@sunkhareb no scram thanks
Samuel06 (Axis) Vs Sovietishcat (Allies +6) BM3 Game 2
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour and 3 fighters; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from France to Holland Belgium Germans take Holland Belgium from Americans 1 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from Americans 2 infantry moved from France to Southern France 3 fighters moved from Western Germany to Southern France 1 armour moved from Russia to Nenetsia Germans take Vologda from Russians Germans take Nenetsia from Russians 1 armour moved from Russia to Urals Germans take Urals from Russians 1 armour moved from Russia to Novosibirsk Germans take Samara from Russians Germans take Novosibirsk from Russians 1 armour moved from Russia to Volgograd Germans take Volgograd from Russians Combat - Germans Battle in Southern France Germans attack with 3 fighters and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 2/5 hits, 1.83 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 3 fighters moved from Southern France to Southern Italy 5 mech_infantrys moved from Western Germany to Southern Italy 1 artillery and 4 infantry moved from Germany to Western Germany 8 fighters and 2 tactical_bombers moved from Western Ukraine to Western Germany 6 fighters and 2 tactical_bombers moved from Novgorod to Western Germany 1 bomber moved from Novgorod to Western Germany 7 bombers moved from Germany to Western Germany 8 bombers moved from Western Germany to Southern Italy 1 aaGun moved from Novgorod to Karelia 1 aaGun and 19 artilleries moved from Russia to Samara 12 armour and 5 mech_infantrys moved from Russia to Volgograd 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 aaGun moved from Germany to Western Germany Place Units - Germans 3 fighters placed in Western Germany 3 armour placed in Russia 3 armour placed in Western Ukraine 3 armour placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5 Germans collect 62 PUs (2 lost to blockades); end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 0.17 Americans : -0.33
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@Sovietishcat Im really sorry for the delay. im just so busy with work, im not focused on the games right now.
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Combat Move - Russians 1 submarine moved from 91 Sea Zone to 105 Sea Zone Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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@samuel06 said in Samuel06 (Axis) Vs Sovietishcat (Allies +6) BM3 Game 2:
@Sovietishcat Im really sorry for the delay. im just so busy with work, im not focused on the games right now.
No worries let me know if you need more time before playing your turn.
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 artillery and 14 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 34 Sea Zone 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Yunnan to Hunan Japanese take Hunan from Chinese 1 infantry moved from Yunnan to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from West India to Eastern Persia Japanese take Eastern Persia from British 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 bomber moved from India to Persia Combat - Japanese Japanese creates battle in territory 6 Sea Zone Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Battle in 22 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 34 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 6 Sea Zone Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 3 submarines and 2 transports ANZAC defend with 1 submarine Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 submarine owned by the ANZAC lost in 6 Sea Zone Japanese win with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 3 submarines and 2 transports remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 20 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 20 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 fighter and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 fighter and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 21 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 1 fighter moved from 22 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 1 fighter and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 3 artilleries and 6 infantry moved from Malaya to Shan State 3 artilleries and 4 infantry moved from West India to India 1 fighter moved from India to Shantung 1 bomber moved from Persia to India Place Units - Japanese 1 artillery and 2 infantry placed in India 3 infantry placed in Malaya 3 infantry placed in French Indo China 3 infantry placed in Shantung 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3 Japanese collect 37 PUs (4 lost to blockades); end with 37 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
AA fire in Persia : : -0.17 ANZAC : -0.33 Americans : -0.67 Japanese : 1.67
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TripleA Move Summary: Americans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 10 fighters and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Northern Italy 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sardinia 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sicily 4 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 submarine moved from 92 Sea Zone to 95 Sea Zone 2 fighters moved from Gibraltar to 95 Sea Zone 2 fighters moved from Morocco to 95 Sea Zone 1 cruiser and 2 destroyers moved from 91 Sea Zone to 95 Sea Zone 2 submarines moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 8 fighters and 3 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria 1 tactical_bomber moved from Anhwe to Manchuria 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
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@samuel06 Scramble sz 95 and OOL plz?
