@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
    Purchase Units - ANZAC
        ANZAC buy 1 bomber and 1 fighter; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 infantry moved from Amur to Buryatia
              ANZAC take Buryatia from Japanese
        1 infantry moved from Amur to Korea
              ANZAC take Korea from Japanese
        1 infantry moved from Amur to 5 Sea Zone
        1 infantry and 1 transport moved from 5 Sea Zone to 4 Sea Zone
        1 infantry and 1 transport moved from 4 Sea Zone to 3 Sea Zone
        1 infantry moved from 3 Sea Zone to Soviet Far East
        1 cruiser and 2 transports moved from 5 Sea Zone to 8 Sea Zone
        1 artillery and 1 infantry moved from Amur to Korea
        1 bomber moved from Philippines to French Indo China
    Combat - ANZAC
        Strategic bombing raid in French Indo China
                AA fire in French Indo China : 0/1 hits, 0,17 expected hits
            Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
            Bombing raid in French Indo China causes 5 damage total. 
        Battle in Soviet Far East
    Non Combat Move - ANZAC
        1 bomber moved from French Indo China to Hunan
        1 artillery and 1 infantry moved from New South Wales to Queensland
        1 transport moved from 62 Sea Zone to 54 Sea Zone
        1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
        1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
        1 fighter moved from Philippines to Borneo
    Place Units - ANZAC
        1 bomber and 1 fighter placed in Queensland
    Turn Complete - ANZAC
        ANZAC collect 21 PUs; end with 21 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    Combat Move - French
        1 fighter moved from Egypt to 96 Sea Zone
    Combat - French
        Battle in 96 Sea Zone
            French attack with 1 fighter
            Italians defend with 1 transport
                1 transport owned by the Italians lost in 96 Sea Zone
            French win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for Italians: 1 transport
    Non Combat Move - French
        1 fighter moved from 96 Sea Zone to Egypt
    Turn Complete - French
Combat Hit Differential Summary :
AA fire in French Indo China : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 3 armour, 1 bomber, 1 fighter, 10 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Germans
        38 armour, 19 artilleries, 6 fighters and 30 mech_infantrys moved from Trans-Jordan to Egypt
        3 mech_infantrys moved from Iraq to Egypt
        12 bombers, 11 fighters and 6 tactical_bombers moved from Southern Italy to Egypt
        6 bombers moved from Western Germany to Egypt
    Combat - Germans
        Battle in Egypt
            Germans attack with 38 armour, 19 artilleries, 18 bombers, 17 fighters, 33 mech_infantrys and 6 tactical_bombers
            British defend with 3 aaGuns, 9 armour, 4 artilleries, 1 factory_minor, 16 fighters, 1 harbour, 28 infantry and 25 mech_infantrys; French defend with 1 fighter; Americans defend with 1 armour and 28 fighters
                AA fire in Egypt : 1/9 hits, 1.50 expected hits
                1 fighter owned by the Germans lost in Egypt
                Germans roll dice for 38 armour, 19 artilleries, 18 bombers, 16 fighters, 33 mech_infantrys and 6 tactical_bombers in Egypt, round 2 : 58/130 hits, 58.00 expected hits
                British roll dice for 3 aaGuns, 10 armour, 4 artilleries, 45 fighters, 28 infantry and 25 mech_infantrys in Egypt, round 2 : 48/112 hits, 54.00 expected hits
                25 mech_infantrys owned by the British, 3 aaGuns owned by the British, 17 artilleries owned by the Germans, 2 artilleries owned by the British, 31 mech_infantrys owned by the Germans and 28 infantry owned by the British lost in Egypt
                Germans roll dice for 38 armour, 2 artilleries, 18 bombers, 16 fighters, 2 mech_infantrys and 6 tactical_bombers in Egypt, round 3 : 45/82 hits, 44.33 expected hits
                British roll dice for 10 armour, 2 artilleries and 45 fighters in Egypt, round 3 : 36/57 hits, 35.67 expected hits
                2 artilleries owned by the Germans, 32 armour owned by the Germans, 1 armour owned by the Americans, 22 fighters owned by the Americans, 1 fighter owned by the French, 2 artilleries owned by the British, 2 mech_infantrys owned by the Germans, 10 fighters owned by the British and 9 armour owned by the British lost in Egypt
                Germans roll dice for 6 armour, 18 bombers, 16 fighters and 6 tactical_bombers in Egypt, round 4 : 31/46 hits, 27.00 expected hits
                British roll dice for 12 fighters in Egypt, round 4 : 7/12 hits, 8.00 expected hits
