Viel Spaß und viel Glück! :-)
Scrambelst Du nach Seezonen SZ110 und/oder nach SZ109?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from Americans
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
2 infantry moved from France to Southern France
3 fighters moved from Western Germany to Southern France
1 armour moved from Russia to Nenetsia
Germans take Vologda from Russians
Germans take Nenetsia from Russians
1 armour moved from Russia to Urals
Germans take Urals from Russians
1 armour moved from Russia to Novosibirsk
Germans take Samara from Russians
Germans take Novosibirsk from Russians
1 armour moved from Russia to Volgograd
Germans take Volgograd from Russians
Combat - Germans
Battle in Southern France
Germans attack with 3 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 2/5 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
3 fighters moved from Southern France to Southern Italy
5 mech_infantrys moved from Western Germany to Southern Italy
1 artillery and 4 infantry moved from Germany to Western Germany
8 fighters and 2 tactical_bombers moved from Western Ukraine to Western Germany
6 fighters and 2 tactical_bombers moved from Novgorod to Western Germany
1 bomber moved from Novgorod to Western Germany
7 bombers moved from Germany to Western Germany
8 bombers moved from Western Germany to Southern Italy
1 aaGun moved from Novgorod to Karelia
1 aaGun and 19 artilleries moved from Russia to Samara
12 armour and 5 mech_infantrys moved from Russia to Volgograd
1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 aaGun moved from Germany to Western Germany
Place Units - Germans
3 fighters placed in Western Germany
3 armour placed in Russia
3 armour placed in Western Ukraine
3 armour placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Germans collect 62 PUs (2 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 0.17
Americans : -0.33
@Sovietishcat Im really sorry for the delay. im just so busy with work, im not focused on the games right now.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - Russians
1 submarine moved from 91 Sea Zone to 105 Sea Zone
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
@samuel06 said in Samuel06 (Axis) Vs Sovietishcat (Allies +6) BM3 Game 2:
@Sovietishcat Im really sorry for the delay. im just so busy with work, im not focused on the games right now.
No worries let me know if you need more time before playing your turn.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery and 14 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 34 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Yunnan to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 bomber moved from India to Persia
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits, 0.17 expected hits
Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in 22 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 3 submarines and 2 transports
ANZAC defend with 1 submarine
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 submarine owned by the ANZAC lost in 6 Sea Zone
Japanese win with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 3 submarines and 2 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 fighter and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from 22 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
3 artilleries and 6 infantry moved from Malaya to Shan State
3 artilleries and 4 infantry moved from West India to India
1 fighter moved from India to Shantung
1 bomber moved from Persia to India
Place Units - Japanese
1 artillery and 2 infantry placed in India
3 infantry placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Shantung
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
Japanese collect 37 PUs (4 lost to blockades); end with 37 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
AA fire in Persia : : -0.17
ANZAC : -0.33
Americans : -0.67
Japanese : 1.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 10 fighters and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sicily
4 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
2 fighters moved from Morocco to 95 Sea Zone
1 cruiser and 2 destroyers moved from 91 Sea Zone to 95 Sea Zone
2 submarines moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
8 fighters and 3 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
1 tactical_bomber moved from Anhwe to Manchuria
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
@samuel06 Scramble sz 95 and OOL plz?
