what opening would germany use if the bid didn’t add anything to the british at all? Do people hit multiple british navy stacks? Is there any consensus on what the best opening would be there? Or is there a lot of variation in what people think would be best? Or does nobody think about it because bids so often shore up britain?
Samuel06 (Axis) Vs Giallo (Allies +6)
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Combat Move - Russians 1 artillery and 1 infantry moved from Samara to Tambov 10 artilleries and 38 infantry moved from Samara to Volgograd 1 submarine moved from 98 Sea Zone to 92 Sea Zone Combat - Russians Battle in Tambov Russians attack with 1 artillery and 1 infantry Germans defend with 1 artillery Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Tambov, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Russians roll dice for 1 artillery in Tambov, round 4 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 artillery in Tambov, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Volgograd Russians attack with 10 artilleries and 38 infantry Germans defend with 1 aaGun, 2 artilleries, 1 factory_minor and 2 infantry Russians roll dice for 10 artilleries and 38 infantry in Volgograd, round 2 : 14/48 hits, 11,33 expected hits Germans roll dice for 1 aaGun, 2 artilleries and 2 infantry in Volgograd, round 2 : 0/4 hits, 1,33 expected hits 1 aaGun owned by the Germans, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 10 artilleries and 38 infantry remaining. Battle score for attacker is 19 Casualties for Germans: 1 aaGun, 2 artilleries and 2 infantry Non Combat Move - Russians 3 aaGuns moved from Samara to Volgograd Turn Complete - RussiansCombat Hit Differential Summary :
Germans : -1,33 Russians : 2,00 -
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 destroyer moved from 36 Sea Zone to 22 Sea Zone 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Burma to India 1 artillery and 1 infantry moved from Manchuria to Jehol 2 bombers moved from Japan to Jehol Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 22 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 34 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Jehol Japanese attack with 1 artillery, 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Jehol, round 2 : 2/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in India Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 1/5 hits, 2.33 expected hits UK_Pacific roll dice for 1 artillery in India, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in India Japanese captures 12PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 artillery triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from India to French Indo China 1 mech_infantry moved from Hunan to Kiangsu 1 mech_infantry moved from Burma to Hunan 1 aaGun, 6 armour and 25 mech_infantrys moved from Burma to Yunnan 2 bombers moved from Jehol to Japan 2 submarines moved from 19 Sea Zone to 36 Sea Zone 3 tactical_bombers moved from French Indo China to 36 Sea Zone 1 fighter moved from Japan to 36 Sea Zone 1 fighter moved from French Indo China to 36 Sea Zone 1 bomber, 9 fighters and 4 tactical_bombers moved from French Indo China to Kiangsu Place Units - Japanese 1 armour and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu Japanese undo move 1. 1 armour and 2 infantry placed in Manchuria 1 artillery and 2 infantry placed in French Indo China 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 49 PUs; end with 61 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Chinese : -0.33 UK_Pacific : 0.67 Japanese : -1.33 -
TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 artillery, 6 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 17 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 17 Sea Zone 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone 2 fighters moved from 33 Sea Zone to 22 Sea Zone 7 fighters moved from 33 Sea Zone to 34 Sea Zone 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines Combat - Americans Battle in Philippines Battle in 17 Sea Zone Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 3 tactical_bombers in 17 Sea Zone, round 2 : 2/6 hits, 3,50 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking Philippines from Japanese, taking 17 Sea Zone from Japanese with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 22 Sea Zone Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 7 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 7 fighters in 34 Sea Zone, round 2 : 3/7 hits, 3,50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters and 3 tactical_bombers moved from 17 Sea Zone to 33 Sea Zone 4 fighters and 2 tactical_bombers moved from 22 Sea Zone to 33 Sea Zone 7 fighters moved from 34 Sea Zone to 33 Sea Zone 2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 89 Sea Zone to 10 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 3 fighters moved from Eastern United States to Gibraltar 1 bomber moved from Egypt to West India Place Units - Americans 1 artillery and 1 infantry placed in Western United States 6 fighters placed in Eastern United States 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUsCombat Hit Differential Summary :
Americans : -2,00 Japanese : -1,00 -
TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Kweichow to Hunan 1 fighter moved from Hopei to Hunan 1 artillery and 2 infantry moved from Anhwe to Jehol 1 infantry moved from Anhwe to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Jehol Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 3/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 infantry moved from Shensi to Kweichow 4 artilleries and 6 infantry moved from Anhwe to Hopei 1 fighter moved from Hunan to Hopei Place Units - Chinese 4 infantry placed in Hopei Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Chinese : 2,33 Japanese : -1,00 -
@Giallo Hey, I am still missing your UK turn.
