@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
    Purchase Units - Italians
        Turning on Edit Mode
        EDIT: Removing units owned by British from Caucasus: 3 infantry
        EDIT: Adding units owned by British to Kazakhstan: 3 infantry
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@samuel06 Please use last file.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
    Purchase Units - Italians
        Turning on Edit Mode
        EDIT: Removing units owned by British from Caucasus: 3 infantry
        EDIT: Adding units owned by British to Kazakhstan: 3 infantry
        EDIT: Turning off Edit Mode
        Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 submarine moved from 95 Sea Zone to 96 Sea Zone
        1 destroyer and 2 submarines moved from 95 Sea Zone to 99 Sea Zone
        1 bomber and 2 fighters moved from Southern Italy to 99 Sea Zone
        1 armour moved from Volgograd to Caucasus
              Italians take Caucasus from Russians
        1 armour moved from Caucasus to Rostov
        2 artilleries and 1 infantry moved from Volgograd to Rostov
    Combat - Italians
        Battle in 96 Sea Zone
            Italians attack with 1 submarine
            Americans defend with 1 transport
                1 transport owned by the Americans lost in 96 Sea Zone
                Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
            Italians win with 1 submarine remaining. Battle score for attacker is 7
            Casualties for Americans: 1 transport
        Battle in Rostov
            Italians attack with 1 armour, 2 artilleries and 1 infantry
            British defend with 1 infantry
                Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Rostov, round 2 : 3/4 hits, 1.50 expected hits
                Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the British and 1 infantry owned by the Italians lost in Rostov
            Italians win, taking Rostov from Russians with 1 armour and 2 artilleries remaining. Battle score for attacker is 0
            Casualties for Italians: 1 infantry
            Casualties for British: 1 infantry
        Battle in 99 Sea Zone
            Italians attack with 1 bomber, 1 destroyer, 2 fighters and 2 submarines
            Americans defend with 2 destroyers, 1 submarine and 1 transport
                Italians roll dice for 2 submarines in 99 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                Americans roll dice for 2 destroyers and 1 transport in 99 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                1 submarine owned by the Americans, 2 destroyers owned by the Americans and 1 submarine owned by the Italians lost in 99 Sea Zone
                1 transport owned by the Americans lost in 99 Sea Zone
                Italians roll dice for 1 submarine in 99 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
            Italians win, taking 99 Sea Zone from Americans with 1 bomber, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 23
            Casualties for Italians: 1 submarine
            Casualties for Americans: 2 destroyers, 1 submarine and 1 transport
    Non Combat Move - Italians
        1 bomber and 2 fighters moved from 99 Sea Zone to Southern Italy
        2 aaGuns moved from Volgograd to Rostov
    Place Units - Italians
        1 destroyer and 1 transport placed in 95 Sea Zone
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
        Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 1.17
Americans : 0.17
Russians : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 destroyer moved from 44 Sea Zone to 20 Sea Zone
              ANZAC take 20 Sea Zone from Japanese
        1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
        1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
        1 artillery and 3 infantry moved from 41 Sea Zone to Sumatra
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 destroyer moved from 44 Sea Zone to 20 Sea Zone
              ANZAC take 20 Sea Zone from Japanese
        1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
        1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
        1 artillery and 3 infantry moved from 41 Sea Zone to Sumatra
    Combat - ANZAC
        Battle in Sumatra
            ANZAC attack with 1 artillery and 3 infantry
            Japanese defend with 1 harbour and 1 marine
                ANZAC roll dice for 1 artillery and 3 infantry in Sumatra, round 2 : 2/4 hits, 1,00 expected hits
                Japanese roll dice for 1 marine in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
                1 marine owned by the Japanese lost in Sumatra