                2 fighters owned by the Germans, 5 armour owned by the Germans, 6 fighters owned by the Americans and 6 fighters owned by the British lost in Egypt
            Germans win, taking Egypt from British with 1 armour, 18 bombers, 14 fighters and 6 tactical_bombers remaining. Battle score for attacker is 265
            Casualties for Germans: 37 armour, 19 artilleries, 3 fighters and 33 mech_infantrys
            Casualties for British: 3 aaGuns, 9 armour, 4 artilleries, 16 fighters, 28 infantry and 25 mech_infantrys
            Casualties for Americans: 1 armour and 28 fighters
            Casualties for French: 1 fighter
    Non Combat Move - Germans
        1 aaGun moved from Trans-Jordan to Egypt
        18 bombers, 14 fighters and 6 tactical_bombers moved from Egypt to Trans-Jordan
        9 mech_infantrys moved from Northwest Persia to Trans-Jordan
        3 armour moved from Persia to Trans-Jordan
        3 mech_infantrys moved from Caucasus to Iraq
        1 aaGun moved from Caucasus to Northwest Persia
        3 mech_infantrys moved from Volgograd to Northwest Persia
        2 infantry moved from Norway to 113 Sea Zone
        2 infantry moved from 113 Sea Zone to Western Germany
        1 aaGun moved from Karelia to Finland
        1 aaGun, 2 artilleries and 8 infantry moved from France to Northern Italy
    Place Units - Germans
        3 armour placed in Persia
        3 mech_infantrys placed in Volgograd
        3 mech_infantrys placed in Ukraine
        Germans undo move 3.
        Germans undo move 2.
        3 mech_infantrys placed in France
        1 bomber, 1 fighter and 8 infantry placed in Western Germany
        2 infantry and 3 mech_infantrys placed in Germany
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 4
            Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
            Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1,6,1,6,2
            Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
        Germans collect 68 PUs (4 lost to blockades); end with 68 PUs
        Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
        Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
Combat Hit Differential Summary :
Germans : 4.67
British : -6.67
AA fire in Egypt : : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
    Purchase Units - Japanese
        Japanese buy 1 aaGun and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 destroyer moved from 39 Sea Zone to 36 Sea Zone
        1 destroyer moved from 39 Sea Zone to 37 Sea Zone
        2 fighters and 2 tactical_bombers moved from India to 37 Sea Zone
        2 bombers, 1 fighter and 1 tactical_bomber moved from India to 36 Sea Zone
    Combat - Japanese
        Battle in 37 Sea Zone
            Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
            ANZAC defend with 2 submarines
                Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
                ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                1 submarine owned by the ANZAC lost in 37 Sea Zone
                Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits
                ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the ANZAC lost in 37 Sea Zone
            Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
            Casualties for ANZAC: 2 submarines
        Battle in 36 Sea Zone
            Japanese attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
            Americans defend with 2 submarines
                Japanese roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 5/5 hits, 2.83 expected hits
                Americans roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                2 submarines owned by the Americans lost in 36 Sea Zone
            Japanese win, taking 36 Sea Zone from ANZAC with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
            Casualties for Americans: 2 submarines
    Non Combat Move - Japanese
        1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
        2 fighters and 2 tactical_bombers moved from 37 Sea Zone to French Indo China
        2 bombers moved from 36 Sea Zone to French Indo China
        5 artilleries and 11 infantry moved from Iraq to Trans-Jordan
        5 mech_infantrys moved from Trans-Jordan to Egypt
    Place Units - Japanese
        1 aaGun and 3 infantry placed in Japan
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 8
            Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,5,2,4,3,6,1,5,1,4,4,3,2,5,2,4,3
        Japanese collect 14 PUs (8 lost to blockades); end with 14 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : -0.50
Americans : -0.33
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
    Purchase Units - Americans
        Americans buy 6 armour, 1 destroyer, 6 infantry, 1 marine and 6 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
        3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
        3 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy
        6 fighters moved from Gibraltar to Southern Italy
        9 infantry and 1 marine moved from Morocco to 91 Sea Zone
        9 infantry, 1 marine and 5 transports moved from 91 Sea Zone to 95 Sea Zone
        9 infantry and 1 marine moved from 95 Sea Zone to Southern Italy
        1 battleship, 7 carriers, 1 cruiser, 4 destroyers, 9 fighters, 13 submarines and 5 tactical_bombers moved from 8 Sea Zone to 1 Sea Zone
        3 carriers moved from 91 Sea Zone to 95 Sea Zone
        3 destroyers, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
    Combat - Americans
        Battle in 1 Sea Zone
            Americans attack with 1 battleship, 7 carriers, 1 cruiser, 4 destroyers, 9 fighters, 13 submarines and 5 tactical_bombers
            Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers and 4 submarines
                Americans roll dice for 13 submarines in 1 Sea Zone, round 2 : 3/13 hits, 4,33 expected hits
            Units damaged: 3 carriers owned by the Japanese
                Americans roll dice for 1 battleship, 7 carriers, 1 cruiser, 4 destroyers, 9 fighters and 5 tactical_bombers in 1 Sea Zone, round 2 : 10/20 hits, 10,33 expected hits
            Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                Japanese roll dice for 4 submarines in 1 Sea Zone, round 2 : 0/4 hits, 0,67 expected hits
                Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers and 5 destroyers in 1 Sea Zone, round 2 : 7/14 hits, 5,67 expected hits
            Units damaged: 7 carriers owned by the Americans
                2 destroyers owned by the Japanese and 4 submarines owned by the Japanese lost in 1 Sea Zone
                Americans roll dice for 13 submarines in 1 Sea Zone, round 3 : 5/13 hits, 4,33 expected hits
                Americans roll dice for 1 battleship, 7 carriers, 1 cruiser, 4 destroyers, 9 fighters and 5 tactical_bombers in 1 Sea Zone, round 3 : 13/20 hits, 10,33 expected hits
                Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers and 3 destroyers in 1 Sea Zone, round 3 : 7/12 hits, 5,00 expected hits
            Units damaged: 1 battleship owned by the Americans
                6 submarines owned by the Americans, 5 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 2 battleships owned by the Japanese and 2 cruisers owned by the Japanese lost in 1 Sea Zone
            Americans win, taking 1 Sea Zone from Neutral with 1 battleship, 7 carriers, 1 cruiser, 4 destroyers, 9 fighters, 7 submarines and 5 tactical_bombers remaining. Battle score for attacker is 172
            Casualties for Japanese: 2 battleships, 5 carriers, 2 cruisers, 5 destroyers and 4 submarines
            Casualties for Americans: 6 submarines
        Battle in Southern Italy
            Americans attack with 3 artilleries, 6 fighters, 12 infantry and 1 marine
            Germans defend with 3 artilleries, 3 infantry and 5 mech_infantrys; Italians defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
                AA fire in Southern Italy : 0/3 hits, 0,50 expected hits
                Americans roll dice for 3 artilleries, 6 fighters, 12 infantry and 1 marine in Southern Italy, round 2 : 10/22 hits, 6,83 expected hits
                Italians roll dice for 1 aaGun, 1 armour, 3 artilleries, 1 fighter, 6 infantry and 5 mech_infantrys in Southern Italy, round 2 : 4/16 hits, 5,83 expected hits
                1 aaGun owned by the Italians, 3 infantry owned by the Germans, 4 infantry owned by the Americans, 3 mech_infantrys owned by the Germans and 3 infantry owned by the Italians lost in Southern Italy
                Americans roll dice for 3 artilleries, 6 fighters, 8 infantry and 1 marine in Southern Italy, round 3 : 5/18 hits, 6,17 expected hits
                Italians roll dice for 1 armour, 3 artilleries, 1 fighter and 2 mech_infantrys in Southern Italy, round 3 : 4/7 hits, 2,83 expected hits
                3 artilleries owned by the Germans, 4 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Southern Italy
                Americans roll dice for 3 artilleries, 6 fighters, 4 infantry and 1 marine in Southern Italy, round 4 : 8/14 hits, 5,50 expected hits
                Italians roll dice for 1 armour and 1 fighter in Southern Italy, round 4 : 1/2 hits, 1,17 expected hits
                1 infantry owned by the Americans, 1 fighter owned by the Italians and 1 armour owned by the Italians lost in Southern Italy
            Americans captures 24PUs while taking Italians capital