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@Sovietishcat 3 fighters. default order is good
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 10 fighters and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Northern Italy 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sardinia 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sicily 4 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 submarine moved from 92 Sea Zone to 95 Sea Zone 2 fighters moved from Gibraltar to 95 Sea Zone 2 fighters moved from Morocco to 95 Sea Zone 1 cruiser and 2 destroyers moved from 91 Sea Zone to 95 Sea Zone 2 submarines moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 8 fighters and 3 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria 1 tactical_bomber moved from Anhwe to Manchuria 1 destroyer moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone Battle in 95 Sea Zone Americans attack with 4 carriers, 3 cruisers, 5 destroyers, 8 fighters, 1 submarine and 3 transports Germans defend with 3 fighters; Italians defend with 3 carriers, 2 destroyers, 4 fighters, 3 submarines and 3 transports Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 carriers, 3 cruisers, 5 destroyers, 8 fighters and 3 transports in 95 Sea Zone, round 2 : 11/16 hits, 7,17 expected hits Italians roll dice for 3 submarines in 95 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits Italians roll dice for 3 carriers, 2 destroyers, 7 fighters and 3 transports in 95 Sea Zone, round 2 : 5/12 hits, 6,33 expected hits 2 destroyers owned by the Italians, 1 cruiser owned by the Americans, 4 destroyers owned by the Americans, 3 submarines owned by the Italians and 3 carriers owned by the Italians lost in 95 Sea Zone Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 carriers, 2 cruisers, 1 destroyer, 8 fighters and 3 transports in 95 Sea Zone, round 3 : 8/11 hits, 5,33 expected hits Italians roll dice for 7 fighters in 95 Sea Zone, round 3 : 6/7 hits, 4,67 expected hits 1 transport owned by the Italians, 3 fighters owned by the Germans, 3 carriers owned by the Americans and 4 fighters owned by the Italians lost in 95 Sea Zone 2 transports owned by the Italians lost in 95 Sea Zone Americans roll dice for 1 submarine in 95 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans win with 1 carrier, 2 cruisers, 1 destroyer, 8 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 81 Casualties for Americans: 3 carriers, 1 cruiser and 4 destroyers Casualties for Italians: 3 carriers, 2 destroyers, 4 fighters, 3 submarines and 3 transports Casualties for Germans: 3 fighters Battle in Northern Italy Americans converts factory_major into different units Battle in Sicily Battle in Manchuria Americans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Manchuria Americans win, taking Northern Italy from Italians, taking Sicily from Italians, taking Manchuria from Japanese with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Sardinia Battle in 16 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 submarines in 16 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Sardinia from Italians with 1 submarine remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 destroyer, 8 fighters and 3 tactical_bombers Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 8 fighters and 3 tactical_bombers in 34 Sea Zone, round 2 : 5/12 hits, 6,33 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 34 Sea Zone Americans win with 1 destroyer, 8 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 8 fighters and 3 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone 6 fighters moved from 95 Sea Zone to Algeria 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 carrier, 1 fighter, 4 submarines and 1 tactical_bomber moved from 10 Sea Zone to 30 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 8 infantry moved from Morocco to 91 Sea Zone 8 infantry and 4 transports moved from 91 Sea Zone to 109 Sea Zone 8 infantry moved from 109 Sea Zone to United Kingdom 1 aaGun and 1 infantry moved from Morocco to Algeria 2 marines moved from Morocco to Algeria 1 infantry moved from Gibraltar to 92 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone 1 aaGun and 1 infantry moved from 109 Sea Zone to United Kingdom 2 artilleries and 6 infantry moved from Morocco to 92 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 92 Sea Zone to 109 Sea Zone 2 artilleries and 6 infantry moved from 109 Sea Zone to United Kingdom 2 fighters moved from Eastern United States to Gibraltar 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone 4 infantry moved from 106 Sea Zone to Quebec 1 armour moved from Morocco to Algeria 1 tactical_bomber moved from Manchuria to Anhwe 1 submarine moved from 37 Sea Zone to 39 Sea Zone Place Units - Americans 3 submarines placed in 10 Sea Zone 10 fighters placed in Eastern United States Turn Complete - Americans Americans collect 74 PUs; end with 74 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 114 PUs
Combat Hit Differential Summary :
Italians : -0,50 Americans : 6,00 Japanese : -0,17