            ANZAC win, taking Sumatra from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 5
            Casualties for Japanese: 1 marine
    Non Combat Move - ANZAC
    Place Units - ANZAC
        1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 14 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : 1,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 destroyer moved from 44 Sea Zone to 20 Sea Zone
              ANZAC take 20 Sea Zone from Japanese
        1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
        1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
        1 artillery and 3 infantry moved from 41 Sea Zone to Sumatra
    Combat - ANZAC
        Battle in Sumatra
            ANZAC attack with 1 artillery and 3 infantry
            Japanese defend with 1 harbour and 1 marine
                ANZAC roll dice for 1 artillery and 3 infantry in Sumatra, round 2 : 2/4 hits, 1,00 expected hits
                Japanese roll dice for 1 marine in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
                1 marine owned by the Japanese lost in Sumatra
            ANZAC win, taking Sumatra from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 5
            Casualties for Japanese: 1 marine
    Non Combat Move - ANZAC
    Place Units - ANZAC
        1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 14 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 3 armour, 1 bomber, 2 fighters and 6 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Germans
    Combat - Germans
        Germans creates battle in territory 125 Sea Zone
    Non Combat Move - Germans
        4 fighters and 2 tactical_bombers moved from 95 Sea Zone to Ukraine
        1 fighter moved from Southern Italy to Bryansk
        1 artillery and 1 infantry moved from Belarus to Bryansk
        3 artilleries moved from Ukraine to Bryansk
        3 artilleries moved from Western Ukraine to Bryansk
        3 mech_infantrys moved from Volgograd to Bryansk
        3 bombers moved from Southern Italy to Bryansk
        4 bombers and 5 fighters moved from Western Germany to Bryansk
    Place Units - Germans
        1 armour and 2 mech_infantrys placed in Volgograd
        1 armour and 2 mech_infantrys placed in Ukraine
        1 armour and 2 mech_infantrys placed in Western Ukraine
        1 bomber and 2 fighters placed in Novgorod
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
        Germans collect 56 PUs; end with 56 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - Russians
        Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
    Place Units - Russians
        2 artilleries and 5 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 16 PUs; end with 16 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - Japanese
        Japanese buy 2 artilleries, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        5 infantry moved from Korea to Manchuria
        1 infantry moved from Amur to Siberia
              Japanese take Siberia from Russians
        9 infantry and 1 mech_infantry moved from Jehol to Manchuria
        1 armour and 1 mech_infantry moved from Shantung to Manchuria
        2 fighters and 1 tactical_bomber moved from Japan to Manchuria
        1 fighter and 1 tactical_bomber moved from French Indo China to 20 Sea Zone
        1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
        1 submarine moved from 6 Sea Zone to 21 Sea Zone
        1 submarine moved from 6 Sea Zone to 20 Sea Zone
        1 destroyer moved from 36 Sea Zone to 41 Sea Zone
              Japanese take 37 Sea Zone from UK_Pacific
        2 bombers moved from French Indo China to 41 Sea Zone
        1 artillery and 1 infantry moved from French Indo China to Yunnan
        3 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
        1 infantry moved from Anhwe to Chahar
              Japanese take Chahar from Chinese
        3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Manchuria
    Combat - Japanese
        Battle in 20 Sea Zone
            Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
            ANZAC defend with 1 destroyer
                Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 20 Sea Zone
            Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
            Casualties for Japanese: 1 submarine
            Casualties for ANZAC: 1 destroyer
        Battle in 41 Sea Zone
            Japanese attack with 2 bombers and 1 destroyer
            Americans defend with 1 submarine; ANZAC defend with 2 transports
                Japanese roll dice for 2 bombers and 1 destroyer in 41 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                2 transports owned by the ANZAC and 1 submarine owned by the Americans lost in 41 Sea Zone