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 artillery, 6 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 17 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 17 Sea Zone 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone 2 fighters moved from 33 Sea Zone to 22 Sea Zone 7 fighters moved from 33 Sea Zone to 34 Sea Zone 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines Combat - Americans Battle in Philippines Battle in 17 Sea Zone Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 3 tactical_bombers in 17 Sea Zone, round 2 : 2/6 hits, 3,50 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking Philippines from Japanese, taking 17 Sea Zone from Japanese with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 22 Sea Zone Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 7 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 7 fighters in 34 Sea Zone, round 2 : 3/7 hits, 3,50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters and 3 tactical_bombers moved from 17 Sea Zone to 33 Sea Zone 4 fighters and 2 tactical_bombers moved from 22 Sea Zone to 33 Sea Zone 7 fighters moved from 34 Sea Zone to 33 Sea Zone 2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 89 Sea Zone to 10 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 3 fighters moved from Eastern United States to Gibraltar 1 bomber moved from Egypt to West India Place Units - Americans 1 artillery and 1 infantry placed in Western United States 6 fighters placed in Eastern United States 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Kweichow to Hunan 1 fighter moved from Hopei to Hunan 1 artillery and 2 infantry moved from Anhwe to Jehol 1 infantry moved from Anhwe to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Jehol Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 3/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 infantry moved from Shensi to Kweichow 4 artilleries and 6 infantry moved from Anhwe to Hopei 1 fighter moved from Hunan to Hopei Place Units - Chinese 4 infantry placed in Hopei Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Purchase Units - British British buy 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - British 5 artilleries, 3 infantry and 16 mech_infantrys moved from Northwest Persia to Caucasus British take Caucasus from Germans 1 armour moved from Iraq to Caucasus 14 artilleries and 29 infantry moved from West India to India 1 infantry moved from British Somaliland to Italian Somaliland British take Italian Somaliland from Italians 5 fighters moved from Eastern Persia to West India 2 artilleries and 3 infantry moved from Iraq to Northwest Persia 3 infantry moved from Persia to Northwest Persia 1 artillery and 2 infantry moved from Persia to Eastern Persia 2 artilleries and 5 infantry moved from Trans-Jordan to Iraq 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour and 3 mech_infantrys moved from Egypt to French Equatorial Africa 2 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa 1 infantry moved from Nigeria to French Central Africa British take French Central Africa from Italians 1 fighter moved from Queensland to 33 Sea Zone Combat - British Battle in India British attack with 14 artilleries and 29 infantry Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour British roll dice for 14 artilleries and 29 infantry in India, round 2 : 10/43 hits, 11,83 expected hits Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in India British win, taking India from Japanese with 14 artilleries and 29 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 4 aaGuns moved from West India to India 1 aaGun moved from Iraq to Northwest Persia Place Units - British 3 artilleries placed in Iraq 3 infantry placed in Persia 3 infantry placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUsCombat Hit Differential Summary :
British : -1,83 Americans : -2,00 Chinese : 2,33 Japanese : -2,33 -
@samuel06 said in Samuel06 (Axis) Vs Giallo (Allies +6):
@Giallo Hey, I am still missing your UK turn.
sorry about that
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@Giallo No worries. Sorry too about the delay, this is my last game and I completely forgot to play for a while
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 2 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from French West Africa to Nigeria Italians take Nigeria from British 1 armour moved from Nigeria to French Central Africa 1 mech_infantry moved from French West Africa to French Central Africa 1 artillery moved from French West Africa to Nigeria Combat - Italians Battle in French Central Africa Italians attack with 1 armour and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in French Central Africa, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in French Central Africa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Central Africa Italians win, taking French Central Africa from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians Place Units - Italians 3 transports placed in 97 Sea Zone 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians : 0.33 British : -0.33 -
TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 2 fighters moved from Queensland to Caroline Islands Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 3 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 2 fighters moved from Persia to India 2 fighters moved from Iraq to India 1 submarine moved from 60 Sea Zone to 56 Sea Zone Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Turning on Edit Mode EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : 1,00 Japanese : 0,00 -
TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 2 fighters moved from Queensland to Caroline Islands Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 3 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 2 fighters moved from Persia to India 2 fighters moved from Iraq to India 1 submarine moved from 60 Sea Zone to 56 Sea Zone Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 1,00 Japanese : 0,00 -
