TripleA Manual Gamesave Post: Japanese round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 1 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 armour moved from Eastern Persia to 80 Sea Zone
3 tactical_bombers moved from Philippines to 42 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 infantry moved from Szechwan to Sikang
5 mech_infantrys moved from Yunnan to Sikang
1 mech_infantry moved from Szechwan to Tsinghai
4 infantry moved from Shensi to Kansu
3 infantry moved from Shensi to Tsinghai
1 bomber moved from Yunnan to Tsinghai
1 armour, 2 battleships, 2 carriers, 1 fighter, 2 tactical_bombers and 1 transport moved from 80 Sea Zone to 71 Sea Zone
1 armour moved from 71 Sea Zone to Union of South Africa
5 fighters moved from 6 Sea Zone to Iwo Jima
1 fighter moved from 6 Sea Zone to Iwo Jima
Combat - Japanese
Battle in 1 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 1 Sea Zone
Japanese win, taking 1 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 3 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 destroyer, 3 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 3/4 hits, 1.83 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 71 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 fighter, 2 tactical_bombers and 1 transport
British defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport
Japanese roll dice for 2 battleships, 2 carriers, 1 fighter, 2 tactical_bombers and 1 transport in 71 Sea Zone, round 2 : 5/5 hits, 3.00 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport in 71 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits
Units damaged: 1 battleship owned by the Japanese
2 destroyers owned by the British and 1 carrier owned by the British lost in 71 Sea Zone
Japanese roll dice for 2 battleships, 2 carriers, 1 fighter, 2 tactical_bombers and 1 transport in 71 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits
British roll dice for 1 battleship, 1 cruiser and 1 transport in 71 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Units damaged: 1 battleship owned by the Japanese
1 transport owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 71 Sea Zone
Japanese win, taking 71 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 71
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport
Battle in Union of South Africa
Battle in Sikang
Japanese attack with 1 infantry and 5 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 5 mech_infantrys in Sikang, round 2 : 2/6 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Union of South Africa from British, taking Sikang from Chinese with 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 bomber, 3 infantry and 1 mech_infantry
Chinese defend with 1 fighter and 2 infantry
Japanese roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Tsinghai, round 2 : 3/5 hits, 1.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 2/3 hits, 1.33 expected hits
2 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 fighter and 2 infantry
Battle in Kansu
Japanese attack with 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Iwo Jima
Japanese attack with 6 fighters
Americans defend with 2 artilleries and 3 infantry
Japanese roll dice for 6 fighters in Iwo Jima, round 2 : 4/6 hits, 3.00 expected hits
Americans roll dice for 2 artilleries and 3 infantry in Iwo Jima, round 2 : 1/5 hits, 1.67 expected hits
1 fighter owned by the Japanese, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Iwo Jima
Japanese roll dice for 5 fighters in Iwo Jima, round 3 : 3/5 hits, 2.50 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 artillery owned by the Americans lost in Iwo Jima
Japanese win with 4 fighters remaining. Battle score for attacker is -3
Casualties for Japanese: 2 fighters
Casualties for Americans: 2 artilleries and 3 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Java to 37 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Malaya
1 artillery moved from Burma to India
1 artillery moved from Burma to India
1 artillery moved from Burma to Shan State
1 armour moved from Eastern Persia to Afghanistan
Japanese take Afghanistan from Neutral_True
1 armour moved from Eastern Persia to 80 Sea Zone
1 armour and 1 transport moved from 80 Sea Zone to 71 Sea Zone
1 armour moved from 71 Sea Zone to Mozambique
Japanese take Mozambique from Neutral_True
1 bomber moved from Tsinghai to Kweichow
1 aaGun moved from Shensi to Kweichow
1 fighter moved from 6 Sea Zone to Japan
2 carriers moved from 6 Sea Zone to 36 Sea Zone
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
4 fighters moved from Iwo Jima to 6 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone
1 destroyer and 2 transports placed in 39 Sea Zone
1 fighter placed in Japan
1 artillery and 2 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 69 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 4 fighters
EDIT: Adding units owned by Japanese to 36 Sea Zone: 4 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -1.33
ANZAC : -1.00
Americans : 0.00
Chinese : 0.00
Japanese : 8.83
Savegame