            Americans win, taking Southern Italy from Italians with 3 artilleries, 6 fighters, 3 infantry and 1 marine remaining. Battle score for attacker is 44
            Casualties for Americans: 9 infantry
            Casualties for Germans: 3 artilleries, 3 infantry and 5 mech_infantrys
            Casualties for Italians: 1 aaGun, 1 armour, 1 fighter and 3 infantry
        triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
    Non Combat Move - Americans
        6 fighters moved from Southern Italy to 95 Sea Zone
        1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Sicily
        9 fighters moved from Eastern United States to Gibraltar
        1 artillery moved from Eastern United States to 101 Sea Zone
        1 artillery and 3 transports moved from 101 Sea Zone to 91 Sea Zone
        1 artillery moved from 91 Sea Zone to Morocco
        9 fighters and 5 tactical_bombers moved from 1 Sea Zone to Western United States
    Place Units - Americans
        1 destroyer and 6 transports placed in 101 Sea Zone
        6 infantry placed in Eastern United States
        Americans undo move 1.
        4 transports placed in 101 Sea Zone
        1 destroyer and 2 transports placed in 101 Sea Zone
        6 armour placed in Central United States
        Americans undo move 2.
        1 transport placed in 101 Sea Zone
        3 transports placed in 101 Sea Zone
        1 marine placed in Eastern United States
    Turn Complete - Americans
        Americans collect 74 PUs; end with 98 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 103 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 113 PUs
        Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 118 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 123 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 128 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 133 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 138 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 9 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
    Place Units - Chinese
        5 infantry placed in Hunan
        4 infantry placed in Shensi
    Turn Complete - Chinese
        Chinese collect 26 PUs; end with 27 PUs
    Purchase Units - British
        British buy 2 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 destroyer moved from 92 Sea Zone to 95 Sea Zone
        1 marine moved from Sakha to Buryatia
    Combat - British
    Non Combat Move - British
        1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
        2 mech_infantrys moved from Union of South Africa to Belgian Congo
        1 infantry moved from Union of South Africa to Rhodesia
        1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 8 Sea Zone to 10 Sea Zone
    Place Units - British
        2 armour and 1 mech_infantry placed in Union of South Africa
        2 fighters placed in United Kingdom
    Turn Complete - British
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,2
        British collect 26 PUs (2 lost to blockades); end with 26 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
        Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 32 PUs
    Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -0,83
Americans : 6,17
AA fire in Southern Italy : : -0,50
Japanese : 2,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
    Combat Move - Italians
        6 armour and 2 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan
    Combat - Italians
        Battle in Anglo Egyptian Sudan
            Italians attack with 6 armour and 2 mech_infantrys
            British defend with 1 mech_infantry
                Italians roll dice for 6 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 4/8 hits, 3.33 expected hits
                British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
                1 mech_infantry owned by the British and 1 mech_infantry owned by the Italians lost in Anglo Egyptian Sudan
            Italians win, taking Anglo Egyptian Sudan from British with 6 armour and 1 mech_infantry remaining. Battle score for attacker is 0
            Casualties for Italians: 1 mech_infantry
            Casualties for British: 1 mech_infantry
    Non Combat Move - Italians
        2 aaGuns, 2 artilleries, 1 fighter and 1 infantry moved from Trans-Jordan to Egypt
        1 armour and 2 mech_infantrys moved from Iraq to Egypt
        1 destroyer moved from 98 Sea Zone to 92 Sea Zone
    Turn Complete - Italians
Combat Hit Differential Summary :
Italians : 0.67
British : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
    Purchase Units - ANZAC
        ANZAC buy 1 bomber and 1 factory_minor; Remaining resources: 3 PUs; 
    Combat Move - ANZAC
        1 infantry moved from Buryatia to Yakut S.S.R.