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kwangtung to Kwangsi 1 fighter moved from Anhwe to Kwangsi 1 infantry moved from Kansu to Shensi Combat - Chinese Battle in Kwangsi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 airfield and 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Anhwe 2 infantry moved from Chahar to Anhwe Place Units - Chinese 7 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese : 0,17 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 10 fighters and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Northern Italy 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sardinia 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sicily 4 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 submarine moved from 92 Sea Zone to 95 Sea Zone 2 fighters moved from Gibraltar to 95 Sea Zone 2 fighters moved from Morocco to 95 Sea Zone 1 cruiser and 2 destroyers moved from 91 Sea Zone to 95 Sea Zone 2 submarines moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 8 fighters and 3 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria 1 tactical_bomber moved from Anhwe to Manchuria 1 destroyer moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone Battle in 95 Sea Zone Americans attack with 4 carriers, 3 cruisers, 5 destroyers, 8 fighters, 1 submarine and 3 transports Germans defend with 3 fighters; Italians defend with 3 carriers, 2 destroyers, 4 fighters, 3 submarines and 3 transports Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 carriers, 3 cruisers, 5 destroyers, 8 fighters and 3 transports in 95 Sea Zone, round 2 : 11/16 hits, 7,17 expected hits Italians roll dice for 3 submarines in 95 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits Italians roll dice for 3 carriers, 2 destroyers, 7 fighters and 3 transports in 95 Sea Zone, round 2 : 5/12 hits, 6,33 expected hits 2 destroyers owned by the Italians, 1 cruiser owned by the Americans, 4 destroyers owned by the Americans, 3 submarines owned by the Italians and 3 carriers owned by the Italians lost in 95 Sea Zone Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 carriers, 2 cruisers, 1 destroyer, 8 fighters and 3 transports in 95 Sea Zone, round 3 : 8/11 hits, 5,33 expected hits Italians roll dice for 7 fighters in 95 Sea Zone, round 3 : 6/7 hits, 4,67 expected hits 1 transport owned by the Italians, 3 fighters owned by the Germans, 3 carriers owned by the Americans and 4 fighters owned by the Italians lost in 95 Sea Zone 2 transports owned by the Italians lost in 95 Sea Zone Americans roll dice for 1 submarine in 95 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans win with 1 carrier, 2 cruisers, 1 destroyer, 8 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 81 Casualties for Americans: 3 carriers, 1 cruiser and 4 destroyers Casualties for Italians: 3 carriers, 2 destroyers, 4 fighters, 3 submarines and 3 transports Casualties for Germans: 3 fighters Battle in Northern Italy Americans converts factory_major into different units Battle in Sicily Battle in Manchuria Americans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Manchuria Americans win, taking Northern Italy from Italians, taking Sicily from Italians, taking Manchuria from Japanese with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Sardinia Battle in 16 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 submarines in 16 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Sardinia from Italians with 1 submarine remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 destroyer, 8 fighters and 3 tactical_bombers Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 8 fighters and 3 tactical_bombers in 34 Sea Zone, round 2 : 5/12 hits, 6,33 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 34 Sea Zone Americans win with 1 destroyer, 8 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 8 fighters and 3 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone 6 fighters moved from 95 Sea Zone to Algeria 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 carrier, 1 fighter, 4 submarines and 1 tactical_bomber moved from 10 Sea Zone to 30 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 8 infantry moved from Morocco to 91 Sea Zone 8 infantry and 4 transports moved from 91 Sea Zone to 109 Sea Zone 8 infantry moved from 109 Sea Zone to United Kingdom 1 aaGun and 1 infantry moved from Morocco to Algeria 2 marines moved from Morocco to Algeria 1 infantry moved from Gibraltar to 92 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone 1 aaGun and 1 infantry moved from 109 Sea Zone to United Kingdom 2 artilleries and 6 infantry moved from Morocco to 92 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 92 Sea Zone to 109 Sea Zone 2 artilleries and 6 infantry moved from 109 Sea Zone to United Kingdom 2 fighters moved from Eastern United States to Gibraltar 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone 4 infantry moved from 106 Sea Zone to Quebec 1 armour moved from Morocco to Algeria 1 tactical_bomber moved from Manchuria to Anhwe 1 submarine moved from 37 Sea Zone to 39 Sea Zone Place Units - Americans 3 submarines placed in 10 Sea Zone 10 fighters placed in Eastern United States Turn Complete - Americans Americans collect 74 PUs; end with 74 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 114 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kwangtung to Kwangsi 1 fighter moved from Anhwe to Kwangsi 1 infantry moved from Kansu to Shensi Combat - Chinese Battle in Kwangsi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 airfield and 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Anhwe 2 infantry moved from Chahar to Anhwe Place Units - Chinese 7 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 33 PUs; British buy 11 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 2 infantry moved from Persia to