@Sovietishcat 3 fighters. default order is good
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 10 fighters and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sicily
4 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
2 fighters moved from Morocco to 95 Sea Zone
1 cruiser and 2 destroyers moved from 91 Sea Zone to 95 Sea Zone
2 submarines moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
8 fighters and 3 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
1 tactical_bomber moved from Anhwe to Manchuria
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
Americans attack with 4 carriers, 3 cruisers, 5 destroyers, 8 fighters, 1 submarine and 3 transports
Germans defend with 3 fighters; Italians defend with 3 carriers, 2 destroyers, 4 fighters, 3 submarines and 3 transports
Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 carriers, 3 cruisers, 5 destroyers, 8 fighters and 3 transports in 95 Sea Zone, round 2 : 11/16 hits, 7,17 expected hits
Italians roll dice for 3 submarines in 95 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
Italians roll dice for 3 carriers, 2 destroyers, 7 fighters and 3 transports in 95 Sea Zone, round 2 : 5/12 hits, 6,33 expected hits
2 destroyers owned by the Italians, 1 cruiser owned by the Americans, 4 destroyers owned by the Americans, 3 submarines owned by the Italians and 3 carriers owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 carriers, 2 cruisers, 1 destroyer, 8 fighters and 3 transports in 95 Sea Zone, round 3 : 8/11 hits, 5,33 expected hits
Italians roll dice for 7 fighters in 95 Sea Zone, round 3 : 6/7 hits, 4,67 expected hits
1 transport owned by the Italians, 3 fighters owned by the Germans, 3 carriers owned by the Americans and 4 fighters owned by the Italians lost in 95 Sea Zone
2 transports owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 submarine in 95 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans win with 1 carrier, 2 cruisers, 1 destroyer, 8 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 81
Casualties for Americans: 3 carriers, 1 cruiser and 4 destroyers
Casualties for Italians: 3 carriers, 2 destroyers, 4 fighters, 3 submarines and 3 transports
Casualties for Germans: 3 fighters
Battle in Northern Italy
Americans converts factory_major into different units
Battle in Sicily
Battle in Manchuria
Americans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Manchuria
Americans win, taking Northern Italy from Italians, taking Sicily from Italians, taking Manchuria from Japanese with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Sardinia
Battle in 16 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 submarines in 16 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Sardinia from Italians with 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 8 fighters and 3 tactical_bombers
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 8 fighters and 3 tactical_bombers in 34 Sea Zone, round 2 : 5/12 hits, 6,33 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer, 8 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
8 fighters and 3 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone
6 fighters moved from 95 Sea Zone to Algeria
1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 fighter, 4 submarines and 1 tactical_bomber moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
8 infantry moved from Morocco to 91 Sea Zone
8 infantry and 4 transports moved from 91 Sea Zone to 109 Sea Zone
8 infantry moved from 109 Sea Zone to United Kingdom
1 aaGun and 1 infantry moved from Morocco to Algeria
2 marines moved from Morocco to Algeria
1 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
1 aaGun and 1 infantry moved from 109 Sea Zone to United Kingdom
2 artilleries and 6 infantry moved from Morocco to 92 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 92 Sea Zone to 109 Sea Zone
2 artilleries and 6 infantry moved from 109 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to Gibraltar
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
4 infantry moved from 106 Sea Zone to Quebec
1 armour moved from Morocco to Algeria
1 tactical_bomber moved from Manchuria to Anhwe
1 submarine moved from 37 Sea Zone to 39 Sea Zone
Place Units - Americans
3 submarines placed in 10 Sea Zone
10 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 74 PUs; end with 74 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 114 PUs
Combat Hit Differential Summary :
Italians : -0,50
Americans : 6,00
Japanese : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Anhwe to Kwangsi
1 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 airfield and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Anhwe
2 infantry moved from Chahar to Anhwe
Place Units - Chinese
7 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese : 0,17
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 10 fighters and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sicily
4 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
2 fighters moved from Morocco to 95 Sea Zone
1 cruiser and 2 destroyers moved from 91 Sea Zone to 95 Sea Zone
2 submarines moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
8 fighters and 3 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
1 tactical_bomber moved from Anhwe to Manchuria
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
Americans attack with 4 carriers, 3 cruisers, 5 destroyers, 8 fighters, 1 submarine and 3 transports
Germans defend with 3 fighters; Italians defend with 3 carriers, 2 destroyers, 4 fighters, 3 submarines and 3 transports
Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 carriers, 3 cruisers, 5 destroyers, 8 fighters and 3 transports in 95 Sea Zone, round 2 : 11/16 hits, 7,17 expected hits
Italians roll dice for 3 submarines in 95 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
Italians roll dice for 3 carriers, 2 destroyers, 7 fighters and 3 transports in 95 Sea Zone, round 2 : 5/12 hits, 6,33 expected hits
