@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Samuel06 (Axis) Vs Giallo (Allies +6)
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TripleA Turn Summary: Russians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Combat Move - Russians Combat - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Japanese Japanese buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from French Indo China to Yunnan Japanese take Yunnan from Chinese 1 armour moved from Yunnan to French Indo China 2 fighters, 1 infantry and 2 tactical_bombers moved from French Indo China to Shan State 2 fighters, 1 infantry and 2 tactical_bombers moved from French Indo China to Kwangsi 1 fighter moved from French Indo China to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 fighter moved from Japan to 19 Sea Zone Combat - Japanese Japanese creates battle in territory 39 Sea Zone Battle in 37 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans Submerged 1 transport owned by the Americans lost in 37 Sea Zone Japanese win, taking 39 Sea Zone from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 20 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 submarine; Americans defend with 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged 1 submarine owned by the Americans and 1 submarine owned by the ANZAC Submerged Battle in Kwangsi Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 2/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese winAmericans win with 1 transport remaining, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shan State Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/5 hits, 2.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine and 2 transports 1 submarine owned by the Americans Submerged 2 transports owned by the Americans lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Non Combat Move - Japanese 1 fighter moved from 19 Sea Zone to Japan 1 fighter moved from 37 Sea Zone to French Indo China 2 fighters and 2 tactical_bombers moved from Shan State to French Indo China 2 fighters and 2 tactical_bombers moved from Kwangsi to French Indo China Place Units - Japanese 1 aaGun and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1,1,3 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,4,1,3,3,2,3,1,3,3,1 Japanese collect 11 PUs (13 lost to blockades); end with 11 PUsCombat Hit Differential Summary :
Chinese : -0.33 UK_Pacific : -0.33 Japanese : 0.00 -
TripleA Turn Summary: Americans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Americans Americans buy 1 airfield and 7 bombers; Remaining resources: 6 PUs; Combat Move - Americans 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone 1 armour moved from French Guiana to 88 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 7 fighters moved from Morocco to Gibraltar 7 bombers moved from United Kingdom to Gibraltar 2 bombers moved from Eastern United States to Gibraltar 1 destroyer moved from 86 Sea Zone to 85 Sea Zone 5 fighters moved from Eastern United States to Morocco 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Amur to Siberia Americans take Siberia from Germans 1 artillery and 1 infantry moved from Malaya to Shan State 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kiangsu to Kiangsi Chinese take Kiangsi from Japanese 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Shantung to Hopei 1 tactical_bomber moved from Manchuria to Hopei Combat - Americans Americans creates battle in territory 20 Sea Zone Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 9 bombers, 7 fighters and 2 infantry Germans defend with 1 airfield, 5 artilleries, 1 harbour, 4 infantry and 2 marines Americans roll dice for 1 armour, 1 artillery, 9 bombers, 7 fighters and 2 infantry in Gibraltar, round 2 : 6/20 hits, 10,83 expected hits Germans roll dice for 5 artilleries, 4 infantry and 2 marines in Gibraltar, round 2 : 1/11 hits, 3,67 expected hits 2 artilleries owned by the Germans, 4 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar Americans roll dice for 1 armour, 1 artillery, 9 bombers, 7 fighters and 1 infantry in Gibraltar, round 3 : 8/19 hits, 10,67 expected hits Germans roll dice for 3 artilleries and 2 marines in Gibraltar, round 3 : 0/5 hits, 1,67 expected hits 3 artilleries owned by the Germans and 2 marines owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery, 9 bombers, 7 fighters and 1 infantry remaining. Battle score for attacker is 39 Casualties for Americans: 1 infantry Casualties for Germans: 5 artilleries, 4 infantry and 2 marines Battle in 85 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 85 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 85 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 85 Sea Zone Americans win, taking 85 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Hopei Americans attack