              ANZAC take Yakut S.S.R. from Germans
        1 infantry moved from Soviet Far East to Siberia
        1 cruiser and 2 transports moved from 8 Sea Zone to 1 Sea Zone
        1 transport moved from 3 Sea Zone to 1 Sea Zone
        1 bomber moved from Queensland to Philippines
        1 bomber moved from Hunan to Malaya
    Combat - ANZAC
        Strategic bombing raid in Malaya
                AA fire in Malaya : 0/1 hits, 0,17 expected hits
            Bombing raid in Malaya rolls: 3 and causes: 3 damage to unit: factory_minor
            Bombing raid in Malaya causes 3 damage total. 
    Non Combat Move - ANZAC
        1 bomber moved from Malaya to Hunan
        2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone
        2 artilleries, 4 infantry and 3 transports moved from 54 Sea Zone to 33 Sea Zone
        1 fighter moved from Queensland to Caroline Islands
        2 fighters moved from 10 Sea Zone to Soviet Far East
        2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
    Place Units - ANZAC
        1 bomber placed in Queensland
        1 factory_minor placed in Korea
    Turn Complete - ANZAC
        ANZAC collect 22 PUs; end with 25 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
    Combat Move - French
    Combat - French
    Turn Complete - French
Combat Hit Differential Summary :
AA fire in Malaya : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 3 armour, 2 destroyers, 3 fighters and 9 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Germans
        18 bombers, 14 fighters and 6 tactical_bombers moved from Trans-Jordan to 95 Sea Zone
        1 bomber and 1 fighter moved from Western Germany to Southern Italy
        2 artilleries and 8 infantry moved from Northern Italy to Southern Italy
        3 mech_infantrys moved from France to Southern Italy
        1 armour moved from Egypt to Ethiopia
              Germans take Ethiopia from British
        1 armour moved from Trans-Jordan to Alexandria
              Germans take Alexandria from British
    Combat - Germans
        Battle in 95 Sea Zone
            Germans attack with 18 bombers, 14 fighters and 6 tactical_bombers
            British defend with 1 destroyer; Americans defend with 3 carriers, 3 destroyers, 6 fighters and 8 transports
                Germans roll dice for 18 bombers, 14 fighters and 6 tactical_bombers in 95 Sea Zone, round 2 : 18/38 hits, 23.00 expected hits
                Americans roll dice for 3 carriers, 4 destroyers, 6 fighters and 8 transports in 95 Sea Zone, round 2 : 5/13 hits, 6.33 expected hits
                1 destroyer owned by the British, 3 destroyers owned by the Americans, 5 fighters owned by the Germans, 3 carriers owned by the Americans, 6 fighters owned by the Americans and 2 transports owned by the Americans lost in 95 Sea Zone
                6 transports owned by the Americans lost in 95 Sea Zone
            Germans win with 18 bombers, 9 fighters and 6 tactical_bombers remaining. Battle score for attacker is 146
            Casualties for Germans: 5 fighters
            Casualties for Americans: 3 carriers, 3 destroyers, 6 fighters and 8 transports
            Casualties for British: 1 destroyer
        Battle in Southern Italy
            Germans attack with 2 artilleries, 1 bomber, 1 fighter, 8 infantry and 3 mech_infantrys
            Americans defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 marine
                Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 8 infantry and 3 mech_infantrys in Southern Italy, round 2 : 3/15 hits, 4.00 expected hits
                Americans roll dice for 3 artilleries, 3 infantry and 1 marine in Southern Italy, round 2 : 1/7 hits, 2.33 expected hits
                1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Southern Italy
                Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 7 infantry and 3 mech_infantrys in Southern Italy, round 3 : 0/14 hits, 3.83 expected hits
                Americans roll dice for 3 artilleries and 1 marine in Southern Italy, round 3 : 1/4 hits, 1.33 expected hits
                1 infantry owned by the Germans lost in Southern Italy
                Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 6 infantry and 3 mech_infantrys in Southern Italy, round 4 : 4/13 hits, 3.67 expected hits
                Americans roll dice for 3 artilleries and 1 marine in Southern Italy, round 4 : 1/4 hits, 1.33 expected hits
