Viel Spaß und viel Glück! :-)
Scrambelst Du nach Seezonen SZ110 und/oder nach SZ109?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 3 armour; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 2 artilleries moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
Combat - Italians
Battle in Northwest Persia
Italians attack with 1 armour, 2 artilleries and 3 mech_infantrys
British defend with 2 artilleries and 3 infantry
Italians roll dice for 1 armour, 2 artilleries and 3 mech_infantrys in Northwest Persia, round 2 : 1/6 hits, 2.00 expected hits
British roll dice for 2 artilleries and 3 infantry in Northwest Persia, round 2 : 0/5 hits, 1.67 expected hits
1 infantry owned by the British lost in Northwest Persia
Italians roll dice for 1 armour, 2 artilleries and 3 mech_infantrys in Northwest Persia, round 3 : 4/6 hits, 2.00 expected hits
British roll dice for 2 artilleries and 2 infantry in Northwest Persia, round 3 : 0/4 hits, 1.33 expected hits
2 artilleries owned by the British and 2 infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 17
Casualties for British: 2 artilleries and 3 infantry
Non Combat Move - Italians
2 aaGuns moved from Caucasus to Northwest Persia
Place Units - Italians
3 armour placed in Rostov
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 1.00
British : -3.00
@samuel06 said in Samuel06 (Axis) Vs Sovietishcat (Allies +6) BM3 Game 2:
@Sovietishcat Hey, since you have no more Russian troops, are you ok with me just passing the round for them and play both Germany and Japan after another?
@samuel06 You sure can :+1:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 41 Sea Zone
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 infantry placed in Queensland
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
1 fighter moved from Morocco to Gibraltar
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters, 5 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Caucasus to Persia
Germans take Persia from British
1 mech_infantry moved from Caucasus to Iraq
Germans take Iraq from British
Combat - Germans
Non Combat Move - Germans
1 aaGun, 28 armour and 19 artilleries moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
6 armour moved from Rostov to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Western Ukraine to Rostov
3 mech_infantrys moved from Russia to Volgograd
1 armour moved from Buryatia to Korea
3 artilleries, 3 infantry and 5 mech_infantrys moved from Northern Italy to Southern Italy
1 aaGun moved from Western Ukraine to Ukraine
Place Units - Germans
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Russia
3 fighters and 5 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
Germans collect 71 PUs (3 lost to blockades); end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
1 infantry and 2 mech_infantrys moved from Korea to Manchuria
3 fighters and 3 tactical_bombers moved from Japan to Manchuria
5 artilleries and 11 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
Combat - Japanese
Battle in Manchuria
Japanese attack with 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers
Americans defend with 1 infantry and 2 mech_infantrys; Chinese defend with 4 infantry
Japanese roll dice for 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in Manchuria, round 2 : 6/9 hits, 4.00 expected hits
Chinese roll dice for 5 infantry and 2 mech_infantrys in Manchuria, round 2 : 2/7 hits, 2.33 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Americans, 4 infantry owned by the Chinese and 1 mech_infantry owned by the Americans lost in Manchuria
Japanese roll dice for 3 fighters, 1 mech_infantry and 3 tactical_bombers in Manchuria, round 3 : 4/7 hits, 3.67 expected hits
Chinese roll dice for 1 mech_infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry and 2 mech_infantrys
Casualties for Chinese: 4 infantry
Battle in 19 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
Americans defend with 1 transport; ANZAC defend with 1 destroyer
Japanese roll dice for 3 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits
Americans roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 19 Sea Zone to French Indo China
3 artilleries and 3 infantry moved from Shan State to French Indo China
5 mech_infantrys moved from Burma to West India
1 bomber moved from Caucasus to India
1 infantry moved from Sakha to Siberia
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
3 fighters and 3 tactical_bombers moved from Manchuria to Korea
2 battleships, 5 carriers, 2 cruisers, 5 destroyers and 4 submarines moved from 6 Sea Zone to 5 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in India
3 infantry placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,1,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6,5,4
Japanese collect 36 PUs (2 lost to blockades); end with 36 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : -0.67
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 8 fighters, 4 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - Americans
1 battleship, 7 carriers, 1 cruiser, 1 destroyer, 9 fighters, 12 submarines and 4 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
1 armour moved from Libya to Alexandria
18 fighters moved from Gibraltar to Trans-Jordan
2 transports moved from 91 Sea Zone to 92 Sea Zone
2 carriers moved from 91 Sea Zone to 92 Sea Zone
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
4 fighters moved from Eastern United States to 92 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
3 infantry moved from Central United States to 101 Sea Zone
3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 destroyer and 7 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Chahar to 6 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
8 fighters placed in Eastern United States
2 transports placed in 101 Sea Zone
4 infantry and 1 marine placed in Central United States
Turn Complete - Americans
Americans collect 71 PUs; end with 71 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Kiangsi to Kwangtung
1 fighter moved from Anhwe to Kwangtung
5 infantry moved from Kweichow to Szechwan
1 infantry moved from Sikang to Szechwan
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Battle in Kwangtung
