@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
    Purchase Units - Japanese
        Japanese buy 1 artillery and 14 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 submarine moved from 6 Sea Zone to 34 Sea Zone
        1 fighter moved from 6 Sea Zone to 22 Sea Zone
        1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
        1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
        1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
        1 infantry moved from Yunnan to Szechwan
              Japanese take Szechwan from Chinese
        1 infantry moved from Yunnan to Hunan
              Japanese take Hunan from Chinese
        1 infantry moved from Yunnan to Kweichow
              Japanese take Kweichow from Chinese
        1 infantry moved from West India to Eastern Persia
              Japanese take Eastern Persia from British
        1 infantry moved from Sakha to Buryatia
              Japanese take Buryatia from Russians
        1 bomber moved from India to Persia
    Combat - Japanese
        Japanese creates battle in territory 6 Sea Zone
        Strategic bombing raid in Persia
                AA fire in Persia : 0/1 hits, 0.17 expected hits
            Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
            Bombing raid in Persia causes 6 damage total. 
        Battle in 22 Sea Zone
            Japanese attack with 1 fighter
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 22 Sea Zone
            Japanese win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for ANZAC: 1 transport
        Battle in 34 Sea Zone
            Japanese attack with 1 submarine
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 34 Sea Zone
                Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
            Japanese win with 1 submarine remaining. Battle score for attacker is 7
            Casualties for ANZAC: 1 transport
        Battle in 6 Sea Zone
            Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 3 submarines and 2 transports
            ANZAC defend with 1 submarine
                Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                1 submarine owned by the ANZAC lost in 6 Sea Zone
            Japanese win with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 3 submarines and 2 transports remaining. Battle score for attacker is 6
            Casualties for ANZAC: 1 submarine
        Battle in 20 Sea Zone
            Japanese attack with 1 fighter and 1 tactical_bomber
            ANZAC defend with 1 destroyer
                Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the ANZAC lost in 20 Sea Zone
            Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for ANZAC: 1 destroyer
        Battle in 25 Sea Zone
            Japanese attack with 1 fighter and 2 tactical_bombers
            Americans defend with 1 destroyer
                Japanese roll dice for 1 fighter and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans lost in 25 Sea Zone
            Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
            Casualties for Americans: 1 destroyer
        Battle in 21 Sea Zone
            Japanese attack with 1 fighter and 1 tactical_bomber
            Americans defend with 1 destroyer
                Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans lost in 21 Sea Zone
            Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Americans: 1 destroyer
    Non Combat Move - Japanese
        1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
        1 fighter moved from 22 Sea Zone to 6 Sea Zone
        1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
        1 fighter and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
        3 artilleries and 6 infantry moved from Malaya to Shan State
        3 artilleries and 4 infantry moved from West India to India
        1 fighter moved from India to Shantung
        1 bomber moved from Persia to India
    Place Units - Japanese
        1 artillery and 2 infantry placed in India
        3 infantry placed in Malaya
        3 infantry placed in French Indo China
        3 infantry placed in Shantung
        3 infantry placed in Japan
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 4
            Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1
            Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5
            Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
        Japanese collect 37 PUs (4 lost to blockades); end with 37 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
AA fire in Persia : : -0.17
ANZAC : -0.33
Americans : -0.67
Japanese : 1.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
    Purchase Units - Americans
        Americans buy 10 fighters and 3 submarines; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 transport moved from 92 Sea Zone to 96 Sea Zone
        1 infantry moved from Malta to 96 Sea Zone
        1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
        1 destroyer moved from 92 Sea Zone to 95 Sea Zone
        1 infantry moved from 95 Sea Zone to Northern Italy
        1 infantry moved from Morocco to 92 Sea Zone
        1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
        1 infantry moved from 95 Sea Zone to Sardinia
        1 infantry moved from Morocco to 92 Sea Zone
        1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
        1 infantry moved from 95 Sea Zone to Sicily
        4 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
        2 fighters moved from Gibraltar to 95 Sea Zone
        2 fighters moved from Morocco to 95 Sea Zone
        1 cruiser and 2 destroyers moved from 91 Sea Zone to 95 Sea Zone
        2 submarines moved from 26 Sea Zone to 16 Sea Zone
        1 destroyer moved from 33 Sea Zone to 34 Sea Zone
        8 fighters and 3 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
        1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
        1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
        1 tactical_bomber moved from Anhwe to Manchuria
        1 destroyer moved from 10 Sea Zone to 25 Sea Zone
@samuel06 Scramble sz 95 and OOL plz?
