@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
@samuel06 Finally Russia has fallen so many planes LOL
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
    Purchase Units - Japanese
        Japanese buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 mech_infantry moved from Shantung to Manchuria
              Japanese take Manchuria from Chinese
        1 infantry moved from Siberia to Sakha
              Japanese take Sakha from Russians
        1 infantry moved from French Indo China to Kwangsi
              Japanese take Kwangsi from Chinese
        6 infantry moved from French Indo China to Yunnan
        1 infantry moved from India to West India
              Japanese take West India from UK_Pacific
        1 fighter moved from India to Yunnan
        1 bomber moved from India to Persia
        1 bomber moved from India to Yunnan
    Combat - Japanese
        Strategic bombing raid in Persia
                AA fire in Persia : 0/1 hits, 0.17 expected hits
            Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
            Bombing raid in Persia causes 6 damage total. 
        Battle in Yunnan
            Japanese attack with 1 bomber, 1 fighter and 6 infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 1 bomber, 1 fighter and 6 infantry in Yunnan, round 2 : 1/8 hits, 2.17 expected hits
                Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
            Japanese win, taking Yunnan from Chinese with 1 bomber, 1 fighter and 5 infantry remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 1 infantry
    Non Combat Move - Japanese
        1 bomber and 1 fighter moved from Yunnan to India
        3 artilleries and 4 infantry moved from India to West India
        1 infantry moved from Kiangsu to Shantung
        3 fighters and 4 tactical_bombers moved from Korea to Shantung
        1 fighter moved from Japan to Shantung
        2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 submarines, 4 tactical_bombers and 2 transports moved from 36 Sea Zone to 6 Sea Zone
        1 submarine moved from 21 Sea Zone to 6 Sea Zone
        1 submarine moved from 5 Sea Zone to 6 Sea Zone
        5 mech_infantrys moved from India to Burma
        1 bomber moved from Persia to India
    Place Units - Japanese
        3 infantry placed in Shantung
        1 artillery and 2 infantry placed in Malaya
        1 artillery and 2 infantry placed in India
        4 infantry placed in Japan
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 4
            Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,1
            Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
        Japanese collect 38 PUs (4 lost to blockades); end with 38 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
AA fire in Persia : : -0.17
Chinese : 0.67
Japanese : -1.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
    Purchase Units - Americans
        Americans buy 1 carrier, 1 destroyer, 3 fighters, 4 infantry, 4 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 infantry moved from Normandy Bordeaux to Southern France
              Americans take Southern France from Germans
        2 infantry moved from Philippines to 35 Sea Zone
        2 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
        2 infantry moved from 33 Sea Zone to Caroline Islands
        1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
        1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
        1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
        1 destroyer moved from 26 Sea Zone to 25 Sea Zone
        1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
        1 destroyer moved from 35 Sea Zone to 21 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
    Purchase Units - Americans
        Americans buy 1 carrier, 1 destroyer, 3 fighters, 4 infantry, 4 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 infantry moved from Normandy Bordeaux to Southern France
              Americans take Southern France from Germans
        2 infantry moved from Philippines to 35 Sea Zone
        2 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
        2 infantry moved from 33 Sea Zone to Caroline Islands
        1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
        1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
        1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
        1 destroyer moved from 26 Sea Zone to 25 Sea Zone
        1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
        1 destroyer moved from 35 Sea Zone to 21 Sea Zone
    Combat - Americans
        Battle in Caroline Islands
            Americans attack with 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
            Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                AA fire in Caroline Islands : 0/3 hits, 0,50 expected hits
                Americans roll dice for 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Caroline Islands, round 2 : 4/8 hits, 3,00 expected hits
                Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits
                2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
            Americans win, taking Caroline Islands from Japanese with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
            Casualties for Americans: 2 infantry
            Casualties for Japanese: 1 aaGun and 2 infantry
    Non Combat Move - Americans
