@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 marine, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
3 fighters, 2 infantry and 1 tactical_bomber moved from Yunnan to Shan State
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 fighter moved from French Indo China to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits, 2.50 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 armour and 1 mech_infantry moved from Hunan to Yunnan
2 armour and 1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Hunan
2 mech_infantrys moved from Manchuria to Anhwe
1 infantry moved from Manchuria to Jehol
5 fighters and 5 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
3 battleships, 5 carriers, 2 cruisers, 1 destroyer, 3 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to Hawaiian Islands
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from 43 Sea Zone to Philippines
1 fighter moved from Shan State to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Shan State to French Indo China
Place Units - Japanese
1 battleship, 1 destroyer and 1 transport placed in 36 Sea Zone
Japanese undo move 1.
1 battleship and 1 destroyer placed in 36 Sea Zone
1 marine placed in French Indo China
1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Manchuria
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
UK_Pacific : 0.33
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 fighter, 1 harbour, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
10 fighters and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Gibraltar to France
Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Battle in 26 Sea Zone
Americans attack with 10 fighters and 2 tactical_bombers
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans win with 10 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
10 fighters and 2 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 12 Sea Zone to 10 Sea Zone
1 submarine moved from 27 Sea Zone to 10 Sea Zone
1 destroyer moved from 30 Sea Zone to 28 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 91 Sea Zone to 64 Sea Zone
1 artillery and 1 infantry moved from 64 Sea Zone to Southeast Mexico
1 fighter and 1 tactical_bomber moved from Eastern United States to 10 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 91 Sea Zone to United Kingdom
2 tactical_bombers moved from 91 Sea Zone to 64 Sea Zone
1 infantry moved from French Equatorial Africa to Nigeria
1 bomber moved from France to United Kingdom
1 infantry and 1 mech_infantry moved from Queensland to New South Wales
Place Units - Americans
1 carrier and 3 transports placed in 10 Sea Zone
1 artillery, 1 fighter and 3 infantry placed in Western United States
1 harbour placed in Southeast Mexico
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
AA fire in France : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Sikang to Kweichow
1 infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to Shensi
5 artilleries and 8 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 5 artilleries and 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 artilleries and 8 infantry in Kansu, round 2 : 4/13 hits, 3,83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 5 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 0,83
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 fighter, 1 harbour, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
10 fighters and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Gibraltar to France
Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Battle in 26 Sea Zone
Americans attack with 10 fighters and 2 tactical_bombers
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans win with 10 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
10 fighters and 2 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 12 Sea Zone to 10 Sea Zone
1 submarine moved from 27 Sea Zone to 10 Sea Zone
1 destroyer moved from 30 Sea Zone to 28 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 91 Sea Zone to 64 Sea Zone
1 artillery and 1 infantry moved from 64 Sea Zone to Southeast Mexico
1 fighter and 1 tactical_bomber moved from Eastern United States to 10 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 91 Sea Zone to United Kingdom
2 tactical_bombers moved from 91 Sea Zone to 64 Sea Zone
1 infantry moved from French Equatorial Africa to Nigeria
1 bomber moved from France to United Kingdom
1 infantry and 1 mech_infantry moved from Queensland to New South Wales
Place Units - Americans
1 carrier and 3 transports placed in 10 Sea Zone
1 artillery, 1 fighter and 3 infantry placed in Western United States
1 harbour placed in Southeast Mexico
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Sikang to Kweichow
1 infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to Shensi
5 artilleries and 8 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 5 artilleries and 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 artilleries and 8 infantry in Kansu, round 2 : 4/13 hits, 3,83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 5 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 18 PUs;
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 infantry moved from Trans-Jordan to Egypt
British take Egypt from Italians
1 fighter moved from Gibraltar to United Kingdom
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 armour moved from Burma to Shan State
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Combat - British
Battle in Malaya
Battle in Shan State
British attack with 1 armour
Japanese defend with 1 infantry
British roll dice for 1 armour in Shan State, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour in Shan State, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Shan State
Japanese win, taking Malaya from Japanese with no units remaining. Battle score for attacker is -3
Casualties for British: 1 armour
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 battleship, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from 64 Sea Zone to New Zealand
1 armour and 5 mech_infantrys moved from Trans-Jordan to Egypt
1 aaGun moved from Trans-Jordan to Egypt
2 infantry moved from Trans-Jordan to Egypt
2 artilleries and 2 infantry moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
3 artilleries moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Persia to Iraq
3 fighters moved from Persia to Russia
Place Units - British
3 mech_infantrys placed in Iraq
3 infantry placed in Persia
1 fighter placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
British : 0,00
AA fire in France : : -0,17
Chinese : 0,83
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy nothing; Remaining resources: 9 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Nigeria
Italians take French Equatorial Africa from British
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour moved from Anglo Egyptian Sudan to French Central Africa
Italians take French Central Africa from Americans
1 artillery moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 bomber moved from Southern Italy to Iraq
Combat - Italians
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Nigeria
Italians attack with 1 armour and 1 mech_infantry
Americans defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Nigeria, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Nigeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Nigeria
Italians win, taking Nigeria from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 aaGun and 1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
2 fighters moved from Tobruk to Southern Italy
1 bomber moved from Iraq to Crete
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,4,4,4,5,2,4,3,3
Italians collect 10 PUs (10 lost to blockades); end with 19 PUs
Combat Hit Differential Summary :
Italians : 0.33
British : -0.33
AA fire in Iraq : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 fighters moved from Java to India
1 fighter moved from 42 Sea Zone to India
1 carrier, 1 cruiser, 1 fighter and 2 submarines moved from 42 Sea Zone to 39 Sea Zone
2 destroyers moved from 54 Sea Zone to 60 Sea Zone
Non Combat Move - ANZAC
2 aaGuns and 6 infantry moved from Queensland to New South Wales
Place Units - ANZAC
3 infantry placed in New South Wales
2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 fighters moved from Java to India
1 fighter moved from 42 Sea Zone to India
1 carrier, 1 cruiser, 1 fighter and 2 submarines moved from 42 Sea Zone to 39 Sea Zone
2 destroyers moved from 54 Sea Zone to 60 Sea Zone
Non Combat Move - ANZAC
2 aaGuns and 6 infantry moved from Queensland to New South Wales
Place Units - ANZAC
3 infantry placed in New South Wales
2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 3 armour, 2 artilleries, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Tambov
Germans take Tambov from Russians
2 infantry moved from Belarus to Smolensk
1 bomber and 3 tactical_bombers moved from Novgorod to Smolensk
2 armour, 4 fighters and 2 mech_infantrys moved from Belarus to Rostov
Combat - Germans
Battle in Rostov
Germans attack with 2 armour, 1 artillery, 4 fighters, 2 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 armour, 1 artillery, 4 fighters, 2 infantry and 2 mech_infantrys in Rostov, round 2 : 6/11 hits, 4.17 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 armour, 1 artillery, 4 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 bomber, 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 infantry and 3 tactical_bombers in Smolensk, round 2 : 3/6 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 fighters moved from Rostov to Belarus
1 infantry moved from Belarus to Bryansk
2 artilleries and 2 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Western Ukraine to Belarus
5 mech_infantrys moved from Eastern Poland to Belarus
2 transports moved from 115 Sea Zone to 114 Sea Zone
1 infantry and 2 mech_infantrys moved from Germany to 114 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 infantry and 2 mech_infantrys moved from 115 Sea Zone to Novgorod
1 tactical_bomber moved from Smolensk to Novgorod
1 bomber moved from Smolensk to Novgorod
2 tactical_bombers moved from Smolensk to Novgorod
1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
1 mech_infantry moved from Germany to Eastern Poland
5 mech_infantrys moved from Western Germany to Poland
1 submarine moved from 112 Sea Zone to 124 Sea Zone
Place Units - Germans
1 aaGun and 2 infantry placed in Ukraine
2 artilleries, 2 infantry and 6 mech_infantrys placed in Germany
3 armour placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,3,1,2,5,2,2,5
Germans collect 58 PUs (3 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 2.33
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 aaGun and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Russia to Evenkiyskiy
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 mech_infantry moved from Novosibirsk to Evenkiyskiy
1 mech_infantry moved from Novosibirsk to Volgograd
1 artillery and 1 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
1 artillery owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Evenkiyskiy
Russians attack with 1 fighter and 1 mech_infantry
Italians defend with 1 armour
Russians roll dice for 1 fighter and 1 mech_infantry in Evenkiyskiy, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 armour in Evenkiyskiy, round 2 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Russians lost in Evenkiyskiy
Russians roll dice for 1 fighter in Evenkiyskiy, round 3 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 armour in Evenkiyskiy, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Evenkiyskiy
Russians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 armour
Non Combat Move - Russians
1 fighter moved from Evenkiyskiy to Yenisey
1 fighter moved from Tambov to Russia
Place Units - Russians
1 aaGun and 2 infantry placed in Volgograd
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : 1,00
Italians : 0,00
Russians : 1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 harbour and 8 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 armour and 3 mech_infantrys moved from Yunnan to Malaya
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 36 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in Java
Battle in 37 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 37 Sea Zone
Japanese win, taking Java from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Malaya
Japanese attack with 3 armour and 3 mech_infantrys
British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 3 armour and 3 mech_infantrys in Malaya, round 2 : 3/6 hits, 2.00 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 fighter moved from 37 Sea Zone to 36 Sea Zone
3 battleships, 5 carriers, 2 cruisers, 1 destroyer, 4 submarines and 1 transport moved from 33 Sea Zone to 36 Sea Zone
2 fighters moved from Philippines to 36 Sea Zone
3 bombers moved from Philippines to French Indo China
7 fighters and 7 tactical_bombers moved from Hawaiian Islands to Japan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 mech_infantry moved from Kiangsu to Kweichow
2 mech_infantrys moved from Hunan to Yunnan
2 mech_infantrys moved from Anhwe to Yunnan
2 mech_infantrys moved from Kiangsu to Hunan
3 mech_infantrys moved from Manchuria to Anhwe
Place Units - Japanese
8 submarines placed in 6 Sea Zone
1 harbour placed in Hainan
Turn Complete - Japanese
Japanese collect 53 PUs; end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
UK_Pacific : 1.33
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 fighters and 9 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Southeast Mexico to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 4 infantry and 3 mech_infantrys moved from Western United States to 10 Sea Zone
1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
11 fighters and 3 tactical_bombers moved from 10 Sea Zone to Hawaiian Islands
2 battleships, 7 carriers, 2 cruisers, 6 destroyers and 15 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 28 Sea Zone to 50 Sea Zone
4 fighters moved from Western United States to Hawaiian Islands
2 carriers moved from 64 Sea Zone to 26 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 tactical_bombers moved from 64 Sea Zone to 26 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
Combat - Americans
Battle in Hawaiian Islands
Americans attack with 2 artilleries, 15 fighters, 5 infantry, 3 mech_infantrys and 3 tactical_bombers
Japanese defend with 1 aaGun, 1 airfield, 2 artilleries, 1 harbour, 1 infantry and 3 marines
AA fire in Hawaiian Islands : 1/3 hits, 0,50 expected hits
1 fighter owned by the Americans lost in Hawaiian Islands
Americans roll dice for 2 battleships and 3 cruisers in Hawaiian Islands, round 2 : 2/5 hits, 2,83 expected hits
Americans roll dice for 2 artilleries, 14 fighters, 5 infantry, 3 mech_infantrys and 3 tactical_bombers in Hawaiian Islands, round 2 : 12/27 hits, 11,33 expected hits
Japanese roll dice for 1 aaGun, 2 artilleries, 1 infantry and 3 marines in Hawaiian Islands, round 2 : 0/6 hits, 2,00 expected hits
1 infantry owned by the Japanese, 3 marines owned by the Japanese, 2 artilleries owned by the Japanese and 1 aaGun owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 2 artilleries, 14 fighters, 5 infantry, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 aaGun, 2 artilleries, 1 infantry and 3 marines
Non Combat Move - Americans
1 bomber moved from United Kingdom to 92 Sea Zone
1 bomber moved from 92 Sea Zone to Gibraltar
14 fighters and 3 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
Place Units - Americans
9 submarines placed in 10 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
AA fire in Hawaiian Islands : : 0,50
Americans : -0,17
Japanese : -2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Tsinghai to Kweichow
5 artilleries and 9 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Suiyuyan
Chinese attack with 5 artilleries and 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 artilleries and 9 infantry in Suiyuyan, round 2 : 6/14 hits, 4,00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 5 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Kansu
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 2,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 fighters and 9 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Southeast Mexico to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 4 infantry and 3 mech_infantrys moved from Western United States to 10 Sea Zone
1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
11 fighters and 3 tactical_bombers moved from 10 Sea Zone to Hawaiian Islands
2 battleships, 7 carriers, 2 cruisers, 6 destroyers and 15 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 28 Sea Zone to 50 Sea Zone
4 fighters moved from Western United States to Hawaiian Islands
2 carriers moved from 64 Sea Zone to 26 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 tactical_bombers moved from 64 Sea Zone to 26 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
Combat - Americans
Battle in Hawaiian Islands
Americans attack with 2 artilleries, 15 fighters, 5 infantry, 3 mech_infantrys and 3 tactical_bombers
Japanese defend with 1 aaGun, 1 airfield, 2 artilleries, 1 harbour, 1 infantry and 3 marines
AA fire in Hawaiian Islands : 1/3 hits, 0,50 expected hits
1 fighter owned by the Americans lost in Hawaiian Islands
Americans roll dice for 2 battleships and 3 cruisers in Hawaiian Islands, round 2 : 2/5 hits, 2,83 expected hits
Americans roll dice for 2 artilleries, 14 fighters, 5 infantry, 3 mech_infantrys and 3 tactical_bombers in Hawaiian Islands, round 2 : 12/27 hits, 11,33 expected hits
Japanese roll dice for 1 aaGun, 2 artilleries, 1 infantry and 3 marines in Hawaiian Islands, round 2 : 0/6 hits, 2,00 expected hits
1 infantry owned by the Japanese, 3 marines owned by the Japanese, 2 artilleries owned by the Japanese and 1 aaGun owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 2 artilleries, 14 fighters, 5 infantry, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 aaGun, 2 artilleries, 1 infantry and 3 marines
Non Combat Move - Americans
1 bomber moved from United Kingdom to 92 Sea Zone
1 bomber moved from 92 Sea Zone to Gibraltar
14 fighters and 3 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
Place Units - Americans
9 submarines placed in 10 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Tsinghai to Kweichow
5 artilleries and 9 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Suiyuyan
Chinese attack with 5 artilleries and 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 artilleries and 9 infantry in Suiyuyan, round 2 : 6/14 hits, 4,00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 5 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Kansu
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 35 PUs;
British buy 2 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 73 Sea Zone
1 destroyer moved from 106 Sea Zone to 124 Sea Zone
1 fighter moved from United Kingdom to 124 Sea Zone
1 armour moved from Egypt to Tobruk
British take Alexandria from Italians
British take Tobruk from Italians
5 mech_infantrys moved from Egypt to Iraq
3 artilleries and 7 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from New Zealand to Queensland
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
Combat - British
Battle in 124 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 124 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Germans: 1 submarine
Battle in Anglo Egyptian Sudan
British attack with 3 artilleries and 7 infantry
Italians defend with 1 infantry
British roll dice for 3 artilleries and 7 infantry in Anglo Egyptian Sudan, round 2 : 2/10 hits, 2,67 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 3 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 73 Sea Zone
British attack with 1 battleship, 1 cruiser and 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 73 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 submarine in 73 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 73 Sea Zone
British win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - British
1 aaGun moved from Egypt to Anglo Egyptian Sudan
6 artilleries and 6 mech_infantrys moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
3 infantry moved from Persia to Northwest Persia
1 fighter moved from 124 Sea Zone to Iceland
3 mech_infantrys moved from Union of South Africa to Rhodesia
3 mech_infantrys moved from Rhodesia to Tanganyika Territory
Place Units - British
3 mech_infantrys placed in Persia
1 infantry and 2 mech_infantrys placed in Iraq
2 armour placed in Union of South Africa
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
3 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 3 artilleries and 3 infantry
Combat Hit Differential Summary :
Germans : 0,83
British : -1,00
Italians : -0,33
AA fire in Hawaiian Islands : : 0,50
Americans : -0,17
Chinese : 2,00
Japanese : -2,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy nothing; Remaining resources: 19 PUs;
Combat Move - Italians
1 armour moved from French Central Africa to Gold Coast
Italians take French West Africa from Americans
Italians take Gold Coast from British
1 infantry moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
1 artillery moved from Kenya to Italian Somaliland
Italians take Italian Somaliland from British
1 artillery moved from Ethiopia to British Somaliland
Italians take British Somaliland from British
1 bomber moved from Crete to Iraq
Combat - Italians
Strategic bombing raid in Iraq
AA fire in Iraq : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Iraq causes 0 damage total.
Non Combat Move - Italians
1 aaGun and 1 artillery moved from French Equatorial Africa to Nigeria
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,6,2,4,3,6,4,1,3,6
Italians collect 12 PUs (10 lost to blockades); end with 31 PUs
Combat Hit Differential Summary :
AA fire in Iraq : : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from 39 Sea Zone to India
1 carrier, 1 cruiser and 1 submarine moved from 39 Sea Zone to 78 Sea Zone
2 destroyers moved from 60 Sea Zone to 78 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 aaGuns and 9 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from 39 Sea Zone to India
1 carrier, 1 cruiser and 1 submarine moved from 39 Sea Zone to 78 Sea Zone
2 destroyers moved from 60 Sea Zone to 78 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 aaGuns and 9 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 factory_minor, 2 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Rostov to Volgograd
2 fighters moved from Belarus to Volgograd
2 bombers moved from Novgorod to Volgograd
1 fighter and 1 tactical_bomber moved from Novgorod to Volgograd
1 infantry moved from Smolensk to Vologda
2 fighters moved from Belarus to Vologda
3 tactical_bombers moved from Novgorod to Vologda
Combat - Germans
Battle in Volgograd
Germans attack with 2 armour, 1 artillery, 2 bombers, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 aaGun, 1 factory_minor, 5 infantry and 1 mech_infantry
AA fire in Volgograd : 0/3 hits, 0.50 expected hits
Germans roll dice for 2 armour, 1 artillery, 2 bombers, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 7/12 hits, 5.50 expected hits
Russians roll dice for 1 aaGun, 5 infantry and 1 mech_infantry in Volgograd, round 2 : 0/6 hits, 2.00 expected hits
1 mech_infantry owned by the Russians, 5 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour, 1 artillery, 2 bombers, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Russians: 1 aaGun, 5 infantry and 1 mech_infantry
Battle in Vologda
Germans attack with 2 fighters, 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Vologda, round 2 : 2/6 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters and 3 tactical_bombers moved from Vologda to Bryansk
2 bombers moved from Volgograd to Bryansk
3 fighters and 1 tactical_bomber moved from Volgograd to Rostov
1 aaGun moved from Ukraine to Rostov
2 infantry moved from Ukraine to Bryansk
3 aaGuns, 4 armour, 6 artilleries, 2 infantry and 18 mech_infantrys moved from Belarus to Bryansk
3 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Eastern Poland to Bryansk
5 mech_infantrys moved from Poland to Western Ukraine
6 mech_infantrys moved from Germany to Eastern Poland
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
1 fighter and 1 tactical_bomber moved from Western Germany to Bryansk
Place Units - Germans
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
1 factory_minor placed in Yugoslavia
2 artilleries, 2 infantry and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,2,4,3,3,5,2,2,2,3
Germans collect 59 PUs (5 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 0.50
AA fire in Volgograd : : -0.50
Russians : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 fighter moved from Yenisey to Russia
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 3 infantry, 3 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery, 1 infantry and 1 marine moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 marine and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 marine moved from 43 Sea Zone to Borneo
2 mech_infantrys moved from Yunnan to Kweichow
2 fighters and 1 tactical_bomber moved from French Indo China to Kweichow
2 bombers moved from French Indo China to Borneo
1 mech_infantry moved from Yunnan to Burma
1 bomber moved from French Indo China to Burma
Combat - Japanese
Battle in Sumatra
Battle in Kweichow
Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 0/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 3 : 2/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Sumatra from UK_Pacific, taking Kweichow from Chinese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Borneo
Japanese attack with 1 artillery, 2 bombers and 1 marine
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 marine in Borneo, round 2 : 3/4 hits, 2.00 expected hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 bombers and 1 marine remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Burma
Japanese attack with 1 bomber and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Burma, round 2 : 1/2 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Burma to French Indo China
3 armour and 1 mech_infantry moved from Malaya to Yunnan
1 mech_infantry moved from Hunan to Yunnan
2 mech_infantrys moved from Anhwe to Yunnan
2 fighters and 1 tactical_bomber moved from Kweichow to Kiangsu
8 submarines moved from 6 Sea Zone to 35 Sea Zone
4 battleships, 6 carriers, 2 cruisers, 4 destroyers and 4 fighters moved from 36 Sea Zone to 35 Sea Zone
2 bombers moved from Borneo to Philippines
Place Units - Japanese
1 carrier and 2 submarines placed in 19 Sea Zone
3 submarines placed in 19 Sea Zone
3 mech_infantrys placed in French Indo China
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5
Japanese collect 57 PUs (2 lost to blockades); end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese : -0.67
UK_Pacific : -1.00
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from New South Wales to Queensland
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to Midway
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to Wake Island
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Wake Island
1 destroyer moved from 50 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island
Combat - Americans
Battle in Marshall Islands
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 artillery in Iwo Jima, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Iwo Jima
Japanese win, taking Marshall Islands from Japanese with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Midway
Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Midway, round 2 : 5/6 hits, 3,00 expected hits
Japanese roll dice for 2 infantry in Midway, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Midway
Americans win, taking Midway from Japanese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Wake Island
Americans attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Wake Island, round 2 : 5/8 hits, 3,83 expected hits
Japanese roll dice for 2 infantry in Wake Island, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
2 fighters and 2 tactical_bombers moved from Midway to 26 Sea Zone
3 fighters and 3 tactical_bombers moved from Wake Island to 26 Sea Zone
9 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
Place Units - Americans
2 carriers and 1 destroyer placed in 10 Sea Zone
4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans : 1,83
Japanese : -0,33