@Sovietishcat 3 fighters. default order is good
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
    Purchase Units - Americans
        Americans buy 10 fighters and 3 submarines; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 transport moved from 92 Sea Zone to 96 Sea Zone
        1 infantry moved from Malta to 96 Sea Zone
        1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
        1 destroyer moved from 92 Sea Zone to 95 Sea Zone
        1 infantry moved from 95 Sea Zone to Northern Italy
        1 infantry moved from Morocco to 92 Sea Zone
        1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
        1 infantry moved from 95 Sea Zone to Sardinia
        1 infantry moved from Morocco to 92 Sea Zone
        1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
        1 infantry moved from 95 Sea Zone to Sicily
        4 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
        2 fighters moved from Gibraltar to 95 Sea Zone
        2 fighters moved from Morocco to 95 Sea Zone
        1 cruiser and 2 destroyers moved from 91 Sea Zone to 95 Sea Zone
        2 submarines moved from 26 Sea Zone to 16 Sea Zone
        1 destroyer moved from 33 Sea Zone to 34 Sea Zone
        8 fighters and 3 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
        1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
        1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
        1 tactical_bomber moved from Anhwe to Manchuria
        1 destroyer moved from 10 Sea Zone to 25 Sea Zone
    Combat - Americans
        Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
        Battle in 95 Sea Zone
            Americans attack with 4 carriers, 3 cruisers, 5 destroyers, 8 fighters, 1 submarine and 3 transports
            Germans defend with 3 fighters; Italians defend with 3 carriers, 2 destroyers, 4 fighters, 3 submarines and 3 transports
                Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 4 carriers, 3 cruisers, 5 destroyers, 8 fighters and 3 transports in 95 Sea Zone, round 2 : 11/16 hits, 7,17 expected hits
                Italians roll dice for 3 submarines in 95 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
                Italians roll dice for 3 carriers, 2 destroyers, 7 fighters and 3 transports in 95 Sea Zone, round 2 : 5/12 hits, 6,33 expected hits
                2 destroyers owned by the Italians, 1 cruiser owned by the Americans, 4 destroyers owned by the Americans, 3 submarines owned by the Italians and 3 carriers owned by the Italians lost in 95 Sea Zone
                Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 4 carriers, 2 cruisers, 1 destroyer, 8 fighters and 3 transports in 95 Sea Zone, round 3 : 8/11 hits, 5,33 expected hits
                Italians roll dice for 7 fighters in 95 Sea Zone, round 3 : 6/7 hits, 4,67 expected hits
                1 transport owned by the Italians, 3 fighters owned by the Germans, 3 carriers owned by the Americans and 4 fighters owned by the Italians lost in 95 Sea Zone
                2 transports owned by the Italians lost in 95 Sea Zone
                Americans roll dice for 1 submarine in 95 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
            Americans win with 1 carrier, 2 cruisers, 1 destroyer, 8 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 81
            Casualties for Americans: 3 carriers, 1 cruiser and 4 destroyers
            Casualties for Italians: 3 carriers, 2 destroyers, 4 fighters, 3 submarines and 3 transports
            Casualties for Germans: 3 fighters
        Battle in Northern Italy
            Americans converts factory_major into different units
        Battle in Sicily
        Battle in Manchuria
            Americans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
            Japanese defend with 1 mech_infantry
                Americans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 2/3 hits, 0,83 expected hits
                Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
                1 mech_infantry owned by the Japanese lost in Manchuria
            Americans win, taking Northern Italy from Italians, taking Sicily from Italians, taking Manchuria from Japanese with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 mech_infantry
        Battle in Sardinia
        Battle in 16 Sea Zone
            Americans attack with 2 submarines
            Japanese defend with 1 destroyer
                Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 2 submarines in 16 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits
                Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
            Americans win, taking Sardinia from Italians with 1 submarine remaining. Battle score for attacker is 2
            Casualties for Americans: 1 submarine
            Casualties for Japanese: 1 destroyer
        Battle in 34 Sea Zone
            Americans attack with 1 destroyer, 8 fighters and 3 tactical_bombers
            Japanese defend with 1 submarine
                Americans roll dice for 1 destroyer, 8 fighters and 3 tactical_bombers in 34 Sea Zone, round 2 : 5/12 hits, 6,33 expected hits
                Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                1 submarine owned by the Japanese lost in 34 Sea Zone
            Americans win with 1 destroyer, 8 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 submarine
    Non Combat Move - Americans
        8 fighters and 3 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone
        6 fighters moved from 95 Sea Zone to Algeria
        1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
        1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
        1 carrier, 1 fighter, 4 submarines and 1 tactical_bomber moved from 10 Sea Zone to 30 Sea Zone
        1 submarine moved from 26 Sea Zone to 33 Sea Zone
        8 infantry moved from Morocco to 91 Sea Zone
        8 infantry and 4 transports moved from 91 Sea Zone to 109 Sea Zone
        8 infantry moved from 109 Sea Zone to United Kingdom
        1 aaGun and 1 infantry moved from Morocco to Algeria
        2 marines moved from Morocco to Algeria
        1 infantry moved from Gibraltar to 92 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
        1 aaGun and 1 infantry moved from 109 Sea Zone to United Kingdom
        2 artilleries and 6 infantry moved from Morocco to 92 Sea Zone
        2 artilleries, 6 infantry and 4 transports moved from 92 Sea Zone to 109 Sea Zone
        2 artilleries and 6 infantry moved from 109 Sea Zone to United Kingdom
        2 fighters moved from Eastern United States to Gibraltar
        4 infantry moved from Eastern United States to 101 Sea Zone
        4 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
        4 infantry moved from 106 Sea Zone to Quebec
        1 armour moved from Morocco to Algeria
        1 tactical_bomber moved from Manchuria to Anhwe
        1 submarine moved from 37 Sea Zone to 39 Sea Zone
    Place Units - Americans
        3 submarines placed in 10 Sea Zone
        10 fighters placed in Eastern United States
    Turn Complete - Americans
        Americans collect 74 PUs; end with 74 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
        Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 114 PUs
Combat Hit Differential Summary :
Italians : -0,50
Americans : 6,00
Japanese : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 7 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        2 infantry moved from Kwangtung to Kwangsi
        1 fighter moved from Anhwe to Kwangsi
        1 infantry moved from Kansu to Shensi
    Combat - Chinese
        Battle in Kwangsi
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 airfield and 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Kwangsi
            Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Kwangsi to Anhwe
        2 infantry moved from Chahar to Anhwe
    Place Units - Chinese
        7 infantry placed in Anhwe
    Turn Complete - Chinese
        Chinese collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese : 0,17
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
    Purchase Units - Americans
        Americans buy 10 fighters and 3 submarines; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 transport moved from 92 Sea Zone to 96 Sea Zone
        1 infantry moved from Malta to 96 Sea Zone
        1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
        1 destroyer moved from 92 Sea Zone to 95 Sea Zone
        1 infantry moved from 95 Sea Zone to Northern Italy
        1 infantry moved from Morocco to 92 Sea Zone
        1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
        1 infantry moved from 95 Sea Zone to Sardinia
        1 infantry moved from Morocco to 92 Sea Zone
        1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