            Japanese win, taking 41 Sea Zone from Americans with 2 bombers and 1 destroyer remaining. Battle score for attacker is 20
            Casualties for Americans: 1 submarine
            Casualties for ANZAC: 2 transports
        Battle in 21 Sea Zone
            Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
            British defend with 1 destroyer; Americans defend with 1 transport
                Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                Americans roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the British lost in 21 Sea Zone
                1 transport owned by the Americans lost in 21 Sea Zone
                Japanese roll dice for 1 submarine in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
            Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
            Casualties for British: 1 destroyer
            Casualties for Americans: 1 transport
        Battle in Yunnan
            Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
            Chinese defend with 2 artilleries
                Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/7 hits, 3.50 expected hits
                Chinese roll dice for 2 artilleries in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese and 2 artilleries owned by the Chinese lost in Yunnan
            Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 2 artilleries
        Battle in Manchuria
            Japanese attack with 1 armour, 5 fighters, 14 infantry, 2 mech_infantrys and 4 tactical_bombers
            British defend with 1 fighter; Chinese defend with 11 infantry; Russians defend with 2 aaGuns and 7 infantry
                AA fire in Manchuria : 1/6 hits, 1.00 expected hits
                1 fighter owned by the Japanese lost in Manchuria
                Japanese roll dice for 1 armour, 4 fighters, 14 infantry, 2 mech_infantrys and 4 tactical_bombers in Manchuria, round 2 : 7/25 hits, 7.83 expected hits
                Chinese roll dice for 2 aaGuns, 1 fighter and 18 infantry in Manchuria, round 2 : 5/19 hits, 6.67 expected hits
                5 infantry owned by the Japanese, 5 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria
                Japanese roll dice for 1 armour, 4 fighters, 9 infantry, 2 mech_infantrys and 4 tactical_bombers in Manchuria, round 3 : 8/20 hits, 7.00 expected hits
                Chinese roll dice for 1 fighter and 13 infantry in Manchuria, round 3 : 9/14 hits, 5.00 expected hits
                9 infantry owned by the Japanese, 2 infantry owned by the Russians and 6 infantry owned by the Chinese lost in Manchuria
                Japanese roll dice for 1 armour, 4 fighters, 2 mech_infantrys and 4 tactical_bombers in Manchuria, round 4 : 4/11 hits, 5.50 expected hits
                Chinese roll dice for 1 fighter and 5 infantry in Manchuria, round 4 : 3/6 hits, 2.33 expected hits
                2 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 4 infantry owned by the Chinese lost in Manchuria
                Japanese roll dice for 4 fighters and 4 tactical_bombers in Manchuria, round 5 : 6/8 hits, 4.67 expected hits
                Chinese roll dice for 1 fighter and 1 infantry in Manchuria, round 5 : 1/2 hits, 1.00 expected hits
                1 fighter owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the British lost in Manchuria
            Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -2
            Casualties for Japanese: 1 armour, 2 fighters, 14 infantry and 2 mech_infantrys
            Casualties for Russians: 2 aaGuns and 7 infantry
            Casualties for Chinese: 11 infantry
            Casualties for British: 1 fighter
    Non Combat Move - Japanese
        3 fighters and 4 tactical_bombers moved from Manchuria to Korea
        1 infantry moved from Kiangsu to Anhwe
        4 infantry moved from Japan to 6 Sea Zone
        1 destroyer moved from 6 Sea Zone to 16 Sea Zone
        1 destroyer, 4 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 36 Sea Zone
        4 infantry moved from 36 Sea Zone to French Indo China
        1 aaGun moved from Burma to India
        1 fighter moved from Yunnan to India
        2 fighters and 2 tactical_bombers moved from Yunnan to 36 Sea Zone
        1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
        1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
        2 bombers moved from 41 Sea Zone to India
    Place Units - Japanese
        1 fighter placed in Japan
        1 artillery and 2 infantry placed in India
        1 artillery and 2 infantry placed in Malaya
        2 infantry and 1 mech_infantry placed in Shantung
        Japanese undo move 4.
