@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
Samuel06 (Axis) Vs Giallo (Allies +6)
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@Giallo No scramble and 2 token 1 on each destroyer
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 2 carriers and 6 fighters; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Hainan 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 44 Sea Zone 1 destroyer moved from 33 Sea Zone to 43 Sea Zone 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 44 Sea Zone 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 43 Sea Zone 8 fighters and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone 2 fighters moved from 33 Sea Zone to 36 Sea Zone 2 fighters moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 33 Sea Zone to 36 Sea Zone 1 bomber moved from Caucasus to Ukraine 1 destroyer moved from 33 Sea Zone to 35 Sea Zone Combat - Americans Americans creates battle in territory 19 Sea Zone Americans creates battle in territory 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0,17 expected hits Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Ukraine causes 5 damage total. Battle in Hainan Battle in 43 Sea Zone Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 43 Sea Zone Americans win, taking 19 Sea Zone from Japanese, taking 6 Sea Zone from Japanese, taking Hainan from Japanese with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 35 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 35 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 44 Sea Zone Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 11 fighters and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 36 Sea Zone 2 battleships, 12 carriers, 3 cruisers, 3 destroyers and 22 submarines moved from 33 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 3 submarines moved from 26 Sea Zone to 6 Sea Zone 2 submarines moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from Western United States to Midway 1 bomber moved from Ukraine to Northwest Persia Place Units - Americans 2 carriers placed in 101 Sea Zone 6 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,4 Americans collect 56 PUs (1 lost to blockades); end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans : 2,83 AA fire in Ukraine : : -0,17 Japanese : -0,50
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Anhwe 1 fighter moved from Chahar to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Chahar Place Units - Chinese 3 infantry placed in Chahar Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : -1,00 Japanese : 0,00
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 2 carriers and 6 fighters; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Hainan 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 44 Sea Zone 1 destroyer moved from 33 Sea Zone to 43 Sea Zone 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 44 Sea Zone 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 43 Sea Zone 8 fighters and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone 2 fighters moved from 33 Sea Zone to 36 Sea Zone 2 fighters moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 33 Sea Zone to 36 Sea Zone 1 bomber moved from Caucasus to Ukraine 1 destroyer moved from 33 Sea Zone to 35 Sea Zone Combat - Americans Americans creates battle in territory 19 Sea Zone Americans creates battle in territory 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0,17 expected hits Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Ukraine causes 5 damage total. Battle in Hainan Battle in 43 Sea Zone Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 43 Sea Zone Americans win, taking 19 Sea Zone from Japanese, taking 6 Sea Zone from Japanese, taking Hainan from Japanese with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 35 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 35 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 44 Sea Zone Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 11 fighters and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 36 Sea Zone 2 battleships, 12 carriers, 3 cruisers, 3 destroyers and 22 submarines moved from 33 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 3 submarines moved from 26 Sea Zone to 6 Sea Zone 2 submarines moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from Western United States to Midway 1 bomber moved from Ukraine to Northwest Persia Place Units - Americans 2 carriers placed in 101 Sea Zone 6 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,4 Americans collect 56 PUs (1 lost to blockades); end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Anhwe 1 fighter moved from Chahar to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Chahar Place Units - Chinese 3 infantry placed in Chahar Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 3x factory_minor; Remaining resources: 6 PUs; UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 armour and 1 mech_infantry moved from French Central Africa to French West Africa 1 infantry moved from Kazakhstan to Volgograd British take Volgograd from Germans 1 armour moved from Caucasus to Northwest Persia 1 artillery and 2 infantry moved from West India to India 1 artillery and 1 infantry moved from India to Burma 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 2 fighters moved from Iraq to 39 Sea Zone Combat - British Battle in 39 Sea Zone British attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 