        1 infantry moved from 95 Sea Zone to Sicily
        4 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
        2 fighters moved from Gibraltar to 95 Sea Zone
        2 fighters moved from Morocco to 95 Sea Zone
        1 cruiser and 2 destroyers moved from 91 Sea Zone to 95 Sea Zone
        2 submarines moved from 26 Sea Zone to 16 Sea Zone
        1 destroyer moved from 33 Sea Zone to 34 Sea Zone
        8 fighters and 3 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
        1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
        1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
        1 tactical_bomber moved from Anhwe to Manchuria
        1 destroyer moved from 10 Sea Zone to 25 Sea Zone
    Combat - Americans
        Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
        Battle in 95 Sea Zone
            Americans attack with 4 carriers, 3 cruisers, 5 destroyers, 8 fighters, 1 submarine and 3 transports
            Germans defend with 3 fighters; Italians defend with 3 carriers, 2 destroyers, 4 fighters, 3 submarines and 3 transports
                Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 4 carriers, 3 cruisers, 5 destroyers, 8 fighters and 3 transports in 95 Sea Zone, round 2 : 11/16 hits, 7,17 expected hits
                Italians roll dice for 3 submarines in 95 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
                Italians roll dice for 3 carriers, 2 destroyers, 7 fighters and 3 transports in 95 Sea Zone, round 2 : 5/12 hits, 6,33 expected hits
                2 destroyers owned by the Italians, 1 cruiser owned by the Americans, 4 destroyers owned by the Americans, 3 submarines owned by the Italians and 3 carriers owned by the Italians lost in 95 Sea Zone
                Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 4 carriers, 2 cruisers, 1 destroyer, 8 fighters and 3 transports in 95 Sea Zone, round 3 : 8/11 hits, 5,33 expected hits
                Italians roll dice for 7 fighters in 95 Sea Zone, round 3 : 6/7 hits, 4,67 expected hits
                1 transport owned by the Italians, 3 fighters owned by the Germans, 3 carriers owned by the Americans and 4 fighters owned by the Italians lost in 95 Sea Zone
                2 transports owned by the Italians lost in 95 Sea Zone
                Americans roll dice for 1 submarine in 95 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
            Americans win with 1 carrier, 2 cruisers, 1 destroyer, 8 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 81
            Casualties for Americans: 3 carriers, 1 cruiser and 4 destroyers
            Casualties for Italians: 3 carriers, 2 destroyers, 4 fighters, 3 submarines and 3 transports
            Casualties for Germans: 3 fighters
        Battle in Northern Italy
            Americans converts factory_major into different units
        Battle in Sicily
        Battle in Manchuria
            Americans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
            Japanese defend with 1 mech_infantry
                Americans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 2/3 hits, 0,83 expected hits
                Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
                1 mech_infantry owned by the Japanese lost in Manchuria
            Americans win, taking Northern Italy from Italians, taking Sicily from Italians, taking Manchuria from Japanese with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 mech_infantry
        Battle in Sardinia
        Battle in 16 Sea Zone
            Americans attack with 2 submarines
            Japanese defend with 1 destroyer
                Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 2 submarines in 16 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits
                Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
            Americans win, taking Sardinia from Italians with 1 submarine remaining. Battle score for attacker is 2
            Casualties for Americans: 1 submarine
            Casualties for Japanese: 1 destroyer
        Battle in 34 Sea Zone
            Americans attack with 1 destroyer, 8 fighters and 3 tactical_bombers
            Japanese defend with 1 submarine
                Americans roll dice for 1 destroyer, 8 fighters and 3 tactical_bombers in 34 Sea Zone, round 2 : 5/12 hits, 6,33 expected hits
                Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                1 submarine owned by the Japanese lost in 34 Sea Zone
            Americans win with 1 destroyer, 8 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 submarine
    Non Combat Move - Americans
        8 fighters and 3 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone
        6 fighters moved from 95 Sea Zone to Algeria
        1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
        1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
        1 carrier, 1 fighter, 4 submarines and 1 tactical_bomber moved from 10 Sea Zone to 30 Sea Zone
        1 submarine moved from 26 Sea Zone to 33 Sea Zone
        8 infantry moved from Morocco to 91 Sea Zone
        8 infantry and 4 transports moved from 91 Sea Zone to 109 Sea Zone
        8 infantry moved from 109 Sea Zone to United Kingdom
        1 aaGun and 1 infantry moved from Morocco to Algeria
        2 marines moved from Morocco to Algeria
        1 infantry moved from Gibraltar to 92 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
        1 aaGun and 1 infantry moved from 109 Sea Zone to United Kingdom
        2 artilleries and 6 infantry moved from Morocco to 92 Sea Zone
        2 artilleries, 6 infantry and 4 transports moved from 92 Sea Zone to 109 Sea Zone
        2 artilleries and 6 infantry moved from 109 Sea Zone to United Kingdom
        2 fighters moved from Eastern United States to Gibraltar
        4 infantry moved from Eastern United States to 101 Sea Zone
        4 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
        4 infantry moved from 106 Sea Zone to Quebec
        1 armour moved from Morocco to Algeria
        1 tactical_bomber moved from Manchuria to Anhwe
        1 submarine moved from 37 Sea Zone to 39 Sea Zone
    Place Units - Americans
        3 submarines placed in 10 Sea Zone
        10 fighters placed in Eastern United States
    Turn Complete - Americans
        Americans collect 74 PUs; end with 74 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
        Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 114 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 7 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        2 infantry moved from Kwangtung to Kwangsi
        1 fighter moved from Anhwe to Kwangsi
        1 infantry moved from Kansu to Shensi
    Combat - Chinese
        Battle in Kwangsi
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 airfield and 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Kwangsi
            Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Kwangsi to Anhwe
        2 infantry moved from Chahar to Anhwe
    Place Units - Chinese
        7 infantry placed in Anhwe
    Turn Complete - Chinese
        Chinese collect 20 PUs; end with 20 PUs
    Purchase Units - British
        British repair damage of 6x factory_minor; Remaining resources: 33 PUs; 
        British buy 11 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 artillery and 2 infantry moved from Persia to Eastern Persia
        1 infantry moved from Gibraltar to 92 Sea Zone
        1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
        1 infantry moved from 99 Sea Zone to Cyprus
    Combat - British
        Battle in Cyprus
        Battle in Eastern Persia
            British attack with 1 artillery and 2 infantry
            Japanese defend with 1 infantry
                British roll dice for 1 artillery and 2 infantry in Eastern Persia, round 2 : 1/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
            British win, taking Cyprus from Italians, taking Eastern Persia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
            Casualties for British: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - British
        3 infantry moved from Northwest Persia to Caucasus
        1 mech_infantry moved from Persia to Caucasus
        1 mech_infantry moved from Persia to Caucasus
        7 armour and 9 mech_infantrys moved from Persia to Iraq
        2 artilleries and 15 infantry moved from Persia to Iraq
        3 aaGuns moved from Persia to Iraq
        1 armour and 3 mech_infantrys moved from Egypt to Iraq
        2 artilleries and 7 infantry moved from Egypt to Trans-Jordan
    Place Units - British
        3 infantry placed in Persia
        3 infantry placed in Iraq
        3 infantry placed in Egypt
        2 infantry placed in United Kingdom
        British undo move 3.
