Sorry for the double US combats, if you are checking dice emails. Both turned out the same so no need for an edit.
Chinese haven’t hit once yet.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
3 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Queensland
ANZAC attack with 1 fighter and 4 infantry
Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
ANZAC roll dice for 1 fighter and 4 infantry in Queensland, round 2 : 0/5 hits, 1,17 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Queensland, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the ANZAC lost in Queensland
ANZAC roll dice for 1 fighter and 3 infantry in Queensland, round 3 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Queensland, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
ANZAC roll dice for 1 fighter and 2 infantry in Queensland, round 4 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 2 artilleries in Queensland, round 4 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Japanese lost in Queensland
ANZAC roll dice for 1 fighter and 2 infantry in Queensland, round 5 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Queensland, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Queensland to New South Wales
Place Units - ANZAC
2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,3
ANZAC collect 2 PUs (3 lost to blockades); end with 4 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,83
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 10 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Samara to Kazakhstan
Germans take Kazakhstan from British
1 armour and 2 mech_infantrys moved from Russia to Volgograd
2 bombers moved from Western Germany to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
29 armour, 34 artilleries, 8 fighters, 22 infantry and 47 mech_infantrys moved from Rostov to Caucasus
1 fighter moved from Western Germany to Holland Belgium
3 infantry moved from Western Germany to Holland Belgium
1 artillery and 3 infantry moved from Norway to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 112 Sea Zone to 91 Sea Zone
3 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Japan to 31 Sea Zone
Combat - Germans
Battle in 31 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 31 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Gibraltar
Germans attack with 3 artilleries and 5 infantry
British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
Germans roll dice for 3 artilleries and 5 infantry in Gibraltar, round 2 : 1/8 hits, 2.33 expected hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Germans roll dice for 3 artilleries and 4 infantry in Gibraltar, round 3 : 2/7 hits, 2.17 expected hits
British roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 3 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter and 3 infantry
Americans defend with 1 artillery
Germans roll dice for 1 fighter and 3 infantry in Holland Belgium, round 2 : 0/4 hits, 1.00 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 3 infantry in Holland Belgium, round 3 : 2/4 hits, 1.00 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Caucasus
Germans attack with 29 armour, 34 artilleries, 2 bombers, 8 fighters, 22 infantry and 50 mech_infantrys
British defend with 2 aaGuns, 1 armour, 12 artilleries and 14 infantry; Americans defend with 2 infantry; Russians defend with 5 aaGuns, 2 armour, 25 artilleries, 1 factory_minor, 3 fighters, 51 infantry, 1 mech_infantry and 1 tactical_bomber
AA fire in Caucasus : 1/10 hits, 1.67 expected hits
1 fighter owned by the Germans lost in Caucasus
Germans roll dice for 29 armour, 34 artilleries, 2 bombers, 7 fighters, 22 infantry and 50 mech_infantrys in Caucasus, round 2 : 52/144 hits, 48.33 expected hits
Russians roll dice for 7 aaGuns, 3 armour, 37 artilleries, 3 fighters, 67 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 41/112 hits, 39.00 expected hits
45 infantry owned by the Russians, 2 aaGuns owned by the British, 22 infantry owned by the Germans, 5 aaGuns owned by the Russians and 19 mech_infantrys owned by the Germans lost in Caucasus
Germans roll dice for 29 armour, 34 artilleries, 2 bombers, 7 fighters and 31 mech_infantrys in Caucasus, round 3 : 40/103 hits, 41.00 expected hits
Russians roll dice for 3 armour, 37 artilleries, 3 fighters, 22 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 3 : 19/67 hits, 24.00 expected hits