        1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 1 fighter and 3 submarines moved from 35 Sea Zone to 33 Sea Zone
        6 fighters and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
        1 carrier moved from 54 Sea Zone to 33 Sea Zone
        1 submarine moved from 37 Sea Zone to 36 Sea Zone
        1 submarine moved from 54 Sea Zone to 37 Sea Zone
        3 submarines moved from 26 Sea Zone to 33 Sea Zone
        1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
        3 submarines moved from 10 Sea Zone to 26 Sea Zone
        2 fighters and 2 tactical_bombers moved from Caroline Islands to 33 Sea Zone
        2 marines moved from Normandy Bordeaux to 110 Sea Zone
        1 aaGun, 1 armour, 1 artillery and 8 infantry moved from Normandy Bordeaux to 110 Sea Zone
        1 aaGun, 1 armour, 1 artillery, 8 infantry and 6 transports moved from 110 Sea Zone to 92 Sea Zone
        2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 marines and 1 submarine moved from 110 Sea Zone to 92 Sea Zone
        1 armour and 2 marines moved from 92 Sea Zone to Morocco
        8 infantry moved from 92 Sea Zone to Morocco
        1 artillery moved from 92 Sea Zone to Morocco
        2 carriers moved from 91 Sea Zone to 92 Sea Zone
        1 transport moved from 91 Sea Zone to 92 Sea Zone
        1 infantry moved from Holland Belgium to 110 Sea Zone
        1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
        1 infantry moved from 92 Sea Zone to Morocco
        1 fighter moved from 110 Sea Zone to 92 Sea Zone
        1 cruiser and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
        1 artillery and 7 infantry moved from Eastern United States to 101 Sea Zone
        1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
        1 artillery and 7 infantry moved from 91 Sea Zone to Morocco
        1 tactical_bomber moved from Philippines to Anhwe
    Place Units - Americans
        2 transports placed in 101 Sea Zone
        4 infantry placed in Eastern United States
        2 fighters placed in Eastern United States
        1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone
        1 fighter and 1 tactical_bomber placed in 10 Sea Zone
    Turn Complete - Americans
        Americans collect 78 PUs; end with 78 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
        Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 88 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 118 PUs
Combat Hit Differential Summary :
Americans : 1,00
AA fire in Caroline Islands : : -0,50
Japanese : 1,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 6 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        1 infantry moved from Kiangsi to Kiangsu
              Chinese take Kiangsu from Japanese
        1 infantry moved from Anhwe to Jehol
              Chinese take Jehol from Japanese
        1 infantry moved from Anhwe to Chahar
        1 fighter moved from Kansu to Chahar
        1 infantry moved from Hunan to Anhwe
        1 infantry moved from Anhwe to Chahar
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 6 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        1 infantry moved from Kiangsi to Kiangsu
              Chinese take Kiangsu from Japanese
        1 infantry moved from Anhwe to Jehol
              Chinese take Jehol from Japanese
        1 infantry moved from Anhwe to Chahar
        1 fighter moved from Kansu to Chahar
        1 infantry moved from Hunan to Anhwe
        1 infantry moved from Anhwe to Chahar
    Combat - Chinese
        Battle in Chahar
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Chahar
            Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Chahar to Anhwe
    Place Units - Chinese
        2 infantry placed in Kwangtung
        3 infantry placed in Anhwe
        1 infantry placed in Anhwe
    Turn Complete - Chinese
        Chinese collect 19 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese : 0,17
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
    Purchase Units - Americans
        Americans buy 1 carrier, 1 destroyer, 3 fighters, 4 infantry, 4 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 infantry moved from Normandy Bordeaux to Southern France
              Americans take Southern France from Germans
        2 infantry moved from Philippines to 35 Sea Zone
        2 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
        2 infantry moved from 33 Sea Zone to Caroline Islands
        1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
        1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
        1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
        1 destroyer moved from 26 Sea Zone to 25 Sea Zone
        1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
        1 destroyer moved from 35 Sea Zone to 21 Sea Zone
    Combat - Americans
        Battle in Caroline Islands
            Americans attack with 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
            Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                AA fire in Caroline Islands : 0/3 hits, 0,50 expected hits
                Americans roll dice for 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Caroline Islands, round 2 : 4/8 hits, 3,00 expected hits
                Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits
                2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
            Americans win, taking Caroline Islands from Japanese with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
