Result posted. When you get back I will probably be interested in a rematch. Was a fun game but I think I made some mistakes due to being out of practice. Guess I’ve already said that.
Samuel06 (Axis) Vs Giallo (Allies +6)
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TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Germans buy 5 bombers and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Non Combat Move - Germans 7 bombers, 5 fighters and 4 tactical_bombers moved from Gibraltar to Southern Italy 2 infantry moved from Northern Italy to 97 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Tobruk 1 artillery moved from Tunisia to Libya 1 fighter moved from Western Germany to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy 6 mech_infantrys moved from Volgograd to Caucasus 3 mech_infantrys moved from Ukraine to Caucasus 3 mech_infantrys moved from Russia to Volgograd 3 mech_infantrys moved from Novgorod to Bryansk 1 submarine moved from 84 Sea Zone to 82 Sea Zone Place Units - Germans 5 bombers placed in Western Germany 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Volgograd Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4 Germans collect 80 PUs; end with 80 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 87 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Southern Italy: 5 fighters EDIT: Adding units owned by Germans to Western Germany: 5 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Japanese Japanese buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shan State to Malaya Japanese take Malaya from UK_Pacific 2 fighters, 1 mech_infantry and 3 tactical_bombers moved from French Indo China to Burma 1 fighter moved from French Indo China to Burma Combat - Japanese Japanese creates battle in territory 36 Sea Zone Battle in Burma Japanese attack with 3 fighters, 1 mech_infantry and 3 tactical_bombers Americans defend with 1 mech_infantry Japanese roll dice for 3 fighters, 1 mech_infantry and 3 tactical_bombers in Burma, round 2 : 3/7 hits, 3.67 expected hits UK_Pacific roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Burma Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for Americans: 1 mech_infantry Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from Burma to French Indo China 3 mech_infantrys moved from Hunan to French Indo China 1 infantry moved from Anhwe to Hunan 1 artillery moved from Hunan to Anhwe 4 battleships, 7 carriers, 1 cruiser and 8 submarines moved from 77 Sea Zone to 39 Sea Zone Place Units - Japanese 1 aaGun and 5 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 31 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,4,1,4,4,5,3,4,6,3,4,6,4,4,5,3,6,1,1,3,2,6,4,1,2,1,2,2,6,4,1,3,1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4,3,6,3,3,2,5 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,3,6,3,2,2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1,1,2,6,1,6,3,2,4,5,4,2,6,5,1,4,1,6,3,2,1,6,3,3,1,2,5,1,2,3,3,1,2,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,3,1,5,1,1,6,3,6,4,5,1,3 Japanese collect 11 PUs (31 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
UK_Pacific : 0.67 Japanese : -0.67
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TripleA Manual Gamesave Post: Americans round 19
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Americans Americans buy 2 bombers, 5 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from Manchuria to Korea Americans take Korea from Japanese 1 infantry moved from Manchuria to Amur Americans take Amur from Germans 2 submarines moved from 36 Sea Zone to 39 Sea Zone 1 destroyer and 16 submarines moved from 37 Sea Zone to 39 Sea Zone 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry and 1 mech_infantry moved from Paulau Island to 34 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu 12 fighters and 2 tactical_bombers moved from 19 Sea Zone to Anhwe 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from Marianas to 22 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone 1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung 1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Shantung 2 battleships, 8 carriers, 3 cruisers, 2 destroyers and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 bomber moved from Iraq to 39 Sea Zone 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Germans 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya Combat - Americans Battle in Kwangtung Battle in Kiangsu Battle in Shantung Battle in 39 Sea Zone ANZAC loiter and taunt; Americans attack with 1 bomber, 1 destroyer and 18 submarines Japanese defend with 4 battleships, 7 carriers, 1 cruiser and 8 submarines Americans roll dice for 18 submarines in 39 Sea Zone, round 2 : 11/18 hits, 6,00 expected hits
Combat Hit Differential Summary :
Americans : 5,00
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wow 11 hits, ool?
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@Giallo Ac, BB, Ac, Subs and so on
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TripleA Turn Summary: Americans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Americans Americans buy 2 bombers, 5 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from Manchuria to Korea Americans take Korea from Japanese 1 infantry moved from Manchuria to Amur Americans take Amur from Germans 2 submarines moved from 36 Sea Zone to 39 Sea Zone 1 destroyer and 16 submarines moved from 37 Sea Zone to 39 Sea Zone 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry and 1 mech_infantry moved from Paulau Island to 34 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu 12 fighters and 2 tactical_bombers moved from 19 Sea Zone to Anhwe 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from Marianas to 22 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone 1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung 1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Shantung 2 battleships, 8 carriers, 3 cruisers, 2 destroyers and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 bomber moved from Iraq to 39 Sea Zone 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Germans 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya Combat - Americans Battle in Kwangtung Battle in Kiangsu Battle in Shantung Battle in 39 Sea Zone ANZAC loiter and taunt; Americans attack with 1 bomber, 1 destroyer and 18 submarines Japanese defend with 4 battleships, 7 carriers, 1 cruiser and 8 submarines Americans roll dice for 18 submarines in 39 Sea Zone, round 2 : 11/18 hits, 6,00 expected hits Units damaged: 7 carriers owned by the Japanese and 3 battleships owned by the Japanese 1 submarine owned by the Japanese lost in 39 Sea Zone Americans roll dice for 1 bomber and 1 destroyer in 39 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 7 submarines in 39 Sea Zone, round 2 : 1/7 hits, 1,17 expected hits Japanese roll dice for 4 battleships, 7 carriers and 1 cruiser in 39 Sea Zone, round 2 : 3/12 hits, 5,50 expected hits 4 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 39 Sea Zone Americans roll dice for 14 submarines in 39 Sea Zone, round 3 : 5/14 hits, 4,67 expected hits 5 submarines owned by the Japanese lost in 39 Sea Zone Americans roll dice for 1 bomber and 1 destroyer in 39 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits Japanese roll dice for 4 battleships, 7 carriers and 1 cruiser in 39 Sea Zone, round 3 : 10/12 hits, 5,50 expected hits 11 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 39 Sea Zone Americans roll dice for 3 submarines in 39 Sea Zone, round 4 : 0/3 hits, 1,00 expected hits Americans roll dice for 1 bomber and 1 destroyer in 39 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits Japanese roll dice for 4 battleships, 7 carriers and 1 cruiser in 39 Sea Zone, round 4 : 5/12 hits, 5,50 expected hits 3 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 bomber owned by the Americans lost in 39 Sea Zone Japanese win, taking Kwangtung from Japanese, taking Kiangsu from Japanese, taking Shantung from Japanese with 4 battleships, 6 carriers and 1 cruiser remaining. Battle score for attacker is -64 Casualties for Japanese: 1 carrier and 8 submarines Casualties for Americans: 1 bomber, 1 destroyer and 18 submarines Battle in Anhwe Americans attack with 12 fighters and 2 tactical_bombers Japanese defend with 2 artilleries and 2 infantry Americans roll dice for 12 fighters and 2 tactical_bombers in Anhwe, round 2 : 5/14 hits, 7,33 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Anhwe, round 2 : 4/4 hits, 1,33 expected hits 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 2 tactical_bombers owned by the Americans and 2 fighters owned by the Americans lost in Anhwe Americans win with 10 fighters remaining. Battle score for attacker is -28 Casualties for Americans: 2 fighters and 2 tactical_bombers Casualties for Japanese: 2 artilleries and 2 infantry Battle in Malaya Americans attack with 1 artillery and 1 infantry Japanese defend with 1 harbour and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Malaya Americans win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Americans 10 fighters moved from Anhwe to Manchuria 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Manchuria 1 destroyer moved from 55 Sea Zone to 35 Sea Zone 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone 7 fighters moved from Eastern United States to Morocco 1 aaGun moved from Algeria to Morocco 1 destroyer moved from 101 Sea Zone to 86 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 2 infantry placed in Central United States 2 bombers and 5 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,3 Americans collect 64 PUs (2 lost to blockades); end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Combat Hit Differential Summary :
Americans : 3,33 Japanese : 4,50