        3 mech_infantrys placed in Shantung
        3 infantry placed in French Indo China
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
        Japanese collect 33 PUs (3 lost to blockades); end with 33 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 36 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
ANZAC : 0.17
Americans : -0.33
Chinese : 3.33
AA fire in Manchuria : : 0.00
Japanese : -1.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - Americans
        Americans buy 1 artillery, 1 cruiser, 2 destroyers, 8 infantry, 3 submarines and 5 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone
        1 infantry moved from 110 Sea Zone to Holland Belgium
        1 aaGun, 1 armour, 1 artillery, 2 cruisers, 9 infantry, 2 marines, 1 submarine and 6 transports moved from 103 Sea Zone to 110 Sea Zone
        2 carriers, 3 destroyers and 4 fighters moved from 103 Sea Zone to 110 Sea Zone
        1 armour, 1 artillery, 9 infantry and 2 marines moved from 110 Sea Zone to Normandy Bordeaux
        1 destroyer and 1 submarine moved from 54 Sea Zone to 41 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - Americans
        Americans buy 1 artillery, 1 cruiser, 2 destroyers, 8 infantry, 3 submarines and 5 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone
        1 infantry moved from 110 Sea Zone to Holland Belgium
        1 aaGun, 1 armour, 1 artillery, 2 cruisers, 9 infantry, 2 marines, 1 submarine and 6 transports moved from 103 Sea Zone to 110 Sea Zone
        2 carriers, 3 destroyers and 4 fighters moved from 103 Sea Zone to 110 Sea Zone
        1 armour, 1 artillery, 9 infantry and 2 marines moved from 110 Sea Zone to Normandy Bordeaux
        1 destroyer and 1 submarine moved from 54 Sea Zone to 41 Sea Zone
    Combat - Americans
        Battle in Normandy Bordeaux
        Battle in Holland Belgium
        Battle in 41 Sea Zone
            Americans attack with 1 destroyer and 1 submarine
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                1 submarine owned by the Americans lost in 41 Sea Zone
                Americans roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 destroyer in 41 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 destroyer in 41 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 destroyer in 41 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 destroyer in 41 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 destroyer in 41 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 destroyer in 41 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 destroyer in 41 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 destroyer in 41 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 destroyer in 41 Sea Zone, round 9 : 1/1 hits, 0,33 expected hits
                Japanese roll dice for 1 destroyer in 41 Sea Zone, round 9 : 1/1 hits, 0,33 expected hits
                1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 41 Sea Zone
            Japanese win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans with no units remaining. Battle score for attacker is -6
            Casualties for Americans: 1 destroyer and 1 submarine
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        2 infantry moved from Queensland to 54 Sea Zone
        2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
        2 destroyers moved from 44 Sea Zone to 35 Sea Zone
        1 infantry moved from 35 Sea Zone to Philippines
        5 carriers and 1 fighter moved from 44 Sea Zone to 35 Sea Zone
        7 fighters moved from 44 Sea Zone to 35 Sea Zone
        2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
        1 cruiser moved from 44 Sea Zone to 35 Sea Zone
        1 battleship moved from 44 Sea Zone to 35 Sea Zone
        1 aaGun moved from Central United States to 101 Sea Zone
        1 aaGun, 1 carrier, 4 fighters and 1 transport moved from 101 Sea Zone to 91 Sea Zone
        2 fighters moved from 91 Sea Zone to Morocco
        1 aaGun moved from 91 Sea Zone to Morocco
        2 fighters moved from 91 Sea Zone to Gibraltar
        1 carrier moved from 101 Sea Zone to 91 Sea Zone
        1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
        1 submarine moved from 54 Sea Zone to 37 Sea Zone
        2 submarines moved from 54 Sea Zone to 35 Sea Zone
        1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
        1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
        1 submarine moved from 44 Sea Zone to 35 Sea Zone
        1 infantry moved from 35 Sea Zone to Philippines
        3 submarines moved from 10 Sea Zone to 26 Sea Zone
        1 destroyer moved from 25 Sea Zone to 26 Sea Zone
    Place Units - Americans
        4 transports placed in 101 Sea Zone
        3 submarines and 1 transport placed in 10 Sea Zone