        2 infantry placed in United Kingdom
        British undo move 1.
        3 infantry placed in Egypt
        1 infantry placed in Persia
        Turning on Edit Mode
        EDIT: Adding units owned by British to 89 Sea Zone: 2 transports
        EDIT: Removing units owned by British from 92 Sea Zone: 2 transports
        EDIT: Turning off Edit Mode
    Turn Complete - British
        British collect 35 PUs; end with 35 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
        Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
    Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -0,50
British : 0,17
Americans : 6,00
Chinese : 0,17
Japanese : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
    Purchase Units - Italians
        Italians buy 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 artillery and 2 infantry moved from Southern Italy to Northern Italy
        1 bomber moved from Southern Italy to 99 Sea Zone
        1 armour moved from Tambov to Kazakhstan
              Italians take Kazakhstan from Russians
    Combat - Italians
        Battle in 99 Sea Zone
            Italians attack with 1 bomber
            British defend with 1 transport
                1 transport owned by the British lost in 99 Sea Zone
            Italians win with 1 bomber remaining. Battle score for attacker is 7
            Casualties for British: 1 transport
        Battle in Northern Italy
            Italians attack with 1 artillery and 2 infantry
            Americans defend with 1 factory_minor and 1 infantry
                Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 0/3 hits, 0.83 expected hits
                Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 3 : 0/3 hits, 0.83 expected hits
                Americans roll dice for 1 infantry in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Italians lost in Northern Italy
                Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 4 : 0/2 hits, 0.67 expected hits
                Americans roll dice for 1 infantry in Northern Italy, round 4 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Italians lost in Northern Italy
                Italians roll dice for 1 artillery in Northern Italy, round 5 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 infantry in Northern Italy, round 5 : 1/1 hits, 0.33 expected hits
                1 artillery owned by the Italians lost in Northern Italy
            Americans win with 1 infantry remaining. Battle score for attacker is -10
            Casualties for Italians: 1 artillery and 2 infantry
    Non Combat Move - Italians
        1 bomber moved from 99 Sea Zone to Southern Italy
    Place Units - Italians
        1 infantry placed in Southern Italy
        1 factory_minor placed in Rostov
    Turn Complete - Italians
        Italians collect 12 PUs; end with 12 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Italians from Tambov: 2 aaGuns and 2 artilleries
        EDIT: Adding units owned by Italians to Rostov: 2 aaGuns and 2 artilleries
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -2.67
Americans : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 infantry moved from Caroline Islands to 33 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
        1 infantry moved from 19 Sea Zone to Okinawa
    Combat - ANZAC
        Battle in Okinawa
    Non Combat Move - ANZAC
        1 destroyer moved from 54 Sea Zone to 21 Sea Zone
        2 submarines moved from 54 Sea Zone to 37 Sea Zone
    Place Units - ANZAC
        1 destroyer and 2 submarines placed in 54 Sea Zone
        Turning on Edit Mode
        EDIT: Adding units owned by ANZAC to Trans-Jordan: 2 infantry
        EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
        EDIT: Turning off Edit Mode
    Turn Complete - ANZAC
        ANZAC collect 15 PUs; end with 15 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    Combat Move - French
        1 destroyer moved from 45 Sea Zone to 20 Sea Zone
    Non Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 12 armour and 1 fighter; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 submarine moved from 113 Sea Zone to 109 Sea Zone
        17 fighters and 4 tactical_bombers moved from Western Germany to 95 Sea Zone
        2 artilleries and 3 infantry moved from Western Germany to Northern Italy
        8 bombers moved from Southern Italy to 95 Sea Zone
        13 armour and 5 mech_infantrys moved from Volgograd to Caucasus
        3 armour moved from Ukraine to Caucasus
        1 armour moved from Urals to Evenkiyskiy
              Germans take Evenkiyskiy from Russians
        1 armour moved from Evenkiyskiy to Yenisey
              Germans take Yenisey from Russians
        1 armour moved from Novosibirsk to Timguska
              Germans take Timguska from Russians
        1 armour moved from Timguska to Kansu
              Germans take Kansu from Chinese
    Combat - Germans
        Battle in 109 Sea Zone
            Germans attack with 1 submarine
            Americans defend with 9 transports
                9 transports owned by the Americans lost in 109 Sea Zone
                Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
            Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 63
            Casualties for Americans: 9 transports
        Battle in Northern Italy
            Germans attack with 2 artilleries and 3 infantry
            Americans defend with 1 factory_minor and 1 infantry
                Germans roll dice for 2 artilleries and 3 infantry in Northern Italy, round 2 : 3/5 hits, 1.50 expected hits
                Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Americans lost in Northern Italy
            Germans win, taking Northern Italy from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
            Casualties for Americans: 1 infantry
        Battle in Caucasus
            Germans attack with 16 armour and 5 mech_infantrys
            British defend with 3 infantry and 2 mech_infantrys
                Germans roll dice for 16 armour and 5 mech_infantrys in Caucasus, round 2 : 11/21 hits, 8.83 expected hits
                Russians roll dice for 3 infantry and 2 mech_infantrys in Caucasus, round 2 : 1/5 hits, 1.67 expected hits
                2 mech_infantrys owned by the British, 1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Caucasus
            Germans win, taking Caucasus from Russians with 16 armour and 4 mech_infantrys remaining. Battle score for attacker is 13
            Casualties for Germans: 1 mech_infantry
            Casualties for British: 3 infantry and 2 mech_infantrys
        Battle in 95 Sea Zone
            Germans attack with 8 bombers, 17 fighters and 4 tactical_bombers
            Americans defend with 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 3 transports
            1 submarine owned by the Americans Submerged
                Germans roll dice for 8 bombers, 17 fighters and 4 tactical_bombers in 95 Sea Zone, round 2 : 16/29 hits, 16.50 expected hits
