@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Samuel06 (Axis) Vs Giallo (Allies +6)
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 carrier and 1 submarine moved from 51 Sea Zone to 63 Sea Zone 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 cruiser moved from 54 Sea Zone to 41 Sea Zone ANZAC take 42 Sea Zone from Japanese Combat - ANZAC Non Combat Move - ANZAC 2 aaGuns, 1 artillery, 3 fighters and 5 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 1 mech_infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians Combat - Germans Non Combat Move - Germans 2 fighters, 3 mech_infantrys and 2 tactical_bombers moved from Eastern Poland to Belarus 3 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Novgorod to Belarus 2 mech_infantrys moved from Poland to Belarus 2 transports moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 3 infantry moved from Germany to 114 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod 6 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Western Germany to Poland Place Units - Germans 2 artilleries and 2 infantry placed in Germany 3 armour placed in Novgorod 1 fighter placed in Western Germany 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,2,1,2,4,2,6,3 Germans collect 54 PUs (2 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 2 artilleries, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Western Ukraine Combat - Russians Battle in Ukraine Russians attack with 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Western Ukraine Russians attack with 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 3 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Russians roll dice for 1 infantry in Western Ukraine, round 4 : 1/1 hits, 0,17 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Germans win with no units remaining. Battle score for attacker is -2 Casualties for Russians: 2 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 mech_infantrys moved from Bryansk to Russia 1 aaGun and 10 infantry moved from Bryansk to Tambov 3 infantry moved from Bryansk to Russia 2 infantry moved from Bryansk to Russia 1 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Tambov Place Units - Russians 2 artilleries, 2 fighters and 3 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans : 2,00 Russians : -0,50 -
it’s your turn
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Bump…
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 carrier, 2 fighters, 2 infantry, 5 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 fighters, 1 infantry and 1 tactical_bomber moved from Yunnan to Shan State 2 artilleries, 2 infantry and 3 marines moved from Midway to 25 Sea Zone 1 destroyer moved from 25 Sea Zone to 14 Sea Zone 1 destroyer moved from 25 Sea Zone to 13 Sea Zone 1 destroyer moved from 25 Sea Zone to 12 Sea Zone 1 destroyer moved from 12 Sea Zone to 27 Sea Zone 1 destroyer moved from 13 Sea Zone to 12 Sea Zone 1 destroyer moved from 14 Sea Zone to 9 Sea Zone 2 artilleries, 3 battleships, 5 carriers, 2 cruisers, 1 destroyer, 5 fighters, 2 infantry, 3 marines, 3 submarines, 5 tactical_bombers and 2 transports moved from 25 Sea Zone to 26 Sea Zone 2 artilleries, 5 fighters, 2 infantry, 3 marines and 5 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands Combat - Japanese Battle in Hawaiian Islands Japanese attack with 2 artilleries, 5 fighters, 2 infantry, 3 marines and 5 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 3 battleships and 2 cruisers in Hawaiian Islands, round 2 : 4/5 hits, 3.00 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 2 artilleries, 5 fighters, 3 marines and 5 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in Shan State Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 4/5 hits, 2.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 3 fighters and 1 tactical_bomber moved from Shan State to Yunnan 1 armour and 2 mech_infantrys moved from French Indo China to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from Anhwe to Yunnan 1 mech_infantry moved from Kiangsu to Anhwe 1 armour and 1 mech_infantry moved from Kiangsu to Hunan 2 armour and 1 mech_infantry moved from Manchuria to Anhwe 5 fighters and 5 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone 2 fighters and 2 tactical_bombers moved from Midway to Japan 1 fighter moved from Japan to French Indo China 3 bombers moved from Japan to Philippines Place Units - Japanese 1 fighter and 2 infantry placed in Japan Japanese undo move 1. 1 carrier placed in 36 Sea Zone 2 fighters placed in 36 Sea Zone 1 submarine and 1 transport placed in 6 Sea Zone 2 infantry placed in Japan 3 mech_infantrys placed in Kiangsu 2 mech_infantrys placed in Manchuria Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Americans : 1.33 UK_Pacific : -0.33 Japanese : 2.67 -
@Giallo Sorry about that. I’m super busy with work right now. If it ever becomes too long I will just concede. I won’t have a lot of time for games for another 3-4 weeks. I will try to play faster.