        1 artillery and 7 infantry placed in Eastern United States
        1 cruiser and 2 destroyers placed in 101 Sea Zone
        1 infantry placed in Western United States
    Turn Complete - Americans
        Americans collect 75 PUs; end with 75 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
        Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 100 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 110 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 115 PUs
Combat Hit Differential Summary :
Americans : -2,00
Japanese : -0,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 6 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        3 infantry moved from Szechwan to Yunnan
        1 fighter moved from Kweichow to Yunnan
        1 artillery and 15 infantry moved from Kweichow to Anhwe
        1 infantry moved from Kwangtung to Kiangsi
        1 infantry moved from Kwangsi to Hunan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 6 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        3 infantry moved from Szechwan to Yunnan
        1 fighter moved from Kweichow to Yunnan
        1 artillery and 15 infantry moved from Kweichow to Anhwe
        1 infantry moved from Kwangtung to Kiangsi
        1 infantry moved from Kwangsi to Hunan
    Combat - Chinese
        Battle in Yunnan
            Chinese attack with 1 fighter and 3 infantry
            Japanese defend with 1 artillery
                Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1,00 expected hits
                Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese lost in Yunnan
                Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0,83 expected hits
                Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
                1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
            Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2
            Casualties for Chinese: 2 infantry
            Casualties for Japanese: 1 artillery
        Battle in Anhwe
            Chinese attack with 1 artillery and 15 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 15 infantry in Anhwe, round 2 : 3/16 hits, 3,00 expected hits
                Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Anhwe
            Chinese win, taking Anhwe from Japanese with 1 artillery and 15 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Yunnan to Shensi
        1 fighter moved from Shensi to Kansu
    Place Units - Chinese
        5 infantry placed in Anhwe
        1 infantry placed in Kansu
    Turn Complete - Chinese
        Chinese collect 19 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese : -0,83
Japanese : 1,00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - British
        British buy 3 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 
    Combat Move - British
        3 infantry moved from Kazakhstan to Volgograd
        1 fighter and 2 tactical_bombers moved from Russia to Volgograd
        1 infantry moved from Northwest Persia to Caucasus
              Russians take Caucasus from Italians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - Americans
        Americans buy 1 artillery, 1 cruiser, 2 destroyers, 8 infantry, 3 submarines and 5 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone
        1 infantry moved from 110 Sea Zone to Holland Belgium
        1 aaGun, 1 armour, 1 artillery, 2 cruisers, 9 infantry, 2 marines, 1 submarine and 6 transports moved from 103 Sea Zone to 110 Sea Zone
        2 carriers, 3 destroyers and 4 fighters moved from 103 Sea Zone to 110 Sea Zone
        1 armour, 1 artillery, 9 infantry and 2 marines moved from 110 Sea Zone to Normandy Bordeaux
        1 destroyer and 1 submarine moved from 54 Sea Zone to 41 Sea Zone
    Combat - Americans
        Battle in Normandy Bordeaux
        Battle in Holland Belgium
        Battle in 41 Sea Zone
            Americans attack with 1 destroyer and 1 submarine
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                1 submarine owned by the Americans lost in 41 Sea Zone
                Americans roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 destroyer in 41 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 destroyer in 41 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 destroyer in 41 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 destroyer in 41 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 destroyer in 41 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 destroyer in 41 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 destroyer in 41 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 destroyer in 41 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 destroyer in 41 Sea Zone, round 9 : 1/1 hits, 0,33 expected hits