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TripleA Turn Summary: Chinese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese Combat - Chinese Chinese creates battle in territory Anhwe Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Americans Americans buy 2 bombers, 5 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from Manchuria to Korea Americans take Korea from Japanese 1 infantry moved from Manchuria to Amur Americans take Amur from Germans 2 submarines moved from 36 Sea Zone to 39 Sea Zone 1 destroyer and 16 submarines moved from 37 Sea Zone to 39 Sea Zone 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry and 1 mech_infantry moved from Paulau Island to 34 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu 12 fighters and 2 tactical_bombers moved from 19 Sea Zone to Anhwe 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from Marianas to 22 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone 1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung 1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Shantung 2 battleships, 8 carriers, 3 cruisers, 2 destroyers and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 bomber moved from Iraq to 39 Sea Zone 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Germans 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya Combat - Americans Battle in Kwangtung Battle in Kiangsu Battle in Shantung Battle in 39 Sea Zone ANZAC loiter and taunt; Americans attack with 1 bomber, 1 destroyer and 18 submarines Japanese defend with 4 battleships, 7 carriers, 1 cruiser and 8 submarines Americans roll dice for 18 submarines in 39 Sea Zone, round 2 : 11/18 hits, 6,00 expected hits Units damaged: 7 carriers owned by the Japanese and 3 battleships owned by the Japanese 1 submarine owned by the Japanese lost in 39 Sea Zone Americans roll dice for 1 bomber and 1 destroyer in 39 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 7 submarines in 39 Sea Zone, round 2 : 1/7 hits, 1,17 expected hits Japanese roll dice for 4 battleships, 7 carriers and 1 cruiser in 39 Sea Zone, round 2 : 3/12 hits, 5,50 expected hits 4 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 39 Sea Zone Americans roll dice for 14 submarines in 39 Sea Zone, round 3 : 5/14 hits, 4,67 expected hits 5 submarines owned by the Japanese lost in 39 Sea Zone Americans roll dice for 1 bomber and 1 destroyer in 39 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits Japanese roll dice for 4 battleships, 7 carriers and 1 cruiser in 39 Sea Zone, round 3 : 10/12 hits, 5,50 expected hits 11 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 39 Sea Zone Americans roll dice for 3 submarines in 39 Sea Zone, round 4 : 0/3 hits, 1,00 expected hits Americans roll dice for 1 bomber and 1 destroyer in 39 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits Japanese roll dice for 4 battleships, 7 carriers and 1 cruiser in 39 Sea Zone, round 4 : 5/12 hits, 5,50 expected hits 3 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 bomber owned by the Americans lost in 39 Sea Zone Japanese win, taking Kwangtung from Japanese, taking Kiangsu from Japanese, taking Shantung from Japanese with 4 battleships, 6 carriers and 1 cruiser remaining. Battle score for attacker is -64 Casualties for Japanese: 1 carrier and 8 submarines Casualties for Americans: 1 bomber, 1 destroyer and 18 submarines Battle in Anhwe Americans attack with 12 fighters and 2 tactical_bombers Japanese defend with 2 artilleries and 2 infantry Americans roll dice for 12 fighters and 2 tactical_bombers in Anhwe, round 2 : 5/14 hits, 7,33 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Anhwe, round 2 : 4/4 hits, 1,33 expected hits 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 2 tactical_bombers owned by the Americans and 2 fighters owned by the Americans lost in Anhwe Americans win with 10 fighters remaining. Battle score for attacker is -28 Casualties for Americans: 2 fighters and 2 tactical_bombers Casualties for Japanese: 2 artilleries and 2 infantry Battle in Malaya Americans attack with 1 artillery and 1 infantry Japanese defend with 1 harbour and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Malaya Americans win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Americans 10 fighters moved from Anhwe to Manchuria 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Manchuria 1 destroyer moved from 55 Sea Zone to 35 Sea Zone 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone 7 fighters moved from Eastern United States to Morocco 1 aaGun moved from Algeria to Morocco 1 destroyer moved from 101 Sea Zone to 86 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 2 infantry placed in Central United States 2 bombers and 5 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,3 Americans collect 64 PUs (2 lost to blockades); end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese Combat - Chinese Chinese creates battle in territory Anhwe Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs Purchase Units - British British buy 1 artillery and 6 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Yunnan to Shan State UK_Pacific take Shan State from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 armour moved from Egypt to Alexandria British take Alexandria from Italians 1 armour moved from Alexandria to Egypt 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from French Central Africa to Egypt 3 infantry moved from Iraq to Northwest Persia 3 infantry moved from Persia to Northwest Persia 1 artillery and 1 infantry moved from Yunnan to Szechwan 1 artillery and 1 infantry moved from Yunnan to Kweichow 1 artillery and 1 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Szechwan 1 battleship, 1 cruiser and 1 destroyer moved from 68 Sea Zone to 82 Sea Zone Combat - British Battle in Kweichow British attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry British roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Hunan