No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
Forgot to attack Sumatra, I will post my turn then redo uk only with that attack and edit it in
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 3 destroyers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Iraq to Libya
1 infantry moved from Nigeria to French Central Africa
Americans take French Central Africa from Italians
1 tactical_bomber moved from 98 Sea Zone to Libya
Combat - Americans
Battle in Libya
Americans attack with 1 bomber and 1 tactical_bomber
Italians defend with 1 artillery
Americans roll dice for 1 bomber and 1 tactical_bomber in Libya, round 2 : 2/2 hits, 1,17 expected hits
Italians roll dice for 1 artillery in Libya, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Libya
Americans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Americans
3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 98 Sea Zone to 94 Sea Zone
1 bomber moved from Libya to Algeria
1 infantry moved from Tunisia to Algeria
1 fighter moved from French West Africa to 94 Sea Zone
1 tactical_bomber moved from Libya to 94 Sea Zone
1 tactical_bomber moved from French West Africa to Gibraltar
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 aaGun and 3 mech_infantrys moved from British Columbia to Western United States
1 destroyer moved from 11 Sea Zone to 10 Sea Zone
7 fighters moved from Hawaiian Islands to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 fighter and 2 tactical_bombers moved from Western United States to 10 Sea Zone
Place Units - Americans
2 carriers placed in 10 Sea Zone
1 infantry placed in Western United States
3 destroyers and 2 submarines placed in 10 Sea Zone
Americans undo move 3.
1 destroyer placed in 101 Sea Zone
2 destroyers, 1 fighter and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 2 infantry and 3 mech_infantrys; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 15x factory_major; Remaining resources: 22 PUs;
UK_Pacific buy 1 armour and 4 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Union of South Africa to Belgian Congo
1 armour, 4 artilleries, 2 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan
1 artillery and 2 infantry moved from Persia to Iraq
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Italian Somaliland to Ethiopia
1 artillery moved from Kenya to Belgian Congo
2 fighters moved from 98 Sea Zone to Trans-Jordan
Combat - British
Battle in Trans-Jordan
British attack with 1 armour, 4 artilleries, 2 fighters, 2 infantry and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 armour, 4 artilleries, 2 fighters, 2 infantry and 2 mech_infantrys in Trans-Jordan, round 2 : 4/11 hits, 4,17 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour, 4 artilleries, 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from Trans-Jordan to 98 Sea Zone
1 fighter moved from 94 Sea Zone to Algeria
Place Units - British
1 destroyer placed in 106 Sea Zone
1 artillery and 2 infantry placed in Iraq
3 mech_infantrys placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2
British collect 31 PUs (4 lost to blockades); end with 36 PUs
Place Units - UK_Pacific
1 armour and 4 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 1 armour and 4 artilleries
Combat Hit Differential Summary :
Italians : -0,67
British : -0,17
Americans : 0,83
Chinese : 0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 3 destroyers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Iraq to Libya
1 infantry moved from Nigeria to French Central Africa
Americans take French Central Africa from Italians
1 tactical_bomber moved from 98 Sea Zone to Libya
Combat - Americans
Battle in Libya
Americans attack with 1 bomber and 1 tactical_bomber
Italians defend with 1 artillery
Americans roll dice for 1 bomber and 1 tactical_bomber in Libya, round 2 : 2/2 hits, 1,17 expected hits
Italians roll dice for 1 artillery in Libya, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Libya
Americans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Americans
3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 98 Sea Zone to 94 Sea Zone
1 bomber moved from Libya to Algeria
1 infantry moved from Tunisia to Algeria
1 fighter moved from French West Africa to 94 Sea Zone
1 tactical_bomber moved from Libya to 94 Sea Zone
1 tactical_bomber moved from French West Africa to Gibraltar
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 aaGun and 3 mech_infantrys moved from British Columbia to Western United States
1 destroyer moved from 11 Sea Zone to 10 Sea Zone
7 fighters moved from Hawaiian Islands to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 fighter and 2 tactical_bombers moved from Western United States to 10 Sea Zone
Place Units - Americans
2 carriers placed in 10 Sea Zone
1 infantry placed in Western United States
3 destroyers and 2 submarines placed in 10 Sea Zone
Americans undo move 3.