39 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 39 Sea Zone British win, taking 39 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in French West Africa British attack with 1 armour and 1 mech_infantry Italians defend with 1 armour British roll dice for 1 armour and 1 mech_infantry in French West Africa, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 armour in French West Africa, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in French West Africa British win, taking French West Africa from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Burma British attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - British 2 fighters moved from 39 Sea Zone to India 1 armour and 2 mech_infantrys moved from Nigeria to French Equatorial Africa 1 armour and 1 mech_infantry moved from French Central Africa to French Equatorial Africa 2 mech_infantrys moved from Iraq to Northwest Persia 6 mech_infantrys moved from Iraq to Egypt 5 mech_infantrys moved from Iraq to Egypt 2 artilleries moved from Trans-Jordan to Egypt 3 artilleries and 5 infantry moved from Trans-Jordan to Iraq 2 artilleries and 9 infantry moved from Iraq to Northwest Persia 1 fighter moved from Iraq to Egypt 1 mech_infantry moved from Iraq to Egypt 1 fighter moved from Iraq to Northwest Persia 1 fighter moved from Iraq to Egypt Place Units - British 1 destroyer placed in 80 Sea Zone 2 infantry placed in Persia 3 artilleries placed in Iraq British undo move 2. British undo move 2. 1 fighter placed in United Kingdom 3 artilleries placed in Iraq British undo move 3. 3 artilleries placed in Persia 1 armour placed in Egypt 2 infantry placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,3 British collect 41 PUs (3 lost to blockades); end with 41 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
British : 0,33 Italians : -0,50 Americans : 2,83 AA fire in Ukraine : : -0,17 Chinese : -1,00 Japanese : 0,00
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy 1 armour, 2 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries, 3 infantry and 1 mech_infantry moved from Southern Italy to 97 Sea Zone 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from 96 Sea Zone to Libya Combat - Italians Battle in Libya Non Combat Move - Italians 1 carrier and 2 fighters moved from 97 Sea Zone to 96 Sea Zone Place Units - Italians 1 armour placed in Southern Italy 2 destroyers and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 46 Sea Zone to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 2 submarines moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 61 Sea Zone to 54 Sea Zone 1 fighter moved from India to 41 Sea Zone 1 destroyer moved from 56 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone ANZAC attack with 5 submarines Japanese defend with 1 cruiser ANZAC roll dice for 5 submarines in 42 Sea Zone, round 2 : 1/5 hits, 1,67 expected hits 1 cruiser owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 5 submarines remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Non Combat Move - ANZAC 1 fighter moved from 41 Sea Zone to India Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : -0,67
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 46 Sea Zone to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 2 submarines moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 61 Sea Zone to 54 Sea Zone 1 fighter moved from India to 41 Sea Zone 1 destroyer moved from 56 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone ANZAC attack with 5 submarines Japanese defend with 1 cruiser ANZAC roll dice for 5 submarines in 42 Sea Zone, round 2 : 1/5 hits, 1,67 expected hits 1 cruiser owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 5 submarines remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Non Combat Move - ANZAC 1 fighter moved from 41 Sea Zone to India Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,67
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 91 PUs; Germans buy 3 artilleries, 6 infantry, 9 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Amur to Soviet Far East Germans take Siberia from Russians Germans take Soviet Far East from Russians 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Algeria 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 1 artillery moved from Gibraltar to 92 Sea Zone 1 artillery moved from 92 Sea Zone to Morocco 1 artillery moved from Samara to Kazakhstan Germans take Kazakhstan from British 3 mech_infantrys moved from Russia to Volgograd 3 mech_infantrys moved from Bryansk to Volgograd 12 armour, 7 artilleries, 3 infantry and 54 mech_infantrys moved from Rostov to Caucasus Germans take Caucasus from British 5 fighters and 4 tactical_bombers moved from Russia to Volgograd Combat - Germans Battle in Morocco Battle in Algeria Battle in Tunisia Battle in Volgograd Germans attack with 5 fighters, 6 mech_infantrys and 4 tactical_bombers British defend with 1 factory_minor and 1 infantry Germans roll dice for 5 fighters, 6 mech_infantrys and 4 tactical_bombers in Volgograd, round 2 : 6/15 hits, 6.17 expected hits British roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Volgograd Germans win, taking Morocco from Americans, taking Algeria from British, taking Tunisia from Americans, taking Volgograd from British with 5 fighters, 6 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 5 fighters and 4 tactical_bombers moved from Volgograd