British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan British win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 82 Sea Zone British attack with 1 battleship, 1 cruiser and 1 destroyer Germans defend with 1 submarine British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 82 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 82 Sea Zone British win, taking 82 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Szechwan British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Szechwan British win, taking Szechwan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 aaGun moved from Yunnan to Kweichow 1 aaGun moved from Yunnan to Szechwan 1 aaGun moved from Yunnan to Hunan 1 armour moved from Yunnan to Anhwe 1 aaGun, 1 armour, 13 artilleries, 22 infantry and 1 mech_infantry moved from Yunnan to Burma 1 armour and 2 mech_infantrys moved from India to Burma Place Units - British 3 infantry placed in Iraq 3 infantry placed in Persia 1 artillery placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 14 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,4,5,4,6,6,4 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6 British collect 24 PUs (14 lost to blockades); end with 25 PUs Place Units - UK_Pacific 2 armour placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4,3,2,1 UK_Pacific collect 14 PUs (3 lost to blockades); end with 15 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Some Units in India change ownership: 2 armour
Combat Hit Differential Summary :
Germans : -0,17 British : 1,33 Americans : 3,33 Japanese : 4,17
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TripleA Turn Summary: Italians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Italians Italians buy 2 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 6 artilleries, 10 infantry and 2 mech_infantrys moved from Tobruk to Alexandria Italians take Alexandria from British Combat - Italians Non Combat Move - Italians 4 transports moved from 96 Sea Zone to 97 Sea Zone 2 artilleries moved from Northern Italy to 97 Sea Zone 1 aaGun moved from Tobruk to Alexandria 1 aaGun, 1 artillery and 4 infantry moved from Southern Italy to 97 Sea Zone 1 aaGun, 3 artilleries, 4 infantry and 4 transports moved from 97 Sea Zone to 96 Sea Zone 1 aaGun, 3 artilleries and 4 infantry moved from 96 Sea Zone to Tobruk 1 fighter moved from Southern Italy to Malta Place Units - Italians 2 fighters and 1 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 7 PUs; Combat Move - ANZAC 2 submarines moved from 36 Sea Zone to 39 Sea Zone 1 destroyer moved from 37 Sea Zone to 39 Sea Zone 3 fighters moved from Sumatra to 39 Sea Zone 3 fighters moved from Queensland to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in 39 Sea Zone ANZAC attack with 1 destroyer, 3 fighters and 4 submarines Japanese defend with 4 battleships, 6 carriers and 1 cruiser ANZAC roll dice for 4 submarines in 39 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits 1 carrier owned by the Japanese lost in 39 Sea Zone ANZAC roll dice for 1 destroyer and 3 fighters in 39 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits Japanese roll dice for 4 battleships, 5 carriers and 1 cruiser in 39 Sea Zone, round 2 : 6/10 hits, 4,83 expected hits 1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese and 4 submarines owned by the ANZAC lost in 39 Sea Zone retreated to 39 Sea Zone Japanese win with 4 battleships, 4 carriers and 1 cruiser remaining. Battle score for attacker is -10 Casualties for Japanese: 2 carriers Casualties for ANZAC: 1 destroyer, 1 fighter and 4 submarines Non Combat Move - ANZAC 2 fighters moved from 39 Sea Zone to India Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 24 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Combat Hit Differential Summary :
ANZAC : -1,17 Japanese : 1,17
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TripleA Move Summary: French round 19
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Combat Move - French
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TripleA Turn Summary: French round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 7 PUs; Combat Move - ANZAC 2 submarines moved from 36 Sea Zone to 39 Sea Zone 1 destroyer moved from 37 Sea Zone to 39 Sea Zone 3 fighters moved from Sumatra to 39 Sea Zone 3 fighters moved from Queensland to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in 39 Sea Zone ANZAC attack with 1 destroyer, 3 fighters and 4 submarines Japanese defend with 4 battleships, 6 carriers and 1 cruiser ANZAC roll dice for 4 submarines in 39 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits 1 carrier owned by the Japanese lost in 39 Sea Zone ANZAC roll dice for 1 destroyer and 3 fighters in 39 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits Japanese roll dice for 4 battleships, 5 carriers and 1 cruiser in 39 Sea Zone, round 2 : 6/10 hits, 4,83 expected hits 1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese and 4 submarines owned by the ANZAC lost in 39 Sea Zone retreated to 39 Sea Zone Japanese win with 4 battleships, 4 carriers and 1 cruiser remaining. Battle score for attacker is -10 Casualties for Japanese: 2 carriers Casualties for ANZAC: 1 destroyer, 1 fighter and 4 submarines Non Combat Move - ANZAC 2 fighters moved from 39 Sea Zone to India Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 24 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,17 Japanese : 1,17
