TripleA Turn Summary: UK_Pacific round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Americans
Americans buy 3 armour, 4 artilleries, 4 fighters and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
3 armour, 4 artilleries and 7 infantry moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from United Kingdom to 92 Sea Zone
3 infantry moved from Northwest Persia to Caucasus
3 armour moved from Persia to Caucasus
1 bomber moved from French Equatorial Africa to Egypt
1 infantry moved from New South Wales to Queensland
1 bomber moved from Hawaiian Islands to Queensland
1 submarine moved from 26 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in 54 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 92 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Normandy Bordeaux
Americans attack with 3 armour, 4 artilleries and 7 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 armour, 4 artilleries and 7 infantry in Normandy Bordeaux, round 2 : 6/14 hits, 4,67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 3 armour, 4 artilleries and 7 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Queensland
Americans attack with 1 bomber and 1 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 bomber and 1 infantry in Queensland, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Queensland
Americans win, taking Queensland from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Queensland to New South Wales
10 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from British Columbia to Western United States
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 4 transports moved from 102 Sea Zone to 101 Sea Zone
1 bomber moved from 92 Sea Zone to French West Africa
Place Units - Americans
4 artilleries and 4 infantry placed in Central United States
3 armour placed in Persia
4 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3
Americans collect 58 PUs (2 lost to blockades); end with 59 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from Caucasus to Volgograd
1 infantry moved from Caucasus to Kazakhstan
2 fighters moved from Caucasus to Kazakhstan
2 fighters and 2 tactical_bombers moved from Caucasus to Volgograd
Combat - British
Battle in Volgograd
British attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 factory_minor and 1 infantry
British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Volgograd, round 2 : 0/6 hits, 2,67 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Volgograd, round 3 : 1/6 hits, 2,67 expected hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kazakhstan
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Kazakhstan to Caucasus
2 fighters and 2 tactical_bombers moved from Volgograd to Caucasus
1 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
3 armour and 9 mech_infantrys moved from Persia to Caucasus
2 aaGuns, 2 artilleries, 17 infantry and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
Place Units - British
3 infantry placed in Iraq
1 armour and 2 infantry placed in Egypt
1 fighter and 3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
British collect 34 PUs (3 lost to blockades); end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1,33
British : -4,50
Americans : 2,17
Japanese : 0,33
Savegame