with 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 mech_infantry Americans roll dice for 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Americans win, taking Hopei from Japanese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kwangsi Americans attack with 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 4 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangsi Americans win, taking Kwangsi from Japanese with 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Shan State Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shan State Americans win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 infantry moved from Shantung to Anhwe 1 artillery moved from Korea to Amur 1 tactical_bomber moved from Manchuria to Jehol 12 fighters moved from Manchuria to Szechwan 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 20 Sea Zone to 36 Sea Zone 9 bombers and 7 fighters moved from Gibraltar to Morocco 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Hopei to Kweichow Place Units - Americans 7 bombers placed in Eastern United States 1 airfield placed in Morocco Turn Complete - Americans Americans collect 66 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUsCombat Hit Differential Summary :
Germans : -4,50 Americans : -6,33 Japanese : 0,33 -
TripleA Turn Summary: Chinese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 2 infantry moved from Anhwe to Chahar 1 infantry moved from Jehol to Chahar Combat - Chinese Chinese creates battle in territory Yunnan Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Yunnan from Japanese, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Hopei 1 infantry placed in Kweichow 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 18 PUs; end with 19 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUsCombat Hit Differential Summary :
Chinese : 0,00 Japanese : 0,33 -
TripleA Turn Summary: UK_Pacific round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Americans Americans buy 1 airfield and 7 bombers; Remaining resources: 6 PUs; Combat Move - Americans 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone 1 armour moved from French Guiana to 88 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 7 fighters moved from Morocco to Gibraltar 7 bombers moved from United Kingdom to Gibraltar 2 bombers moved from Eastern United States to Gibraltar 1 destroyer moved from 86 Sea Zone to 85 Sea Zone 5 fighters moved from Eastern United States to Morocco 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Amur to Siberia Americans take Siberia from Germans 1 artillery and 1 infantry moved from Malaya to Shan State 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kiangsu to Kiangsi Chinese take Kiangsi from Japanese 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Shantung to Hopei 1 tactical_bomber moved from Manchuria to Hopei Combat - Americans Americans creates battle in territory 20 Sea Zone Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 9 bombers, 7 fighters and 2 infantry Germans defend with 1 airfield, 5 artilleries, 1 harbour, 4 infantry and 2 marines Americans roll dice for 1 armour, 1 artillery, 9 bombers, 7 fighters and 2 infantry in Gibraltar, round 2 : 6/20 hits, 10,83 expected hits Germans roll dice for 5 artilleries, 4 infantry and 2 marines in Gibraltar, round 2 : 1/11 hits, 3,67 expected hits 2 artilleries owned by the Germans, 4 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar Americans roll dice for 1 armour, 1 artillery, 9 bombers, 7 fighters and 1 infantry in Gibraltar, round 3 : 8/19 hits, 10,67 expected hits Germans roll dice for 3 artilleries and 2 marines in Gibraltar, round 3 : 0/5 hits, 1,67 expected hits 3 artilleries owned by the Germans and 2 marines owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery, 9 bombers, 7 fighters and 1 infantry remaining. Battle score for attacker is 39 Casualties for Americans: 1 infantry Casualties for Germans: 5 artilleries, 4 infantry and 2 marines Battle in 85 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 85 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 85 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 85 Sea Zone Americans win, taking 85 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Hopei Americans attack with 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 mech_infantry Americans roll dice for 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Americans win, taking Hopei from Japanese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kwangsi Americans attack with 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 4 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangsi Americans win, taking Kwangsi from Japanese with 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Shan State Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shan