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TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 2 bombers, 2 fighters and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Southern Italy to Iraq 1 bomber moved from Southern Italy to Persia 1 artillery moved from Libya to Tunisia 1 fighter moved from 96 Sea Zone to Tunisia 2 bombers moved from Southern Italy to Tunisia Combat - Germans Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Iraq causes 6 damage total. Battle in Tunisia Germans attack with 1 artillery, 2 bombers and 1 fighter Americans defend with 1 infantry Germans roll dice for 1 artillery, 2 bombers and 1 fighter in Tunisia, round 2 : 2/4 hits, 2.17 expected hits Americans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Tunisia Germans win, taking Tunisia from Americans with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 1 fighter moved from Tunisia to 96 Sea Zone 2 bombers moved from Tunisia to Southern Italy 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 1 bomber moved from Persia to Caucasus 1 bomber moved from Iraq to Caucasus 5 bombers moved from Western Germany to Southern Italy 3 mech_infantrys moved from Bryansk to Caucasus 6 mech_infantrys moved from Volgograd to Caucasus 3 mech_infantrys moved from Ukraine to Caucasus 3 mech_infantrys moved from Russia to Volgograd 3 mech_infantrys moved from Novgorod to Bryansk 1 armour moved from Sakha to Yakut S.S.R. 1 fighter and 1 tactical_bomber moved from Southern Italy to Malta Place Units - Germans 1 airfield placed in Malta 2 bombers and 2 fighters placed in Western Germany 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Volgograd Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5 Germans collect 77 PUs (2 lost to blockades); end with 77 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 84 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
Combat Hit Differential Summary :
Germans : -0.17 AA fire in Persia : : -0.17 Americans : -0.33 AA fire in Iraq : : -0.17
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TripleA Turn Summary: Russians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Combat Move - Russians Combat - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Japanese Japanese buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from French Indo China to Yunnan Japanese take Yunnan from Chinese 1 armour moved from Yunnan to French Indo China 2 fighters, 1 infantry and 2 tactical_bombers moved from French Indo China to Shan State 2 fighters, 1 infantry and 2 tactical_bombers moved from French Indo China to Kwangsi 1 fighter moved from French Indo China to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 fighter moved from Japan to 19 Sea Zone Combat - Japanese Japanese creates battle in territory 39 Sea Zone Battle in 37 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans Submerged 1 transport owned by the Americans lost in 37 Sea Zone Japanese win, taking 39 Sea Zone from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 20 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 submarine; Americans defend with 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged 1 submarine owned by the Americans and 1 submarine owned by the ANZAC Submerged Battle in Kwangsi Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 2/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese winAmericans win with 1 transport remaining, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shan State Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/5 hits, 2.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine and 2 transports 1 submarine owned by the Americans Submerged 2 transports owned by the Americans lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Non Combat Move - Japanese 1 fighter moved from 19 Sea Zone to Japan 1 fighter moved from 37 Sea Zone to French Indo China 2 fighters and 2 tactical_bombers moved from Shan State to French Indo China 2 fighters and 2 tactical_bombers moved from Kwangsi to French Indo China Place Units - Japanese 1 aaGun and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1,1,3 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,4,1,3,3,2,3,1,3,3,1 Japanese collect 11 PUs (13 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Chinese : -0.33 UK_Pacific : -0.33 Japanese : 0.00
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TripleA Turn Summary: Americans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Americans Americans buy 1 airfield and 7 bombers; Remaining resources: 6 PUs; Combat Move - Americans 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone 1 armour moved from French Guiana to 88 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 7 fighters moved from Morocco to Gibraltar 7 bombers moved from United Kingdom to Gibraltar 2 bombers moved from Eastern United States to Gibraltar 1 destroyer moved from 86 Sea Zone to 85 Sea Zone 5 fighters moved from Eastern United States to Morocco 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Amur to Siberia Americans take Siberia from Germans 1 artillery and 1 infantry moved from Malaya to Shan State 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kiangsu to Kiangsi Chinese take Kiangsi from Japanese 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Shantung to Hopei 1 tactical_bomber moved from Manchuria to Hopei Combat - Americans Americans creates battle in territory 20 Sea Zone Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 