Scramble 111 but not 110
sub fights in 106 and dies first.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 bombers, 2 fighters and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Southern Italy to Iraq
1 bomber moved from Southern Italy to Persia
1 artillery moved from Libya to Tunisia
1 fighter moved from 96 Sea Zone to Tunisia
2 bombers moved from Southern Italy to Tunisia
Combat - Germans
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits, 0.17 expected hits
Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Tunisia
Germans attack with 1 artillery, 2 bombers and 1 fighter
Americans defend with 1 infantry
Germans roll dice for 1 artillery, 2 bombers and 1 fighter in Tunisia, round 2 : 2/4 hits, 2.17 expected hits
Americans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Tunisia
Germans win, taking Tunisia from Americans with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 fighter moved from Tunisia to 96 Sea Zone
2 bombers moved from Tunisia to Southern Italy
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 bomber moved from Persia to Caucasus
1 bomber moved from Iraq to Caucasus
5 bombers moved from Western Germany to Southern Italy
3 mech_infantrys moved from Bryansk to Caucasus
6 mech_infantrys moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Novgorod to Bryansk
1 armour moved from Sakha to Yakut S.S.R.
1 fighter and 1 tactical_bomber moved from Southern Italy to Malta
Place Units - Germans
1 airfield placed in Malta
2 bombers and 2 fighters placed in Western Germany
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
Germans collect 77 PUs (2 lost to blockades); end with 77 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
Combat Hit Differential Summary :
Germans : -0.17
AA fire in Persia : : -0.17
Americans : -0.33
AA fire in Iraq : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Combat Move - Russians
Combat - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 armour moved from Yunnan to French Indo China
2 fighters, 1 infantry and 2 tactical_bombers moved from French Indo China to Shan State
2 fighters, 1 infantry and 2 tactical_bombers moved from French Indo China to Kwangsi
1 fighter moved from French Indo China to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
Combat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in 37 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
1 transport owned by the Americans lost in 37 Sea Zone
Japanese win, taking 39 Sea Zone from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 submarine; Americans defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 submarine owned by the Americans and 1 submarine owned by the ANZAC Submerged
Battle in Kwangsi
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 2/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangsi
Japanese winAmericans win with 1 transport remaining, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/5 hits, 2.50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
2 transports owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Non Combat Move - Japanese
1 fighter moved from 19 Sea Zone to Japan
1 fighter moved from 37 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
2 fighters and 2 tactical_bombers moved from Kwangsi to French Indo China
Place Units - Japanese
1 aaGun and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1,1,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,4,1,3,3,2,3,1,3,3,1
Japanese collect 11 PUs (13 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Chinese : -0.33
UK_Pacific : -0.33
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Americans
Americans buy 1 airfield and 7 bombers; Remaining resources: 6 PUs;
Combat Move - Americans
1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
1 armour moved from French Guiana to 88 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
7 fighters moved from Morocco to Gibraltar
7 bombers moved from United Kingdom to Gibraltar
2 bombers moved from Eastern United States to Gibraltar
1 destroyer moved from 86 Sea Zone to 85 Sea Zone
5 fighters moved from Eastern United States to Morocco
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Amur to Siberia
Americans take Siberia from Germans
1 artillery and 1 infantry moved from Malaya to Shan State
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Shantung to Hopei
1 tactical_bomber moved from Manchuria to Hopei
Combat - Americans
Americans creates battle in territory 20 Sea Zone
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 9 bombers, 7 fighters and 2 infantry
Germans defend with 1 airfield, 5 artilleries, 1 harbour, 4 infantry and 2 marines
Americans roll dice for 1 armour, 1 artillery, 9 bombers, 7 fighters and 2 infantry in Gibraltar, round 2 : 6/20 hits, 10,83 expected hits
Germans roll dice for 5 artilleries, 4 infantry and 2 marines in Gibraltar, round 2 : 1/11 hits, 3,67 expected hits
2 artilleries owned by the Germans, 4 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 armour, 1 artillery, 9 bombers, 7 fighters and 1 infantry in Gibraltar, round 3 : 8/19 hits, 10,67 expected hits
Germans roll dice for 3 artilleries and 2 marines in Gibraltar, round 3 : 0/5 hits, 1,67 expected hits
3 artilleries owned by the Germans and 2 marines owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery, 9 bombers, 7 fighters and 1 infantry remaining. Battle score for attacker is 39
Casualties for Americans: 1 infantry
Casualties for Germans: 5 artilleries, 4 infantry and 2 marines
Battle in 85 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 85 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 85 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 85 Sea Zone
Americans win, taking 85 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Hopei
Americans attack with 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Hopei
Americans win, taking Hopei from Japanese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 4 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangsi
Americans win, taking Kwangsi from Japanese with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shan State
Americans win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 infantry moved from Shantung to Anhwe
1 artillery moved from Korea to Amur
1 tactical_bomber moved from Manchuria to Jehol