TripleA Move Summary: Germans round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 113 PUs; Germans buy 2 armour, 3 artilleries, 4 bombers, 6 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 4 bombers moved from Western Germany to 92 Sea Zone 3 artilleries, 5 infantry and 1 marine moved from Western Germany to 112 Sea Zone 3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 5 infantry, 1 marine, 3 submarines and 4 transports moved from 112 Sea Zone to 91 Sea Zone 3 artilleries, 5 infantry and 1 marine moved from 91 Sea Zone to Gibraltar 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Yugoslavia to 97 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 armour moved from Russia to Samara Germans take Samara from Russians 1 armour moved from Samara to Tambov 9 armour, 4 artilleries, 1 infantry and 44 mech_infantrys moved from Russia to Tambov 2 artilleries, 2 infantry and 3 mech_infantrys moved from Bryansk to Tambov 1 armour moved from Yenisey to Buryatia Germans take Yakut S.S.R. from Russians Germans take Buryatia from Russians -
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 113 PUs; Germans buy 2 armour, 3 artilleries, 4 bombers, 6 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 4 bombers moved from Western Germany to 92 Sea Zone 3 artilleries, 5 infantry and 1 marine moved from Western Germany to 112 Sea Zone 3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 5 infantry, 1 marine, 3 submarines and 4 transports moved from 112 Sea Zone to 91 Sea Zone 3 artilleries, 5 infantry and 1 marine moved from 91 Sea Zone to Gibraltar 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Yugoslavia to 97 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 armour moved from Russia to Samara Germans take Samara from Russians 1 armour moved from Samara to Tambov 9 armour, 4 artilleries, 1 infantry and 44 mech_infantrys moved from Russia to Tambov 2 artilleries, 2 infantry and 3 mech_infantrys moved from Bryansk to Tambov 1 armour moved from Yenisey to Buryatia Germans take Yakut S.S.R. from Russians Germans take Buryatia from Russians Combat - Germans Battle in Malta Battle in 92 Sea Zone Germans attack with 4 bombers and 1 destroyer Russians defend with 1 submarine Germans roll dice for 4 bombers and 1 destroyer in 92 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 92 Sea Zone Germans win, taking Malta from British with 4 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Tambov Germans attack with 10 armour, 6 artilleries, 3 infantry and 47 mech_infantrys Russians defend with 1 artillery Germans roll dice for 10 armour, 6 artilleries, 3 infantry and 47 mech_infantrys in Tambov, round 2 : 14/66 hits, 16.33 expected hits Russians roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 10 armour, 6 artilleries, 3 infantry and 47 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Gibraltar Germans attack with 3 artilleries, 5 infantry and 1 marine British defend with 1 airfield and 1 harbour; French defend with 1 fighter; Americans defend with 3 fighters and 2 infantry Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 3 artilleries, 5 infantry and 1 marine in Gibraltar, round 2 : 3/9 hits, 2.67 expected hits British roll dice for 4 fighters and 2 infantry in Gibraltar, round 2 : 5/6 hits, 3.33 expected hits 5 infantry owned by the Germans, 2 fighters owned by the Americans, 2 infantry owned by the Americans and 1 fighter owned by the French lost in Gibraltar Germans roll dice for 3 artilleries and 1 marine in Gibraltar, round 3 : 1/4 hits, 1.33 expected hits British roll dice for 1 fighter in Gibraltar, round 3 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 fighter owned by the Americans lost in Gibraltar Germans win, taking Gibraltar from British with 2 artilleries and 1 marine remaining. Battle score for attacker is 27 Casualties for Germans: 1 artillery and 5 infantry Casualties for Americans: 3 fighters and 2 infantry Casualties for French: 1 fighter Non Combat Move - Germans 4 bombers moved from 92 Sea Zone to Southern Italy 1 marine moved from Western Germany to Northern Italy 2 mech_infantrys moved from Novgorod to Bryansk 3 aaGuns moved from Russia to Tambov 1 infantry moved from Ukraine to Rostov 1 fighter and 1 tactical_bomber moved from Germany to Southern Italy Place Units - Germans 2 armour and 1 mech_infantry placed in Russia 3 mech_infantrys placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 2 artilleries, 4 bombers and 4 infantry placed in Western Germany Germans undo move 4. 1 artillery and 1 infantry placed in Yugoslavia 1 transport placed in 97 Sea Zone 1 artillery, 4 bombers and 3 infantry placed in Western Germany Turn Complete - Germans Germans collect 71 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUsCombat Hit Differential Summary :
Germans : -0.50 British : 2.00 Russians : -0.50 -
@samuel06 I attacked Gibraltar this round and the russian sub. Both battle had bad odds for you and i did not scramble. Let me know if you disagree with that choice.
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Combat Move - Russians 2 fighters moved from Northwest Persia to Rostov 1 infantry moved from Volgograd to Rostov Combat - Russians Battle in Rostov Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Rostov to Caucasus 3 aaGuns, 10 artilleries and 37 infantry moved from Volgograd to Caucasus Turn Complete - RussiansCombat Hit Differential Summary :
Germans : -0,33 Russians : 0,83 -
@samuel06 said in Samuel06 (Axis) Vs Giallo (Allies +6):
@samuel06 I attacked Gibraltar this round and the russian sub. Both battle had bad odds for you and i did not scramble. Let me know if you disagree with that choice.