State Americans win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 infantry moved from Shantung to Anhwe 1 artillery moved from Korea to Amur 1 tactical_bomber moved from Manchuria to Jehol 12 fighters moved from Manchuria to Szechwan 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 20 Sea Zone to 36 Sea Zone 9 bombers and 7 fighters moved from Gibraltar to Morocco 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Hopei to Kweichow Place Units - Americans 7 bombers placed in Eastern United States 1 airfield placed in Morocco Turn Complete - Americans Americans collect 66 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 2 infantry moved from Anhwe to Chahar 1 infantry moved from Jehol to Chahar Combat - Chinese Chinese creates battle in territory Yunnan Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Yunnan from Japanese, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Hopei 1 infantry placed in Kweichow 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 18 PUs; end with 19 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 19 PUs; British buy 3 armour; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Northwest Persia: 2 fighters and 2 tactical_bombers EDIT: Adding units owned by Americans to Egypt: 2 fighters and 2 tactical_bombers EDIT: Turning off Edit Mode 1 battleship and 1 destroyer moved from 82 Sea Zone to 71 Sea Zone 1 cruiser moved from 82 Sea Zone to 84 Sea Zone 3 infantry moved from Persia to Northwest Persia 2 armour moved from India to Eastern Persia 1 armour and 2 mech_infantrys moved from Burma to West India 4 armour, 6 artilleries, 7 fighters, 11 infantry and 10 mech_infantrys moved from Egypt to Alexandria 1 armour moved from Anhwe to Kweichow 1 artillery and 1 infantry moved from Hunan to Kweichow 3 fighters moved from United Kingdom to Gibraltar Combat - British Battle in 71 Sea Zone British attack with 1 battleship and 1 destroyer Japanese defend with 1 submarine British roll dice for 1 battleship and 1 destroyer in 71 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 71 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Units damaged: 1 battleship owned by the British 1 submarine owned by the Japanese lost in 71 Sea Zone British win, taking 71 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Alexandria British attack with 4 armour, 6 artilleries, 7 fighters, 11 infantry and 10 mech_infantrys Italians defend with 1 aaGun, 1 armour, 6 artilleries, 10 infantry and 2 mech_infantrys AA fire in Alexandria : 0/3 hits, 0,50 expected hits British roll dice for 4 armour, 6 artilleries, 7 fighters, 11 infantry and 10 mech_infantrys in Alexandria, round 2 : 11/38 hits, 12,00 expected hits Italians roll dice for 1 aaGun, 1 armour, 6 artilleries, 10 infantry and 2 mech_infantrys in Alexandria, round 2 : 9/19 hits, 6,50 expected hits 1 aaGun owned by the Italians, 10 infantry owned by the Italians and 9 infantry owned by the British lost in Alexandria 10 mech_infantrys owned by the British, 6 artilleries owned by the British, 2 infantry owned by the British and 4 armour owned by the British retreated to Egypt Italians win with 1 armour, 6 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for British: 9 infantry Casualties for Italians: 1 aaGun and 10 infantry Non Combat Move - British 7 fighters moved from Alexandria to Egypt 3 infantry moved from Iraq to Northwest Persia Place Units - British 3 armour placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 16 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1,1,4,2,1,1,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6 British collect 22 PUs (16 lost to blockades); end with 23 PUs Place Units - UK_Pacific 1 fighter and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,3,4,3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6 UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 1 fighter and 2 mech_infantrysCombat Hit Differential Summary :
Germans : -4,50 British : 0,00 Italians : 2,50 Americans : -6,33 AA fire in Alexandria : : -0,50 Chinese : 0,00 Japanese : 1,50 -
TripleA Move Summary: Italians round 20
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Italians Italians buy 2 bombers; Remaining resources: 2 PUs; Combat Move - Italians 2 fighters moved from 96 Sea Zone to Gibraltar 1 fighter moved from 96 Sea Zone to 92 Sea Zone 1 fighter moved from Malta to 92 Sea Zone 2 fighters moved from Southern Italy to 92 Sea Zone 3 artilleries and 4 infantry moved from Tobruk to 96 Sea Zone 3 artilleries, 1 carrier, 2 destroyers, 4 infantry and 4 transports moved from 96 Sea Zone to 92 Sea Zone 3 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar -
@samuel06 Scramble 92?
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@samuel06 said in Samuel06 (Axis) Vs Giallo (Allies +6):
@samuel06 Scramble 92?
yes 6 fighters please
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TripleA Turn Summary: Italians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Italians Italians buy 2 bombers; Remaining resources: 2 PUs; Combat Move - Italians 2 fighters moved from 96 Sea Zone to Gibraltar 1 fighter moved from 96 Sea Zone to 92 Sea Zone 1 fighter moved from Malta to 92 Sea Zone 2 fighters moved from Southern Italy to 92 Sea Zone 3 artilleries and 4 infantry moved from Tobruk to 96 Sea Zone 3 artilleries, 1 carrier, 2 destroyers, 4 infantry and 4 transports moved from 96 Sea Zone to 92 Sea Zone 3 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar Combat - Italians British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone British scrambles 3 units out of Morocco to defend against the attack in 92 Sea Zone British scrambles to create a battle in territory 92 Sea Zone Battle in 92 Sea Zone Italians attack with 1 carrier, 2 destroyers, 4 fighters and 4 transports British defend with 3 fighters; Americans defend with 3 fighters Italians roll dice for 1 carrier, 2 destroyers, 4 fighters and 4 transports in 92 Sea Zone, round 2 : 1/6 hits, 2.67 expected hits British roll dice for 6 fighters in 92 Sea Zone, round 2 : 3/6 hits, 4.00 expected hits 1 destroyer owned by the Italians, 1 fighter owned by the British and 1 carrier owned by the Italians lost in 92 Sea Zone Italians roll dice for 1 destroyer, 4 fighters and 4 transports in 92 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits British roll dice for 5 fighters in 92 Sea Zone, round 3 : 4/5 hits, 3.33 expected hits 1 destroyer owned by the Italians, 1 fighter owned by the Americans, 3 fighters owned by the Italians and 2 fighters owned by the British lost in 92 Sea Zone 4 transports owned by the Italians retreated to 94 Sea Zone British win with 2 fighters remaining. Battle score for attacker is -22 Casualties for Italians: 1 carrier, 2 destroyers and 3 fighters Casualties for British: 3 fighters Casualties for Americans: 1 fighter Battle in Gibraltar Italians attack with 2 fighters British defend with 1 airfield and 1 harbour; Americans defend with 1 armour, 1 artillery and 1 infantry Italians roll dice for 2 fighters in Gibraltar, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Americans and 1 fighter owned by the Italians lost in Gibraltar retreated to Gibraltar British win with 1 armour and 1 artillery remaining. Battle score for attacker is -7 Casualties for Italians: 1 fighter Casualties for Americans: 1 infantry Moving scrambled unit from 92 Sea Zone back to originating territory: Morocco Moving scrambled unit from 92 Sea Zone back to originating territory: Morocco Non Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Gibraltar: 1 fighter EDIT: Turning off Edit Mode 1 fighter moved from 92 Sea Zone to Southern France 1 armour, 6 artilleries and 2 mech_infantrys moved from Alexandria to Tobruk Place Units - Italians 2 bombers placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians : -1.00 British : -0.50 -
TripleA Turn Summary: ANZAC round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - ANZAC ANZAC buy 3 fighters; Remaining resources: 3 PUs; Combat Move - ANZAC 2 fighters moved from 35 Sea Zone to Szechwan 2 fighters moved from India to Northwest Persia 2 fighters moved from Queensland to Sumatra Combat - ANZAC ANZAC creates battle in territory 20 Sea Zone Non Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by Americans from Morocco: 2 fighters EDIT: Adding units owned by British to Gibraltar: 2 fighters EDIT: Turning off Edit Mode Place Units - ANZAC 3 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - ANZAC ANZAC buy 3 fighters; Remaining resources: 3 PUs; Combat Move - ANZAC 2 fighters moved from 35 Sea Zone to Szechwan 2 fighters moved from India to Northwest Persia 2 fighters moved from Queensland to Sumatra Combat - ANZAC ANZAC creates battle in territory 20 Sea Zone Non Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by Americans from Morocco: 2 fighters EDIT: Adding units owned by British to Gibraltar: 2 fighters EDIT: Turning off Edit Mode Place Units - ANZAC 3 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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I decided to keep the 2 uk fighters instead of the us ones
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@Giallo no worries
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TripleA Move Summary: Germans round 21
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Research Technology - Germans Purchase Units - Germans Germans buy 16 infantry and 8 transports; Remaining resources: 0 PUs; Combat Move - Germans 10 bombers moved from Southern Italy to 91 Sea Zone 2 bombers moved from Western Germany to United Kingdom 1 artillery moved from Tunisia to Algeria Germans take Algeria from Americans 2 submarines moved from 109 Sea Zone to 91 Sea Zone 1 armour moved from Yakut S.S.R. to Amur -
@samuel06 Intercept 91?
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TripleA Turn Summary: Germans round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Research Technology - Germans Purchase Units - Germans Germans buy 16 infantry and 8 transports; Remaining resources: 0 PUs; Combat Move - Germans 10 bombers moved from Southern Italy to 91 Sea Zone 2 bombers moved from Western Germany to United Kingdom 1 artillery moved from Tunisia to Algeria Germans take Algeria from Americans 2 submarines moved from 109 Sea Zone to 91 Sea Zone 1 armour moved from Yakut S.S.R. to Amur Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 8,6 and causes: 14 damage to unit: factory_major Bombing raid in United Kingdom causes 14 damage total. Battle in Amur Germans attack with 1 armour Americans defend with 1 artillery Germans roll dice for 1 armour in Amur, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Amur Germans win, taking Amur from Americans with 1 armour remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in 91 Sea Zone Germans attack with 10 bombers and 2 submarines Americans defend with 1 destroyer, 1 submarine and 2 transports 1 submarine owned by the Americans Submerged Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 10 bombers in 91 Sea Zone, round 2 : 7/10 hits, 6.67 expected hits Americans roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans, 1 submarine owned by the Germans and 2 transports owned by the Americans lost in 91 Sea Zone Germans win with 10 bombers and 1 submarine remaining. Battle score for attacker is 16 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer and 2 transports Non Combat Move - Germans 10 bombers moved from 91 Sea Zone to Normandy Bordeaux 2 bombers moved from United Kingdom to Normandy Bordeaux 4 fighters moved from Western Germany to Normandy Bordeaux 1 aaGun moved from France to Normandy Bordeaux 6 mech_infantrys moved from Volgograd to Caucasus 3 mech_infantrys moved from Russia to Volgograd 3 mech_infantrys moved from Bryansk to Volgograd 3 mech_infantrys moved from Ukraine to Caucasus 3 mech_infantrys moved from Novgorod to Bryansk 1 fighter moved from Ukraine to Germany 1 fighter moved from Volgograd to Caucasus 2 bombers moved from Caucasus to Western Germany 4 tactical_bombers moved from Southern Italy to Western Germany 1 fighter moved from 96 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from Malta to Western Germany 1 transport moved from 96 Sea Zone to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Tobruk 1 destroyer moved from 96 Sea Zone to 94 Sea Zone 1 submarine moved from 109 Sea Zone to 105 Sea Zone Place Units - Germans 8 transports placed in 113 Sea Zone 10 infantry placed in Western Germany 2 infantry placed in Germany 3 infantry placed in Normandy Bordeaux 1 infantry placed in Yugoslavia Germans undo move 5. 1 infantry placed in Volgograd Turn Complete - Germans Germans collect 80 PUs; end with 80 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 87 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUsCombat Hit Differential Summary :
Germans : 1.17 Americans : 0.33 AA fire in United Kingdom : : -0.33 -
TripleA Turn Summary: Russians round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Japanese Japanese buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 3 bombers moved from Japan to Jehol 6 armour, 4 artilleries, 5 infantry and 22 mech_infantrys moved from French Indo China to Shan State Combat - Japanese Japanese creates battle in territory 20 Sea Zone Battle in Jehol Japanese attack with 3 bombers Americans defend with 1 tactical_bomber Japanese roll dice for 3 bombers in Jehol, round 2 : 1/3 hits, 2.00 expected hits Chinese roll dice for 1 tactical_bomber in Jehol, round 2 : 0/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Americans lost in Jehol Japanese win with 3 bombers remaining. Battle score for attacker is 11 Casualties for Americans: 1 tactical_bomber Battle in Shan State Japanese attack with 6 armour, 4 artilleries, 5 infantry and 22 mech_infantrys Americans defend with 1 artillery Japanese roll dice for 6 armour, 4 artilleries, 5 infantry and 22 mech_infantrys in Shan State, round 2 : 7/37 hits, 9.50 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Shan State Japanese win, taking Shan State from UK_Pacific with 6 armour, 4 artilleries, 4 infantry and 22 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery Non Combat Move - Japanese 1 aaGun moved from French Indo China to Shan State 10 fighters and 3 tactical_bombers moved from Japan to French Indo China 3 bombers moved from Jehol to Japan Place Units - Japanese 1 aaGun and 2 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 14 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3,3,6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2,6,3 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,5,3,4,6,5,3 Japanese collect 5 PUs (14 lost to blockades); end with 5 PUsCombat Hit Differential Summary :
Chinese : -0.50 UK_Pacific : 0.67 Japanese : -3.50 -
TripleA Turn Summary: Americans round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Americans Americans buy 1 artillery, 9 fighters, 1 infantry and 1 transport; Remaining resources: 3 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Morocco to Algeria 1 infantry moved from Morocco to Algeria 7 bombers moved from Eastern United States to 109 Sea Zone 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 12 fighters moved from Szechwan to Sikang 1 mech_infantry moved from Hopei to Shensi 1 mech_infantry moved from Hopei to Shensi 1 tactical_bomber moved from Kweichow to Shensi 2 fighters and 2 tactical_bombers moved from Egypt to 96 Sea Zone 1 submarine moved from 91 Sea Zone to 109 Sea Zone 1 infantry moved from Siberia to Soviet Far East Americans take Soviet Far East from Germans 6 bombers moved from Morocco to 94 Sea Zone 3 bombers moved from Morocco to Algeria Combat - Americans Americans creates battle in territory 36 Sea Zone Americans creates battle in territory 20 Sea Zone Battle in 96 Sea Zone Americans attack with 2 fighters and 2 tactical_bombers Germans defend with 1 carrier and 1 transport Americans roll dice for 2 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 : 4/4 hits, 2,33 expected hits Germans roll dice for 1 carrier and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 carrier owned by the Germans, 1 fighter owned by the Americans and 1 transport owned by the Germans lost in 96 Sea Zone Americans win, taking 36 Sea Zone from Japanese with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Americans: 1 fighter Casualties for Germans: 1 carrier and 1 transport Battle in 109 Sea Zone Americans attack with 7 bombers, 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 7 bombers and 1 destroyer in 109 Sea Zone, round 2 : 5/8 hits, 5,00 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Germans with 7 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Algeria Americans attack with 1 artillery, 3 bombers and 2 infantry Germans defend with 1 artillery Americans roll dice for 1 artillery, 3 bombers and 2 infantry in Algeria, round 2 : 3/6 hits, 2,83 expected hits Germans roll dice for 1 artillery in Algeria, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Algeria Americans win, taking Algeria from Germans with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery Battle in 94 Sea Zone Americans attack with 6 bombers Germans defend with 1 destroyer; Italians defend with 3 artilleries, 4 infantry and 4 transports Americans roll dice for 6 bombers in 94 Sea Zone, round 2 : 3/6 hits, 4,00 expected hits Italians roll dice for 1 destroyer and 4 transports in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans, 2 transports owned by the Italians, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in 94 Sea Zone 2 transports owned by the Italians, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in 94 Sea Zone Americans win with 6 bombers remaining. Battle score for attacker is 60 Casualties for Germans: 1 destroyer Casualties for Italians: 3 artilleries, 4 infantry and 4 transports Battle in Sikang Americans attack with 12 fighters Japanese defend with 1 mech_infantry Americans roll dice for 12 fighters in Sikang, round 2 : 6/12 hits, 6,00 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Americans win with 12 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Shensi Americans attack with 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 mech_infantry Americans roll dice for 2 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 mech_infantrys and 1 tactical_bomber in Shensi, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 mech_infantrys and 1 tactical_bomber in Shensi, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Americans win, taking Shensi from Japanese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 12 fighters moved from Sikang to Northwest Persia 1 tactical_bomber moved from Shensi to Szechwan 1 destroyer moved from 85 Sea Zone to 88 Sea Zone 7 bombers moved from 109 Sea Zone to United Kingdom 6 bombers moved from 94 Sea Zone to United Kingdom 9 fighters moved from Morocco to United Kingdom 3 bombers moved from Algeria to United Kingdom 1 fighter and 2 tactical_bombers moved from 96 Sea Zone to Egypt 1 infantry moved from Kiangsi to Anhwe 1 infantry moved from Anhwe to Jehol 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 2 battleships, 12 carriers, 3 cruisers and 4 destroyers moved from 35 Sea Zone to 41 Sea Zone 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 mech_infantry moved from Kwangsi to 36 Sea Zone 1 mech_infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 2 submarines moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 9 fighters placed in Eastern United States 1 artillery and 1 infantry placed in Central United States Turn Complete - Americans Americans collect 66 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUsCombat Hit Differential Summary :
Germans : 1,17 Italians : -0,33 Americans : -1,00 Japanese : -1,33