12 fighters moved from Manchuria to Szechwan
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
9 bombers and 7 fighters moved from Gibraltar to Morocco
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Hopei to Kweichow
Place Units - Americans
7 bombers placed in Eastern United States
1 airfield placed in Morocco
Turn Complete - Americans
Americans collect 66 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Combat Hit Differential Summary :
Germans : -4,50
Americans : -6,33
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
2 infantry moved from Anhwe to Chahar
1 infantry moved from Jehol to Chahar
Combat - Chinese
Chinese creates battle in territory Yunnan
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Yunnan from Japanese, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Kweichow
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 18 PUs; end with 19 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Chinese : 0,00
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Americans
Americans buy 1 airfield and 7 bombers; Remaining resources: 6 PUs;
Combat Move - Americans
1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
1 armour moved from French Guiana to 88 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
7 fighters moved from Morocco to Gibraltar
7 bombers moved from United Kingdom to Gibraltar
2 bombers moved from Eastern United States to Gibraltar
1 destroyer moved from 86 Sea Zone to 85 Sea Zone
5 fighters moved from Eastern United States to Morocco
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Amur to Siberia
Americans take Siberia from Germans
1 artillery and 1 infantry moved from Malaya to Shan State
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Shantung to Hopei
1 tactical_bomber moved from Manchuria to Hopei
Combat - Americans
Americans creates battle in territory 20 Sea Zone
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 9 bombers, 7 fighters and 2 infantry
Germans defend with 1 airfield, 5 artilleries, 1 harbour, 4 infantry and 2 marines
Americans roll dice for 1 armour, 1 artillery, 9 bombers, 7 fighters and 2 infantry in Gibraltar, round 2 : 6/20 hits, 10,83 expected hits
Germans roll dice for 5 artilleries, 4 infantry and 2 marines in Gibraltar, round 2 : 1/11 hits, 3,67 expected hits
2 artilleries owned by the Germans, 4 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 armour, 1 artillery, 9 bombers, 7 fighters and 1 infantry in Gibraltar, round 3 : 8/19 hits, 10,67 expected hits
Germans roll dice for 3 artilleries and 2 marines in Gibraltar, round 3 : 0/5 hits, 1,67 expected hits
3 artilleries owned by the Germans and 2 marines owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery, 9 bombers, 7 fighters and 1 infantry remaining. Battle score for attacker is 39
Casualties for Americans: 1 infantry
Casualties for Germans: 5 artilleries, 4 infantry and 2 marines
Battle in 85 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 85 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 85 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 85 Sea Zone
Americans win, taking 85 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Hopei
Americans attack with 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Hopei
Americans win, taking Hopei from Japanese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 4 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangsi
Americans win, taking Kwangsi from Japanese with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shan State
Americans win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 infantry moved from Shantung to Anhwe
1 artillery moved from Korea to Amur
1 tactical_bomber moved from Manchuria to Jehol
12 fighters moved from Manchuria to Szechwan
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
9 bombers and 7 fighters moved from Gibraltar to Morocco
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Hopei to Kweichow
Place Units - Americans
7 bombers placed in Eastern United States
1 airfield placed in Morocco
Turn Complete - Americans
Americans collect 66 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
2 infantry moved from Anhwe to Chahar
1 infantry moved from Jehol to Chahar
Combat - Chinese
Chinese creates battle in territory Yunnan
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Yunnan from Japanese, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Kweichow
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 18 PUs; end with 19 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 19 PUs;
British buy 3 armour; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Northwest Persia: 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by Americans to Egypt: 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
1 battleship and 1 destroyer moved from 82 Sea Zone to 71 Sea Zone
1 cruiser moved from 82 Sea Zone to 84 Sea Zone
3 infantry moved from Persia to Northwest Persia
2 armour moved from India to Eastern Persia
1 armour and 2 mech_infantrys moved from Burma to West India
4 armour, 6 artilleries, 7 fighters, 11 infantry and 10 mech_infantrys moved from Egypt to Alexandria
1 armour moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Hunan to Kweichow
3 fighters moved from United Kingdom to Gibraltar
Combat - British
Battle in 71 Sea Zone
British attack with 1 battleship and 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 battleship and 1 destroyer in 71 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 71 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Units damaged: 1 battleship owned by the British
1 submarine owned by the Japanese lost in 71 Sea Zone
British win, taking 71 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Alexandria
British attack with 4 armour, 6 artilleries, 7 fighters, 11 infantry and 10 mech_infantrys
Italians defend with 1 aaGun, 1 armour, 6 artilleries, 10 infantry and 2 mech_infantrys
AA fire in Alexandria : 0/3 hits, 0,50 expected hits
British roll dice for 4 armour, 6 artilleries, 7 fighters, 11 infantry and 10 mech_infantrys in Alexandria, round 2 : 11/38 hits, 12,00 expected hits
Italians roll dice for 1 aaGun, 1 armour, 6 artilleries, 10 infantry and 2 mech_infantrys in Alexandria, round 2 : 9/19 hits, 6,50 expected hits
1 aaGun owned by the Italians, 10 infantry owned by the Italians and 9 infantry owned by the British lost in Alexandria
