@zlefin yeah that was the right choice. And I see Germany has about 85% chance right now. I’ll be heading out although at least checking my phone if you are doing the combat now.
Dawgoneit allies v 666
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TripleA Move Summary: Japanese round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 destroyers, 4 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Japan to 21 Sea Zone 1 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 5 artilleries, 1 infantry and 3 mech_infantrys moved from Burma to India 1 artillery, 6 infantry and 2 marines moved from Shan State to 37 Sea Zone 1 artillery, 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 9 fighters, 6 infantry, 2 marines, 2 submarines, 3 tactical_bombers and 4 transports moved from 37 Sea Zone to 39 Sea Zone 1 artillery, 9 fighters, 6 infantry, 2 marines and 3 tactical_bombers moved from 39 Sea Zone to India 1 bomber and 1 fighter moved from Yunnan to India 2 tactical_bombers moved from Shan State to India 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 destroyers, 4 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Japan to 21 Sea Zone 1 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 5 artilleries, 1 infantry and 3 mech_infantrys moved from Burma to India 1 artillery, 6 infantry and 2 marines moved from Shan State to 37 Sea Zone 1 artillery, 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 9 fighters, 6 infantry, 2 marines, 2 submarines, 3 tactical_bombers and 4 transports moved from 37 Sea Zone to 39 Sea Zone 1 artillery, 9 fighters, 6 infantry, 2 marines and 3 tactical_bombers moved from 39 Sea Zone to India 1 bomber and 1 fighter moved from Yunnan to India 2 tactical_bombers moved from Shan State to India 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese Combat - Japanese Battle in 21 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in India Japanese attack with 6 artilleries, 1 bomber, 10 fighters, 7 infantry, 2 marines, 3 mech_infantrys and 5 tactical_bombers British defend with 3 aaGuns, 5 artilleries and 15 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 2/9 hits, 1.50 expected hits 2 fighters owned by the Japanese lost in India Japanese roll dice for 2 battleships and 2 cruisers in India, round 2 : 3/4 hits, 2.33 expected hits Japanese roll dice for 6 artilleries, 1 bomber, 8 fighters, 7 infantry, 2 marines, 3 mech_infantrys and 5 tactical_bombers in India, round 2 : 13/32 hits, 13.33 expected hits UK_Pacific roll dice for 3 aaGuns, 5 artilleries and 15 infantry in India, round 2 : 10/20 hits, 6.67 expected hits 5 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 3 aaGuns owned by the British and 13 infantry owned by the British lost in India Japanese roll dice for 1 artillery, 1 bomber, 8 fighters, 2 infantry, 2 marines, 3 mech_infantrys and 5 tactical_bombers in India, round 3 : 7/22 hits, 10.00 expected hits UK_Pacific roll dice for 5 artilleries and 2 infantry in India, round 3 : 2/7 hits, 2.33 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 5 artilleries owned by the British and 2 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 bomber, 8 fighters, 1 infantry, 2 marines, 3 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Japanese: 6 artilleries, 2 fighters and 6 infantry Casualties for British: 3 aaGuns, 5 artilleries and 15 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 5 fighters moved from India to 39 Sea Zone 1 tactical_bomber moved from India to 39 Sea Zone 2 aaGuns moved from Burma to India 1 fighter and 1 tactical_bomber moved from India to Shan State 2 infantry moved from French Indo China to Shan State 2 fighters and 3 tactical_bombers moved from India to Burma 1 bomber moved from India to Shan State 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Anhwe to Hunan 1 armour moved from French Indo China to Szechwan 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 1 artillery, 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 fighters moved from 6 Sea Zone to Japan 1 bomber moved from 21 Sea Zone to 6 Sea Zone 1 bomber moved from 6 Sea Zone to Japan 1 submarine moved from 34 Sea Zone to 36 Sea Zone 1 destroyer moved from 5 Sea Zone to 16 Sea Zone 1 aaGun moved from Jehol to Anhwe Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 destroyer placed in 36 Sea Zone 4 fighters and 3 infantry placed in Japan 2 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6 Japanese collect 67 PUs; end with 75 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
UK_Pacific : 3.00 AA fire in India : : 0.50 Japanese : -2.67Territory Summary for Japanese :
Shantung : 1 flag Kwangsi : 1 flag Kiangsu : 1 flag Kiangsi : 1 flag Japan : 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 6 fighters, 1 harbour and 6 infantry Jehol : 1 flag Manchuria : 1 flag Shensi : 1 flag, 1 infantry Yunnan : 1 flag, 1 infantry Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 1 aaGun, 2 fighters, 1 infantry and 1 tactical_bomber Tsinghai : 1 flag, 1 infantry Szechwan : 1 flag, 1 armour and 1 infantry Chahar : 1 flag, 1 infantry Sikang : 1 flag, 1 infantry Anhwe : 1 flag, 1 aaGun and 1 infantry Shan State : 1 flag, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Burma : 1 flag, 2 fighters and 3 tactical_bombers India : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry, 2 marines and 3 mech_infantrys Malaya : 1 flag, 1 factory_minor and 1 harbour Borneo : 1 flag Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield and 1 harbour Soviet Far East : 1 flag, 1 infantry Siberia : 1 flag, 1 infantry French Indo China : 1 flag, 1 factory_minor and 2 infantry Celebes : 1 flag Java : 1 flag Sumatra : 1 flag 43 Sea Zone : 1 flag 37 Sea Zone : 1 flag 36 Sea Zone : 1 destroyer 39 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 4 transports 19 Sea Zone : 1 submarine 16 Sea Zone : 1 destroyer 5 Sea Zone : 1 artillery, 3 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 2 transports 6 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 56 / 86 Russians : 22 / 26 Japanese : 67 / 88 Americans : 56 / 87 Chinese : 3 / 6 British : 31 / 35 UK_Pacific : 2 / 0 Italians : 14 / 28 ANZAC : 10 / 16 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 3 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 6 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from Marianas to 22 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 2 artilleries and 2 transports moved from 26 Sea Zone to 32 Sea Zone 2 infantry moved from Marshall Islands to 32 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 32 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 cruiser and 2 destroyers moved from 26 Sea Zone to 14 Sea Zone 1 submarine moved from 2 Sea Zone to 14 Sea Zone 1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan 2 artilleries moved from Libya to Tobruk 2 artilleries and 4 infantry moved from Algeria to Tunisia 2 artilleries and 2 infantry moved from Morocco to Algeria 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone 5 transports moved from 91 Sea Zone to 101 Sea Zone 3 bombers moved from Marshall Islands to Midway Combat - Americans Battle in Borneo Battle in Philippines Non Combat Move - Americans 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 4 infantry and 5 mech_infantrys placed in Eastern United States 1 infantry placed in Eastern United States 2 destroyers and 1 transport placed in 10 Sea Zone 1 artillery, 1 bomber and 1 infantry placed in Western United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Hopei to Anhwe 3 infantry moved from Hopei to Shensi 10 infantry moved from Hopei to Chahar 1 fighter moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 3/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 4 infantry Japanese defend with 1 aaGun and 1 infantry Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Anhwe, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Japanese lost in Anhwe Chinese roll dice for 4 infantry in Anhwe, round 4 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun and 1 infantry Casualties for Chinese: 1 infantry Battle in Chahar Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Chahar, round 2 : 3/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 9 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Suiyuyan Place Units - Chinese 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese : 3.33 Japanese : 0.33 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 6 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from Marianas to 22 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 2 artilleries and 2 transports moved from 26 Sea Zone to 32 Sea Zone 2 infantry moved from Marshall Islands to 32 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 32 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 cruiser and 2 destroyers moved from 26 Sea Zone to 14 Sea Zone 1 submarine moved from 2 Sea Zone to 14 Sea Zone 1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan 2 artilleries moved from Libya to Tobruk 2 artilleries and 4 infantry moved from Algeria to Tunisia 2 artilleries and 2 infantry moved from Morocco to Algeria 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone 5 transports moved from 91 Sea Zone to 101 Sea Zone 3 bombers moved from Marshall Islands to Midway Combat - Americans Battle in Borneo Battle in Philippines Non Combat Move - Americans 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 4 infantry and 5 mech_infantrys placed in Eastern United States 1 infantry placed in Eastern United States 2 destroyers and 1 transport placed in 10 Sea Zone 1 artillery, 1 bomber and 1 infantry placed in Western United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Hopei to Anhwe 3 infantry moved from Hopei to Shensi 10 infantry moved from Hopei to Chahar 1 fighter moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 3/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 4 infantry Japanese defend with 1 aaGun and 1 infantry Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Anhwe, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Japanese lost in Anhwe Chinese roll dice for 4 infantry in Anhwe, round 4 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun and 1 infantry Casualties for Chinese: 1 infantry Battle in Chahar Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Chahar, round 2 : 3/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 9 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Suiyuyan Place Units - Chinese 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 artillery, 1 bomber, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from West India to Kenya 1 armour, 2 artilleries, 1 fighter, 2 infantry and 5 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Libya to Tobruk 1 infantry moved from Tunisia to Libya 1 bomber moved from Algeria to Northern Italy 1 artillery and 1 infantry moved from Morocco to Algeria 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 2 transports moved from 71 Sea Zone to 72 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 72 Sea Zone Combat - British Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Northern Italy causes 3 damage total. Non Combat Move - British 1 bomber moved from Northern Italy to Tunisia 2 infantry moved from 72 Sea Zone to Kenya 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 aaGun and 1 infantry moved from Malta to 96 Sea Zone 1 aaGun and 1 infantry moved from 96 Sea Zone to Tobruk Place Units - British 1 artillery and 1 infantry placed in Quebec 1 transport placed in 106 Sea Zone 3 infantry placed in Union of South Africa 1 bomber placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,6 British collect 29 PUs (2 lost to blockades); end with 29 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese : 3.33 AA fire in Northern Italy : : -0.17 Japanese : 0.33 -
TripleA Move Summary: Italians round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Italians Italians buy 1 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Eastern Persia to West India Italians take West India from UK_Pacific 1 armour moved from West India to Eastern Persia 1 armour moved from Egypt to Syria Italians take Trans-Jordan from British Italians take Syria from British 1 fighter moved from Egypt to 96 Sea Zone -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Italians Italians buy 1 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Eastern Persia to West India Italians take West India from UK_Pacific 1 armour moved from West India to Eastern Persia 1 armour moved from Egypt to Syria Italians take Trans-Jordan from British Italians take Syria from British 1 fighter moved from Egypt to 96 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 1 fighter moved from 96 Sea Zone to Egypt 1 artillery moved from Alexandria to Egypt 1 infantry moved from Egypt to Alexandria 2 mech_infantrys moved from Romania to Ukraine 1 infantry moved from Northern Italy to Western Germany Place Units - Italians 3 infantry placed in Egypt 1 armour, 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Egypt: 1 bomber EDIT: Adding units owned by Italians to Southern Italy: 1 bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Territory Summary for Italians :
West India : 1 flag Trans-Jordan : 1 flag Alexandria : 1 flag, 1 infantry Egypt : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 9 infantry and 2 mech_infantrys Syria : 1 flag, 1 armour France : 1 aaGun, 1 artillery and 2 infantry Western Germany : 1 infantry Northern Italy : 1 factory_major Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 15 infantry Bessarabia : 1 flag Ukraine : 2 mech_infantrys Crete : 1 flag Bulgaria : 1 artillery and 2 infantry Eastern Persia : 1 flag, 1 armour Northwest Persia : 1 flag Persia : 1 flag Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 56 / 86 Russians : 22 / 26 Japanese : 58 / 88 Americans : 62 / 102 Chinese : 6 / 6 British : 29 / 29 UK_Pacific : 0 / 0 Italians : 18 / 32 ANZAC : 10 / 16 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 3 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 3 fighters moved from Queensland to Philippines Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 artilleries placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 3 fighters moved from Queensland to Philippines Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 artilleries placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Move Summary: Germans round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 1 destroyer, 2 fighters and 14 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Novgorod to Belarus 2 infantry moved from Caucasus to Kazakhstan 1 infantry moved from Caucasus to Rostov 1 infantry moved from Ukraine to Rostov 1 infantry moved from Volgograd to Tambov 1 infantry moved from Volgograd to Tambov 1 infantry moved from Volgograd to Samara 1 mech_infantry moved from Caucasus to Samara 1 mech_infantry moved from Volgograd to Samara 1 bomber moved from Caucasus to Kazakhstan 1 fighter and 1 tactical_bomber moved from Caucasus to Samara 1 bomber moved from Caucasus to Tambov 2 fighters moved from Southern Italy to Rostov 2 fighters moved from Western Germany to Belarus 1 destroyer moved from 113 Sea Zone to 105 Sea Zone 1 fighter moved from Western Germany to 105 Sea Zone -
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 1 destroyer, 2 fighters and 14 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Novgorod to Belarus 2 infantry moved from Caucasus to Kazakhstan 1 infantry moved from Caucasus to Rostov 1 infantry moved from Ukraine to Rostov 1 infantry moved from Volgograd to Tambov 1 infantry moved from Volgograd to Tambov 1 infantry moved from Volgograd to Samara 1 mech_infantry moved from Caucasus to Samara 1 mech_infantry moved from Volgograd to Samara 1 bomber moved from Caucasus to Kazakhstan 1 fighter and 1 tactical_bomber moved from Caucasus to Samara 1 bomber moved from Caucasus to Tambov 2 fighters moved from Southern Italy to Rostov 2 fighters moved from Western Germany to Belarus 1 destroyer moved from 113 Sea Zone to 105 Sea Zone 1 fighter moved from Western Germany to 105 Sea Zone Combat - Germans Battle in 105 Sea Zone Germans attack with 1 destroyer and 1 fighter Russians defend with 1 submarine Germans roll dice for 1 destroyer and 1 fighter in 105 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer and 1 fighter in 105 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 submarine in 105 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 105 Sea Zone Germans win, taking 105 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Belarus Germans attack with 2 fighters and 2 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans roll dice for 2 fighters and 1 infantry in Belarus, round 3 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Kazakhstan Germans attack with 1 bomber and 2 infantry Russians defend with 1 armour Germans roll dice for 1 bomber and 2 infantry in Kazakhstan, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Battle in Samara Germans attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 3/5 hits, 1.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Samara Germans win, taking Samara from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Tambov Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 2 fighters and 2 infantry Russians defend with 1 artillery Germans roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France 2 fighters moved from Rostov to Ukraine 10 mech_infantrys moved from Volgograd to Ukraine 1 armour moved from Caucasus to Volgograd 1 bomber moved from Kazakhstan to Ukraine 1 bomber moved from Tambov to Ukraine 1 fighter moved from Samara to Volgograd 2 fighters moved from Belarus to Novgorod 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 7 mech_infantrys moved from Iraq to Egypt 2 armour moved from Iraq to Egypt 1 fighter moved from 105 Sea Zone to France 1 tactical_bomber moved from Samara to Volgograd 1 infantry moved from France to Southern France Germans take Southern France from Neutral_Axis Place Units - Germans 1 destroyer placed in 110 Sea Zone 3 infantry placed in Iraq 3 infantry placed in Caucasus 1 artillery and 2 infantry placed in Volgograd 1 artillery and 2 infantry placed in Ukraine 2 artilleries and 1 infantry placed in Novgorod 2 infantry placed in Germany 2 fighters and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 65 PUs; end with 65 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 77 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUsCombat Hit Differential Summary :
Germans : 1.83 Russians : -0.50Territory Summary for Germans :
Kazakhstan : 1 flag, 1 infantry Egypt : 2 armour, 6 fighters, 1 infantry, 7 mech_infantrys and 3 tactical_bombers Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 3 infantry and 1 marine Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 6 infantry Germany : 1 factory_major and 2 infantry Norway : 2 infantry Southern Italy : 1 aaGun, 1 fighter and 2 infantry Belarus : 1 flag, 1 infantry Karelia : 1 flag Baltic States : 1 flag Rostov : 1 flag, 2 infantry Vyborg : 1 flag Eastern Poland : 1 flag Tambov : 1 flag, 2 infantry Ukraine : 1 flag, 1 aaGun, 1 artillery, 2 bombers, 1 factory_minor, 2 fighters, 4 infantry and 13 mech_infantrys Western Ukraine : 1 flag Volgograd : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 2 infantry, 5 mech_infantrys and 1 tactical_bomber Novgorod : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 9 infantry Caucasus : 1 flag, 1 factory_minor and 3 infantry Samara : 1 flag, 2 mech_infantrys 125 Sea Zone : 1 submarine 113 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters 70 Sea Zone : 1 flag, 1 submarine 106 Sea Zone : 1 flag Bulgaria : 1 flag, 2 infantry Greece : 1 flag Iraq : 1 flag, 6 armour, 1 factory_minor and 3 infantry 115 Sea Zone : 1 transport Finland : 1 flag 110 Sea Zone : 1 destroyer 105 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 65 / 94 Russians : 16 / 26 Japanese : 54 / 88 Americans : 62 / 102 Chinese : 6 / 6 British : 29 / 29 UK_Pacific : 0 / 0 Italians : 18 / 32 ANZAC : 14 / 21 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Russians Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 2 infantry moved from Amur to Siberia 1 infantry moved from Amur to Siberia 1 infantry moved from Nenetsia to Vologda 1 artillery and 2 infantry moved from Archangel to Belarus 1 armour moved from Bryansk to Eastern Poland Russians take Western Ukraine from Germans Russians take Eastern Poland from Germans 2 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 1 artillery moved from Bryansk to Rostov 3 infantry moved from Bryansk to Tambov 1 artillery moved from Bryansk to Tambov 3 infantry moved from Russia to Samara 1 tactical_bomber moved from Russia to Samara 1 infantry moved from Bryansk to Western Ukraine 1 mech_infantry moved from Bryansk to Russia 2 artilleries moved from Bryansk to Russia 1 infantry moved from Russia to Bryansk Combat - Russians Battle in Samara Russians attack with 3 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 3 infantry and 1 tactical_bomber in Samara, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 mech_infantrys in Samara, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians roll dice for 3 infantry and 1 tactical_bomber in Samara, round 3 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Belarus Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 artillery and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 3/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Tambov Russians attack with 1 artillery and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 3 infantry in Tambov, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery and 3 infantry in Tambov, round 3 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians roll dice for 1 artillery and 2 infantry in Tambov, round 4 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Tambov, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Siberia Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Siberia, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Siberia, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Siberia, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Siberia, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Siberia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Siberia Russians win, taking Siberia from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 aaGuns and 6 infantry moved from Amur to Manchuria 1 infantry moved from Buryatia to Amur 1 tactical_bomber moved from Samara to Russia 5 infantry moved from Archangel to Vologda 1 infantry moved from Timguska to Kansu Place Units - Russians 2 artilleries and 6 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2 Russians collect 26 PUs (2 lost to blockades); end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : -1.67 Russians : 1.83 Japanese : -1.00 -
TripleA Move Summary: Japanese round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 82 PUs; 6 SuicideAttackTokens; Japanese buy 3 carriers, 2 destroyers, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 battleship moved from 39 Sea Zone to 72 Sea Zone 1 marine moved from India to 39 Sea Zone 1 cruiser and 1 marine moved from 39 Sea Zone to 72 Sea Zone 1 marine moved from 72 Sea Zone to French Madagascar 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 72 Sea Zone 2 fighters moved from 39 Sea Zone to 72 Sea Zone 1 destroyer and 1 submarine moved from 39 Sea Zone to 72 Sea Zone 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 bomber moved from Shan State to 43 Sea Zone 1 marine moved from India to 39 Sea Zone 1 battleship, 1 cruiser and 1 marine moved from 39 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from Shan State to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 fighters moved from 39 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from Shan State to Java 1 destroyer and 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 6 fighters moved from Japan to Korea 1 bomber moved from Japan to Korea -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 82 PUs; 6 SuicideAttackTokens; Japanese buy 3 carriers, 2 destroyers, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 battleship moved from 39 Sea Zone to 72 Sea Zone 1 marine moved from India to 39 Sea Zone 1 cruiser and 1 marine moved from 39 Sea Zone to 72 Sea Zone 1 marine moved from 72 Sea Zone to French Madagascar 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 72 Sea Zone 2 fighters moved from 39 Sea Zone to 72 Sea Zone 1 destroyer and 1 submarine moved from 39 Sea Zone to 72 Sea Zone 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 bomber moved from Shan State to 43 Sea Zone 1 marine moved from India to 39 Sea Zone 1 battleship, 1 cruiser and 1 marine moved from 39 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from Shan State to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 fighters moved from 39 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from Shan State to Java 1 destroyer and 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 6 fighters moved from Japan to Korea 1 bomber moved from Japan to Korea Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 35 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Korea Japanese attack with 1 bomber, 6 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber, 6 fighters and 2 infantry in Korea, round 2 : 5/9 hits, 4.00 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 bomber, 6 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport Americans defend with 1 destroyer; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber in Java, round 2 : 2/7 hits, 2.83 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in 72 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 3 transports Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 72 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 transports in 72 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 72 Sea Zone 3 transports owned by the British lost in 72 Sea Zone Japanese roll dice for 1 submarine in 72 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese win, taking 72 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 61 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 3 transports Battle in French Madagascar Non Combat Move - Japanese 2 carriers moved from 39 Sea Zone to 72 Sea Zone 4 carriers and 2 destroyers moved from 39 Sea Zone to 42 Sea Zone 3 fighters moved from Java to 42 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 2 fighters moved from Burma to 42 Sea Zone 2 tactical_bombers moved from Burma to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 bomber moved from 43 Sea Zone to Shan State 3 mech_infantrys moved from India to Yunnan 2 infantry moved from French Indo China to Yunnan 1 tactical_bomber moved from Burma to Shan State 1 armour moved from Szechwan to Yunnan 2 fighters and 1 tactical_bomber moved from Hunan to 6 Sea Zone 1 artillery, 3 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Japan 3 fighters moved from Korea to 6 Sea Zone 3 fighters moved from Korea to 6 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to Japan 1 bomber moved from Korea to Japan 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 aaGun moved from Hunan to Yunnan Place Units - Japanese 3 carriers, 2 destroyers and 1 submarine placed in 6 Sea Zone 3 infantry placed in India 1 infantry placed in Malaya Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
British : -0.50 Americans : -0.33 ANZAC : -0.67 Russians : -0.33 Japanese : -0.33Territory Summary for Japanese :
Shantung : 1 flag Kwangsi : 1 flag Korea : 2 infantry Kiangsu : 1 flag Kiangsi : 1 flag Japan : 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour, 5 infantry and 2 tactical_bombers Jehol : 1 flag Yunnan : 1 flag, 1 aaGun, 1 armour, 3 infantry and 3 mech_infantrys Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 1 infantry Tsinghai : 1 flag, 1 infantry Szechwan : 1 flag, 1 infantry Sikang : 1 flag, 1 infantry Shan State : 1 flag, 1 bomber, 1 infantry and 1 tactical_bomber Burma : 1 flag India : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Malaya : 1 flag, 1 factory_minor, 1 harbour and 1 infantry Kwangtung : 1 flag, 1 harbour Soviet Far East : 1 flag, 1 infantry French Indo China : 1 flag, 1 factory_minor Celebes : 1 flag Java : 1 flag, 2 infantry and 1 marine Sumatra : 1 flag 42 Sea Zone : 1 flag, 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 5 fighters, 1 submarine, 3 tactical_bombers and 1 transport 43 Sea Zone : 1 flag 37 Sea Zone : 1 flag 35 Sea Zone : 1 submarine 39 Sea Zone : 3 transports 6 Sea Zone : 6 carriers, 5 destroyers, 10 fighters, 1 submarine, 1 tactical_bomber and 2 transports French Madagascar : 1 flag, 1 marine 72 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomberProduction/PUs Summary :
Germans : 57 / 94 Russians : 25 / 29 Japanese : 55 / 63 Americans : 62 / 102 Chinese : 9 / 6 British : 28 / 29 UK_Pacific : 0 / 0 Italians : 18 / 32 ANZAC : 10 / 21 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Americans Americans buy 2 carriers, 4 fighters, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 4 infantry moved from Tunisia to Libya 2 artilleries and 2 infantry moved from Algeria to Tunisia 3 artilleries and 3 infantry moved from Morocco to Algeria 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 destroyer moved from 14 Sea Zone to 25 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 14 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 3 battleships, 4 carriers, 1 cruiser, 1 submarine and 2 transports moved from 33 Sea Zone to 26 Sea Zone 7 fighters and 1 tactical_bomber moved from 33 Sea Zone to Queensland 5 infantry and 5 mech_infantrys moved from Eastern United States to 101 Sea Zone 5 infantry, 5 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 3 bombers moved from Midway to Queensland 1 fighter moved from Western United States to 26 Sea Zone 1 bomber moved from Western United States to Queensland Non Combat Move - Americans 1 armour and 1 infantry moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 5 infantry and 5 mech_infantrys moved from 91 Sea Zone to Morocco 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone Place Units - Americans 2 carriers and 1 submarine placed in 10 Sea Zone 4 fighters placed in 10 Sea Zone 3 infantry and 3 mech_infantrys placed in Eastern United States 1 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,5 Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUsCombat Hit Differential Summary :
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@dawgoneit waiting on CHI & UK…
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 2 infantry moved from Shensi to Kweichow 10 infantry moved from Chahar to Anhwe 1 fighter moved from Suiyuyan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Anhwe Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
Chinese : 0.33 Japanese : -0.67 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Americans Americans buy 2 carriers, 4 fighters, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 4 infantry moved from Tunisia to Libya 2 artilleries and 2 infantry moved from Algeria to Tunisia 3 artilleries and 3 infantry moved from Morocco to Algeria 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 destroyer moved from 14 Sea Zone to 25 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 14 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 3 battleships, 4 carriers, 1 cruiser, 1 submarine and 2 transports moved from 33 Sea Zone to 26 Sea Zone 7 fighters and 1 tactical_bomber moved from 33 Sea Zone to Queensland 5 infantry and 5 mech_infantrys moved from Eastern United States to 101 Sea Zone 5 infantry, 5 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 3 bombers moved from Midway to Queensland 1 fighter moved from Western United States to 26 Sea Zone 1 bomber moved from Western United States to Queensland Non Combat Move - Americans 1 armour and 1 infantry moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 5 infantry and 5 mech_infantrys moved from 91 Sea Zone to Morocco 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone Place Units - Americans 2 carriers and 1 submarine placed in 10 Sea Zone 4 fighters placed in 10 Sea Zone 3 infantry and 3 mech_infantrys placed in Eastern United States 1 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,5 Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 2 infantry moved from Shensi to Kweichow 10 infantry moved from Chahar to Anhwe 1 fighter moved from Suiyuyan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Anhwe Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Purchase Units - British British buy 2 armour, 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone 1 artillery and 1 infantry moved from Algeria to Tunisia 1 bomber moved from Tunisia to Northern Italy 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 fighter moved from Kenya to Anglo Egyptian Sudan 1 armour and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 2 infantry moved from Tobruk to Alexandria 2 fighters moved from Anglo Egyptian Sudan to Alexandria 1 infantry moved from Libya to Tobruk 1 destroyer moved from 91 Sea Zone to 82 Sea Zone Combat - British Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Northern Italy causes 3 damage total. Battle in Alexandria British attack with 2 fighters and 2 infantry Italians defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Alexandria, round 2 : 0/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 fighters and 2 infantry in Alexandria, round 3 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 110 Sea Zone British attack with 1 bomber Germans defend with 1 destroyer British roll dice for 1 bomber in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - British 1 bomber moved from 110 Sea Zone to Tunisia 1 bomber moved from Northern Italy to Tunisia 1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial Africa 1 fighter moved from Alexandria to Anglo Egyptian Sudan 1 fighter moved from Alexandria to Tobruk Place Units - British 2 armour placed in Union of South Africa 1 infantry placed in Union of South Africa 1 artillery and 1 infantry placed in Quebec 1 transport placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,6,5,5,6,6,3,1,3,2,3,4,2 British collect 24 PUs (4 lost to blockades); end with 24 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : -0.67 British : -2.00 Italians : -0.67 Chinese : 0.33 AA fire in Northern Italy : : -0.17 Japanese : -0.67 -
TripleA Move Summary: Italians round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Italians Italians buy 2 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 fighter moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 2 mech_infantrys moved from Ukraine to Eastern Poland 1 bomber moved from Southern Italy to Eastern Poland 1 fighter moved from Southern Italy to Alexandria -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Italians Italians buy 2 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 fighter moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 2 mech_infantrys moved from Ukraine to Eastern Poland 1 bomber moved from Southern Italy to Eastern Poland 1 fighter moved from Southern Italy to Alexandria Combat - Italians Battle in Alexandria Italians attack with 1 artillery, 2 fighters and 1 infantry British defend with 2 infantry Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Alexandria, round 2 : 0/4 hits, 1.67 expected hits British roll dice for 2 infantry in Alexandria, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Alexandria retreated to Alexandria British win with 2 infantry remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery and 1 infantry Battle in Eastern Poland Italians attack with 1 bomber and 2 mech_infantrys Russians defend with 1 armour Italians roll dice for 1 bomber and 2 mech_infantrys in Eastern Poland, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Italians and 1 armour owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 armour Non Combat Move - Italians 1 bomber moved from Eastern Poland to Ukraine 1 armour moved from Southern Italy to Western Germany 2 fighters moved from Alexandria to Egypt 1 armour moved from Syria to Egypt 1 armour moved from Eastern Persia to Iraq Place Units - Italians 3 infantry placed in Egypt 2 fighters and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Italians : -1.67 British : 1.33 Russians : 0.50Territory Summary for Italians :
West India : 1 flag Trans-Jordan : 1 flag Egypt : 1 flag, 2 aaGuns, 1 armour, 1 factory_minor, 2 fighters, 1 harbour, 11 infantry and 2 mech_infantrys Syria : 1 flag France : 1 aaGun, 1 artillery and 2 infantry Western Germany : 1 armour and 1 infantry Northern Italy : 1 factory_major Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 16 infantry Eastern Poland : 1 flag, 1 mech_infantry Bessarabia : 1 flag Ukraine : 1 bomber Crete : 1 flag Bulgaria : 1 artillery and 2 infantry Iraq : 1 armour Eastern Persia : 1 flag Northwest Persia : 1 flag Persia : 1 flag Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 57 / 94 Russians : 24 / 29 Japanese : 47 / 63 Americans : 62 / 102 Chinese : 17 / 17 British : 28 / 24 UK_Pacific : 0 / 0 Italians : 19 / 33 ANZAC : 10 / 21 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0