                Japanese roll dice for 1 destroyer in 41 Sea Zone, round 9 : 1/1 hits, 0,33 expected hits
                1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 41 Sea Zone
            Japanese win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans with no units remaining. Battle score for attacker is -6
            Casualties for Americans: 1 destroyer and 1 submarine
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        2 infantry moved from Queensland to 54 Sea Zone
        2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
        2 destroyers moved from 44 Sea Zone to 35 Sea Zone
        1 infantry moved from 35 Sea Zone to Philippines
        5 carriers and 1 fighter moved from 44 Sea Zone to 35 Sea Zone
        7 fighters moved from 44 Sea Zone to 35 Sea Zone
        2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
        1 cruiser moved from 44 Sea Zone to 35 Sea Zone
        1 battleship moved from 44 Sea Zone to 35 Sea Zone
        1 aaGun moved from Central United States to 101 Sea Zone
        1 aaGun, 1 carrier, 4 fighters and 1 transport moved from 101 Sea Zone to 91 Sea Zone
        2 fighters moved from 91 Sea Zone to Morocco
        1 aaGun moved from 91 Sea Zone to Morocco
        2 fighters moved from 91 Sea Zone to Gibraltar
        1 carrier moved from 101 Sea Zone to 91 Sea Zone
        1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
        1 submarine moved from 54 Sea Zone to 37 Sea Zone
        2 submarines moved from 54 Sea Zone to 35 Sea Zone
        1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
        1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
        1 submarine moved from 44 Sea Zone to 35 Sea Zone
        1 infantry moved from 35 Sea Zone to Philippines
        3 submarines moved from 10 Sea Zone to 26 Sea Zone
        1 destroyer moved from 25 Sea Zone to 26 Sea Zone
    Place Units - Americans
        4 transports placed in 101 Sea Zone
        3 submarines and 1 transport placed in 10 Sea Zone
        1 artillery and 7 infantry placed in Eastern United States
        1 cruiser and 2 destroyers placed in 101 Sea Zone
        1 infantry placed in Western United States
    Turn Complete - Americans
        Americans collect 75 PUs; end with 75 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
        Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 100 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 110 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 115 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 6 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        3 infantry moved from Szechwan to Yunnan
        1 fighter moved from Kweichow to Yunnan
        1 artillery and 15 infantry moved from Kweichow to Anhwe
        1 infantry moved from Kwangtung to Kiangsi
        1 infantry moved from Kwangsi to Hunan
    Combat - Chinese
        Battle in Yunnan
            Chinese attack with 1 fighter and 3 infantry
            Japanese defend with 1 artillery
                Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1,00 expected hits
                Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese lost in Yunnan
                Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0,83 expected hits
                Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
                1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
            Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2
            Casualties for Chinese: 2 infantry
            Casualties for Japanese: 1 artillery
        Battle in Anhwe
            Chinese attack with 1 artillery and 15 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 15 infantry in Anhwe, round 2 : 3/16 hits, 3,00 expected hits
                Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Anhwe
            Chinese win, taking Anhwe from Japanese with 1 artillery and 15 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Yunnan to Shensi
        1 fighter moved from Shensi to Kansu
    Place Units - Chinese
        5 infantry placed in Anhwe
        1 infantry placed in Kansu
    Turn Complete - Chinese
        Chinese collect 19 PUs; end with 20 PUs
    Purchase Units - British
        British buy 3 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 
    Combat Move - British
        3 infantry moved from Kazakhstan to Volgograd
        1 fighter and 2 tactical_bombers moved from Russia to Volgograd
        1 infantry moved from Northwest Persia to Caucasus
              Russians take Caucasus from Italians
    Combat - British
        British creates battle in territory 125 Sea Zone
        Battle in Volgograd
            British attack with 1 fighter, 3 infantry and 2 tactical_bombers