            Casualties for Americans: 2 infantry
            Casualties for Japanese: 1 aaGun and 2 infantry
    Non Combat Move - Americans
        1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 1 fighter and 3 submarines moved from 35 Sea Zone to 33 Sea Zone
        6 fighters and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
        1 carrier moved from 54 Sea Zone to 33 Sea Zone
        1 submarine moved from 37 Sea Zone to 36 Sea Zone
        1 submarine moved from 54 Sea Zone to 37 Sea Zone
        3 submarines moved from 26 Sea Zone to 33 Sea Zone
        1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
        3 submarines moved from 10 Sea Zone to 26 Sea Zone
        2 fighters and 2 tactical_bombers moved from Caroline Islands to 33 Sea Zone
        2 marines moved from Normandy Bordeaux to 110 Sea Zone
        1 aaGun, 1 armour, 1 artillery and 8 infantry moved from Normandy Bordeaux to 110 Sea Zone
        1 aaGun, 1 armour, 1 artillery, 8 infantry and 6 transports moved from 110 Sea Zone to 92 Sea Zone
        2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 marines and 1 submarine moved from 110 Sea Zone to 92 Sea Zone
        1 armour and 2 marines moved from 92 Sea Zone to Morocco
        8 infantry moved from 92 Sea Zone to Morocco
        1 artillery moved from 92 Sea Zone to Morocco
        2 carriers moved from 91 Sea Zone to 92 Sea Zone
        1 transport moved from 91 Sea Zone to 92 Sea Zone
        1 infantry moved from Holland Belgium to 110 Sea Zone
        1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
        1 infantry moved from 92 Sea Zone to Morocco
        1 fighter moved from 110 Sea Zone to 92 Sea Zone
        1 cruiser and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
        1 artillery and 7 infantry moved from Eastern United States to 101 Sea Zone
        1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
        1 artillery and 7 infantry moved from 91 Sea Zone to Morocco
        1 tactical_bomber moved from Philippines to Anhwe
    Place Units - Americans
        2 transports placed in 101 Sea Zone
        4 infantry placed in Eastern United States
        2 fighters placed in Eastern United States
        1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone
        1 fighter and 1 tactical_bomber placed in 10 Sea Zone
    Turn Complete - Americans
        Americans collect 78 PUs; end with 78 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
        Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 88 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 118 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 6 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        1 infantry moved from Kiangsi to Kiangsu
              Chinese take Kiangsu from Japanese
        1 infantry moved from Anhwe to Jehol
              Chinese take Jehol from Japanese
        1 infantry moved from Anhwe to Chahar
        1 fighter moved from Kansu to Chahar
        1 infantry moved from Hunan to Anhwe
        1 infantry moved from Anhwe to Chahar
    Combat - Chinese
        Battle in Chahar
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Chahar
            Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Chahar to Anhwe
    Place Units - Chinese
        2 infantry placed in Kwangtung
        3 infantry placed in Anhwe
        1 infantry placed in Anhwe
    Turn Complete - Chinese
        Chinese collect 19 PUs; end with 21 PUs
    Purchase Units - British
        British repair damage of 6x factory_minor; Remaining resources: 31 PUs; 
        British buy 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - British
        1 infantry moved from Volgograd to Tambov
              British take Tambov from Germans
        1 fighter moved from 35 Sea Zone to Anhwe
    Combat - British
    Non Combat Move - British
        10 infantry moved from Northwest Persia to Persia
        6 armour and 9 mech_infantrys moved from Northwest Persia to Persia
        3 aaGuns and 2 artilleries moved from Northwest Persia to Persia
        3 infantry moved from Caucasus to Northwest Persia
        5 infantry moved from Iraq to Persia
        1 fighter moved from Normandy Bordeaux to United Kingdom
        3 transports moved from 110 Sea Zone to 92 Sea Zone
        1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 marine moved from 35 Sea Zone to 33 Sea Zone
    Place Units - British
        2 mech_infantrys placed in Egypt
        1 artillery and 2 infantry placed in Iraq
        1 artillery and 2 infantry placed in Persia
        1 infantry placed in United Kingdom
    Turn Complete - British
        British collect 36 PUs; end with 36 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
    Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : 1,00
AA fire in Caroline Islands : : -0,50
Chinese : 0,17
Japanese : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
    Purchase Units - Italians
        Italians buy 2 fighters; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 armour and 2 artilleries moved from Bryansk to Tambov
    Combat - Italians
        Battle in Tambov
            Italians attack with 1 armour and 2 artilleries
            British defend with 1 infantry
                Italians roll dice for 1 armour and 2 artilleries in Tambov, round 2 : 1/3 hits, 1.17 expected hits
                British roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Tambov
