@Martin
Game History
Combat Hit Differential Summary :
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 5 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 42 Sea Zone to 44 Sea Zone
Place Units - ANZAC
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 bomber, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Non Combat Move - Germans
2 mech_infantrys moved from Volgograd to Bryansk
2 artilleries and 1 infantry moved from Ukraine to Bryansk
3 artilleries moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 artillery and 1 infantry moved from Novgorod to Belarus
1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone
2 fighters moved from Western Germany to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 95 Sea Zone
3 bombers moved from Novgorod to Western Germany
Place Units - Germans
3 artilleries placed in Western Ukraine
3 artilleries placed in Ukraine
3 mech_infantrys placed in Volgograd
1 bomber and 3 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 57 PUs (1 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Samara to Russia
1 infantry moved from Vologda to Russia
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 4 destroyers, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Kiangsu
9 infantry and 1 mech_infantry moved from Shantung to Jehol
Japanese take Jehol from Chinese
1 fighter, 1 infantry and 1 tactical_bomber moved from Shantung to Kiangsu
1 fighter and 1 tactical_bomber moved from Shantung to Anhwe
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
2 bombers moved from Burma to 39 Sea Zone
2 infantry moved from Burma to Yunnan
1 fighter and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter moved from 36 Sea Zone to 43 Sea Zone
Combat - Japanese
Japanese creates battle in territory 36 Sea Zone
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 39 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 2 bombers and 1 destroyer in 39 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
Americans roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 bombers and 1 destroyer in 39 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 submarine in 39 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 39 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 36 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kiangsu
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 5/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
1 fighter moved from 43 Sea Zone to 36 Sea Zone
1 carrier and 2 fighters moved from 19 Sea Zone to 36 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to French Indo China
1 fighter and 2 tactical_bombers moved from Yunnan to French Indo China
2 bombers moved from 39 Sea Zone to French Indo China
1 fighter moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to French Indo China
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
1 artillery and 2 infantry placed in Malaya
3 destroyers placed in 36 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2
Japanese collect 43 PUs (2 lost to blockades); end with 43 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans : 0.50
Chinese : -1.00
Japanese : 3.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 4 fighters, 3 submarines and 1 transport; Remaining resources: 4 PUs;
Combat Move - Americans
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 submarine moved from 44 Sea Zone to 41 Sea Zone
6 fighters and 1 tactical_bomber moved from 44 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
2 marines moved from Morocco to 92 Sea Zone
2 fighters moved from Gibraltar to 103 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
2 destroyers and 1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 transport moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 marines moved from 92 Sea Zone to 103 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 4 fighters, 3 submarines and 1 transport; Remaining resources: 4 PUs;
Combat Move - Americans
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 submarine moved from 44 Sea Zone to 41 Sea Zone
6 fighters and 1 tactical_bomber moved from 44 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
2 marines moved from Morocco to 92 Sea Zone
2 fighters moved from Gibraltar to 103 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
2 destroyers and 1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 transport moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 marines moved from 92 Sea Zone to 103 Sea Zone
Combat - Americans
Battle in Guam
Battle in Malta
Battle in 99 Sea Zone
Americans attack with 2 destroyers, 1 submarine and 1 transport
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 destroyers and 1 transport in 99 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 99 Sea Zone
Americans win, taking Guam from Japanese, taking Malta from Italians, taking 99 Sea Zone from Italians with 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Crete
Battle in 41 Sea Zone
Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 6 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
Americans win, taking Crete from Italians, taking 41 Sea Zone from Japanese with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
6 fighters and 1 tactical_bomber moved from 41 Sea Zone to 44 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 2 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from Queensland to Philippines
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun, 1 armour, 1 artillery and 5 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 armour, 1 artillery, 2 destroyers, 6 infantry and 5 transports moved from 91 Sea Zone to 103 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 103 Sea Zone
Place Units - Americans
2 carriers and 1 transport placed in 101 Sea Zone
4 fighters placed in 101 Sea Zone
3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 70 PUs; end with 74 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Combat Hit Differential Summary :
Italians : -0,33
Americans : -1,00
Japanese : -0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangtung
Chinese take Kwangtung from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
2 artilleries and 2 infantry moved from Hunan to Yunnan
2 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
1 infantry moved from Kweichow to Szechwan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangtung
Chinese take Kwangtung from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
2 artilleries and 2 infantry moved from Hunan to Yunnan
2 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
1 infantry moved from Kweichow to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 2 artilleries in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 artilleries in Yunnan, round 4 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 artillery and 11 infantry moved from Hunan to Kweichow
