@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
    Purchase Units - Americans
        Americans buy 3 artilleries, 3 carriers, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
    Non Combat Move - Americans
        2 transports moved from 91 Sea Zone to 92 Sea Zone
        1 carrier moved from 91 Sea Zone to 92 Sea Zone
        2 fighters moved from Gibraltar to 92 Sea Zone
        8 fighters moved from Eastern United States to Gibraltar
        4 infantry moved from Central United States to 101 Sea Zone
        4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
        4 infantry moved from 91 Sea Zone to Morocco
        18 fighters moved from Trans-Jordan to Egypt
        1 armour moved from Alexandria to Egypt
        1 destroyer moved from 26 Sea Zone to 6 Sea Zone
    Place Units - Americans
        3 transports placed in 101 Sea Zone
        3 artilleries and 3 infantry placed in Central United States
        3 carriers placed in 101 Sea Zone
        1 fighter and 1 tactical_bomber placed in Eastern United States
    Turn Complete - Americans
        Americans collect 71 PUs; end with 71 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
        Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 111 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 7 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        5 infantry moved from Jehol to Manchuria
        2 infantry moved from Kwangtung to Kwangsi
        1 infantry moved from Hunan to Kwangsi
        1 fighter moved from Hunan to Kwangsi
        5 infantry moved from Szechwan to Yunnan
    Combat - Chinese
        Battle in Manchuria
            Chinese attack with 5 infantry
            Japanese defend with 1 mech_infantry
                Chinese roll dice for 5 infantry in Manchuria, round 2 : 0/5 hits, 0,83 expected hits
                Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese lost in Manchuria
                Chinese roll dice for 4 infantry in Manchuria, round 3 : 0/4 hits, 0,67 expected hits
                Japanese roll dice for 1 mech_infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 4 infantry in Manchuria, round 4 : 1/4 hits, 0,67 expected hits
                Japanese roll dice for 1 mech_infantry in Manchuria, round 4 : 0/1 hits, 0,33 expected hits
                1 mech_infantry owned by the Japanese lost in Manchuria
            Chinese win, taking Manchuria from Japanese with 4 infantry remaining. Battle score for attacker is 1
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 mech_infantry
        Battle in Kwangsi
            Chinese attack with 1 fighter and 3 infantry
            Japanese defend with 1 airfield and 1 infantry
                Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 1/4 hits, 1,00 expected hits
                Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Kwangsi
            Chinese win, taking Kwangsi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Yunnan
            Chinese attack with 5 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 5 infantry in Yunnan, round 2 : 0/5 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese lost in Yunnan
                Chinese roll dice for 4 infantry in Yunnan, round 3 : 0/4 hits, 0,67 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 4 infantry in Yunnan, round 4 : 0/4 hits, 0,67 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 4 infantry in Yunnan, round 5 : 1/4 hits, 0,67 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Yunnan
            Chinese win, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Kwangsi to Hunan
    Place Units - Chinese
        3 infantry placed in Manchuria
        4 infantry placed in Shensi
    Turn Complete - Chinese
        Chinese collect 26 PUs; end with 27 PUs
    Purchase Units - British
        British buy 3 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - British
        3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
        1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
        1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
        3 mech_infantrys moved from Union of South Africa to Belgian Congo
        1 artillery moved from Gibraltar to 92 Sea Zone
        1 artillery and 1 transport moved from 92 Sea Zone to 93 Sea Zone
        1 artillery moved from 93 Sea Zone to Southern France
        1 fighter moved from Jehol to Manchuria
    Combat - British
        Battle in Southern France
    Non Combat Move - British
        3 aaGuns, 8 armour, 4 artilleries, 4 fighters, 26 infantry and 14 mech_infantrys moved from Trans-Jordan to Egypt
    Place Units - British
        3 fighters placed in Egypt
        3 mech_infantrys placed in Union of South Africa
        1 infantry placed in United Kingdom
    Turn Complete - British
        British collect 33 PUs; end with 33 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
        Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs
    Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese : -3,00
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
    Purchase Units - Italians
        Italians repair damage of 4x factory_minor; Remaining resources: 15 PUs; 
        Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 armour, 2 artilleries and 2 mech_infantrys moved from Iraq to Trans-Jordan
        3 armour moved from Northwest Persia to Trans-Jordan
        1 armour and 2 fighters moved from Southern Italy to Southern France
    Combat - Italians
        Battle in Trans-Jordan
            Italians attack with 4 armour, 2 artilleries and 2 mech_infantrys
            ANZAC defend with 2 infantry
                Italians roll dice for 4 armour, 2 artilleries and 2 mech_infantrys in Trans-Jordan, round 2 : 5/8 hits, 3.33 expected hits
                British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the ANZAC lost in Trans-Jordan
            Italians win, taking Trans-Jordan from British with 4 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 6
            Casualties for ANZAC: 2 infantry
        Battle in Southern France
            Italians attack with 1 armour and 2 fighters
            British defend with 1 artillery, 1 factory_minor and 1 harbour
                Italians roll dice for 1 armour and 2 fighters in Southern France, round 2 : 2/3 hits, 1.50 expected hits
                British roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                1 artillery owned by the British and 1 fighter owned by the Italians lost in Southern France
            Italians win, taking Southern France from British with 1 armour and 1 fighter remaining. Battle score for attacker is -6
            Casualties for Italians: 1 fighter
            Casualties for British: 1 artillery
    Non Combat Move - Italians
        1 fighter moved from Southern France to Southern Italy
        2 aaGuns moved from Iraq to Trans-Jordan
    Place Units - Italians
        2 armour and 1 infantry placed in Iraq
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
        Italians collect 19 PUs (3 lost to blockades); end with 19 PUs
        Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 2.17
British : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
    Purchase Units - ANZAC
        ANZAC buy 1 bomber and 1 fighter; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
        1 artillery, 1 cruiser, 1 destroyer, 5 infantry, 2 submarines and 3 transports moved from 33 Sea Zone to 6 Sea Zone
        1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
        2 infantry moved from New South Wales to Queensland
    Place Units - ANZAC
        1 bomber and 1 fighter placed in Queensland
    Turn Complete - ANZAC
        ANZAC collect 15 PUs; end with 15 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    Combat Move - French
        1 fighter moved from Gibraltar to Egypt
    Non Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 1 armour, 2 bombers, 1 fighter, 11 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    Combat Move - Germans
        10 bombers, 14 fighters and 5 tactical_bombers moved from Southern Italy to 92 Sea Zone
        1 fighter moved from Western Germany to 93 Sea Zone
@samuel06 Scramble 92?
@samuel06 No thanks, I didn’t that Italian tank lol
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 1 armour, 2 bombers, 1 fighter, 11 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    Combat Move - Germans
        10 bombers, 14 fighters and 5 tactical_bombers moved from Southern Italy to 92 Sea Zone
        1 fighter moved from Western Germany to 93 Sea Zone
    Combat - Germans
        Battle in 93 Sea Zone
            Germans attack with 1 fighter
            British defend with 1 transport
                1 transport owned by the British lost in 93 Sea Zone
            Germans win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for British: 1 transport
        Battle in 92 Sea Zone
            Germans attack with 10 bombers, 14 fighters and 5 tactical_bombers
            British defend with 1 transport; Americans defend with 3 carriers, 2 destroyers, 6 fighters and 4 transports
                Germans roll dice for 10 bombers, 14 fighters and 5 tactical_bombers in 92 Sea Zone, round 2 : 15/29 hits, 17.00 expected hits
                Americans roll dice for 3 carriers, 2 destroyers, 6 fighters and 5 transports in 92 Sea Zone, round 2 : 5/11 hits, 5.67 expected hits
                1 transport owned by the British, 2 destroyers owned by the Americans, 5 fighters owned by the Germans, 3 carriers owned by the Americans and 6 fighters owned by the Americans lost in 92 Sea Zone
                4 transports owned by the Americans lost in 92 Sea Zone
            Germans win with 10 bombers, 9 fighters and 5 tactical_bombers remaining. Battle score for attacker is 109
            Casualties for Germans: 5 fighters
            Casualties for Americans: 3 carriers, 2 destroyers, 6 fighters and 4 transports
            Casualties for British: 1 transport
