@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
G40 trulpen (allies +28) vs majikforce (axis) #3
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TripleA Move Summary: Americans round 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 factory_minor, 9 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Gibraltar to France 1 infantry moved from Spain to Southern France Americans take Southern France from Italians 1 infantry moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 2 fighters moved from 91 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from Brazil to 104 Sea Zone 1 submarine moved from 101 Sea Zone to 104 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 5 submarines moved from 17 Sea Zone to 6 Sea Zone 5 fighters and 5 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 1 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 1 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone 1 fighter moved from Western United States to 6 Sea Zone -
I guess a silly question about scramble. Will soon travel, so I presume you don’t want to scramble in sz6 and proceed.
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 factory_minor, 9 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Gibraltar to France 1 infantry moved from Spain to Southern France Americans take Southern France from Italians 1 infantry moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 2 fighters moved from 91 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from Brazil to 104 Sea Zone 1 submarine moved from 101 Sea Zone to 104 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 5 submarines moved from 17 Sea Zone to 6 Sea Zone 5 fighters and 5 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 1 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 1 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone 1 fighter moved from Western United States to 6 Sea Zone Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in 104 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 1 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 1 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 1 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 1 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 6 Sea Zone Americans attack with 8 fighters, 6 submarines and 7 tactical_bombers Japanese defend with 2 carriers, 1 destroyer and 4 fighters Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 8 fighters and 7 tactical_bombers in 6 Sea Zone, round 2 : 8/15 hits, 8,67 expected hits Japanese roll dice for 2 carriers, 1 destroyer and 4 fighters in 6 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits 4 fighters owned by the Japanese, 4 submarines owned by the Americans, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 8 fighters, 2 submarines and 7 tactical_bombers remaining. Battle score for attacker is 56 Casualties for Americans: 4 submarines Casualties for Japanese: 2 carriers, 1 destroyer and 4 fighters Non Combat Move - Americans 2 carriers moved from 17 Sea Zone to 6 Sea Zone 2 carriers moved from 17 Sea Zone to 33 Sea Zone 1 transport moved from 17 Sea Zone to 33 Sea Zone 2 transports moved from 17 Sea Zone to 31 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 17 Sea Zone to 33 Sea Zone 1 battleship and 1 cruiser moved from 17 Sea Zone to 33 Sea Zone 1 carrier moved from 17 Sea Zone to 33 Sea Zone 1 carrier moved from 17 Sea Zone to 33 Sea Zone 2 carriers moved from 17 Sea Zone to 6 Sea Zone 1 battleship moved from 17 Sea Zone to 6 Sea Zone 1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 1 Sea Zone to Soviet Far East 1 battleship, 2 cruisers and 1 destroyer moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from Alaska to British Columbia 1 artillery and 1 infantry moved from Venezuela to 89 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun and 1 infantry moved from Gibraltar to Spain 1 bomber moved from France to Spain 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone 2 infantry moved from 104 Sea Zone to Spain 1 carrier moved from 91 Sea Zone to 104 Sea Zone 1 carrier moved from 101 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Spain Place Units - Americans 1 factory_minor placed in Spain 1 bomber placed in Eastern United States 2 transports placed in 101 Sea Zone 8 infantry placed in Central United States 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British repair damage of 1x factory_major; Remaining resources: 30 PUs; Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 110 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode British buy 2 fighters and 3 infantry; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from Egypt to Alexandria 2 fighters moved from Egypt to Alexandria 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 3 fighters moved