Eastern Persia 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus Combat - British Battle in Cyprus Battle in Eastern Persia British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Eastern Persia, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia British win, taking Cyprus from Italians, taking Eastern Persia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 3 infantry moved from Northwest Persia to Caucasus 1 mech_infantry moved from Persia to Caucasus 1 mech_infantry moved from Persia to Caucasus 7 armour and 9 mech_infantrys moved from Persia to Iraq 2 artilleries and 15 infantry moved from Persia to Iraq 3 aaGuns moved from Persia to Iraq 1 armour and 3 mech_infantrys moved from Egypt to Iraq 2 artilleries and 7 infantry moved from Egypt to Trans-Jordan Place Units - British 3 infantry placed in Persia 3 infantry placed in Iraq 3 infantry placed in Egypt 2 infantry placed in United Kingdom British undo move 3. 2 infantry placed in United Kingdom British undo move 1. 3 infantry placed in Egypt 1 infantry placed in Persia Turning on Edit Mode EDIT: Adding units owned by British to 89 Sea Zone: 2 transports EDIT: Removing units owned by British from 92 Sea Zone: 2 transports EDIT: Turning off Edit Mode Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -0,50 British : 0,17 Americans : 6,00 Chinese : 0,17 Japanese : 0,17
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Southern Italy to Northern Italy 1 bomber moved from Southern Italy to 99 Sea Zone 1 armour moved from Tambov to Kazakhstan Italians take Kazakhstan from Russians Combat - Italians Battle in 99 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Northern Italy Italians attack with 1 artillery and 2 infantry Americans defend with 1 factory_minor and 1 infantry Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 3 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Northern Italy Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Northern Italy, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Northern Italy Italians roll dice for 1 artillery in Northern Italy, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Northern Italy, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Northern Italy Americans win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - Italians 1 bomber moved from 99 Sea Zone to Southern Italy Place Units - Italians 1 infantry placed in Southern Italy 1 factory_minor placed in Rostov Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Tambov: 2 aaGuns and 2 artilleries EDIT: Adding units owned by Italians to Rostov: 2 aaGuns and 2 artilleries EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -2.67 Americans : 1.67
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Caroline Islands to 33 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Okinawa Combat - ANZAC Battle in Okinawa Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 21 Sea Zone 2 submarines moved from 54 Sea Zone to 37 Sea Zone Place Units - ANZAC 1 destroyer and 2 submarines placed in 54 Sea Zone Turning on Edit Mode EDIT: Adding units owned by ANZAC to Trans-Jordan: 2 infantry EDIT: Removing units owned by ANZAC from Egypt: 2 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French 1 destroyer moved from 45 Sea Zone to 20 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 12 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 113 Sea Zone to 109 Sea Zone 17 fighters and 4 tactical_bombers moved from Western Germany to 95 Sea Zone 2 artilleries and 3 infantry moved from Western Germany to Northern Italy 8 bombers moved from Southern Italy to 95 Sea Zone 13 armour and 5 mech_infantrys moved from Volgograd to Caucasus 3 armour moved from Ukraine to Caucasus 1 armour moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Yenisey Germans take Yenisey from Russians 1 armour moved from Novosibirsk to Timguska Germans take Timguska from Russians 1 armour moved from Timguska to Kansu Germans take Kansu from Chinese Combat - Germans Battle in 109 Sea Zone Germans attack with 1 submarine Americans defend with 9 transports 9 transports owned by the Americans lost in 109 Sea Zone Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 63 Casualties for Americans: 9 transports Battle in Northern Italy Germans attack with 2 artilleries and 3 infantry Americans defend with 1 factory_minor and 1 infantry Germans roll dice for 2 artilleries and 3 infantry in Northern Italy, round 2 : 3/5 hits, 1.50 expected hits Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Caucasus Germans attack with 16 armour and 5 mech_infantrys British defend with 3 infantry and 2 mech_infantrys Germans roll dice for 16 armour and 5 mech_infantrys in Caucasus, round 2 : 11/21 hits, 8.83 expected hits Russians roll dice for 3 infantry and 2 mech_infantrys in Caucasus, round 2 : 1/5 hits, 1.67 expected hits 2 mech_infantrys owned by the British, 1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 16 armour and 4 mech_infantrys remaining. Battle score for attacker is 13 Casualties for Germans: 1 mech_infantry Casualties for British: 3 infantry and 2 mech_infantrys Battle in 95 Sea Zone Germans attack with 8 bombers, 17 fighters and 4 tactical_bombers Americans defend with 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 3 transports 1 submarine owned by the Americans Submerged Germans roll dice for 8 bombers, 17 fighters and 4 tactical_bombers in 95 Sea Zone, round 2 : 16/29 hits, 16.50 expected hits Americans