I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?Samuel06 (Axis) Vs Sovietishcat (Allies +6) BM3 Game 2
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 21 Sea Zone to 6 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 submarine moved from 39 Sea Zone to 79 Sea Zone 1 submarine moved from 79 Sea Zone to 80 Sea Zone 1 transport moved from 54 Sea Zone to 34 Sea Zone 2 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 94 PUs; Germans buy 2 armour, 3 fighters and 13 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Northwest Persia to Syria Germans take Syria from British Combat - Germans Non Combat Move - Germans 1 aaGun, 34 armour, 19 artilleries and 2 mech_infantrys moved from Northwest Persia to Iraq 3 mech_infantrys moved from Caucasus to Iraq 6 mech_infantrys moved from Volgograd to Northwest Persia 3 mech_infantrys moved from Rostov to Northwest Persia 3 mech_infantrys moved from Ukraine to Caucasus 1 aaGun moved from Ukraine to Rostov 3 mech_infantrys moved from Western Ukraine to Rostov 3 mech_infantrys moved from Russia to Volgograd 4 fighters moved from Caucasus to Iraq 8 bombers, 10 fighters and 4 tactical_bombers moved from Caucasus to Southern Italy 2 bombers, 4 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy Place Units - Germans 3 fighters placed in Western Germany 2 armour and 1 mech_infantry placed in Persia 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Western Ukraine 3 mech_infantrys placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5 Germans collect 68 PUs (5 lost to blockades); end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 fighters, 1 infantry and 3 tactical_bombers moved from French Indo China to Kwangsi 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians Combat - Japanese Battle in Kwangsi Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers Chinese defend with 1 airfield and 1 infantry Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Kwangsi, round 2 : 2/7 hits, 3.67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from Kwangsi to India 5 artilleries and 11 infantry moved from Eastern Persia to Persia 5 mech_infantrys moved from West India to Persia 3 fighters and 3 tactical_bombers moved from Korea to Japan 4 infantry moved from Korea to Amur 2 battleships, 5 carriers, 2 cruisers, 5 destroyers and 4 submarines moved from 5 Sea Zone to 3 Sea Zone Place Units - Japanese 2 artilleries and 1 infantry placed in India 10 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 19 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,1,4 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4,4,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,6,2,2,5,1,3,3,3,1,6,3,2,1,3,4,2,3,2,2,4,5,5,3,3,6,3,1,1,6,4,2,3,3,1,4,6,3,5,3,5,6,5,5,4,3,6,3,5,6,5,5,1,6,6,6,1,6,3,2,4,2,4,2,2,5,5,1,5,4,4,4,1,5,1,1,1,1,6,5 Japanese collect 16 PUs (19 lost to blockades); end with 16 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
Chinese : -0.33 Japanese : -1.67 -
TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 3 artilleries, 3 carriers, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 transports moved from 91 Sea Zone to 92 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from Gibraltar to 92 Sea Zone 8 fighters moved from Eastern United States to Gibraltar 4 infantry moved from Central United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 18 fighters moved from Trans-Jordan to Egypt 1 armour moved from Alexandria to Egypt 1 destroyer moved from 26 Sea Zone to 6 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Central United States 3 carriers placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 71 PUs; end with 71 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 111 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 5 infantry moved from Jehol to Manchuria 2 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Hunan to Kwangsi 1 fighter moved from Hunan to Kwangsi 5 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Manchuria Chinese attack with 5 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 5 infantry in Manchuria, round 2 : 0/5 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Manchuria Chinese roll dice for 4 infantry in Manchuria, round 3 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 4 infantry in Manchuria, round 4 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Manchuria, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Manchuria Chinese win, taking Manchuria from Japanese with 4 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Kwangsi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 airfield and 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Yunnan, round 2 : 0/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 4 infantry in Yunnan, round 3 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 4 infantry in Yunnan, round 4 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 4 infantry in Yunnan, round 5 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Hunan Place Units - Chinese 3 infantry placed in Manchuria 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 26 PUs; end with 27 PUs Purchase Units - British British buy 3 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt 1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 artillery moved from Gibraltar to 92 Sea Zone 1 artillery and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery moved from 93 Sea Zone to Southern France 1 fighter moved from Jehol to Manchuria Combat - British Battle in Southern France Non Combat Move - British 3 aaGuns, 8 armour, 4 artilleries, 4 fighters, 26 infantry and 14 mech_infantrys moved from Trans-Jordan to Egypt Place Units - British 3 fighters placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese : -3,00 Japanese : -0,67 -
TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians repair damage of 4x factory_minor; Remaining resources: 15 PUs; Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 2 artilleries and 2 mech_infantrys moved from Iraq to Trans-Jordan 3 armour moved from Northwest Persia to Trans-Jordan 1 armour and 2 fighters moved from Southern Italy to Southern France Combat - Italians Battle in Trans-Jordan Italians attack with 4 armour, 2 artilleries and 2 mech_infantrys ANZAC defend with 2 infantry Italians roll dice for 4 armour, 2 artilleries and 2 mech_infantrys in Trans-Jordan, round 2 : 5/8 hits, 3.33 expected hits British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 4 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Southern France Italians attack with 1 armour and 2 fighters British defend with 1 artillery, 1 factory_minor and 1 harbour Italians roll dice for 1 armour and 2 fighters in Southern France, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 fighter owned by the Italians lost in Southern France Italians win, taking Southern France from British with 1 armour and 1 fighter remaining. Battle score for attacker is -6 Casualties for Italians: 1 fighter Casualties for British: 1 artillery Non Combat Move - Italians 1 fighter moved from Southern France to Southern Italy 2 aaGuns moved from Iraq to Trans-Jordan Place Units - Italians 2 armour and 1 infantry placed in Iraq Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1 Italians collect 19 PUs (3 lost to blockades); end with 19 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians : 2.17 British : 0.00 -
TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 5 infantry, 2 submarines and 3 transports moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 bomber and 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French 1 fighter moved from Gibraltar to Egypt Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Move Summary: Germans round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 bombers, 1 fighter, 11 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 10 bombers, 14 fighters and 5 tactical_bombers moved from Southern Italy to 92 Sea Zone 1 fighter moved from Western Germany to 93 Sea Zone -
@samuel06 Scramble 92?
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@samuel06 No thanks, I didn’t that Italian tank lol
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 bombers, 1 fighter, 11 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 10 bombers, 14 fighters and 5 tactical_bombers moved from Southern Italy to 92 Sea Zone 1 fighter moved from Western Germany to 93 Sea Zone Combat - Germans Battle in 93 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 93 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 92 Sea Zone Germans attack with 10 bombers, 14 fighters and 5 tactical_bombers British defend with 1 transport; Americans defend with 3 carriers, 2 destroyers, 6 fighters and 4 transports Germans roll dice for 10 bombers, 14 fighters and 5 tactical_bombers in 92 Sea Zone, round 2 : 15/29 hits, 17.00 expected hits Americans roll dice for 3 carriers, 2 destroyers, 6 fighters and 5 transports in 92 Sea Zone, round 2 : 5/11 hits, 5.67 expected hits 1 transport owned by the British, 2 destroyers owned by the Americans, 5 fighters owned by the Germans, 3 carriers owned by the Americans and 6 fighters owned by the Americans lost in 92 Sea Zone 4 transports owned by the Americans lost in 92 Sea Zone Germans win with 10 bombers, 9 fighters and 5 tactical_bombers remaining. Battle score for attacker is 109 Casualties for Germans: 5 fighters Casualties for Americans: 3 carriers, 2 destroyers, 6 fighters and 4 transports Casualties for British: 1 transport Non Combat Move - Germans 1 fighter moved from 93 Sea Zone to Southern France 9 fighters and 5 tactical_bombers moved from 92 Sea Zone to Southern France 10 bombers moved from 92 Sea Zone to Southern Italy 1 mech_infantry moved from Syria to Trans-Jordan 1 aaGun, 34 armour, 19 artilleries, 4 fighters