            Italians win, taking Tambov from British with 1 armour and 2 artilleries remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
    Non Combat Move - Italians
        2 aaGuns moved from Bryansk to Tambov
    Place Units - Italians
        2 fighters placed in 95 Sea Zone
    Turn Complete - Italians
        Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : -0.17
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 destroyer moved from 37 Sea Zone to 20 Sea Zone
              ANZAC take 36 Sea Zone from Japanese
        1 infantry moved from Marshall Islands to 32 Sea Zone
        2 fighters moved from 33 Sea Zone to Paulau Island
        1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
        1 infantry moved from 22 Sea Zone to Marianas
        2 infantry moved from Queensland to 54 Sea Zone
        2 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
        2 infantry moved from 34 Sea Zone to Paulau Island
    Combat - ANZAC
        Battle in Marianas
        Battle in Paulau Island
            ANZAC attack with 2 fighters and 2 infantry
            Japanese defend with 1 infantry
                ANZAC roll dice for 2 fighters and 2 infantry in Paulau Island, round 2 : 1/4 hits, 1,33 expected hits
                Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Paulau Island
            ANZAC win, taking Marianas from Japanese, taking Paulau Island from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - ANZAC
        2 fighters moved from Paulau Island to 33 Sea Zone
        1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
        1 infantry moved from 33 Sea Zone to Caroline Islands
        1 submarine moved from 35 Sea Zone to 6 Sea Zone
        1 cruiser moved from 35 Sea Zone to 33 Sea Zone
        1 submarine moved from 54 Sea Zone to 33 Sea Zone
    Place Units - ANZAC
        1 destroyer and 2 submarines placed in 54 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 14 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    Combat Move - French
        1 destroyer moved from 43 Sea Zone to 45 Sea Zone
    Non Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33
Japanese : -0,33
@samuel06 It is your turn.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 9 armour and 3 fighters; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 infantry moved from France to Holland Belgium
              Germans take Holland Belgium from Americans
        1 infantry moved from France to Normandy Bordeaux
              Germans take Normandy Bordeaux from Americans
        2 infantry moved from France to Southern France
        3 fighters moved from Western Germany to Southern France
        1 armour moved from Russia to Nenetsia
              Germans take Vologda from Russians
              Germans take Nenetsia from Russians
        1 armour moved from Russia to Urals
              Germans take Urals from Russians
        1 armour moved from Russia to Novosibirsk
              Germans take Samara from Russians
              Germans take Novosibirsk from Russians
        1 armour moved from Russia to Volgograd
              Germans take Volgograd from Russians
    Combat - Germans
        Battle in Southern France
            Germans attack with 3 fighters and 2 infantry
            Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                Germans roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 2/5 hits, 1.83 expected hits
                Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Americans lost in Southern France
            Germans win, taking Southern France from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Americans: 1 infantry
    Non Combat Move - Germans
        3 fighters moved from Southern France to Southern Italy
        5 mech_infantrys moved from Western Germany to Southern Italy
        1 artillery and 4 infantry moved from Germany to Western Germany
        8 fighters and 2 tactical_bombers moved from Western Ukraine to Western Germany
        6 fighters and 2 tactical_bombers moved from Novgorod to Western Germany
        1 bomber moved from Novgorod to Western Germany
        7 bombers moved from Germany to Western Germany
        8 bombers moved from Western Germany to Southern Italy
        1 aaGun moved from Novgorod to Karelia
        1 aaGun and 19 artilleries moved from Russia to Samara
        12 armour and 5 mech_infantrys moved from Russia to Volgograd
        1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
        1 aaGun moved from Germany to Western Germany
    Place Units - Germans
        3 fighters placed in Western Germany
        3 armour placed in Russia
        3 armour placed in Western Ukraine
        3 armour placed in Ukraine
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
        Germans collect 62 PUs (2 lost to blockades); end with 62 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 0.17
Americans : -0.33
@Sovietishcat Im really sorry for the delay. im just so busy with work, im not focused on the games right now.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
    Combat Move - Russians
        1 submarine moved from 91 Sea Zone to 105 Sea Zone
    Non Combat Move - Russians
    Turn Complete - Russians
Combat Hit Differential Summary :
@samuel06 said in Samuel06 (Axis) Vs Sovietishcat (Allies +6) BM3 Game 2:
@Sovietishcat Im really sorry for the delay. im just so busy with work, im not focused on the games right now.