    Non Combat Move - Germans
        1 fighter moved from 93 Sea Zone to Southern France
        9 fighters and 5 tactical_bombers moved from 92 Sea Zone to Southern France
        10 bombers moved from 92 Sea Zone to Southern Italy
        1 mech_infantry moved from Syria to Trans-Jordan
        1 aaGun, 34 armour, 19 artilleries, 4 fighters and 5 mech_infantrys moved from Iraq to Trans-Jordan
        9 mech_infantrys moved from Northwest Persia to Trans-Jordan
        3 armour and 1 mech_infantry moved from Persia to Trans-Jordan
        3 mech_infantrys moved from Caucasus to Iraq
        6 mech_infantrys moved from Volgograd to Northwest Persia
        3 mech_infantrys moved from Rostov to Northwest Persia
        3 mech_infantrys moved from Ukraine to Caucasus
        3 mech_infantrys moved from Western Ukraine to Rostov
        3 mech_infantrys moved from Russia to Volgograd
        1 aaGun moved from Rostov to Caucasus
        2 fighters moved from Western Germany to Trans-Jordan
    Place Units - Germans
        2 bombers, 1 fighter and 1 tactical_bomber placed in Western Germany
        1 armour and 2 mech_infantrys placed in Persia
        3 mech_infantrys placed in Volgograd
        3 mech_infantrys placed in Ukraine
        3 mech_infantrys placed in Russia
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 7
            Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
            Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3
            Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
        Germans collect 63 PUs (7 lost to blockades); end with 63 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
        Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : -2.00
Americans : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
    Purchase Units - Japanese
        Japanese buy 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 submarine moved from 74 Sea Zone to 72 Sea Zone
    Non Combat Move - Japanese
        2 battleships, 5 carriers, 2 cruisers, 5 destroyers and 4 submarines moved from 3 Sea Zone to 1 Sea Zone
        3 artilleries and 6 infantry moved from India to West India
        5 artilleries, 11 infantry and 5 mech_infantrys moved from Persia to Iraq
        5 mech_infantrys moved from Iraq to Trans-Jordan
        1 infantry moved from Soviet Far East to Siberia
    Place Units - Japanese
        7 infantry placed in Japan
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 19
            Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,3,3
            Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5
            Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6,2,1
            Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,1,5,4,2,2,5,6,2,6,2,5,3,6,4,6,5,4,4,3,2,5,3,3,2,2,2,6,1,4,4,3,3,4,3,4,3,4,1,6,6,1,2,3,3,5,3,6,2,5,4,5,2,4,5,3,6,5,2,5,4,5,6,5,3,1,3,1,2,5,6,4,1,1,2,3,1,1,6,4,4,2,1,6,5,4,6
        Japanese collect 11 PUs (19 lost to blockades); end with 11 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
@Sovietishcat Yeah that was sneaky hahaha. The battle of Egypt should be a good one
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
    Purchase Units - Americans
        Americans buy 3 destroyers, 6 fighters and 3 transports; Remaining resources: 6 PUs; 
    Combat Move - Americans
        1 submarine moved from 20 Sea Zone to 36 Sea Zone
        9 fighters and 5 tactical_bombers moved from 6 Sea Zone to Korea
    Combat - Americans
        Battle in Korea
            Americans attack with 9 fighters and 5 tactical_bombers
            Germans defend with 1 armour
                Americans roll dice for 9 fighters and 5 tactical_bombers in Korea, round 2 : 9/14 hits, 7,83 expected hits
                Japanese roll dice for 1 armour in Korea, round 2 : 0/1 hits, 0,50 expected hits
                1 armour owned by the Germans lost in Korea
            Americans win with 9 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
            Casualties for Germans: 1 armour
    Non Combat Move - Americans
        1 battleship, 7 carriers, 1 cruiser, 4 destroyers and 13 submarines moved from 6 Sea Zone to 5 Sea Zone
        9 fighters and 5 tactical_bombers moved from Korea to 5 Sea Zone
        10 fighters moved from Gibraltar to Egypt
        2 transports moved from 91 Sea Zone to 101 Sea Zone
        1 fighter and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone
        3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
        3 artilleries, 3 carriers, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 88 Sea Zone
        3 artilleries and 3 infantry moved from 88 Sea Zone to British Guiana
    Place Units - Americans
        3 destroyers and 3 transports placed in 101 Sea Zone
        6 fighters placed in Eastern United States
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,4,4,4,6,4,3,3,1,1,1,4,4,3,2,3,1
        Americans collect 69 PUs (2 lost to blockades); end with 75 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
        Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 100 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 110 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 115 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 9 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
    Non Combat Move - Chinese
        4 infantry moved from Yunnan to Hunan
        3 infantry moved from Kwangsi to Hunan
        2 infantry moved from Anhwe to Hopei
        1 infantry moved from Shensi to Sikang
    Place Units - Chinese
        9 infantry placed in Shensi
    Turn Complete - Chinese
        Chinese collect 26 PUs; end with 26 PUs
    Purchase Units - British
        British buy 3 fighters and 3 mech_infantrys; Remaining resources: 3 PUs; 
    Combat Move - British
    Non Combat Move - British
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from Siberia: 1 infantry
        EDIT: Removing units owned by British from Manchuria: 1 fighter
        EDIT: Changing ownership of Siberia from Japanese to British
        EDIT: Adding units owned by British to Siberia: 1 marine
        EDIT: Turning off Edit Mode
        1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 marine moved from 6 Sea Zone to 5 Sea Zone
        1 infantry moved from Anglo Egyptian Sudan to Egypt
        3 mech_infantrys moved from Belgian Congo to Egypt
        3 mech_infantrys moved from Union of South Africa to Belgian Congo
        1 destroyer moved from 91 Sea Zone to 92 Sea Zone
    Place Units - British
        3 fighters placed in Egypt
        3 mech_infantrys placed in Union of South Africa
    Turn Complete - British
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,6,2,5,3,3,5,6,5,4,2,4,1,2,4,4,2
            Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,6
        British collect 29 PUs (1 lost to blockades); end with 32 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
        Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs
    Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : 1,17
Japanese : -0,50
@samuel06 my computer crashed when I was UK non combat; so I edited the result of the combat.
@Sovietishcat no worries
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
    Purchase Units - Italians
        Italians buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Italians
    Non Combat Move - Italians
        2 armour and 1 infantry moved from Iraq to Trans-Jordan
        1 armour moved from Southern France to Southern Italy
    Place Units - Italians
        2 destroyers and 1 transport placed in 97 Sea Zone
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
        Italians collect 20 PUs (2 lost to blockades); end with 20 PUs
        Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
    Purchase Units - ANZAC
        ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 artillery, 1 cruiser, 5 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
        2 fighters moved from 5 Sea Zone to Amur
        1 artillery and 5 infantry moved from 5 Sea Zone to Amur
    Combat - ANZAC
        Battle in Amur
            ANZAC attack with 1 artillery, 2 fighters and 5 infantry
            Japanese defend with 4 infantry
                ANZAC roll dice for 1 cruiser in Amur, round 2 : 0/1 hits, 0,50 expected hits
                ANZAC roll dice for 1 artillery, 2 fighters and 5 infantry in Amur, round 2 : 2/8 hits, 2,33 expected hits
                Japanese roll dice for 4 infantry in Amur, round 2 : 1/4 hits, 1,33 expected hits
                2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Amur
                ANZAC roll dice for 1 artillery, 2 fighters and 4 infantry in Amur, round 3 : 2/7 hits, 2,17 expected hits
                Japanese roll dice for 2 infantry in Amur, round 3 : 0/2 hits, 0,67 expected hits
                2 infantry owned by the Japanese lost in Amur
            ANZAC win, taking Amur from Japanese with 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 9
            Casualties for ANZAC: 1 infantry
            Casualties for Japanese: 4 infantry
    Non Combat Move - ANZAC
        2 fighters moved from Amur to 5 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
        1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
        1 bomber and 1 fighter moved from Queensland to 35 Sea Zone
        1 bomber and 1 fighter moved from 35 Sea Zone to Philippines
    Place Units - ANZAC
        1 transport placed in 54 Sea Zone
        1 transport placed in 62 Sea Zone
        1 artillery and 1 infantry placed in New South Wales
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
    Turn Complete - ANZAC
        ANZAC collect 16 PUs; end with 16 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,00
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 3 armour and 6 bombers; Remaining resources: 0 PUs; 
    Combat Move - Germans
    Non Combat Move - Germans
        10 fighters and 5 tactical_bombers moved from Southern France to Southern Italy