to Ukraine 1 armour and 2 mech_infantrys moved from Ukraine to Caucasus 1 aaGun moved from Rostov to Caucasus 1 aaGun moved from Rostov to Volgograd 1 mech_infantry moved from Samara to Caucasus 3 mech_infantrys moved from Novgorod to Bryansk 5 bombers moved from Gibraltar to Southern Italy 1 marine moved from Northern Italy to 97 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 97 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Libya Place Units - Germans 1 transport placed in 97 Sea Zone 1 artillery and 1 infantry placed in Yugoslavia 1 artillery and 1 infantry placed in Southern France 1 submarine placed in 93 Sea Zone 1 submarine placed in 112 Sea Zone 1 submarine placed in 105 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 infantry EDIT: Adding units owned by Germans to Northern Italy: 2 infantry EDIT: Turning off Edit Mode 1 artillery and 4 infantry placed in Western Germany 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod Turn Complete - Germans Germans collect 82 PUs; end with 82 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 89 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs
Combat Hit Differential Summary :
Germans : -0.17 British : -0.33
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Move Summary: Japanese round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 artillery, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 37 Sea Zone to 43 Sea Zone 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone 4 battleships, 7 carriers, 1 cruiser and 12 submarines moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 1 armour and 1 mech_infantry moved from Manchuria to Chahar 2 infantry moved from Jehol to Chahar 3 mech_infantrys moved from Kiangsu to Chahar 1 mech_infantry moved from Kweichow to Anhwe 1 mech_infantry moved from Anhwe to Chahar 1 mech_infantry moved from Yunnan to Hopei Japanese take Hopei from Chinese 1 armour moved from Kansu to Chahar Japanese take Suiyuyan from Chinese 9 fighters and 3 tactical_bombers moved from French Indo China to Chahar 3 bombers and 6 fighters moved from Japan to Chahar
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 artillery, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 37 Sea Zone to 43 Sea Zone 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone 4 battleships, 7 carriers, 1 cruiser and 12 submarines moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 1 armour and 1 mech_infantry moved from Manchuria to Chahar 2 infantry moved from Jehol to Chahar 3 mech_infantrys moved from Kiangsu to Chahar 1 mech_infantry moved from Kweichow to Anhwe 1 mech_infantry moved from Anhwe to Chahar 1 mech_infantry moved from Yunnan to Hopei Japanese take Hopei from Chinese 1 armour moved from Kansu to Chahar Japanese take Suiyuyan from Chinese 9 fighters and 3 tactical_bombers moved from French Indo China to Chahar 3 bombers and 6 fighters moved from Japan to Chahar Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 43 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 39 Sea Zone Japanese attack with 4 battleships, 7 carriers, 1 cruiser and 12 submarines British defend with 1 destroyer Japanese roll dice for 12 submarines in 39 Sea Zone, round 2 : 3/12 hits, 4.00 expected hits British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the British lost in 39 Sea Zone Japanese win, taking 39 Sea Zone from UK_Pacific with 4 battleships, 7 carriers, 1 cruiser and 12 submarines remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Chahar Japanese attack with 2 armour, 3 bombers, 15 fighters, 2 infantry, 5 mech_infantrys and 3 tactical_bombers Chinese defend with 4 artilleries, 1 fighter and 18 infantry Japanese roll dice for 2 armour, 3 bombers, 15 fighters, 2 infantry, 5 mech_infantrys and 3 tactical_bombers in Chahar, round 2 : 14/30 hits, 13.67 expected hits Chinese roll dice for 4 artilleries, 1 fighter and 18 infantry in Chahar, round 2 : 9/23 hits, 8.00 expected hits 1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 5 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 14 infantry owned by the Chinese lost in Chahar Japanese roll dice for 1 armour, 3 bombers, 14 fighters and 3 tactical_bombers in Chahar, round 3 : 16/21 hits, 11.50 expected hits Chinese roll dice for 4 artilleries, 1 fighter and 4 infantry in Chahar, round 3 : 4/9 hits, 3.33 expected hits 4 fighters owned by the Japanese, 4 infantry owned by the Chinese, 1 fighter owned by the Chinese and 4 artilleries owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour, 3 bombers, 10 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour, 5 fighters, 2 infantry and 5 mech_infantrys Casualties for Chinese: 4 artilleries, 1 fighter and 18 infantry Battle in Burma Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 artillery Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 0/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma retreated to Burma UK_Pacific win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in 36 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 1 mech_infantry moved from Tsinghai to Kansu 1 mech_infantry moved from Shensi to Suiyuyan 1 mech_infantry moved from Sikang to Tsinghai 1 mech_infantry moved from Szechwan to Shensi 1 mech_infantry moved from Yunnan to Sikang 1 mech_infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Yunnan to Kweichow 1 artillery moved from Shantung to Kiangsu 1 mech_infantry moved from Yunnan to Anhwe 3 bombers, 10 fighters and 3 tactical_bombers moved from Chahar to Anhwe 1 aaGun, 5 armour, 1 artillery and 15 mech_infantrys moved from Yunnan to French Indo China 2 fighters and 2 tactical_bombers moved from Guam to Japan 1 artillery and 1 infantry moved from Manchuria to Jehol 1 submarine moved from 74 Sea Zone to 73 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Manchuria 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 22 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1,2,1,6,3,6,2,4,1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,1,5,6 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2,4,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,1,4,2,2,1,5 Japanese collect 32 PUs (22 lost to blockades); end with 32 PUs