2 destroyers owned by the Italians, 1 cruiser owned by the Americans, 4 destroyers owned by the Americans, 3 submarines owned by the Italians and 3 carriers owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 carriers, 2 cruisers, 1 destroyer, 8 fighters and 3 transports in 95 Sea Zone, round 3 : 8/11 hits, 5,33 expected hits
Italians roll dice for 7 fighters in 95 Sea Zone, round 3 : 6/7 hits, 4,67 expected hits
1 transport owned by the Italians, 3 fighters owned by the Germans, 3 carriers owned by the Americans and 4 fighters owned by the Italians lost in 95 Sea Zone
2 transports owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 submarine in 95 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans win with 1 carrier, 2 cruisers, 1 destroyer, 8 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 81
Casualties for Americans: 3 carriers, 1 cruiser and 4 destroyers
Casualties for Italians: 3 carriers, 2 destroyers, 4 fighters, 3 submarines and 3 transports
Casualties for Germans: 3 fighters
Battle in Northern Italy
Americans converts factory_major into different units
Battle in Sicily
Battle in Manchuria
Americans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Manchuria
Americans win, taking Northern Italy from Italians, taking Sicily from Italians, taking Manchuria from Japanese with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Sardinia
Battle in 16 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 submarines in 16 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Sardinia from Italians with 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 8 fighters and 3 tactical_bombers
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 8 fighters and 3 tactical_bombers in 34 Sea Zone, round 2 : 5/12 hits, 6,33 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer, 8 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
8 fighters and 3 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone
6 fighters moved from 95 Sea Zone to Algeria
1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 fighter, 4 submarines and 1 tactical_bomber moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
8 infantry moved from Morocco to 91 Sea Zone
8 infantry and 4 transports moved from 91 Sea Zone to 109 Sea Zone
8 infantry moved from 109 Sea Zone to United Kingdom
1 aaGun and 1 infantry moved from Morocco to Algeria
2 marines moved from Morocco to Algeria
1 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
1 aaGun and 1 infantry moved from 109 Sea Zone to United Kingdom
2 artilleries and 6 infantry moved from Morocco to 92 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 92 Sea Zone to 109 Sea Zone
2 artilleries and 6 infantry moved from 109 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to Gibraltar
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
4 infantry moved from 106 Sea Zone to Quebec
1 armour moved from Morocco to Algeria
1 tactical_bomber moved from Manchuria to Anhwe
1 submarine moved from 37 Sea Zone to 39 Sea Zone
Place Units - Americans
3 submarines placed in 10 Sea Zone
10 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 74 PUs; end with 74 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 114 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Anhwe to Kwangsi
1 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 airfield and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Anhwe
2 infantry moved from Chahar to Anhwe
Place Units - Chinese
7 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 33 PUs;
British buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Persia to Eastern Persia
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
Combat - British
Battle in Cyprus
Battle in Eastern Persia
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Eastern Persia, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
British win, taking Cyprus from Italians, taking Eastern Persia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 mech_infantry moved from Persia to Caucasus
7 armour and 9 mech_infantrys moved from Persia to Iraq
2 artilleries and 15 infantry moved from Persia to Iraq
3 aaGuns moved from Persia to Iraq
1 armour and 3 mech_infantrys moved from Egypt to Iraq
2 artilleries and 7 infantry moved from Egypt to Trans-Jordan
Place Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
2 infantry placed in United Kingdom
British undo move 3.
2 infantry placed in United Kingdom
British undo move 1.
3 infantry placed in Egypt
1 infantry placed in Persia
Turning on Edit Mode
EDIT: Adding units owned by British to 89 Sea Zone: 2 transports
EDIT: Removing units owned by British from 92 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -0,50
British : 0,17
Americans : 6,00
Chinese : 0,17
Japanese : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to 99 Sea Zone
1 armour moved from Tambov to Kazakhstan
Italians take Kazakhstan from Russians
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Northern Italy
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 3 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 4 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 1 artillery in Northern Italy, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Northern Italy
Americans win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - Italians
1 bomber moved from 99 Sea Zone to Southern Italy
Place Units - Italians
1 infantry placed in Southern Italy
1 factory_minor placed in Rostov
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tambov: 2 aaGuns and 2 artilleries
EDIT: Adding units owned by Italians to Rostov: 2 aaGuns and 2 artilleries
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -2.67
Americans : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
Combat - ANZAC
Battle in Okinawa
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
2 submarines moved from 54 Sea Zone to 37 Sea Zone
Place Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Trans-Jordan: 2 infantry
EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
1 destroyer moved from 45 Sea Zone to 20 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 12 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 113 Sea Zone to 109 Sea Zone