                Americans roll dice for 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 3 transports in 95 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
                2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 4 fighters owned by the Germans, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 3 transports owned by the Americans lost in 95 Sea Zone
            Germans win with 8 bombers, 13 fighters and 4 tactical_bombers remaining. Battle score for attacker is 49
            Casualties for Germans: 4 fighters
            Casualties for Americans: 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 3 transports
    Non Combat Move - Germans
        8 bombers, 13 fighters and 4 tactical_bombers moved from 95 Sea Zone to Western Germany
        3 armour moved from Western Ukraine to Rostov
        3 armour moved from Russia to Rostov
        1 aaGun and 19 artilleries moved from Samara to Volgograd
        1 armour moved from Nenetsia to Samara
        2 infantry moved from Finland to Norway
        1 artillery moved from Southern Italy to Northern Italy
        5 mech_infantrys moved from Southern Italy to Northern Italy
    Place Units - Germans
        1 fighter placed in Western Germany
        3 armour placed in Ukraine
        3 armour placed in Western Ukraine
        3 armour placed in Volgograd
        3 armour placed in Russia
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
            Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
        Germans collect 68 PUs (2 lost to blockades); end with 68 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : 2.83
Americans : 0.67
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
    Combat Move - Russians
    Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
    Purchase Units - Japanese
        Japanese buy 1 carrier, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        Turning on Edit Mode
        EDIT: Removing units owned by ANZAC from 19 Sea Zone: 2 aaGuns and 1 transport
        EDIT: Adding units owned by ANZAC to 19 Sea Zone: 1 transport
        EDIT: Adding units owned by ANZAC to Okinawa: 1 aaGun
        EDIT: Turning off Edit Mode
        1 fighter moved from 6 Sea Zone to 19 Sea Zone
        2 fighters, 2 infantry and 2 tactical_bombers moved from Shantung to Kiangsu
        2 fighters, 2 infantry and 2 tactical_bombers moved from Shantung to Jehol
        3 infantry moved from French Indo China to Kwangsi
        2 bombers moved from India to Kwangsi
    Combat - Japanese
        Battle in 19 Sea Zone
            Japanese attack with 1 fighter
            Americans defend with 1 transport; ANZAC defend with 1 transport
                1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 19 Sea Zone
            Japanese win with 1 fighter remaining. Battle score for attacker is 14
            Casualties for Americans: 1 transport
            Casualties for ANZAC: 1 transport
        Battle in Kiangsu
            Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
            Chinese defend with 1 infantry
                Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kiangsu, round 2 : 2/6 hits, 2.67 expected hits
                Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Kiangsu
            Japanese win, taking Kiangsu from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
        Battle in Jehol
            Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
            Chinese defend with 1 infantry
                Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Jehol, round 2 : 3/6 hits, 2.67 expected hits
                Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Jehol
            Japanese win, taking Jehol from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
        Battle in Kwangsi
            Japanese attack with 2 bombers and 3 infantry
            Chinese defend with 1 airfield and 2 infantry
                Japanese roll dice for 2 bombers and 3 infantry in Kwangsi, round 2 : 2/5 hits, 1.83 expected hits
                Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
            Japanese win, taking Kwangsi from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 2 infantry
    Non Combat Move - Japanese
        2 bombers moved from Kwangsi to India
        2 fighters and 2 tactical_bombers moved from Kiangsu to Japan
        1 fighter moved from Shantung to Japan
        1 fighter moved from 19 Sea Zone to 6 Sea Zone
        2 transports moved from 6 Sea Zone to 19 Sea Zone
        2 infantry and 2 mech_infantrys moved from Shantung to 19 Sea Zone
        2 infantry, 2 mech_infantrys and 2 transports moved from 19 Sea Zone to 6 Sea Zone
        2 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
        1 infantry moved from Buryatia to Sakha
        3 infantry moved from Malaya to Shan State
        1 infantry moved from Yunnan to Shan State
        1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
        1 fighter and 1 tactical_bomber moved from Jehol to Japan
    Place Units - Japanese
        1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
        3 infantry placed in India
        1 infantry placed in French Indo China
        1 infantry placed in Malaya
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 10
            Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,6,3
            Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6
            Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,2,3
            Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6
        Japanese collect 31 PUs (10 lost to blockades); end with 31 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
    Purchase Units - Americans
        Americans buy 3 carriers, 3 destroyers and 7 submarines; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 submarine moved from 95 Sea Zone to 97 Sea Zone
              Americans take 97 Sea Zone from Italians
        1 infantry and 1 mech_infantry moved from Manchuria to Jehol
        1 tactical_bomber moved from Anhwe to Jehol
        1 transport moved from 33 Sea Zone to 21 Sea Zone
        1 infantry moved from Guam to 21 Sea Zone
        1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
        1 infantry moved from 20 Sea Zone to Formosa
        1 destroyer moved from 34 Sea Zone to 17 Sea Zone
              Americans take 22 Sea Zone from Japanese
              Americans take 17 Sea Zone from Japanese
    Combat - Americans
        Battle in Formosa
        Battle in Jehol
            Americans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
            Japanese defend with 2 infantry
                Americans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 : 1/3 hits, 0,83 expected hits
                Japanese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0,67 expected hits
                1 infantry owned by the Japanese lost in Jehol
