@simon33 said in L25 BM4 Simon33(L+16) vs Booper(X) #2:
Scramble from Rome?
Same Q, also OOL?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Americans
Americans buy 3 armour, 4 artilleries, 4 fighters and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
3 armour, 4 artilleries and 7 infantry moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from United Kingdom to 92 Sea Zone
3 infantry moved from Northwest Persia to Caucasus
3 armour moved from Persia to Caucasus
1 bomber moved from French Equatorial Africa to Egypt
1 infantry moved from New South Wales to Queensland
1 bomber moved from Hawaiian Islands to Queensland
1 submarine moved from 26 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in 54 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 92 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Normandy Bordeaux
Americans attack with 3 armour, 4 artilleries and 7 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 armour, 4 artilleries and 7 infantry in Normandy Bordeaux, round 2 : 6/14 hits, 4,67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 3 armour, 4 artilleries and 7 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Queensland
Americans attack with 1 bomber and 1 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 bomber and 1 infantry in Queensland, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Queensland
Americans win, taking Queensland from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Queensland to New South Wales
10 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from British Columbia to Western United States
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 4 transports moved from 102 Sea Zone to 101 Sea Zone
1 bomber moved from 92 Sea Zone to French West Africa
Place Units - Americans
4 artilleries and 4 infantry placed in Central United States
3 armour placed in Persia
4 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3
Americans collect 58 PUs (2 lost to blockades); end with 59 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from Caucasus to Volgograd
1 infantry moved from Caucasus to Kazakhstan
2 fighters moved from Caucasus to Kazakhstan
2 fighters and 2 tactical_bombers moved from Caucasus to Volgograd
Combat - British
Battle in Volgograd
British attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 factory_minor and 1 infantry
British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Volgograd, round 2 : 0/6 hits, 2,67 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Volgograd, round 3 : 1/6 hits, 2,67 expected hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kazakhstan
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Kazakhstan to Caucasus
2 fighters and 2 tactical_bombers moved from Volgograd to Caucasus
1 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
3 armour and 9 mech_infantrys moved from Persia to Caucasus
2 aaGuns, 2 artilleries, 17 infantry and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
Place Units - British
3 infantry placed in Iraq
1 armour and 2 infantry placed in Egypt
1 fighter and 3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
British collect 34 PUs (3 lost to blockades); end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1,33
British : -4,50
Americans : 2,17
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 2 submarines; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from Americans
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Gibraltar
Non Combat Move - Italians
1 carrier, 2 destroyers and 2 fighters moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 98 Sea Zone to 94 Sea Zone
2 aaGuns and 1 infantry moved from Western Germany to Northern Italy
1 artillery and 3 infantry moved from Southern France to Northern Italy
Place Units - Italians
2 submarines placed in 95 Sea Zone
Italians undo move 1.
2 submarines placed in 93 Sea Zone
1 artillery and 1 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter and 1 infantry moved from New South Wales to South Australia
1 transport moved from 49 Sea Zone to 26 Sea Zone
1 destroyer moved from 50 Sea Zone to 26 Sea Zone
Combat - ANZAC
Battle in South Australia
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter and 1 infantry in South Australia, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in South Australia
ANZAC win, taking South Australia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from South Australia to New South Wales
Place Units - ANZAC
3 artilleries placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
ANZAC : 1,33
Japanese : -0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Combat Move - French
1 infantry moved from Holland Belgium to Normandy Bordeaux
I see I forgot to attack the german tr in 105 is it ok to edit that?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 fighter, 5 infantry, 5 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
3 infantry moved from Rostov to Volgograd
7 fighters moved from Rostov to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 7 fighters and 3 infantry
British defend with 1 factory_minor and 2 infantry
Germans roll dice for 7 fighters and 3 infantry in Volgograd, round 2 : 3/10 hits, 4.00 expected hits
British roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 7 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
7 fighters moved from Volgograd to Rostov
1 artillery and 2 infantry moved from Ukraine to Rostov
3 mech_infantrys moved from Bryansk to Rostov
1 armour and 2 mech_infantrys moved from Russia to Rostov
1 aaGun moved from Rostov to Volgograd
3 mech_infantrys moved from Novgorod to Bryansk
2 carriers, 2 destroyers, 1 fighter and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 transport moved from 105 Sea Zone to 112 Sea Zone
3 fighters moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to Rostov
3 artilleries moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Northern Italy
10 infantry moved from Western Germany to Northern Italy
Place Units - Germans
1 submarine placed in 112 Sea Zone
1 fighter placed in Western Germany
1 transport placed in 112 Sea Zone
1 transport placed in 112 Sea Zone
2 artilleries and 1 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
3 infantry placed in France
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : -1.00
British : 0.33
@Giallo I must decline. I have a rule I set for myself and my opponents, I don’t ask for or allow edits once another power has posted their turn. It helps me to minimize my mistakes by checking the map thoroughly before I post as well as forces me to live with the mistakes I make and hopefully learn from them in the future.