        1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
        2 bombers moved from Western Germany to Southern Italy
        9 mech_infantrys moved from Northwest Persia to Trans-Jordan
        3 mech_infantrys moved from Iraq to Trans-Jordan
        1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
        3 mech_infantrys moved from Caucasus to Iraq
        6 mech_infantrys moved from Volgograd to Northwest Persia
        3 mech_infantrys moved from Rostov to Northwest Persia
        3 mech_infantrys moved from Ukraine to Caucasus
        3 mech_infantrys moved from Russia to Volgograd
    Place Units - Germans
        3 armour placed in Persia
        6 bombers placed in Western Germany
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
            Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2
            Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
        Germans collect 67 PUs (3 lost to blockades); end with 67 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
        Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
    Purchase Units - Japanese
        Japanese buy 2 destroyers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        6 fighters and 5 tactical_bombers moved from Japan to 6 Sea Zone
        1 submarine moved from 72 Sea Zone to 71 Sea Zone
    Combat - Japanese
        Battle in 6 Sea Zone
            Japanese attack with 6 fighters and 5 tactical_bombers
            ANZAC defend with 2 destroyers and 2 submarines; Americans defend with 7 submarines
            7 submarines owned by the Americans and 2 submarines owned by the ANZAC Submerged
                Japanese roll dice for 6 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 9/11 hits, 6.33 expected hits
                Americans roll dice for 2 destroyers in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                1 fighter owned by the Japanese and 2 destroyers owned by the ANZAC lost in 6 Sea Zone
            Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 fighter
            Casualties for ANZAC: 2 destroyers
    Non Combat Move - Japanese
        5 fighters and 5 tactical_bombers moved from 6 Sea Zone to Japan
        3 artilleries and 6 infantry moved from West India to India
    Place Units - Japanese
        2 destroyers placed in 39 Sea Zone
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 19
            Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,2,1
            Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4,5,6
            Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3,2,5
            Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,3,4,6,1,3,3,1,3,6,3,4,6,2,3,3,3
        Japanese collect 9 PUs (19 lost to blockades); end with 9 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 14 PUs
Combat Hit Differential Summary :
Americans : 0.33
Japanese : 2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
    Purchase Units - Americans
        Americans buy 1 artillery, 9 fighters and 3 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 submarine moved from 97 Sea Zone to 98 Sea Zone
        1 submarine moved from 39 Sea Zone to 80 Sea Zone
    Non Combat Move - Americans
        3 artilleries and 3 infantry moved from British Guiana to 88 Sea Zone
        3 artilleries, 3 carriers, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 88 Sea Zone to 91 Sea Zone
        3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
        1 marine moved from Central United States to 101 Sea Zone
        3 destroyers, 1 marine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
        1 marine moved from 91 Sea Zone to Morocco
        3 fighters moved from Eastern United States to Gibraltar
        3 fighters moved from Eastern United States to Gibraltar
        1 battleship, 7 carriers, 1 cruiser, 4 destroyers, 9 fighters, 13 submarines and 5 tactical_bombers moved from 5 Sea Zone to 8 Sea Zone
    Place Units - Americans
        1 artillery placed in Eastern United States
        9 fighters placed in Eastern United States
        3 transports placed in 101 Sea Zone
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,5,5,5,3,6,1,5,6,3,1,5,3,4,1,3,3
        Americans collect 69 PUs (2 lost to blockades); end with 69 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
        Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 8 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
    Non Combat Move - Chinese
        2 infantry moved from Hopei to Shensi
        1 infantry moved from Hunan to Anhwe
    Place Units - Chinese
        1 infantry placed in Shantung
        1 infantry placed in Kiangsu
        1 infantry placed in Kiangsi
        1 infantry placed in Kwangtung
        1 infantry placed in Kwangsi
        1 infantry placed in Yunnan
        2 infantry placed in Hunan
    Turn Complete - Chinese
        Chinese collect 26 PUs; end with 28 PUs
    Purchase Units - British