1 destroyer placed in 101 Sea Zone
2 destroyers, 1 fighter and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy nothing; Remaining resources: 35 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 37 PUs;
Combat Move - British
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 battleship and 1 cruiser moved from 79 Sea Zone to 41 Sea Zone
Combat - British
Battle in Sumatra
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
British roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Sumatra
British win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2
British collect 29 PUs (4 lost to blockades); end with 64 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 47 PUs
Combat Hit Differential Summary :
Italians : -0,33
British : -0,17
Americans : 0,83
Chinese : 0,33
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 3 destroyers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Iraq to Libya
1 infantry moved from Nigeria to French Central Africa
Americans take French Central Africa from Italians
1 tactical_bomber moved from 98 Sea Zone to Libya
Combat - Americans
Battle in Libya
Americans attack with 1 bomber and 1 tactical_bomber
Italians defend with 1 artillery
Americans roll dice for 1 bomber and 1 tactical_bomber in Libya, round 2 : 2/2 hits, 1,17 expected hits
Italians roll dice for 1 artillery in Libya, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Libya
Americans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Americans
3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 98 Sea Zone to 94 Sea Zone
1 bomber moved from Libya to Algeria
1 infantry moved from Tunisia to Algeria
1 fighter moved from French West Africa to 94 Sea Zone
1 tactical_bomber moved from Libya to 94 Sea Zone
1 tactical_bomber moved from French West Africa to Gibraltar
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 aaGun and 3 mech_infantrys moved from British Columbia to Western United States
1 destroyer moved from 11 Sea Zone to 10 Sea Zone
7 fighters moved from Hawaiian Islands to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 fighter and 2 tactical_bombers moved from Western United States to 10 Sea Zone
Place Units - Americans
2 carriers placed in 10 Sea Zone
1 infantry placed in Western United States
3 destroyers and 2 submarines placed in 10 Sea Zone
Americans undo move 3.
1 destroyer placed in 101 Sea Zone
2 destroyers, 1 fighter and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 2 infantry and 3 mech_infantrys; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 15x factory_major; Remaining resources: 22 PUs;
UK_Pacific buy 1 armour and 4 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Union of South Africa to Belgian Congo
1 armour, 4 artilleries, 2 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan
1 artillery and 2 infantry moved from Persia to Iraq
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Italian Somaliland to Ethiopia
1 artillery moved from Kenya to Belgian Congo
2 fighters moved from 98 Sea Zone to Trans-Jordan
Combat - British
Battle in Trans-Jordan
British attack with 1 armour, 4 artilleries, 2 fighters, 2 infantry and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 armour, 4 artilleries, 2 fighters, 2 infantry and 2 mech_infantrys in Trans-Jordan, round 2 : 4/11 hits, 4,17 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour, 4 artilleries, 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from Trans-Jordan to 98 Sea Zone
1 fighter moved from 94 Sea Zone to Algeria
Place Units - British
1 destroyer placed in 106 Sea Zone
1 artillery and 2 infantry placed in Iraq
3 mech_infantrys placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2
British collect 31 PUs (4 lost to blockades); end with 36 PUs
Place Units - UK_Pacific
1 armour and 4 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 1 armour and 4 artilleries
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Sumatra: 1 artillery
EDIT: Changing ownership of Sumatra from Japanese to UK_Pacific
EDIT: Removing units owned by British from West India: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Sumatra: 1 artillery and 1 infantry
EDIT: Removing units owned by British from 79 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
EDIT: Adding units owned by British to 41 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
EDIT: Removing units owned by British from 79 Sea Zone: 1 transport
EDIT: Adding units owned by British to 39 Sea Zone: 1 transport
EDIT: Changing PUs for UK_Pacific from 7 to 11
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0,67
British : -0,17
Americans : 0,83
Chinese : 0,33
Japanese : -0,33
@Giallo said in Samuel06 (Axis) Vs Giallo (Allies +6):
Forgot to attack Sumatra, I will post my turn then redo uk only with that attack and edit it in
Please take last file
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Belarus to Nenetsia
Italians take Nenetsia from Russians
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Egypt to Anglo Egyptian Sudan
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 bomber and 1 fighter moved from Southern France to Southern Italy
Place Units - Italians
3 infantry placed in Egypt
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,2,4,5,4,5,5,3,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,4,4,6,6
Italians collect 1 PU (12 lost to blockades); end with 1 PU
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Italians : -0.17
British : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier and 1 submarine moved from 51 Sea Zone to 63 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 cruiser moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 1 artillery, 3 fighters and 5 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier and 1 submarine moved from 51 Sea Zone to 63 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 cruiser moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 1 artillery, 3 fighters and 5 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
Combat - Germans
Non Combat Move - Germans
2 fighters, 3 mech_infantrys and 2 tactical_bombers moved from Eastern Poland to Belarus
3 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Novgorod to Belarus
2 mech_infantrys moved from Poland to Belarus
2 transports moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 3 infantry moved from Germany to 114 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
6 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
2 artilleries and 2 infantry placed in Germany
3 armour placed in Novgorod
1 fighter placed in Western Germany
5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,2,1,2,4,2,6,3
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Russians attack with 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 3 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 infantry in Western Ukraine, round 4 : 1/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win with no units remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 mech_infantrys moved from Bryansk to Russia
1 aaGun and 10 infantry moved from Bryansk to Tambov
3 infantry moved from Bryansk to Russia
2 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
Place Units - Russians
2 artilleries, 2 fighters and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 2,00
Russians : -0,50
it’s your turn
Bump…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters, 2 infantry, 5 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 fighters, 1 infantry and 1 tactical_bomber moved from Yunnan to Shan State
2 artilleries, 2 infantry and 3 marines moved from Midway to 25 Sea Zone
1 destroyer moved from 25 Sea Zone to 14 Sea Zone
1 destroyer moved from 25 Sea Zone to 13 Sea Zone
1 destroyer moved from 25 Sea Zone to 12 Sea Zone
1 destroyer moved from 12 Sea Zone to 27 Sea Zone
1 destroyer moved from 13 Sea Zone to 12 Sea Zone
1 destroyer moved from 14 Sea Zone to 9 Sea Zone
2 artilleries, 3 battleships, 5 carriers, 2 cruisers, 1 destroyer, 5 fighters, 2 infantry, 3 marines, 3 submarines, 5 tactical_bombers and 2 transports moved from 25 Sea Zone to 26 Sea Zone
2 artilleries, 5 fighters, 2 infantry, 3 marines and 5 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
Combat - Japanese
Battle in Hawaiian Islands
Japanese attack with 2 artilleries, 5 fighters, 2 infantry, 3 marines and 5 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 3 battleships and 2 cruisers in Hawaiian Islands, round 2 : 4/5 hits, 3.00 expected hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 2 artilleries, 5 fighters, 3 marines and 5 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in Shan State
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 4/5 hits, 2.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from Shan State to Yunnan
1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Kiangsu to Anhwe
1 armour and 1 mech_infantry moved from Kiangsu to Hunan
2 armour and 1 mech_infantry moved from Manchuria to Anhwe
5 fighters and 5 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from Midway to Japan
1 fighter moved from Japan to French Indo China
3 bombers moved from Japan to Philippines
Place Units - Japanese
1 fighter and 2 infantry placed in Japan
Japanese undo move 1.
1 carrier placed in 36 Sea Zone
2 fighters placed in 36 Sea Zone
1 submarine and 1 transport placed in 6 Sea Zone
2 infantry placed in Japan
3 mech_infantrys placed in Kiangsu
2 mech_infantrys placed in Manchuria
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : 1.33
UK_Pacific : -0.33
Japanese : 2.67
@Giallo Sorry about that. I’m super busy with work right now. If it ever becomes too long I will just concede. I won’t have a lot of time for games for another 3-4 weeks. I will try to play faster.
