Using 2.6.14798
GL, HF
Scramble 113, 114, and/or N-B?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 aaGun, 1 artillery and 2 infantry moved from Southern France to Northern Italy
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from South Australia to Western Australia
1 fighter moved from New South Wales to Western Australia
2 infantry moved from Queensland to New South Wales
Combat - ANZAC
Battle in Western Australia
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 fighter and 1 infantry in Western Australia, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 fighter and 1 infantry in Western Australia, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Western Australia
retreated to Western Australia
Japanese win with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Western Australia to New South Wales
1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,2
ANZAC collect 5 PUs (4 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from South Australia to Western Australia
1 fighter moved from New South Wales to Western Australia
2 infantry moved from Queensland to New South Wales
Combat - ANZAC
Battle in Western Australia
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 fighter and 1 infantry in Western Australia, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 fighter and 1 infantry in Western Australia, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Western Australia
retreated to Western Australia
Japanese win with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Western Australia to New South Wales
1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,2
ANZAC collect 5 PUs (4 lost to blockades); end with 5 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber, 1 destroyer, 6 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Tambov
1 infantry moved from Bryansk to Tambov
2 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
2 bombers moved from Bryansk to Samara
2 bombers moved from Caucasus to Tambov
1 fighter moved from Caucasus to Samara
1 fighter moved from Caucasus to Tambov
3 fighters moved from Bryansk to Smolensk
1 fighter moved from Caucasus to Smolensk
3 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
2 infantry moved from Western Germany to Holland Belgium
4 fighters moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 5 fighters and 2 infantry
British defend with 1 infantry
Germans roll dice for 5 fighters and 2 infantry in Holland Belgium, round 2 : 3/7 hits, 2.83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 5 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 2 bombers, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 fighter and 2 infantry in Tambov, round 2 : 2/5 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 4 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 4 fighters and 2 infantry in Smolensk, round 2 : 1/6 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 2 bombers, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 fighter and 2 infantry in Samara, round 2 : 2/5 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Caucasus: 1 infantry
EDIT: Adding units owned by Germans to Northwest Persia: 1 infantry
EDIT: Changing ownership of Northwest Persia from British to Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 fighters moved from Smolensk to Bryansk
1 fighter moved from Tambov to Bryansk
1 fighter moved from Samara to Bryansk
2 bombers moved from Tambov to Bryansk
2 bombers moved from Samara to Bryansk
5 fighters moved from Holland Belgium to Western Germany
2 aaGuns moved from Germany to Western Germany
6 infantry moved from Germany to Western Germany
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from Germany to Bryansk
10 mech_infantrys moved from Caucasus to Bryansk
9 armour moved from Caucasus to Bryansk
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Caucasus: 1 armour
EDIT: Adding units owned by Germans to Persia: 1 armour
EDIT: Changing ownership of Persia from British to Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Caucasus: 4 infantry
EDIT: Adding units owned by Germans to Northwest Persia: 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Caucasus: 1 artillery and 5 infantry
EDIT: Adding units owned by Germans to Rostov: 1 artillery and 5 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Caucasus
3 infantry placed in Volgograd
1 destroyer placed in 115 Sea Zone
1 armour and 1 tactical_bomber placed in Novgorod
3 armour placed in Ukraine
1 bomber and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Germans collect 63 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -1.50
British : 0.67
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour, 28 artilleries, 60 infantry and 3 mech_infantrys moved from Russia to Samara
4 fighters and 1 tactical_bomber moved from Russia to Persia
Combat - Russians
Battle in Persia
Russians attack with 4 fighters and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 4 fighters and 1 tactical_bomber in Persia, round 2 : 2/5 hits, 2,67 expected hits
Germans roll dice for 1 armour in Persia, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Persia
Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Samara
Russians attack with 2 armour, 28 artilleries, 60 infantry and 3 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 2 armour, 28 artilleries, 60 infantry and 3 mech_infantrys in Samara, round 2 : 32/93 hits, 25,50 expected hits
Germans roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 armour, 28 artilleries, 60 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
5 aaGuns moved from Russia to Samara
4 fighters and 1 tactical_bomber moved from Persia to Iraq
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Germans : -1,17
Russians : 5,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 bombers moved from Japan to Iwo Jima
1 fighter moved from Japan to 17 Sea Zone
1 bomber moved from Caroline Islands to Iwo Jima
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Iwo Jima
Japanese attack with 1 artillery, 3 bombers and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 3 bombers and 1 infantry in Iwo Jima, round 2 : 2/5 hits, 2.67 expected hits
Americans roll dice for 2 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
3 bombers moved from Iwo Jima to Japan
1 fighter moved from 17 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Soviet Far East to Japan
1 submarine moved from 1 Sea Zone to 7 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 56 Sea Zone
5 carriers, 4 destroyers, 6 fighters, 6 submarines and 4 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
1 carrier and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 transport moved from 56 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
1 mech_infantry moved from Malaya to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 mech_infantry moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Burma
1 mech_infantry moved from Kweichow to Burma
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Anhwe to Kweichow
2 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Hopei to Yunnan
1 infantry moved from Shensi to Hopei
1 infantry moved from Kansu to Shensi
2 mech_infantrys moved from Novosibirsk to Kansu
1 mech_infantry moved from Novosibirsk to Kansu
1 infantry moved from Evenkiyskiy to Yenisey
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 fighter placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
1 armour and 2 mech_infantrys placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans : -0.67
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 5 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Iraq to Persia
Americans take Persia from Germans
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
4 transports moved from 110 Sea Zone to 102 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
14 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
2 bombers moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Russia to Iraq
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Americans attack with 2 bombers, 4 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 2 bombers, 4 fighters and 1 infantry in Holland Belgium, round 2 : 3/7 hits, 3,50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 bombers, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 14 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 14 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 10/17 hits, 8,67 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 14 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
14 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
2 bombers and 4 fighters moved from Holland Belgium to Normandy Bordeaux
1 tactical_bomber moved from Fiji to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
5 destroyers and 1 transport placed in 10 Sea Zone
2 fighters placed in Eastern United States
2 armour and 1 infantry placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 66 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : -0,33
Americans : 0,50
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 5 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Iraq to Persia
Americans take Persia from Germans
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
4 transports moved from 110 Sea Zone to 102 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
14 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
2 bombers moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Russia to Iraq
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Americans attack with 2 bombers, 4 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 2 bombers, 4 fighters and 1 infantry in Holland Belgium, round 2 : 3/7 hits, 3,50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 bombers, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 14 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 14 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 10/17 hits, 8,67 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 14 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
14 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
2 bombers and 4 fighters moved from Holland Belgium to Normandy Bordeaux
1 tactical_bomber moved from Fiji to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
5 destroyers and 1 transport placed in 10 Sea Zone
2 fighters placed in Eastern United States
2 armour and 1 infantry placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 66 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 3 armour and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
12 artilleries and 10 infantry moved from Iraq to Northwest Persia
1 fighter moved from Russia to Northwest Persia
Combat - British
Battle in Northwest Persia
British attack with 12 artilleries, 1 fighter and 10 infantry
Germans defend with 5 infantry
British roll dice for 12 artilleries, 1 fighter and 10 infantry in Northwest Persia, round 2 : 6/23 hits, 7,83 expected hits
Germans roll dice for 5 infantry in Northwest Persia, round 2 : 1/5 hits, 1,67 expected hits
5 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
British win, taking Northwest Persia from Germans with 12 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 12
Casualties for British: 1 infantry
Casualties for Germans: 5 infantry
Non Combat Move - British
1 fighter moved from Northwest Persia to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
5 armour and 9 mech_infantrys moved from Iraq to Eastern Persia
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Egypt
3 armour placed in Union of South Africa
2 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -1,00
British : -1,83
Americans : 0,50
Japanese : 0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 2 aaGuns
EDIT: Adding units owned by British to Northwest Persia: 2 aaGuns
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 2 aaGuns
EDIT: Adding units owned by British to Northwest Persia: 2 aaGuns
EDIT: Turning off Edit Mode
Italians buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
3 fighters moved from Southern Italy to Southern France
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
Combat - Italians
Battle in Tunisia
Battle in Southern France
Italians attack with 3 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 2/5 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Tunisia from Americans, taking Southern France from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
3 fighters moved from Southern France to Southern Italy
Place Units - Italians
1 submarine and 1 transport placed in 97 Sea Zone
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 0.17
Americans : -0.33
@Giallo I am kicking myself for my Middle East blunder. I always tell myself to not give the US a factory there. Then in my greed I went and did it anyway (hence the edit to take it). Forgot about that lone inf in Iraq. Well that’s my gift to you, Merry Christmas!
@majikforce said in Giallo (Allies+3) vs Majikforce (Axis) BM3:
@Giallo I am kicking myself for my Middle East blunder. I always tell myself to not give the US a factory there. Then in my greed I went and did it anyway (hence the edit to take it). Forgot about that lone inf in Iraq. Well that’s my gift to you, Merry Christmas!
Gift accepted!!! Merry christmas
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from South Australia to Northern Territory
1 fighter moved from New South Wales to Northern Territory
Combat - ANZAC
Battle in Northern Territory
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 fighter and 1 infantry in Northern Territory, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Northern Territory, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Northern Territory
ANZAC win, taking Northern Territory from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 fighter moved from Northern Territory to New South Wales
2 infantry moved from New South Wales to South Australia
1 aaGun moved from New South Wales to South Australia
2 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 artillery placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,3
ANZAC collect 5 PUs (4 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
ANZAC : 0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from South Australia to Northern Territory
1 fighter moved from New South Wales to Northern Territory
Combat - ANZAC
Battle in Northern Territory
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 fighter and 1 infantry in Northern Territory, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Northern Territory, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Northern Territory
ANZAC win, taking Northern Territory from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 fighter moved from Northern Territory to New South Wales
2 infantry moved from New South Wales to South Australia
1 aaGun moved from New South Wales to South Australia
2 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 artillery placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,3
ANZAC collect 5 PUs (4 lost to blockades); end with 6 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Smolensk to Russia
1 infantry moved from Tambov to Russia
1 mech_infantry moved from Vologda to Russia
7 fighters moved from Bryansk to Russia
4 bombers moved from Bryansk to Russia
1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Volgograd to Caucasus
1 artillery and 5 infantry moved from Rostov to Caucasus
3 armour moved from Ukraine to Caucasus
10 mech_infantrys moved from Bryansk to Caucasus
10 armour moved from Bryansk to Caucasus
2 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
5 fighters moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Russia
Germans attack with 4 bombers, 7 fighters, 2 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_major and 4 infantry
Germans roll dice for 4 bombers, 7 fighters, 2 infantry and 1 mech_infantry in Russia, round 2 : 6/14 hits, 6.67 expected hits
Russians roll dice for 4 infantry in Russia, round 2 : 4/4 hits, 1.33 expected hits
4 infantry owned by the Russians, 1 bomber owned by the Germans, 1 fighter owned by the Germans and 2 infantry owned by the Germans lost in Russia
Germans captures 4PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 bombers, 6 fighters and 1 mech_infantry remaining. Battle score for attacker is -16
Casualties for Germans: 1 bomber, 1 fighter and 2 infantry
Casualties for Russians: 4 infantry
Battle in Holland Belgium
Germans attack with 1 bomber, 5 fighters and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 bomber, 5 fighters and 2 infantry in Holland Belgium, round 2 : 3/8 hits, 3.50 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
3 aaGuns, 10 armour, 26 artilleries, 22 infantry and 25 mech_infantrys moved from Bryansk to Tambov
6 fighters moved from Russia to Tambov
5 fighters moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Western Germany
5 infantry moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Northern Italy
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 armour moved from Novgorod to Bryansk
3 bombers moved from Russia to Ukraine
Place Units - Germans
1 carrier and 1 destroyer placed in 115 Sea Zone
1 fighter placed in Western Germany
3 infantry placed in Caucasus
3 infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
7 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Germans collect 60 PUs (3 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : -1.17
Americans : -0.33
Russians : 2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Combat Move - Russians
1 artillery and 1 infantry moved from Samara to Russia
1 artillery and 1 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
1 artillery moved from Samara to Volgograd
2 armour, 25 artilleries, 57 infantry and 3 mech_infantrys moved from Samara to Kazakhstan
Combat - Russians
Battle in Volgograd
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 2 artilleries and 2 infantry in Volgograd, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 3 : 0/3 hits, 1,00 expected hits
Germans roll dice for 2 infantry in Volgograd, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 4 : 1/3 hits, 1,00 expected hits
Germans roll dice for 2 infantry in Volgograd, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 5 : 1/3 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Volgograd, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 3 infantry
Battle in Kazakhstan
Russians attack with 2 armour, 25 artilleries, 57 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour, 25 artilleries, 57 infantry and 3 mech_infantrys in Kazakhstan, round 2 : 23/87 hits, 23,50 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 2 armour, 25 artilleries, 57 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Russia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Russia, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Russia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
5 aaGuns moved from Samara to Kazakhstan
4 fighters and 1 tactical_bomber moved from Iraq to India
Turn Complete - Russians
Russians collect 7 PUs; end with 7 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 10 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : -1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
7 fighters and 5 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry and 1 mech_infantry moved from 2 Sea Zone to Alaska
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to Northern Territory
1 infantry moved from Western Australia to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from Kansu to Samara
Japanese take Samara from Russians
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
1 carrier and 1 destroyer moved from 56 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in Alaska
Battle in Queensland
Battle in Northern Territory
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Northern Territory, round 2 : 3/4 hits, 1.83 expected hits
ANZAC roll dice for 1 infantry in Northern Territory, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Northern Territory
Japanese win, taking Alaska from Americans, taking Queensland from ANZAC, taking Northern Territory from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 7 fighters and 5 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 7 fighters and 5 tactical_bombers in 17 Sea Zone, round 2 : 9/13 hits, 7.17 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 1 destroyer, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
7 fighters and 5 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Northern Territory to 55 Sea Zone
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 mech_infantry moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Burma
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Yunnan to Burma
1 infantry moved from Hopei to Shensi
1 infantry moved from Shensi to Kansu
2 mech_infantrys moved from Kansu to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Yenisey to Timguska
1 tactical_bomber moved from 6 Sea Zone to Japan
Place Units - Japanese
3 destroyers, 1 fighter and 1 transport placed in 6 Sea Zone
1 transport placed in 37 Sea Zone
1 carrier placed in 6 Sea Zone
1 artillery and 1 infantry placed in Malaya
1 armour and 2 mech_infantrys placed in French Indo China
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 81 PUs; end with 81 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Americans : -0.17
Japanese : 3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 armour, 4 artilleries, 1 carrier, 1 factory_minor, 2 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
4 fighters moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Normandy Bordeaux to 94 Sea Zone
1 infantry moved from New South Wales to Queensland
1 bomber moved from Hawaiian Islands to Queensland
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
1 submarine moved from 26 Sea Zone to 63 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
8 fighters moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
Americans take 1 Sea Zone from Japanese
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Hawaiian Islands to Alaska
1 fighter moved from Eastern United States to Alaska
1 bomber moved from Normandy Bordeaux to Holland Belgium
Combat - Americans
Battle in 2 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 94 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 54 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 transport owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans win, taking 54 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 artillery, 1 bomber, 4 fighters and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber, 4 fighters and 1 infantry in Holland Belgium, round 2 : 4/7 hits, 3,33 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in 63 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 63 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 63 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 63 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 63 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 63 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 63 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 63 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 63 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 63 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 63 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 63 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 63 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 63 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 63 Sea Zone
Americans win, taking 63 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Alaska
Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Alaska, round 2 : 3/4 hits, 1,83 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Alaska, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Alaska
Americans win, taking Alaska from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 8 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 8 fighters in 25 Sea Zone, round 2 : 5/9 hits, 4,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 8 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Queensland
Americans attack with 1 bomber and 1 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 bomber and 1 infantry in Queensland, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Queensland
Americans win, taking Queensland from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Queensland to New South Wales
1 bomber moved from Alaska to Western United States
4 destroyers moved from 10 Sea Zone to 26 Sea Zone
8 fighters moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from 94 Sea Zone to Normandy Bordeaux
4 transports moved from 102 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 bomber and 4 fighters moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Persia to Iraq
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
Place Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in Western United States
1 factory_minor placed in Persia
3 infantry placed in Normandy Bordeaux
4 artilleries and 4 infantry placed in Eastern United States
Americans undo move 4.
1 armour and 2 infantry placed in Normandy Bordeaux
1 armour and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 infantry
EDIT: Adding units owned by Americans to British Columbia: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,33
Americans : 1,00
Japanese : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 armour, 4 artilleries, 1 carrier, 1 factory_minor, 2 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
4 fighters moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Normandy Bordeaux to 94 Sea Zone
1 infantry moved from New South Wales to Queensland
1 bomber moved from Hawaiian Islands to Queensland
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
1 submarine moved from 26 Sea Zone to 63 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
8 fighters moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
Americans take 1 Sea Zone from Japanese
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Hawaiian Islands to Alaska
1 fighter moved from Eastern United States to Alaska
1 bomber moved from Normandy Bordeaux to Holland Belgium
Combat - Americans
Battle in 2 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 94 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 54 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 transport owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans win, taking 54 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 artillery, 1 bomber, 4 fighters and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber, 4 fighters and 1 infantry in Holland Belgium, round 2 : 4/7 hits, 3,33 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in 63 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 63 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 63 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 63 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 63 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 63 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 63 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 63 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 63 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 63 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 63 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 63 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 63 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 63 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 63 Sea Zone
Americans win, taking 63 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Alaska
Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Alaska, round 2 : 3/4 hits, 1,83 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Alaska, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Alaska
Americans win, taking Alaska from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 8 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 8 fighters in 25 Sea Zone, round 2 : 5/9 hits, 4,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 8 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Queensland
Americans attack with 1 bomber and 1 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 bomber and 1 infantry in Queensland, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Queensland
Americans win, taking Queensland from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Queensland to New South Wales
1 bomber moved from Alaska to Western United States
4 destroyers moved from 10 Sea Zone to 26 Sea Zone
8 fighters moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from 94 Sea Zone to Normandy Bordeaux
4 transports moved from 102 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 bomber and 4 fighters moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Persia to Iraq
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
Place Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in Western United States
1 factory_minor placed in Persia
3 infantry placed in Normandy Bordeaux
4 artilleries and 4 infantry placed in Eastern United States
Americans undo move 4.
1 armour and 2 infantry placed in Normandy Bordeaux
1 armour and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 infantry
EDIT: Adding units owned by Americans to British Columbia: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 2 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from 110 Sea Zone to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
1 armour moved from Eastern Persia to Kazakhstan
Russians take Turkmenistan from Germans
3 armour moved from Union of South Africa to Belgian Congo
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
Combat - British
Battle in Southern France
British attack with 2 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 2/4 hits, 1,33 expected hits
Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Italians lost in Southern France
British win, taking Southern France from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Iraq: 1 fighter and 1 infantry
EDIT: Adding units owned by Americans to Northwest Persia: 1 fighter and 1 infantry
EDIT: Turning off Edit Mode
2 fighters moved from Southern France to 110 Sea Zone
1 fighter, 3 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
2 fighters moved from Egypt to Northwest Persia
4 armour and 9 mech_infantrys moved from Eastern Persia to Northwest Persia
2 infantry moved from Egypt to Trans-Jordan
Place Units - British
3 infantry placed in Iraq
3 mech_infantrys placed in Egypt
2 artilleries and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 2 infantry
EDIT: Adding units owned by British to Normandy Bordeaux: 2 infantry
EDIT: Turning off Edit Mode
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 0,33
British : 0,67
Italians : -0,67
Americans : 1,00
Japanese : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
2 destroyers moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Americans
1 artillery moved from Tunisia to Libya
Italians take Libya from Americans
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
2 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
Combat - Italians
Battle in Gibraltar
Battle in 98 Sea Zone
Italians attack with 2 destroyers, 2 fighters and 1 submarine
British defend with 3 destroyers
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 2 destroyers and 2 fighters in 98 Sea Zone, round 2 : 0/4 hits, 1.67 expected hits
British roll dice for 3 destroyers in 98 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 destroyer owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone
Italians roll dice for 2 destroyers and 2 fighters in 98 Sea Zone, round 3 : 0/4 hits, 1.67 expected hits
British roll dice for 2 destroyers in 98 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the Italians lost in 98 Sea Zone
Italians roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 4 : 2/3 hits, 1.33 expected hits
British roll dice for 2 destroyers in 98 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the Italians and 2 destroyers owned by the British lost in 98 Sea Zone
Italians win, taking Gibraltar from British with 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 2 destroyers and 1 submarine
Casualties for British: 3 destroyers
Battle in Southern France
Italians attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Southern France, round 2 : 0/4 hits, 1.33 expected hits
British roll dice for 2 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery and 1 fighter in Southern France, round 3 : 2/2 hits, 0.83 expected hits
British roll dice for 2 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 2 infantry owned by the British lost in Southern France
Italians win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery and 2 infantry
Casualties for British: 2 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
2 fighters moved from 98 Sea Zone to Greece
Place Units - Italians
1 submarine and 1 transport placed in 97 Sea Zone
Italians undo move 1.
1 transport placed in 97 Sea Zone
1 submarine placed in 95 Sea Zone
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -2.17
British : 2.33