        British buy 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - British
        3 mech_infantrys moved from Belgian Congo to Egypt
        3 mech_infantrys moved from Union of South Africa to Belgian Congo
        1 submarine moved from 39 Sea Zone to 80 Sea Zone
        1 marine moved from Siberia to Sakha
              UK_Pacific take Sakha from Japanese
        1 carrier and 2 fighters moved from 5 Sea Zone to 8 Sea Zone
        1 battleship moved from 5 Sea Zone to 8 Sea Zone
        1 cruiser moved from 5 Sea Zone to 8 Sea Zone
    Combat - British
    Non Combat Move - British
    Place Units - British
        3 fighters placed in Egypt
        1 infantry and 2 mech_infantrys placed in Union of South Africa
    Turn Complete - British
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,2,2,5,5,4,1,1,5,2,6,1,2,6,3,4,3
            Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,3
        British collect 27 PUs (3 lost to blockades); end with 27 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
        Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 36 PUs
    Turn Complete - UK_Pacific
        Turning on Edit Mode
        EDIT: Removing units owned by British from 5 Sea Zone: 1 cruiser and 2 marines
        EDIT: Adding units owned by British to 8 Sea Zone: 1 cruiser and 1 marine
        EDIT: Removing units owned by British from 8 Sea Zone: 1 cruiser and 2 marines
        EDIT: Adding units owned by British to 8 Sea Zone: 1 cruiser
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
    Purchase Units - Italians
        Italians buy 1 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Italians
        2 infantry moved from Southern Italy to 97 Sea Zone
        2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
        2 infantry moved from 96 Sea Zone to Malta
        2 destroyers moved from 97 Sea Zone to 98 Sea Zone
              Italians take 97 Sea Zone from Americans
        1 fighter moved from Southern Italy to 98 Sea Zone
    Combat - Italians
        Battle in Malta
        Battle in 98 Sea Zone
            Italians attack with 2 destroyers and 1 fighter
            Americans defend with 1 submarine
                Italians roll dice for 2 destroyers and 1 fighter in 98 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
                Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Americans lost in 98 Sea Zone
            Italians win, taking Malta from British, taking 98 Sea Zone from Neutral with 2 destroyers and 1 fighter remaining. Battle score for attacker is 6
            Casualties for Americans: 1 submarine
    Non Combat Move - Italians
        1 fighter moved from 98 Sea Zone to Trans-Jordan
    Place Units - Italians
        1 fighter placed in Southern Italy
        1 armour and 2 mech_infantrys placed in Iraq
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1,3,3,2,4
        Italians collect 20 PUs (2 lost to blockades); end with 20 PUs
        Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 0.83
Americans : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
    Purchase Units - ANZAC
        ANZAC buy 1 bomber and 1 fighter; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 infantry moved from Amur to Buryatia
              ANZAC take Buryatia from Japanese
        1 infantry moved from Amur to Korea
              ANZAC take Korea from Japanese
        1 infantry moved from Amur to 5 Sea Zone
        1 infantry and 1 transport moved from 5 Sea Zone to 4 Sea Zone
        1 infantry and 1 transport moved from 4 Sea Zone to 3 Sea Zone
        1 infantry moved from 3 Sea Zone to Soviet Far East
        1 cruiser and 2 transports moved from 5 Sea Zone to 8 Sea Zone
        1 artillery and 1 infantry moved from Amur to Korea
        1 bomber moved from Philippines to French Indo China
    Combat - ANZAC
        Strategic bombing raid in French Indo China
                AA fire in French Indo China : 0/1 hits, 0,17 expected hits
            Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
            Bombing raid in French Indo China causes 5 damage total. 
        Battle in Soviet Far East
    Non Combat Move - ANZAC
        1 bomber moved from French Indo China to Hunan
        1 artillery and 1 infantry moved from New South Wales to Queensland
        1 transport moved from 62 Sea Zone to 54 Sea Zone
        1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
        1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
        1 fighter moved from Philippines to Borneo
    Place Units - ANZAC
        1 bomber and 1 fighter placed in Queensland
    Turn Complete - ANZAC
        ANZAC collect 21 PUs; end with 21 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    Combat Move - French
        1 fighter moved from Egypt to 96 Sea Zone
    Combat - French
        Battle in 96 Sea Zone
            French attack with 1 fighter
            Italians defend with 1 transport
                1 transport owned by the Italians lost in 96 Sea Zone
            French win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for Italians: 1 transport
    Non Combat Move - French
        1 fighter moved from 96 Sea Zone to Egypt
    Turn Complete - French
Combat Hit Differential Summary :
AA fire in French Indo China : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 3 armour, 1 bomber, 1 fighter, 10 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Germans
        38 armour, 19 artilleries, 6 fighters and 30 mech_infantrys moved from Trans-Jordan to Egypt
        3 mech_infantrys moved from Iraq to Egypt
        12 bombers, 11 fighters and 6 tactical_bombers moved from Southern Italy to Egypt
        6 bombers moved from Western Germany to Egypt
    Combat - Germans
        Battle in Egypt
            Germans attack with 38 armour, 19 artilleries, 18 bombers, 17 fighters, 33 mech_infantrys and 6 tactical_bombers
            British defend with 3 aaGuns, 9 armour, 4 artilleries, 1 factory_minor, 16 fighters, 1 harbour, 28 infantry and 25 mech_infantrys; French defend with 1 fighter; Americans defend with 1 armour and 28 fighters
                AA fire in Egypt : 1/9 hits, 1.50 expected hits
                1 fighter owned by the Germans lost in Egypt
                Germans roll dice for 38 armour, 19 artilleries, 18 bombers, 16 fighters, 33 mech_infantrys and 6 tactical_bombers in Egypt, round 2 : 58/130 hits, 58.00 expected hits
                British roll dice for 3 aaGuns, 10 armour, 4 artilleries, 45 fighters, 28 infantry and 25 mech_infantrys in Egypt, round 2 : 48/112 hits, 54.00 expected hits
                25 mech_infantrys owned by the British, 3 aaGuns owned by the British, 17 artilleries owned by the Germans, 2 artilleries owned by the British, 31 mech_infantrys owned by the Germans and 28 infantry owned by the British lost in Egypt
                Germans roll dice for 38 armour, 2 artilleries, 18 bombers, 16 fighters, 2 mech_infantrys and 6 tactical_bombers in Egypt, round 3 : 45/82 hits, 44.33 expected hits
                British roll dice for 10 armour, 2 artilleries and 45 fighters in Egypt, round 3 : 36/57 hits, 35.67 expected hits
                2 artilleries owned by the Germans, 32 armour owned by the Germans, 1 armour owned by the Americans, 22 fighters owned by the Americans, 1 fighter owned by the French, 2 artilleries owned by the British, 2 mech_infantrys owned by the Germans, 10 fighters owned by the British and 9 armour owned by the British lost in Egypt
                Germans roll dice for 6 armour, 18 bombers, 16 fighters and 6 tactical_bombers in Egypt, round 4 : 31/46 hits, 27.00 expected hits
                British roll dice for 12 fighters in Egypt, round 4 : 7/12 hits, 8.00 expected hits
                2 fighters owned by the Germans, 5 armour owned by the Germans, 6 fighters owned by the Americans and 6 fighters owned by the British lost in Egypt
            Germans win, taking Egypt from British with 1 armour, 18 bombers, 14 fighters and 6 tactical_bombers remaining. Battle score for attacker is 265
            Casualties for Germans: 37 armour, 19 artilleries, 3 fighters and 33 mech_infantrys
            Casualties for British: 3 aaGuns, 9 armour, 4 artilleries, 16 fighters, 28 infantry and 25 mech_infantrys
            Casualties for Americans: 1 armour and 28 fighters
            Casualties for French: 1 fighter
    Non Combat Move - Germans
        1 aaGun moved from Trans-Jordan to Egypt
        18 bombers, 14 fighters and 6 tactical_bombers moved from Egypt to Trans-Jordan
        9 mech_infantrys moved from Northwest Persia to Trans-Jordan
        3 armour moved from Persia to Trans-Jordan
        3 mech_infantrys moved from Caucasus to Iraq
        1 aaGun moved from Caucasus to Northwest Persia
        3 mech_infantrys moved from Volgograd to Northwest Persia
        2 infantry moved from Norway to 113 Sea Zone
        2 infantry moved from 113 Sea Zone to Western Germany
        1 aaGun moved from Karelia to Finland
        1 aaGun, 2 artilleries and 8 infantry moved from France to Northern Italy
    Place Units - Germans
        3 armour placed in Persia
        3 mech_infantrys placed in Volgograd
        3 mech_infantrys placed in Ukraine
        Germans undo move 3.
        Germans undo move 2.
        3 mech_infantrys placed in France
        1 bomber, 1 fighter and 8 infantry placed in Western Germany
        2 infantry and 3 mech_infantrys placed in Germany
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 4
            Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
            Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1,6,1,6,2
            Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
        Germans collect 68 PUs (4 lost to blockades); end with 68 PUs
        Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
        Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
Combat Hit Differential Summary :
Germans : 4.67
British : -6.67
AA fire in Egypt : : -0.50