roll dice for 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 3 transports in 95 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 4 fighters owned by the Germans, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 3 transports owned by the Americans lost in 95 Sea Zone Germans win with 8 bombers, 13 fighters and 4 tactical_bombers remaining. Battle score for attacker is 49 Casualties for Germans: 4 fighters Casualties for Americans: 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 3 transports Non Combat Move - Germans 8 bombers, 13 fighters and 4 tactical_bombers moved from 95 Sea Zone to Western Germany 3 armour moved from Western Ukraine to Rostov 3 armour moved from Russia to Rostov 1 aaGun and 19 artilleries moved from Samara to Volgograd 1 armour moved from Nenetsia to Samara 2 infantry moved from Finland to Norway 1 artillery moved from Southern Italy to Northern Italy 5 mech_infantrys moved from Southern Italy to Northern Italy Place Units - Germans 1 fighter placed in Western Germany 3 armour placed in Ukraine 3 armour placed in Western Ukraine 3 armour placed in Volgograd 3 armour placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2 Germans collect 68 PUs (2 lost to blockades); end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : 2.83 Americans : 0.67 Russians : -0.67
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by ANZAC from 19 Sea Zone: 2 aaGuns and 1 transport EDIT: Adding units owned by ANZAC to 19 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to Okinawa: 1 aaGun EDIT: Turning off Edit Mode 1 fighter moved from 6 Sea Zone to 19 Sea Zone 2 fighters, 2 infantry and 2 tactical_bombers moved from Shantung to Kiangsu 2 fighters, 2 infantry and 2 tactical_bombers moved from Shantung to Jehol 3 infantry moved from French Indo China to Kwangsi 2 bombers moved from India to Kwangsi Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport; ANZAC defend with 1 transport 1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 1 transport Casualties for ANZAC: 1 transport Battle in Kiangsu Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kiangsu, round 2 : 2/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Jehol, round 2 : 3/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 2 bombers and 3 infantry Chinese defend with 1 airfield and 2 infantry Japanese roll dice for 2 bombers and 3 infantry in Kwangsi, round 2 : 2/5 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 bombers moved from Kwangsi to India 2 fighters and 2 tactical_bombers moved from Kiangsu to Japan 1 fighter moved from Shantung to Japan 1 fighter moved from 19 Sea Zone to 6 Sea Zone 2 transports moved from 6 Sea Zone to 19 Sea Zone 2 infantry and 2 mech_infantrys moved from Shantung to 19 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 19 Sea Zone to 6 Sea Zone 2 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea 1 infantry moved from Buryatia to Sakha 3 infantry moved from Malaya to Shan State 1 infantry moved from Yunnan to Shan State 1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Jehol to Japan Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 3 infantry placed in India 1 infantry placed in French Indo China 1 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,6,3 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,2,3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6 Japanese collect 31 PUs (10 lost to blockades); end with 31 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : -0.17
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 3 carriers, 3 destroyers and 7 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 95 Sea Zone to 97 Sea Zone Americans take 97 Sea Zone from Italians 1 infantry and 1 mech_infantry moved from Manchuria to Jehol 1 tactical_bomber moved from Anhwe to Jehol 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Formosa 1 destroyer moved from 34 Sea Zone to 17 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese Combat - Americans Battle in Formosa Battle in Jehol Americans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 2 infantry Americans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Jehol Americans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Jehol Americans win, taking Formosa from Japanese, taking Jehol from Japanese with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 tactical_bomber moved from Jehol to Anhwe 6 fighters moved from Algeria to Gibraltar 1 aaGun, 1 infantry and 2 marines moved from Algeria to Morocco 1 armour moved from Algeria to Libya 10 fighters moved from Eastern United States to Gibraltar 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone Place Units - Americans 2 carriers and 2 destroyers placed in 101 Sea Zone 1 carrier placed in 101 Sea Zone 1 destroyer and 7 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 71 PUs; end with 71 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 111 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 4 infantry moved from Anhwe to Shantung 4 infantry moved from Anhwe to Kiangsu 3 infantry moved from Anhwe to Shantung 1 artillery moved from Anhwe to Shantung 2 infantry moved from Anhwe to Kiangsu 1 infantry moved from Anhwe to Kiangsu 1 infantry moved from Shensi to Kansu 1 fighter moved from Anhwe to Kansu Combat - Chinese Battle in Kiangsu Chinese attack with 7 infantry Japanese defend with 2 infantry Chinese roll dice for 7 infantry in Kiangsu, round 2 : 1/7 