and 5 mech_infantrys moved from Iraq to Trans-Jordan 9 mech_infantrys moved from Northwest Persia to Trans-Jordan 3 armour and 1 mech_infantry moved from Persia to Trans-Jordan 3 mech_infantrys moved from Caucasus to Iraq 6 mech_infantrys moved from Volgograd to Northwest Persia 3 mech_infantrys moved from Rostov to Northwest Persia 3 mech_infantrys moved from Ukraine to Caucasus 3 mech_infantrys moved from Western Ukraine to Rostov 3 mech_infantrys moved from Russia to Volgograd 1 aaGun moved from Rostov to Caucasus 2 fighters moved from Western Germany to Trans-Jordan Place Units - Germans 2 bombers, 1 fighter and 1 tactical_bomber placed in Western Germany 1 armour and 2 mech_infantrys placed in Persia 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2 Germans collect 63 PUs (7 lost to blockades); end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUsCombat Hit Differential Summary :
Germans : -2.00 Americans : -0.67 -
TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 74 Sea Zone to 72 Sea Zone Non Combat Move - Japanese 2 battleships, 5 carriers, 2 cruisers, 5 destroyers and 4 submarines moved from 3 Sea Zone to 1 Sea Zone 3 artilleries and 6 infantry moved from India to West India 5 artilleries, 11 infantry and 5 mech_infantrys moved from Persia to Iraq 5 mech_infantrys moved from Iraq to Trans-Jordan 1 infantry moved from Soviet Far East to Siberia Place Units - Japanese 7 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 19 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,3,3 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6,2,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,1,5,4,2,2,5,6,2,6,2,5,3,6,4,6,5,4,4,3,2,5,3,3,2,2,2,6,1,4,4,3,3,4,3,4,3,4,1,6,6,1,2,3,3,5,3,6,2,5,4,5,2,4,5,3,6,5,2,5,4,5,6,5,3,1,3,1,2,5,6,4,1,1,2,3,1,1,6,4,4,2,1,6,5,4,6 Japanese collect 11 PUs (19 lost to blockades); end with 11 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 16 PUsCombat Hit Differential Summary :
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@Sovietishcat Yeah that was sneaky hahaha. The battle of Egypt should be a good one
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 3 destroyers, 6 fighters and 3 transports; Remaining resources: 6 PUs; Combat Move - Americans 1 submarine moved from 20 Sea Zone to 36 Sea Zone 9 fighters and 5 tactical_bombers moved from 6 Sea Zone to Korea Combat - Americans Battle in Korea Americans attack with 9 fighters and 5 tactical_bombers Germans defend with 1 armour Americans roll dice for 9 fighters and 5 tactical_bombers in Korea, round 2 : 9/14 hits, 7,83 expected hits Japanese roll dice for 1 armour in Korea, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Korea Americans win with 9 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Americans 1 battleship, 7 carriers, 1 cruiser, 4 destroyers and 13 submarines moved from 6 Sea Zone to 5 Sea Zone 9 fighters and 5 tactical_bombers moved from Korea to 5 Sea Zone 10 fighters moved from Gibraltar to Egypt 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone 3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 3 artilleries, 3 carriers, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 88 Sea Zone 3 artilleries and 3 infantry moved from 88 Sea Zone to British Guiana Place Units - Americans 3 destroyers and 3 transports placed in 101 Sea Zone 6 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,4,4,4,6,4,3,3,1,1,1,4,4,3,2,3,1 Americans collect 69 PUs (2 lost to blockades); end with 75 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 110 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 115 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 4 infantry moved from Yunnan to Hunan 3 infantry moved from Kwangsi to Hunan 2 infantry moved from Anhwe to Hopei 1 infantry moved from Shensi to Sikang Place Units - Chinese 9 infantry placed in Shensi Turn Complete - Chinese Chinese collect 26 PUs; end with 26 PUs Purchase Units - British British buy 3 fighters and 3 mech_infantrys; Remaining resources: 3 PUs; Combat Move - British Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Japanese from Siberia: 1 infantry EDIT: Removing units owned by British from Manchuria: 1 fighter EDIT: Changing ownership of Siberia from Japanese to British EDIT: Adding units owned by British to Siberia: 1 marine EDIT: Turning off Edit Mode 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 marine moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 destroyer moved from 91 Sea Zone to 92 Sea Zone Place Units - British 3 fighters placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,6,2,5,3,3,5,6,5,4,2,4,1,2,4,4,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,6 British collect 29 PUs (1 lost to blockades); end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans : 1,17 Japanese : -0,50 -
@samuel06 my computer crashed when I was UK non combat; so I edited the result of the combat.
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@Sovietishcat no worries
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Italians Italians buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 2 armour and 1 infantry moved from Iraq to Trans-Jordan 1 armour moved from Southern France to Southern Italy Place Units - Italians 2 destroyers and 1 transport placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4 Italians collect 20 PUs (2 lost to blockades); end with 20 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery, 1 cruiser, 5 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone 2 fighters moved from 5 Sea Zone to Amur 1 artillery and 5 infantry moved from 5 Sea Zone to Amur Combat - ANZAC Battle in Amur ANZAC attack with 1 artillery, 2 fighters and 5 infantry Japanese defend with 4 infantry ANZAC roll dice for 1 cruiser in Amur, round 2 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 artillery, 2 fighters and 5 infantry in Amur, round 2 : 2/8 hits, 2,33 expected hits Japanese roll dice for 4 infantry in Amur, round 2 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Amur ANZAC roll dice for 1 artillery, 2 fighters and 4 infantry in Amur, round 3 : 2/7 hits, 2,17 expected hits Japanese roll dice for 2 infantry in Amur, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Amur ANZAC win, taking Amur from Japanese with 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 9 Casualties for ANZAC: 1 infantry Casualties for Japanese: 4 infantry Non Combat Move - ANZAC 2 fighters moved from Amur to 5 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 bomber and 1 fighter moved from Queensland to 35 Sea Zone 1 bomber and 1 fighter moved from 35 Sea Zone to Philippines Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 16 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -1,00 Japanese : -1,00 -
TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour and 6 bombers; Remaining resources: 0 PUs; Combat Move - Germans Non Combat Move - Germans 10 fighters and 5 tactical_bombers moved from Southern France to Southern Italy 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy 2 bombers moved from Western Germany to Southern Italy 9 mech_infantrys moved from Northwest Persia to Trans-Jordan 3 mech_infantrys moved from Iraq to Trans-Jordan 1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan 3 mech_infantrys moved from Caucasus to Iraq 6 mech_infantrys moved from Volgograd to Northwest Persia 3 mech_infantrys moved from Rostov to Northwest Persia 3 mech_infantrys moved from Ukraine to Caucasus 3 mech_infantrys moved from Russia to Volgograd Place Units - Germans 3 armour placed in Persia 6 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1 Germans collect 67 PUs (3 lost to blockades); end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Japanese Japanese buy 2 destroyers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 6 fighters and 5 tactical_bombers moved from Japan to 6 Sea Zone 1 submarine moved from 72 Sea Zone to 71 Sea Zone Combat - Japanese Battle in 6 Sea Zone Japanese attack with 6 fighters and 5 tactical_bombers ANZAC defend with 2 destroyers and 2 submarines; Americans defend with 7 submarines 7 submarines owned by the Americans and 2 submarines owned by the ANZAC Submerged Japanese roll dice for 6 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 9/11 hits, 6.33 expected hits Americans roll dice for 2 destroyers in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese and 2 destroyers owned by the ANZAC lost in 6 Sea Zone Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 fighter Casualties for ANZAC: 2 destroyers Non Combat Move - Japanese 5 fighters and 5 tactical_bombers moved from 6 Sea Zone to Japan 3 artilleries and 6 infantry moved from West India to India Place Units - Japanese 2 destroyers placed in 39 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 19 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,2,1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4,5,6 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3,2,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,3,4,6,1,3,3,1,3,6,3,4,6,2,3,3,3 Japanese collect 9 PUs (19 lost to blockades); end with 9 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 14 PUsCombat Hit Differential Summary :
Americans : 0.33 Japanese : 2.67