Combat Hit Differential Summary :
British : 0.67 Americans : 0.33 Chinese : 1.67 UK_Pacific : 0.67 Japanese : 2.50
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@samuel06 I didn’t scramble your planes off India, I thought that with the amount of navy I had sent it would probably not be worth it. If you disagree I can redo that battle. Also…very brutal blockade this round…22 lost hahaha
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 6 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya 1 bomber moved from Northwest Persia to Volgograd Combat - Americans Americans creates battle in territory 20 Sea Zone Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0,17 expected hits Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Volgograd causes 4 damage total. Battle in Malaya Non Combat Move - Americans 12 carriers moved from 35 Sea Zone to 37 Sea Zone 2 battleships and 3 cruisers moved from 35 Sea Zone to 37 Sea Zone 18 fighters and 5 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 3 destroyers and 18 submarines moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 44 Sea Zone to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 35 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 tactical_bomber moved from Midway to Caroline Islands 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 3 carriers, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 armour and 1 infantry moved from 88 Sea Zone to French Guiana 6 fighters moved from Eastern United States to 88 Sea Zone 1 bomber moved from Volgograd to Iraq Place Units - Americans 3 transports placed in 10 Sea Zone 3 artilleries and 3 infantry placed in Central United States 1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,4 Americans collect 54 PUs (1 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
AA fire in Volgograd : : -0,17
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 6 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya 1 bomber moved from Northwest Persia to Volgograd Combat - Americans Americans creates battle in territory 20 Sea Zone Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0,17 expected hits Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Volgograd causes 4 damage total. Battle in Malaya Non Combat Move - Americans 12 carriers moved from 35 Sea Zone to 37 Sea Zone 2 battleships and 3 cruisers moved from 35 Sea Zone to 37 Sea Zone 18 fighters and 5 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 3 destroyers and 18 submarines moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 44 Sea Zone to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 35 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 tactical_bomber moved from Midway to Caroline Islands 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 3 carriers, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 armour and 1 infantry moved from 88 Sea Zone to French Guiana 6 fighters moved from Eastern United States to 88 Sea Zone 1 bomber moved from Volgograd to Iraq Place Units - Americans 3 transports placed in 10 Sea Zone 3 artilleries and 3 infantry placed in Central United States 1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,4 Americans collect 54 PUs (1 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 2 fighters and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_minor; Remaining resources: 9 PUs; UK_Pacific buy 1 armour; Remaining resources: 3 PUs; Combat Move - British 1 artillery moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 mech_infantry moved from French West Africa to Gold Coast 2 armour and 3 mech_infantrys moved from French Equatorial Africa to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour moved from French West Africa to French Equatorial Africa 3 artilleries moved from Persia to Northwest Persia 3 artilleries and 7 infantry moved from Iraq to Northwest Persia 1 fighter moved from Philippines to 37 Sea Zone Combat - British Battle in Gold Coast British attack with 1 mech_infantry Italians defend with 1 aaGun 1 aaGun owned by the Italians lost in Gold Coast British win, taking Gold Coast from Italians with 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 aaGun Non Combat Move - British 1 aaGun and 2 mech_infantrys moved from Iraq to Northwest Persia 2 fighters moved from India to Northwest Persia 2 fighters moved from Egypt to Northwest Persia 1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 72 Sea Zone 1 armour moved from Egypt to Iraq 6 mech_infantrys moved from Egypt to Iraq 4 fighters moved from United Kingdom to French West Africa 4 aaGuns, 16 artilleries and 29 infantry moved from India to Burma Place Units - British 3 infantry placed in Persia 3 infantry placed in Iraq 2 fighters and 1 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,5 British collect 37 PUs (1 lost to blockades); end with 37 PUs Place Units - UK_Pacific 1 armour and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1,2,6,3,2,2,6,6,6,1,3,2,3,3,6,1,5,3,6,5,3,1,5,5,2,2,2,4 UK_Pacific collect 11 PUs (3 lost to blockades); end with 14 PUs Some Units in India change ownership: 1 armour and 2 infantry