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 harbour and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kwangtung, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Szechwan, round 2 : 1/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 artillery and 6 infantry moved from Anhwe to Hunan
1 fighter moved from Kwangtung to Hunan
2 infantry moved from Shantung to Jehol
2 infantry moved from Chahar to Jehol
2 infantry moved from Kiangsu to Anhwe
Place Units - Chinese
6 infantry placed in Hunan
1 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs
Purchase Units - British
British buy 3 fighters, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 fighters moved from Egypt to Iraq
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Rhodesia to Belgian Congo
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Gibraltar to Trans-Jordan
2 transports moved from 91 Sea Zone to 92 Sea Zone
Combat - British
Battle in Iraq
British attack with 3 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 3 fighters and 2 infantry in Iraq, round 2 : 2/5 hits, 1,83 expected hits
Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
3 fighters moved from Iraq to Trans-Jordan
1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 marine moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Anhwe to Jehol
Place Units - British
3 fighters placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 marine placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,33
British : 0,17
Americans : -0,33
Chinese : 1,00
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 2 artilleries and 3 mech_infantrys moved from Northwest Persia to Iraq
Combat - Italians
Battle in Iraq
Italians attack with 1 armour, 2 artilleries and 3 mech_infantrys
British defend with 1 factory_minor and 2 infantry
Italians roll dice for 1 armour, 2 artilleries and 3 mech_infantrys in Iraq, round 2 : 3/6 hits, 2.00 expected hits
British roll dice for 2 infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for British: 2 infantry
Non Combat Move - Italians
2 aaGuns moved from Northwest Persia to Iraq
3 armour moved from Rostov to Northwest Persia
Place Units - Italians
2 fighters and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
Italians collect 15 PUs (3 lost to blockades); end with 15 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 1.00
British : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 39 Sea Zone to 79 Sea Zone
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 transport moved from 54 Sea Zone to 34 Sea Zone
2 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 94 PUs;
Germans buy 2 armour, 3 fighters and 13 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Northwest Persia to Syria
Germans take Syria from British
Combat - Germans
Non Combat Move - Germans
1 aaGun, 34 armour, 19 artilleries and 2 mech_infantrys moved from Northwest Persia to Iraq
3 mech_infantrys moved from Caucasus to Iraq
6 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
1 aaGun moved from Ukraine to Rostov
3 mech_infantrys moved from Western Ukraine to Rostov
3 mech_infantrys moved from Russia to Volgograd
4 fighters moved from Caucasus to Iraq
8 bombers, 10 fighters and 4 tactical_bombers moved from Caucasus to Southern Italy
2 bombers, 4 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
Place Units - Germans
3 fighters placed in Western Germany
2 armour and 1 mech_infantry placed in Persia
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
Germans collect 68 PUs (5 lost to blockades); end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 fighters, 1 infantry and 3 tactical_bombers moved from French Indo China to Kwangsi
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
Combat - Japanese
Battle in Kwangsi
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 1 airfield and 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Kwangsi, round 2 : 2/7 hits, 3.67 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Kwangsi to India
5 artilleries and 11 infantry moved from Eastern Persia to Persia
5 mech_infantrys moved from West India to Persia
3 fighters and 3 tactical_bombers moved from Korea to Japan
4 infantry moved from Korea to Amur
2 battleships, 5 carriers, 2 cruisers, 5 destroyers and 4 submarines moved from 5 Sea Zone to 3 Sea Zone
Place Units - Japanese
2 artilleries and 1 infantry placed in India
10 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,1,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4,4,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,6,2,2,5,1,3,3,3,1,6,3,2,1,3,4,2,3,2,2,4,5,5,3,3,6,3,1,1,6,4,2,3,3,1,4,6,3,5,3,5,6,5,5,4,3,6,3,5,6,5,5,1,6,6,6,1,6,3,2,4,2,4,2,2,5,5,1,5,4,4,4,1,5,1,1,1,1,6,5
Japanese collect 16 PUs (19 lost to blockades); end with 16 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 artilleries, 3 carriers, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
8 fighters moved from Eastern United States to Gibraltar
4 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
18 fighters moved from Trans-Jordan to Egypt
1 armour moved from Alexandria to Egypt
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
Place Units - Americans
3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Central United States
3 carriers placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 71 PUs; end with 71 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
5 infantry moved from Jehol to Manchuria
2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Hunan to Kwangsi
1 fighter moved from Hunan to Kwangsi
5 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Manchuria
Chinese attack with 5 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 5 infantry in Manchuria, round 2 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 4 infantry in Manchuria, round 3 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 4 infantry in Manchuria, round 4 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 4 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 airfield and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Yunnan, round 2 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 4 infantry in Yunnan, round 3 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 4 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 5 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Hunan