@samuel06 said in Samuel06 (Axis) Vs Giallo (Allies +6):
@Giallo Sorry about that. I’m super busy with work right now. If it ever becomes too long I will just concede. I won’t have a lot of time for games for another 3-4 weeks. I will try to play faster.
That’s no problem at all, now I know why your game is slow. Just take all the time you need(even a few weeks) as long as you don’t forget our game.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 fighter, 10 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Gibraltar to 92 Sea Zone
1 bomber moved from Algeria to 92 Sea Zone
1 submarine moved from 10 Sea Zone to 9 Sea Zone
1 submarine moved from 10 Sea Zone to 12 Sea Zone
1 submarine moved from 10 Sea Zone to 27 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 9 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 27 Sea Zone
4 fighters moved from 10 Sea Zone to 12 Sea Zone
2 fighters moved from 10 Sea Zone to 9 Sea Zone
2 fighters moved from 10 Sea Zone to 27 Sea Zone
1 fighter moved from Western United States to 12 Sea Zone
1 fighter moved from Western United States to 9 Sea Zone
1 fighter moved from Western United States to 12 Sea Zone
Combat - Americans
Battle in 27 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 27 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 27 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
Japanese roll dice for 1 destroyer in 27 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 27 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 9 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 fighters and 1 tactical_bomber in 9 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits
Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 9 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 tactical_bomber
Italians defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 92 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 92 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 12 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 6 fighters in 12 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits
Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 12 Sea Zone
Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 27 Sea Zone to 10 Sea Zone
6 fighters moved from 12 Sea Zone to 10 Sea Zone
4 fighters and 1 tactical_bomber moved from 9 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
3 fighters moved from 10 Sea Zone to Western United States
3 carriers, 1 cruiser, 1 fighter and 1 transport moved from 94 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 94 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 94 Sea Zone to 91 Sea Zone
1 infantry moved from Algeria to Morocco
1 aaGun moved from Brazil to French Guiana
1 bomber moved from 92 Sea Zone to Gibraltar
Place Units - Americans
10 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Italians : -0,17
Americans : -3,33
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Sikang to Kweichow
1 infantry moved from Shensi to Kweichow
5 artilleries and 9 infantry moved from Sikang to Tsinghai
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
retreated to Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Chinese attack with 5 artilleries and 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 artilleries and 9 infantry in Tsinghai, round 2 : 2/14 hits, 4,00 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 5 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Sikang
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : -2,67
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 fighter, 10 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Gibraltar to 92 Sea Zone
1 bomber moved from Algeria to 92 Sea Zone
1 submarine moved from 10 Sea Zone to 9 Sea Zone
1 submarine moved from 10 Sea Zone to 12 Sea Zone
1 submarine moved from 10 Sea Zone to 27 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 9 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 27 Sea Zone
4 fighters moved from 10 Sea Zone to 12 Sea Zone
2 fighters moved from 10 Sea Zone to 9 Sea Zone
2 fighters moved from 10 Sea Zone to 27 Sea Zone
1 fighter moved from Western United States to 12 Sea Zone
1 fighter moved from Western United States to 9 Sea Zone
1 fighter moved from Western United States to 12 Sea Zone
Combat - Americans
Battle in 27 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 27 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 27 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
Japanese roll dice for 1 destroyer in 27 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 27 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 9 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 fighters and 1 tactical_bomber in 9 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits
Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 9 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 tactical_bomber
Italians defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 92 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 92 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 12 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 6 fighters in 12 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits
Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 12 Sea Zone
Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 27 Sea Zone to 10 Sea Zone
6 fighters moved from 12 Sea Zone to 10 Sea Zone
4 fighters and 1 tactical_bomber moved from 9 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
3 fighters moved from 10 Sea Zone to Western United States
3 carriers, 1 cruiser, 1 fighter and 1 transport moved from 94 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 94 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 94 Sea Zone to 91 Sea Zone