17 fighters and 4 tactical_bombers moved from Western Germany to 95 Sea Zone
2 artilleries and 3 infantry moved from Western Germany to Northern Italy
8 bombers moved from Southern Italy to 95 Sea Zone
13 armour and 5 mech_infantrys moved from Volgograd to Caucasus
3 armour moved from Ukraine to Caucasus
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Kansu
Germans take Kansu from Chinese
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 1 submarine
Americans defend with 9 transports
9 transports owned by the Americans lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 63
Casualties for Americans: 9 transports
Battle in Northern Italy
Germans attack with 2 artilleries and 3 infantry
Americans defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 artilleries and 3 infantry in Northern Italy, round 2 : 3/5 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Caucasus
Germans attack with 16 armour and 5 mech_infantrys
British defend with 3 infantry and 2 mech_infantrys
Germans roll dice for 16 armour and 5 mech_infantrys in Caucasus, round 2 : 11/21 hits, 8.83 expected hits
Russians roll dice for 3 infantry and 2 mech_infantrys in Caucasus, round 2 : 1/5 hits, 1.67 expected hits
2 mech_infantrys owned by the British, 1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 16 armour and 4 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 1 mech_infantry
Casualties for British: 3 infantry and 2 mech_infantrys
Battle in 95 Sea Zone
Germans attack with 8 bombers, 17 fighters and 4 tactical_bombers
Americans defend with 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 3 transports
1 submarine owned by the Americans Submerged
Germans roll dice for 8 bombers, 17 fighters and 4 tactical_bombers in 95 Sea Zone, round 2 : 16/29 hits, 16.50 expected hits
Americans roll dice for 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 3 transports in 95 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 4 fighters owned by the Germans, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 3 transports owned by the Americans lost in 95 Sea Zone
Germans win with 8 bombers, 13 fighters and 4 tactical_bombers remaining. Battle score for attacker is 49
Casualties for Germans: 4 fighters
Casualties for Americans: 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 3 transports
Non Combat Move - Germans
8 bombers, 13 fighters and 4 tactical_bombers moved from 95 Sea Zone to Western Germany
3 armour moved from Western Ukraine to Rostov
3 armour moved from Russia to Rostov
1 aaGun and 19 artilleries moved from Samara to Volgograd
1 armour moved from Nenetsia to Samara
2 infantry moved from Finland to Norway
1 artillery moved from Southern Italy to Northern Italy
5 mech_infantrys moved from Southern Italy to Northern Italy
Place Units - Germans
1 fighter placed in Western Germany
3 armour placed in Ukraine
3 armour placed in Western Ukraine
3 armour placed in Volgograd
3 armour placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Germans collect 68 PUs (2 lost to blockades); end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : 2.83
Americans : 0.67
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 19 Sea Zone: 2 aaGuns and 1 transport
EDIT: Adding units owned by ANZAC to 19 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to Okinawa: 1 aaGun
EDIT: Turning off Edit Mode
1 fighter moved from 6 Sea Zone to 19 Sea Zone
2 fighters, 2 infantry and 2 tactical_bombers moved from Shantung to Kiangsu
2 fighters, 2 infantry and 2 tactical_bombers moved from Shantung to Jehol
3 infantry moved from French Indo China to Kwangsi
2 bombers moved from India to Kwangsi
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport; ANZAC defend with 1 transport
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 1 transport
Casualties for ANZAC: 1 transport
Battle in Kiangsu
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kiangsu, round 2 : 2/6 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Jehol, round 2 : 3/6 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 bombers and 3 infantry
Chinese defend with 1 airfield and 2 infantry
Japanese roll dice for 2 bombers and 3 infantry in Kwangsi, round 2 : 2/5 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
2 bombers moved from Kwangsi to India
2 fighters and 2 tactical_bombers moved from Kiangsu to Japan
1 fighter moved from Shantung to Japan
1 fighter moved from 19 Sea Zone to 6 Sea Zone
2 transports moved from 6 Sea Zone to 19 Sea Zone
2 infantry and 2 mech_infantrys moved from Shantung to 19 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 19 Sea Zone to 6 Sea Zone
2 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
1 infantry moved from Buryatia to Sakha
3 infantry moved from Malaya to Shan State
1 infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to Japan
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
3 infantry placed in India
1 infantry placed in French Indo China
1 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,6,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,2,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6
Japanese collect 31 PUs (10 lost to blockades); end with 31 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 carriers, 3 destroyers and 7 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 95 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
1 infantry and 1 mech_infantry moved from Manchuria to Jehol
1 tactical_bomber moved from Anhwe to Jehol
1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 destroyer moved from 34 Sea Zone to 17 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
Combat - Americans
Battle in Formosa
Battle in Jehol
Americans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 infantry
Americans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Jehol
Americans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 4 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Jehol
Americans win, taking Formosa from Japanese, taking Jehol from Japanese with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 tactical_bomber moved from Jehol to Anhwe
