 1 infantry moved from 115 Sea Zone to Finland
        1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
        1 aaGun moved from Western Ukraine to Ukraine
    Place Units - Germans
        3 infantry placed in France
        3 infantry and 1 mech_infantry placed in Western Germany
        3 armour placed in Novgorod
        3 artilleries placed in Western Ukraine
        3 artilleries placed in Ukraine
        Germans undo move 2.
        1 infantry and 1 mech_infantry placed in Western Germany
        2 infantry placed in Germany
    Turn Complete - Germans
        Germans collect 56 PUs; end with 56 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
        Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : 1.17
Russians : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - Russians
        Russians buy 13 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 infantry moved from Manchuria to Jehol
              Chinese take Jehol from Japanese
        1 mech_infantry moved from Russia to Archangel
        1 fighter moved from Russia to Archangel
        3 infantry moved from Russia to Bryansk
        3 infantry moved from Russia to Smolensk
        1 infantry moved from Samara to Tambov
        2 infantry moved from Russia to Tambov
        1 fighter moved from Russia to Bryansk
        1 fighter moved from Russia to Smolensk
        1 tactical_bomber moved from Russia to Tambov
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - Russians
        Russians buy 13 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 infantry moved from Manchuria to Jehol
              Chinese take Jehol from Japanese
        1 mech_infantry moved from Russia to Archangel
        1 fighter moved from Russia to Archangel
        3 infantry moved from Russia to Bryansk
        3 infantry moved from Russia to Smolensk
        1 infantry moved from Samara to Tambov
        2 infantry moved from Russia to Tambov
        1 fighter moved from Russia to Bryansk
        1 fighter moved from Russia to Smolensk
        1 tactical_bomber moved from Russia to Tambov
    Combat - Russians
        Battle in Bryansk
            Russians attack with 1 fighter and 3 infantry
            Germans defend with 1 infantry
                Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 : 2/4 hits, 1,00 expected hits
                Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
            Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
            Casualties for Russians: 1 infantry
            Casualties for Germans: 1 infantry
        Battle in Tambov
            Russians attack with 3 infantry and 1 tactical_bomber
            Germans defend with 1 infantry
                Russians roll dice for 3 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1,00 expected hits
                Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Germans lost in Tambov
            Russians win, taking Tambov from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
        Battle in Archangel
            Russians attack with 1 fighter and 1 mech_infantry
            Germans defend with 1 infantry
                Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
                Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                1 mech_infantry owned by the Russians lost in Archangel
             retreated to Archangel
            Germans win with 1 infantry remaining. Battle score for attacker is -4
            Casualties for Russians: 1 mech_infantry
        Battle in Smolensk
            Russians attack with 1 fighter and 3 infantry
            Germans defend with 1 infantry
                Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 3/4 hits, 1,00 expected hits
                Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
            Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
            Casualties for Russians: 1 infantry
            Casualties for Germans: 1 infantry
    Non Combat Move - Russians
        1 fighter moved from Bryansk to Russia
        1 tactical_bomber moved from Tambov to Russia
        1 fighter moved from Smolensk to Russia
        1 fighter moved from Archangel to Russia
        3 infantry moved from Russia to Bryansk
        1 aaGun moved from Russia to Bryansk
        2 infantry moved from Russia to Bryansk
        6 infantry moved from Novosibirsk to Samara
    Place Units - Russians
        10 infantry placed in Russia
        3 infantry placed in Volgograd
    Turn Complete - Russians
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,6,6
        Russians collect 26 PUs (1 lost to blockades); end with 26 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 1,67
Russians : 2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - Japanese
        Japanese buy 1 destroyer, 10 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 submarine moved from 35 Sea Zone to 37 Sea Zone
        2 fighters and 2 tactical_bombers moved from Shan State to 37 Sea Zone
        1 tactical_bomber moved from Shan State to 41 Sea Zone
        2 bombers moved from Shan State to Java
        1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
        1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
        1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
        1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
        2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
        1 infantry moved from Chahar to Jehol
        1 fighter and 1 tactical_bomber moved from Shantung to Jehol
        2 fighters moved from Shantung to Korea
        1 fighter moved from Shantung to Jehol
        2 transports moved from 35 Sea Zone to 6 Sea Zone
        4 infantry moved from Japan to 6 Sea Zone
        4 infantry moved from 6 Sea Zone to Korea
    Combat - Japanese
        Battle in 41 Sea Zone
            Japanese attack with 1 tactical_bomber
            Americans defend with 1 transport
                1 transport owned by the Americans lost in 41 Sea Zone
            Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
            Casualties for Americans: 1 transport
        Battle in 37 Sea Zone
            Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
            Americans defend with 1 destroyer
                Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 37 Sea Zone
            Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
            Casualties for Japanese: 1 submarine
            Casualties for Americans: 1 destroyer
        Battle in 42 Sea Zone
            Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport
            ANZAC defend with 1 destroyer and 1 transport
                Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
            Japanese win, taking 42 Sea Zone from Neutral with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
            Casualties for ANZAC: 1 destroyer and 1 transport
        Battle in Jehol
            Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
            Russians defend with 1 infantry
                Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 3/4 hits, 1.83 expected hits
                Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
            Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for Russians: 1 infantry
        Battle in Java
            Japanese attack with 2 bombers
            ANZAC defend with 1 artillery and 1 infantry
                Japanese roll dice for 2 bombers in Java, round 2 : 1/2 hits, 1.33 expected hits
                ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Java
             retreated to Java
            ANZAC win with 1 artillery remaining. Battle score for attacker is -9
            Casualties for Japanese: 1 bomber
            Casualties for ANZAC: 1 infantry
        Battle in Celebes
            Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
            Americans defend with 1 artillery and 1 infantry
                Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 3/6 hits, 3.00 expected hits
                Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
            Japanese win, taking Celebes from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
            Casualties for Americans: 1 artillery and 1 infantry
        Battle in Korea
            Japanese attack with 2 fighters and 4 infantry
            Russians defend with 1 infantry
                Japanese roll dice for 2 fighters and 4 infantry in Korea, round 2 : 0/6 hits, 1.67 expected hits
                Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 2 fighters and 4 infantry in Korea, round 3 : 0/6 hits, 1.67 expected hits
                Russians roll dice for 1 infantry in Korea, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Korea
                Japanese roll dice for 2 fighters and 3 infantry in Korea, round 4 : 3/5 hits, 1.50 expected hits
                Russians roll dice for 1 infantry in Korea, round 4 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
            Japanese win, taking Korea from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is -3
            Casualties for Japanese: 2 infantry
            Casualties for Russians: 1 infantry
    Non Combat Move - Japanese
        2 fighters moved from Korea to 6 Sea Zone
        2 fighters and 1 tactical_bomber moved from Jehol to Japan
        1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
        2 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
        1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
        2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Burma
        1 infantry moved from Anhwe to Chahar
        1 infantry moved from Kweichow to Anhwe
        1 infantry moved from Yunnan to Kweichow
        1 aaGun, 2 artilleries and 5 infantry moved from Yunnan to Burma
