@simon33 said in L25 BM4 Simon33(L+16) vs Booper(X) #2:
@Booper said in L25 BM4 Simon33(L+16) vs Booper(X) #2:
Assuming you’re going into 97 with everything, no scramble
Attack will be 6 subs 1DD 2ftr 1bomb
No scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 armour moved from Samara to Urals
Russians take Novosibirsk from Japanese
Russians take Urals from Japanese
1 armour moved from Samara to Timguska
Russians take Timguska from Japanese
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 airfield and 2 infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 3 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Tambov
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 3 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Vologda
Russians win, taking Vologda from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Kazakhstan to Russia
2 aaGuns, 21 artilleries and 36 infantry moved from Samara to Russia
2 mech_infantrys moved from Russia to Urals
2 mech_infantrys moved from Russia to Urals
2 armour moved from Samara to Urals
Place Units - Russians
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 14 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : -0,33
Italians : 0,67
Russians : 2,83
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 fighter, 7 mech_infantrys and 6 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 1 Sea Zone to 2 Sea Zone
1 bomber moved from Japan to 2 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
9 armour, 3 artilleries, 1 fighter, 13 mech_infantrys and 2 tactical_bombers moved from Yunnan to Burma
3 armour moved from French Indo China to Burma
2 armour and 1 mech_infantry moved from Malaya to Burma
1 submarine moved from 70 Sea Zone to 71 Sea Zone
1 submarine moved from 37 Sea Zone to 54 Sea Zone
Japanese take 54 Sea Zone from Americans
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
Combat - Japanese
Battle in Queensland
Battle in Burma
Japanese attack with 14 armour, 3 artilleries, 1 fighter, 14 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 14 armour, 3 artilleries, 1 fighter, 14 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 11/34 hits, 12.67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Queensland from ANZAC, taking Burma from UK_Pacific with 14 armour, 3 artilleries, 1 fighter, 13 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in 71 Sea Zone
Japanese attack with 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 71 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 71 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 71 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 71 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 71 Sea Zone
British win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in 2 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber in 2 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 2 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 2 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
2 carriers, 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Western Australia to Caroline Islands
1 submarine moved from 11 Sea Zone to 30 Sea Zone
1 bomber moved from 2 Sea Zone to Siberia
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Korea to Manchuria
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 bomber moved from 25 Sea Zone to Japan
3 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 2 tactical_bombers moved from Burma to Malaya
1 aaGun moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Burma
1 mech_infantry moved from Hunan to Burma
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Hopei
1 infantry moved from Hopei to Suiyuyan
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
Place Units - Japanese
2 armour and 1 mech_infantry placed in Malaya
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 destroyer and 6 submarines placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 77 PUs; end with 78 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
British : 0.33
Americans : 1.33
UK_Pacific : 0.67
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 infantry moved from Normandy Bordeaux to Southern France
4 fighters moved from 110 Sea Zone to Southern France
1 infantry moved from British Columbia to Alaska
Americans take Alaska from Japanese
3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 bomber moved from Western United States to 8 Sea Zone
1 bomber moved from Western United States to Aleutian Islands
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
3 bombers moved from Normandy Bordeaux to Germany
Combat - Americans
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Air Battle in Germany
Americans attacks with 3 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits, 0,50 expected hits
Bombing raid in Germany rolls: 6,5,4 and causes: 15 damage to unit: factory_major
Bombing raid in Germany causes 15 damage total.
Battle in 97 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 destroyer and 1 fighter
Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Americans roll dice for 2 submarines in 97 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
2 submarines owned by the Americans lost in 97 Sea Zone
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in 8 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 8 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone
Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Aleutian Islands
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Aleutian Islands, round 2 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Aleutian Islands
Americans roll dice for 1 artillery and 1 bomber in Aleutian Islands, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Southern France
Americans attack with 4 fighters and 1 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 4 fighters and 1 infantry in Southern France, round 2 : 3/5 hits, 2,17 expected hits
Italians roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Cleaning up after air battles
Non Combat Move - Americans
4 fighters moved from Southern France to 110 Sea Zone
1 bomber moved from 8 Sea Zone to Western United States
1 bomber moved from Aleutian Islands to British Columbia
1 aaGun moved from Western United States to British Columbia
1 infantry moved from British Columbia to Western United States
3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 cruiser and 3 submarines moved from 64 Sea Zone to 10 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 bombers moved from Germany to Normandy Bordeaux
Place Units - Americans
1 carrier, 2 destroyers, 4 fighters and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Italians : -0,33
Americans : -2,67
Japanese : 0,83
AA fire in Germany : : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 infantry moved from Normandy Bordeaux to Southern France
4 fighters moved from 110 Sea Zone to Southern France
1 infantry moved from British Columbia to Alaska
Americans take Alaska from Japanese
3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 bomber moved from Western United States to 8 Sea Zone
1 bomber moved from Western United States to Aleutian Islands
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
3 bombers moved from Normandy Bordeaux to Germany
Combat - Americans
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Air Battle in Germany
Americans attacks with 3 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits, 0,50 expected hits
Bombing raid in Germany rolls: 6,5,4 and causes: 15 damage to unit: factory_major
Bombing raid in Germany causes 15 damage total.
Battle in 97 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 destroyer and 1 fighter
Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Americans roll dice for 2 submarines in 97 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
2 submarines owned by the Americans lost in 97 Sea Zone
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in 8 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 8 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone
Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Aleutian Islands
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Aleutian Islands, round 2 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Aleutian Islands
Americans roll dice for 1 artillery and 1 bomber in Aleutian Islands, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Southern France
Americans attack with 4 fighters and 1 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 4 fighters and 1 infantry in Southern France, round 2 : 3/5 hits, 2,17 expected hits
Italians roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Cleaning up after air battles
Non Combat Move - Americans
4 fighters moved from Southern France to 110 Sea Zone
1 bomber moved from 8 Sea Zone to Western United States
1 bomber moved from Aleutian Islands to British Columbia
1 aaGun moved from Western United States to British Columbia
1 infantry moved from British Columbia to Western United States
3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 cruiser and 3 submarines moved from 64 Sea Zone to 10 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 bombers moved from Germany to Normandy Bordeaux
Place Units - Americans
1 carrier, 2 destroyers, 4 fighters and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 35 PUs;
British buy 2 aaGuns, 1 fighter and 3 mech_infantrys; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Iraq to Northwest Persia
1 fighter moved from Egypt to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Northwest Persia
British attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 fighter and 2 infantry in Northwest Persia, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
2 mech_infantrys moved from Egypt to Iraq
1 fighter moved from Northwest Persia to Iraq
1 fighter moved from Eastern Persia to Egypt
3 armour, 1 fighter and 5 mech_infantrys moved from Eastern Persia to India
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Place Units - British
2 aaGuns and 1 fighter placed in Iraq
3 mech_infantrys placed in Egypt
Turn Complete - British
British collect 37 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Germans : 0,67
Italians : -0,33
British : 0,17
Americans : -2,67
Japanese : 0,83
AA fire in Germany : : -0,50
@Giallo Did I not have any fighters in Germany? If so please intercept and redo the battle. Without any escorts I will take my chances to kill bombers.
@majikforce said in Giallo (Allies+3) vs Majikforce (Axis) BM3:
@Giallo Did I not have any fighters in Germany? If so please intercept and redo the battle. Without any escorts I will take my chances to kill bombers.
You have one fighter
@Giallo said in Giallo (Allies+3) vs Majikforce (Axis) BM3:
@majikforce said in Giallo (Allies+3) vs Majikforce (Axis) BM3:
@Giallo Did I not have any fighters in Germany? If so please intercept and redo the battle. Without any escorts I will take my chances to kill bombers.
You have one fighter
ill redo the air battle for us and post it
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy nothing; Remaining resources: 78 PUs;
Combat Move - Americans
3 bombers moved from Normandy Bordeaux to Germany
Combat - Americans
Air Battle in Germany
Americans attacks with 3 units heading to Germany
Germans launches 1 interceptors out of Germany
Attackers Fire, : 0/3 hits, 0,50 expected hits
Defenders Fire, : 0/1 hits, 0,33 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
AA fire in Germany : 1/3 hits, 0,50 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 5,3 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Cleaning up after air battles
Non Combat Move - Americans
Combat Hit Differential Summary :
Defenders Fire, : : -0,33
Attackers Fire, : : -0,50
AA fire in Germany : : 0,50
@Giallo said in Giallo (Allies+3) vs Majikforce (Axis) BM3:
TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy nothing; Remaining resources: 78 PUs; Combat Move - Americans 3 bombers moved from Normandy Bordeaux to Germany Combat - Americans Air Battle in Germany Americans attacks with 3 units heading to Germany Germans launches 1 interceptors out of Germany Attackers Fire, : 0/3 hits, 0,50 expected hits Defenders Fire, : 0/1 hits, 0,33 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Germany AA fire in Germany : 1/3 hits, 0,50 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 5,3 and causes: 8 damage to unit: factory_major Bombing raid in Germany causes 8 damage total. Cleaning up after air battles Non Combat Move - Americans
Combat Hit Differential Summary :
Defenders Fire, : : -0,33 Attackers Fire, : : -0,50 AA fire in Germany : : 0,50
no hits at both sides, please use the uk pac save
no hits at both sides, please use the uk pac save
@Giallo I don’t see the edits for the damage to the factory and loss of a bomber in the UK pac file? Are you not counting the full results of the redo? A redo of a battle is usually a redo of the whole battle in my understanding since you didn’t ask for interceptors.
@majikforce there is no need for that, that wouldn’t be fair that battle was already over. So I don 't see why we should edit that
@Giallo said in Giallo (Allies+3) vs Majikforce (Axis) BM3:
@majikforce there is no need for that, that wouldn’t be fair that battle was already over. So I don 't see why we should edit that
I think is its fully fair. Technically that battle never should have happened since I rejected your assumption to not intercept when I would have indeed intercepted. What if my fighter had hit? What damage die do you remove? Its not fair to you to remove the highest damage die. The fairest solution would be a complete redo of the battle which I requested. When playing this game and you assume decisions for you opponent I feel that you should be ready to accept any consequence of that assumed decision. Even if it doesn’t seem “fair” to you. All that being said I don’t want to make a big stink about this. So if you agree to the redo battle results then edit and we’ll move on. If not, that’s okay. Leave as is and we can move on. But know that that would not be the fairest solution if we are being fair.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
2 aaGuns moved from Volgograd to Caucasus
Place Units - Italians
1 fighter placed in Southern Italy
2 artilleries placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 0.17
Americans : -0.33
@majikforce said in Giallo (Allies+3) vs Majikforce (Axis) BM3:
@Giallo said in Giallo (Allies+3) vs Majikforce (Axis) BM3:
@majikforce there is no need for that, that wouldn’t be fair that battle was already over. So I don 't see why we should edit that
I think is its fully fair. Technically that battle never should have happened since I rejected your assumption to not intercept when I would have indeed intercepted. What if my fighter had hit? What damage die do you remove? Its not fair to you to remove the highest damage die. The fairest solution would be a complete redo of the battle which I requested. When playing this game and you assume decisions for you opponent I feel that you should be ready to accept any consequence of that assumed decision. Even if it doesn’t seem “fair” to you. All that being said I don’t want to make a big stink about this. So if you agree to the redo battle results then edit and we’ll move on. If not, that’s okay. Leave as is and we can move on. But know that that would not be the fairest solution if we are being fair.
Not sure if you didn’t see my last post or your silence means you don’t agree. I went ahead with Italy anyway. Please refer to section 8 and 8a of the league rules to better understand the basis for my position.
@majikforce said in Giallo (Allies+3) vs Majikforce (Axis) BM3:
@majikforce said in Giallo (Allies+3) vs Majikforce (Axis) BM3:
@Giallo said in Giallo (Allies+3) vs Majikforce (Axis) BM3:
@majikforce there is no need for that, that wouldn’t be fair that battle was already over. So I don 't see why we should edit that
I think is its fully fair. Technically that battle never should have happened since I rejected your assumption to not intercept when I would have indeed intercepted. What if my fighter had hit? What damage die do you remove? Its not fair to you to remove the highest damage die. The fairest solution would be a complete redo of the battle which I requested. When playing this game and you assume decisions for you opponent I feel that you should be ready to accept any consequence of that assumed decision. Even if it doesn’t seem “fair” to you. All that being said I don’t want to make a big stink about this. So if you agree to the redo battle results then edit and we’ll move on. If not, that’s okay. Leave as is and we can move on. But know that that would not be the fairest solution if we are being fair.
Not sure if you didn’t see my last post or your silence means you don’t agree. I went ahead with Italy anyway. Please refer to section 8 and 8a of the league rules to better understand the basis for my position.
i’ll look in to this tomorrow, I have some more time then
@majikforce said in Giallo (Allies+3) vs Majikforce (Axis) BM3:
@majikforce said in Giallo (Allies+3) vs Majikforce (Axis) BM3:
@Giallo said in Giallo (Allies+3) vs Majikforce (Axis) BM3:
@majikforce there is no need for that, that wouldn’t be fair that battle was already over. So I don 't see why we should edit that
I think is its fully fair. Technically that battle never should have happened since I rejected your assumption to not intercept when I would have indeed intercepted. What if my fighter had hit? What damage die do you remove? Its not fair to you to remove the highest damage die. The fairest solution would be a complete redo of the battle which I requested. When playing this game and you assume decisions for you opponent I feel that you should be ready to accept any consequence of that assumed decision. Even if it doesn’t seem “fair” to you. All that being said I don’t want to make a big stink about this. So if you agree to the redo battle results then edit and we’ll move on. If not, that’s okay. Leave as is and we can move on. But know that that would not be the fairest solution if we are being fair.
Not sure if you didn’t see my last post or your silence means you don’t agree. I went ahead with Italy anyway. Please refer to section 8 and 8a of the league rules to better understand the basis for my position.
I thought about this for a while, and I still feel and see it like a genltemen’s agreement the way I handled it. Ofcourse thechnicaly you are right you can claim your right and you don’t owe me anything cause I didn’t ask you if you wanted to intercept. But ok, then the outcome is the same, so I still see no need to redo damage etc. I understand for you this is an oppurtunity to get some advantage, but then I think in what way, because I didn’t ask you if you wanted to intercept you see a way to get an advantage rule wise.
If your fighter would have hit one of my bombers I would say we take the two lowest dice which will count. But why reroll, so I don’t feel like changing the outcome, if you insist I will if the rules say I must. But I will do it strongly against my will. I also must say, that this is the 1st time in all my games ever, an opponent asks me to do something like this.
English is not my native language, so pardon me if I didn’t express my feelings about this in the right way
@Giallo said in Giallo (Allies+3) vs Majikforce (Axis) BM3:
@majikforce said in Giallo (Allies+3) vs Majikforce (Axis) BM3:
@majikforce said in Giallo (Allies+3) vs Majikforce (Axis) BM3:
@Giallo said in Giallo (Allies+3) vs Majikforce (Axis) BM3:
@majikforce there is no need for that, that wouldn’t be fair that battle was already over. So I don 't see why we should edit that
I think is its fully fair. Technically that battle never should have happened since I rejected your assumption to not intercept when I would have indeed intercepted. What if my fighter had hit? What damage die do you remove? Its not fair to you to remove the highest damage die. The fairest solution would be a complete redo of the battle which I requested. When playing this game and you assume decisions for you opponent I feel that you should be ready to accept any consequence of that assumed decision. Even if it doesn’t seem “fair” to you. All that being said I don’t want to make a big stink about this. So if you agree to the redo battle results then edit and we’ll move on. If not, that’s okay. Leave as is and we can move on. But know that that would not be the fairest solution if we are being fair.