10 mech_infantrys owned by the British, 6 artilleries owned by the British, 2 infantry owned by the British and 4 armour owned by the British retreated to Egypt
Italians win with 1 armour, 6 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 9 infantry
Casualties for Italians: 1 aaGun and 10 infantry
Non Combat Move - British
7 fighters moved from Alexandria to Egypt
3 infantry moved from Iraq to Northwest Persia
Place Units - British
3 armour placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1,1,4,2,1,1,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6
British collect 22 PUs (16 lost to blockades); end with 23 PUs
Place Units - UK_Pacific
1 fighter and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,3,4,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6
UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 1 fighter and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -4,50
British : 0,00
Italians : 2,50
Americans : -6,33
AA fire in Alexandria : : -0,50
Chinese : 0,00
Japanese : 1,50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Italians
Italians buy 2 bombers; Remaining resources: 2 PUs;
Combat Move - Italians
2 fighters moved from 96 Sea Zone to Gibraltar
1 fighter moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from Malta to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
3 artilleries and 4 infantry moved from Tobruk to 96 Sea Zone
3 artilleries, 1 carrier, 2 destroyers, 4 infantry and 4 transports moved from 96 Sea Zone to 92 Sea Zone
3 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
@samuel06 Scramble 92?
@samuel06 said in Samuel06 (Axis) Vs Giallo (Allies +6):
@samuel06 Scramble 92?
yes 6 fighters please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Italians
Italians buy 2 bombers; Remaining resources: 2 PUs;
Combat Move - Italians
2 fighters moved from 96 Sea Zone to Gibraltar
1 fighter moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from Malta to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
3 artilleries and 4 infantry moved from Tobruk to 96 Sea Zone
3 artilleries, 1 carrier, 2 destroyers, 4 infantry and 4 transports moved from 96 Sea Zone to 92 Sea Zone
3 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
British scrambles 3 units out of Morocco to defend against the attack in 92 Sea Zone
British scrambles to create a battle in territory 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 1 carrier, 2 destroyers, 4 fighters and 4 transports
British defend with 3 fighters; Americans defend with 3 fighters
Italians roll dice for 1 carrier, 2 destroyers, 4 fighters and 4 transports in 92 Sea Zone, round 2 : 1/6 hits, 2.67 expected hits
British roll dice for 6 fighters in 92 Sea Zone, round 2 : 3/6 hits, 4.00 expected hits
1 destroyer owned by the Italians, 1 fighter owned by the British and 1 carrier owned by the Italians lost in 92 Sea Zone
Italians roll dice for 1 destroyer, 4 fighters and 4 transports in 92 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits
British roll dice for 5 fighters in 92 Sea Zone, round 3 : 4/5 hits, 3.33 expected hits
1 destroyer owned by the Italians, 1 fighter owned by the Americans, 3 fighters owned by the Italians and 2 fighters owned by the British lost in 92 Sea Zone
4 transports owned by the Italians retreated to 94 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is -22
Casualties for Italians: 1 carrier, 2 destroyers and 3 fighters
Casualties for British: 3 fighters
Casualties for Americans: 1 fighter
Battle in Gibraltar
Italians attack with 2 fighters
British defend with 1 airfield and 1 harbour; Americans defend with 1 armour, 1 artillery and 1 infantry
Italians roll dice for 2 fighters in Gibraltar, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Americans and 1 fighter owned by the Italians lost in Gibraltar
retreated to Gibraltar
British win with 1 armour and 1 artillery remaining. Battle score for attacker is -7
Casualties for Italians: 1 fighter
Casualties for Americans: 1 infantry
Moving scrambled unit from 92 Sea Zone back to originating territory: Morocco
Moving scrambled unit from 92 Sea Zone back to originating territory: Morocco
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
1 fighter moved from 92 Sea Zone to Southern France
1 armour, 6 artilleries and 2 mech_infantrys moved from Alexandria to Tobruk
Place Units - Italians
2 bombers placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : -1.00
British : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 fighters moved from 35 Sea Zone to Szechwan
2 fighters moved from India to Northwest Persia
2 fighters moved from Queensland to Sumatra
Combat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 2 fighters
EDIT: Adding units owned by British to Gibraltar: 2 fighters
EDIT: Turning off Edit Mode
Place Units - ANZAC
3 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 fighters moved from 35 Sea Zone to Szechwan
2 fighters moved from India to Northwest Persia
2 fighters moved from Queensland to Sumatra
Combat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 2 fighters
EDIT: Adding units owned by British to Gibraltar: 2 fighters
EDIT: Turning off Edit Mode
Place Units - ANZAC
3 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
I decided to keep the 2 uk fighters instead of the us ones
@Giallo no worries
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 16 infantry and 8 transports; Remaining resources: 0 PUs;
Combat Move - Germans
10 bombers moved from Southern Italy to 91 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 artillery moved from Tunisia to Algeria
Germans take Algeria from Americans
2 submarines moved from 109 Sea Zone to 91 Sea Zone
1 armour moved from Yakut S.S.R. to Amur
@samuel06 Intercept 91?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 16 infantry and 8 transports; Remaining resources: 0 PUs;
Combat Move - Germans
10 bombers moved from Southern Italy to 91 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 artillery moved from Tunisia to Algeria
Germans take Algeria from Americans
2 submarines moved from 109 Sea Zone to 91 Sea Zone
1 armour moved from Yakut S.S.R. to Amur
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 8,6 and causes: 14 damage to unit: factory_major
Bombing raid in United Kingdom causes 14 damage total.