1 fighter moved from Szechwan to Kweichow
Place Units - Chinese
4 infantry placed in Kweichow
3 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : 0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - British
British buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Persia to West India
1 infantry moved from Caucasus to Rostov
Russians take Rostov from Germans
1 infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 submarine moved from 37 Sea Zone to 39 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 4 fighters, 3 submarines and 1 transport; Remaining resources: 4 PUs;
Combat Move - Americans
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 submarine moved from 44 Sea Zone to 41 Sea Zone
6 fighters and 1 tactical_bomber moved from 44 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
2 marines moved from Morocco to 92 Sea Zone
2 fighters moved from Gibraltar to 103 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
2 destroyers and 1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 transport moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 marines moved from 92 Sea Zone to 103 Sea Zone
Combat - Americans
Battle in Guam
Battle in Malta
Battle in 99 Sea Zone
Americans attack with 2 destroyers, 1 submarine and 1 transport
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 destroyers and 1 transport in 99 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 99 Sea Zone
Americans win, taking Guam from Japanese, taking Malta from Italians, taking 99 Sea Zone from Italians with 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Crete
Battle in 41 Sea Zone
Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 6 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
Americans win, taking Crete from Italians, taking 41 Sea Zone from Japanese with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
6 fighters and 1 tactical_bomber moved from 41 Sea Zone to 44 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 2 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from Queensland to Philippines
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun, 1 armour, 1 artillery and 5 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 armour, 1 artillery, 2 destroyers, 6 infantry and 5 transports moved from 91 Sea Zone to 103 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 103 Sea Zone
Place Units - Americans
2 carriers and 1 transport placed in 101 Sea Zone
4 fighters placed in 101 Sea Zone
3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 70 PUs; end with 74 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangtung
Chinese take Kwangtung from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
2 artilleries and 2 infantry moved from Hunan to Yunnan
2 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
1 infantry moved from Kweichow to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 2 artilleries in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 artilleries in Yunnan, round 4 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 artillery and 11 infantry moved from Hunan to Kweichow
1 fighter moved from Szechwan to Kweichow
Place Units - Chinese
4 infantry placed in Kweichow
3 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs
Purchase Units - British
British buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Persia to West India
1 infantry moved from Caucasus to Rostov
Russians take Rostov from Germans
1 infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 submarine moved from 37 Sea Zone to 39 Sea Zone
Combat - British
British creates battle in territory 125 Sea Zone
Battle in West India
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in West India, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in West India
British win, taking West India from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 aaGuns and 2 infantry moved from Persia to Northwest Persia
6 infantry moved from Iraq to Northwest Persia
1 aaGun moved from Iraq to Northwest Persia
1 fighter and 1 tactical_bomber moved from Northwest Persia to Russia
4 mech_infantrys moved from Iraq to Northwest Persia
4 armour and 1 mech_infantry moved from Egypt to Iraq
1 armour moved from Anglo Egyptian Sudan to Egypt
2 artilleries and 4 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 destroyer moved from 44 Sea Zone to 21 Sea Zone
Place Units - British
2 armour and 1 mech_infantry placed in Persia
3 mech_infantrys placed in Iraq
1 fighter placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -0,33
British : 0,33
Americans : -1,00
Chinese : 0,33
Japanese : 0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Caucasus: 3 infantry
EDIT: Adding units owned by British to Kazakhstan: 3 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@samuel06 Please use last file.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Caucasus: 3 infantry
EDIT: Adding units owned by British to Kazakhstan: 3 infantry
EDIT: Turning off Edit Mode
Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 destroyer and 2 submarines moved from 95 Sea Zone to 99 Sea Zone
1 bomber and 2 fighters moved from Southern Italy to 99 Sea Zone
1 armour moved from Volgograd to Caucasus
Italians take Caucasus from Russians
1 armour moved from Caucasus to Rostov
2 artilleries and 1 infantry moved from Volgograd to Rostov
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 96 Sea Zone
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Rostov
Italians attack with 1 armour, 2 artilleries and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Rostov, round 2 : 3/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 2 artilleries remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in 99 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 2 fighters and 2 submarines
Americans defend with 2 destroyers, 1 submarine and 1 transport
Italians roll dice for 2 submarines in 99 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 destroyers and 1 transport in 99 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Americans, 2 destroyers owned by the Americans and 1 submarine owned by the Italians lost in 99 Sea Zone
1 transport owned by the Americans lost in 99 Sea Zone
Italians roll dice for 1 submarine in 99 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians win, taking 99 Sea Zone from Americans with 1 bomber, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 23
Casualties for Italians: 1 submarine
Casualties for Americans: 2 destroyers, 1 submarine and 1 transport
Non Combat Move - Italians
1 bomber and 2 fighters moved from 99 Sea Zone to Southern Italy
2 aaGuns moved from Volgograd to Rostov
Place Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 1.17
Americans : 0.17
Russians : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 3 infantry moved from 41 Sea Zone to Sumatra
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 3 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 harbour and 1 marine
ANZAC roll dice for 1 artillery and 3 infantry in Sumatra, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 marine in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : 1,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 3 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 harbour and 1 marine
ANZAC roll dice for 1 artillery and 3 infantry in Sumatra, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 marine in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Non Combat Move - Germans
4 fighters and 2 tactical_bombers moved from 95 Sea Zone to Ukraine
1 fighter moved from Southern Italy to Bryansk
1 artillery and 1 infantry moved from Belarus to Bryansk
3 artilleries moved from Ukraine to Bryansk
3 artilleries moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Volgograd to Bryansk
3 bombers moved from Southern Italy to Bryansk
4 bombers and 5 fighters moved from Western Germany to Bryansk
Place Units - Germans
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Western Ukraine
1 bomber and 2 fighters placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Place Units - Russians
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
5 infantry moved from Korea to Manchuria
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
9 infantry and 1 mech_infantry moved from Jehol to Manchuria
1 armour and 1 mech_infantry moved from Shantung to Manchuria
2 fighters and 1 tactical_bomber moved from Japan to Manchuria
1 fighter and 1 tactical_bomber moved from French Indo China to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
Japanese take 37 Sea Zone from UK_Pacific
2 bombers moved from French Indo China to 41 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Yunnan
3 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Manchuria
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
Americans defend with 1 submarine; ANZAC defend with 2 transports
Japanese roll dice for 2 bombers and 1 destroyer in 41 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
2 transports owned by the ANZAC and 1 submarine owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Americans with 2 bombers and 1 destroyer remaining. Battle score for attacker is 20
Casualties for Americans: 1 submarine
Casualties for ANZAC: 2 transports
Battle in 21 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer; Americans defend with 1 transport
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 21 Sea Zone
1 transport owned by the Americans lost in 21 Sea Zone
Japanese roll dice for 1 submarine in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer
Casualties for Americans: 1 transport
Battle in Yunnan
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 artilleries
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/7 hits, 3.50 expected hits
Chinese roll dice for 2 artilleries in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 artilleries owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 artilleries
Battle in Manchuria
Japanese attack with 1 armour, 5 fighters, 14 infantry, 2 mech_infantrys and 4 tactical_bombers
British defend with 1 fighter; Chinese defend with 11 infantry; Russians defend with 2 aaGuns and 7 infantry
AA fire in Manchuria : 1/6 hits, 1.00 expected hits
1 fighter owned by the Japanese lost in Manchuria
Japanese roll dice for 1 armour, 4 fighters, 14 infantry, 2 mech_infantrys and 4 tactical_bombers in Manchuria, round 2 : 7/25 hits, 7.83 expected hits
Chinese roll dice for 2 aaGuns, 1 fighter and 18 infantry in Manchuria, round 2 : 5/19 hits, 6.67 expected hits
5 infantry owned by the Japanese, 5 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria
Japanese roll dice for 1 armour, 4 fighters, 9 infantry, 2 mech_infantrys and 4 tactical_bombers in Manchuria, round 3 : 8/20 hits, 7.00 expected hits
Chinese roll dice for 1 fighter and 13 infantry in Manchuria, round 3 : 9/14 hits, 5.00 expected hits
9 infantry owned by the Japanese, 2 infantry owned by the Russians and 6 infantry owned by the Chinese lost in Manchuria
Japanese roll dice for 1 armour, 4 fighters, 2 mech_infantrys and 4 tactical_bombers in Manchuria, round 4 : 4/11 hits, 5.50 expected hits
Chinese roll dice for 1 fighter and 5 infantry in Manchuria, round 4 : 3/6 hits, 2.33 expected hits
2 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 4 infantry owned by the Chinese lost in Manchuria
Japanese roll dice for 4 fighters and 4 tactical_bombers in Manchuria, round 5 : 6/8 hits, 4.67 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Manchuria, round 5 : 1/2 hits, 1.00 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the British lost in Manchuria
Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour, 2 fighters, 14 infantry and 2 mech_infantrys
Casualties for Russians: 2 aaGuns and 7 infantry
Casualties for Chinese: 11 infantry
Casualties for British: 1 fighter
Non Combat Move - Japanese
3 fighters and 4 tactical_bombers moved from Manchuria to Korea
1 infantry moved from Kiangsu to Anhwe
4 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer, 4 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
1 aaGun moved from Burma to India
1 fighter moved from Yunnan to India
2 fighters and 2 tactical_bombers moved from Yunnan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
2 bombers moved from 41 Sea Zone to India
Place Units - Japanese
1 fighter placed in Japan
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in Malaya
2 infantry and 1 mech_infantry placed in Shantung
Japanese undo move 4.
3 mech_infantrys placed in Shantung
3 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
Japanese collect 33 PUs (3 lost to blockades); end with 33 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 36 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
ANZAC : 0.17
Americans : -0.33
Chinese : 3.33
AA fire in Manchuria : : 0.00
Japanese : -1.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 cruiser, 2 destroyers, 8 infantry, 3 submarines and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 aaGun, 1 armour, 1 artillery, 2 cruisers, 9 infantry, 2 marines, 1 submarine and 6 transports moved from 103 Sea Zone to 110 Sea Zone
2 carriers, 3 destroyers and 4 fighters moved from 103 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 9 infantry and 2 marines moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer and 1 submarine moved from 54 Sea Zone to 41 Sea Zone