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@samuel06 said in Samuel06 (Axis) Vs Giallo (Allies +6):
@Giallo Sorry about that. I’m super busy with work right now. If it ever becomes too long I will just concede. I won’t have a lot of time for games for another 3-4 weeks. I will try to play faster.
That’s no problem at all, now I know why your game is slow. Just take all the time you need(even a few weeks) as long as you don’t forget our game.
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 fighter, 10 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from Gibraltar to 92 Sea Zone 1 bomber moved from Algeria to 92 Sea Zone 1 submarine moved from 10 Sea Zone to 9 Sea Zone 1 submarine moved from 10 Sea Zone to 12 Sea Zone 1 submarine moved from 10 Sea Zone to 27 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 9 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 27 Sea Zone 4 fighters moved from 10 Sea Zone to 12 Sea Zone 2 fighters moved from 10 Sea Zone to 9 Sea Zone 2 fighters moved from 10 Sea Zone to 27 Sea Zone 1 fighter moved from Western United States to 12 Sea Zone 1 fighter moved from Western United States to 9 Sea Zone 1 fighter moved from Western United States to 12 Sea Zone Combat - Americans Battle in 27 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 27 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 27 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 27 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 27 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 9 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 9 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 9 Sea Zone Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 92 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 tactical_bomber Italians defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 92 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 92 Sea Zone Americans win with 1 bomber, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 12 Sea Zone Americans attack with 6 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 6 fighters in 12 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 12 Sea Zone Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 27 Sea Zone to 10 Sea Zone 6 fighters moved from 12 Sea Zone to 10 Sea Zone 4 fighters and 1 tactical_bomber moved from 9 Sea Zone to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 3 fighters moved from 10 Sea Zone to Western United States 3 carriers, 1 cruiser, 1 fighter and 1 transport moved from 94 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from 94 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 94 Sea Zone to 91 Sea Zone 1 infantry moved from Algeria to Morocco 1 aaGun moved from Brazil to French Guiana 1 bomber moved from 92 Sea Zone to Gibraltar Place Units - Americans 10 submarines placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Italians : -0,17 Americans : -3,33 Japanese : 0,00 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Sikang to Kweichow 1 infantry moved from Shensi to Kweichow 5 artilleries and 9 infantry moved from Sikang to Tsinghai Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow retreated to Kweichow Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Tsinghai Chinese attack with 5 artilleries and 9 infantry Japanese defend with 1 infantry Chinese roll dice for 5 artilleries and 9 infantry in Tsinghai, round 2 : 2/14 hits, 4,00 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 5 artilleries and 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Sikang Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese : -2,67 Japanese : 0,33 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 fighter, 10 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from Gibraltar to 92 Sea Zone 1 bomber moved from Algeria to 92 Sea Zone 1 submarine moved from 10 Sea Zone to 9 Sea Zone 1 submarine moved from 10 Sea Zone to 12 Sea Zone 1 submarine moved from 10 Sea Zone to 27 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 9 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 27 Sea Zone 4 fighters moved from 10 Sea Zone to 12 Sea Zone 2 fighters moved from 10 Sea Zone to 9 Sea Zone 2 fighters moved from 10 Sea Zone to 27 Sea Zone 1 fighter moved from Western United States to 12 Sea Zone 1 fighter moved from Western United States to 9 Sea Zone 1 fighter moved from Western United States to 12 Sea Zone Combat - Americans Battle in 27 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 27 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 27 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 27 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 27 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 9 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 9 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 9 Sea Zone Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 92 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 tactical_bomber Italians defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 92 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 92 Sea Zone Americans win with 1 bomber, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 12 Sea Zone Americans attack with 6 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 6 fighters in 12 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 12 Sea Zone Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 27 Sea Zone to 10 Sea Zone 6 fighters moved from 12 Sea Zone to 10 Sea Zone 4 fighters and 1 tactical_bomber moved from 9 Sea Zone to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 3 fighters moved from 10 Sea Zone to Western United States 3 carriers, 1 cruiser, 1 fighter and 1 transport moved from 94 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from 94 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 94 Sea Zone to 91 Sea Zone 1 infantry moved from Algeria to Morocco 1 aaGun moved from Brazil to French Guiana 1 bomber moved from 92 Sea Zone to Gibraltar Place Units - Americans 10 submarines placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Sikang to Kweichow 1 infantry moved from Shensi to Kweichow 5 artilleries and 9 infantry moved from Sikang to Tsinghai Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow retreated to Kweichow Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Tsinghai Chinese attack with 5 artilleries and 9 infantry Japanese defend with 1 infantry Chinese roll dice for 5 artilleries and 9 infantry in Tsinghai, round 2 : 2/14 hits, 4,00 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 5 artilleries and 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Sikang Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 3 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 3 mech_infantrys moved from Persia to Trans-Jordan 2 artilleries and 4 infantry moved from Iraq to Trans-Jordan 1 transport moved from 39 Sea Zone to 38 Sea Zone 2 infantry moved from Burma to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 battleship, 1 cruiser and 1 destroyer moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Burma to Shan State 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 fighter moved from 91 Sea Zone to 109 Sea Zone Combat - British Battle in Borneo Battle in Java British attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Java British roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 1 infantry in Java, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 1 infantry in Java, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 1 infantry in Java, round 6 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 6 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Java British win, taking Borneo from Japanese, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 109 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone British win, taking 109 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Shan State British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from 109 Sea Zone to 91 Sea Zone 1 fighter moved from Algeria to Gibraltar 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 artillery moved from Belgian Congo to Anglo Egyptian Sudan 2 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 carrier moved from 98 Sea Zone to 94 Sea Zone 1 transport moved from 98 Sea Zone to 94 Sea Zone 4 aaGuns, 4 artilleries and 17 infantry moved from Burma to India 1 fighter moved from Iraq to Persia 2 fighters moved from 98 Sea Zone to Persia Place Units - British 3 artilleries placed in Iraq 3 mech_infantrys placed in Persia 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6 British collect 33 PUs (2 lost to blockades); end with 33 PUs Place Units - UK_Pacific 2 artilleries and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 19 PUs Some Units in India change ownership: 2 artilleries and 1 infantryCombat Hit Differential Summary :
Germans : -0,17 Italians : -0,17 British : -2,00 Americans : -3,33 Chinese : -2,67 Japanese : -2,00 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Nenetsia to Evenkiyskiy Italians take Urals from Russians Italians take Evenkiyskiy from Russians 2 armour, 3 artilleries, 2 fighters, 5 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 bomber and 1 fighter moved from Southern Italy to 94 Sea Zone Combat - Italians Battle in 94 Sea Zone Italians attack with 1 bomber and 1 fighter British defend with 1 carrier and 1 transport Italians roll dice for 1 bomber and 1 fighter in 94 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 carrier and 1 transport in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 carrier owned by the British lost in 94 Sea Zone 1 transport owned by the British lost in 94 Sea Zone Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 23 Casualties for British: 1 carrier and 1 transport Battle in Anglo Egyptian Sudan Italians attack with 2 armour, 3 artilleries, 2 fighters, 5 infantry and 1 mech_infantry British defend with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry Italians roll dice for 2 armour, 3 artilleries, 2 fighters, 5 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 5/13 hits, 4.50 expected hits British roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 3/5 hits, 2.00 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the British, 1 infantry owned by the British, 3 infantry owned by the Italians and 2 armour owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 2 armour, 3 artilleries, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 14 Casualties for Italians: 3 infantry Casualties for British: 2 armour, 1 artillery, 1 infantry and 1 mech_infantry Non Combat Move - Italians 1 aaGun moved from Egypt to Anglo Egyptian Sudan 2 fighters moved from Anglo Egyptian Sudan to Tobruk 1 bomber and 1 fighter moved from 94 Sea Zone to Southern Italy Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,2,3,6,5,3,6,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3 Italians collect 4 PUs (12 lost to blockades); end with 4 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 9 PUsCombat Hit Differential Summary :
Italians : 1.33 British : 0.67 -
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 carrier and 1 submarine moved from 63 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone 2 fighters moved from Queensland to Java 1 cruiser and 1 submarine moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Philippines ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 3 bombers and 1 harbour ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 3 bombers in Philippines, round 2 : 1/3 hits, 0,50 expected hits 1 infantry owned by the ANZAC lost in Philippines ANZAC roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 bombers in Philippines, round 3 : 0/3 hits, 0,50 expected hits ANZAC roll dice for 1 artillery in Philippines, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 bombers in Philippines, round 4 : 1/3 hits, 0,50 expected hits 1 artillery owned by the ANZAC lost in Philippines Japanese win with 3 bombers remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
ANZAC : -1,33 Japanese : 0,50 -
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 carrier and 1 submarine moved from 63 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone 2 fighters moved from Queensland to Java 1 cruiser and 1 submarine moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Philippines ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 3 bombers and 1 harbour ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 3 bombers in Philippines, round 2 : 1/3 hits, 0,50 expected hits 1 infantry owned by the ANZAC lost in Philippines ANZAC roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 bombers in Philippines, round 3 : 0/3 hits, 0,50 expected hits ANZAC roll dice for 1 artillery in Philippines, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 bombers in Philippines, round 4 : 1/3 hits, 0,50 expected hits 1 artillery owned by the ANZAC lost in Philippines Japanese win with 3 bombers remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -1,33 Japanese : 0,50 -
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Novgorod to Russia 4 fighters moved from Belarus to Russia 2 infantry and 3 tactical_bombers moved from Belarus to Bryansk 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Ukraine to Rostov Germans take Rostov from Russians Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Russia causes 5 damage total. Battle in Bryansk Germans attack with 2 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 infantry and 3 tactical_bombers in Bryansk, round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 3 tactical_bombers moved from Bryansk to Novgorod 1 tactical_bomber moved from Belarus to Western Germany 1 bomber moved from Russia to Novgorod 4 fighters moved from Russia to Belarus 3 armour, 1 artillery and 3 infantry moved from Novgorod to Belarus 6 mech_infantrys moved from Eastern Poland to Belarus 2 mech_infantrys moved from Poland to Western Ukraine 5 mech_infantrys moved from Germany to Eastern Poland 2 transports moved from 115 Sea Zone to 114 Sea Zone 2 artilleries and 2 infantry moved from Germany to 114 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod 1 aaGun moved from Germany to Western Germany 1 destroyer moved from 125 Sea Zone to 113 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 113 Sea Zone 1 submarine moved from 119 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to Southern Italy Place Units - Germans 1 bomber placed in Western Germany 3 infantry placed in France 1 artillery and 2 infantry placed in Ukraine 4 mech_infantrys placed in Western Germany 1 infantry and 3 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,5,6,4,6,3,1,6,1 Germans collect 55 PUs (5 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.17 Germans : 1.17 Russians : -0.33 -
@samuel06 Hey, I bombed Moscow with a Bomber escorted by 4 fighters, I assumed that you would not want to defend. Let me know if you disagree, I can retake the turn.