6 fighters moved from Algeria to Gibraltar
1 aaGun, 1 infantry and 2 marines moved from Algeria to Morocco
1 armour moved from Algeria to Libya
10 fighters moved from Eastern United States to Gibraltar
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
Place Units - Americans
2 carriers and 2 destroyers placed in 101 Sea Zone
1 carrier placed in 101 Sea Zone
1 destroyer and 7 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 71 PUs; end with 71 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
4 infantry moved from Anhwe to Shantung
4 infantry moved from Anhwe to Kiangsu
3 infantry moved from Anhwe to Shantung
1 artillery moved from Anhwe to Shantung
2 infantry moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Shensi to Kansu
1 fighter moved from Anhwe to Kansu
Combat - Chinese
Battle in Kiangsu
Chinese attack with 7 infantry
Japanese defend with 2 infantry
Chinese roll dice for 7 infantry in Kiangsu, round 2 : 1/7 hits, 1,17 expected hits
Japanese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 6 infantry in Kiangsu, round 3 : 1/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Germans defend with 1 armour
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0,50 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 armour in Kansu, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Kansu
Chinese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 armour
Battle in Shantung
Chinese attack with 1 artillery and 7 infantry
Japanese defend with 1 factory_minor and 2 infantry
Chinese roll dice for 1 artillery and 7 infantry in Shantung, round 2 : 0/8 hits, 1,67 expected hits
Japanese roll dice for 2 infantry in Shantung, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 1 artillery and 6 infantry in Shantung, round 3 : 0/7 hits, 1,50 expected hits
Japanese roll dice for 2 infantry in Shantung, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 artillery and 6 infantry in Shantung, round 4 : 1/7 hits, 1,50 expected hits
Japanese roll dice for 2 infantry in Shantung, round 4 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 1 artillery and 4 infantry in Shantung, round 5 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Shantung, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 infantry
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Chinese
1 fighter moved from Kansu to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
1 infantry placed in Sikang
1 infantry placed in Tsinghai
1 infantry placed in Shensi
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 20 PUs; end with 22 PUs
Purchase Units - British
British buy 1 destroyer, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
1 artillery moved from Eastern Persia to Persia
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
2 artilleries and 7 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Iraq to Northwest Persia
1 infantry moved from French Central Africa to French Equatorial Africa
2 transports moved from 89 Sea Zone to 106 Sea Zone
Combat - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 carrier, 1 fighter, 4 submarines and 1 tactical_bomber
EDIT: Removing units owned by Americans from 30 Sea Zone: 1 carrier, 1 fighter, 4 submarines and 1 tactical_bomber
EDIT: Turning off Edit Mode
Place Units - British
3 mech_infantrys placed in Egypt
3 infantry placed in Iraq
3 mech_infantrys placed in Union of South Africa
2 infantry placed in United Kingdom
1 destroyer placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4
British collect 35 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 44 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,00
Americans : -0,50
Chinese : -4,33
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Iraq
Combat - Italians
Strategic bombing raid in Iraq
AA fire in Iraq : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Iraq causes 0 damage total.
Non Combat Move - Italians
1 armour moved from Kazakhstan to Caucasus
2 aaGuns and 2 artilleries moved from Rostov to Caucasus
Place Units - Italians
3 mech_infantrys placed in Rostov
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Italians collect 13 PUs (3 lost to blockades); end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
AA fire in Iraq : : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
1 fighter moved from Gibraltar to Morocco
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 fighter, 12 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
3 mech_infantrys moved from Caucasus to Northwest Persia
8 bombers moved from Western Germany to Northwest Persia
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Combat - Germans
Battle in Northwest Persia
Germans attack with 8 bombers and 3 mech_infantrys
British defend with 2 infantry and 1 mech_infantry
Germans roll dice for 8 bombers and 3 mech_infantrys in Northwest Persia, round 2 : 7/11 hits, 5.83 expected hits
British roll dice for 2 infantry and 1 mech_infantry in Northwest Persia, round 2 : 0/3 hits, 1.00 expected hits
1 mech_infantry owned by the British and 2 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 8 bombers and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 2 infantry and 1 mech_infantry
Non Combat Move - Germans
8 bombers moved from Northwest Persia to Caucasus
14 fighters and 4 tactical_bombers moved from Western Germany to Caucasus
1 aaGun, 3 armour and 19 artilleries moved from Volgograd to Caucasus
6 armour moved from Rostov to Caucasus
3 armour moved from Ukraine to Caucasus
3 armour moved from Western Ukraine to Rostov
3 armour moved from Russia to Rostov
1 armour moved from Samara to Caucasus
1 infantry moved from Holland Belgium to France
1 infantry moved from Normandy Bordeaux to France
2 infantry moved from Southern France to France
Place Units - Germans
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Russia
2 bombers, 1 fighter and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Germans collect 66 PUs (5 lost to blockades); end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : 1.17
British : -1.00