                Americans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 3 : 0/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 4 : 1/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Jehol
            Americans win, taking Formosa from Japanese, taking Jehol from Japanese with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Japanese: 2 infantry
    Non Combat Move - Americans
        1 tactical_bomber moved from Jehol to Anhwe
        6 fighters moved from Algeria to Gibraltar
        1 aaGun, 1 infantry and 2 marines moved from Algeria to Morocco
        1 armour moved from Algeria to Libya
        10 fighters moved from Eastern United States to Gibraltar
        3 submarines moved from 10 Sea Zone to 26 Sea Zone
        1 submarine moved from 16 Sea Zone to 6 Sea Zone
        1 destroyer moved from 25 Sea Zone to 16 Sea Zone
    Place Units - Americans
        2 carriers and 2 destroyers placed in 101 Sea Zone
        1 carrier placed in 101 Sea Zone
        1 destroyer and 7 submarines placed in 10 Sea Zone
    Turn Complete - Americans
        Americans collect 71 PUs; end with 71 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
        Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 111 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 6 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        4 infantry moved from Anhwe to Shantung
        4 infantry moved from Anhwe to Kiangsu
        3 infantry moved from Anhwe to Shantung
        1 artillery moved from Anhwe to Shantung
        2 infantry moved from Anhwe to Kiangsu
        1 infantry moved from Anhwe to Kiangsu
        1 infantry moved from Shensi to Kansu
        1 fighter moved from Anhwe to Kansu
    Combat - Chinese
        Battle in Kiangsu
            Chinese attack with 7 infantry
            Japanese defend with 2 infantry
                Chinese roll dice for 7 infantry in Kiangsu, round 2 : 1/7 hits, 1,17 expected hits
                Japanese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                Chinese roll dice for 6 infantry in Kiangsu, round 3 : 1/6 hits, 1,00 expected hits
                Japanese roll dice for 1 infantry in Kiangsu, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
            Chinese win, taking Kiangsu from Japanese with 5 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 2 infantry
            Casualties for Japanese: 2 infantry
        Battle in Kansu
            Chinese attack with 1 fighter and 1 infantry
            Germans defend with 1 armour
                Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits
                Germans roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0,50 expected hits
                Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 1/2 hits, 0,67 expected hits
                Germans roll dice for 1 armour in Kansu, round 3 : 1/1 hits, 0,50 expected hits
                1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Kansu
            Chinese win with 1 fighter remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
            Casualties for Germans: 1 armour
        Battle in Shantung
            Chinese attack with 1 artillery and 7 infantry
            Japanese defend with 1 factory_minor and 2 infantry
                Chinese roll dice for 1 artillery and 7 infantry in Shantung, round 2 : 0/8 hits, 1,67 expected hits
                Japanese roll dice for 2 infantry in Shantung, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Chinese lost in Shantung
                Chinese roll dice for 1 artillery and 6 infantry in Shantung, round 3 : 0/7 hits, 1,50 expected hits
                Japanese roll dice for 2 infantry in Shantung, round 3 : 0/2 hits, 0,67 expected hits
                Chinese roll dice for 1 artillery and 6 infantry in Shantung, round 4 : 1/7 hits, 1,50 expected hits
                Japanese roll dice for 2 infantry in Shantung, round 4 : 2/2 hits, 0,67 expected hits
                1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung
                Chinese roll dice for 1 artillery and 4 infantry in Shantung, round 5 : 1/5 hits, 1,17 expected hits
                Japanese roll dice for 1 infantry in Shantung, round 5 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Shantung
            Chinese win, taking Shantung from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is -3
            Casualties for Chinese: 3 infantry
            Casualties for Japanese: 2 infantry
        Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
    Non Combat Move - Chinese
        1 fighter moved from Kansu to Suiyuyan
    Place Units - Chinese
        2 infantry placed in Suiyuyan
        1 infantry placed in Sikang
        1 infantry placed in Tsinghai
        1 infantry placed in Shensi
        1 infantry placed in Hopei
    Turn Complete - Chinese
        Chinese collect 20 PUs; end with 22 PUs
    Purchase Units - British
        British buy 1 destroyer, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - British
        1 infantry moved from Eastern Persia to West India
              UK_Pacific take West India from Japanese
        1 artillery moved from Eastern Persia to Persia
        1 infantry moved from Persia to Northwest Persia
        1 infantry moved from Iraq to Northwest Persia
        2 artilleries and 7 infantry moved from Trans-Jordan to Iraq
        3 infantry moved from Egypt to Trans-Jordan
        1 mech_infantry moved from Iraq to Northwest Persia
        1 infantry moved from French Central Africa to French Equatorial Africa
        2 transports moved from 89 Sea Zone to 106 Sea Zone
    Combat - British
    Non Combat Move - British
        Turning on Edit Mode
        EDIT: Adding units owned by Americans to 33 Sea Zone: 1 carrier, 1 fighter, 4 submarines and 1 tactical_bomber
        EDIT: Removing units owned by Americans from 30 Sea Zone: 1 carrier, 1 fighter, 4 submarines and 1 tactical_bomber
        EDIT: Turning off Edit Mode
    Place Units - British
        3 mech_infantrys placed in Egypt
        3 infantry placed in Iraq
        3 mech_infantrys placed in Union of South Africa
        2 infantry placed in United Kingdom
        1 destroyer placed in 106 Sea Zone
    Turn Complete - British
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4
        British collect 35 PUs; end with 35 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
        Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 44 PUs
    Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,00
Americans : -0,50
Chinese : -4,33
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
    Purchase Units - Italians
        Italians buy 3 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 bomber moved from Southern Italy to Iraq
    Combat - Italians
        Strategic bombing raid in Iraq
                AA fire in Iraq : 1/1 hits, 0.17 expected hits
            1 bomber killed by AA
            Bombing raid in Iraq causes 0 damage total. 