Well in this case I could have chosen to fight your bombers instead of your land units, cause they ware way more valuable… But im satisfied with the outcome!
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@Giallo By all mean if you want to change it it’s not a big deal. I just looked at the odds and went for the most probable victory for you. The fighters versus the bomber only had 7% chance of win for you.
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 3 artilleries, 3 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 2 infantry and 1 mech_infantry moved from Manchuria to Jehol 1 artillery and 1 infantry moved from Kiangsu to Shantung 1 infantry and 1 mech_infantry moved from Kiangsu to Kiangsi 1 armour moved from Yunnan to Sikang Japanese take Szechwan from Chinese Japanese take Sikang from Chinese 1 mech_infantry moved from Yunnan to Kweichow 1 mech_infantry moved from Yunnan to Hunan 1 bomber moved from Kiangsu to Shantung 1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi 3 fighters and 3 tactical_bombers moved from Kiangsu to Hunan 5 fighters moved from Kiangsu to Kweichow 1 fighter moved from 36 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 destroyer, 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 34 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 2 transports 2 transports owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in 34 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in Kweichow Japanese attack with 5 fighters and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 5 fighters and 1 mech_infantry in Kweichow, round 2 : 3/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 3 fighters, 1 mech_infantry and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 3 fighters, 1 mech_infantry and 3 tactical_bombers in Hunan, round 2 : 1/7 hits, 3.67 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan retreated to Hunan Chinese win with 1 infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 1 armour, 2 infantry and 1 mech_infantry Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Jehol, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese retreated to Manchuria Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Battle in Shantung Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shantung, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shantung Japanese roll dice for 1 artillery and 1 bomber in Shantung, round 3 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Kiangsi to French Indo China 3 fighters and 3 tactical_bombers moved from Hunan to French Indo China 5 fighters moved from Kweichow to French Indo China 1 bomber moved from Shantung to Japan 1 fighter moved from 44 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from 34 Sea Zone to Guam 4 battleships, 7 carriers, 2 cruisers, 19 submarines and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 marine moved from French Indo China to Siam 1 mech_infantry moved from Yunnan to Szechwan 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from French Indo China to 37 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in Manchuria 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China 3 fighters and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUsCombat Hit Differential Summary :
Americans : 0.83 Chinese : 1.00 Japanese : -2.83 -
TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 3 fighters moved from United Kingdom to 91 Sea Zone 1 bomber moved from United Kingdom to 91 Sea Zone 6 fighters moved from Eastern United States to 91 Sea Zone Combat - Americans Battle in 91 Sea Zone Americans attack with 1 bomber and 9 fighters Germans defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 submarines and 4 transports 3 submarines owned by the Germans Submerged Americans roll dice for 1 bomber and 9 fighters in 91 Sea Zone, round 2 : 5/10 hits, 5,17 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 4 transports in 91 Sea Zone, round 2 : 3/5 hits, 2,17 expected hits 2 destroyers owned by the Germans, 1 carrier owned by the Germans and 3 fighters owned by the Americans lost in 91 Sea Zone Americans roll dice for 1 bomber and 6 fighters in 91 Sea Zone, round 3 : 4/7 hits, 3,67 expected hits Germans roll dice for 1 battleship, 1 cruiser and 4 transports in 91 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits 1 battleship owned by the Germans, 1 fighter owned by the Americans, 1 bomber owned by the Americans, 2 transports owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone 2 transports owned by the Germans lost in 91 Sea Zone Americans win with 5 fighters remaining. Battle score for attacker is 40 Casualties for Americans: 1 bomber and 4 fighters Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 4 transports Non Combat Move - Americans 5 fighters moved from 91 Sea Zone to Morocco 4 submarines moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 17 Sea Zone to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 22 Sea Zone to 33 Sea Zone 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from West India to Caucasus Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 1 armour and 1 infantry placed in Central United States 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 tactical_bomber placed in Western United States 1 cruiser, 2 destroyers and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUsCombat Hit Differential Summary :
Germans : 1,67 Americans : 0,17 -
TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Jehol to Shantung 1 infantry moved from Hunan to Kweichow 1 infantry moved from Hopei to Kweichow 1 fighter moved from Hopei to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow retreated to Kweichow Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Shantung Chinese attack with 1 artillery Japanese defend with 1 artillery Chinese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Shantung, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 1 artillery remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kweichow to Chahar 4 artilleries and 11 infantry moved from Hopei to Chahar Place Units - Chinese 5 infantry placed in Chahar Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese : -2,00 Japanese : 0,33