Battle in Amur
Germans attack with 1 armour
Americans defend with 1 artillery
Germans roll dice for 1 armour in Amur, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Amur
Germans win, taking Amur from Americans with 1 armour remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 91 Sea Zone
Germans attack with 10 bombers and 2 submarines
Americans defend with 1 destroyer, 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 10 bombers in 91 Sea Zone, round 2 : 7/10 hits, 6.67 expected hits
Americans roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans, 1 submarine owned by the Germans and 2 transports owned by the Americans lost in 91 Sea Zone
Germans win with 10 bombers and 1 submarine remaining. Battle score for attacker is 16
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer and 2 transports
Non Combat Move - Germans
10 bombers moved from 91 Sea Zone to Normandy Bordeaux
2 bombers moved from United Kingdom to Normandy Bordeaux
4 fighters moved from Western Germany to Normandy Bordeaux
1 aaGun moved from France to Normandy Bordeaux
6 mech_infantrys moved from Volgograd to Caucasus
3 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Bryansk to Volgograd
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Novgorod to Bryansk
1 fighter moved from Ukraine to Germany
1 fighter moved from Volgograd to Caucasus
2 bombers moved from Caucasus to Western Germany
4 tactical_bombers moved from Southern Italy to Western Germany
1 fighter moved from 96 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Malta to Western Germany
1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 destroyer moved from 96 Sea Zone to 94 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
Place Units - Germans
8 transports placed in 113 Sea Zone
10 infantry placed in Western Germany
2 infantry placed in Germany
3 infantry placed in Normandy Bordeaux
1 infantry placed in Yugoslavia
Germans undo move 5.
1 infantry placed in Volgograd
Turn Complete - Germans
Germans collect 80 PUs; end with 80 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs
Combat Hit Differential Summary :
Germans : 1.17
Americans : 0.33
AA fire in United Kingdom : : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
3 bombers moved from Japan to Jehol
6 armour, 4 artilleries, 5 infantry and 22 mech_infantrys moved from French Indo China to Shan State
Combat - Japanese
Japanese creates battle in territory 20 Sea Zone
Battle in Jehol
Japanese attack with 3 bombers
Americans defend with 1 tactical_bomber
Japanese roll dice for 3 bombers in Jehol, round 2 : 1/3 hits, 2.00 expected hits
Chinese roll dice for 1 tactical_bomber in Jehol, round 2 : 0/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Americans lost in Jehol
Japanese win with 3 bombers remaining. Battle score for attacker is 11
Casualties for Americans: 1 tactical_bomber
Battle in Shan State
Japanese attack with 6 armour, 4 artilleries, 5 infantry and 22 mech_infantrys
Americans defend with 1 artillery
Japanese roll dice for 6 armour, 4 artilleries, 5 infantry and 22 mech_infantrys in Shan State, round 2 : 7/37 hits, 9.50 expected hits
UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 6 armour, 4 artilleries, 4 infantry and 22 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Non Combat Move - Japanese
1 aaGun moved from French Indo China to Shan State
10 fighters and 3 tactical_bombers moved from Japan to French Indo China
3 bombers moved from Jehol to Japan
Place Units - Japanese
1 aaGun and 2 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3,3,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2,6,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,5,3,4,6,5,3
Japanese collect 5 PUs (14 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Chinese : -0.50
UK_Pacific : 0.67
Japanese : -3.50