from Gibraltar to 92 Sea Zone 1 fighter moved from United Kingdom to 92 Sea Zone 1 submarine moved from 83 Sea Zone to 91 Sea Zone Combat - British Battle in 92 Sea Zone British attack with 5 fighters and 1 tactical_bomber Italians defend with 1 destroyer British roll dice for 5 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone British win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Alexandria British attack with 2 fighters and 2 infantry Italians defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Alexandria, round 2 : 1/4 hits, 1,33 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 fighters moved from Alexandria to Egypt 1 fighter moved from 92 Sea Zone to United Kingdom 3 fighters moved from 92 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone Place Units - British 3 infantry placed in Egypt 2 fighters placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from Gibraltar: 2 artilleries and 1 infantry EDIT: Adding units owned by British to Spain: 2 artilleries and 1 infantry EDIT: Removing units owned by British from Portugal: 1 armour and 1 artillery EDIT: Turning off Edit Mode Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Spain: 1 armour and 1 artillery EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,3,5,2,5 British collect 25 PUs (2 lost to blockades); end with 26 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : -0,33 British : 0,50 Italians : -0,67 AA fire in France : : -0,17 Americans : -0,67 Japanese : 1,00 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 4 infantry moved from France to Southern France 1 bomber and 1 fighter moved from Southern Italy to Southern France Combat - Italians Battle in Southern France Italians attack with 1 artillery, 1 bomber, 1 fighter and 4 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 4 infantry in Southern France, round 2 : 4/7 hits, 2.33 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 artillery, 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 2 aaGuns moved from France to Southern France 3 infantry moved from Switzerland to Northern Italy 1 bomber and 1 fighter moved from Southern France to Southern Italy 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Northern Italy 3 destroyers moved from 97 Sea Zone to 95 Sea Zone 1 submarine moved from 95 Sea Zone to 98 Sea Zone 2 infantry moved from Iraq to Trans-Jordan 3 mech_infantrys moved from Persia to Trans-Jordan 1 destroyer moved from 39 Sea Zone to 37 Sea Zone Place Units - Italians 3 mech_infantrys placed in Persia 3 submarines placed in 95 Sea Zone Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians : 1.67 Americans : -0.33 -
@trulpen said in G40 trulpen (allies +28) vs majikforce (axis) #3:
I guess a silly question about scramble. Will soon travel, so I presume you don’t want to scramble in sz6 and proceed.
You assumed correctly. Also I noticed you had US planes in Russia. They can’t land there unless Russia is at war on the Pacific map.
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 6 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by Americans from Soviet Far East: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Americans to Western United States: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 42 Sea Zone 1 fighter moved from Celebes to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - ANZAC 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 45 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Queensland to New South Wales 2 aaGuns moved from Queensland to New South Wales Place Units - ANZAC 1 infantry placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 2,00 Japanese : -0,33 -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 87 PUs; Germans buy 3 artilleries, 1 fighter, 7 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Volgograd to Tambov 2 bombers, 4 fighters and 3 tactical_bombers moved from Bryansk to Tambov 1 mech_infantry moved from Caucasus to Novosibirsk Germans take Novosibirsk from Russians 2 infantry moved from France to Normandy Bordeaux 3 fighters moved from Southern Italy to Normandy Bordeaux 2 submarines moved from 113 Sea Zone to 110 Sea Zone 3 fighters moved from Western Germany to 110 Sea Zone 2 bombers moved from Western Germany to 110 Sea Zone Combat - Germans Battle in Normandy Bordeaux Germans attack with 3 fighters and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.83 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 110 Sea Zone Germans attack with 2 bombers, 3 fighters and 2 submarines Americans defend with 1 destroyer Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 bombers and 3 fighters in 110 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 110 Sea Zone Germans win with 2 bombers, 3 fighters and 2 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Tambov