    Non Combat Move - Italians
        1 armour moved from Kazakhstan to Caucasus
        2 aaGuns and 2 artilleries moved from Rostov to Caucasus
    Place Units - Italians
        3 mech_infantrys placed in Rostov
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
        Italians collect 13 PUs (3 lost to blockades); end with 13 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
AA fire in Iraq : : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
    Purchase Units - ANZAC
        ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        1 submarine moved from 54 Sea Zone to 41 Sea Zone
        1 destroyer moved from 54 Sea Zone to 33 Sea Zone
        1 submarine moved from 54 Sea Zone to 33 Sea Zone
    Place Units - ANZAC
        1 transport placed in 54 Sea Zone
        1 artillery and 1 infantry placed in Queensland
        1 transport placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 15 PUs; end with 15 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    Combat Move - French
        1 fighter moved from Gibraltar to Morocco
    Non Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 2 bombers, 1 fighter, 12 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    Combat Move - Germans
        3 mech_infantrys moved from Caucasus to Northwest Persia
        8 bombers moved from Western Germany to Northwest Persia
        1 armour moved from Yenisey to Buryatia
              Germans take Yakut S.S.R. from Russians
    Combat - Germans
        Battle in Northwest Persia
            Germans attack with 8 bombers and 3 mech_infantrys
            British defend with 2 infantry and 1 mech_infantry
                Germans roll dice for 8 bombers and 3 mech_infantrys in Northwest Persia, round 2 : 7/11 hits, 5.83 expected hits
                British roll dice for 2 infantry and 1 mech_infantry in Northwest Persia, round 2 : 0/3 hits, 1.00 expected hits
                1 mech_infantry owned by the British and 2 infantry owned by the British lost in Northwest Persia
            Germans win, taking Northwest Persia from British with 8 bombers and 3 mech_infantrys remaining. Battle score for attacker is 10
            Casualties for British: 2 infantry and 1 mech_infantry
    Non Combat Move - Germans
        8 bombers moved from Northwest Persia to Caucasus
        14 fighters and 4 tactical_bombers moved from Western Germany to Caucasus
        1 aaGun, 3 armour and 19 artilleries moved from Volgograd to Caucasus
        6 armour moved from Rostov to Caucasus
        3 armour moved from Ukraine to Caucasus
        3 armour moved from Western Ukraine to Rostov
        3 armour moved from Russia to Rostov
        1 armour moved from Samara to Caucasus
        1 infantry moved from Holland Belgium to France
        1 infantry moved from Normandy Bordeaux to France
        2 infantry moved from Southern France to France
    Place Units - Germans
        3 mech_infantrys placed in Volgograd
        3 mech_infantrys placed in Ukraine
        3 mech_infantrys placed in Western Ukraine
        3 mech_infantrys placed in Russia
        2 bombers, 1 fighter and 1 tactical_bomber placed in Western Germany
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 5
            Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
            Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
        Germans collect 66 PUs (5 lost to blockades); end with 66 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
        Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : 1.17
British : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
    Combat Move - Russians
    Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
    Purchase Units - Japanese
        Japanese buy 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        2 transports moved from 6 Sea Zone to 5 Sea Zone
        3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
        5 artilleries and 11 infantry moved from India to West India
        1 bomber moved from India to Persia
        1 bomber moved from India to Iraq
        1 infantry moved from Kwangsi to Kwangtung
              Japanese take Kwangtung from Chinese
        1 infantry moved from Kwangsi to Kiangsi
              Japanese take Kiangsi from Chinese
        1 infantry moved from Korea to Manchuria
              Japanese take Manchuria from Chinese
    Combat - Japanese
        Japanese creates battle in territory 6 Sea Zone
        Strategic bombing raid in Persia
                AA fire in Persia : 0/1 hits, 0.17 expected hits
            Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
            Bombing raid in Persia causes 6 damage total. 
        Strategic bombing raid in Iraq
                AA fire in Iraq : 0/1 hits, 0.17 expected hits
            Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
            Bombing raid in Iraq causes 4 damage total. 
        Battle in 6 Sea Zone
            Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 2 fighters, 4 submarines and 2 tactical_bombers
            Americans defend with 1 submarine
                Japanese roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 8/13 hits, 6.33 expected hits
                Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Americans lost in 6 Sea Zone
            Japanese win with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 2 fighters, 4 submarines and 2 tactical_bombers remaining. Battle score for attacker is 6
            Casualties for Americans: 1 submarine
        Battle in West India
            Japanese attack with 5 artilleries and 11 infantry
            British defend with 1 infantry
                Japanese roll dice for 5 artilleries and 11 infantry in West India, round 2 : 5/16 hits, 4.33 expected hits
                UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in West India
            Japanese win, taking West India from UK_Pacific with 5 artilleries and 11 infantry remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
        Battle in 20 Sea Zone
            Japanese attack with 3 fighters and 3 tactical_bombers
            French defend with 1 destroyer; Americans defend with 1 transport
                Japanese roll dice for 3 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits
                French roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the French and 1 transport owned by the Americans lost in 20 Sea Zone
            Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15
            Casualties for French: 1 destroyer
            Casualties for Americans: 1 transport
    Non Combat Move - Japanese
        3 fighters and 3 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
        1 bomber moved from Iraq to Caucasus
        1 bomber moved from Persia to India
    Place Units - Japanese
        3 infantry placed in French Indo China
        3 infantry placed in India
        3 infantry placed in Malaya
        3 infantry placed in Japan
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 9
            Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,3,2
            Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4
            Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,4,3
        Japanese collect 32 PUs (9 lost to blockades); end with 32 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from 5 Sea Zone: 2 transports
        EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 transports
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Persia : : -0.17
French : -0.33
Americans : -0.17
UK_Pacific : -0.33
AA fire in Iraq : : -0.17
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
    Purchase Units - Americans
        Americans buy 1 destroyer, 8 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 infantry and 1 mech_infantry moved from Jehol to Manchuria
        1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
        1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
        1 tactical_bomber moved from Anhwe to Manchuria
        3 submarines moved from 26 Sea Zone to 33 Sea Zone
        1 destroyer moved from 17 Sea Zone to 33 Sea Zone
    Combat - Americans
        Battle in Manchuria
            Americans attack with 2 infantry, 2 mech_infantrys and 1 tactical_bomber
            Japanese defend with 1 infantry
                Americans roll dice for 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Manchuria, round 2 : 0/5 hits, 1,17 expected hits
                Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Manchuria, round 3 : 1/5 hits, 1,17 expected hits
                Japanese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
            Americans win, taking Manchuria from Japanese with 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for Americans: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Americans
        1 tactical_bomber moved from Manchuria to Chahar
        1 destroyer and 7 submarines moved from 10 Sea Zone to 26 Sea Zone
        4 infantry moved from Quebec to 106 Sea Zone
        4 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
        4 infantry moved from 91 Sea Zone to Morocco
        3 carriers and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
    Place Units - Americans
        2 transports placed in 101 Sea Zone
        3 infantry placed in Eastern United States
        Americans undo move 2.
        3 infantry placed in Central United States
        8 fighters placed in Eastern United States
        1 destroyer placed in 101 Sea Zone
        Americans undo move 4.
        1 destroyer placed in 10 Sea Zone
    Turn Complete - Americans
        Americans collect 71 PUs; end with 71 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
        Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 111 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 7 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
        3 infantry moved from Kiangsu to Kiangsi
        1 fighter moved from Suiyuyan to Kiangsi
        10 infantry moved from Anhwe to Hunan
        1 artillery and 2 infantry moved from Shantung to Anhwe
        1 infantry moved from Shensi to Kweichow
        1 infantry moved from Hopei to Kweichow
        2 infantry moved from Anhwe to Kweichow
        1 infantry moved from Anhwe to Kweichow
        2 infantry moved from Suiyuyan to Chahar
    Combat - Chinese
        Chinese creates battle in territory Kansu
        Battle in Kweichow
            Chinese attack with 5 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 5 infantry in Kweichow, round 2 : 1/5 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Kweichow
            Chinese win, taking Kansu from Germans, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Hunan
            Chinese attack with 10 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 10 infantry in Hunan, round 2 : 2/10 hits, 1,67 expected hits
                Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Hunan
            Chinese win, taking Hunan from Japanese with 10 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Kiangsi
            Chinese attack with 1 fighter and 3 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1,00 expected hits
                Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Kiangsi
            Chinese win, taking Kiangsi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Kiangsi to Anhwe
        2 infantry moved from Anhwe to Hunan
    Place Units - Chinese
        4 infantry placed in Manchuria
        1 infantry placed in Anhwe
        1 infantry placed in Hunan
        1 infantry placed in Sikang
        Chinese undo move 4.
        1 infantry placed in Anhwe
    Turn Complete - Chinese
        Chinese collect 20 PUs; end with 21 PUs
    Purchase Units - British
        British buy 1 armour, 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - British
        1 artillery and 3 infantry moved from Iraq to Northwest Persia
        1 artillery moved from Persia to Northwest Persia
        1 infantry moved from Iraq to Northwest Persia
        1 destroyer moved from 106 Sea Zone to 109 Sea Zone
        1 fighter moved from United Kingdom to 109 Sea Zone
        1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
        3 mech_infantrys moved from Union of South Africa to Belgian Congo
    Combat - British
        Battle in 109 Sea Zone
            British attack with 1 destroyer and 1 fighter
            Germans defend with 1 submarine
                British roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                1 submarine owned by the Germans lost in 109 Sea Zone
            British win, taking 109 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
            Casualties for Germans: 1 submarine
        Battle in Northwest Persia
            British attack with 2 artilleries and 4 infantry
            Germans defend with 3 mech_infantrys
                British roll dice for 2 artilleries and 4 infantry in Northwest Persia, round 2 : 1/6 hits, 1,67 expected hits
                Germans roll dice for 3 mech_infantrys in Northwest Persia, round 2 : 0/3 hits, 1,00 expected hits
                1 mech_infantry owned by the Germans lost in Northwest Persia
                British roll dice for 2 artilleries and 4 infantry in Northwest Persia, round 3 : 0/6 hits, 1,67 expected hits
                Germans roll dice for 2 mech_infantrys in Northwest Persia, round 3 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the British lost in Northwest Persia
                British roll dice for 2 artilleries and 3 infantry in Northwest Persia, round 4 : 2/5 hits, 1,50 expected hits
                Germans roll dice for 2 mech_infantrys in Northwest Persia, round 4 : 0/2 hits, 0,67 expected hits
                2 mech_infantrys owned by the Germans lost in Northwest Persia
            British win, taking Northwest Persia from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
            Casualties for Germans: 3 mech_infantrys
            Casualties for British: 1 infantry
    Non Combat Move - British
        3 aaGuns, 8 armour, 4 artilleries, 25 infantry and 11 mech_infantrys moved from Iraq to Trans-Jordan
        3 mech_infantrys moved from Egypt to Trans-Jordan
        1 fighter moved from 109 Sea Zone to Gibraltar
        1 infantry moved from Union of South Africa to Rhodesia
        2 transports moved from 106 Sea Zone to 91 Sea Zone
    Place Units - British
        3 fighters placed in Egypt
        1 armour and 2 mech_infantrys placed in Union of South Africa
    Turn Complete - British
        British collect 35 PUs; end with 35 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
        Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
    Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1,50
British : -1,67
Americans : -1,33
Chinese : 0,50
Japanese : -0,67
@Sovietishcat Hey, since you have no more Russian troops, are you ok with me just passing the round for them and play both Germany and Japan after another?