@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 armour, 2 fighters and 5 mech_infantrys moved from Queensland to Northern Territory
2 artilleries, 6 infantry and 1 marine moved from South Australia to Northern Territory
1 armour and 2 mech_infantrys moved from New South Wales to Northern Territory
Combat - ANZAC
Battle in Northern Territory
ANZAC attack with 5 armour, 2 artilleries, 2 fighters, 6 infantry, 1 marine and 7 mech_infantrys
Japanese defend with 1 armour, 3 artilleries, 9 infantry, 1 marine and 3 mech_infantrys
ANZAC roll dice for 5 armour, 2 artilleries, 2 fighters, 6 infantry, 1 marine and 7 mech_infantrys in Northern Territory, round 2 : 7/23 hits, 6.83 expected hits
Japanese roll dice for 1 armour, 3 artilleries, 9 infantry, 1 marine and 3 mech_infantrys in Northern Territory, round 2 : 5/17 hits, 5.83 expected hits
7 infantry owned by the Japanese and 5 infantry owned by the ANZAC lost in Northern Territory
ANZAC roll dice for 5 armour, 2 artilleries, 2 fighters, 1 infantry, 1 marine and 7 mech_infantrys in Northern Territory, round 3 : 4/18 hits, 6.00 expected hits
Japanese roll dice for 1 armour, 3 artilleries, 2 infantry, 1 marine and 3 mech_infantrys in Northern Territory, round 3 : 5/10 hits, 3.50 expected hits
2 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 infantry owned by the ANZAC and 4 mech_infantrys owned by the ANZAC lost in Northern Territory
ANZAC roll dice for 5 armour, 2 artilleries, 2 fighters, 1 marine and 3 mech_infantrys in Northern Territory, round 4 : 6/13 hits, 5.17 expected hits
Japanese roll dice for 1 armour, 3 artilleries, 1 marine and 1 mech_infantry in Northern Territory, round 4 : 1/6 hits, 2.17 expected hits
1 mech_infantry owned by the Japanese, 1 marine owned by the Japanese, 3 artilleries owned by the Japanese, 1 armour owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in Northern Territory
ANZAC win, taking Northern Territory from Japanese with 5 armour, 2 artilleries, 2 fighters, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 24
Casualties for ANZAC: 6 infantry and 5 mech_infantrys
Casualties for Japanese: 1 armour, 3 artilleries, 9 infantry, 1 marine and 3 mech_infantrys
Non Combat Move - ANZAC
2 fighters moved from Northern Territory to Queensland
1 aaGun moved from South Australia to Northern Territory
1 aaGun moved from Queensland to Northern Territory
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Iraq to Persia
2 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 submarine moved from 26 Sea Zone to 63 Sea Zone
Place Units - ANZAC
1 armour and 2 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.00
Japanese : -0.50
well, that was a successful attack. I’m sure the counter will be pretty harsh tho.
are you losing hope?
its coming soon, hopefully you can convince me in a couple of rounds
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries and 18 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
2 mech_infantrys moved from Western Ukraine to Romania
2 mech_infantrys moved from Western Ukraine to Slovakia Hungary
1 infantry moved from Germany to Greater Southern Germany
Germans take Greater Southern Germany from Americans
3 artilleries and 13 infantry moved from France to Western Germany
2 artilleries moved from Germany to Western Germany
6 infantry moved from Germany to Western Germany
7 infantry moved from Germany to Western Germany
1 infantry moved from Belarus to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
2 tactical_bombers moved from Bryansk to Tambov
2 fighters moved from Southern Italy to Slovakia Hungary
2 fighters moved from Germany to Romania
1 tactical_bomber moved from Germany to Slovakia Hungary
1 tactical_bomber moved from Germany to Romania
1 bomber moved from Germany to Smolensk
1 infantry moved from Volgograd to Tambov
Combat - Germans
Battle in Romania
Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 2/5 hits, 2,00 expected hits
British roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Romania
Germans win, taking Romania from British with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Western Germany
Germans attack with 5 artilleries and 26 infantry
Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 5 artilleries and 26 infantry in Western Germany, round 2 : 8/31 hits, 6,83 expected hits
Americans roll dice for 1 artillery and 2 infantry in Western Germany, round 2 : 3/3 hits, 1,00 expected hits
3 infantry owned by the Germans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Western Germany
Germans win, taking Western Germany from Americans with 5 artilleries and 23 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Tambov
Germans attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 2 tactical_bombers in Tambov, round 2 : 0/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry and 2 tactical_bombers in Tambov, round 3 : 0/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry and 2 tactical_bombers in Tambov, round 4 : 0/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry and 2 tactical_bombers in Tambov, round 5 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Tambov, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 2 : 2/5 hits, 2,00 expected hits
Americans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Americans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Belarus to Bryansk
2 tactical_bombers moved from Tambov to Bryansk
1 bomber and 1 tactical_bomber moved from Smolensk to Bryansk
2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Germany
2 fighters moved from Romania to Germany
1 tactical_bomber moved from Romania to Germany
10 infantry moved from Germany to Western Germany
2 aaGuns moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 mech_infantry moved from Germany to Western Germany
1 armour and 2 mech_infantrys moved from Bryansk to Volgograd
1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
2 infantry moved from Finland to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Novosibirsk to Urals
1 mech_infantry moved from Kazakhstan to Novosibirsk
1 mech_infantry moved from Caucasus to Volgograd
1 submarine moved from 113 Sea Zone to 125 Sea Zone
Place Units - Germans
2 armour and 8 infantry placed in Germany
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Southern France
3 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,6,1
Germans collect 57 PUs (3 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -0,83
British : -0,33
Americans : 1,67
Russians : -1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
2 infantry moved from Samara to Novosibirsk
2 mech_infantrys moved from Russia to Urals
1 infantry moved from Vologda to Urals
1 armour moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 armour moved from Nenetsia to Urals
1 artillery moved from Vologda to Urals
1 artillery moved from Samara to Novosibirsk
1 fighter moved from Russia to Novosibirsk
2 infantry moved from Russia to Tambov
1 tactical_bomber moved from Russia to Tambov
2 infantry moved from Vologda to Smolensk
1 fighter moved from Russia to Smolensk
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Novosibirsk, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Urals
Russians attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Urals, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Novosibirsk to Russia
1 aaGun moved from Vologda to Russia
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 aaGun and 3 infantry moved from Siberia to Amur
1 aaGun moved from Samara to Russia
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 1.33
Russians : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 airfield, 2 artilleries, 2 fighters, 11 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
4 fighters and 2 tactical_bombers moved from 55 Sea Zone to Northern Territory
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Northern Territory
1 fighter moved from Caroline Islands to Northern Territory
1 fighter and 1 tactical_bomber moved from Philippines to Northern Territory
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
1 artillery moved from 55 Sea Zone to Northern Territory
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Northern Territory
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Northern Territory
1 cruiser moved from 35 Sea Zone to 55 Sea Zone
1 battleship moved from 39 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in Northern Territory
Japanese attack with 1 artillery, 9 fighters, 5 infantry and 6 tactical_bombers
ANZAC defend with 2 aaGuns, 5 armour, 2 artilleries, 1 marine and 2 mech_infantrys
AA fire in Northern Territory : 3/6 hits, 1,00 expected hits
3 fighters owned by the Japanese lost in Northern Territory
Japanese roll dice for 2 battleships and 2 cruisers in Northern Territory, round 2 : 2/4 hits, 2,33 expected hits
Japanese roll dice for 1 artillery, 6 fighters, 5 infantry and 6 tactical_bombers in Northern Territory, round 2 : 8/18 hits, 8,33 expected hits
ANZAC roll dice for 2 aaGuns, 5 armour, 2 artilleries, 1 marine and 2 mech_infantrys in Northern Territory, round 2 : 3/10 hits, 4,17 expected hits
3 infantry owned by the Japanese, 3 armour owned by the ANZAC, 2 artilleries owned by the ANZAC, 1 marine owned by the ANZAC, 2 aaGuns owned by the ANZAC and 2 mech_infantrys owned by the ANZAC lost in Northern Territory
Japanese roll dice for 1 artillery, 6 fighters, 2 infantry and 6 tactical_bombers in Northern Territory, round 3 : 7/15 hits, 7,83 expected hits
ANZAC roll dice for 2 armour in Northern Territory, round 3 : 0/2 hits, 1,00 expected hits
2 armour owned by the ANZAC lost in Northern Territory
Japanese win, taking Northern Territory from ANZAC with 1 artillery, 6 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Japanese: 3 fighters and 3 infantry
Casualties for ANZAC: 2 aaGuns, 5 armour, 2 artilleries, 1 marine and 2 mech_infantrys
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Northern Territory to 37 Sea Zone
2 carriers moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Malaya
1 fighter and 1 tactical_bomber moved from Burma to Malaya
1 tactical_bomber moved from Malaya to 37 Sea Zone
2 fighters moved from Japan to Korea
1 fighter moved from Japan to Caroline Islands
2 carriers and 14 submarines moved from 35 Sea Zone to 55 Sea Zone
5 fighters and 5 tactical_bombers moved from Northern Territory to 55 Sea Zone
7 transports moved from 55 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 55 Sea Zone
2 destroyers moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 55 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
2 bombers moved from Yunnan to Malaya
1 fighter moved from Japan to 37 Sea Zone
1 mech_infantry moved from Yunnan to Shan State
1 infantry moved from Szechwan to Yunnan
3 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Anhwe to Kwangsi
1 infantry moved from West India to India
Place Units - Japanese
1 submarine placed in 6 Sea Zone
2 fighters placed in Japan
1 infantry placed in Japan
3 infantry placed in Shantung
1 artillery and 2 infantry placed in French Indo China
1 airfield, 1 artillery and 2 infantry placed in Malaya
3 infantry placed in India
Turn Complete - Japanese
Japanese collect 70 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
ANZAC : -2,17
AA fire in Northern Territory : : 2,00
Japanese : -1,50
wow that aaa was nuts lol
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - British
British buy 2 artilleries, 4 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries moved from Egypt to 81 Sea Zone
2 artilleries and 3 transports moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
2 artilleries, 2 infantry and 3 transports moved from 98 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
1 bomber moved from Northern Italy to Northwest Persia
1 mech_infantry moved from Syria to Northwest Persia
1 fighter moved from Greece to Northwest Persia
1 marine moved from Northern Italy to 95 Sea Zone
1 marine moved from 95 Sea Zone to Southern Italy
2 armour, 6 artilleries, 10 fighters, 9 infantry, 1 mech_infantry and 6 tactical_bombers moved from Northern Italy to Southern Italy
2 fighters moved from 95 Sea Zone to Southern Italy
1 fighter moved from Greece to Southern Italy
4 fighters moved from Yugoslavia to Southern Italy
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 bomber moved from United Kingdom to 125 Sea Zone
1 bomber moved from United Kingdom to Southern Italy
1 fighter moved from United Kingdom to 125 Sea Zone
1 fighter moved from United Kingdom to 95 Sea Zone
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
would you like to scramble to 95?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 4 fighters, 4 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Yugoslavia to Slovakia Hungary
1 armour and 2 mech_infantrys moved from Northern Italy to Romania
2 infantry moved from Northern Italy to Greater Southern Germany
2 artilleries moved from Northern Italy to Southern France
2 infantry and 1 marine moved from Northern Italy to Southern France
1 tactical_bomber moved from Yugoslavia to Romania
1 bomber moved from Greece to Greater Southern Germany
1 fighter moved from Yugoslavia to Greater Southern Germany
2 fighters moved from Yugoslavia to Slovakia Hungary
1 bomber moved from Greece to Slovakia Hungary
1 fighter moved from Gibraltar to Southern France
1 fighter moved from Queensland to Northern Territory
9 fighters moved from Queensland to Northern Territory
2 fighters moved from New Zealand to Northern Territory
1 artillery moved from Yugoslavia to Romania
1 fighter moved from Yugoslavia to Slovakia Hungary
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 battleship and 1 cruiser moved from 95 Sea Zone to 93 Sea Zone
Combat - Americans
Battle in Romania
Americans attack with 1 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Americans roll dice for 1 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 2 mech_infantrys in Romania, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Romania
Americans roll dice for 1 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber in Romania, round 3 : 1/5 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Romania
Americans win, taking Romania from Germans with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 mech_infantry
Battle in Greater Southern Germany
Americans attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Greater Southern Germany, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Greater Southern Germany
Americans win, taking Greater Southern Germany from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Northern Territory
Americans attack with 12 fighters
Japanese defend with 1 artillery and 2 infantry
Americans roll dice for 12 fighters in Northern Territory, round 2 : 5/12 hits, 6.00 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Northern Territory, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Northern Territory
Americans win with 12 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Southern France
Americans attack with 2 artilleries, 1 fighter, 4 infantry and 1 marine
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 battleship and 1 cruiser in Southern France, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 marine in Southern France, round 2 : 5/8 hits, 2.33 expected hits
Germans roll dice for 3 infantry in Southern France, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Germans with 2 artilleries, 1 fighter, 2 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Germans: 3 infantry
Battle in Slovakia Hungary
Americans attack with 1 bomber, 3 fighters and 2 infantry
Germans defend with 2 mech_infantrys
Americans roll dice for 1 bomber, 3 fighters and 2 infantry in Slovakia Hungary, round 2 : 3/6 hits, 2.50 expected hits
Germans roll dice for 2 mech_infantrys in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Slovakia Hungary
Americans win, taking Slovakia Hungary from Germans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Americans
1 infantry moved from Algeria to 92 Sea Zone
1 aaGun moved from Gibraltar to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 aaGun and 1 infantry moved from 93 Sea Zone to Southern France
3 infantry moved from Greece to Albania
12 fighters moved from Northern Territory to Queensland
4 fighters moved from 26 Sea Zone to Queensland
3 fighters and 1 tactical_bomber moved from Hawaiian Islands to Queensland
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 63 Sea Zone
2 destroyers moved from 26 Sea Zone to 63 Sea Zone
1 fighter moved from Queensland to New Zealand
1 fighter moved from Queensland to New Zealand
1 transport moved from 63 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
1 transport moved from 26 Sea Zone to 63 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 carrier moved from 26 Sea Zone to 63 Sea Zone
1 fighter moved from Southern France to Yugoslavia
1 bomber and 3 fighters moved from Slovakia Hungary to Yugoslavia
1 bomber and 1 fighter moved from Greater Southern Germany to Yugoslavia
1 tactical_bomber moved from Romania to Yugoslavia
2 infantry moved from Northern Italy to Southern France
4 transports moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Place Units - Americans
2 fighters placed in 95 Sea Zone
1 infantry placed in Northern Italy
1 armour and 2 mech_infantrys placed in Greece
3 infantry placed in Yugoslavia
Americans undo move 4.
1 artillery and 2 infantry placed in Yugoslavia
1 artillery and 1 infantry placed in Western United States
2 fighters placed in Western United States
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 79 PUs; end with 79 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Szechwan
1 fighter moved from Shensi to Szechwan
2 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Hopei
3 infantry moved from Shensi to Tsinghai
2 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
3 infantry moved from Shensi to Kansu
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 6 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Tsinghai, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 2 infantry in Tsinghai, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 7 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Purchase Units - British
British buy 2 artilleries, 4 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries moved from Egypt to 81 Sea Zone
2 artilleries and 3 transports moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
2 artilleries, 2 infantry and 3 transports moved from 98 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
1 bomber moved from Northern Italy to Northwest Persia
1 mech_infantry moved from Syria to Northwest Persia
1 fighter moved from Greece to Northwest Persia
1 marine moved from Northern Italy to 95 Sea Zone
1 marine moved from 95 Sea Zone to Southern Italy
2 armour, 6 artilleries, 10 fighters, 9 infantry, 1 mech_infantry and 6 tactical_bombers moved from Northern Italy to Southern Italy
2 fighters moved from 95 Sea Zone to Southern Italy
1 fighter moved from Greece to Southern Italy
4 fighters moved from Yugoslavia to Southern Italy
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 bomber moved from United Kingdom to 125 Sea Zone
1 bomber moved from United Kingdom to Southern Italy
1 fighter moved from United Kingdom to 125 Sea Zone
1 fighter moved from United Kingdom to 95 Sea Zone
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
Combat - British
Battle in 125 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 bomber, 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Northwest Persia
British attack with 1 bomber, 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Northwest Persia, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Southern Italy
British attack with 2 armour, 8 artilleries, 1 bomber, 17 fighters, 11 infantry, 1 marine, 1 mech_infantry and 6 tactical_bombers
Italians defend with 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 18 infantry and 3 mech_infantrys
AA fire in Southern Italy : 1/6 hits, 1.00 expected hits
1 fighter owned by the British lost in Southern Italy
British roll dice for 1 battleship and 4 cruisers in Southern Italy, round 2 : 2/5 hits, 2.67 expected hits
British roll dice for 2 armour, 8 artilleries, 1 bomber, 16 fighters, 11 infantry, 1 marine, 1 mech_infantry and 6 tactical_bombers in Southern Italy, round 2 : 20/46 hits, 20.00 expected hits
Italians roll dice for 2 aaGuns, 2 artilleries, 4 fighters, 18 infantry and 3 mech_infantrys in Southern Italy, round 2 : 9/27 hits, 10.33 expected hits
2 mech_infantrys owned by the Italians, 2 aaGuns owned by the Italians, 18 infantry owned by the Italians and 9 infantry owned by the British lost in Southern Italy
British roll dice for 2 armour, 8 artilleries, 1 bomber, 16 fighters, 2 infantry, 1 marine, 1 mech_infantry and 6 tactical_bombers in Southern Italy, round 3 : 15/37 hits, 17.67 expected hits
Italians roll dice for 2 artilleries, 4 fighters and 1 mech_infantry in Southern Italy, round 3 : 4/7 hits, 3.67 expected hits
1 mech_infantry owned by the Italians, 4 fighters owned by the Italians, 2 artilleries owned by the Italians, 2 artilleries owned by the British and 2 infantry owned by the British lost in Southern Italy
British captures 9PUs while taking Italians capital
British win, taking Southern Italy from Italians with 2 armour, 6 artilleries, 1 bomber, 16 fighters, 1 marine, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 73
Casualties for British: 2 artilleries, 1 fighter and 11 infantry
Casualties for Italians: 2 aaGuns, 2 artilleries, 4 fighters, 18 infantry and 3 mech_infantrys
triggerItaliansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - British
1 fighter moved from Southern Italy to Southern France
1 bomber moved from Southern Italy to Yugoslavia
1 fighter moved from Northwest Persia to Syria
1 bomber moved from Northwest Persia to Persia
1 aaGun moved from Eastern Persia to Persia
2 infantry moved from Eastern Persia to Persia
2 submarines moved from 81 Sea Zone to 80 Sea Zone
1 submarine moved from 93 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to Southern France
13 fighters and 6 tactical_bombers moved from Southern Italy to Yugoslavia
1 fighter moved from 125 Sea Zone to Scotland
1 aaGun moved from United Kingdom to Scotland
3 infantry moved from United Kingdom to Scotland
1 bomber moved from 125 Sea Zone to United Kingdom
2 transports moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
Place Units - British
2 artilleries and 1 infantry placed in Egypt
4 fighters placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 48 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 51 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 54 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 57 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 60 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.50
British : -3.17
Italians : -1.00
Americans : 0.50
AA fire in Southern Italy : : 0.00
Chinese : -1.00
Japanese : 0.00
fyi I will be out from Monday and won’t be able to make a move until Friday evening. maybe that’ll give you some relief :)
I think it is time to call it a day. I can keep going for many rounds more, but i wont be able to get that last vc in pacific. I dont see how that can be done
I certainly underestimated the Greece landing. Maybe i was too passive with Japan given your movements in round 1. SA, i kind of considered it, but i would have to move a big chunck of my fleet that way, which i didnt like
Well done and fun to learn new ways!
@oysteilo said in oysteilo (Axis +3) vs. axis-dominion (Allies):
I think it is time to call it a day. I can keep going for many rounds more, but i wont be able to get that last vc in pacific. I dont see how that can be done
I certainly underestimated the Greece landing. Maybe i was too passive with Japan given your movements in round 1. SA, i kind of considered it, but i would have to move a big chunck of my fleet that way, which i didnt like
Well done and fun to learn new ways!
yes, good game! and yea, one time against Adam I had made the same mistake you did here with Greece -> yugo -> Europe in big trouble, so i too learned a big lesson in that match. I too had underestimated how quickly it can blow up if left unchecked. so now I use it against unsuspecting opponents :stuck_out_tongue_winking_eye:
feel free to rematch me whenever you’re ready, of course no sooner than when I get back on Friday.
@axis-dominion what do you think about the pacific? What was done wrong there?. Maybe lack of a good plan
I want to finish my games before a rematch, especially the one against farmboy, started over å year ago. Maybe i am struggling with motivation too 🙁
@oysteilo said in oysteilo (Axis +3) vs. axis-dominion (Allies):
@axis-dominion what do you think about the pacific? What was done wrong there?. Maybe lack of a good plan
I want to finish my games before a rematch, especially the one against farmboy, started over å year ago. Maybe i am struggling with motivation too 🙁
Yah sometimes we need a small break or reset. I know that helped me a lot. Motivation is pretty high again for me. Actually when I dropped out, it wasn’t from lack of motivation or anything like that, I was winning a lot and I think only struggling on two of my games, which were by no means lost, just challenging. I am showing 4 losses from dropped out games, but really only two of those may have become actual if I had continued on. Anyway, I’m trying to balance it better this time around.
As for your pac play, definitely you’ll need to be more aggressive! I think Adam does this the best, so watch some of his games against opponents who go heavy Europe.