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians repair damage of 2x factory_major; Remaining resources: 30 PUs; Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Tambov to Rostov 3 infantry moved from Tambov to Bryansk 1 fighter moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans 2 mech_infantrys moved from Russia to Novosibirsk 1 fighter moved from Russia to Rostov 1 artillery moved from Russia to Vologda Combat - Russians Battle in Bryansk Russians attack with 1 fighter and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 3 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 4 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Russians: 3 infantry Casualties for Germans: 2 infantry Battle in Rostov Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 artillery Germans defend with 1 infantry Russians roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery in Vologda, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win with no units remaining. Battle score for attacker is -1 Casualties for Russians: 1 artillery Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Bryansk to Russia 1 fighter moved from Rostov to Russia 1 aaGun and 7 infantry moved from Tambov to Russia Place Units - Russians 7 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : 1,67 Russians : 1,00 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 marine, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 3 fighters, 2 infantry and 1 tactical_bomber moved from Yunnan to Shan State 1 armour moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 armour moved from Burma to Yunnan 1 fighter moved from French Indo China to 43 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 35 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Shan State Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits, 2.50 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Japanese 1 armour and 1 mech_infantry moved from Hunan to Yunnan 2 armour and 1 mech_infantry moved from Anhwe to Yunnan 1 mech_infantry moved from Anhwe to Yunnan 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Kiangsu to Hunan 1 mech_infantry moved from Kiangsu to Hunan 2 mech_infantrys moved from Manchuria to Anhwe 1 infantry moved from Manchuria to Jehol 5 fighters and 5 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands 3 battleships, 5 carriers, 2 cruisers, 1 destroyer, 3 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 6 Sea Zone to 33 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to Hawaiian Islands 1 fighter moved from 35 Sea Zone to Philippines 1 fighter moved from 43 Sea Zone to Philippines 1 fighter moved from Shan State to 36 Sea Zone 2 fighters and 1 tactical_bomber moved from Shan State to French Indo China Place Units - Japanese 1 battleship, 1 destroyer and 1 transport placed in 36 Sea Zone Japanese undo move 1. 1 battleship and 1 destroyer placed in 36 Sea Zone 1 marine placed in French Indo China 1 transport placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Manchuria Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 59 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
UK_Pacific : 0.33 Japanese : 0.50 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 fighter, 1 harbour, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 10 fighters and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Gibraltar to France Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 3 damage total. Battle in 26 Sea Zone Americans attack with 10 fighters and 2 tactical_bombers Japanese defend with 1 transport 1 transport owned by the Japanese lost in 26 Sea Zone Americans win with 10 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 10 fighters and 2 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone 1 submarine moved from 12 Sea Zone to 10 Sea Zone 1 submarine moved from 27 Sea Zone to 10 Sea Zone 1 destroyer moved from 30 Sea Zone to 28 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 91 Sea Zone to 64 Sea Zone 1 artillery and 1 infantry moved from 64 Sea Zone to Southeast Mexico 1 fighter and 1 tactical_bomber moved from Eastern United States to 10 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from 91 Sea Zone to United Kingdom 2 tactical_bombers moved from 91 Sea Zone to 64 Sea Zone 1 infantry moved from French Equatorial Africa to Nigeria 1 bomber moved from France to United Kingdom 1 infantry and 1 mech_infantry moved from Queensland to New South Wales Place Units - Americans 1 carrier and 3 transports placed in 10 Sea Zone 1 artillery, 1 fighter and 3 infantry placed in Western United States 1 harbour placed in Southeast Mexico Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
AA fire in France : : -0,17 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow 1 fighter moved from Sikang to Kweichow 1 infantry moved from Sikang to Shensi 1 infantry moved from Tsinghai to Shensi 5 artilleries and 8 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 5 artilleries and 8 infantry Japanese defend with 1 infantry Chinese roll dice for 5 artilleries and 8 infantry in Kansu, round 2 : 4/13 hits, 3,83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 5 artilleries and 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Tsinghai Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese : 0,83 Japanese : -0,33