9 bombers, 7 fighters and 2 infantry Germans defend with 1 airfield, 5 artilleries, 1 harbour, 4 infantry and 2 marines Americans roll dice for 1 armour, 1 artillery, 9 bombers, 7 fighters and 2 infantry in Gibraltar, round 2 : 6/20 hits, 10,83 expected hits Germans roll dice for 5 artilleries, 4 infantry and 2 marines in Gibraltar, round 2 : 1/11 hits, 3,67 expected hits 2 artilleries owned by the Germans, 4 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar Americans roll dice for 1 armour, 1 artillery, 9 bombers, 7 fighters and 1 infantry in Gibraltar, round 3 : 8/19 hits, 10,67 expected hits Germans roll dice for 3 artilleries and 2 marines in Gibraltar, round 3 : 0/5 hits, 1,67 expected hits 3 artilleries owned by the Germans and 2 marines owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery, 9 bombers, 7 fighters and 1 infantry remaining. Battle score for attacker is 39 Casualties for Americans: 1 infantry Casualties for Germans: 5 artilleries, 4 infantry and 2 marines Battle in 85 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 85 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 85 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 85 Sea Zone Americans win, taking 85 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Hopei Americans attack with 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 mech_infantry Americans roll dice for 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Americans win, taking Hopei from Japanese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kwangsi Americans attack with 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 4 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangsi Americans win, taking Kwangsi from Japanese with 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Shan State Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shan State Americans win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 infantry moved from Shantung to Anhwe 1 artillery moved from Korea to Amur 1 tactical_bomber moved from Manchuria to Jehol 12 fighters moved from Manchuria to Szechwan 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 20 Sea Zone to 36 Sea Zone 9 bombers and 7 fighters moved from Gibraltar to Morocco 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Hopei to Kweichow Place Units - Americans 7 bombers placed in Eastern United States 1 airfield placed in Morocco Turn Complete - Americans Americans collect 66 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Combat Hit Differential Summary :
Germans : -4,50 Americans : -6,33 Japanese : 0,33
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TripleA Turn Summary: Chinese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 2 infantry moved from Anhwe to Chahar 1 infantry moved from Jehol to Chahar Combat - Chinese Chinese creates battle in territory Yunnan Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Yunnan from Japanese, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Hopei 1 infantry placed in Kweichow 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 18 PUs; end with 19 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Chinese : 0,00 Japanese : 0,33
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TripleA Turn Summary: UK_Pacific round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Americans Americans buy 1 airfield and 7 bombers; Remaining resources: 6 PUs; Combat Move - Americans 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone 1 armour moved from French Guiana to 88 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 7 fighters moved from Morocco to Gibraltar 7 bombers moved from United Kingdom to Gibraltar 2 bombers moved from Eastern United States to Gibraltar 1 destroyer moved from 86 Sea Zone to 85 Sea Zone 5 fighters moved from Eastern United States to Morocco 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Amur to Siberia Americans take Siberia from Germans 1 artillery and 1 infantry moved from Malaya to Shan State 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kiangsu to Kiangsi Chinese take Kiangsi from Japanese 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Shantung to Hopei 1 tactical_bomber moved from Manchuria to Hopei Combat - Americans Americans creates battle in territory 20 Sea Zone Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 9 bombers, 7 fighters and 2 infantry Germans defend with 1 airfield, 5 artilleries, 1 harbour, 4 infantry and 2 marines Americans roll dice for 1 armour, 1 artillery, 9 bombers, 7 fighters and 2 infantry in Gibraltar, round 2 : 6/20 hits, 10,83 expected hits Germans roll dice for 5 artilleries, 4 infantry and 2 marines in Gibraltar, round 2 : 1/11 hits, 3,67 expected hits 2 artilleries owned by the Germans, 4 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar Americans roll dice for 1 armour, 1 artillery, 9 bombers, 7 fighters and 1 infantry in Gibraltar, round 3 : 8/19 hits, 10,67 expected hits Germans roll dice for 3 artilleries and 2 marines in Gibraltar, round 3 : 0/5 hits, 1,67 expected hits 3 artilleries owned by the Germans and 2 marines owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery, 9 bombers, 7 fighters and 1 infantry remaining. Battle score for attacker is 39 Casualties for Americans: 1 infantry Casualties for Germans: 5 artilleries, 4 infantry and 2 marines Battle in 85 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 85 