Unbelievable dice in Alexandria.
G40 trulpen (allies +28) vs majikforce (axis) #3
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My turn to get severely diced. Had a 75 % win in Taranto with a full scramble. And the brave Italians hit 5/5.
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 unit repaired. 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from Libya to Tunisia 1 mech_infantry moved from Tobruk to Tunisia 1 armour moved from Tobruk to Tunisia 1 artillery moved from Northern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 battleship moved from 97 Sea Zone to 96 Sea Zone 1 cruiser moved from 95 Sea Zone to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 artilleries and 2 infantry moved from 96 Sea Zone to Malta 1 bomber moved from Northern Italy to Malta 1 fighter moved from Southern Italy to 93 Sea Zone 1 fighter moved from Southern Italy to Malta 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British Combat - Italians Battle in 96 Sea Zone Italians attack with 1 battleship, 1 submarine and 2 transports British defend with 1 cruiser Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship and 2 transports in 96 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 96 Sea Zone Italians win with 1 battleship, 1 submarine and 2 transports remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in Malta Italians attack with 2 artilleries, 1 bomber, 1 fighter and 2 infantry British defend with 1 aaGun, 1 bomber, 1 infantry and 1 tactical_bomber AA fire in Malta : 1/2 hits, 0.33 expected hits 1 fighter owned by the Italians lost in Malta Italians roll dice for 2 artilleries, 1 bomber and 2 infantry in Malta, round 2 : 2/5 hits, 2.00 expected hits British roll dice for 1 aaGun, 1 bomber, 1 infantry and 1 tactical_bomber in Malta, round 2 : 1/3 hits, 1.00 expected hits 1 aaGun owned by the British, 1 bomber owned by the British and 1 infantry owned by the Italians lost in Malta Italians roll dice for 2 artilleries, 1 bomber and 1 infantry in Malta, round 3 : 2/4 hits, 1.67 expected hits British roll dice for 1 infantry and 1 tactical_bomber in Malta, round 3 : 2/2 hits, 0.83 expected hits 1 tactical_bomber owned by the British, 1 artillery owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta Italians win, taking Malta from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 11 Casualties for Italians: 1 artillery, 1 fighter and 2 infantry Casualties for British: 1 aaGun, 1 bomber, 1 infantry and 1 tactical_bomber Battle in 93 Sea Zone Italians attack with 1 cruiser, 1 destroyer and 1 fighter French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 cruiser, 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the French lost in 93 Sea Zone Italians roll dice for 1 cruiser, 1 destroyer and 1 fighter in 93 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits French roll dice for 1 cruiser in 93 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Italians and 1 cruiser owned by the French lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 cruiser and 1 fighter remaining. Battle score for attacker is 12 Casualties for French: 1 cruiser and 1 destroyer Casualties for Italians: 1 destroyer Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 2/4 hits, 1.33 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 1 bomber moved from Malta to Southern Italy 1 armour moved from Northern Italy to Romania 1 armour moved from Albania to Romania 2 infantry moved from Albania to Bulgaria 2 infantry moved from Northern Italy to France 2 aaGuns moved from Northern Italy to France 1 fighter moved from 93 Sea Zone to Northern Italy 2 aaGuns and 4 infantry moved from Southern Italy to Northern Italy 1 artillery and 1 infantry moved from Tobruk to Libya Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5 Italians collect 11 PUs; end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : 1.33 British : 0.67 French : -0.67 AA fire in Malta : : 0.67
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@trulpen said in G40 trulpen (allies +28) vs majikforce (axis) #3:
My turn to get severely diced. Had a 75 % win in Taranto with a full scramble. And the brave Italians hit 5/5.
5/5 hits was more than I had hoped for. I don’t think the battle was actually close to 75%. I had it more like 65-68% (hence the scramble) Sometimes you need to calc the battle multiple times to get a better average %. For that battle I have found you need to bring the carrier to soak hits (even with the extra sub). Regardless of the outcome of the battle Germany usually cleans up whatever is left anyway. So I see it as a UK sacrifice to hamper Italy.
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True. I’ll try and learn that. Thought similar after the battle.
And before I saw your turn I came to think of “why the hell did I save the sb and not a fig for Malta?!”.
This might become the vengeance you were looking for… :)
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@trulpen said in G40 trulpen (allies +28) vs majikforce (axis) #3:
True. I’ll try and learn that. Thought similar after the battle.
And before I saw your turn I came to think of “why the hell did I save the sb and not a fig for Malta?!”.
This might become the vengeance you were looking for… :)
Lol! I couldn’t resist that target.
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 fighter moved from Queensland to Java 2 fighters moved from New Zealand to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 aaGuns moved from New South Wales to Queensland 1 infantry moved from Malaya to Shan State 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 fighter moved from Queensland to Java 2 fighters moved from New Zealand to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 aaGuns moved from New South Wales to Queensland 1 infantry moved from Malaya to Shan State 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 76 Sea Zone 1 infantry moved from Syria to Trans-Jordan 1 infantry moved from French West Africa to French Central Africa Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 8 armour, 1 destroyer, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 5 infantry moved from Bulgaria to Greece 2 bombers moved from Western Germany to Greece 1 fighter and 1 tactical_bomber moved from Western Germany to Greece 1 submarine moved from 111 Sea Zone to 109 Sea Zone 2 fighters moved from Holland Belgium to 109 Sea Zone 1 tactical_bomber moved from Holland Belgium to 109 Sea Zone 1 tactical_bomber moved from Western Germany to 109 Sea Zone 2 fighters moved from Western Germany to 109 Sea Zone 2 tactical_bombers moved from Western Germany to 109 Sea Zone 2 fighters moved from Western Germany to Southern France 1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France Combat - Germans Battle in 109 Sea Zone Germans attack with 4 fighters, 1 submarine and 4 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 fighters and 4 tactical_bombers in 109 Sea Zone, round 2 : 5/8 hits, 4.67 expected hits British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Neutral with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Greece Germans attack with 2 bombers, 1 fighter, 5 infantry and 1 tactical_bomber Neutral_Allies defend with 4 infantry Germans roll dice for 2 bombers, 1 fighter, 5 infantry and 1 tactical_bomber in Greece, round 2 : 6/9 hits, 3.33 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 3/4 hits, 1.33 expected hits 4 infantry owned by the Neutral_Allies and 3 infantry owned by the Germans lost in Greece Germans win, taking Greece from Neutral_Allies with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 4 infantry Battle in Southern France Germans attack with 1 artillery, 2 fighters and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Southern France, round 2 : 1/5 hits, 1.83 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the French lost in Southern France Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Southern France, round 3 : 0/5 hits, 1.83 expected hits French roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern France Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 4 : 0/4 hits, 1.67 expected hits French roll dice for 1 artillery in Southern France, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 5 : 0/4 hits, 1.67 expected hits French roll dice for 1 artillery in Southern France, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern France Germans roll dice for 1 artillery and 2 fighters in Southern France, round 6 : 0/3 hits, 1.33 expected hits French roll dice for 1 artillery in Southern France, round 6 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 fighters in Southern France, round 7 : 2/3 hits, 1.33 expected hits French roll dice for 1 artillery in Southern France, round 7 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 artillery owned by the French lost in Southern France Germans win with 2 fighters remaining. Battle score for attacker is -3 Casualties for French: 1 artillery and 1 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Germans 2 fighters moved from Southern France to Western Germany 2 bombers moved from Greece to Western Germany 4 fighters and 4 tactical_bombers moved from 109 Sea Zone to Holland Belgium 2 aaGuns moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Greece to Southern Italy 1 fighter moved from Greece to Southern Italy 3 armour, 2 artilleries and 4 infantry moved from Yugoslavia to Romania 3 armour moved from France to Yugoslavia 1 armour moved from Normandy Bordeaux to Northern Italy 1 artillery and 1 infantry moved from Norway to Finland 2 infantry moved from Western Germany to 113 Sea Zone 1 cruiser moved from 113 Sea Zone to 112 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway Place Units - Germans 8 armour and 2 mech_infantrys placed in Germany 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -4.00 British : -0.33 French : 0.67 Neutral_Allies : 1.67
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@majikforce Assumed no scramble in sz 109.
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Correct.
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I see now that I forgot to move a transport from Hawaii to WUS. Standard move. Would it be ok for you that I change that?
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 6 armour; Remaining resources: 1 PUs; Combat Move - Russians Non Combat Move - Russians 1 artillery and 3 infantry moved from Russia to Bryansk 2 armour and 2 mech_infantrys moved from Rostov to Bryansk 3 artilleries moved from Ukraine to Western Ukraine 3 artilleries and 5 infantry moved from Novgorod to Belarus 2 aaGuns moved from Belarus to Novgorod 1 infantry moved from Western Ukraine to Bessarabia 2 armour and 2 mech_infantrys moved from Bryansk to Ukraine 1 aaGun moved from Bryansk to Ukraine 1 aaGun and 1 infantry moved from Bryansk to Western Ukraine 1 artillery moved from Bryansk to Western Ukraine 1 submarine moved from 111 Sea Zone to 109 Sea Zone 2 aaGuns and 18 infantry moved from Buryatia to Amur 1 infantry moved from Caucasus to Rostov Place Units - Russians 3 armour placed in Novgorod 3 armour placed in Ukraine Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
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@trulpen said in G40 trulpen (allies +28) vs majikforce (axis) #3:
I see now that I forgot to move a transport from Hawaii to WUS. Standard move. Would it be ok for you that I change that?
That would be fine.
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Thanks! You can edit on J2 or leave it to me at the start of US2.
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I’m also thinking of putting up a 4 inf blocker in E Poland with Russia. Can I add that NCM?
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I’ve decided to abstain from the block. Italy can bring in the fig as well, so it would take 5 inf to dissuade an attack, which would be cleaned up by the Germans. Too valuable a loss.
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 6 armour; Remaining resources: 1 PUs; Combat Move - Russians Non Combat Move - Russians 1 artillery and 3 infantry moved from Russia to Bryansk 2 armour and 2 mech_infantrys moved from Rostov to Bryansk 3 artilleries moved from Ukraine to Western Ukraine 3 artilleries and 5 infantry moved from Novgorod to Belarus 2 aaGuns moved from Belarus to Novgorod 1 infantry moved from Western Ukraine to Bessarabia 2 armour and 2 mech_infantrys moved from Bryansk to Ukraine 1 aaGun moved from Bryansk to Ukraine 1 aaGun and 1 infantry moved from Bryansk to Western Ukraine 1 artillery moved from Bryansk to Western Ukraine 1 submarine moved from 111 Sea Zone to 109 Sea Zone 2 aaGuns and 18 infantry moved from Buryatia to Amur 1 infantry moved from Caucasus to Rostov Place Units - Russians 3 armour placed in Novgorod 3 armour placed in Ukraine Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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The US edit: 1 tr sz26 -> 10
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 artillery and 2 infantry moved from Hunan to Kweichow Japanese take Kweichow from Chinese 3 artilleries moved from Anhwe to Kweichow 5 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Chahar to Anhwe 1 mech_infantry moved from Anhwe to Kweichow 1 artillery and 1 infantry moved from Kwangsi to Yunnan 2 bombers moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/8 hits, 4.33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 aaGun and 6 infantry moved from Jehol to Manchuria 1 fighter moved from Japan to Manchuria 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 battleship and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 2 destroyers and 2 submarines moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 armour, 1 artillery and 4 infantry moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to Manchuria 2 bombers moved from Yunnan to Kwangsi 2 fighters moved from Kwangsi to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi 2 fighters moved from Kwangsi to 36 Sea Zone Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 factory_minor placed in Manchuria 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : -0.33
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer and 1 submarine moved from 23 Sea Zone to 26 Sea Zone 1 carrier and 1 fighter moved from 30 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 battleship, 2 carriers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 cruiser moved from 11 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 bomber moved from Central United States to Eastern United States 1 artillery and 1 infantry moved from Central United States to Western United States Place Units - Americans 1 battleship and 2 carriers placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :