@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
Samuel06 (Axis) Vs Giallo (Allies +6)
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy nothing; Remaining resources: 19 PUs; Combat Move - Italians 1 armour moved from French Central Africa to Gold Coast Italians take French West Africa from Americans Italians take Gold Coast from British 1 infantry moved from Belgian Congo to Rhodesia Italians take Rhodesia from British 1 artillery moved from Kenya to Italian Somaliland Italians take Italian Somaliland from British 1 artillery moved from Ethiopia to British Somaliland Italians take British Somaliland from British 1 bomber moved from Crete to Iraq Combat - Italians Strategic bombing raid in Iraq AA fire in Iraq : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Iraq causes 0 damage total. Non Combat Move - Italians 1 aaGun and 1 artillery moved from French Equatorial Africa to Nigeria Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,6,2,4,3,6,4,1,3,6 Italians collect 12 PUs (10 lost to blockades); end with 31 PUs
Combat Hit Differential Summary :
AA fire in Iraq : : 0.83
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 fighter moved from 39 Sea Zone to India 1 carrier, 1 cruiser and 1 submarine moved from 39 Sea Zone to 78 Sea Zone 2 destroyers moved from 60 Sea Zone to 78 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 2 aaGuns and 9 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC : 0,67
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 fighter moved from 39 Sea Zone to India 1 carrier, 1 cruiser and 1 submarine moved from 39 Sea Zone to 78 Sea Zone 2 destroyers moved from 60 Sea Zone to 78 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 2 aaGuns and 9 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 factory_minor, 2 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Rostov to Caucasus Germans take Caucasus from Russians 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Rostov to Volgograd 2 fighters moved from Belarus to Volgograd 2 bombers moved from Novgorod to Volgograd 1 fighter and 1 tactical_bomber moved from Novgorod to Volgograd 1 infantry moved from Smolensk to Vologda 2 fighters moved from Belarus to Vologda 3 tactical_bombers moved from Novgorod to Vologda Combat - Germans Battle in Volgograd Germans attack with 2 armour, 1 artillery, 2 bombers, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 aaGun, 1 factory_minor, 5 infantry and 1 mech_infantry AA fire in Volgograd : 0/3 hits, 0.50 expected hits Germans roll dice for 2 armour, 1 artillery, 2 bombers, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 7/12 hits, 5.50 expected hits Russians roll dice for 1 aaGun, 5 infantry and 1 mech_infantry in Volgograd, round 2 : 0/6 hits, 2.00 expected hits 1 mech_infantry owned by the Russians, 5 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 armour, 1 artillery, 2 bombers, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for Russians: 1 aaGun, 5 infantry and 1 mech_infantry Battle in Vologda Germans attack with 2 fighters, 1 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Vologda, round 2 : 2/6 hits, 3.00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters and 3 tactical_bombers moved from Vologda to Bryansk 2 bombers moved from Volgograd to Bryansk 3 fighters and 1 tactical_bomber moved from Volgograd to Rostov 1 aaGun moved from Ukraine to Rostov 2 infantry moved from Ukraine to Bryansk 3 aaGuns, 4 armour, 6 artilleries, 2 infantry and 18 mech_infantrys moved from Belarus to Bryansk 3 armour and 2 mech_infantrys moved from Novgorod to Bryansk 1 infantry moved from Novgorod to Belarus 1 mech_infantry moved from Eastern Poland to Bryansk 5 mech_infantrys moved from Poland to Western Ukraine 6 mech_infantrys moved from Germany to Eastern Poland 2 transports moved from 115 Sea Zone to 114 Sea Zone 2 artilleries and 2 infantry moved from Germany to 114 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod 1 fighter and 1 tactical_bomber moved from Western Germany to Bryansk Place Units - Germans 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 1 factory_minor placed in Yugoslavia 2 artilleries, 2 infantry and 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,2,4,3,3,5,2,2,2,3 Germans collect 59 PUs (5 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 0.50 AA fire in Volgograd : : -0.50 Russians : -1.33
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Tambov Russians take Tambov from Germans 1 fighter moved from Yenisey to Russia Combat - Russians Non Combat Move - Russians Place Units - Russians 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 carrier, 3 infantry, 3 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 1 infantry and 1 marine moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery, 1 marine and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 marine moved from 43 Sea Zone to Borneo 2 mech_infantrys moved from Yunnan to Kweichow 2 fighters and 1 tactical_bomber moved from French Indo China to Kweichow 2 bombers moved from French Indo China to Borneo 1 mech_infantry moved from Yunnan to Burma 1 bomber moved from French Indo China to Burma Combat - Japanese Battle in Sumatra Battle in Kweichow Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 0/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 3 : 2/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Sumatra from UK_Pacific, taking Kweichow from Chinese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Borneo Japanese attack with 1 artillery, 2 bombers and 1 marine British defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 marine in Borneo, round 2 : 3/4 hits, 2.00 expected hits UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 bombers and 1 marine remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Burma Japanese attack with 1 bomber and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 1 mech_infantry in Burma, round 2 : 1/2 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 bomber moved from Burma to French Indo China 3 armour and 1 mech_infantry moved from Malaya to Yunnan 1 mech_infantry moved from Hunan to Yunnan 2 mech_infantrys moved from Anhwe to Yunnan 2 fighters and 1 tactical_bomber moved from Kweichow to Kiangsu 8 submarines moved from 6 Sea Zone to 35 Sea Zone 4 battleships, 6 carriers, 2 cruisers, 4 destroyers and 4 fighters moved from 36 Sea Zone to 35 Sea Zone 2 bombers moved from Borneo to Philippines Place Units - Japanese 1 carrier and 2 submarines placed in 19 Sea Zone 3 submarines placed in 19 Sea Zone 3 mech_infantrys placed in French Indo China 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5 Japanese collect 57 PUs (2 lost to blockades); end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese : -0.67 UK_Pacific : -1.00 Japanese : -0.83
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 infantry and 1 mech_infantry moved from New South Wales to Queensland 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to Midway 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to Wake Island 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Wake Island 1 destroyer moved from 50 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island Combat - Americans Battle in Marshall Islands Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Iwo Jima Americans roll dice for 1 artillery in Iwo Jima, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Iwo Jima, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Iwo Jima Japanese win, taking Marshall Islands from Japanese with 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry Battle in Midway Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Midway, round 2 : 5/6 hits, 3,00 expected hits Japanese roll dice for 2 infantry in Midway, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Midway Americans win, taking Midway from Japanese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Wake Island Americans attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers Japanese defend with 1 airfield and 2 infantry Americans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Wake Island, round 2 : 5/8 hits, 3,83 expected hits Japanese roll dice for 2 infantry in Wake Island, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans 2 fighters and 2 tactical_bombers moved from Midway to 26 Sea Zone 3 fighters and 3 tactical_bombers moved from Wake Island to 26 Sea Zone 9 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Eastern United States to Gibraltar Place Units - Americans 2 carriers and 1 destroyer placed in 10 Sea Zone 4 fighters placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans : 1,83 Japanese : -0,33
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Kansu to Hopei 5 artilleries and 10 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 5 artilleries and 10 infantry Japanese defend with 1 infantry Chinese roll dice for 5 artilleries and 10 infantry in Chahar, round 2 : 4/15 hits, 4,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 5 artilleries and 9 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 0,17 Japanese : 0,33
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 infantry and 1 mech_infantry moved from New South Wales to Queensland 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to Midway 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to Wake Island 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Wake Island 1 destroyer moved from 50 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island Combat - Americans Battle in Marshall Islands Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Iwo Jima Americans roll dice for 1 artillery in Iwo Jima, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Iwo Jima, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Iwo Jima Japanese win, taking Marshall Islands from Japanese with 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry Battle in Midway Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Midway, round 2 : 5/6 hits, 3,00 expected hits Japanese roll dice for 2 infantry in Midway, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Midway Americans win, taking Midway from Japanese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Wake Island Americans attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers Japanese defend with 1 airfield and 2 infantry Americans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Wake Island, round 2 : 5/8 hits, 3,83 expected hits Japanese roll dice for 2 infantry in Wake Island, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans 2 fighters and 2 tactical_bombers moved from Midway to 26 Sea Zone 3 fighters and 3 tactical_bombers moved from Wake Island to 26 Sea Zone 9 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Eastern United States to Gibraltar Place Units - Americans 2 carriers and 1 destroyer placed in 10 Sea Zone 4 fighters placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Kansu to Hopei 5 artilleries and 10 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 5 artilleries and 10 infantry Japanese defend with 1 infantry Chinese roll dice for 5 artilleries and 10 infantry in Chahar, round 2 : 4/15 hits, 4,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 5 artilleries and 9 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 aaGun, 1 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour moved from Union of South Africa to Rhodesia 1 mech_infantry moved from Tanganyika Territory to Rhodesia 1 mech_infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 mech_infantry moved from Tanganyika Territory to Belgian Congo British take Belgian Congo from Italians 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa British take French Equatorial Africa from Italians 1 infantry moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 armour moved from Tobruk to Libya British take Libya from Italians 1 armour moved from Libya to Tobruk 1 artillery and 1 infantry moved from Northwest Persia to Caucasus 1 fighter moved from Gibraltar to Egypt 1 artillery moved from India to Burma 1 fighter moved from Iceland to United Kingdom 1 fighter moved from Gibraltar to Egypt 1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa Combat - British Battle in French West Africa Battle in Rhodesia British attack with 2 armour and 1 mech_infantry Italians defend with 1 infantry British roll dice for 2 armour and 1 mech_infantry in Rhodesia, round 2 : 0/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 armour and 1 mech_infantry in Rhodesia, round 3 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Rhodesia, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Rhodesia British win, taking French West Africa from Italians, taking Rhodesia from Italians with 2 armour remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Italians: 1 infantry Battle in Burma British attack with 1 artillery Japanese defend with 1 mech_infantry British roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Burma Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for British: 1 artillery Battle in Caucasus British attack with 1 artillery and 1 infantry Germans defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 1 infantry moved from Iraq to Northwest Persia 3 mech_infantrys moved from Persia to Northwest Persia 7 mech_infantrys moved from Iraq to Northwest Persia 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa 1 aaGun moved from Anglo Egyptian Sudan to Egypt 2 artilleries and 3 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa 1 battleship, 1 cruiser and 1 destroyer moved from 73 Sea Zone to 78 Sea Zone Place Units - British 1 aaGun and 2 artilleries placed in Iraq 1 artillery and 2 infantry placed in Persia 1 armour and 2 infantry placed in Egypt Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Germans : 0,67 British : -1,33 Italians : 0,33 Americans : 1,83 Chinese : 0,17 Japanese : 0,67
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 3 destroyers and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery moved from British Somaliland to Ethiopia 1 artillery moved from Italian Somaliland to Kenya 1 armour moved from Gold Coast to French West Africa 1 armour, 1 artillery and 1 mech_infantry moved from Nigeria to French West Africa Combat - Italians Battle in French West Africa Italians attack with 2 armour, 1 artillery and 1 mech_infantry British defend with 1 artillery and 1 infantry Italians roll dice for 2 armour, 1 artillery and 1 mech_infantry in French West Africa, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 artillery and 1 infantry in French West Africa, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in French West Africa Italians roll dice for 2 armour, 1 artillery and 1 mech_infantry in French West Africa, round 3 : 1/4 hits, 1.67 expected hits British roll dice for 1 artillery in French West Africa, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in French West Africa Italians win, taking French West Africa from British with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Kenya Italians attack with 1 artillery British defend with 1 mech_infantry Italians roll dice for 1 artillery in Kenya, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 mech_infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Kenya British win with no units remaining. Battle score for attacker is 0 Casualties for Italians: 1 artillery Casualties for British: 1 mech_infantry Battle in Ethiopia Italians attack with 1 artillery British defend with 1 infantry Italians roll dice for 1 artillery in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Ethiopia, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Ethiopia British win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery Non Combat Move - Italians 1 aaGun moved from Nigeria to French West Africa Place Units - Italians 3 destroyers and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,1,4,3,1,5,4,2,6,3 Italians collect 6 PUs (10 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians : -1.00 British : 0.33
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 43 Sea Zone 1 fighter moved from India to 41 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 2 fighters moved from India to Sumatra 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone ANZAC attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Java, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Battle in Sumatra ANZAC attack with 2 fighters and 2 infantry Japanese defend with 1 infantry ANZAC roll dice for 2 fighters and 2 infantry in Sumatra, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra ANZAC win, taking Sumatra from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 78 Sea Zone to 40 Sea Zone 2 fighters moved from Sumatra to 40 Sea Zone 1 fighter moved from 41 Sea Zone to India Place Units - ANZAC 1 fighter placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
ANZAC : -1,67 Japanese : 0,33
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 43 Sea Zone 1 fighter moved from India to 41 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 2 fighters moved from India to Sumatra 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone ANZAC attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Java, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Battle in Sumatra ANZAC attack with 2 fighters and 2 infantry Japanese defend with 1 infantry ANZAC roll dice for 2 fighters and 2 infantry in Sumatra, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra ANZAC win, taking Sumatra from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 78 Sea Zone to 40 Sea Zone 2 fighters moved from Sumatra to 40 Sea Zone 1 fighter moved from 41 Sea Zone to India Place Units - ANZAC 1 fighter placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,67 Japanese : 0,33
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 bombers, 2 destroyers and 7 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Volgograd to Novosibirsk Germans take Kazakhstan from Russians Germans take Novosibirsk from Russians 1 artillery and 1 infantry moved from Volgograd to Caucasus 1 artillery and 1 infantry moved from Bryansk to Tambov 1 armour moved from Volgograd to Samara Germans take Samara from Russians 1 armour moved from Samara to Volgograd 3 fighters and 1 tactical_bomber moved from Rostov to Caucasus 3 fighters and 4 tactical_bombers moved from Bryansk to Tambov 1 mech_infantry moved from Bryansk to Vologda Germans take Vologda from Russians Combat - Germans Battle in Tambov Germans attack with 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers in Tambov, round 2 : 6/9 hits, 4.67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber British defend with 1 artillery Germans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/6 hits, 2.83 expected hits Russians roll dice for 1 artillery in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 artillery Non Combat Move - Germans 3 fighters and 1 tactical_bomber moved from Caucasus to Bryansk 3 fighters and 4 tactical_bombers moved from Tambov to Bryansk 2 mech_infantrys moved from Volgograd to Bryansk 1 aaGun moved from Rostov to Volgograd 3 mech_infantrys moved from Ukraine to Bryansk 6 mech_infantrys moved from Eastern Poland to Bryansk 5 mech_infantrys moved from Western Ukraine to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 1 infantry moved from Belarus to Smolensk 2 artilleries and 2 infantry moved from Novgorod to Belarus 2 transports moved from 115 Sea Zone to 114 Sea Zone 2 artilleries and 2 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod 5 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 2 armour and 1 mech_infantry placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 2 bombers placed in Western Germany 2 destroyers placed in 97 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,5,2,6,3,5,5,4,6,3 Germans collect 66 PUs (2 lost to blockades); end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : 1.50 Russians : 0.33
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda 1 fighter moved from Russia to Vologda 2 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 infantry moved from Russia to Samara Russians take Samara from Germans 1 submarine moved from 97 Sea Zone to 98 Sea Zone Combat - Russians Battle in Tambov Russians attack with 1 fighter and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda retreated to Vologda Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Vologda to Persia 1 fighter moved from Tambov to Northwest Persia 3 aaGuns, 11 artilleries and 38 infantry moved from Russia to Samara Place Units - Russians 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans : 0,00 Russians : 0,50
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda 1 fighter moved from Russia to Vologda 2 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 infantry moved from Russia to Samara Russians take Samara from Germans 1 submarine moved from 97 Sea Zone to 98 Sea Zone Combat - Russians Battle in Tambov Russians attack with 1 fighter and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda retreated to Vologda Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Vologda to Persia 1 fighter moved from Tambov to Northwest Persia 3 aaGuns, 11 artilleries and 38 infantry moved from Russia to Samara Place Units - Russians 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Persia: 1 fighter EDIT: Adding units owned by Russians to Northwest Persia: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,00 Russians : 0,50