@majikforce said in Giallo (Allies+3) vs Majikforce (Axis) BM3:
@Giallo I must decline. I have a rule I set for myself and my opponents, I don’t ask for or allow edits once another power has posted their turn. It helps me to minimize my mistakes by checking the map thoroughly before I post as well as forces me to live with the mistakes I make and hopefully learn from them in the future.
ok
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Combat Move - Russians
1 infantry moved from Caucasus to Volgograd
4 fighters and 1 tactical_bomber moved from Caucasus to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 1 factory_minor and 2 infantry
AA fire in Volgograd : 1/3 hits, 0,50 expected hits
1 fighter owned by the Russians lost in Volgograd
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 2,33 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Volgograd
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 4/5 hits, 2,33 expected hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 fighter
Casualties for Germans: 1 aaGun and 2 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Volgograd to Caucasus
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -1,00
AA fire in Volgograd : : 0,50
Russians : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 fighters, 11 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
20 armour and 20 mech_infantrys moved from West India to Persia
Japanese take Eastern Persia from British
1 mech_infantry moved from Sikang to Volgograd
1 bomber moved from Kansu to Volgograd
2 artilleries and 1 infantry moved from Northern Territory to Queensland
1 artillery and 1 infantry moved from Western Australia to South Australia
1 infantry moved from Western Australia to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
1 fighter moved from 56 Sea Zone to South Australia
1 fighter moved from 56 Sea Zone to South Australia
1 destroyer moved from 56 Sea Zone to 54 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 56 Sea Zone to 54 Sea Zone
1 fighter moved from 56 Sea Zone to 54 Sea Zone
1 submarine moved from 61 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
1 infantry moved from Northern Territory to Queensland
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to British Columbia
Combat - Japanese
Battle in New Zealand
Battle in Alaska
Battle in British Columbia
Battle in Persia
Japanese attack with 20 armour and 20 mech_infantrys
British defend with 3 aaGuns, 15 artilleries and 16 infantry; Americans defend with 3 armour and 1 factory_minor
Japanese roll dice for 20 armour and 20 mech_infantrys in Persia, round 2 : 13/40 hits, 13.33 expected hits
Americans roll dice for 3 aaGuns, 3 armour, 15 artilleries and 16 infantry in Persia, round 2 : 14/34 hits, 11.83 expected hits
14 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British and 10 infantry owned by the British lost in Persia
Japanese roll dice for 20 armour and 6 mech_infantrys in Persia, round 3 : 14/26 hits, 11.00 expected hits
Americans roll dice for 3 armour, 15 artilleries and 6 infantry in Persia, round 3 : 4/24 hits, 8.50 expected hits
4 mech_infantrys owned by the Japanese, 8 artilleries owned by the British and 6 infantry owned by the British lost in Persia
2 mech_infantrys owned by the Japanese and 20 armour owned by the Japanese retreated to Eastern Persia
Americans win, taking New Zealand from ANZAC, taking Alaska from Americans, taking British Columbia from British with 3 armour and 7 artilleries remaining. Battle score for attacker is 23
Casualties for Japanese: 18 mech_infantrys
Casualties for British: 3 aaGuns, 8 artilleries and 16 infantry
Battle in 54 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in South Australia
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in South Australia, round 2 : 1/4 hits, 1.67 expected hits
ANZAC roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in South Australia
Japanese win, taking South Australia from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Queensland
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Queensland, round 2 : 0/4 hits, 1.33 expected hits
ANZAC roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Queensland
Japanese roll dice for 2 artilleries and 1 infantry in Queensland, round 3 : 2/3 hits, 1.00 expected hits
ANZAC roll dice for 1 infantry in Queensland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Queensland
Japanese win, taking Queensland from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Volgograd
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Volgograd
retreated to Volgograd
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
1 bomber moved from Volgograd to Rostov
1 bomber moved from Kiangsu to India
1 aaGun moved from West India to Eastern Persia
22 mech_infantrys moved from West India to Eastern Persia
1 armour moved from India to Eastern Persia