Place Units - Chinese
3 infantry placed in Manchuria
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 26 PUs; end with 27 PUs
Purchase Units - British
British buy 3 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
1 fighter moved from Jehol to Manchuria
Combat - British
Battle in Southern France
Non Combat Move - British
3 aaGuns, 8 armour, 4 artilleries, 4 fighters, 26 infantry and 14 mech_infantrys moved from Trans-Jordan to Egypt
Place Units - British
3 fighters placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese : -3,00
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Italians
Italians repair damage of 4x factory_minor; Remaining resources: 15 PUs;
Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 2 artilleries and 2 mech_infantrys moved from Iraq to Trans-Jordan
3 armour moved from Northwest Persia to Trans-Jordan
1 armour and 2 fighters moved from Southern Italy to Southern France
Combat - Italians
Battle in Trans-Jordan
Italians attack with 4 armour, 2 artilleries and 2 mech_infantrys
ANZAC defend with 2 infantry
Italians roll dice for 4 armour, 2 artilleries and 2 mech_infantrys in Trans-Jordan, round 2 : 5/8 hits, 3.33 expected hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 4 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Southern France
Italians attack with 1 armour and 2 fighters
British defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 armour and 2 fighters in Southern France, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British and 1 fighter owned by the Italians lost in Southern France
Italians win, taking Southern France from British with 1 armour and 1 fighter remaining. Battle score for attacker is -6
Casualties for Italians: 1 fighter
Casualties for British: 1 artillery
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
2 aaGuns moved from Iraq to Trans-Jordan
Place Units - Italians
2 armour and 1 infantry placed in Iraq
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
Italians collect 19 PUs (3 lost to blockades); end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 2.17
British : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 5 infantry, 2 submarines and 3 transports moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 bomber and 1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
1 fighter moved from Gibraltar to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 bombers, 1 fighter, 11 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
10 bombers, 14 fighters and 5 tactical_bombers moved from Southern Italy to 92 Sea Zone
1 fighter moved from Western Germany to 93 Sea Zone
@samuel06 Scramble 92?
@samuel06 No thanks, I didn’t that Italian tank lol
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 bombers, 1 fighter, 11 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
10 bombers, 14 fighters and 5 tactical_bombers moved from Southern Italy to 92 Sea Zone
1 fighter moved from Western Germany to 93 Sea Zone
Combat - Germans
Battle in 93 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 93 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 92 Sea Zone
Germans attack with 10 bombers, 14 fighters and 5 tactical_bombers
British defend with 1 transport; Americans defend with 3 carriers, 2 destroyers, 6 fighters and 4 transports
Germans roll dice for 10 bombers, 14 fighters and 5 tactical_bombers in 92 Sea Zone, round 2 : 15/29 hits, 17.00 expected hits
Americans roll dice for 3 carriers, 2 destroyers, 6 fighters and 5 transports in 92 Sea Zone, round 2 : 5/11 hits, 5.67 expected hits
1 transport owned by the British, 2 destroyers owned by the Americans, 5 fighters owned by the Germans, 3 carriers owned by the Americans and 6 fighters owned by the Americans lost in 92 Sea Zone
4 transports owned by the Americans lost in 92 Sea Zone
Germans win with 10 bombers, 9 fighters and 5 tactical_bombers remaining. Battle score for attacker is 109
Casualties for Germans: 5 fighters
Casualties for Americans: 3 carriers, 2 destroyers, 6 fighters and 4 transports
Casualties for British: 1 transport
Non Combat Move - Germans
1 fighter moved from 93 Sea Zone to Southern France
9 fighters and 5 tactical_bombers moved from 92 Sea Zone to Southern France
10 bombers moved from 92 Sea Zone to Southern Italy
1 mech_infantry moved from Syria to Trans-Jordan
1 aaGun, 34 armour, 19 artilleries, 4 fighters and 5 mech_infantrys moved from Iraq to Trans-Jordan
9 mech_infantrys moved from Northwest Persia to Trans-Jordan
3 armour and 1 mech_infantry moved from Persia to Trans-Jordan
3 mech_infantrys moved from Caucasus to Iraq
6 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Western Ukraine to Rostov
3 mech_infantrys moved from Russia to Volgograd
1 aaGun moved from Rostov to Caucasus
2 fighters moved from Western Germany to Trans-Jordan
Place Units - Germans
2 bombers, 1 fighter and 1 tactical_bomber placed in Western Germany
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 63 PUs (7 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : -2.00
Americans : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 74 Sea Zone to 72 Sea Zone
Non Combat Move - Japanese
2 battleships, 5 carriers, 2 cruisers, 5 destroyers and 4 submarines moved from 3 Sea Zone to 1 Sea Zone
3 artilleries and 6 infantry moved from India to West India
5 artilleries, 11 infantry and 5 mech_infantrys moved from Persia to Iraq
5 mech_infantrys moved from Iraq to Trans-Jordan
1 infantry moved from Soviet Far East to Siberia
Place Units - Japanese
7 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,3,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6,2,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,1,5,4,2,2,5,6,2,6,2,5,3,6,4,6,5,4,4,3,2,5,3,3,2,2,2,6,1,4,4,3,3,4,3,4,3,4,1,6,6,1,2,3,3,5,3,6,2,5,4,5,2,4,5,3,6,5,2,5,4,5,6,5,3,1,3,1,2,5,6,4,1,1,2,3,1,1,6,4,4,2,1,6,5,4,6
Japanese collect 11 PUs (19 lost to blockades); end with 11 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
@Sovietishcat Yeah that was sneaky hahaha. The battle of Egypt should be a good one