Combat Hit Differential Summary :
AA fire in Volgograd : : -0,17
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Italians Italians buy 2 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tobruk Italians take Tobruk from British Combat - Italians Non Combat Move - Italians 3 transports moved from 96 Sea Zone to 97 Sea Zone 1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from Southern Italy to 97 Sea Zone 1 aaGun, 1 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone 1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from 96 Sea Zone to Tobruk 2 destroyers moved from 97 Sea Zone to 96 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone Place Units - Italians 1 transport placed in 95 Sea Zone 2 artilleries and 1 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 9 PUs; Combat Move - ANZAC 1 destroyer moved from 45 Sea Zone to 37 Sea Zone 1 destroyer moved from 55 Sea Zone to 37 Sea Zone 2 fighters moved from India to Sumatra 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra ANZAC attack with 2 fighters and 2 infantry Japanese defend with 1 artillery ANZAC roll dice for 2 fighters and 2 infantry in Sumatra, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Sumatra ANZAC win, taking Sumatra from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 2 fighters moved from Sumatra to 37 Sea Zone 1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 54 Sea Zone to 37 Sea Zone 2 fighters moved from 37 Sea Zone to Malaya 1 submarine moved from 42 Sea Zone to 36 Sea Zone 4 submarines moved from 42 Sea Zone to 37 Sea Zone 2 fighters moved from Queensland to Malaya Place Units - ANZAC 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 26 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from India: 2 fighters EDIT: Adding units owned by ANZAC to Northwest Persia: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0,33 Japanese : -0,33
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 9 PUs; Combat Move - ANZAC 1 destroyer moved from 45 Sea Zone to 37 Sea Zone 1 destroyer moved from 55 Sea Zone to 37 Sea Zone 2 fighters moved from India to Sumatra 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra ANZAC attack with 2 fighters and 2 infantry Japanese defend with 1 artillery ANZAC roll dice for 2 fighters and 2 infantry in Sumatra, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Sumatra ANZAC win, taking Sumatra from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 2 fighters moved from Sumatra to 37 Sea Zone 1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 54 Sea Zone to 37 Sea Zone 2 fighters moved from 37 Sea Zone to Malaya 1 submarine moved from 42 Sea Zone to 36 Sea Zone 4 submarines moved from 42 Sea Zone to 37 Sea Zone 2 fighters moved from Queensland to Malaya Place Units - ANZAC 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 26 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from India: 2 fighters EDIT: Adding units owned by ANZAC to Northwest Persia: 2 fighters EDIT: Turning off Edit Mode Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33 Japanese : -0,33
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 105 PUs; Germans buy 2 bombers, 2 fighters, 9 mech_infantrys and 4 submarines; Remaining resources: 1 PUs; Combat Move - Germans Combat - Germans Non Combat Move - Germans 1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 marine moved from Libya to 96 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 96 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone 1 artillery and 1 infantry moved from Algeria to 94 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone 1 submarine moved from 93 Sea Zone to 92 Sea Zone 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 4 artilleries, 4 infantry and 1 marine moved from 92 Sea Zone to Gibraltar 3 fighters and 4 tactical_bombers moved from Ukraine to Southern Italy 1 fighter moved from Ukraine to Volgograd 3 mech_infantrys moved from Ukraine to Caucasus 6 mech_infantrys moved from Volgograd to Caucasus 3 mech_infantrys moved from Bryansk to Volgograd 3 mech_infantrys moved from Russia to Volgograd 3 mech_infantrys moved from Novgorod to Bryansk 1 armour moved from Soviet Far East to Sakha 1 submarine moved from 112 Sea Zone to 119 Sea Zone 2 submarines moved from 105 Sea Zone to 109 Sea Zone 1 artillery and 4 infantry moved from Western Germany to Northern Italy 1 artillery moved from Kazakhstan to Caucasus 2 infantry moved from Northern Italy to Southern France 1 artillery moved from Morocco to Algeria 5 bombers moved from Southern Italy to Gibraltar Place Units - Germans 1 submarine placed in 93 Sea Zone 3 submarines placed in 105 Sea Zone 2 bombers and 2 fighters placed in Western Germany 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Russia Turn Complete - Germans Germans collect 82 PUs; end with 83 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 90 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :