@zlefin I actually need to know which of your german air are on the italian carriers.
Dawgoneit allies v 666
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 3 fighters and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 infantry moved from 42 Sea Zone to Java 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 marine moved from Celebes to 44 Sea Zone 1 cruiser and 1 marine moved from 44 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 2 bombers moved from French Indo China to Shensi 2 infantry moved from Yunnan to Burma 1 battleship, 2 carriers, 1 destroyer, 3 fighters and 1 submarine moved from 45 Sea Zone to 42 Sea Zone 3 fighters moved from 42 Sea Zone to Java 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 2 fighters moved from 42 Sea Zone to Java 1 infantry moved from Hopei to Shensi 1 infantry moved from Szechwan to Shensi 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 1 infantry moved from 2 Sea Zone to Alaska 3 tactical_bombers moved from French Indo China to Burma Combat - Japanese Battle in Alaska Battle in 42 Sea Zone Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 2 submarines and 3 transports Americans defend with 1 destroyer and 1 submarine; ANZAC defend with 2 transports Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 3 transports in 42 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC, 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Japanese win, taking Alaska from Americans, taking 42 Sea Zone from Americans with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 2 submarines and 3 transports remaining. Battle score for attacker is 28 Casualties for Americans: 1 destroyer and 1 submarine Casualties for ANZAC: 2 transports Battle in Java Japanese attack with 1 artillery, 5 fighters, 3 infantry and 1 marine ANZAC defend with 2 artilleries and 2 infantry Japanese roll dice for 1 artillery, 5 fighters, 3 infantry and 1 marine in Java, round 2 : 4/10 hits, 3.83 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 2 artilleries owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 5 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 11 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 artilleries and 2 infantry Battle in Burma Japanese attack with 2 infantry and 3 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 infantry and 3 tactical_bombers in Burma, round 2 : 4/5 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Shensi Japanese attack with 2 bombers and 2 infantry Chinese defend with 3 infantry Japanese roll dice for 2 bombers and 2 infantry in Shensi, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 3 infantry in Shensi, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi retreated to Shensi Chinese win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China 1 infantry moved from French Indo China to Yunnan 1 aaGun and 1 artillery moved from Shan State to Yunnan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hunan to Kweichow 1 armour moved from Kweichow to Hunan 1 artillery moved from Hunan to Yunnan 1 aaGun and 1 infantry moved from Jehol to Anhwe 1 infantry moved from Manchuria to Jehol 1 infantry moved from Korea to Manchuria 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun and 1 infantry moved from 6 Sea Zone to Korea 2 bombers moved from Shensi to French Indo China 1 fighter moved from French Indo China to 42 Sea Zone 1 tactical_bomber moved from French Indo China to 36 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 36 Sea Zone 1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 3 tactical_bombers moved from Burma to French Indo China 5 fighters moved from Java to 42 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from Yunnan to Szechwan Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 3 fighters placed in Japan 3 infantry placed in French Indo China 3 infantry placed in Malaya Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Americans : -0.50 ANZAC : -0.33 Chinese : 1.00 UK_Pacific : 0.33 Japanese : 0.83Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Shantung : 1 flag Kwangsi : 1 flag Korea : 1 aaGun and 1 infantry Kiangsu : 1 flag Kiangsi : 1 flag Japan : 1 airfield, 1 factory_major, 3 fighters and 1 harbour Jehol : 1 flag, 1 infantry Manchuria : 1 flag, 2 infantry Yunnan : 1 flag, 2 aaGuns, 5 artilleries, 5 infantry and 1 mech_infantry Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 1 armour Hopei : 1 flag, 1 infantry Szechwan : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Sikang : 1 flag, 1 infantry Anhwe : 1 flag, 1 aaGun and 1 infantry Shan State : 1 flag Burma : 1 flag, 1 infantry Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry Borneo : 1 flag Kwangtung : 1 flag, 1 harbour New Guinea : 1 flag, 1 infantry Philippines : 1 flag, 1 airfield and 1 harbour Guam : 1 flag, 1 airfield and 1 infantry Alaska : 1 flag, 1 infantry French Indo China : 1 flag, 2 bombers, 1 factory_minor, 3 infantry, 1 marine and 3 tactical_bombers Celebes : 1 flag Java : 1 flag, 1 artillery, 2 infantry and 1 marine Dutch New Guinea : 1 flag Sumatra : 1 flag 42 Sea Zone : 1 flag, 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 2 submarines and 3 transports 43 Sea Zone : 1 flag 37 Sea Zone : 1 flag 36 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport 2 Sea Zone : 1 transport 6 Sea Zone : 3 carriers, 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 1 transportProduction/PUs Summary :
Germans : 51 / 68 Russians : 27 / 34 Japanese : 63 / 71 Americans : 50 / 72 Chinese : 4 / 4 British : 31 / 31 UK_Pacific : 5 / 9 Italians : 16 / 21 ANZAC : 10 / 27 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 7 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 4 artilleries, 2 destroyers, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 10 Sea Zone to 2 Sea Zone 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam Combat - Americans Battle in Marshall Islands Battle in 2 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking Marshall Islands from Japanese, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Marianas Battle in French West Africa Americans attack with 1 armour and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in French West Africa, round 2 : 0/2 hits, 0.67 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 infantry in French West Africa, round 3 : 0/2 hits, 0.67 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in French West Africa Americans roll dice for 1 armour in French West Africa, round 4 : 1/1 hits, 0.50 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa Americans win, taking Marianas from Japanese, taking French West Africa from Neutral_Axis with 1 armour remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Battle in Guam Americans attack with 1 artillery and 1 infantry Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Guam Americans roll dice for 1 artillery in Guam, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Guam, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Guam Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Americans 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 3 artilleries, 5 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 3 artilleries, 5 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Morocco to Algeria 3 artilleries, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 infantry moved from Brazil to British Guiana 1 destroyer moved from 54 Sea Zone to 55 Sea Zone Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 armour and 1 mech_infantry placed in Western United States 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 transport placed in 101 Sea Zone 2 artilleries and 1 infantry placed in Eastern United States Americans undo move 1. 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Americans : -2.17 Neutral_Axis : 0.00 Japanese : 1.33 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Sikang 2 infantry moved from Shensi to Szechwan 1 infantry moved from Tsinghai to Sikang 1 fighter moved from Kansu to Szechwan 3 infantry moved from Suiyuyan to Chahar 2 infantry moved from Suiyuyan to Chahar 3 infantry moved from Suiyuyan to Hopei 1 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Sikang Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Sikang, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Chahar, round 2 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 6 infantry in Chahar, round 3 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Suiyuyan Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUsCombat Hit Differential Summary :
Chinese : -0.67 Japanese : -0.33 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 4 artilleries, 2 destroyers, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 10 Sea Zone to 2 Sea Zone 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam Combat - Americans Battle in Marshall Islands Battle in 2 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking Marshall Islands from Japanese, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Marianas Battle in French West Africa Americans attack with 1 armour and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in French West Africa, round 2 : 0/2 hits, 0.67 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 infantry in French West Africa, round 3 : 0/2 hits, 0.67 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in French West Africa Americans roll dice for 1 armour in French West Africa, round 4 : 1/1 hits, 0.50 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa Americans win, taking Marianas from Japanese, taking French West Africa from Neutral_Axis with 1 armour remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Battle in Guam Americans attack with 1 artillery and 1 infantry Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Guam Americans roll dice for 1 artillery in Guam, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Guam, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Guam Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Americans 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 3 artilleries, 5 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 3 artilleries, 5 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Morocco to Algeria 3 artilleries, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 infantry moved from Brazil to British Guiana 1 destroyer moved from 54 Sea Zone to 55 Sea Zone Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 armour and 1 mech_infantry placed in Western United States 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 transport placed in 101 Sea Zone 2 artilleries and 1 infantry placed in Eastern United States Americans undo move 1. 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Sikang 2 infantry moved from Shensi to Szechwan 1 infantry moved from Tsinghai to Sikang 1 fighter moved from Kansu to Szechwan 3 infantry moved from Suiyuyan to Chahar 2 infantry moved from Suiyuyan to Chahar 3 infantry moved from Suiyuyan to Hopei 1 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Sikang Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Sikang, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Chahar, round 2 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 6 infantry in Chahar, round 3 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Suiyuyan Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from India to Burma 1 fighter moved from Iraq to Trans-Jordan 2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo 1 armour moved from Italian Somaliland to Belgian Congo 1 infantry moved from Tanganyika Territory to Belgian Congo 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 artillery and 1 infantry moved from Iraq to Syria 3 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Iraq to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar Combat - British British creates battle in territory 106 Sea Zone Battle in French Madagascar Battle in Syria British attack with 1 artillery and 1 infantry Neutral_Axis defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Syria, round 3 : 2/2 hits, 0.67 expected hits Neutral_Axis roll dice for 1 infantry in Syria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Syria British win, taking French Madagascar from Neutral_Axis, taking Syria from Neutral_Axis with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Trans-Jordan British attack with 1 fighter and 3 infantry Italians defend with 1 artillery British roll dice for 1 fighter and 3 infantry in Trans-Jordan, round 2 : 1/4 hits, 1.00 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 artillery Battle in Burma British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Burma to India 1 fighter moved from Burma to Persia 1 fighter moved from Trans-Jordan to Iraq 1 fighter moved from Iraq to Persia 1 fighter and 1 tactical_bomber moved from India to Persia Place Units - British 1 armour, 1 infantry and 1 mech_infantry placed in Iraq British undo move 1. 1 armour, 1 artillery and 1 infantry placed in Iraq 1 fighter and 2 mech_infantrys placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by British from Morocco: 1 infantry and 1 mech_infantry EDIT: Adding units owned by British to Algeria: 1 infantry and 1 mech_infantry EDIT: Removing units owned by British from Quebec: 1 armour and 1 infantry EDIT: Adding units owned by British to Morocco: 1 armour and 1 infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 34 PUs; end with 34 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
British : 0.67 Italians : 0.67 Americans : -2.17 Chinese : -0.67 Neutral_Axis : -0.67 Japanese : 0.67 -
TripleA Move Summary: Italians round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Bessarabia to Rostov 1 fighter and 1 infantry moved from Egypt to Anglo Egyptian Sudan 2 infantry moved from Egypt to Trans-Jordan 1 bomber and 1 fighter moved from Southern Italy to Trans-Jordan -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Bessarabia to Rostov 1 fighter and 1 infantry moved from Egypt to Anglo Egyptian Sudan 2 infantry moved from Egypt to Trans-Jordan 1 bomber and 1 fighter moved from Southern Italy to Trans-Jordan Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 1 fighter and 1 infantry British defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Trans-Jordan Italians attack with 1 bomber, 1 fighter and 2 infantry British defend with 2 infantry Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Trans-Jordan, round 2 : 3/4 hits, 1.50 expected hits British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Rostov Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun, 1 infantry and 1 mech_infantry moved from Yugoslavia to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 aaGun, 1 cruiser, 2 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt 1 bomber and 1 fighter moved from Trans-Jordan to Egypt 1 fighter moved from Anglo Egyptian Sudan to Egypt Place Units - Italians 1 infantry and 2 mech_infantrys placed in Southern Italy 1 artillery and 2 infantry placed in Egypt Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians : 1.83 British : -1.00 Russians : -0.33Territory Summary for Italians :
Trans-Jordan : 1 flag, 2 infantry Alexandria : 1 flag Egypt : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 2 mech_infantrys Anglo Egyptian Sudan : 1 flag, 1 infantry France : 1 aaGun, 1 artillery and 2 infantry Tunisia : 1 flag, 1 artillery and 3 infantry Northern Italy : 1 factory_major Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 7 infantry and 2 mech_infantrys Rostov : 1 flag, 2 armour Bessarabia : 1 flag Crete : 1 flag Bulgaria : 1 artillery and 2 infantry Yugoslavia : 1 flag 98 Sea Zone : 1 cruiser and 2 transportsProduction/PUs Summary :
Germans : 51 / 68 Russians : 25 / 34 Japanese : 58 / 71 Americans : 52 / 67 Chinese : 8 / 9 British : 32 / 34 UK_Pacific : 6 / 9 Italians : 18 / 23 ANZAC : 10 / 27 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 4 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea Combat - ANZAC Battle in New Guinea ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Guinea ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUsCombat Hit Differential Summary :
ANZAC : -0.33 Japanese : -0.67 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea Combat - ANZAC Battle in New Guinea ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Guinea ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French 1 fighter moved from Gibraltar to 98 Sea Zone Combat - French Battle in 98 Sea Zone French attack with 1 fighter Italians defend with 1 cruiser and 2 transports French roll dice for 1 fighter in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 cruiser and 2 transports in 98 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the French lost in 98 Sea Zone Italians win with 1 cruiser and 2 transports remaining. Battle score for attacker is -10 Casualties for French: 1 fighter Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Italians : 0.50 French : -0.50 ANZAC : -0.33 Japanese : -0.67 -
TripleA Move Summary: Germans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 fighters, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 5 mech_infantrys moved from Ukraine to Volgograd 1 armour and 1 mech_infantry moved from Ukraine to Caucasus 1 mech_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 1 infantry moved from Belarus to Smolensk 1 artillery and 1 infantry moved from Belarus to Bryansk 1 artillery and 5 infantry moved from Novgorod to Archangel 1 tactical_bomber moved from Novgorod to Archangel 1 bomber moved from Novgorod to Smolensk 1 bomber moved from Bessarabia to Bryansk 3 armour moved from Ukraine to Volgograd 1 armour and 1 mech_infantry moved from Ukraine to Caucasus 1 mech_infantry moved from Ukraine to Caucasus 5 mech_infantrys moved from Ukraine to Volgograd 2 armour moved from Ukraine to Volgograd 1 armour moved from Ukraine to Volgograd 2 armour moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Caucasus -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 fighters, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 5 mech_infantrys moved from Ukraine to Volgograd 1 armour and 1 mech_infantry moved from Ukraine to Caucasus 1 mech_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 1 infantry moved from Belarus to Smolensk 1 artillery and 1 infantry moved from Belarus to Bryansk 1 artillery and 5 infantry moved from Novgorod to Archangel 1 tactical_bomber moved from Novgorod to Archangel 1 bomber moved from Novgorod to Smolensk 1 bomber moved from Bessarabia to Bryansk 3 armour moved from Ukraine to Volgograd 1 armour and 1 mech_infantry moved from Ukraine to Caucasus 1 mech_infantry moved from Ukraine to Caucasus 5 mech_infantrys moved from Ukraine to Volgograd 2 armour moved from Ukraine to Volgograd 1 armour moved from Ukraine to Volgograd 2 armour moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Caucasus Combat - Germans Battle in Archangel Germans attack with 1 artillery, 5 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 artillery, 5 infantry and 1 tactical_bomber in Archangel, round 2 : 3/7 hits, 1.83 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Smolensk Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 artillery Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Bryansk, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Volgograd Germans attack with 8 armour and 10 mech_infantrys Russians defend with 1 factory_minor and 4 infantry Germans roll dice for 8 armour and 10 mech_infantrys in Volgograd, round 2 : 4/18 hits, 5.67 expected hits Russians roll dice for 4 infantry in Volgograd, round 2 : 3/4 hits, 1.33 expected hits 4 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 8 armour and 7 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 3 mech_infantrys Casualties for Russians: 4 infantry Battle in Caucasus Germans attack with 2 armour and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour and 4 mech_infantrys in Caucasus, round 2 : 1/6 hits, 1.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Ukraine to Rostov 1 aaGun moved from Bessarabia to Ukraine 1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine 9 mech_infantrys moved from Eastern Poland to Ukraine 1 armour and 1 mech_infantry moved from Novgorod to Belarus 1 bomber moved from Smolensk to Ukraine 1 bomber moved from Bryansk to Ukraine 2 armour and 8 mech_infantrys moved from Germany to Eastern Poland 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 2 infantry moved from Finland to Norway 1 tactical_bomber moved from Archangel to Novgorod 1 fighter moved from Western Germany to Novgorod 2 fighters moved from Southern Italy to Egypt 1 submarine moved from 125 Sea Zone to 112 Sea Zone Place Units - Germans 3 fighters placed in Western Germany 3 infantry placed in Novgorod 3 infantry placed in Ukraine 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1 Germans collect 57 PUs (2 lost to blockades); end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUsCombat Hit Differential Summary :
Germans : -2.17 Russians : 0.67Territory Summary for Germans :
Egypt : 8 fighters, 2 infantry and 4 tactical_bombers Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 2 infantry Germany : 1 factory_major and 5 mech_infantrys Norway : 1 artillery and 3 infantry Belarus : 1 flag, 1 armour and 1 mech_infantry Karelia : 1 flag Baltic States : 1 flag Bryansk : 1 flag, 1 artillery and 1 infantry Rostov : 1 aaGun Vyborg : 1 flag Archangel : 1 flag, 1 artillery and 5 infantry Eastern Poland : 1 flag, 2 armour and 8 mech_infantrys Tambov : 1 flag, 1 mech_infantry Ukraine : 1 flag, 1 aaGun, 2 bombers, 1 factory_minor, 3 infantry and 9 mech_infantrys Western Ukraine : 1 flag, 1 artillery and 1 infantry Volgograd : 1 flag, 8 armour, 1 factory_minor and 7 mech_infantrys Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber Caucasus : 1 flag, 2 armour and 3 mech_infantrys Smolensk : 1 flag, 1 infantry 112 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport 106 Sea Zone : 1 flag Bulgaria : 1 flag, 2 infantry Greece : 1 flag 69 Sea Zone : 1 submarine Finland : 1 flagProduction/PUs Summary :
Germans : 59 / 84 Russians : 17 / 34 Japanese : 58 / 71 Americans : 52 / 67 Chinese : 8 / 9 British : 32 / 34 UK_Pacific : 6 / 9 Italians : 18 / 23 ANZAC : 10 / 14 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 4 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 fighters, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 5 mech_infantrys moved from Ukraine to Volgograd 1 armour and 1 mech_infantry moved from Ukraine to Caucasus 1 mech_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 1 infantry moved from Belarus to Smolensk 1 artillery and 1 infantry moved from Belarus to Bryansk 1 artillery and 5 infantry moved from Novgorod to Archangel 1 tactical_bomber moved from Novgorod to Archangel 1 bomber moved from Novgorod to Smolensk 1 bomber moved from Bessarabia to Bryansk 3 armour moved from Ukraine to Volgograd 1 armour and 1 mech_infantry moved from Ukraine to Caucasus 1 mech_infantry moved from Ukraine to Caucasus 5 mech_infantrys moved from Ukraine to Volgograd 2 armour moved from Ukraine to Volgograd 1 armour moved from Ukraine to Volgograd 2 armour moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Caucasus Combat - Germans Battle in Archangel Germans attack with 1 artillery, 5 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 artillery, 5 infantry and 1 tactical_bomber in Archangel, round 2 : 3/7 hits, 1.83 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Smolensk Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 artillery Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Bryansk, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Volgograd Germans attack with 8 armour and 10 mech_infantrys Russians defend with 1 factory_minor and 4 infantry Germans roll dice for 8 armour and 10 mech_infantrys in Volgograd, round 2 : 4/18 hits, 5.67 expected hits Russians roll dice for 4 infantry in Volgograd, round 2 : 3/4 hits, 1.33 expected hits 4 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 8 armour and 7 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 3 mech_infantrys Casualties for Russians: 4 infantry Battle in Caucasus Germans attack with 2 armour and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour and 4 mech_infantrys in Caucasus, round 2 : 1/6 hits, 1.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Ukraine to Rostov 1 aaGun moved from Bessarabia to Ukraine 1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine 9 mech_infantrys moved from Eastern Poland to Ukraine 1 armour and 1 mech_infantry moved from Novgorod to Belarus 1 bomber moved from Smolensk to Ukraine 1 bomber moved from Bryansk to Ukraine 2 armour and 8 mech_infantrys moved from Germany to Eastern Poland 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 2 infantry moved from Finland to Norway 1 tactical_bomber moved from Archangel to Novgorod 1 fighter moved from Western Germany to Novgorod 2 fighters moved from Southern Italy to Egypt 1 submarine moved from 125 Sea Zone to 112 Sea Zone Place Units - Germans 3 fighters placed in Western Germany 3 infantry placed in Novgorod 3 infantry placed in Ukraine 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1 Germans collect 57 PUs (2 lost to blockades); end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Egypt: 1 fighter EDIT: Adding units owned by Germans to Southern Italy: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -2.17 Russians : 0.67 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Russians Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Russia to Kazakhstan 2 infantry moved from Russia to Tambov 3 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Tambov 1 infantry moved from Russia to Samara Combat - Russians Battle in Smolensk Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 3 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bryansk Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9 Casualties for Russians: 3 infantry Battle in Tambov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Tambov to Russia 1 infantry moved from Vologda to Russia 1 infantry moved from Vologda to Novosibirsk 1 infantry moved from Russia to Vologda Place Units - Russians 4 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans : 3.00 Russians : 0.50 -
TripleA Move Summary: Japanese round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 3 fighters, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 5 fighters moved from 42 Sea Zone to 55 Sea Zone 1 fighter moved from 42 Sea Zone to 46 Sea Zone 2 infantry moved from Yunnan to Szechwan 2 infantry moved from Yunnan to Burma 2 tactical_bombers moved from French Indo China to Burma 1 bomber moved from French Indo China to Burma 1 bomber moved from French Indo China to Szechwan 1 submarine moved from 6 Sea Zone to 32 Sea Zone 1 fighter moved from 6 Sea Zone to 21 Sea Zone 2 fighters moved from Japan to 16 Sea Zone -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 3 fighters, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 5 fighters moved from 42 Sea Zone to 55 Sea Zone 1 fighter moved from 42 Sea Zone to 46 Sea Zone 2 infantry moved from Yunnan to Szechwan 2 infantry moved from Yunnan to Burma 2 tactical_bombers moved from French Indo China to Burma 1 bomber moved from French Indo China to Burma 1 bomber moved from French Indo China to Szechwan 1 submarine moved from 6 Sea Zone to 32 Sea Zone 1 fighter moved from 6 Sea Zone to 21 Sea Zone 2 fighters moved from Japan to 16 Sea Zone Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 22 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 32 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 32 Sea Zone Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 21 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 16 Sea Zone Japanese attack with 4 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 4 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 1/6 hits, 3.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 55 Sea Zone Japanese attack with 1 destroyer and 5 fighters Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 5 fighters in 55 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Japanese win with 5 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in Burma Japanese attack with 1 bomber, 2 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 bomber, 2 infantry and 2 tactical_bombers in Burma, round 2 : 0/5 hits, 2.00 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Burma Japanese roll dice for 1 bomber, 1 infantry and 2 tactical_bombers in Burma, round 3 : 1/4 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Burma Japanese roll dice for 1 bomber, 1 infantry and 2 tactical_bombers in Burma, round 4 : 2/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Szechwan Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Szechwan to Shan State 1 bomber and 2 tactical_bombers moved from Burma to Shan State 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 transport moved from 42 Sea Zone to 37 Sea Zone 3 infantry moved from Malaya to 37 Sea Zone 3 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone 3 infantry moved from 42 Sea Zone to Java 5 fighters moved from 55 Sea Zone to 42 Sea Zone 1 fighter moved from 46 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from French Indo China to 42 Sea Zone 4 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone 1 fighter moved from Japan to French Indo China 1 fighter moved from 21 Sea Zone to Philippines 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 2 infantry moved from Manchuria to Jehol 1 aaGun and 1 infantry moved from Korea to Manchuria 1 aaGun moved from Anhwe to Hunan 1 fighter moved from 6 Sea Zone to Jehol 1 armour moved from Hunan to Jehol 1 mech_infantry moved from Yunnan to Hunan 3 infantry moved from French Indo China to Yunnan 1 marine moved from French Indo China to 36 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 marine and 2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java Place Units - Japanese 1 destroyer placed in 6 Sea Zone 3 fighters placed in Japan 3 infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Malaya 1 artillery and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Americans : 0.33 Chinese : -0.33 UK_Pacific : -0.67 Japanese : -6.17Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Shantung : 1 flag Kwangsi : 1 flag Kiangsu : 1 flag Kiangsi : 1 flag Japan : 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 3 infantry Jehol : 1 flag, 1 armour, 1 fighter and 3 infantry Manchuria : 1 flag, 1 aaGun and 1 infantry Yunnan : 1 flag, 2 aaGuns, 5 artilleries and 4 infantry Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 1 aaGun and 1 mech_infantry Szechwan : 1 flag, 2 infantry Anhwe : 1 flag, 1 infantry Shan State : 1 flag, 2 bombers and 2 tactical_bombers Burma : 1 flag, 1 infantry Malaya : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys Borneo : 1 flag Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield, 1 fighter and 1 harbour Guam : 1 flag, 1 airfield and 1 infantry Alaska : 1 flag, 1 infantry French Indo China : 1 flag, 1 factory_minor, 1 fighter and 3 infantry Celebes : 1 flag Java : 1 flag, 1 artillery, 5 infantry and 2 marines Dutch New Guinea : 1 flag Sumatra : 1 flag 42 Sea Zone : 1 flag, 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 7 fighters, 2 submarines, 3 tactical_bombers and 3 transports 43 Sea Zone : 1 flag 32 Sea Zone : 1 submarine 37 Sea Zone : 1 flag 36 Sea Zone : 1 destroyer 20 Sea Zone : 1 transport 6 Sea Zone : 3 carriers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transportProduction/PUs Summary :
Germans : 57 / 84 Russians : 19 / 26 Japanese : 60 / 68 Americans : 52 / 67 Chinese : 7 / 9 British : 32 / 34 UK_Pacific : 5 / 9 Italians : 18 / 23 ANZAC : 10 / 14 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 4 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 3 fighters, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 5 fighters moved from 42 Sea Zone to 55 Sea Zone 1 fighter moved from 42 Sea Zone to 46 Sea Zone 2 infantry moved from Yunnan to Szechwan 2 infantry moved from Yunnan to Burma 2 tactical_bombers moved from French Indo China to Burma 1 bomber moved from French Indo China to Burma 1 bomber moved from French Indo China to Szechwan 1 submarine moved from 6 Sea Zone to 32 Sea Zone 1 fighter moved from 6 Sea Zone to 21 Sea Zone 2 fighters moved from Japan to 16 Sea Zone Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 22 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 32 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 32 Sea Zone Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 21 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 16 Sea Zone Japanese attack with 4 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 4 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 1/6 hits, 3.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 55 Sea Zone Japanese attack with 1 destroyer and 5 fighters Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 5 fighters in 55 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Japanese win with 5 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in Burma Japanese attack with 1 bomber, 2 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 bomber, 2 infantry and 2 tactical_bombers in Burma, round 2 : 0/5 hits, 2.00 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Burma Japanese roll dice for 1 bomber, 1 infantry and 2 tactical_bombers in Burma, round 3 : 1/4 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Burma Japanese roll dice for 1 bomber, 1 infantry and 2 tactical_bombers in Burma, round 4 : 2/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Szechwan Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Szechwan to Shan State 1 bomber and 2 tactical_bombers moved from Burma to Shan State 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 transport moved from 42 Sea Zone to 37 Sea Zone 3 infantry moved from Malaya to 37 Sea Zone 3 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone 3 infantry moved from 42 Sea Zone to Java 5 fighters moved from 55 Sea Zone to 42 Sea Zone 1 fighter moved from 46 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from French Indo China to 42 Sea Zone 4 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone 1 fighter moved from Japan to French Indo China 1 fighter moved from 21 Sea Zone to Philippines 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 2 infantry moved from Manchuria to Jehol 1 aaGun and 1 infantry moved from Korea to Manchuria 1 aaGun moved from Anhwe to Hunan 1 fighter moved from 6 Sea Zone to Jehol 1 armour moved from Hunan to Jehol 1 mech_infantry moved from Yunnan to Hunan 3 infantry moved from French Indo China to Yunnan 1 marine moved from French Indo China to 36 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 marine and 2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java Place Units - Japanese 1 destroyer placed in 6 Sea Zone 3 fighters placed in Japan 3 infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Malaya 1 artillery and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Americans : 0.33 Chinese : -0.33 UK_Pacific : -0.67 Japanese : -6.17 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 5 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 armour moved from French Central Africa to French Equatorial Africa 3 artilleries, 5 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 3 artilleries, 1 cruiser, 1 destroyer, 5 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 94 Sea Zone 3 artilleries, 5 infantry and 2 mech_infantrys moved from 94 Sea Zone to Tunisia 1 infantry and 1 mech_infantry moved from Algeria to Tunisia 1 transport moved from 87 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 mech_infantry moved from Western United States to Alaska 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 bomber moved from Midway to Queensland 2 bombers moved from Hawaiian Islands to Queensland 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 26 Sea Zone to 30 Sea Zone 1 cruiser moved from 54 Sea Zone to 30 Sea Zone Combat - Americans Battle in Tunisia Americans attack with 3 artilleries, 6 infantry and 3 mech_infantrys Italians defend with 1 artillery and 3 infantry Americans roll dice for 1 cruiser in Tunisia, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 3 artilleries, 6 infantry and 3 mech_infantrys in Tunisia, round 2 : 0/12 hits, 3.00 expected hits Italians roll dice for 1 artillery and 3 infantry in Tunisia, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Americans lost in Tunisia Americans roll dice for 3 artilleries, 4 infantry and 3 mech_infantrys in Tunisia, round 3 : 1/10 hits, 2.67 expected hits Italians roll dice for 1 artillery and 3 infantry in Tunisia, round 3 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia Americans roll dice for 3 artilleries, 3 infantry and 3 mech_infantrys in Tunisia, round 4 : 2/9 hits, 2.50 expected hits Italians roll dice for 1 artillery and 2 infantry in Tunisia, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Tunisia Americans roll dice for 3 artilleries, 2 infantry and 3 mech_infantrys in Tunisia, round 5 : 2/8 hits, 2.33 expected hits Italians roll dice for 1 artillery in Tunisia, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 3 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Americans: 4 infantry Casualties for Italians: 1 artillery and 3 infantry Battle in Alaska Americans attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 armour and 1 mech_infantry in Alaska, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Alaska, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Alaska Americans win, taking Alaska from Japanese with 1 armour remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 2 transports placed in 101 Sea Zone 2 artilleries and 3 infantry placed in Eastern United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Italians : 0.00 Americans : -5.67 Japanese : 0.67 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Sikang to Shensi 2 infantry moved from Hopei to Shensi 6 infantry moved from Chahar to Suiyuyan 1 fighter moved from Suiyuyan to Shensi Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 5 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 armour moved from French Central Africa to French Equatorial Africa 3 artilleries, 5 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 3 artilleries, 1 cruiser, 1 destroyer, 5 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 94 Sea Zone 3 artilleries, 5 infantry and 2 mech_infantrys moved from 94 Sea Zone to Tunisia 1 infantry and 1 mech_infantry moved from Algeria to Tunisia 1 transport moved from 87 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 mech_infantry moved from Western United States to Alaska 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 bomber moved from Midway to Queensland 2 bombers moved from Hawaiian Islands to Queensland 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 26 Sea Zone to 30 Sea Zone 1 cruiser moved from 54 Sea Zone to 30 Sea Zone Combat - Americans Battle in Tunisia Americans attack with 3 artilleries, 6 infantry and 3 mech_infantrys Italians defend with 1 artillery and 3 infantry Americans roll dice for 1 cruiser in Tunisia, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 3 artilleries, 6 infantry and 3 mech_infantrys in Tunisia, round 2 : 0/12 hits, 3.00 expected hits Italians roll dice for 1 artillery and 3 infantry in Tunisia, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Americans lost in Tunisia Americans roll dice for 3 artilleries, 4 infantry and 3 mech_infantrys in Tunisia, round 3 : 1/10 hits, 2.67 expected hits Italians roll dice for 1 artillery and 3 infantry in Tunisia, round 3 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia Americans roll dice for 3 artilleries, 3 infantry and 3 mech_infantrys in Tunisia, round 4 : 2/9 hits, 2.50 expected hits Italians roll dice for 1 artillery and 2 infantry in Tunisia, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Tunisia Americans roll dice for 3 artilleries, 2 infantry and 3 mech_infantrys in Tunisia, round 5 : 2/8 hits, 2.33 expected hits Italians roll dice for 1 artillery in Tunisia, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 3 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Americans: 4 infantry Casualties for Italians: 1 artillery and 3 infantry Battle in Alaska Americans attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 armour and 1 mech_infantry in Alaska, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Alaska, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Alaska Americans win, taking Alaska from Japanese with 1 armour remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 2 transports placed in 101 Sea Zone 2 artilleries and 3 infantry placed in Eastern United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Sikang to Shensi 2 infantry moved from Hopei to Shensi 6 infantry moved from Chahar to Suiyuyan 1 fighter moved from Suiyuyan to Shensi Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Algeria to Libya British take Libya from Italians 1 artillery and 1 infantry moved from Syria to Trans-Jordan 2 fighters moved from Persia to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 80 Sea Zone to 72 Sea Zone 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 fighter moved from Union of South Africa to Anglo Egyptian Sudan 1 bomber moved from British Guiana to Tunisia 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 92 Sea Zone to 94 Sea Zone 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 armour moved from Morocco to Tunisia 1 fighter moved from Gibraltar to 98 Sea Zone 1 tactical_bomber moved from Persia to 98 Sea Zone 1 fighter moved from Persia to Trans-Jordan 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 artillery and 2 infantry moved from India to Burma Combat - British British creates battle in territory 106 Sea Zone Battle in Trans-Jordan British attack with 1 artillery, 3 fighters and 2 infantry Italians defend with 2 infantry British roll dice for 1 artillery, 3 fighters and 2 infantry in Trans-Jordan, round 2 : 1/6 hits, 2.33 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British roll dice for 1 artillery, 3 fighters and 1 infantry in Trans-Jordan, round 3 : 2/5 hits, 2.17 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Battle in Burma British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 98 Sea Zone British attack with 1 fighter and 1 tactical_bomber Italians defend with 1 cruiser and 2 transports British roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 cruiser and 2 transports in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Italians lost in 98 Sea Zone 2 transports owned by the Italians lost in 98 Sea Zone British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26 Casualties for Italians: 1 cruiser and 2 transports Battle in Anglo Egyptian Sudan British attack with 1 fighter and 2 infantry Italians defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter moved from Anglo Egyptian Sudan to Belgian Congo 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Syria 3 fighters moved from Trans-Jordan to Iraq 1 armour and 1 artillery moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 fighter moved from Iraq to Northwest Persia Place Units - British 1 destroyer placed in 110 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Iraq 2 infantry and 1 mech_infantry placed in Union of South Africa 1 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Italians : -0.83 British : -0.33 Americans : -5.67 Japanese : 0.33 -
TripleA Move Summary: Italians round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Italians Italians buy 1 aaGun and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Rostov to Northwest Persia 1 bomber and 2 fighters moved from Egypt to Northwest Persia -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Italians Italians buy 1 aaGun and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Rostov to Northwest Persia 1 bomber and 2 fighters moved from Egypt to Northwest Persia Combat - Italians Battle in Northwest Persia Italians attack with 2 armour, 1 bomber and 2 fighters British defend with 1 armour, 1 artillery and 1 fighter Italians roll dice for 2 armour, 1 bomber and 2 fighters in Northwest Persia, round 2 : 2/5 hits, 2.67 expected hits British roll dice for 1 armour, 1 artillery and 1 fighter in Northwest Persia, round 2 : 1/3 hits, 1.50 expected hits 1 artillery owned by the British, 1 armour owned by the British and 1 armour owned by the Italians lost in Northwest Persia Italians roll dice for 1 armour, 1 bomber and 2 fighters in Northwest Persia, round 3 : 4/4 hits, 2.17 expected hits British roll dice for 1 fighter in Northwest Persia, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Italians and 1 fighter owned by the British lost in Northwest Persia Italians win, taking Northwest Persia from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 4 Casualties for Italians: 1 armour and 1 fighter Casualties for British: 1 armour, 1 artillery and 1 fighter Non Combat Move - Italians 1 fighter moved from Northwest Persia to Caucasus 1 bomber moved from Northwest Persia to Ukraine 2 mech_infantrys moved from Southern Italy to Greater Southern Germany Place Units - Italians 1 aaGun and 2 infantry placed in Egypt 3 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians : 1.17 British : -0.17Territory Summary for Italians :
Alexandria : 1 flag Egypt : 1 flag, 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 7 infantry and 2 mech_infantrys France : 1 aaGun, 1 artillery and 2 infantry Greater Southern Germany : 2 mech_infantrys Northern Italy : 1 factory_major and 1 infantry Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 10 infantry Rostov : 1 flag Bessarabia : 1 flag Ukraine : 1 bomber Caucasus : 1 fighter Crete : 1 flag Bulgaria : 1 artillery and 2 infantry Northwest Persia : 1 flag, 1 armour Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 57 / 84 Russians : 19 / 26 Japanese : 57 / 68 Americans : 56 / 81 Chinese : 7 / 7 British : 35 / 35 UK_Pacific : 6 / 9 Italians : 14 / 21 ANZAC : 10 / 14 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 3 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0