                1 infantry owned by the Germans, 1 marine owned by the Americans and 3 artilleries owned by the Americans lost in Southern Italy
            Germans win, taking Southern Italy from Americans, taking Ethiopia from Germans with 2 artilleries, 1 bomber, 1 fighter, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 17
            Casualties for Germans: 3 infantry
            Casualties for Americans: 3 artilleries, 3 infantry and 1 marine
    Non Combat Move - Germans
        1 bomber and 1 fighter moved from Southern Italy to Western Germany
        9 fighters and 6 tactical_bombers moved from 95 Sea Zone to Northern Italy
        18 bombers moved from 95 Sea Zone to Western Germany
        2 armour and 9 mech_infantrys moved from Trans-Jordan to Persia
        3 mech_infantrys moved from Northwest Persia to Kazakhstan
        3 armour moved from Persia to West India
        3 mech_infantrys moved from Iraq to Eastern Persia
        1 aaGun moved from Northwest Persia to Iraq
        1 aaGun moved from Finland to Karelia
        2 infantry moved from Germany to Western Germany
        3 mech_infantrys moved from Germany to Northern Italy
        1 artillery and 10 infantry moved from Western Germany to Northern Italy
        1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone
    Place Units - Germans
        1 destroyer placed in 112 Sea Zone
        2 fighters placed in Western Germany
        1 destroyer placed in 81 Sea Zone
        1 fighter and 1 mech_infantry placed in Egypt
        2 armour and 1 mech_infantry placed in Russia
        1 armour and 2 mech_infantrys placed in Volgograd
        3 mech_infantrys placed in Persia
        2 mech_infantrys placed in Western Germany
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 7
            Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
            Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,5,6,6,1
            Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
        Germans collect 64 PUs (7 lost to blockades); end with 64 PUs
        Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
        Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : -9.50
Americans : -3.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
    Purchase Units - Japanese
        Japanese buy 1 airfield; Remaining resources: 4 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 destroyer moved from 36 Sea Zone to 6 Sea Zone
              Japanese take 20 Sea Zone from ANZAC
        5 fighters and 5 tactical_bombers moved from Japan to 6 Sea Zone
        2 bombers moved from French Indo China to 6 Sea Zone
    Combat - Japanese
        Battle in 6 Sea Zone
            Japanese attack with 2 bombers, 1 destroyer, 5 fighters and 5 tactical_bombers
            ANZAC defend with 2 submarines; Americans defend with 7 submarines
                Japanese roll dice for 2 bombers, 1 destroyer, 5 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 9/13 hits, 7.50 expected hits
                Americans roll dice for 9 submarines in 6 Sea Zone, round 2 : 2/9 hits, 1.50 expected hits
                7 submarines owned by the Americans, 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 6 Sea Zone
            Japanese win with 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 46
            Casualties for Japanese: 1 destroyer
            Casualties for ANZAC: 2 submarines
            Casualties for Americans: 7 submarines
    Non Combat Move - Japanese
        2 bombers, 5 fighters and 5 tactical_bombers moved from 6 Sea Zone to Japan
        1 destroyer moved from 37 Sea Zone to 36 Sea Zone
        7 infantry moved from Malaya to Shan State
        1 aaGun, 3 artilleries and 6 infantry moved from India to Burma
        5 artilleries and 11 infantry moved from Trans-Jordan to Egypt
        5 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
    Place Units - Japanese
        1 airfield placed in French Indo China
    Turn Complete - Japanese
        Japanese collect 22 PUs; end with 26 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Americans : 0.50
Japanese : 1.50
@samuel06 I surrender, you have all the VC required; well done, I will post result, obviously this one will count for last year, since it was started early fall.
In general,
games count in the year they get finished. The 2019 rankings are already “closed”.
Players need to end games before Dec 31 or the games will be carried over into the next year.
@Sovietishcat Ok sounds good. Good game, it was really fun