Germans attack with 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers in Tambov, round 2 : 7/11 hits, 5.67 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 2 bombers, 4 fighters and 3 tactical_bombers moved from Tambov to Bryansk 3 artilleries moved from Ukraine to Bryansk 2 mech_infantrys moved from Caucasus to Bryansk 1 armour and 2 mech_infantrys moved from Novgorod to Bryansk 5 mech_infantrys moved from Eastern Poland to Bryansk 10 infantry moved from Turkey to Caucasus 2 infantry and 1 mech_infantry moved from Saudi Arabia to Trans-Jordan 3 armour moved from Trans-Jordan to Northwest Persia 2 bombers moved from 110 Sea Zone to Western Germany 9 mech_infantrys moved from Western Germany to Southern France 2 artilleries and 3 infantry moved from France to Southern France 3 fighters moved from Normandy Bordeaux to Southern France 3 fighters moved from 110 Sea Zone to Southern France 1 cruiser, 1 destroyer and 1 transport moved from 113 Sea Zone to 114 Sea Zone Place Units - Germans 1 fighter placed in Western Germany 3 infantry placed in Volgograd 3 artilleries placed in Ukraine 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Caucasus 1 infantry and 5 mech_infantrys placed in Western Germany 3 infantry placed in France Turn Complete - Germans Germans collect 69 PUs; end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 cruiser, 1 destroyer and 1 transport EDIT: Adding units owned by Germans to 113 Sea Zone: 1 cruiser and 1 transport EDIT: Adding units owned by Germans to 110 Sea Zone: 1 destroyer EDIT: Removing units owned by Germans from Sweden: 2 infantry EDIT: Adding units owned by Germans to Western Germany: 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 1.00 Americans : -0.67 Russians : -0.67 -
@majikforce Assumed no scramble from London
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Russians Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Samara to Volgograd 1 infantry moved from Samara to Novosibirsk 2 fighters moved from Russia to Novosibirsk 1 armour moved from Russia to Vologda Russians take Vologda from Germans 1 armour moved from Vologda to Russia 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 mech_infantry moved from Egypt to Tobruk Russians take Tobruk from Italians 1 mech_infantry moved from Morocco to Tunisia 2 infantry moved from Samara to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 infantry moved from Samara to Volgograd 2 fighters moved from Russia to Tambov Combat - Russians Battle in Novosibirsk Russians attack with 2 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 infantry in Novosibirsk, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Tambov Russians attack with 2 fighters and 2 infantry Germans defend with 2 infantry Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov retreated to Tambov Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 4 infantry Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/6 hits, 1,83 expected hits Germans roll dice for 4 infantry in Volgograd, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/4 hits, 1,50 expected hits Germans roll dice for 3 infantry in Volgograd, round 3 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Germans lost in Volgograd Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 4 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Germans: 4 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 2 fighters moved from Tambov to Russia 2 fighters moved from Novosibirsk to Russia 1 infantry moved from Samara to Russia 1 infantry moved from Samara to Russia 1 infantry moved from Samara to Russia 1 infantry moved from Samara to Russia 1 infantry moved from Samara to Russia 1 aaGun moved from Samara to Russia Place Units - Russians Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 1 aaGun and 4 infantry EDIT: Removing units owned by Russians from Samara: 1 aaGun and 4 infantry EDIT: Turning off Edit Mode 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans : 0,33 Russians : 0,67 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 armour, 3 destroyers, 2 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 2 units repaired. 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 infantry moved from Kansu to Timguska 1 mech_infantry moved from Sikang to Samara Japanese take Samara from Russians 1 infantry and 1 mech_infantry moved from Tsinghai to Novosibirsk 2 mech_infantrys moved from Sikang to Novosibirsk 1 bomber moved from Kweichow to Volgograd 2 mech_infantrys moved from Sikang to Volgograd 1 armour moved from Afghanistan to Volgograd 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 3 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Malaya to 42 Sea Zone 1 armour moved from Union of South Africa to South West Africa Japanese take South West Africa from British 1 armour moved from South West Africa to Rhodesia Japanese take Rhodesia from British 1 armour moved from Mozambique to Kenya Japanese take Tanganyika Territory from British Japanese take Kenya from British 1 infantry moved from Mozambique to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to Italian Somaliland 1 carrier and 1 tactical_bomber moved from 71 Sea Zone to 76 Sea Zone 4 infantry moved from Afghanistan to Kazakhstan 1 infantry moved from Sikang to Kazakhstan 1 artillery and 2 infantry moved from Jehol to Anhwe 1 artillery moved from Shan State to French Indo China Combat - Japanese Battle in Italian Somaliland Battle in Novosibirsk Japanese attack with 1 infantry and 3 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 infantry and 3 mech_infantrys in Novosibirsk, round 2 : 2/4 hits, 0.67 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Italian Somaliland from Russians, taking Novosibirsk from Russians with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Japanese attack with 1 armour, 1 bomber and 2 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Japanese roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Volgograd Japanese win, taking Volgograd from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 42 Sea Zone Japanese attack with 1 fighter, 1 submarine and 4 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 fighter, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 fighter and 4 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 1 destroyer moved from 36 Sea Zone to 21 Sea Zone 1 destroyer moved from 39 Sea Zone to 55 Sea Zone 1 destroyer moved from 37 Sea Zone to 45 Sea Zone 1 mech_infantry moved from Manchuria to Anhwe 1 artillery and 3 infantry moved from Manchuria to Amur 1 aaGun moved from Kweichow to Anhwe 2 artilleries moved from India to 39 Sea Zone 2 artilleries and 2 transports moved from 39 Sea Zone to 37 Sea Zone 2 artilleries moved from 37 Sea Zone to Siam 2 infantry moved from Shan State to Siam 2 carriers moved from 36 Sea Zone to 37 Sea Zone 4 fighters moved from 36 Sea Zone to Japan 1 bomber moved from Volgograd to Bryansk 1 infantry moved from Mozambique to 71 Sea Zone 2 battleships, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 71 Sea Zone to 70 Sea Zone 1 infantry moved from 70 Sea Zone to Angola Japanese take Angola from Neutral_True Place Units - Japanese 5 infantry placed in Japan 3 destroyers placed in 37 Sea Zone 1 armour and 1 infantry placed in French Indo China 2 fighters placed in Japan 1 transport placed in 39 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,3,2,6,4,4,2,1,5,3,5,3,2,5,6,3,5,6,2,2,3,4,2,5 Japanese collect 69 PUs (11 lost to blockades); end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
ANZAC : -0.33 Russians : -1.00 Japanese : 2.50 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 airfield, 2 artilleries, 2 destroyers, 1 fighter, 2 infantry and 2 tactical_bombers; Remaining resources: 6 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 104 Sea Zone to 110 Sea Zone 1 bomber moved from Eastern United States to 110 Sea Zone 1 bomber moved from Spain to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux 2 infantry moved from Spain to Normandy Bordeaux 1 fighter moved from 104 Sea Zone to Normandy Bordeaux 1 fighter moved from 104 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Paulau Island 1 tactical_bomber moved from 33 Sea Zone to Paulau Island 1 battleship, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 4 carriers moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone Combat - Americans Battle in Normandy Bordeaux Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/5 hits, 2,00 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 3/4 hits, 1,83 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in 34 Sea Zone Americans attack with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Paulau Island Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers Japanese defend with 1 infantry Americans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Paulau Island, round 2 : 3/5 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Paulau Island Americans win, taking Paulau Island from Japanese with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 45 Sea Zone Americans attack with 2 fighters and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone Americans attack with 2 bombers, 1 destroyer, 1 fighter and 1 submarine Germans defend with 1 destroyer and 2 submarines Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 bombers, 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans, 2 submarines owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone Americans roll dice for 2 bombers and 1 fighter in 110 Sea Zone, round 3 : 3/3 hits, 1,83 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer and 1 submarine Casualties for Germans: 1 destroyer and 2 submarines Non Combat Move - Americans 2 carriers and 1 transport moved from 104 Sea Zone to 91 Sea Zone 2 fighters moved from Normandy Bordeaux to Spain 1 fighter moved from 110 Sea Zone to Spain 1 tactical_bomber moved from Normandy Bordeaux to 91 Sea Zone 8 infantry moved from Central United States to 101 Sea Zone 8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 8 infantry moved from 91 Sea Zone to Spain 2 bombers moved from 110 Sea Zone to Spain 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 transports moved from 31 Sea Zone to 26 Sea Zone 1 infantry moved from British Columbia to Western United States 1 fighter and 2 tactical_bombers moved from Paulau Island to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 2 fighters moved from 45 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from Western United States to Wake Island 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 1 fighter moved from 21 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Wake Island Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Spain: 1 armour and 3 mech_infantrys EDIT: Adding units owned by Americans to Gibraltar: 1 armour and 3 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 1 armour and 3 mech_infantrys EDIT: Adding units owned by Americans to Spain: 1 armour and 3 mech_infantrys EDIT: Turning off Edit Mode 1 airfield placed in Spain 1 destroyer placed in 92 Sea Zone 2 artilleries placed in Spain 2 infantry and 1 tactical_bomber placed in Eastern United States 1 fighter and 1 tactical_bomber placed in Eastern United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 1 artillery, 3 infantry and 1 tactical_bomber; Remaining resources: 2 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Spain: 1 armour and 3 mech_infantrys EDIT: Adding units owned by Americans to Gibraltar: 1 armour and 3 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Non Combat Move - British 1 armour moved from Spain to Gibraltar 1 transport moved from 91 Sea Zone to 106 Sea Zone 2 infantry moved from Alexandria to Egypt 1 fighter moved from United Kingdom to Spain 2 fighters moved from United Kingdom to 91 Sea Zone 1 artillery moved from Spain to Gibraltar Place Units - British 1 artillery, 1 infantry and 1 tactical_bomber placed in Egypt 2 infantry placed in Quebec Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,3,2,2,6,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6 British collect 20 PUs (3 lost to blockades); end with 22 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : 1,00 Americans : 1,33 Japanese : -0,33 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 artillery, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern France to Normandy Bordeaux 1 bomber moved from Southern Italy to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 bomber and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 4 infantry moved from Northern Italy to Southern France 1 bomber moved from Normandy Bordeaux to Southern Italy 3 mech_infantrys moved from Persia to Trans-Jordan 1 artillery moved from Southern France to Northern Italy 1 destroyer moved from 37 Sea Zone to 35 Sea Zone Place Units - Italians 1 transport placed in 95 Sea Zone 3 mech_infantrys placed in Persia 1 artillery and 2 infantry placed in Northern Italy Italians undo move 3. 1 artillery and 1 infantry placed in Northern Italy 1 infantry placed in Southern France Turn Complete - Italians Italians collect 24 PUs; end with 24 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUsCombat Hit Differential Summary :
Italians : -1.00 Americans : -0.67 -
@majikforce Welcome back! Hope you had a great vacation!
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Thanks! Yes, it was so nice to be away to the sun and warmth a bit. 😊
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 55 Sea Zone 1 fighter moved from Dutch New Guinea to 55 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Dutch New Guinea to 55 Sea Zone 1 fighter moved from Dutch New Guinea to 42 Sea Zone Combat - ANZAC Battle in Kiangsu Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win, taking Kiangsu from Japanese, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 55 Sea Zone ANZAC attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - ANZAC 1 tactical_bomber moved from 55 Sea Zone to Queensland 1 fighter moved from 42 Sea Zone to 34 Sea Zone 1 fighter moved from 55 Sea Zone to Queensland 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 tactical_bomber placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0,67 Japanese : -0,50 -
@trulpenplay
The power supply on my laptop finally died. I have parts on order but I probably won’t be able to post until the 15th. Sorry for the delay. -
No problem. Take your time.
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 2 artilleries, 1 fighter, 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 mech_infantry moved from Novgorod to Vologda Germans take Vologda from Russians 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from Western Germany to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 5,6 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Non Combat Move - Germans 2 bombers moved from United Kingdom to Western Germany 5 mech_infantrys moved from Western Germany to Southern France 3 infantry moved from France to Southern France 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Sweden 1 infantry moved from Western Germany to France 4 fighters moved from Southern France to Western Germany 3 artilleries moved from Ukraine to Bryansk 3 mech_infantrys moved from Caucasus to Bryansk 10 infantry moved from Caucasus to Rostov 2 mech_infantrys moved from Novgorod to Bryansk 2 bombers moved from Bryansk to Western Germany 3 armour moved from Northwest Persia to Rostov Place Units - Germans 1 fighter and 9 mech_infantrys placed in Western Germany 2 armour and 1 mech_infantry placed in Caucasus 2 armour and 1 mech_infantry placed in Novgorod 2 artilleries placed in Ukraine Germans undo move 4. 2 artilleries and 1 infantry placed in France Germans undo move 2. Germans undo move 2. 3 armour placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod 1 mech_infantry placed in Caucasus Turn Complete - Germans Germans collect 64 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
AA fire in United Kingdom : : -0.33 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Russians Turning on Edit Mode EDIT: Changing PUs for Russians from 26 to 25 EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 2 EDIT: Turning off Edit Mode Russians buy 8 infantry; Remaining resources: 1 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Buyant-Uhaa to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Vologda 2 fighters moved from Russia to Samara 2 fighters moved from Russia to Tambov 1 mech_infantry moved from Tunisia to Libya Russians take Libya from Italians Combat - Russians Battle in Tambov Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 fighters and 1 infantry in Tambov, round 3 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 2 fighters and 1 infantry Japanese defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 fighters and 1 infantry in Samara, round 3 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Samara Russians win, taking Samara from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Vologda Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Trigger Chinese Destroy Factories Manchuria Russians: has removed 1 factory_minor owned by Chinese in Manchuria Non Combat Move - Russians 2 fighters moved from Tambov to Russia 2 fighters moved from Samara to Russia 1 fighter moved from Vologda to Russia 1 tactical_bomber moved from Vologda to Russia 1 mech_infantry moved from Tobruk to Egypt 2 infantry moved from Olgiy to Yenisey 1 infantry moved from Dzavhan to Yenisey 1 infantry moved from Ulaanbaatar to Yakut S.S.R. Place Units - Russians 8 infantry placed in Russia Russians undo move 1. 8 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 17 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 23 PUsCombat Hit Differential Summary :
Germans : -1,00 Russians : -3,00 Japanese : -0,67 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Russians Turning on Edit Mode EDIT: Changing PUs for Russians from 26 to 25 EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 2 EDIT: Turning off Edit Mode Russians buy 8 infantry; Remaining resources: 1 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Buyant-Uhaa to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Vologda 2 fighters moved from Russia to Samara 2 fighters moved from Russia to Tambov 1 mech_infantry moved from Tunisia to Libya Russians take Libya from Italians Combat - Russians Battle in Tambov Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 fighters and 1 infantry in Tambov, round 3 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 2 fighters and 1 infantry Japanese defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 fighters and 1 infantry in Samara, round 3 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Samara Russians win, taking Samara from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Vologda Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Trigger Chinese Destroy Factories Manchuria Russians: has removed 1 factory_minor owned by Chinese in Manchuria Non Combat Move - Russians 2 fighters moved from Tambov to Russia 2 fighters moved from Samara to Russia 1 fighter moved from Vologda to Russia 1 tactical_bomber moved from Vologda to Russia 1 mech_infantry moved from Tobruk to Egypt 2 infantry moved from Olgiy to Yenisey 1 infantry moved from Dzavhan to Yenisey 1 infantry moved from Ulaanbaatar to Yakut S.S.R. Place Units - Russians 8 infantry placed in Russia Russians undo move 1. 8 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 17 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 23 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Yakut S.S.R.: 1 infantry EDIT: Adding units owned by Russians to Buryatia: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -1,00 Russians : -3,00 Japanese : -0,67