2 artilleries moved from India to West India
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Tsinghai to Novosibirsk
1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
1 armour moved from Shan State to 37 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 56 Sea Zone
2 artilleries and 1 infantry moved from Western Australia to Northern Territory
1 armour and 1 artillery moved from 56 Sea Zone to Western Australia
2 infantry moved from 56 Sea Zone to Western Australia
1 artillery moved from French Indo China to Siam
1 infantry moved from French Indo China to Siam
1 infantry moved from French Indo China to Siam
1 transport moved from 56 Sea Zone to 37 Sea Zone
1 transport moved from 56 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 56 Sea Zone
2 fighters moved from South Australia to 56 Sea Zone
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kweichow to Tsinghai
1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Hunan to Szechwan
2 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
2 submarines moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 8 Sea Zone to 1 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
Place Units - Japanese
1 carrier, 2 fighters and 4 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
3 infantry placed in West India
3 mech_infantrys placed in India
Turn Complete - Japanese
Japanese collect 91 PUs; end with 91 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 94 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 104 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 109 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 114 PUs
Combat Hit Differential Summary :
Americans : -2.33
ANZAC : 0.00
Russians : 0.67
Japanese : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Americans
Americans buy 3 armour, 4 destroyers, 5 infantry and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 63 Sea Zone
1 bomber moved from New South Wales to 54 Sea Zone
3 fighters and 1 infantry moved from Caucasus to Kazakhstan
1 destroyer moved from 26 Sea Zone to 1 Sea Zone
1 fighter moved from Western United States to 1 Sea Zone
1 armour and 1 artillery moved from Western United States to British Columbia
1 fighter moved from Western United States to British Columbia
19 fighters and 3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
Combat - Americans
Battle in 63 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 63 Sea Zone
Americans roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Wake Island
Battle in 54 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 54 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 1 bomber in 54 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in 54 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win, taking Wake Island from Japanese with 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Holland Belgium
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in British Columbia
Americans attack with 1 armour, 1 artillery and 1 fighter
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery and 1 fighter in British Columbia, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
1 transport owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Kazakhstan
Americans attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 3 fighters and 1 infantry in Kazakhstan, round 2 : 1/4 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kazakhstan
Americans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Americans attack with 19 fighters and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 19 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 14/22 hits, 11,50 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 19 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 2 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Western United States: 1 fighter
EDIT: Adding units owned by Americans to Aleutian Islands: 1 fighter
EDIT: Turning off Edit Mode
19 fighters and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 1 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from British Columbia to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 54 Sea Zone to New South Wales
1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 bombers moved from Egypt to Persia
1 bomber moved from French West Africa to Egypt
3 armour moved from Caucasus to Persia
3 fighters moved from Kazakhstan to Persia
Place Units - Americans
3 infantry placed in Normandy Bordeaux
3 armour placed in Persia
4 destroyers and 3 submarines placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
Americans collect 56 PUs (1 lost to blockades); end with 57 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 aaGun
EDIT: Adding units owned by Americans to British Columbia: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,67
Italians : -1,00
Americans : 2,67
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Americans
Americans buy 3 armour, 4 destroyers, 5 infantry and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 63 Sea Zone
1 bomber moved from New South Wales to 54 Sea Zone
3 fighters and 1 infantry moved from Caucasus to Kazakhstan
1 destroyer moved from 26 Sea Zone to 1 Sea Zone
1 fighter moved from Western United States to 1 Sea Zone
1 armour and 1 artillery moved from Western United States to British Columbia
1 fighter moved from Western United States to British Columbia
19 fighters and 3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
Combat - Americans
Battle in 63 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 63 Sea Zone
Americans roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Wake Island
Battle in 54 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 54 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 1 bomber in 54 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in 54 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win, taking Wake Island from Japanese with 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Holland Belgium
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in British Columbia
Americans attack with 1 armour, 1 artillery and 1 fighter
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery and 1 fighter in British Columbia, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
1 transport owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Kazakhstan
Americans attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 3 fighters and 1 infantry in Kazakhstan, round 2 : 1/4 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kazakhstan
Americans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Americans attack with 19 fighters and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 19 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 14/22 hits, 11,50 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 19 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 2 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Western United States: 1 fighter
EDIT: Adding units owned by Americans to Aleutian Islands: 1 fighter
EDIT: Turning off Edit Mode
19 fighters and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 1 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from British Columbia to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 54 Sea Zone to New South Wales
1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 bombers moved from Egypt to Persia
1 bomber moved from French West Africa to Egypt
3 armour moved from Caucasus to Persia
3 fighters moved from Kazakhstan to Persia
Place Units - Americans
3 infantry placed in Normandy Bordeaux
3 armour placed in Persia
4 destroyers and 3 submarines placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
Americans collect 56 PUs (1 lost to blockades); end with 57 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 aaGun
EDIT: Adding units owned by Americans to British Columbia: 1 aaGun
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 3 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - British
3 infantry moved from Iraq to Persia
4 armour and 3 mech_infantrys moved from Egypt to Iraq
4 fighters and 2 tactical_bombers moved from Caucasus to Persia
3 fighters moved from Egypt to Persia
8 armour and 23 mech_infantrys moved from Caucasus to Persia
1 armour moved from Caucasus to Kazakhstan
British take Kazakhstan from Japanese
1 armour moved from Kazakhstan to Caucasus
1 armour and 1 mech_infantry moved from Caucasus to Persia
Combat - British
Non Combat Move - British
Place Units - British
4 infantry placed in United Kingdom
3 artilleries placed in Iraq
3 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
British collect 36 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,67
Italians : -1,00
Americans : 2,67
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 cruiser, 1 marine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Italians
1 submarine moved from 94 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 artillery moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
2 fighters moved from 92 Sea Zone to Malta
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Malta
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Malta, round 2 : 1/4 hits, 1.67 expected hits
British roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Malta
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Malta, round 3 : 2/4 hits, 1.67 expected hits
British roll dice for 1 artillery in Malta, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Malta
Italians win, taking Malta from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
1 carrier and 2 destroyers moved from 92 Sea Zone to 96 Sea Zone
2 fighters moved from Malta to 96 Sea Zone
2 submarines moved from 93 Sea Zone to 91 Sea Zone
Place Units - Italians
1 cruiser and 2 transports placed in 97 Sea Zone
Italians undo move 1.
2 transports placed in 97 Sea Zone
1 cruiser placed in 97 Sea Zone
1 marine placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 0.33
British : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
3 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Queensland
ANZAC attack with 1 fighter and 4 infantry
Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
ANZAC roll dice for 1 fighter and 4 infantry in Queensland, round 2 : 0/5 hits, 1,17 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Queensland, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the ANZAC lost in Queensland
ANZAC roll dice for 1 fighter and 3 infantry in Queensland, round 3 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Queensland, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
ANZAC roll dice for 1 fighter and 2 infantry in Queensland, round 4 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 2 artilleries in Queensland, round 4 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Japanese lost in Queensland
ANZAC roll dice for 1 fighter and 2 infantry in Queensland, round 5 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Queensland, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Queensland to New South Wales
Place Units - ANZAC
2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,3
ANZAC collect 2 PUs (3 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
ANZAC : -0,83
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
3 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Queensland
ANZAC attack with 1 fighter and 4 infantry
Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
ANZAC roll dice for 1 fighter and 4 infantry in Queensland, round 2 : 0/5 hits, 1,17 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Queensland, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the ANZAC lost in Queensland
ANZAC roll dice for 1 fighter and 3 infantry in Queensland, round 3 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Queensland, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
ANZAC roll dice for 1 fighter and 2 infantry in Queensland, round 4 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 2 artilleries in Queensland, round 4 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Japanese lost in Queensland
ANZAC roll dice for 1 fighter and 2 infantry in Queensland, round 5 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Queensland, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Queensland to New South Wales
Place Units - ANZAC
2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,3
ANZAC collect 2 PUs (3 lost to blockades); end with 4 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,83
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 10 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Samara to Kazakhstan
Germans take Kazakhstan from British
1 armour and 2 mech_infantrys moved from Russia to Volgograd
2 bombers moved from Western Germany to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
29 armour, 34 artilleries, 8 fighters, 22 infantry and 47 mech_infantrys moved from Rostov to Caucasus
1 fighter moved from Western Germany to Holland Belgium
3 infantry moved from Western Germany to Holland Belgium
1 artillery and 3 infantry moved from Norway to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 112 Sea Zone to 91 Sea Zone
3 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Japan to 31 Sea Zone
Combat - Germans
Battle in 31 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 31 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Gibraltar
Germans attack with 3 artilleries and 5 infantry
British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
Germans roll dice for 3 artilleries and 5 infantry in Gibraltar, round 2 : 1/8 hits, 2.33 expected hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Germans roll dice for 3 artilleries and 4 infantry in Gibraltar, round 3 : 2/7 hits, 2.17 expected hits
British roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 3 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter and 3 infantry
Americans defend with 1 artillery
Germans roll dice for 1 fighter and 3 infantry in Holland Belgium, round 2 : 0/4 hits, 1.00 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 3 infantry in Holland Belgium, round 3 : 2/4 hits, 1.00 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Caucasus
Germans attack with 29 armour, 34 artilleries, 2 bombers, 8 fighters, 22 infantry and 50 mech_infantrys
British defend with 2 aaGuns, 1 armour, 12 artilleries and 14 infantry; Americans defend with 2 infantry; Russians defend with 5 aaGuns, 2 armour, 25 artilleries, 1 factory_minor, 3 fighters, 51 infantry, 1 mech_infantry and 1 tactical_bomber
AA fire in Caucasus : 1/10 hits, 1.67 expected hits
1 fighter owned by the Germans lost in Caucasus
Germans roll dice for 29 armour, 34 artilleries, 2 bombers, 7 fighters, 22 infantry and 50 mech_infantrys in Caucasus, round 2 : 52/144 hits, 48.33 expected hits
Russians roll dice for 7 aaGuns, 3 armour, 37 artilleries, 3 fighters, 67 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 41/112 hits, 39.00 expected hits
45 infantry owned by the Russians, 2 aaGuns owned by the British, 22 infantry owned by the Germans, 5 aaGuns owned by the Russians and 19 mech_infantrys owned by the Germans lost in Caucasus
Germans roll dice for 29 armour, 34 artilleries, 2 bombers, 7 fighters and 31 mech_infantrys in Caucasus, round 3 : 40/103 hits, 41.00 expected hits
Russians roll dice for 3 armour, 37 artilleries, 3 fighters, 22 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 3 : 19/67 hits, 24.00 expected hits
1 mech_infantry owned by the Russians, 6 infantry owned by the Russians, 17 artilleries owned by the Russians, 2 infantry owned by the Americans, 19 mech_infantrys owned by the Germans and 14 infantry owned by the British lost in Caucasus
Germans roll dice for 29 armour, 34 artilleries, 2 bombers, 7 fighters and 12 mech_infantrys in Caucasus, round 4 : 41/84 hits, 34.67 expected hits
Russians roll dice for 3 armour, 20 artilleries, 3 fighters and 1 tactical_bomber in Caucasus, round 4 : 15/27 hits, 10.67 expected hits
1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 2 armour owned by the Russians, 8 artilleries owned by the Russians, 3 artilleries owned by the Germans, 12 artilleries owned by the British, 12 mech_infantrys owned by the Germans and 1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 29 armour, 31 artilleries, 2 bombers and 7 fighters remaining. Battle score for attacker is 159
Casualties for Germans: 3 artilleries, 1 fighter, 22 infantry and 50 mech_infantrys
Casualties for British: 2 aaGuns, 1 armour, 12 artilleries and 14 infantry
Casualties for Russians: 5 aaGuns, 2 armour, 25 artilleries, 3 fighters, 51 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 2 infantry
Battle in Volgograd
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 aaGuns moved from Rostov to Caucasus
2 artilleries and 1 infantry moved from Ukraine to Rostov
7 fighters moved from Caucasus to Eastern Persia
2 bombers moved from Caucasus to Eastern Persia
3 mech_infantrys moved from Novgorod to Bryansk
1 bomber moved from 31 Sea Zone to Caroline Islands
1 submarine moved from 112 Sea Zone to 109 Sea Zone
2 carriers, 2 destroyers and 4 fighters moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Western Germany to Southern Italy
Place Units - Germans
9 infantry placed in Western Germany
1 fighter placed in Western Germany
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
1 infantry placed in France
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : 8.67
British : 0.00
Americans : -0.67
Russians : 1.00
AA fire in Caucasus : : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 2 fighters, 5 infantry, 3 mech_infantrys, 5 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from South Australia to Victoria
Japanese take Victoria from ANZAC
1 destroyer moved from 56 Sea Zone to 54 Sea Zone
2 fighters moved from 56 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to Queensland
2 artilleries and 2 infantry moved from Northern Territory to Queensland
1 infantry moved from Western Australia to South Australia
1 armour, 1 artillery and 1 infantry moved from Western Australia to Northern Territory
1 bomber moved from India to Iraq
1 bomber moved from Rostov to Iraq
Combat - Japanese
Strategic bombing raid in Iraq
AA fire in Iraq : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Iraq causes 3 damage total.
Battle in 54 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 54 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 54 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Queensland
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Queensland, round 2 : 2/6 hits, 2.50 expected hits
ANZAC roll dice for 2 infantry in Queensland, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Non Combat Move - Japanese
1 fighter moved from Queensland to Northern Territory
1 tactical_bomber moved from Queensland to Northern Territory
2 fighters moved from 54 Sea Zone to 56 Sea Zone
1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
1 artillery and 2 infantry moved from Siam to 37 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 37 Sea Zone to 56 Sea Zone
2 artilleries and 4 infantry moved from 56 Sea Zone to Western Australia
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
2 transports moved from 56 Sea Zone to 37 Sea Zone
1 infantry moved from French Indo China to Siam
1 bomber moved from Iraq to Eastern Persia
2 artilleries moved from West India to Eastern Persia
3 infantry moved from West India to Eastern Persia
3 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Tsinghai to Caucasus
1 mech_infantry moved from Sikang to Caucasus
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Novosibirsk to Tsinghai
3 mech_infantrys moved from Szechwan to Kazakhstan
1 infantry moved from Shensi to Sikang
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Anhwe
Place Units - Japanese
1 carrier, 2 fighters, 5 submarines and 1 transport placed in 6 Sea Zone
1 artillery placed in Japan
Japanese undo move 2.
1 infantry placed in Japan
1 armour and 2 mech_infantrys placed in West India
1 mech_infantry placed in India
2 artilleries and 1 infantry placed in Malaya
3 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 3,4
Japanese collect 88 PUs (2 lost to blockades); end with 88 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 91 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 101 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 106 PUs
Combat Hit Differential Summary :
Americans : -0.17
ANZAC : -0.67
AA fire in Iraq : : 0.67
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - Americans
Americans buy 5 fighters, 3 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from New South Wales to 54 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 bomber moved from Egypt to Holland Belgium
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 armour and 1 artillery moved from British Columbia to Alaska
1 fighter moved from Aleutian Islands to 8 Sea Zone
1 destroyer moved from 1 Sea Zone to 8 Sea Zone
1 fighter moved from Western United States to Alaska
Combat - Americans
Battle in 54 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in 54 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in 54 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 artillery, 1 bomber and 3 infantry
Germans defend with 3 infantry
Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1,67 expected hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Holland Belgium, round 3 : 1/5 hits, 1,67 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Holland Belgium, round 4 : 2/5 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Alaska
Americans attack with 1 armour, 1 artillery and 1 fighter
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour, 1 artillery and 1 fighter in Alaska, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Alaska
Americans win, taking Alaska from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 8 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 8 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 8 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 fighter moved from 8 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
4 destroyers, 2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Alaska to Western United States
1 aaGun moved from British Columbia to Alaska
1 bomber moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 54 Sea Zone to New South Wales
Place Units - Americans
2 fighters and 3 submarines placed in 101 Sea Zone
3 fighters placed in Eastern United States
3 infantry placed in Normandy Bordeaux
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to Eastern United States: 3 artilleries and 3 infantry
EDIT: Removing units owned by Americans from Central United States: 3 artilleries and 3 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -2,00
Americans : -2,00
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - Americans
Americans buy 5 fighters, 3 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from New South Wales to 54 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 bomber moved from Egypt to Holland Belgium
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 armour and 1 artillery moved from British Columbia to Alaska
1 fighter moved from Aleutian Islands to 8 Sea Zone
1 destroyer moved from 1 Sea Zone to 8 Sea Zone
1 fighter moved from Western United States to Alaska
Combat - Americans
Battle in 54 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in 54 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in 54 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 artillery, 1 bomber and 3 infantry
Germans defend with 3 infantry
Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1,67 expected hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Holland Belgium, round 3 : 1/5 hits, 1,67 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Holland Belgium, round 4 : 2/5 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Alaska
Americans attack with 1 armour, 1 artillery and 1 fighter
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour, 1 artillery and 1 fighter in Alaska, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Alaska
Americans win, taking Alaska from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 8 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 8 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 8 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 fighter moved from 8 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
4 destroyers, 2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Alaska to Western United States
1 aaGun moved from British Columbia to Alaska
1 bomber moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 54 Sea Zone to New South Wales
Place Units - Americans
2 fighters and 3 submarines placed in 101 Sea Zone
3 fighters placed in Eastern United States
3 infantry placed in Normandy Bordeaux
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to Eastern United States: 3 artilleries and 3 infantry
EDIT: Removing units owned by Americans from Central United States: 3 artilleries and 3 infantry
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 38 PUs;
British buy 3 armour, 2 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Persia: 2 bombers
EDIT: Adding units owned by Americans to Egypt: 2 bombers
EDIT: Turning off Edit Mode
1 infantry moved from Persia to Northwest Persia
Non Combat Move - British
Place Units - British
3 armour placed in Iraq
3 mech_infantrys placed in Egypt
2 artilleries placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3
British collect 30 PUs (5 lost to blockades); end with 30 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -2,00
Americans : -2,00
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - Italians
Italians buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
2 fighters moved from 96 Sea Zone to Crete
1 marine moved from Southern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
2 artilleries and 1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Crete
1 artillery and 2 infantry moved from 99 Sea Zone to Crete
Combat - Italians
Battle in Crete
Italians attack with 3 artilleries, 2 fighters, 3 infantry and 1 marine
British defend with 1 infantry
Italians roll dice for 1 cruiser in Crete, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 3 artilleries, 2 fighters, 3 infantry and 1 marine in Crete, round 2 : 5/9 hits, 3.33 expected hits
British roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Crete
Italians win, taking Crete from British with 3 artilleries, 2 fighters, 3 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 carrier and 2 destroyers moved from 96 Sea Zone to 99 Sea Zone
2 fighters moved from Crete to 99 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 85 Sea Zone
1 submarine moved from 91 Sea Zone to 82 Sea Zone
Place Units - Italians
1 transport placed in 95 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : 1.17
British : -0.33