Not sure if you didn’t see my last post or your silence means you don’t agree. I went ahead with Italy anyway. Please refer to section 8 and 8a of the league rules to better understand the basis for my position.
I thought about this for a while, and I still feel and see it like a genltemen’s agreement the way I handled it. Ofcourse thechnicaly you are right you can claim your right and you don’t owe me anything cause I didn’t ask you if you wanted to intercept. But ok, then the outcome is the same, so I still see no need to redo damage etc. I understand for you this is an oppurtunity to get some advantage, but then I think in what way, because I didn’t ask you if you wanted to intercept you see a way to get an advantage rule wise.
If your fighter would have hit one of my bombers I would say we take the two lowest dice which will count. But why reroll, so I don’t feel like changing the outcome, if you insist I will if the rules say I must. But I will do it strongly against my will. I also must say, that this is the 1st time in all my games ever, an opponent asks me to do something like this.
English is not my native language, so pardon me if I didn’t express my feelings about this in the right way
It’s fine the way it is. I posted Italy so you can continue on with ANZAC/France. I think you expressed your thoughts very well despite the language barrier. I just look at the assumption portion of the game differently than you. When you make decisions for your opponent you take on all the risk that goes with that. Even if it means they get to see dice and decide to redo the whole battle. There was risk there for me as well. I could’ve lost a fighter and you could’ve done even more damage. I was prepared for that as soon as I saw your bombing run did not include escorts I knew immediately that I wanted to intercept. I hadn’t even looked at the damage or AA die results yet. So I guess in my mind the fairest solution was to re-roll the whole battle as it should have been. But I have moved on and we can continue as is with no hard feelings. I just want you to understand that when you assume decisions for your opponent you accept all the risk. Some may choose to “take advantage” as you say or some like me just want the correct dice rolled as if I had been asked first. I will say that bombing runs are unique in that they have a 3 stage rolling scenario. The more reason I see to roll it out as it should have been. It is the fairest way. Game on! Lets get back at it now! There is a delicate balance each power has to navigate. This game is fun and very exciting!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
1 fighter moved from New South Wales to 54 Sea Zone
1 infantry moved from Northern Territory to Queensland
1 artillery and 1 infantry moved from South Australia to Queensland
1 infantry moved from South Australia to New South Wales
1 artillery moved from South Australia to Queensland
Combat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 fighter in 54 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 transport owned by the Japanese lost in 54 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Queensland
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Queensland, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Queensland, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Queensland
ANZAC roll dice for 2 artilleries and 2 infantry in Queensland, round 3 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in Queensland, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from 54 Sea Zone to New South Wales
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,6
ANZAC collect 8 PUs (2 lost to blockades); end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
ANZAC : -0,17
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
1 fighter moved from New South Wales to 54 Sea Zone
1 infantry moved from Northern Territory to Queensland
1 artillery and 1 infantry moved from South Australia to Queensland
1 infantry moved from South Australia to New South Wales
1 artillery moved from South Australia to Queensland
Combat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 fighter in 54 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 transport owned by the Japanese lost in 54 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Queensland
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Queensland, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Queensland, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Queensland
ANZAC roll dice for 2 artilleries and 2 infantry in Queensland, round 3 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in Queensland, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from 54 Sea Zone to New South Wales
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,6
ANZAC collect 8 PUs (2 lost to blockades); end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,17
Japanese : -1,00