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 85 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 85 Sea Zone Americans win, taking 85 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Hopei Americans attack with 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 mech_infantry Americans roll dice for 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Americans win, taking Hopei from Japanese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kwangsi Americans attack with 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 4 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangsi Americans win, taking Kwangsi from Japanese with 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Shan State Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shan State Americans win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 infantry moved from Shantung to Anhwe 1 artillery moved from Korea to Amur 1 tactical_bomber moved from Manchuria to Jehol 12 fighters moved from Manchuria to Szechwan 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 20 Sea Zone to 36 Sea Zone 9 bombers and 7 fighters moved from Gibraltar to Morocco 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Hopei to Kweichow Place Units - Americans 7 bombers placed in Eastern United States 1 airfield placed in Morocco Turn Complete - Americans Americans collect 66 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 2 infantry moved from Anhwe to Chahar 1 infantry moved from Jehol to Chahar Combat - Chinese Chinese creates battle in territory Yunnan Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Yunnan from Japanese, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Hopei 1 infantry placed in Kweichow 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 18 PUs; end with 19 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 19 PUs; British buy 3 armour; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Northwest Persia: 2 fighters and 2 tactical_bombers EDIT: Adding units owned by Americans to Egypt: 2 fighters and 2 tactical_bombers EDIT: Turning off Edit Mode 1 battleship and 1 destroyer moved from 82 Sea Zone to 71 Sea Zone 1 cruiser moved from 82 Sea Zone to 84 Sea Zone 3 infantry moved from Persia to Northwest Persia 2 armour moved from India to Eastern Persia 1 armour and 2 mech_infantrys moved from Burma to West India 4 armour, 6 artilleries, 7 fighters, 11 infantry and 10 mech_infantrys moved from Egypt to Alexandria 1 armour moved from Anhwe to Kweichow 1 artillery and 1 infantry moved from Hunan to Kweichow 3 fighters moved from United Kingdom to Gibraltar Combat - British Battle in 71 Sea Zone British attack with 1 battleship and 1 destroyer Japanese defend with 1 submarine British roll dice for 1 battleship and 1 destroyer in 71 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 71 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Units damaged: 1 battleship owned by the British 1 submarine owned by the Japanese lost in 71 Sea Zone British win, taking 71 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Alexandria British attack with 4 armour, 6 artilleries, 7 fighters, 11 infantry and 10 mech_infantrys Italians defend with 1 aaGun, 1 armour, 6 artilleries, 10 infantry and 2 mech_infantrys AA fire in Alexandria : 0/3 hits, 0,50 expected hits British roll dice for 4 armour, 6 artilleries, 7 fighters, 11 infantry and 10 mech_infantrys in Alexandria, round 2 : 11/38 hits, 12,00 expected hits Italians roll dice for 1 aaGun, 1 armour, 6 artilleries, 10 infantry and 2 mech_infantrys in Alexandria, round 2 : 9/19 hits, 6,50 expected hits 1 aaGun owned by the Italians, 10 infantry owned by the Italians and 9 infantry owned by the British lost in Alexandria 10 mech_infantrys owned by the British, 6 artilleries owned by the British, 2 infantry owned by the British and 4 armour owned by the British retreated to Egypt Italians win with 1 armour, 6 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for British: 9 infantry Casualties for Italians: 1 aaGun and 10 infantry Non Combat Move - British 7 fighters moved from Alexandria to Egypt 3 infantry moved from Iraq to Northwest Persia Place Units - British 3 armour placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 16 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1,1,4,2,1,1,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6 British collect 22 PUs (16 lost to blockades); end with 23 PUs Place Units - UK_Pacific 1 fighter and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,3,4,3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6 UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 1 fighter and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -4,50 British : 0,00 Italians : 2,50 Americans : -6,33 AA fire in Alexandria : : -0,50 Chinese : 0,00 Japanese : 1,50
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TripleA Move Summary: Italians round 20
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Italians Italians buy 2 bombers; Remaining resources: 2 PUs; Combat Move - Italians 2 fighters moved from 96 Sea Zone to Gibraltar 1 fighter moved from 96 Sea Zone to 92 Sea Zone 1 fighter moved from Malta to 92 Sea Zone 2 fighters moved from Southern Italy to 92 Sea Zone 3 artilleries and 4 infantry moved from Tobruk to 96 Sea Zone 3 artilleries, 1 carrier, 2 destroyers, 4 infantry and 4 transports moved from 96 Sea Zone to 92 Sea Zone 3 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar