Thx! Enjoyed the game, well played. Dice were unkind to you, especially the AA hits.
Samuel06 (Axis) Vs Giallo (Allies +6)
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@samuel06 said in Samuel06 (Axis) Vs Giallo (Allies +6):
@Giallo Hey, I am still missing your UK turn.
sorry about that
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@Giallo No worries. Sorry too about the delay, this is my last game and I completely forgot to play for a while
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 2 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from French West Africa to Nigeria Italians take Nigeria from British 1 armour moved from Nigeria to French Central Africa 1 mech_infantry moved from French West Africa to French Central Africa 1 artillery moved from French West Africa to Nigeria Combat - Italians Battle in French Central Africa Italians attack with 1 armour and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in French Central Africa, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in French Central Africa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Central Africa Italians win, taking French Central Africa from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians Place Units - Italians 3 transports placed in 97 Sea Zone 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 0.33 British : -0.33
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 2 fighters moved from Queensland to Caroline Islands Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 3 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 2 fighters moved from Persia to India 2 fighters moved from Iraq to India 1 submarine moved from 60 Sea Zone to 56 Sea Zone Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Turning on Edit Mode EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 1,00 Japanese : 0,00
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 2 fighters moved from Queensland to Caroline Islands Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 3 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 2 fighters moved from Persia to India 2 fighters moved from Iraq to India 1 submarine moved from 60 Sea Zone to 56 Sea Zone Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,00 Japanese : 0,00
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TripleA Move Summary: Germans round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 113 PUs; Germans buy 2 armour, 3 artilleries, 4 bombers, 6 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 4 bombers moved from Western Germany to 92 Sea Zone 3 artilleries, 5 infantry and 1 marine moved from Western Germany to 112 Sea Zone 3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 5 infantry, 1 marine, 3 submarines and 4 transports moved from 112 Sea Zone to 91 Sea Zone 3 artilleries, 5 infantry and 1 marine moved from 91 Sea Zone to Gibraltar 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Yugoslavia to 97 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 armour moved from Russia to Samara Germans take Samara from Russians 1 armour moved from Samara to Tambov 9 armour, 4 artilleries, 1 infantry and 44 mech_infantrys moved from Russia to Tambov 2 artilleries, 2 infantry and 3 mech_infantrys moved from Bryansk to Tambov 1 armour moved from Yenisey to Buryatia Germans take Yakut S.S.R. from Russians Germans take Buryatia from Russians
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 113 PUs; Germans buy 2 armour, 3 artilleries, 4 bombers, 6 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 4 bombers moved from Western Germany to 92 Sea Zone 3 artilleries, 5 infantry and 1 marine moved from Western Germany to 112 Sea Zone 3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 5 infantry, 1 marine, 3 submarines and 4 transports moved from 112 Sea Zone to 91 Sea Zone 3 artilleries, 5 infantry and 1 marine moved from 91 Sea Zone to Gibraltar 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Yugoslavia to 97 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 armour moved from Russia to Samara Germans take Samara from Russians 1 armour moved from Samara to Tambov 9 armour, 4 artilleries, 1 infantry and 44 mech_infantrys moved from Russia to Tambov 2 artilleries, 2 infantry and 3 mech_infantrys moved from Bryansk to Tambov 1 armour moved from Yenisey to Buryatia Germans take Yakut S.S.R. from Russians Germans take Buryatia from Russians Combat - Germans Battle in Malta Battle in 92 Sea Zone Germans attack with 4 bombers and 1 destroyer Russians defend with 1 submarine Germans roll dice for 4 bombers and 1 destroyer in 92 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 92 Sea Zone Germans win, taking Malta from British with 4 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Tambov Germans attack with 10 armour, 6 artilleries, 3 infantry and 47 mech_infantrys Russians defend with 1 artillery Germans roll dice for 10 armour, 6 artilleries, 3 infantry and 47 mech_infantrys in Tambov, round 2 : 14/66 hits, 16.33 expected hits Russians roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 10 armour, 6 artilleries, 3 infantry and 47 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Gibraltar Germans attack with 3 artilleries, 5 infantry and 1 marine British defend with 1 airfield and 1 harbour; French defend with 1 fighter; Americans defend with 3 fighters and 2 infantry Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 3 artilleries, 5 infantry and 1 marine in Gibraltar, round 2 : 3/9 hits, 2.67 expected hits British roll dice for 4 fighters and 2 infantry in Gibraltar, round 2 : 5/6 hits, 3.33 expected hits 5 infantry owned by the Germans, 2 fighters owned by the Americans, 2 infantry owned by the Americans and 1 fighter owned by the French lost in Gibraltar Germans roll dice for 3 artilleries and 1 marine in Gibraltar, round 3 : 1/4 hits, 1.33 expected hits British roll dice for 1 fighter in Gibraltar, round 3 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 fighter owned by the Americans lost in Gibraltar Germans win, taking Gibraltar from British with 2 artilleries and 1 marine remaining. Battle score for attacker is 27 Casualties for Germans: 1 artillery and 5 infantry Casualties for Americans: 3 fighters and 2 infantry Casualties for French: 1 fighter Non Combat Move - Germans 4 bombers moved from 92 Sea Zone to Southern Italy 1 marine moved from Western Germany to Northern Italy 2 mech_infantrys moved from Novgorod to Bryansk 3 aaGuns moved from Russia to Tambov 1 infantry moved from Ukraine to Rostov 1 fighter and 1 tactical_bomber moved from Germany to Southern Italy Place Units - Germans 2 armour and 1 mech_infantry placed in Russia 3 mech_infantrys placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 2 artilleries, 4 bombers and 4 infantry placed in Western Germany Germans undo move 4. 1 artillery and 1 infantry placed in Yugoslavia 1 transport placed in 97 Sea Zone 1 artillery, 4 bombers and 3 infantry placed in Western Germany Turn Complete - Germans Germans collect 71 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : -0.50 British : 2.00 Russians : -0.50
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@samuel06 I attacked Gibraltar this round and the russian sub. Both battle had bad odds for you and i did not scramble. Let me know if you disagree with that choice.
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Combat Move - Russians 2 fighters moved from Northwest Persia to Rostov 1 infantry moved from Volgograd to Rostov Combat - Russians Battle in Rostov Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Rostov to Caucasus 3 aaGuns, 10 artilleries and 37 infantry moved from Volgograd to Caucasus Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0,33 Russians : 0,83
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@samuel06 said in Samuel06 (Axis) Vs Giallo (Allies +6):
@samuel06 I attacked Gibraltar this round and the russian sub. Both battle had bad odds for you and i did not scramble. Let me know if you disagree with that choice.
Well in this case I could have chosen to fight your bombers instead of your land units, cause they ware way more valuable… But im satisfied with the outcome!
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@Giallo By all mean if you want to change it it’s not a big deal. I just looked at the odds and went for the most probable victory for you. The fighters versus the bomber only had 7% chance of win for you.
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 3 artilleries, 3 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 2 infantry and 1 mech_infantry moved from Manchuria to Jehol 1 artillery and 1 infantry moved from Kiangsu to Shantung 1 infantry and 1 mech_infantry moved from Kiangsu to Kiangsi 1 armour moved from Yunnan to Sikang Japanese take Szechwan from Chinese Japanese take Sikang from Chinese 1 mech_infantry moved from Yunnan to Kweichow 1 mech_infantry moved from Yunnan to Hunan 1 bomber moved from Kiangsu to Shantung 1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi 3 fighters and 3 tactical_bombers moved from Kiangsu to Hunan 5 fighters moved from Kiangsu to Kweichow 1 fighter moved from 36 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 destroyer, 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 34 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 2 transports 2 transports owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in 34 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in Kweichow Japanese attack with 5 fighters and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 5 fighters and 1 mech_infantry in Kweichow, round 2 : 3/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 3 fighters, 1 mech_infantry and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 3 fighters, 1 mech_infantry and 3 tactical_bombers in Hunan, round 2 : 1/7 hits, 3.67 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan retreated to Hunan Chinese win with 1 infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 1 armour, 2 infantry and 1 mech_infantry Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Jehol, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese retreated to Manchuria Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Battle in Shantung Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shantung, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shantung Japanese roll dice for 1 artillery and 1 bomber in Shantung, round 3 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Kiangsi to French Indo China 3 fighters and 3 tactical_bombers moved from Hunan to French Indo China 5 fighters moved from Kweichow to French Indo China 1 bomber moved from Shantung to Japan 1 fighter moved from 44 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from 34 Sea Zone to Guam 4 battleships, 7 carriers, 2 cruisers, 19 submarines and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 marine moved from French Indo China to Siam 1 mech_infantry moved from Yunnan to Szechwan 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from French Indo China to 37 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in Manchuria 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China 3 fighters and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans : 0.83 Chinese : 1.00 Japanese : -2.83
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 3 fighters moved from United Kingdom to 91 Sea Zone 1 bomber moved from United Kingdom to 91 Sea Zone 6 fighters moved from Eastern United States to 91 Sea Zone Combat - Americans Battle in 91 Sea Zone Americans attack with 1 bomber and 9 fighters Germans defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 submarines and 4 transports 3 submarines owned by the Germans Submerged Americans roll dice for 1 bomber and 9 fighters in 91 Sea Zone, round 2 : 5/10 hits, 5,17 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 4 transports in 91 Sea Zone, round 2 : 3/5 hits, 2,17 expected hits 2 destroyers owned by the Germans, 1 carrier owned by the Germans and 3 fighters owned by the Americans lost in 91 Sea Zone Americans roll dice for 1 bomber and 6 fighters in 91 Sea Zone, round 3 : 4/7 hits, 3,67 expected hits Germans roll dice for 1 battleship, 1 cruiser and 4 transports in 91 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits 1 battleship owned by the Germans, 1 fighter owned by the Americans, 1 bomber owned by the Americans, 2 transports owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone 2 transports owned by the Germans lost in 91 Sea Zone Americans win with 5 fighters remaining. Battle score for attacker is 40 Casualties for Americans: 1 bomber and 4 fighters Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 4 transports Non Combat Move - Americans 5 fighters moved from 91 Sea Zone to Morocco 4 submarines moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 17 Sea Zone to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 22 Sea Zone to 33 Sea Zone 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from West India to Caucasus Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 1 armour and 1 infantry placed in Central United States 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 tactical_bomber placed in Western United States 1 cruiser, 2 destroyers and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : 1,67 Americans : 0,17
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Jehol to Shantung 1 infantry moved from Hunan to Kweichow 1 infantry moved from Hopei to Kweichow 1 fighter moved from Hopei to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow retreated to Kweichow Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Shantung Chinese attack with 1 artillery Japanese defend with 1 artillery Chinese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Shantung, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 1 artillery remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kweichow to Chahar 4 artilleries and 11 infantry moved from Hopei to Chahar Place Units - Chinese 5 infantry placed in Chahar Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : -2,00 Japanese : 0,33
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 3 fighters moved from United Kingdom to 91 Sea Zone 1 bomber moved from United Kingdom to 91 Sea Zone 6 fighters moved from Eastern United States to 91 Sea Zone Combat - Americans Battle in 91 Sea Zone Americans attack with 1 bomber and 9 fighters Germans defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 submarines and 4 transports 3 submarines owned by the Germans Submerged Americans roll dice for 1 bomber and 9 fighters in 91 Sea Zone, round 2 : 5/10 hits, 5,17 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 4 transports in 91 Sea Zone, round 2 : 3/5 hits, 2,17 expected hits 2 destroyers owned by the Germans, 1 carrier owned by the Germans and 3 fighters owned by the Americans lost in 91 Sea Zone Americans roll dice for 1 bomber and 6 fighters in 91 Sea Zone, round 3 : 4/7 hits, 3,67 expected hits Germans roll dice for 1 battleship, 1 cruiser and 4 transports in 91 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits 1 battleship owned by the Germans, 1 fighter owned by the Americans, 1 bomber owned by the Americans, 2 transports owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone 2 transports owned by the Germans lost in 91 Sea Zone Americans win with 5 fighters remaining. Battle score for attacker is 40 Casualties for Americans: 1 bomber and 4 fighters Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 4 transports Non Combat Move - Americans 5 fighters moved from 91 Sea Zone to Morocco 4 submarines moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 17 Sea Zone to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 22 Sea Zone to 33 Sea Zone 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from West India to Caucasus Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 1 armour and 1 infantry placed in Central United States 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 tactical_bomber placed in Western United States 1 cruiser, 2 destroyers and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Jehol to Shantung 1 infantry moved from Hunan to Kweichow 1 infantry moved from Hopei to Kweichow 1 fighter moved from Hopei to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow retreated to Kweichow Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Shantung Chinese attack with 1 artillery Japanese defend with 1 artillery Chinese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Shantung, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 1 artillery remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kweichow to Chahar 4 artilleries and 11 infantry moved from Hopei to Chahar Place Units - Chinese 5 infantry placed in Chahar Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Purchase Units - British British buy 3 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese 1 mech_infantry moved from Caucasus to Samara British take Samara from Germans 1 armour and 1 mech_infantry moved from French Equatorial Africa to Nigeria 1 mech_infantry moved from French Equatorial Africa to Nigeria 2 armour and 2 mech_infantrys moved from French Equatorial Africa to French Central Africa 1 armour moved from Caucasus to Kazakhstan British take Kazakhstan from Germans 1 armour moved from Kazakhstan to Caucasus 1 fighter moved from 33 Sea Zone to Philippines 1 infantry moved from Italian Somaliland to Ethiopia Combat - British Battle in Nigeria British attack with 1 armour and 2 mech_infantrys Italians defend with 1 artillery British roll dice for 1 armour and 2 mech_infantrys in Nigeria, round 2 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 artillery in Nigeria, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Nigeria British win, taking Nigeria from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in French Central Africa British attack with 2 armour and 2 mech_infantrys Italians defend with 1 armour and 1 mech_infantry British roll dice for 2 armour and 2 mech_infantrys in French Central Africa, round 2 : 2/4 hits, 1,33 expected hits Italians roll dice for 1 armour and 1 mech_infantry in French Central Africa, round 2 : 0/2 hits, 0,83 expected hits 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in French Central Africa British win, taking French Central Africa from Italians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Italians: 1 armour and 1 mech_infantry Non Combat Move - British 15 mech_infantrys moved from Caucasus to Iraq 1 artillery and 2 infantry moved from Eastern Persia to West India 5 fighters moved from West India to Iraq 3 infantry moved from Persia to Iraq 1 aaGun, 2 artilleries and 6 infantry moved from Northwest Persia to Iraq 5 artilleries and 5 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Caucasus to Kazakhstan 5 artilleries and 2 infantry moved from Caucasus to Northwest Persia Place Units - British 3 fighters placed in United Kingdom 3 infantry placed in Egypt 1 mech_infantry placed in Iraq Turn Complete - British British collect 42 PUs; end with 42 PUs Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Germans : 1,67 British : 0,83 Italians : -1,17 Americans : 0,17 Chinese : -2,00 Japanese : 0,33
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I bought 2 arts for uk pac couldn’t place so will do it next turn
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 1 artillery and 1 carrier; Remaining resources: 1 PUs; Combat Move - Italians Non Combat Move - Italians 1 aaGun moved from French West Africa to Gold Coast 2 fighters moved from Southern Italy to 97 Sea Zone Place Units - Italians 1 carrier placed in 97 Sea Zone 1 artillery placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 destroyers and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 carrier, 1 cruiser and 1 destroyer moved from 60 Sea Zone to 61 Sea Zone 1 destroyer moved from 60 Sea Zone to 56 Sea Zone 2 fighters moved from Caroline Islands to 61 Sea Zone 1 submarine moved from 56 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Borneo, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 61 Sea Zone Place Units - ANZAC 2 destroyers placed in 62 Sea Zone 2 submarines placed in 54 Sea Zone ANZAC undo move 2. ANZAC undo move 1. 1 destroyer placed in 54 Sea Zone 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
ANZAC : 0,33 Japanese : 0,67
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 destroyers and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 carrier, 1 cruiser and 1 destroyer moved from 60 Sea Zone to 61 Sea Zone 1 destroyer moved from 60 Sea Zone to 56 Sea Zone 2 fighters moved from Caroline Islands to 61 Sea Zone 1 submarine moved from 56 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Borneo, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 61 Sea Zone Place Units - ANZAC 2 destroyers placed in 62 Sea Zone 2 submarines placed in 54 Sea Zone ANZAC undo move 2. ANZAC undo move 1. 1 destroyer placed in 54 Sea Zone 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,33 Japanese : 0,67
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just so the game doesn’t disappear in my notifications