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 airfield, 2 artilleries, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 bomber moved from French Indo China to 41 Sea Zone 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 3 fighters moved from 35 Sea Zone to 43 Sea Zone 1 bomber moved from Philippines to 17 Sea Zone 1 bomber moved from Philippines to 33 Sea Zone 1 submarine moved from 35 Sea Zone to 33 Sea Zone Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 43 Sea Zone Japanese attack with 1 destroyer and 3 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 43 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in 33 Sea Zone Japanese attack with 1 bomber and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 33 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 33 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 bomber moved from 33 Sea Zone to Japan 1 bomber moved from 17 Sea Zone to Japan 7 fighters and 7 tactical_bombers moved from Japan to French Indo China 3 mech_infantrys moved from French Indo China to Burma 1 aaGun, 6 armour, 1 artillery and 21 mech_infantrys moved from Yunnan to Burma 1 mech_infantry moved from Kweichow to Burma 1 mech_infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Anhwe to Kweichow 1 infantry moved from Jehol to Anhwe 2 fighters and 1 tactical_bomber moved from Kiangsu to Burma 3 fighters moved from 43 Sea Zone to French Indo China 1 battleship moved from 35 Sea Zone to 43 Sea Zone 1 marine moved from Borneo to 43 Sea Zone 1 battleship and 1 marine moved from 43 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China 3 battleships, 6 carriers, 2 cruisers, 3 destroyers and 7 submarines moved from 35 Sea Zone to 36 Sea Zone 1 carrier and 5 submarines moved from 19 Sea Zone to 36 Sea Zone 1 fighter moved from 42 Sea Zone to 36 Sea Zone 1 bomber moved from 41 Sea Zone to French Indo China Place Units - Japanese 1 airfield placed in French Indo China 1 transport placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria 1 fighter placed in Japan 1 destroyer and 2 submarines placed in 19 Sea Zone Japanese undo move 6. 1 destroyer placed in 6 Sea Zone 2 submarines placed in 19 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Kweichow: 1 mech_infantry EDIT: Adding units owned by Japanese to Burma: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Combat Hit Differential Summary :
ANZAC : 0.83 Americans : 0.67 Japanese : 0.17
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 3 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 99 Sea Zone to 97 Sea Zone 1 bomber moved from Gibraltar to 97 Sea Zone 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone 1 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas 1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone 1 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone
Combat Hit Differential Summary :
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scramble?
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@Giallo Yes, 3 fighters
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 3 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 99 Sea Zone to 97 Sea Zone 1 bomber moved from Gibraltar to 97 Sea Zone 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone 1 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas 1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone 1 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone Combat - Americans Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in Paulau Island Battle in Caroline Islands Americans attack with 1 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield and 1 harbour 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Paulau Island from Japanese, taking Caroline Islands from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Marianas Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Marianas from Japanese, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 97 Sea Zone Americans attack with 1 bomber, 1 destroyer and 7 submarines Germans defend with 2 destroyers; Italians defend with 3 destroyers, 3 fighters and 1 submarine Americans roll dice for 7 submarines in 97 Sea Zone, round 2 : 0/7 hits, 2,33 expected hits Americans roll dice for 1 bomber and 1 destroyer in 97 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 5 destroyers and 3 fighters in 97 Sea Zone, round 2 : 4/8 hits, 3,67 expected hits 4 submarines owned by the Americans and 1 submarine owned by the Italians lost in 97 Sea Zone Americans roll dice for 3 submarines in 97 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits Americans roll dice for 1 bomber and 1 destroyer in 97 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Italians roll dice for 5 destroyers and 3 fighters in 97 Sea Zone, round 3 : 0/8 hits, 3,67 expected hits 2 destroyers owned by the Italians lost in 97 Sea Zone Americans roll dice for 3 submarines in 97 Sea Zone, round 4 : 1/3 hits, 1,00 expected hits Americans roll dice for 1 bomber and 1 destroyer in 97 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits Italians roll dice for 3 destroyers and 3 fighters in 97 Sea Zone, round 4 : 3/6 hits, 3,00 expected hits 1 destroyer owned by the Germans, 3 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone 1 destroyer owned by the Americans retreated to 99 Sea Zone Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -4 Casualties for Americans: 7 submarines Casualties for Italians: 3 destroyers and 1 submarine Casualties for Germans: 1 destroyer Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - Americans 1 bomber moved from 97 Sea Zone to Egypt 1 transport moved from 87 Sea Zone to 89 Sea Zone 2 battleships, 10 carriers, 3 cruisers, 7 destroyers, 14 fighters, 24 submarines and 5 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone 2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from Western United States to 26 Sea Zone 2 fighters moved from Gibraltar to United Kingdom Place Units - Americans 4 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 bomber and 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Italians : -3,50 Americans : -2,00 Japanese : -0,33