No worries let me know if you need more time before playing your turn.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
    Purchase Units - Japanese
        Japanese buy 1 artillery and 14 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 submarine moved from 6 Sea Zone to 34 Sea Zone
        1 fighter moved from 6 Sea Zone to 22 Sea Zone
        1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
        1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
        1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
        1 infantry moved from Yunnan to Szechwan
              Japanese take Szechwan from Chinese
        1 infantry moved from Yunnan to Hunan
              Japanese take Hunan from Chinese
        1 infantry moved from Yunnan to Kweichow
              Japanese take Kweichow from Chinese
        1 infantry moved from West India to Eastern Persia
              Japanese take Eastern Persia from British
        1 infantry moved from Sakha to Buryatia
              Japanese take Buryatia from Russians
        1 bomber moved from India to Persia
    Combat - Japanese
        Japanese creates battle in territory 6 Sea Zone
        Strategic bombing raid in Persia
                AA fire in Persia : 0/1 hits, 0.17 expected hits
            Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
            Bombing raid in Persia causes 6 damage total. 
        Battle in 22 Sea Zone
            Japanese attack with 1 fighter
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 22 Sea Zone
            Japanese win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for ANZAC: 1 transport
        Battle in 34 Sea Zone
            Japanese attack with 1 submarine
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 34 Sea Zone
                Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
            Japanese win with 1 submarine remaining. Battle score for attacker is 7
            Casualties for ANZAC: 1 transport
        Battle in 6 Sea Zone
            Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 3 submarines and 2 transports
            ANZAC defend with 1 submarine
                Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                1 submarine owned by the ANZAC lost in 6 Sea Zone
            Japanese win with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 3 submarines and 2 transports remaining. Battle score for attacker is 6
            Casualties for ANZAC: 1 submarine
        Battle in 20 Sea Zone
            Japanese attack with 1 fighter and 1 tactical_bomber
            ANZAC defend with 1 destroyer
                Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the ANZAC lost in 20 Sea Zone
            Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for ANZAC: 1 destroyer
        Battle in 25 Sea Zone
            Japanese attack with 1 fighter and 2 tactical_bombers
            Americans defend with 1 destroyer
                Japanese roll dice for 1 fighter and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans lost in 25 Sea Zone
            Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
            Casualties for Americans: 1 destroyer
        Battle in 21 Sea Zone
            Japanese attack with 1 fighter and 1 tactical_bomber
            Americans defend with 1 destroyer
                Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans lost in 21 Sea Zone
            Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Americans: 1 destroyer
    Non Combat Move - Japanese
        1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
        1 fighter moved from 22 Sea Zone to 6 Sea Zone
        1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
        1 fighter and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
        3 artilleries and 6 infantry moved from Malaya to Shan State
        3 artilleries and 4 infantry moved from West India to India
        1 fighter moved from India to Shantung
        1 bomber moved from Persia to India
    Place Units - Japanese
        1 artillery and 2 infantry placed in India
        3 infantry placed in Malaya
        3 infantry placed in French Indo China
        3 infantry placed in Shantung
        3 infantry placed in Japan
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 4
            Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1
            Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5
            Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
        Japanese collect 37 PUs (4 lost to blockades); end with 37 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
AA fire in Persia : : -0.17
ANZAC : -0.33
Americans : -0.67
Japanese : 1.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
    Purchase Units - Americans
        Americans buy 10 fighters and 3 submarines; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 transport moved from 92 Sea Zone to 96 Sea Zone
        1 infantry moved from Malta to 96 Sea Zone
        1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
        1 destroyer moved from 92 Sea Zone to 95 Sea Zone
        1 infantry moved from 95 Sea Zone to Northern Italy
        1 infantry moved from Morocco to 92 Sea Zone
        1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
        1 infantry moved from 95 Sea Zone to Sardinia
        1 infantry moved from Morocco to 92 Sea Zone
        1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
        1 infantry moved from 95 Sea Zone to Sicily
        4 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
        2 fighters moved from Gibraltar to 95 Sea Zone
        2 fighters moved from Morocco to 95 Sea Zone
        1 cruiser and 2 destroyers moved from 91 Sea Zone to 95 Sea Zone
        2 submarines moved from 26 Sea Zone to 16 Sea Zone
        1 destroyer moved from 33 Sea Zone to 34 Sea Zone
        8 fighters and 3 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
        1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
        1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
        1 tactical_bomber moved from Anhwe to Manchuria
        1 destroyer moved from 10 Sea Zone to 25 Sea Zone
@samuel06 Scramble sz 95 and OOL plz?
@Sovietishcat 3 fighters. default order is good
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
    Purchase Units - Americans
        Americans buy 10 fighters and 3 submarines; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 transport moved from 92 Sea Zone to 96 Sea Zone
        1 infantry moved from Malta to 96 Sea Zone
        1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
        1 destroyer moved from 92 Sea Zone to 95 Sea Zone
        1 infantry moved from 95 Sea Zone to Northern Italy
        1 infantry moved from Morocco to 92 Sea Zone
        1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
        1 infantry moved from 95 Sea Zone to Sardinia
        1 infantry moved from Morocco to 92 Sea Zone
        1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
        1 infantry moved from 95 Sea Zone to Sicily
        4 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
        2 fighters moved from Gibraltar to 95 Sea Zone
        2 fighters moved from Morocco to 95 Sea Zone
        1 cruiser and 2 destroyers moved from 91 Sea Zone to 95 Sea Zone
        2 submarines moved from 26 Sea Zone to 16 Sea Zone
        1 destroyer moved from 33 Sea Zone to 34 Sea Zone
        8 fighters and 3 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
        1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
        1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
        1 tactical_bomber moved from Anhwe to Manchuria
        1 destroyer moved from 10 Sea Zone to 25 Sea Zone
    Combat - Americans
        Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
        Battle in 95 Sea Zone
            Americans attack with 4 carriers, 3 cruisers, 5 destroyers, 8 fighters, 1 submarine and 3 transports
            Germans defend with 3 fighters; Italians defend with 3 carriers, 2 destroyers, 4 fighters, 3 submarines and 3 transports
                Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 4 carriers, 3 cruisers, 5 destroyers, 8 fighters and 3 transports in 95 Sea Zone, round 2 : 11/16 hits, 7,17 expected hits
                Italians roll dice for 3 submarines in 95 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
                Italians roll dice for 3 carriers, 2 destroyers, 7 fighters and 3 transports in 95 Sea Zone, round 2 : 5/12 hits, 6,33 expected hits
                2 destroyers owned by the Italians, 1 cruiser owned by the Americans, 4 destroyers owned by the Americans, 3 submarines owned by the Italians and 3 carriers owned by the Italians lost in 95 Sea Zone
                Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 4 carriers, 2 cruisers, 1 destroyer, 8 fighters and 3 transports in 95 Sea Zone, round 3 : 8/11 hits, 5,33 expected hits
                Italians roll dice for 7 fighters in 95 Sea Zone, round 3 : 6/7 hits, 4,67 expected hits
                1 transport owned by the Italians, 3 fighters owned by the Germans, 3 carriers owned by the Americans and 4 fighters owned by the Italians lost in 95 Sea Zone
                2 transports owned by the Italians lost in 95 Sea Zone
                Americans roll dice for 1 submarine in 95 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
            Americans win with 1 carrier, 2 cruisers, 1 destroyer, 8 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 81
            Casualties for Americans: 3 carriers, 1 cruiser and 4 destroyers
            Casualties for Italians: 3 carriers, 2 destroyers, 4 fighters, 3 submarines and 3 transports
            Casualties for Germans: 3 fighters
        Battle in Northern Italy
            Americans converts factory_major into different units
        Battle in Sicily
        Battle in Manchuria
            Americans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
            Japanese defend with 1 mech_infantry
                Americans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 2/3 hits, 0,83 expected hits
                Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
                1 mech_infantry owned by the Japanese lost in Manchuria
            Americans win, taking Northern Italy from Italians, taking Sicily from Italians, taking Manchuria from Japanese with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 mech_infantry
        Battle in Sardinia
        Battle in 16 Sea Zone
            Americans attack with 2 submarines
            Japanese defend with 1 destroyer
                Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 2 submarines in 16 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits
                Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
            Americans win, taking Sardinia from Italians with 1 submarine remaining. Battle score for attacker is 2
            Casualties for Americans: 1 submarine
            Casualties for Japanese: 1 destroyer
        Battle in 34 Sea Zone
            Americans attack with 1 destroyer, 8 fighters and 3 tactical_bombers
            Japanese defend with 1 submarine
                Americans roll dice for 1 destroyer, 8 fighters and 3 tactical_bombers in 34 Sea Zone, round 2 : 5/12 hits, 6,33 expected hits
                Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                1 submarine owned by the Japanese lost in 34 Sea Zone
            Americans win with 1 destroyer, 8 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 submarine
    Non Combat Move - Americans
        8 fighters and 3 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone
        6 fighters moved from 95 Sea Zone to Algeria
        1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
        1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
        1 carrier, 1 fighter, 4 submarines and 1 tactical_bomber moved from 10 Sea Zone to 30 Sea Zone
        1 submarine moved from 26 Sea Zone to 33 Sea Zone
        8 infantry moved from Morocco to 91 Sea Zone
        8 infantry and 4 transports moved from 91 Sea Zone to 109 Sea Zone
        8 infantry moved from 109 Sea Zone to United Kingdom
        1 aaGun and 1 infantry moved from Morocco to Algeria
        2 marines moved from Morocco to Algeria
        1 infantry moved from Gibraltar to 92 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
        1 aaGun and 1 infantry moved from 109 Sea Zone to United Kingdom
        2 artilleries and 6 infantry moved from Morocco to 92 Sea Zone
        2 artilleries, 6 infantry and 4 transports moved from 92 Sea Zone to 109 Sea Zone
        2 artilleries and 6 infantry moved from 109 Sea Zone to United Kingdom
        2 fighters moved from Eastern United States to Gibraltar
        4 infantry moved from Eastern United States to 101 Sea Zone
        4 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
        4 infantry moved from 106 Sea Zone to Quebec
        1 armour moved from Morocco to Algeria
        1 tactical_bomber moved from Manchuria to Anhwe
        1 submarine moved from 37 Sea Zone to 39 Sea Zone
    Place Units - Americans
        3 submarines placed in 10 Sea Zone
        10 fighters placed in Eastern United States
    Turn Complete - Americans
        Americans collect 74 PUs; end with 74 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
        Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 114 PUs
Combat Hit Differential Summary :
Italians : -0,50
Americans : 6,00
Japanese : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 7 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        2 infantry moved from Kwangtung to Kwangsi
        1 fighter moved from Anhwe to Kwangsi
        1 infantry moved from Kansu to Shensi
    Combat - Chinese
        Battle in Kwangsi
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 airfield and 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Kwangsi
            Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Kwangsi to Anhwe
        2 infantry moved from Chahar to Anhwe
    Place Units - Chinese
        7 infantry placed in Anhwe
    Turn Complete - Chinese
        Chinese collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese : 0,17
Japanese : -0,33