1 infantry moved from Algeria to Morocco
1 aaGun moved from Brazil to French Guiana
1 bomber moved from 92 Sea Zone to Gibraltar
Place Units - Americans
10 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Sikang to Kweichow
1 infantry moved from Shensi to Kweichow
5 artilleries and 9 infantry moved from Sikang to Tsinghai
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
retreated to Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Chinese attack with 5 artilleries and 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 artilleries and 9 infantry in Tsinghai, round 2 : 2/14 hits, 4,00 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 5 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Sikang
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 3 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 mech_infantrys moved from Persia to Trans-Jordan
2 artilleries and 4 infantry moved from Iraq to Trans-Jordan
1 transport moved from 39 Sea Zone to 38 Sea Zone
2 infantry moved from Burma to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship, 1 cruiser and 1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Burma to Shan State
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from 91 Sea Zone to 109 Sea Zone
Combat - British
Battle in Borneo
Battle in Java
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Java
British roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 1 infantry in Java, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 1 infantry in Java, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 1 infantry in Java, round 6 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Java, round 6 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Java
British win, taking Borneo from Japanese, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 109 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Shan State
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from Algeria to Gibraltar
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
2 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 carrier moved from 98 Sea Zone to 94 Sea Zone
1 transport moved from 98 Sea Zone to 94 Sea Zone
4 aaGuns, 4 artilleries and 17 infantry moved from Burma to India
1 fighter moved from Iraq to Persia
2 fighters moved from 98 Sea Zone to Persia
Place Units - British
3 artilleries placed in Iraq
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6
British collect 33 PUs (2 lost to blockades); end with 33 PUs
Place Units - UK_Pacific
2 artilleries and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs
Some Units in India change ownership: 2 artilleries and 1 infantry
Combat Hit Differential Summary :
Germans : -0,17
Italians : -0,17
British : -2,00
Americans : -3,33
Chinese : -2,67
Japanese : -2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Nenetsia to Evenkiyskiy
Italians take Urals from Russians
Italians take Evenkiyskiy from Russians
2 armour, 3 artilleries, 2 fighters, 5 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber and 1 fighter moved from Southern Italy to 94 Sea Zone
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 carrier and 1 transport
Italians roll dice for 1 bomber and 1 fighter in 94 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 carrier and 1 transport in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 carrier owned by the British lost in 94 Sea Zone
1 transport owned by the British lost in 94 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 23
Casualties for British: 1 carrier and 1 transport
Battle in Anglo Egyptian Sudan
Italians attack with 2 armour, 3 artilleries, 2 fighters, 5 infantry and 1 mech_infantry
British defend with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Italians roll dice for 2 armour, 3 artilleries, 2 fighters, 5 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 5/13 hits, 4.50 expected hits
British roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 3/5 hits, 2.00 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the British, 1 infantry owned by the British, 3 infantry owned by the Italians and 2 armour owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 2 armour, 3 artilleries, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Italians: 3 infantry
Casualties for British: 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - Italians
1 aaGun moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Anglo Egyptian Sudan to Tobruk
1 bomber and 1 fighter moved from 94 Sea Zone to Southern Italy
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,2,3,6,5,3,6,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3
Italians collect 4 PUs (12 lost to blockades); end with 4 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 9 PUs
Combat Hit Differential Summary :
Italians : 1.33
British : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier and 1 submarine moved from 63 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
2 fighters moved from Queensland to Java
1 cruiser and 1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Philippines
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 3 bombers and 1 harbour
ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 3 bombers in Philippines, round 2 : 1/3 hits, 0,50 expected hits
1 infantry owned by the ANZAC lost in Philippines
ANZAC roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 bombers in Philippines, round 3 : 0/3 hits, 0,50 expected hits
ANZAC roll dice for 1 artillery in Philippines, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 bombers in Philippines, round 4 : 1/3 hits, 0,50 expected hits
1 artillery owned by the ANZAC lost in Philippines
Japanese win with 3 bombers remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -1,33
Japanese : 0,50