1 mech_infantry owned by the Russians, 6 infantry owned by the Russians, 17 artilleries owned by the Russians, 2 infantry owned by the Americans, 19 mech_infantrys owned by the Germans and 14 infantry owned by the British lost in Caucasus
Germans roll dice for 29 armour, 34 artilleries, 2 bombers, 7 fighters and 12 mech_infantrys in Caucasus, round 4 : 41/84 hits, 34.67 expected hits
Russians roll dice for 3 armour, 20 artilleries, 3 fighters and 1 tactical_bomber in Caucasus, round 4 : 15/27 hits, 10.67 expected hits
1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 2 armour owned by the Russians, 8 artilleries owned by the Russians, 3 artilleries owned by the Germans, 12 artilleries owned by the British, 12 mech_infantrys owned by the Germans and 1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 29 armour, 31 artilleries, 2 bombers and 7 fighters remaining. Battle score for attacker is 159
Casualties for Germans: 3 artilleries, 1 fighter, 22 infantry and 50 mech_infantrys
Casualties for British: 2 aaGuns, 1 armour, 12 artilleries and 14 infantry
Casualties for Russians: 5 aaGuns, 2 armour, 25 artilleries, 3 fighters, 51 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 2 infantry
Battle in Volgograd
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 aaGuns moved from Rostov to Caucasus
2 artilleries and 1 infantry moved from Ukraine to Rostov
7 fighters moved from Caucasus to Eastern Persia
2 bombers moved from Caucasus to Eastern Persia
3 mech_infantrys moved from Novgorod to Bryansk
1 bomber moved from 31 Sea Zone to Caroline Islands
1 submarine moved from 112 Sea Zone to 109 Sea Zone
2 carriers, 2 destroyers and 4 fighters moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Western Germany to Southern Italy
Place Units - Germans
9 infantry placed in Western Germany
1 fighter placed in Western Germany
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
1 infantry placed in France
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : 8.67
British : 0.00
Americans : -0.67
Russians : 1.00
AA fire in Caucasus : : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 2 fighters, 5 infantry, 3 mech_infantrys, 5 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from South Australia to Victoria
Japanese take Victoria from ANZAC
1 destroyer moved from 56 Sea Zone to 54 Sea Zone
2 fighters moved from 56 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to Queensland
2 artilleries and 2 infantry moved from Northern Territory to Queensland
1 infantry moved from Western Australia to South Australia
1 armour, 1 artillery and 1 infantry moved from Western Australia to Northern Territory
1 bomber moved from India to Iraq
1 bomber moved from Rostov to Iraq
Combat - Japanese
Strategic bombing raid in Iraq
AA fire in Iraq : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Iraq causes 3 damage total.
Battle in 54 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 54 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 54 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Queensland
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Queensland, round 2 : 2/6 hits, 2.50 expected hits
ANZAC roll dice for 2 infantry in Queensland, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Non Combat Move - Japanese
1 fighter moved from Queensland to Northern Territory
1 tactical_bomber moved from Queensland to Northern Territory
2 fighters moved from 54 Sea Zone to 56 Sea Zone
1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
1 artillery and 2 infantry moved from Siam to 37 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 37 Sea Zone to 56 Sea Zone
2 artilleries and 4 infantry moved from 56 Sea Zone to Western Australia
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
2 transports moved from 56 Sea Zone to 37 Sea Zone
1 infantry moved from French Indo China to Siam
1 bomber moved from Iraq to Eastern Persia
2 artilleries moved from West India to Eastern Persia
3 infantry moved from West India to Eastern Persia
3 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Tsinghai to Caucasus
1 mech_infantry moved from Sikang to Caucasus
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Novosibirsk to Tsinghai
3 mech_infantrys moved from Szechwan to Kazakhstan
1 infantry moved from Shensi to Sikang
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Anhwe
Place Units - Japanese
1 carrier, 2 fighters, 5 submarines and 1 transport placed in 6 Sea Zone
1 artillery placed in Japan
Japanese undo move 2.
1 infantry placed in Japan
1 armour and 2 mech_infantrys placed in West India
1 mech_infantry placed in India
2 artilleries and 1 infantry placed in Malaya
3 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 3,4
Japanese collect 88 PUs (2 lost to blockades); end with 88 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 91 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 101 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 106 PUs
Combat Hit Differential Summary :
Americans : -0.17
ANZAC : -0.67
AA fire in Iraq : : 0.67
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - Americans
Americans buy 5 fighters, 3 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from New South Wales to 54 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 bomber moved from Egypt to Holland Belgium
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 armour and 1 artillery moved from British Columbia to Alaska
1 fighter moved from Aleutian Islands to 8 Sea Zone
1 destroyer moved from 1 Sea Zone to 8 Sea Zone
1 fighter moved from Western United States to Alaska
Combat - Americans
Battle in 54 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in 54 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in 54 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 artillery, 1 bomber and 3 infantry
Germans defend with 3 infantry
Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1,67 expected hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Holland Belgium, round 3 : 1/5 hits, 1,67 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Holland Belgium, round 4 : 2/5 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Alaska
Americans attack with 1 armour, 1 artillery and 1 fighter
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour, 1 artillery and 1 fighter in Alaska, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Alaska
Americans win, taking Alaska from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 8 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 8 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 8 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 fighter moved from 8 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
4 destroyers, 2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Alaska to Western United States
1 aaGun moved from British Columbia to Alaska
1 bomber moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 54 Sea Zone to New South Wales
Place Units - Americans
2 fighters and 3 submarines placed in 101 Sea Zone
3 fighters placed in Eastern United States
3 infantry placed in Normandy Bordeaux
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to Eastern United States: 3 artilleries and 3 infantry
EDIT: Removing units owned by Americans from Central United States: 3 artilleries and 3 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -2,00
Americans : -2,00
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - Americans
Americans buy 5 fighters, 3 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from New South Wales to 54 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 bomber moved from Egypt to Holland Belgium
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 armour and 1 artillery moved from British Columbia to Alaska
1 fighter moved from Aleutian Islands to 8 Sea Zone
1 destroyer moved from 1 Sea Zone to 8 Sea Zone
1 fighter moved from Western United States to Alaska
Combat - Americans
Battle in 54 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in 54 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in 54 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 artillery, 1 bomber and 3 infantry
Germans defend with 3 infantry
Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1,67 expected hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Holland Belgium, round 3 : 1/5 hits, 1,67 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Holland Belgium, round 4 : 2/5 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Alaska
Americans attack with 1 armour, 1 artillery and 1 fighter
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour, 1 artillery and 1 fighter in Alaska, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Alaska
Americans win, taking Alaska from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 8 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 8 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 8 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 fighter moved from 8 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
4 destroyers, 2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Alaska to Western United States
1 aaGun moved from British Columbia to Alaska
1 bomber moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 54 Sea Zone to New South Wales
Place Units - Americans
2 fighters and 3 submarines placed in 101 Sea Zone
3 fighters placed in Eastern United States
3 infantry placed in Normandy Bordeaux
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to Eastern United States: 3 artilleries and 3 infantry
EDIT: Removing units owned by Americans from Central United States: 3 artilleries and 3 infantry
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 38 PUs;
British buy 3 armour, 2 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Persia: 2 bombers
EDIT: Adding units owned by Americans to Egypt: 2 bombers
EDIT: Turning off Edit Mode
1 infantry moved from Persia to Northwest Persia
Non Combat Move - British
Place Units - British
3 armour placed in Iraq
3 mech_infantrys placed in Egypt
2 artilleries placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3
British collect 30 PUs (5 lost to blockades); end with 30 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -2,00
Americans : -2,00
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - Italians
Italians buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
2 fighters moved from 96 Sea Zone to Crete
1 marine moved from Southern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
2 artilleries and 1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Crete
1 artillery and 2 infantry moved from 99 Sea Zone to Crete
Combat - Italians
Battle in Crete
Italians attack with 3 artilleries, 2 fighters, 3 infantry and 1 marine
British defend with 1 infantry
Italians roll dice for 1 cruiser in Crete, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 3 artilleries, 2 fighters, 3 infantry and 1 marine in Crete, round 2 : 5/9 hits, 3.33 expected hits
British roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Crete
Italians win, taking Crete from British with 3 artilleries, 2 fighters, 3 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 carrier and 2 destroyers moved from 96 Sea Zone to 99 Sea Zone
2 fighters moved from Crete to 99 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 85 Sea Zone
1 submarine moved from 91 Sea Zone to 82 Sea Zone
Place Units - Italians
1 transport placed in 95 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : 1.17
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from New South Wales to Victoria
1 infantry moved from New South Wales to South Australia
1 fighter moved from New South Wales to South Australia
Combat - ANZAC
Battle in Victoria
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Victoria, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Victoria, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Victoria
ANZAC roll dice for 1 artillery in Victoria, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Victoria, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery in Victoria, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Victoria, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery in Victoria, round 5 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Victoria, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Victoria
ANZAC win, taking Victoria from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Queensland
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Queensland, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Queensland, round 2 : 3/4 hits, 1,33 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Queensland
1 artillery owned by the ANZAC retreated to New South Wales
Japanese win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Battle in South Australia
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter and 1 infantry in South Australia, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
ANZAC win with 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from South Australia to New South Wales
Place Units - ANZAC
1 artillery placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,4
ANZAC collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
ANZAC : 0,33
Japanese : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from New South Wales to Victoria
1 infantry moved from New South Wales to South Australia
1 fighter moved from New South Wales to South Australia
Combat - ANZAC
Battle in Victoria
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Victoria, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Victoria, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Victoria
ANZAC roll dice for 1 artillery in Victoria, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Victoria, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery in Victoria, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Victoria, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery in Victoria, round 5 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Victoria, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Victoria
ANZAC win, taking Victoria from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Queensland
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Queensland, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Queensland, round 2 : 3/4 hits, 1,33 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Queensland
1 artillery owned by the ANZAC retreated to New South Wales
Japanese win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Battle in South Australia
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter and 1 infantry in South Australia, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
ANZAC win with 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from South Australia to New South Wales
Place Units - ANZAC
1 artillery placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,4
ANZAC collect 3 PUs; end with 3 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,33
Japanese : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Purchase Units - Japanese
Japanese buy 7 artilleries, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Northern Territory to Victoria
1 fighter and 1 tactical_bomber moved from Northern Territory to Victoria
Combat - Japanese
Battle in Victoria
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Victoria, round 2 : 1/3 hits, 1.67 expected hits
ANZAC roll dice for 1 artillery in Victoria, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 artillery owned by the ANZAC lost in Victoria
Japanese win, taking Victoria from ANZAC with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 artillery
Non Combat Move - Japanese
4 artilleries moved from Northern Territory to Queensland
1 infantry moved from Northern Territory to Queensland
2 artilleries and 6 infantry moved from Western Australia to South Australia
1 tactical_bomber moved from Victoria to Western Australia
1 infantry moved from Siam to 37 Sea Zone
2 artilleries and 1 infantry moved from Malaya to 37 Sea Zone
3 transports moved from 56 Sea Zone to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 56 Sea Zone
2 artilleries and 2 infantry moved from 56 Sea Zone to Western Australia
1 transport moved from 56 Sea Zone to 37 Sea Zone
1 armour moved from West India to Eastern Persia
2 mech_infantrys moved from West India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
3 mech_infantrys moved from Kazakhstan to Eastern Persia
2 mech_infantrys moved from Caucasus to Turkmenistan
2 infantry moved from Kazakhstan to Caucasus
1 mech_infantry moved from Hunan to Burma
1 infantry moved from Yunnan to Shan State
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kweichow to Yunnan
3 bombers moved from Japan to Yunnan
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 submarine moved from 6 Sea Zone to 1 Sea Zone
Place Units - Japanese
1 carrier, 2 fighters, 2 submarines and 1 transport placed in 6 Sea Zone
1 destroyer placed in 37 Sea Zone
3 artilleries placed in French Indo China
2 artilleries and 1 infantry placed in Queensland
1 artillery placed in Malaya
1 artillery placed in Japan
3 mech_infantrys placed in West India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,1
Japanese collect 86 PUs (2 lost to blockades); end with 86 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 89 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 104 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : -0.67
@Giallo I admire your tenacity and I am all for playing this out to the bitter end but do you see a path to turn it around? I do not, aside from a bad dicing or huge blunder on my part.
@Giallo bump
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 3 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Persia to Northwest Persia
3 fighters moved from Persia to Northwest Persia
2 bombers moved from Egypt to Northwest Persia
1 destroyer moved from 26 Sea Zone to 1 Sea Zone
1 fighter moved from Western United States to 1 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 bomber moved from New South Wales to New Zealand
1 submarine moved from 54 Sea Zone to 56 Sea Zone
Combat - Americans
Battle in New Zealand
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 bomber and 2 infantry in New Zealand, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in New Zealand
Americans win, taking New Zealand from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 56 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 carriers, 2 fighters and 2 transports
Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 submarine in 56 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 submarine in 56 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 submarine in 56 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 5 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 submarine in 56 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 6 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 submarine in 56 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 7 : 1/2 hits, 0,67 expected hits
1 submarine owned by the Americans lost in 56 Sea Zone
Japanese win with 2 carriers, 2 fighters and 2 transports remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Northwest Persia
Americans attack with 1 armour, 2 bombers and 3 fighters
Germans defend with 2 artilleries and 1 mech_infantry
Americans roll dice for 1 armour, 2 bombers and 3 fighters in Northwest Persia, round 2 : 2/6 hits, 3,33 expected hits
Germans roll dice for 2 artilleries and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits, 1,00 expected hits
1 artillery owned by the Germans, 1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Northwest Persia
retreated to Northwest Persia
Germans win with 1 artillery remaining. Battle score for attacker is 2
Casualties for Americans: 1 armour
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 fighter moved from 1 Sea Zone to 26 Sea Zone
1 aaGun and 1 armour moved from Alaska to British Columbia
2 fighters moved from Hawaiian Islands to 26 Sea Zone
3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Normandy Bordeaux to United Kingdom
2 fighters moved from 101 Sea Zone to French Guiana
3 fighters moved from Eastern United States to French Guiana
4 submarines moved from 101 Sea Zone to 88 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
2 bombers and 3 fighters moved from Northwest Persia to Persia
1 bomber moved from New Zealand to New South Wales
Place Units - Americans
2 carriers placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer and 3 fighters placed in 101 Sea Zone
Americans undo move 3.
3 fighters placed in Eastern United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,2
Americans collect 53 PUs (3 lost to blockades); end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 0,00
Americans : -2,00
Japanese : -3,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 3 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Persia to Northwest Persia
3 fighters moved from Persia to Northwest Persia
2 bombers moved from Egypt to Northwest Persia
1 destroyer moved from 26 Sea Zone to 1 Sea Zone
1 fighter moved from Western United States to 1 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 bomber moved from New South Wales to New Zealand
1 submarine moved from 54 Sea Zone to 56 Sea Zone
Combat - Americans
Battle in New Zealand
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 bomber and 2 infantry in New Zealand, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in New Zealand
Americans win, taking New Zealand from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 56 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 carriers, 2 fighters and 2 transports
Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 submarine in 56 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 submarine in 56 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 submarine in 56 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 5 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 submarine in 56 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 6 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 submarine in 56 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 7 : 1/2 hits, 0,67 expected hits
1 submarine owned by the Americans lost in 56 Sea Zone
Japanese win with 2 carriers, 2 fighters and 2 transports remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Northwest Persia
Americans attack with 1 armour, 2 bombers and 3 fighters
Germans defend with 2 artilleries and 1 mech_infantry
Americans roll dice for 1 armour, 2 bombers and 3 fighters in Northwest Persia, round 2 : 2/6 hits, 3,33 expected hits
Germans roll dice for 2 artilleries and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits, 1,00 expected hits
1 artillery owned by the Germans, 1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Northwest Persia
retreated to Northwest Persia
Germans win with 1 artillery remaining. Battle score for attacker is 2
Casualties for Americans: 1 armour
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 fighter moved from 1 Sea Zone to 26 Sea Zone
1 aaGun and 1 armour moved from Alaska to British Columbia
2 fighters moved from Hawaiian Islands to 26 Sea Zone
3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Normandy Bordeaux to United Kingdom
2 fighters moved from 101 Sea Zone to French Guiana
3 fighters moved from Eastern United States to French Guiana
4 submarines moved from 101 Sea Zone to 88 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
2 bombers and 3 fighters moved from Northwest Persia to Persia
1 bomber moved from New Zealand to New South Wales
Place Units - Americans
2 carriers placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer and 3 fighters placed in 101 Sea Zone
Americans undo move 3.
3 fighters placed in Eastern United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,2
Americans collect 53 PUs (3 lost to blockades); end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 24 PUs;
British buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Persia to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
7 fighters and 2 tactical_bombers moved from Persia to Northwest Persia
2 artilleries, 17 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
6 fighters moved from United Kingdom to France
Combat - British
Battle in Northwest Persia
British attack with 1 artillery, 7 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 artillery
British roll dice for 1 artillery, 7 fighters, 2 infantry and 2 tactical_bombers in Northwest Persia, round 2 : 6/12 hits, 5,67 expected hits
Germans roll dice for 1 artillery in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 artillery, 7 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in France
British attack with 2 artilleries, 6 fighters, 17 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 1 airfield, 1 factory_minor and 12 infantry
AA fire in France : 0/3 hits, 0,50 expected hits
British roll dice for 2 artilleries, 6 fighters, 17 infantry and 1 mech_infantry in France, round 2 : 7/26 hits, 7,00 expected hits
Germans roll dice for 1 aaGun and 12 infantry in France, round 2 : 6/12 hits, 4,00 expected hits
1 aaGun owned by the Germans, 6 infantry owned by the Germans and 6 infantry owned by the British lost in France
1 mech_infantry owned by the British, 2 artilleries owned by the British and 11 infantry owned by the British retreated to Normandy Bordeaux
Germans win with 6 infantry remaining. Battle score for attacker is 5
Casualties for British: 6 infantry
Casualties for Germans: 1 aaGun and 6 infantry
Non Combat Move - British
6 fighters moved from France to Normandy Bordeaux
7 fighters and 2 tactical_bombers moved from Northwest Persia to Persia
1 armour moved from Iraq to Egypt
2 artilleries moved from Iraq to Persia
3 mech_infantrys moved from Iraq to Persia
1 armour moved from Iraq to Egypt
2 armour moved from Iraq to Egypt
1 armour moved from Iraq to Egypt
1 armour moved from Iraq to Egypt
1 armour moved from Iraq to Persia
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Egypt
2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5,6,4,5,2,4
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,5
British collect 30 PUs (5 lost to blockades); end with 30 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1,67
British : 0,33
AA fire in France : : -0,50
Americans : -2,00
Japanese : -3,67
@majikforce said in Giallo (Allies+3) vs Majikforce (Axis) BM3:
@Giallo I admire your tenacity and I am all for playing this out to the bitter end but do you see a path to turn it around? I do not, aside from a bad dicing or huge blunder on my part.
I will see how it goes the next following rounds
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Purchase Units - Italians
Italians buy 1 bomber, 1 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
3 artilleries, 3 infantry and 1 marine moved from Crete to 99 Sea Zone
3 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 3 infantry, 1 marine and 3 transports moved from 99 Sea Zone to 98 Sea Zone
2 fighters moved from 99 Sea Zone to Egypt
4 infantry moved from 98 Sea Zone to Egypt
1 marine moved from 98 Sea Zone to Egypt
4 artilleries moved from 98 Sea Zone to Egypt
1 bomber moved from Southern Italy to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 4 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 marine
British defend with 1 airfield, 6 armour, 1 factory_minor, 1 harbour, 5 infantry and 6 mech_infantrys
Italians roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 4 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 marine in Egypt, round 2 : 3/12 hits, 4.67 expected hits
British roll dice for 6 armour, 5 infantry and 6 mech_infantrys in Egypt, round 2 : 3/17 hits, 6.67 expected hits
3 infantry owned by the British and 3 infantry owned by the Italians lost in Egypt
Italians roll dice for 4 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 marine in Egypt, round 3 : 6/9 hits, 3.67 expected hits
British roll dice for 6 armour, 2 infantry and 6 mech_infantrys in Egypt, round 3 : 7/14 hits, 5.67 expected hits
4 mech_infantrys owned by the British, 1 marine owned by the Italians, 1 fighter owned by the Italians, 4 artilleries owned by the Italians, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 bomber and 1 fighter in Egypt, round 4 : 0/2 hits, 1.17 expected hits
British roll dice for 6 armour and 2 mech_infantrys in Egypt, round 4 : 4/8 hits, 3.67 expected hits
1 bomber owned by the Italians and 1 fighter owned by the Italians lost in Egypt
British win with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is -34
Casualties for Italians: 4 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 marine
Casualties for British: 5 infantry and 4 mech_infantrys
Non Combat Move - Italians
2 aaGuns and 4 infantry moved from Northern Italy to France
Place Units - Italians
3 submarines placed in 93 Sea Zone
1 bomber and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : -1.00
British : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
6 artilleries, 1 fighter and 9 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Queensland
ANZAC attack with 6 artilleries, 1 fighter and 9 infantry
Japanese defend with 1 airfield, 8 artilleries, 1 factory_minor, 1 harbour and 3 infantry
ANZAC roll dice for 6 artilleries, 1 fighter and 9 infantry in Queensland, round 2 : 5/16 hits, 5,00 expected hits
Japanese roll dice for 8 artilleries and 3 infantry in Queensland, round 2 : 3/11 hits, 3,67 expected hits
3 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the ANZAC lost in Queensland
ANZAC roll dice for 6 artilleries, 1 fighter and 6 infantry in Queensland, round 3 : 3/13 hits, 4,50 expected hits
Japanese roll dice for 6 artilleries in Queensland, round 3 : 2/6 hits, 2,00 expected hits
3 artilleries owned by the Japanese and 2 infantry owned by the ANZAC lost in Queensland
4 infantry owned by the ANZAC and 6 artilleries owned by the ANZAC retreated to New South Wales
Japanese win with 3 artilleries remaining. Battle score for attacker is 14
Casualties for ANZAC: 5 infantry
Casualties for Japanese: 5 artilleries and 3 infantry
Non Combat Move - ANZAC
1 fighter moved from Queensland to New South Wales
Place Units - ANZAC
1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,5
ANZAC collect 2 PUs (2 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
ANZAC : -1,50
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
6 artilleries, 1 fighter and 9 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Queensland
ANZAC attack with 6 artilleries, 1 fighter and 9 infantry
Japanese defend with 1 airfield, 8 artilleries, 1 factory_minor, 1 harbour and 3 infantry
ANZAC roll dice for 6 artilleries, 1 fighter and 9 infantry in Queensland, round 2 : 5/16 hits, 5,00 expected hits
Japanese roll dice for 8 artilleries and 3 infantry in Queensland, round 2 : 3/11 hits, 3,67 expected hits
3 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the ANZAC lost in Queensland
ANZAC roll dice for 6 artilleries, 1 fighter and 6 infantry in Queensland, round 3 : 3/13 hits, 4,50 expected hits
Japanese roll dice for 6 artilleries in Queensland, round 3 : 2/6 hits, 2,00 expected hits
3 artilleries owned by the Japanese and 2 infantry owned by the ANZAC lost in Queensland
4 infantry owned by the ANZAC and 6 artilleries owned by the ANZAC retreated to New South Wales
Japanese win with 3 artilleries remaining. Battle score for attacker is 14
Casualties for ANZAC: 5 infantry
Casualties for Japanese: 5 artilleries and 3 infantry
Non Combat Move - ANZAC
1 fighter moved from Queensland to New South Wales
Place Units - ANZAC
1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,5
ANZAC collect 2 PUs (2 lost to blockades); end with 2 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,50
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 5 fighters, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
3 artilleries moved from Queensland to New South Wales
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 armour moved from Victoria to New South Wales
2 artilleries and 6 infantry moved from South Australia to New South Wales
2 artilleries and 2 infantry moved from Western Australia to 56 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 56 Sea Zone to 62 Sea Zone
2 fighters moved from 56 Sea Zone to New South Wales
1 tactical_bomber moved from Western Australia to New South Wales
2 artilleries and 2 infantry moved from 62 Sea Zone to New South Wales
1 bomber moved from Eastern Persia to Iraq
Combat - Japanese
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in 63 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 63 Sea Zone
Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking 63 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in New South Wales
Japanese attack with 1 armour, 7 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber
ANZAC defend with 2 aaGuns, 6 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry; Americans defend with 1 bomber
AA fire in New South Wales : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 armour, 7 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber in New South Wales, round 2 : 8/19 hits, 7.00 expected hits
ANZAC roll dice for 2 aaGuns, 6 artilleries, 1 bomber, 1 fighter and 5 infantry in New South Wales, round 2 : 6/13 hits, 4.50 expected hits
6 infantry owned by the Japanese, 5 infantry owned by the ANZAC, 2 aaGuns owned by the ANZAC and 1 bomber owned by the Americans lost in New South Wales
Japanese roll dice for 1 armour, 7 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in New South Wales, round 3 : 7/13 hits, 5.17 expected hits
ANZAC roll dice for 6 artilleries and 1 fighter in New South Wales, round 3 : 4/7 hits, 2.67 expected hits
2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 fighter owned by the ANZAC and 6 artilleries owned by the ANZAC lost in New South Wales
Japanese captures 2PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour, 5 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Japanese: 2 artilleries and 8 infantry
Casualties for ANZAC: 2 aaGuns, 6 artilleries, 1 fighter and 5 infantry
Casualties for Americans: 1 bomber
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from New South Wales to Queensland
2 carriers moved from 56 Sea Zone to 39 Sea Zone
3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
4 artilleries and 4 infantry moved from 39 Sea Zone to India
1 mech_infantry moved from Burma to West India
3 mech_infantrys moved from West India to Eastern Persia
2 mech_infantrys moved from Turkmenistan to Eastern Persia
3 bombers moved from Yunnan to Eastern Persia
1 bomber moved from Iraq to Eastern Persia
Place Units - Japanese
3 fighters placed in India
1 carrier, 2 fighters and 4 submarines placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in West India
Turn Complete - Japanese
Japanese collect 88 PUs; end with 90 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 93 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 108 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 113 PUs
Combat Hit Differential Summary :
ANZAC : 2.83
AA fire in New South Wales : : -0.50
AA fire in Iraq : : -0.17
Japanese : 3.50
@giallo GG. I think that’s it. Pick your poison on either board. 24 rounds impressive!
@majikforce said in Giallo (Allies+3) vs Majikforce (Axis) BM3:
@giallo GG. I think that’s it. Pick your poison on either board. 24 rounds impressive!
That’s it indeed! GG ill post it