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 6 infantry in Kiangsu, round 3 : 1/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Battle in Kansu Chinese attack with 1 fighter and 1 infantry Germans defend with 1 armour Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0,50 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 armour in Kansu, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Kansu Chinese win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Germans: 1 armour Battle in Shantung Chinese attack with 1 artillery and 7 infantry Japanese defend with 1 factory_minor and 2 infantry Chinese roll dice for 1 artillery and 7 infantry in Shantung, round 2 : 0/8 hits, 1,67 expected hits Japanese roll dice for 2 infantry in Shantung, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Shantung Chinese roll dice for 1 artillery and 6 infantry in Shantung, round 3 : 0/7 hits, 1,50 expected hits Japanese roll dice for 2 infantry in Shantung, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 artillery and 6 infantry in Shantung, round 4 : 1/7 hits, 1,50 expected hits Japanese roll dice for 2 infantry in Shantung, round 4 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung Chinese roll dice for 1 artillery and 4 infantry in Shantung, round 5 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Shantung, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 3 infantry Casualties for Japanese: 2 infantry Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese 1 fighter moved from Kansu to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan 1 infantry placed in Sikang 1 infantry placed in Tsinghai 1 infantry placed in Shensi 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 20 PUs; end with 22 PUs Purchase Units - British British buy 1 destroyer, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Eastern Persia to West India UK_Pacific take West India from Japanese 1 artillery moved from Eastern Persia to Persia 1 infantry moved from Persia to Northwest Persia 1 infantry moved from Iraq to Northwest Persia 2 artilleries and 7 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Iraq to Northwest Persia 1 infantry moved from French Central Africa to French Equatorial Africa 2 transports moved from 89 Sea Zone to 106 Sea Zone Combat - British Non Combat Move - British Turning on Edit Mode EDIT: Adding units owned by Americans to 33 Sea Zone: 1 carrier, 1 fighter, 4 submarines and 1 tactical_bomber EDIT: Removing units owned by Americans from 30 Sea Zone: 1 carrier, 1 fighter, 4 submarines and 1 tactical_bomber EDIT: Turning off Edit Mode Place Units - British 3 mech_infantrys placed in Egypt 3 infantry placed in Iraq 3 mech_infantrys placed in Union of South Africa 2 infantry placed in United Kingdom 1 destroyer placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4 British collect 35 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 44 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,00 Americans : -0,50 Chinese : -4,33 Japanese : 0,33
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Iraq Combat - Italians Strategic bombing raid in Iraq AA fire in Iraq : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Iraq causes 0 damage total. Non Combat Move - Italians 1 armour moved from Kazakhstan to Caucasus 2 aaGuns and 2 artilleries moved from Rostov to Caucasus Place Units - Italians 3 mech_infantrys placed in Rostov Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1 Italians collect 13 PUs (3 lost to blockades); end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
AA fire in Iraq : : 0.83
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French 1 fighter moved from Gibraltar to Morocco Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers, 1 fighter, 12 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Caucasus to Northwest Persia 8 bombers moved from Western Germany to Northwest Persia 1 armour moved from Yenisey to Buryatia Germans take Yakut S.S.R. from Russians Combat - Germans Battle in Northwest Persia Germans attack with 8 bombers and 3 mech_infantrys British defend with 2 infantry and 1 mech_infantry Germans roll dice for 8 bombers and 3 mech_infantrys in Northwest Persia, round 2 : 7/11 hits, 5.83 expected hits British roll dice for 2 infantry and 1 mech_infantry in Northwest Persia, round 2 : 0/3 hits, 1.00 expected hits 1 mech_infantry owned by the British and 2 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 8 bombers and 3 mech_infantrys remaining. Battle score for attacker is 10 Casualties for British: 2 infantry and 1 mech_infantry Non Combat Move - Germans 8 bombers moved from Northwest Persia to Caucasus 14 fighters and 4 tactical_bombers moved from Western Germany to Caucasus 1 aaGun, 3 armour and 19 artilleries moved from Volgograd to Caucasus 6 armour moved from Rostov to Caucasus 3 armour moved from Ukraine to Caucasus 3 armour moved from Western Ukraine to Rostov 3 armour moved from Russia to Rostov 1 armour moved from Samara to Caucasus 1 infantry moved from Holland Belgium to France 1 infantry moved from Normandy Bordeaux to France 2 infantry moved from Southern France to France Place Units - Germans 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Western Ukraine 3 mech_infantrys placed in Russia 2 bombers, 1 fighter and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6 Germans collect 66 PUs (5 lost to blockades); end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : 1.17 British : -1.00