        1 mech_infantry moved from French Indo China to Burma
        3 mech_infantrys moved from Malaya to Burma
        1 tactical_bomber moved from 41 Sea Zone to Burma
        1 destroyer moved from 36 Sea Zone to 35 Sea Zone
        1 destroyer moved from 44 Sea Zone to 35 Sea Zone
        1 marine moved from Guam to 21 Sea Zone
        1 cruiser and 1 marine moved from 21 Sea Zone to 35 Sea Zone
        1 marine moved from 35 Sea Zone to Philippines
        1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
        1 aaGun and 1 infantry moved from 35 Sea Zone to Philippines
        1 bomber moved from Java to Malaya
    Place Units - Japanese
        3 mech_infantrys placed in Malaya
        3 infantry placed in French Indo China
        3 infantry placed in Shantung
        4 infantry placed in Japan
        1 destroyer and 2 submarines placed in 6 Sea Zone
    Turn Complete - Japanese
        Japanese collect 46 PUs; end with 46 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans : 0.00
ANZAC : -0.33
Chinese : 0.67
Russians : 1.00
Japanese : -2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - Japanese
        Japanese buy nothing; Remaining resources: 62 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        2 bombers moved from Shan State to Java
        3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
        1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
        1 artillery and 1 infantry moved from 42 Sea Zone to Java
    Combat - Japanese
        Battle in 42 Sea Zone
            Japanese attack with 3 fighters, 3 tactical_bombers and 1 transport
            ANZAC defend with 1 destroyer and 1 transport
                Japanese roll dice for 3 fighters, 3 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 5/6 hits, 3.50 expected hits
                ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
            Japanese win with 3 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 15
            Casualties for ANZAC: 1 destroyer and 1 transport
        Battle in Java
            Japanese attack with 1 artillery, 2 bombers and 1 infantry
            ANZAC defend with 1 artillery and 1 infantry
                Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 2/4 hits, 2.00 expected hits
                ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
            Japanese win, taking Java from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
            Casualties for ANZAC: 1 artillery and 1 infantry
    Non Combat Move - Japanese
        2 bombers moved from Java to Malaya
        3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
        Japanese collect 41 PUs (3 lost to blockades); end with 103 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 106 PUs
Combat Hit Differential Summary :
ANZAC : -1.00
Japanese : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - Japanese
        Japanese buy 1 destroyer, 10 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 submarine moved from 35 Sea Zone to 37 Sea Zone
        2 fighters and 2 tactical_bombers moved from Shan State to 37 Sea Zone
        1 tactical_bomber moved from Shan State to 41 Sea Zone
        2 bombers moved from Shan State to Java
        1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
        1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
        1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
        1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
        2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
        1 infantry moved from Chahar to Jehol
        1 fighter and 1 tactical_bomber moved from Shantung to Jehol
        2 fighters moved from Shantung to Korea
        1 fighter moved from Shantung to Jehol
        2 transports moved from 35 Sea Zone to 6 Sea Zone
        4 infantry moved from Japan to 6 Sea Zone
        4 infantry moved from 6 Sea Zone to Korea
    Combat - Japanese
        Battle in 41 Sea Zone
            Japanese attack with 1 tactical_bomber
            Americans defend with 1 transport
                1 transport owned by the Americans lost in 41 Sea Zone
            Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
            Casualties for Americans: 1 transport
        Battle in 37 Sea Zone
            Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
            Americans defend with 1 destroyer
                Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 37 Sea Zone
            Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
            Casualties for Japanese: 1 submarine
            Casualties for Americans: 1 destroyer
        Battle in 42 Sea Zone
            Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport
            ANZAC defend with 1 destroyer and 1 transport
                Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
            Japanese win, taking 42 Sea Zone from Neutral with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
            Casualties for ANZAC: 1 destroyer and 1 transport
        Battle in Jehol
            Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
            Russians defend with 1 infantry
                Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 3/4 hits, 1.83 expected hits
                Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
            Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for Russians: 1 infantry
        Battle in Java
            Japanese attack with 2 bombers
            ANZAC defend with 1 artillery and 1 infantry
                Japanese roll dice for 2 bombers in Java, round 2 : 1/2 hits, 1.33 expected hits
                ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Java
             retreated to Java
            ANZAC win with 1 artillery remaining. Battle score for attacker is -9
            Casualties for Japanese: 1 bomber
            Casualties for ANZAC: 1 infantry
        Battle in Celebes
            Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
            Americans defend with 1 artillery and 1 infantry
                Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 3/6 hits, 3.00 expected hits
                Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
            Japanese win, taking Celebes from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
            Casualties for Americans: 1 artillery and 1 infantry
        Battle in Korea
            Japanese attack with 2 fighters and 4 infantry
            Russians defend with 1 infantry
                Japanese roll dice for 2 fighters and 4 infantry in Korea, round 2 : 0/6 hits, 1.67 expected hits
                Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 2 fighters and 4 infantry in Korea, round 3 : 0/6 hits, 1.67 expected hits
                Russians roll dice for 1 infantry in Korea, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Korea
                Japanese roll dice for 2 fighters and 3 infantry in Korea, round 4 : 3/5 hits, 1.50 expected hits
                Russians roll dice for 1 infantry in Korea, round 4 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
            Japanese win, taking Korea from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is -3
            Casualties for Japanese: 2 infantry
            Casualties for Russians: 1 infantry
    Non Combat Move - Japanese
        2 fighters moved from Korea to 6 Sea Zone
        2 fighters and 1 tactical_bomber moved from Jehol to Japan
        1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
        2 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
        1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
        2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Burma
        1 infantry moved from Anhwe to Chahar
        1 infantry moved from Kweichow to Anhwe
        1 infantry moved from Yunnan to Kweichow
        1 aaGun, 2 artilleries and 5 infantry moved from Yunnan to Burma
        1 mech_infantry moved from French Indo China to Burma
        3 mech_infantrys moved from Malaya to Burma
        1 tactical_bomber moved from 41 Sea Zone to Burma
        1 destroyer moved from 36 Sea Zone to 35 Sea Zone
        1 destroyer moved from 44 Sea Zone to 35 Sea Zone
        1 marine moved from Guam to 21 Sea Zone
        1 cruiser and 1 marine moved from 21 Sea Zone to 35 Sea Zone
        1 marine moved from 35 Sea Zone to Philippines
        1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
        1 aaGun and 1 infantry moved from 35 Sea Zone to Philippines
        1 bomber moved from Java to Malaya
    Place Units - Japanese
        3 mech_infantrys placed in Malaya
        3 infantry placed in French Indo China
        3 infantry placed in Shantung
        4 infantry placed in Japan
        1 destroyer and 2 submarines placed in 6 Sea Zone
    Turn Complete - Japanese
        Japanese collect 46 PUs; end with 46 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 artillery, 1 infantry and 1 transport
        EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 transport
        EDIT: Changing ownership of Java from ANZAC to Japanese
        EDIT: Removing units owned by ANZAC from Java: 1 artillery
        EDIT: Adding units owned by Japanese to Java: 1 artillery
        EDIT: Adding units owned by Japanese to Malaya: 1 bomber
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.00
ANZAC : -0.33
Chinese : 0.67
Russians : 1.00
Japanese : -2.67
@samuel06 Sorry about all the post. I made a mistake on my turn, I did not unloaded my transport to attack Java. I redid the battle (post 2) to show that I killed the units. I did the edit on the post 3. I did remove the 1 unit for the first round of battle (post 1). Let me know if you disagree if any of this.
@samuel06 I am okay with edits, but you bought nothing with Japan?
@samuel06 nvrm I just found your 3rd post!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - Americans
        Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 harbour, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 submarine moved from 91 Sea Zone to 94 Sea Zone
        3 fighters moved from 91 Sea Zone to 94 Sea Zone
        1 bomber moved from Gibraltar to 94 Sea Zone
        1 infantry moved from Morocco to Algeria
              Americans take Algeria from Italians
        1 destroyer moved from 54 Sea Zone to 42 Sea Zone
        5 fighters moved from 54 Sea Zone to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - Americans
        Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 harbour, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 submarine moved from 91 Sea Zone to 94 Sea Zone
        3 fighters moved from 91 Sea Zone to 94 Sea Zone
        1 bomber moved from Gibraltar to 94 Sea Zone
        1 infantry moved from Morocco to Algeria
              Americans take Algeria from Italians
        1 destroyer moved from 54 Sea Zone to 42 Sea Zone
        5 fighters moved from 54 Sea Zone to 42 Sea Zone
    Combat - Americans
        Battle in 42 Sea Zone
            Americans attack with 1 destroyer and 5 fighters
            Japanese defend with 1 submarine and 1 transport
                Americans roll dice for 1 destroyer and 5 fighters in 42 Sea Zone, round 2 : 3/6 hits, 2,83 expected hits
                Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
            Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 5 fighters remaining. Battle score for attacker is 13
            Casualties for Japanese: 1 submarine and 1 transport
        Battle in 94 Sea Zone
            Americans attack with 1 bomber, 3 fighters and 1 submarine
            Italians defend with 1 destroyer
                Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 bomber and 3 fighters in 94 Sea Zone, round 2 : 0/4 hits, 2,17 expected hits
                Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 submarine in 94 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 bomber and 3 fighters in 94 Sea Zone, round 3 : 4/4 hits, 2,17 expected hits
                Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Italians lost in 94 Sea Zone
            Americans win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
            Casualties for Italians: 1 destroyer
    Non Combat Move - Americans
        3 fighters moved from 94 Sea Zone to 91 Sea Zone
        1 bomber moved from 94 Sea Zone to Egypt
        1 armour, 1 artillery, 1 infantry and 2 marines moved from Morocco to Algeria
        1 fighter moved from Eastern United States to Gibraltar
        1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
        1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
        1 transport moved from 101 Sea Zone to 88 Sea Zone
        2 infantry moved from British Guiana to 88 Sea Zone
        2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
        1 submarine moved from 91 Sea Zone to 93 Sea Zone
        2 infantry moved from 91 Sea Zone to Gibraltar
        1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
        1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 41 Sea Zone
        5 fighters moved from 42 Sea Zone to 41 Sea Zone
        2 infantry moved from Hawaiian Islands to 26 Sea Zone
        2 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 63 Sea Zone
        2 infantry moved from 63 Sea Zone to New Zealand
        1 mech_infantry moved from Western United States to 10 Sea Zone
        1 carrier, 1 fighter, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
        1 tactical_bomber moved from 54 Sea Zone to Queensland
    Place Units - Americans
        1 transport placed in 101 Sea Zone
        1 destroyer placed in 101 Sea Zone
        2 infantry placed in Eastern United States
        1 carrier and 1 destroyer placed in 10 Sea Zone
        1 fighter and 1 tactical_bomber placed in 10 Sea Zone
        1 harbour placed in Sumatra
    Turn Complete - Americans
        Americans collect 59 PUs; end with 59 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Italians : -0,67
Americans : -0,83
Japanese : -0,17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        1 infantry moved from Hopei to Kweichow
        1 artillery and 1 infantry moved from Suiyuyan to Chahar
        1 infantry moved from Suiyuyan to Chahar
        1 infantry moved from Hopei to Kweichow
        1 fighter moved from Kansu to Kweichow
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        1 infantry moved from Hopei to Kweichow
        1 artillery and 1 infantry moved from Suiyuyan to Chahar
        1 infantry moved from Suiyuyan to Chahar
        1 infantry moved from Hopei to Kweichow
        1 fighter moved from Kansu to Kweichow
    Combat - Chinese
        Battle in Kweichow
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Kweichow
            Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Chahar
            Chinese attack with 1 artillery and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 1/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
            Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        12 infantry moved from Suiyuyan to Hopei
        2 artilleries moved from Suiyuyan to Hopei
        1 fighter moved from Kweichow to Hopei
        1 infantry moved from Kansu to Shensi
    Place Units - Chinese
        3 infantry placed in Manchuria
    Turn Complete - Chinese
        Chinese collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : 0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Combat Move - British
        2 fighters and 1 tactical_bomber moved from Egypt to 96 Sea Zone
        3 fighters moved from Gibraltar to 96 Sea Zone
        1 destroyer moved from 91 Sea Zone to 96 Sea Zone
        1 armour moved from Egypt to Anglo Egyptian Sudan
        1 infantry and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
        1 infantry moved from Egypt to Anglo Egyptian Sudan
        1 submarine moved from 109 Sea Zone to 125 Sea Zone