            Germans defend with 1 aaGun, 1 armour, 1 factory_minor and 2 mech_infantrys
                AA fire in Volgograd : 1/3 hits, 0,50 expected hits
                1 tactical_bomber owned by the British lost in Volgograd
                British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 1,67 expected hits
                Germans roll dice for 1 aaGun, 1 armour and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1,17 expected hits
                1 aaGun owned by the Germans and 1 infantry owned by the British lost in Volgograd
                British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 1/4 hits, 1,50 expected hits
                Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 3 : 1/3 hits, 1,17 expected hits
                1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Volgograd
                British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 4 : 1/3 hits, 1,33 expected hits
                Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 4 : 0/2 hits, 0,83 expected hits
                1 mech_infantry owned by the Germans lost in Volgograd
                British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 5 : 1/3 hits, 1,33 expected hits
                Germans roll dice for 1 armour in Volgograd, round 5 : 1/1 hits, 0,50 expected hits
                1 tactical_bomber owned by the British and 1 armour owned by the Germans lost in Volgograd
            British win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -9
            Casualties for British: 2 infantry and 2 tactical_bombers
            Casualties for Germans: 1 aaGun, 1 armour and 2 mech_infantrys
    Non Combat Move - British
        1 fighter moved from Volgograd to Russia
        4 armour and 4 mech_infantrys moved from Iraq to Northwest Persia
        2 armour and 1 mech_infantry moved from Persia to Northwest Persia
        2 infantry moved from Northwest Persia to Caucasus
        2 infantry moved from Trans-Jordan to Iraq
        1 fighter moved from United Kingdom to Normandy Bordeaux
        1 armour moved from West India to Eastern Persia
        1 armour moved from Eastern Persia to Persia
        1 battleship, 1 carrier and 2 fighters moved from 44 Sea Zone to 35 Sea Zone
        2 cruisers and 1 marine moved from 44 Sea Zone to 35 Sea Zone
    Place Units - British
        2 mech_infantrys placed in Persia
        3 infantry placed in Iraq
        3 transports placed in 110 Sea Zone
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from 110 Sea Zone: 2 aaGuns and 7 transports
        EDIT: Adding units owned by Americans to 110 Sea Zone: 7 transports
        EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 aaGun
        EDIT: Turning off Edit Mode
    Turn Complete - British
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4,3
        British collect 34 PUs (1 lost to blockades); end with 34 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
    Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,67
British : -1,83
AA fire in Volgograd : : 0,50
Americans : -2,00
Chinese : -0,83
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - Italians
        Italians buy 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    Combat Move - Italians
    Combat - Italians
    Non Combat Move - Italians
        2 aaGuns, 1 armour and 2 artilleries moved from Rostov to Bryansk
        1 destroyer and 1 submarine moved from 99 Sea Zone to 95 Sea Zone
        1 submarine moved from 96 Sea Zone to 95 Sea Zone
        2 fighters moved from Southern Italy to 95 Sea Zone
    Place Units - Italians
        1 submarine and 2 transports placed in 95 Sea Zone
    Turn Complete - Italians
        Italians collect 14 PUs; end with 15 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - ANZAC
        ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 cruiser moved from 44 Sea Zone to 35 Sea Zone
        1 destroyer moved from 54 Sea Zone to 37 Sea Zone
              ANZAC take 37 Sea Zone from Japanese
        1 transport moved from 54 Sea Zone to 46 Sea Zone
        2 infantry moved from New Guinea to 46 Sea Zone
        2 infantry and 1 transport moved from 46 Sea Zone to 32 Sea Zone
        2 infantry moved from 32 Sea Zone to Marshall Islands
    Combat - ANZAC
        Battle in Marshall Islands
    Non Combat Move - ANZAC
        1 submarine moved from 54 Sea Zone to 35 Sea Zone
    Place Units - ANZAC
        2 transports placed in 54 Sea Zone
        1 submarine placed in 54 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 14 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    Combat Move - French
        1 destroyer moved from 44 Sea Zone to 43 Sea Zone
    Non Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 1 aaGun, 2 artilleries, 3 fighters and 11 infantry; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 infantry moved from Smolensk to Russia
        1 infantry moved from Tambov to Russia
        14 armour, 28 artilleries, 7 bombers, 6 fighters, 20 infantry, 36 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
        1 armour, 5 fighters, 2 mech_infantrys and 2 tactical_bombers moved from Ukraine to Russia
        1 armour, 1 fighter and 2 mech_infantrys moved from Western Ukraine to Russia
        1 bomber and 2 fighters moved from Novgorod to Russia
    Combat - Germans
        Germans creates battle in territory 125 Sea Zone
        Battle in Russia
            Germans attack with 16 armour, 28 artilleries, 8 bombers, 14 fighters, 22 infantry, 40 mech_infantrys and 4 tactical_bombers
            British defend with 1 fighter; Americans defend with 1 bomber; Russians defend with 2 aaGuns, 1 airfield, 2 armour, 8 artilleries, 1 factory_major, 3 fighters, 87 infantry, 1 mech_infantry and 1 tactical_bomber
                AA fire in Russia : 0/6 hits, 1.00 expected hits
                Germans roll dice for 16 armour, 28 artilleries, 8 bombers, 14 fighters, 22 infantry, 40 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 51/132 hits, 47.33 expected hits
                Russians roll dice for 2 aaGuns, 2 armour, 8 artilleries, 1 bomber, 4 fighters, 87 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 38/104 hits, 36.33 expected hits
                48 infantry owned by the Russians, 2 artilleries owned by the Germans, 22 infantry owned by the Germans, 2 aaGuns owned by the Russians, 1 bomber owned by the Americans and 14 mech_infantrys owned by the Germans lost in Russia
                Germans roll dice for 16 armour, 26 artilleries, 8 bombers, 14 fighters, 26 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 39/94 hits, 40.33 expected hits
                Russians roll dice for 2 armour, 8 artilleries, 4 fighters, 39 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 : 21/55 hits, 20.17 expected hits
                39 infantry owned by the Russians and 21 mech_infantrys owned by the Germans lost in Russia
                Germans roll dice for 16 armour, 26 artilleries, 8 bombers, 14 fighters, 5 mech_infantrys and 4 tactical_bombers in Russia, round 4 : 36/73 hits, 33.33 expected hits
                Russians roll dice for 2 armour, 8 artilleries, 4 fighters, 1 mech_infantry and 1 tactical_bomber in Russia, round 4 : 7/16 hits, 7.17 expected hits
                1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 2 armour owned by the Russians, 8 artilleries owned by the Russians, 7 artilleries owned by the Germans and 1 fighter owned by the British lost in Russia
            Germans captures 18PUs while taking Russians capital
            Germans converts factory_major into different units
            Germans win, taking Russia from Russians with 16 armour, 19 artilleries, 8 bombers, 14 fighters, 5 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 140
            Casualties for Germans: 9 artilleries, 22 infantry and 35 mech_infantrys
            Casualties for Americans: 1 bomber
            Casualties for Russians: 2 aaGuns, 2 armour, 8 artilleries, 3 fighters, 87 infantry, 1 mech_infantry and 1 tactical_bomber
            Casualties for British: 1 fighter
        triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    Non Combat Move - Germans
        7 bombers moved from Russia to Germany
        1 bomber moved from Russia to Novgorod
        6 fighters and 2 tactical_bombers moved from Russia to Novgorod
        8 fighters and 2 tactical_bombers moved from Russia to Western Ukraine
        1 aaGun moved from Bryansk to Western Ukraine
        1 aaGun moved from Bryansk to Russia
        3 mech_infantrys moved from Southern Italy to Western Germany
        1 aaGun moved from Western Germany to France
        1 infantry moved from Western Germany to France
        1 transport moved from 113 Sea Zone to 115 Sea Zone
        1 artillery and 1 infantry moved from Finland to 115 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
        1 artillery and 1 infantry moved from 114 Sea Zone to Germany
        1 cruiser moved from 113 Sea Zone to 114 Sea Zone
        1 submarine moved from 125 Sea Zone to 113 Sea Zone
    Place Units - Germans
        3 infantry placed in France
        2 artilleries, 3 fighters and 5 infantry placed in Western Germany
        1 aaGun and 3 infantry placed in Germany
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
        Germans collect 51 PUs (3 lost to blockades); end with 69 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -1.00
Germans : 5.00
Russians : 2.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
    Purchase Units - Japanese
Combat Hit Differential Summary :
@samuel06 Finally Russia has fallen so many planes LOL