• 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary: Japanese round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 3 fighters and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            1 artillery moved from Sumatra to 41 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 marine moved from Celebes to 44 Sea Zone
            1 cruiser and 1 marine moved from 44 Sea Zone to 42 Sea Zone
            1 marine moved from 42 Sea Zone to Java
            2 bombers moved from French Indo China to Shensi
            2 infantry moved from Yunnan to Burma
            1 battleship, 2 carriers, 1 destroyer, 3 fighters and 1 submarine moved from 45 Sea Zone to 42 Sea Zone
            3 fighters moved from 42 Sea Zone to Java
            1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 artillery and 2 fighters moved from 42 Sea Zone to Java
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Szechwan to Shensi
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
            1 infantry moved from 2 Sea Zone to Alaska
            3 tactical_bombers moved from French Indo China to Burma
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 3 fighters and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            1 artillery moved from Sumatra to 41 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 marine moved from Celebes to 44 Sea Zone
            1 cruiser and 1 marine moved from 44 Sea Zone to 42 Sea Zone
            1 marine moved from 42 Sea Zone to Java
            2 bombers moved from French Indo China to Shensi
            2 infantry moved from Yunnan to Burma
            1 battleship, 2 carriers, 1 destroyer, 3 fighters and 1 submarine moved from 45 Sea Zone to 42 Sea Zone
            3 fighters moved from 42 Sea Zone to Java
            1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 artillery and 2 fighters moved from 42 Sea Zone to Java
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Szechwan to Shensi
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
            1 infantry moved from 2 Sea Zone to Alaska
            3 tactical_bombers moved from French Indo China to Burma
    
        Combat - Japanese
            Battle in Alaska
            Battle in 42 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 2 submarines and 3 transports
                Americans defend with 1 destroyer and 1 submarine; ANZAC defend with 2 transports
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 3 transports in 42 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC, 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 42 Sea Zone
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                Japanese win, taking Alaska from Americans, taking 42 Sea Zone from Americans with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 2 submarines and 3 transports remaining. Battle score for attacker is 28
                Casualties for Americans: 1 destroyer and 1 submarine
                Casualties for ANZAC: 2 transports
            Battle in Java
                Japanese attack with 1 artillery, 5 fighters, 3 infantry and 1 marine
                ANZAC defend with 2 artilleries and 2 infantry
                    Japanese roll dice for 1 artillery, 5 fighters, 3 infantry and 1 marine in Java, round 2 : 4/10 hits, 3.83 expected hits
                    ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 2 artilleries owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 5 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 artilleries and 2 infantry
            Battle in Burma
                Japanese attack with 2 infantry and 3 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 2 infantry and 3 tactical_bombers in Burma, round 2 : 4/5 hits, 1.83 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Shensi
                Japanese attack with 2 bombers and 2 infantry
                Chinese defend with 3 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Shensi, round 2 : 1/4 hits, 1.67 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                 retreated to Shensi
                Chinese win with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 marine moved from Japan to 6 Sea Zone
            1 cruiser and 1 marine moved from 6 Sea Zone to 36 Sea Zone
            1 transport moved from 21 Sea Zone to 36 Sea Zone
            1 marine moved from 36 Sea Zone to French Indo China
            1 infantry moved from French Indo China to Yunnan
            1 aaGun and 1 artillery moved from Shan State to Yunnan
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Hunan to Kweichow
            1 armour moved from Kweichow to Hunan
            1 artillery moved from Hunan to Yunnan
            1 aaGun and 1 infantry moved from Jehol to Anhwe
            1 infantry moved from Manchuria to Jehol
            1 infantry moved from Korea to Manchuria
            1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
            1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
            2 bombers moved from Shensi to French Indo China
            1 fighter moved from French Indo China to 42 Sea Zone
            1 tactical_bomber moved from French Indo China to 36 Sea Zone
            1 tactical_bomber moved from 45 Sea Zone to 36 Sea Zone
            1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            3 tactical_bombers moved from Burma to French Indo China
            5 fighters moved from Java to 42 Sea Zone
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from 6 Sea Zone to 36 Sea Zone
            1 infantry moved from Yunnan to Szechwan
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            3 fighters placed in Japan
            3 infantry placed in French Indo China
            3 infantry placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.50
    ANZAC : -0.33
    Chinese : 1.00
    UK_Pacific : 0.33
    Japanese : 0.83
    

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag
    Korea : 1 aaGun and 1 infantry
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 1 airfield, 1 factory_major, 3 fighters and 1 harbour
    Jehol : 1 flag, 1 infantry
    Manchuria : 1 flag, 2 infantry
    Yunnan : 1 flag, 2 aaGuns, 5 artilleries, 5 infantry and 1 mech_infantry
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 1 armour
    Hopei : 1 flag, 1 infantry
    Szechwan : 1 flag, 1 infantry
    Chahar : 1 flag, 1 infantry
    Sikang : 1 flag, 1 infantry
    Anhwe : 1 flag, 1 aaGun and 1 infantry
    Shan State : 1 flag
    Burma : 1 flag, 1 infantry
    Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    New Guinea : 1 flag, 1 infantry
    Philippines : 1 flag, 1 airfield and 1 harbour
    Guam : 1 flag, 1 airfield and 1 infantry
    Alaska : 1 flag, 1 infantry
    French Indo China : 1 flag, 2 bombers, 1 factory_minor, 3 infantry, 1 marine and 3 tactical_bombers
    Celebes : 1 flag
    Java : 1 flag, 1 artillery, 2 infantry and 1 marine
    Dutch New Guinea : 1 flag
    Sumatra : 1 flag
    42 Sea Zone : 1 flag, 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 2 submarines and 3 transports
    43 Sea Zone : 1 flag
    37 Sea Zone : 1 flag
    36 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport
    2 Sea Zone : 1 transport
    6 Sea Zone : 3 carriers, 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport
    

    Production/PUs Summary :

    Germans : 51 / 68
    Russians : 27 / 34
    Japanese : 63 / 71
    Americans : 50 / 72
    Chinese : 4 / 4
    British : 31 / 31
    UK_Pacific : 5 / 9
    Italians : 16 / 21
    ANZAC : 10 / 27
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 7 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 armour, 4 artilleries, 2 destroyers, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 10 Sea Zone to 2 Sea Zone
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            1 armour and 1 infantry moved from Brazil to 86 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
            1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
            2 infantry moved from 32 Sea Zone to Marshall Islands
            1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
            1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in 2 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 2 Sea Zone
                    Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking Marshall Islands from Japanese, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Marianas
            Battle in French West Africa
                Americans attack with 1 armour and 1 infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 armour and 1 infantry in French West Africa, round 2 : 0/2 hits, 0.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour and 1 infantry in French West Africa, round 3 : 0/2 hits, 0.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in French West Africa
                    Americans roll dice for 1 armour in French West Africa, round 4 : 1/1 hits, 0.50 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in French West Africa
                Americans win, taking Marianas from Japanese, taking French West Africa from Neutral_Axis with 1 armour remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
            Battle in Guam
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield and 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Guam
                    Americans roll dice for 1 artillery in Guam, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Guam, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Guam
                Japanese win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            3 artilleries, 5 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            3 artilleries, 5 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Morocco to Algeria
            3 artilleries, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 infantry moved from Brazil to British Guiana
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
    
        Place Units - Americans
            1 destroyer placed in 101 Sea Zone
            1 armour and 1 mech_infantry placed in Western United States
            2 transports placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
            1 transport placed in 101 Sea Zone
            2 artilleries and 1 infantry placed in Eastern United States
            Americans undo move 1.
            2 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Americans : -2.17
    Neutral_Axis : 0.00
    Japanese : 1.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Sikang
            2 infantry moved from Shensi to Szechwan
            1 infantry moved from Tsinghai to Sikang
            1 fighter moved from Kansu to Szechwan
            3 infantry moved from Suiyuyan to Chahar
            2 infantry moved from Suiyuyan to Chahar
            3 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Sikang, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Chahar, round 2 : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 6 infantry in Chahar, round 3 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Suiyuyan
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    Japanese : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 armour, 4 artilleries, 2 destroyers, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 10 Sea Zone to 2 Sea Zone
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            1 armour and 1 infantry moved from Brazil to 86 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
            1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
            2 infantry moved from 32 Sea Zone to Marshall Islands
            1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
            1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in 2 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 2 Sea Zone
                    Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking Marshall Islands from Japanese, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Marianas
            Battle in French West Africa
                Americans attack with 1 armour and 1 infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 armour and 1 infantry in French West Africa, round 2 : 0/2 hits, 0.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour and 1 infantry in French West Africa, round 3 : 0/2 hits, 0.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in French West Africa
                    Americans roll dice for 1 armour in French West Africa, round 4 : 1/1 hits, 0.50 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in French West Africa
                Americans win, taking Marianas from Japanese, taking French West Africa from Neutral_Axis with 1 armour remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
            Battle in Guam
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield and 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Guam
                    Americans roll dice for 1 artillery in Guam, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Guam, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Guam
                Japanese win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            3 artilleries, 5 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            3 artilleries, 5 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Morocco to Algeria
            3 artilleries, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 infantry moved from Brazil to British Guiana
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
    
        Place Units - Americans
            1 destroyer placed in 101 Sea Zone
            1 armour and 1 mech_infantry placed in Western United States
            2 transports placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
            1 transport placed in 101 Sea Zone
            2 artilleries and 1 infantry placed in Eastern United States
            Americans undo move 1.
            2 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Sikang
            2 infantry moved from Shensi to Szechwan
            1 infantry moved from Tsinghai to Sikang
            1 fighter moved from Kansu to Szechwan
            3 infantry moved from Suiyuyan to Chahar
            2 infantry moved from Suiyuyan to Chahar
            3 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Sikang, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Chahar, round 2 : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 6 infantry in Chahar, round 3 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Suiyuyan
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from India to Burma
            2 fighters and 1 tactical_bomber moved from India to Burma
            1 fighter moved from Iraq to Trans-Jordan
            2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
            1 armour moved from Italian Somaliland to Belgian Congo
            1 infantry moved from Tanganyika Territory to Belgian Congo
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 artillery and 1 infantry moved from Iraq to Syria
            3 infantry moved from Iraq to Trans-Jordan
            1 infantry moved from Iraq to 80 Sea Zone
            1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to French Madagascar
    
        Combat - British
            British creates battle in territory 106 Sea Zone
            Battle in French Madagascar
            Battle in Syria
                British attack with 1 artillery and 1 infantry
                Neutral_Axis defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Syria, round 3 : 2/2 hits, 0.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Syria, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Syria
                British win, taking French Madagascar from Neutral_Axis, taking Syria from Neutral_Axis with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in Trans-Jordan
                British attack with 1 fighter and 3 infantry
                Italians defend with 1 artillery
                    British roll dice for 1 fighter and 3 infantry in Trans-Jordan, round 2 : 1/4 hits, 1.00 expected hits
                    Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery
            Battle in Burma
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Burma to India
            1 fighter moved from Burma to Persia
            1 fighter moved from Trans-Jordan to Iraq
            1 fighter moved from Iraq to Persia
            1 fighter and 1 tactical_bomber moved from India to Persia
    
        Place Units - British
            1 armour, 1 infantry and 1 mech_infantry placed in Iraq
            British undo move 1.
            1 armour, 1 artillery and 1 infantry placed in Iraq
            1 fighter and 2 mech_infantrys placed in Union of South Africa
            Turning on Edit Mode
            EDIT: Removing units owned by British from Morocco: 1 infantry and 1 mech_infantry
            EDIT: Adding units owned by British to Algeria: 1 infantry and 1 mech_infantry
            EDIT: Removing units owned by British from Quebec: 1 armour and 1 infantry
            EDIT: Adding units owned by British to Morocco: 1 armour and 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    British : 0.67
    Italians : 0.67
    Americans : -2.17
    Chinese : -0.67
    Neutral_Axis : -0.67
    Japanese : 0.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary: Italians round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour moved from Bessarabia to Rostov
            1 fighter and 1 infantry moved from Egypt to Anglo Egyptian Sudan
            2 infantry moved from Egypt to Trans-Jordan
            1 bomber and 1 fighter moved from Southern Italy to Trans-Jordan
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour moved from Bessarabia to Rostov
            1 fighter and 1 infantry moved from Egypt to Anglo Egyptian Sudan
            2 infantry moved from Egypt to Trans-Jordan
            1 bomber and 1 fighter moved from Southern Italy to Trans-Jordan
    
        Combat - Italians
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 fighter and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Trans-Jordan
                Italians attack with 1 bomber, 1 fighter and 2 infantry
                British defend with 2 infantry
                    Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Trans-Jordan, round 2 : 3/4 hits, 1.50 expected hits
                    British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Rostov
                Italians attack with 2 armour
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun, 1 infantry and 1 mech_infantry moved from Yugoslavia to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 aaGun, 1 cruiser, 2 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
            1 aaGun, 2 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
            1 bomber and 1 fighter moved from Trans-Jordan to Egypt
            1 fighter moved from Anglo Egyptian Sudan to Egypt
    
        Place Units - Italians
            1 infantry and 2 mech_infantrys placed in Southern Italy
            1 artillery and 2 infantry placed in Egypt
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.83
    British : -1.00
    Russians : -0.33
    

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 2 infantry
    Alexandria : 1 flag
    Egypt : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 2 mech_infantrys
    Anglo Egyptian Sudan : 1 flag, 1 infantry
    France : 1 aaGun, 1 artillery and 2 infantry
    Tunisia : 1 flag, 1 artillery and 3 infantry
    Northern Italy : 1 factory_major
    Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 7 infantry and 2 mech_infantrys
    Rostov : 1 flag, 2 armour
    Bessarabia : 1 flag
    Crete : 1 flag
    Bulgaria : 1 artillery and 2 infantry
    Yugoslavia : 1 flag
    98 Sea Zone : 1 cruiser and 2 transports
    

    Production/PUs Summary :

    Germans : 51 / 68
    Russians : 25 / 34
    Japanese : 58 / 71
    Americans : 52 / 67
    Chinese : 8 / 9
    British : 32 / 34
    UK_Pacific : 6 / 9
    Italians : 18 / 23
    ANZAC : 10 / 27
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 4 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
    
        Combat - ANZAC
            Battle in New Guinea
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in New Guinea
                ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : -0.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
    
        Combat - ANZAC
            Battle in New Guinea
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in New Guinea
                ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Combat Move - French
            1 fighter moved from Gibraltar to 98 Sea Zone
    
        Combat - French
            Battle in 98 Sea Zone
                French attack with 1 fighter
                Italians defend with 1 cruiser and 2 transports
                    French roll dice for 1 fighter in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 cruiser and 2 transports in 98 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the French lost in 98 Sea Zone
                Italians win with 1 cruiser and 2 transports remaining. Battle score for attacker is -10
                Casualties for French: 1 fighter
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : 0.50
    French : -0.50
    ANZAC : -0.33
    Japanese : -0.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary: Germans round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 fighters, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 mech_infantrys moved from Ukraine to Volgograd
            1 armour and 1 mech_infantry moved from Ukraine to Caucasus
            1 mech_infantry moved from Ukraine to Tambov
                  Germans take Tambov from Russians
            1 infantry moved from Belarus to Smolensk
            1 artillery and 1 infantry moved from Belarus to Bryansk
            1 artillery and 5 infantry moved from Novgorod to Archangel
            1 tactical_bomber moved from Novgorod to Archangel
            1 bomber moved from Novgorod to Smolensk
            1 bomber moved from Bessarabia to Bryansk
            3 armour moved from Ukraine to Volgograd
            1 armour and 1 mech_infantry moved from Ukraine to Caucasus
            1 mech_infantry moved from Ukraine to Caucasus
            5 mech_infantrys moved from Ukraine to Volgograd
            2 armour moved from Ukraine to Volgograd
            1 armour moved from Ukraine to Volgograd
            2 armour moved from Ukraine to Volgograd
            1 mech_infantry moved from Ukraine to Caucasus
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 fighters, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 mech_infantrys moved from Ukraine to Volgograd
            1 armour and 1 mech_infantry moved from Ukraine to Caucasus
            1 mech_infantry moved from Ukraine to Tambov
                  Germans take Tambov from Russians
            1 infantry moved from Belarus to Smolensk
            1 artillery and 1 infantry moved from Belarus to Bryansk
            1 artillery and 5 infantry moved from Novgorod to Archangel
            1 tactical_bomber moved from Novgorod to Archangel
            1 bomber moved from Novgorod to Smolensk
            1 bomber moved from Bessarabia to Bryansk
            3 armour moved from Ukraine to Volgograd
            1 armour and 1 mech_infantry moved from Ukraine to Caucasus
            1 mech_infantry moved from Ukraine to Caucasus
            5 mech_infantrys moved from Ukraine to Volgograd
            2 armour moved from Ukraine to Volgograd
            1 armour moved from Ukraine to Volgograd
            2 armour moved from Ukraine to Volgograd
            1 mech_infantry moved from Ukraine to Caucasus
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 1 artillery, 5 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 5 infantry and 1 tactical_bomber in Archangel, round 2 : 3/7 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Smolensk
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                Russians defend with 1 artillery
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Bryansk, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Volgograd
                Germans attack with 8 armour and 10 mech_infantrys
                Russians defend with 1 factory_minor and 4 infantry
                    Germans roll dice for 8 armour and 10 mech_infantrys in Volgograd, round 2 : 4/18 hits, 5.67 expected hits
                    Russians roll dice for 4 infantry in Volgograd, round 2 : 3/4 hits, 1.33 expected hits
                    4 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 8 armour and 7 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 3 mech_infantrys
                Casualties for Russians: 4 infantry
            Battle in Caucasus
                Germans attack with 2 armour and 4 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour and 4 mech_infantrys in Caucasus, round 2 : 1/6 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Ukraine to Rostov
            1 aaGun moved from Bessarabia to Ukraine
            1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
            9 mech_infantrys moved from Eastern Poland to Ukraine
            1 armour and 1 mech_infantry moved from Novgorod to Belarus
            1 bomber moved from Smolensk to Ukraine
            1 bomber moved from Bryansk to Ukraine
            2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
            1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            2 infantry moved from Finland to Norway
            1 tactical_bomber moved from Archangel to Novgorod
            1 fighter moved from Western Germany to Novgorod
            2 fighters moved from Southern Italy to Egypt
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            3 fighters placed in Western Germany
            3 infantry placed in Novgorod
            3 infantry placed in Ukraine
            5 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
            Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.17
    Russians : 0.67
    

    Territory Summary for Germans :

    Egypt : 8 fighters, 2 infantry and 4 tactical_bombers
    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
    Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
    Germany : 1 factory_major and 5 mech_infantrys
    Norway : 1 artillery and 3 infantry
    Belarus : 1 flag, 1 armour and 1 mech_infantry
    Karelia : 1 flag
    Baltic States : 1 flag
    Bryansk : 1 flag, 1 artillery and 1 infantry
    Rostov : 1 aaGun
    Vyborg : 1 flag
    Archangel : 1 flag, 1 artillery and 5 infantry
    Eastern Poland : 1 flag, 2 armour and 8 mech_infantrys
    Tambov : 1 flag, 1 mech_infantry
    Ukraine : 1 flag, 1 aaGun, 2 bombers, 1 factory_minor, 3 infantry and 9 mech_infantrys
    Western Ukraine : 1 flag, 1 artillery and 1 infantry
    Volgograd : 1 flag, 8 armour, 1 factory_minor and 7 mech_infantrys
    Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
    Caucasus : 1 flag, 2 armour and 3 mech_infantrys
    Smolensk : 1 flag, 1 infantry
    112 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
    106 Sea Zone : 1 flag
    Bulgaria : 1 flag, 2 infantry
    Greece : 1 flag
    69 Sea Zone : 1 submarine
    Finland : 1 flag
    

    Production/PUs Summary :

    Germans : 59 / 84
    Russians : 17 / 34
    Japanese : 58 / 71
    Americans : 52 / 67
    Chinese : 8 / 9
    British : 32 / 34
    UK_Pacific : 6 / 9
    Italians : 18 / 23
    ANZAC : 10 / 14
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 4 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Manual Gamesave Post: Germans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 fighters, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 mech_infantrys moved from Ukraine to Volgograd
            1 armour and 1 mech_infantry moved from Ukraine to Caucasus
            1 mech_infantry moved from Ukraine to Tambov
                  Germans take Tambov from Russians
            1 infantry moved from Belarus to Smolensk
            1 artillery and 1 infantry moved from Belarus to Bryansk
            1 artillery and 5 infantry moved from Novgorod to Archangel
            1 tactical_bomber moved from Novgorod to Archangel
            1 bomber moved from Novgorod to Smolensk
            1 bomber moved from Bessarabia to Bryansk
            3 armour moved from Ukraine to Volgograd
            1 armour and 1 mech_infantry moved from Ukraine to Caucasus
            1 mech_infantry moved from Ukraine to Caucasus
            5 mech_infantrys moved from Ukraine to Volgograd
            2 armour moved from Ukraine to Volgograd
            1 armour moved from Ukraine to Volgograd
            2 armour moved from Ukraine to Volgograd
            1 mech_infantry moved from Ukraine to Caucasus
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 1 artillery, 5 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 5 infantry and 1 tactical_bomber in Archangel, round 2 : 3/7 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Smolensk
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                Russians defend with 1 artillery
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Bryansk, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Volgograd
                Germans attack with 8 armour and 10 mech_infantrys
                Russians defend with 1 factory_minor and 4 infantry
                    Germans roll dice for 8 armour and 10 mech_infantrys in Volgograd, round 2 : 4/18 hits, 5.67 expected hits
                    Russians roll dice for 4 infantry in Volgograd, round 2 : 3/4 hits, 1.33 expected hits
                    4 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 8 armour and 7 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 3 mech_infantrys
                Casualties for Russians: 4 infantry
            Battle in Caucasus
                Germans attack with 2 armour and 4 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour and 4 mech_infantrys in Caucasus, round 2 : 1/6 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Ukraine to Rostov
            1 aaGun moved from Bessarabia to Ukraine
            1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
            9 mech_infantrys moved from Eastern Poland to Ukraine
            1 armour and 1 mech_infantry moved from Novgorod to Belarus
            1 bomber moved from Smolensk to Ukraine
            1 bomber moved from Bryansk to Ukraine
            2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
            1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            2 infantry moved from Finland to Norway
            1 tactical_bomber moved from Archangel to Novgorod
            1 fighter moved from Western Germany to Novgorod
            2 fighters moved from Southern Italy to Egypt
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            3 fighters placed in Western Germany
            3 infantry placed in Novgorod
            3 infantry placed in Ukraine
            5 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
            Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Egypt: 1 fighter
            EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -2.17
    Russians : 0.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Russia to Kazakhstan
            2 infantry moved from Russia to Tambov
            3 infantry moved from Russia to Bryansk
            2 infantry moved from Russia to Smolensk
            1 fighter and 1 tactical_bomber moved from Russia to Tambov
            1 infantry moved from Russia to Samara
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Bryansk
                Russians attack with 3 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Bryansk
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
                Casualties for Russians: 3 infantry
            Battle in Tambov
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Tambov to Russia
            1 infantry moved from Vologda to Russia
            1 infantry moved from Vologda to Novosibirsk
            1 infantry moved from Russia to Vologda
    
        Place Units - Russians
            4 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.00
    Russians : 0.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary: Japanese round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 3 fighters, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
            1 destroyer moved from 42 Sea Zone to 55 Sea Zone
            5 fighters moved from 42 Sea Zone to 55 Sea Zone
            1 fighter moved from 42 Sea Zone to 46 Sea Zone
            2 infantry moved from Yunnan to Szechwan
            2 infantry moved from Yunnan to Burma
            2 tactical_bombers moved from French Indo China to Burma
            1 bomber moved from French Indo China to Burma
            1 bomber moved from French Indo China to Szechwan
            1 submarine moved from 6 Sea Zone to 32 Sea Zone
            1 fighter moved from 6 Sea Zone to 21 Sea Zone
            2 fighters moved from Japan to 16 Sea Zone
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 3 fighters, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
            1 destroyer moved from 42 Sea Zone to 55 Sea Zone
            5 fighters moved from 42 Sea Zone to 55 Sea Zone
            1 fighter moved from 42 Sea Zone to 46 Sea Zone
            2 infantry moved from Yunnan to Szechwan
            2 infantry moved from Yunnan to Burma
            2 tactical_bombers moved from French Indo China to Burma
            1 bomber moved from French Indo China to Burma
            1 bomber moved from French Indo China to Szechwan
            1 submarine moved from 6 Sea Zone to 32 Sea Zone
            1 fighter moved from 6 Sea Zone to 21 Sea Zone
            2 fighters moved from Japan to 16 Sea Zone
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 22 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 22 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 32 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 32 Sea Zone
                    Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 16 Sea Zone
                Japanese attack with 4 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 4 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 1/6 hits, 3.33 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer and 5 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 5 fighters in 55 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Japanese win with 5 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in Burma
                Japanese attack with 1 bomber, 2 infantry and 2 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 1 bomber, 2 infantry and 2 tactical_bombers in Burma, round 2 : 0/5 hits, 2.00 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Burma
                    Japanese roll dice for 1 bomber, 1 infantry and 2 tactical_bombers in Burma, round 3 : 1/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Burma
                    Japanese roll dice for 1 bomber, 1 infantry and 2 tactical_bombers in Burma, round 4 : 2/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Szechwan
                Japanese attack with 1 bomber and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Szechwan to Shan State
            1 bomber and 2 tactical_bombers moved from Burma to Shan State
            1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 transport moved from 42 Sea Zone to 37 Sea Zone
            3 infantry moved from Malaya to 37 Sea Zone
            3 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
            3 infantry moved from 42 Sea Zone to Java
            5 fighters moved from 55 Sea Zone to 42 Sea Zone
            1 fighter moved from 46 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from French Indo China to 42 Sea Zone
            4 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
            1 fighter moved from Japan to French Indo China
            1 fighter moved from 21 Sea Zone to Philippines
            1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            2 infantry moved from Manchuria to Jehol
            1 aaGun and 1 infantry moved from Korea to Manchuria
            1 aaGun moved from Anhwe to Hunan
            1 fighter moved from 6 Sea Zone to Jehol
            1 armour moved from Hunan to Jehol
            1 mech_infantry moved from Yunnan to Hunan
            3 infantry moved from French Indo China to Yunnan
            1 marine moved from French Indo China to 36 Sea Zone
            2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 marine and 2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
            1 marine moved from 42 Sea Zone to Java
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            3 fighters placed in Japan
            3 infantry placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Malaya
            1 artillery and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    Chinese : -0.33
    UK_Pacific : -0.67
    Japanese : -6.17
    

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
    Jehol : 1 flag, 1 armour, 1 fighter and 3 infantry
    Manchuria : 1 flag, 1 aaGun and 1 infantry
    Yunnan : 1 flag, 2 aaGuns, 5 artilleries and 4 infantry
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 1 aaGun and 1 mech_infantry
    Szechwan : 1 flag, 2 infantry
    Anhwe : 1 flag, 1 infantry
    Shan State : 1 flag, 2 bombers and 2 tactical_bombers
    Burma : 1 flag, 1 infantry
    Malaya : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield, 1 fighter and 1 harbour
    Guam : 1 flag, 1 airfield and 1 infantry
    Alaska : 1 flag, 1 infantry
    French Indo China : 1 flag, 1 factory_minor, 1 fighter and 3 infantry
    Celebes : 1 flag
    Java : 1 flag, 1 artillery, 5 infantry and 2 marines
    Dutch New Guinea : 1 flag
    Sumatra : 1 flag
    42 Sea Zone : 1 flag, 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 7 fighters, 2 submarines, 3 tactical_bombers and 3 transports
    43 Sea Zone : 1 flag
    32 Sea Zone : 1 submarine
    37 Sea Zone : 1 flag
    36 Sea Zone : 1 destroyer
    20 Sea Zone : 1 transport
    6 Sea Zone : 3 carriers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport
    

    Production/PUs Summary :

    Germans : 57 / 84
    Russians : 19 / 26
    Japanese : 60 / 68
    Americans : 52 / 67
    Chinese : 7 / 9
    British : 32 / 34
    UK_Pacific : 5 / 9
    Italians : 18 / 23
    ANZAC : 10 / 14
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 4 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 3 fighters, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
            1 destroyer moved from 42 Sea Zone to 55 Sea Zone
            5 fighters moved from 42 Sea Zone to 55 Sea Zone
            1 fighter moved from 42 Sea Zone to 46 Sea Zone
            2 infantry moved from Yunnan to Szechwan
            2 infantry moved from Yunnan to Burma
            2 tactical_bombers moved from French Indo China to Burma
            1 bomber moved from French Indo China to Burma
            1 bomber moved from French Indo China to Szechwan
            1 submarine moved from 6 Sea Zone to 32 Sea Zone
            1 fighter moved from 6 Sea Zone to 21 Sea Zone
            2 fighters moved from Japan to 16 Sea Zone
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 22 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 22 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 32 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 32 Sea Zone
                    Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 16 Sea Zone
                Japanese attack with 4 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 4 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 1/6 hits, 3.33 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer and 5 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 5 fighters in 55 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Japanese win with 5 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in Burma
                Japanese attack with 1 bomber, 2 infantry and 2 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 1 bomber, 2 infantry and 2 tactical_bombers in Burma, round 2 : 0/5 hits, 2.00 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Burma
                    Japanese roll dice for 1 bomber, 1 infantry and 2 tactical_bombers in Burma, round 3 : 1/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Burma
                    Japanese roll dice for 1 bomber, 1 infantry and 2 tactical_bombers in Burma, round 4 : 2/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Szechwan
                Japanese attack with 1 bomber and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Szechwan to Shan State
            1 bomber and 2 tactical_bombers moved from Burma to Shan State
            1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 transport moved from 42 Sea Zone to 37 Sea Zone
            3 infantry moved from Malaya to 37 Sea Zone
            3 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
            3 infantry moved from 42 Sea Zone to Java
            5 fighters moved from 55 Sea Zone to 42 Sea Zone
            1 fighter moved from 46 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from French Indo China to 42 Sea Zone
            4 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
            1 fighter moved from Japan to French Indo China
            1 fighter moved from 21 Sea Zone to Philippines
            1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            2 infantry moved from Manchuria to Jehol
            1 aaGun and 1 infantry moved from Korea to Manchuria
            1 aaGun moved from Anhwe to Hunan
            1 fighter moved from 6 Sea Zone to Jehol
            1 armour moved from Hunan to Jehol
            1 mech_infantry moved from Yunnan to Hunan
            3 infantry moved from French Indo China to Yunnan
            1 marine moved from French Indo China to 36 Sea Zone
            2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 marine and 2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
            1 marine moved from 42 Sea Zone to Java
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            3 fighters placed in Japan
            3 infantry placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Malaya
            1 artillery and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    Chinese : -0.33
    UK_Pacific : -0.67
    Japanese : -6.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 destroyer, 5 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            1 armour moved from French Central Africa to French Equatorial Africa
            3 artilleries, 5 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
            3 artilleries, 1 cruiser, 1 destroyer, 5 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 94 Sea Zone
            3 artilleries, 5 infantry and 2 mech_infantrys moved from 94 Sea Zone to Tunisia
            1 infantry and 1 mech_infantry moved from Algeria to Tunisia
            1 transport moved from 87 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 mech_infantry moved from Western United States to Alaska
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 bomber moved from Midway to Queensland
            2 bombers moved from Hawaiian Islands to Queensland
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 26 Sea Zone to 30 Sea Zone
            1 cruiser moved from 54 Sea Zone to 30 Sea Zone
    
        Combat - Americans
            Battle in Tunisia
                Americans attack with 3 artilleries, 6 infantry and 3 mech_infantrys
                Italians defend with 1 artillery and 3 infantry
                    Americans roll dice for 1 cruiser in Tunisia, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 3 artilleries, 6 infantry and 3 mech_infantrys in Tunisia, round 2 : 0/12 hits, 3.00 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Tunisia, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Americans lost in Tunisia
                    Americans roll dice for 3 artilleries, 4 infantry and 3 mech_infantrys in Tunisia, round 3 : 1/10 hits, 2.67 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Tunisia, round 3 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
                    Americans roll dice for 3 artilleries, 3 infantry and 3 mech_infantrys in Tunisia, round 4 : 2/9 hits, 2.50 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Tunisia, round 4 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Tunisia
                    Americans roll dice for 3 artilleries, 2 infantry and 3 mech_infantrys in Tunisia, round 5 : 2/8 hits, 2.33 expected hits
                    Italians roll dice for 1 artillery in Tunisia, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Tunisia
                Americans win, taking Tunisia from Italians with 3 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Americans: 4 infantry
                Casualties for Italians: 1 artillery and 3 infantry
            Battle in Alaska
                Americans attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour and 1 mech_infantry in Alaska, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Alaska, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Alaska
                Americans win, taking Alaska from Japanese with 1 armour remaining. Battle score for attacker is -1
                Casualties for Americans: 1 mech_infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            2 transports placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
            2 transports placed in 101 Sea Zone
            2 artilleries and 3 infantry placed in Eastern United States
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    Americans : -5.67
    Japanese : 0.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Sikang to Shensi
            2 infantry moved from Hopei to Shensi
            6 infantry moved from Chahar to Suiyuyan
            1 fighter moved from Suiyuyan to Shensi
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 destroyer, 5 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            1 armour moved from French Central Africa to French Equatorial Africa
            3 artilleries, 5 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
            3 artilleries, 1 cruiser, 1 destroyer, 5 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 94 Sea Zone
            3 artilleries, 5 infantry and 2 mech_infantrys moved from 94 Sea Zone to Tunisia
            1 infantry and 1 mech_infantry moved from Algeria to Tunisia
            1 transport moved from 87 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 mech_infantry moved from Western United States to Alaska
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 bomber moved from Midway to Queensland
            2 bombers moved from Hawaiian Islands to Queensland
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 26 Sea Zone to 30 Sea Zone
            1 cruiser moved from 54 Sea Zone to 30 Sea Zone
    
        Combat - Americans
            Battle in Tunisia
                Americans attack with 3 artilleries, 6 infantry and 3 mech_infantrys
                Italians defend with 1 artillery and 3 infantry
                    Americans roll dice for 1 cruiser in Tunisia, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 3 artilleries, 6 infantry and 3 mech_infantrys in Tunisia, round 2 : 0/12 hits, 3.00 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Tunisia, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Americans lost in Tunisia
                    Americans roll dice for 3 artilleries, 4 infantry and 3 mech_infantrys in Tunisia, round 3 : 1/10 hits, 2.67 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Tunisia, round 3 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
                    Americans roll dice for 3 artilleries, 3 infantry and 3 mech_infantrys in Tunisia, round 4 : 2/9 hits, 2.50 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Tunisia, round 4 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Tunisia
                    Americans roll dice for 3 artilleries, 2 infantry and 3 mech_infantrys in Tunisia, round 5 : 2/8 hits, 2.33 expected hits
                    Italians roll dice for 1 artillery in Tunisia, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Tunisia
                Americans win, taking Tunisia from Italians with 3 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Americans: 4 infantry
                Casualties for Italians: 1 artillery and 3 infantry
            Battle in Alaska
                Americans attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour and 1 mech_infantry in Alaska, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Alaska, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Alaska
                Americans win, taking Alaska from Japanese with 1 armour remaining. Battle score for attacker is -1
                Casualties for Americans: 1 mech_infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            2 transports placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
            2 transports placed in 101 Sea Zone
            2 artilleries and 3 infantry placed in Eastern United States
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Sikang to Shensi
            2 infantry moved from Hopei to Shensi
            6 infantry moved from Chahar to Suiyuyan
            1 fighter moved from Suiyuyan to Shensi
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Algeria to Libya
                  British take Libya from Italians
            1 artillery and 1 infantry moved from Syria to Trans-Jordan
            2 fighters moved from Persia to Trans-Jordan
            1 infantry moved from Iraq to Trans-Jordan
            1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 80 Sea Zone to 72 Sea Zone
            2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
            1 bomber moved from British Guiana to Tunisia
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 92 Sea Zone to 94 Sea Zone
            1 infantry moved from Algeria to Tunisia
            1 infantry moved from Morocco to Algeria
            1 armour moved from Morocco to Tunisia
            1 fighter moved from Gibraltar to 98 Sea Zone
            1 tactical_bomber moved from Persia to 98 Sea Zone
            1 fighter moved from Persia to Trans-Jordan
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 artillery and 2 infantry moved from India to Burma
    
        Combat - British
            British creates battle in territory 106 Sea Zone
            Battle in Trans-Jordan
                British attack with 1 artillery, 3 fighters and 2 infantry
                Italians defend with 2 infantry
                    British roll dice for 1 artillery, 3 fighters and 2 infantry in Trans-Jordan, round 2 : 1/6 hits, 2.33 expected hits
                    Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                    British roll dice for 1 artillery, 3 fighters and 1 infantry in Trans-Jordan, round 3 : 2/5 hits, 2.17 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Italians: 2 infantry
            Battle in Burma
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 98 Sea Zone
                British attack with 1 fighter and 1 tactical_bomber
                Italians defend with 1 cruiser and 2 transports
                    British roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 cruiser and 2 transports in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Italians lost in 98 Sea Zone
                    2 transports owned by the Italians lost in 98 Sea Zone
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26
                Casualties for Italians: 1 cruiser and 2 transports
            Battle in Anglo Egyptian Sudan
                British attack with 1 fighter and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
            1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Syria
            3 fighters moved from Trans-Jordan to Iraq
            1 armour and 1 artillery moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 fighter moved from Iraq to Northwest Persia
    
        Place Units - British
            1 destroyer placed in 110 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in Iraq
            2 infantry and 1 mech_infantry placed in Union of South Africa
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Italians : -0.83
    British : -0.33
    Americans : -5.67
    Japanese : 0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary: Italians round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 aaGun and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour moved from Rostov to Northwest Persia
            1 bomber and 2 fighters moved from Egypt to Northwest Persia
    

    Savegame

Suggested Topics

  • 22
  • 101
  • 154
  • 48
  • 133
  • 195
  • 88
  • 4.2k
Axis & Allies Boardgaming Custom Painted Miniatures

61

Online

18.0k

Users

40.7k

Topics

1.8m

Posts